The Via Infinito is a vast optional dungeon below Bevelle accessed during the 5th chapter of Final Fantasy X-2. It consists of 100 floors or cloisters, beneath each other. In Chapter 5, the player can go to the New Yevon Headquarters and find a glowing glyph on the floor at the end of the path on the right. Completing Via Infinito contributes toward the story completion percentage.
The player faces many of the toughest opponents in Via Infinito, and at Floor 100, fights a superboss. In addition to a handful of native fiends, other random fiends may appear if they have been fought elsewhere. Thus, it is a good place for completing Shinra's Bestiary, especially when the Lure Bracer is equipped, resulting in even more random encounters for more Oversoul opportunities.
- 1 Profile
- 2 Recommended tactics
- 3 Cloisters
- 4 Enemy listing and location guide
- 4.1 Floors 1–3
- 4.2 Floors 4–6
- 4.3 Floors 7–9
- 4.4 Floors 10–12
- 4.5 Floors 13–15
- 4.6 Floors 16–19
- 4.7 Floor 20
- 4.8 Floors 21–23
- 4.9 Floors 24–26
- 4.10 Floors 27–29
- 4.11 Floors 30–32
- 4.12 Floors 33–35
- 4.13 Floors 36–39
- 4.14 Floor 40
- 4.15 Floors 41–43
- 4.16 Floors 44–46
- 4.17 Floors 47–59
- 4.18 Floor 60
- 4.19 Floors 61–64
- 4.20 Floors 65–69
- 4.21 Floors 70–74
- 4.22 Floors 75–79
- 4.23 Floor 80
- 4.24 Floors 81–99
- 4.25 Floor 100
- 4.26 Miscellaneous
- 5 Musical themes
- 6 Etymology
Profile[edit | edit source]
The dungeon comprises of 100 cloisters (or floors) that form a descending stack. From each floor, one can drop down to the next but cannot ascend to the former. There are great cloisters at floors 0, 20, 40, 60, 80 and 100 that, except cloister 0, feature a boss battle. The bosses are characters from Final Fantasy X who died and turned into fiends. In the final "Infinity" the party can challenge Trema.
For each cloister block of 20 floors, there are about six level designs which appear at random. Because the dungeon is swarming with monsters, equipping a Charm Bangle for No Encounters will have no effect. Every oversoulable fiend, except for the Georapella and Precepts Guard, can be found here. Elder Drakes or Mega Tonberries can be found wandering the levels in real-time, and approaching them initiates a battle, but most of the time they can be avoided. On rare occasions, a Tonberry will offer a random item in lieu of a fight.
The most important friendly asset on each cloister is a blue glowing glyph on the floor. Walking on it restores the party's HP and MP and allows the party to teleport to the dungeon entrance. The portal may appear on the main path, in an obscure side path, or in a dead end guarded by a powerful beast.
Once out of the dungeon, players can either resume from where they left off (mislabeled as "continue from the deepest level reached") or start from cloister 0, which offers teleportation to any of the unlocked great cloisters.
Upside down banners with Yu Yevon's likeness can be seen on each floor.
Recommended tactics[edit | edit source]
As Via Infinito has the toughest enemies, using strong equipment and dresspheres is optimal. The Highroad Winds and Mounted Assault Garment Grids offer the First Strike ability, which is useful for everyone. Good dresspheres include Dark Knight (for its high defense and HP), Gunner (for its damage-dealing potential), Alchemist (for healing), and Berserker with all the evade abilities learned and a Speed Bracer equipped (for fighting the Elder Drakes). Gun Mages also have a chance to learn some Blue Bullet abilities from Via Infinito. Accessories that boost Luck are especially useful. Lady Luck is good for easily bribing opponents and Mascot is the strongest dressphere.
In the International+Last Mission and HD versions, the player can capture a variety of fiends and swap them in when there is a need.
Cloisters[edit | edit source]
Cloisters 0–20[edit | edit source]
Crimson Sphere 6 is received at the entrance of the dungeon after the initial cutscene.
Cloister 0 is known as the Great Cloister. Great Cloisters appear every 20 levels. On the far right side of Cloister 0 is a hidden path to a pillar. Jumping on it transports the player from Great Cloister to Great Cloister. This is useful for battling fiends one missed oversouling and if one accidentally went back to Cloister 0.
The first bloc is the easiest and can be completed in under 30 minutes. There are Elder Drakes jumping back and forth, but the player can get past them without a fight. The roar and jumping noises indicate there being one nearby.
The boss at Cloister 20 is Aranea. He has slightly above 18,000 HP and can inflict Stop with normal attacks. He is similar in appearance to Boris from the Floating Ruins on Mt. Gagazet and was once Maester Wen Kinoc.
Crimson Sphere 8 is a reward for defeating Aranea.
Cloisters 21–40[edit | edit source]
This bloc of cloisters has three new level designs. The level design with the Elder Drake may have two. There is also another room with an Elder Drake in a pit in the middle of the path. This particular cloister has a path going left and right; the player should take the left path and hit the switch to activate stepping stones.
The boss in Cloister 40 is Black Elemental that only has 9,999 HP, but maximum Magic and Magic Defense stats. Its Ultima attack is usually lethal. It was once Lord Jyscal Guado, former Maester of Yevon and father of Seymour Guado.
After defeating the Black Elemental, a chest will appear containing Moon Bracer, Shining Bracer, Speed Bracer, Recovery Bracer, and Cat Nip. Cat Nip has the ability SOS ????, which will cause the wearer to deal 9,999 hit points in damage with all attacks if their HP is HP Critical. In the International and HD Remaster versions, it also has Auto-Berserk and Auto-Slow.
Cloisters 41–60[edit | edit source]
The dungeon becomes harder from here on. The level designs are different, but a few stay the same. Mega Tonberries appear rarely. There will be one Elder Drake jumping front to back to the side, and one at the end off a ledge that is hard to see unless one stops at the edge and drops down. Jumping the ledge triggers a battle; to avoid it the player must drop down and run to the side.
Tonberries appear alongside tiny Tonberries; if the player finds a cloister that starts on a ledge and at the edge there are three more ledges in intersections and one in the middle, following the path of that cloister to a Tonberry near the exit has a smaller Tonberry next to it. Talking to the little Tonberry nets an item.
The boss in Cloister 60 is Concherer who has nearly 350,000 HP, high stats across the board, and can inflict heavy damage. He was once Grand Maester Yo Mika. When defeated, he can be captured and used as a very powerful ally.
Cloisters 61–80[edit | edit source]
This bloc has many Mega Tonberries, but none are mandatory. To get past the Mega Tonberries without a fight, the player must run to the side through the gap. The cloister with a long bridge has a Mega Tonberry at its closed end. After defeating or waiting for it to walk away, the player must jump down the bridge and make a left, go down and press to get on another platform. After a semi-circular path, there are three separate alcoves with Tonberries. The exit is in the middle one, but it is blocked by a Mega Tonberry. Instead of fighting it, the player can fight ordinary Tonberries in the other alcoves to make the Mega Tonberry disappear.
On some levels, there is a Mega Tonberry waiting on the left intersection, so player should slow down in these parts.
There is also a cloister full of Tonberries. The Mega Tonberries can't reach the player, but touching a small one initiates a fight with a Mega Tonberry. The player must avoid the Tonberries and look for a switch. This cloister has two side platforms and two top platforms. One has a teleport glyph and one is a switch. The other two are empty.
In the original version, if the player equips Cat Nip and keeps a Gunner's HP low, they can clear this bloc faster and be prepared for the boss battles to come. This strategy is no longer viable in the HD Remaster version.
The boss in Cloister 80 is Chac, a strong Basilisk with over 430,000 HP who petrifies the party with her unblockable Stony Glare attack. She was once Lady Yunalesca, the keeper of the inner sanctuary inside Zanarkand Dome.
Cloisters 81–100[edit | edit source]
The bosses from previous Grand Cloisters appear in the last bloc as random encounters, but it is possible to escape from them. Chac only appears in cloisters 81 to 84. From the cloisters 81 to 99, Elder Drakes become random battles. In the last 10 floors, the Via Infinito bosses don't appear as often, but the fiends start appearing in unique battle formations and ambush the party regularly. With the First Strike ability, the ambush is not a problem.
There is again a cloister with a regular Tonberry along with a tiny Tonberry. They don't attack. The player can press on the normal-sized Tonberry to receive an item. The player can click to push the small Tonberry around, then get another item from the bigger one. The maximum amount of items one can obtain from them is two.
The items obtainable from the Tonberries are:
There are two bosses at the bottom of Via Infinito, fought successively with no chance to heal after the first boss. Paragon has 200,000 HP and high stats. He was once Lord Zaon, Yunalesca's husband and the first Final Aeon. The second boss is Trema, the former head of New Yevon who entered the Via Infinito a year ago. He is a superboss with 999,999 HP and maximum stats who possesses deadly physical and magical attacks.
Defeating Trema awards the Iron Duke accessory. It raises all stats by +100 (except Agility and Luck, which are +10 and +50 respectively) and boosts HP and MP by 100%.
Enemy listing and location guide[edit | edit source]
Floors 1–3[edit | edit source]
Floors 4–6[edit | edit source]
Floors 7–9[edit | edit source]
Floors 10–12[edit | edit source]
Floors 13–15[edit | edit source]
- Killer Hound
- Flan Palido
- Bully Cap
- Flak Python
- Viper Sniper
Floors 16–19[edit | edit source]
Floor 20[edit | edit source]
- Aranea (boss)
Floors 21–23[edit | edit source]
Floors 24–26[edit | edit source]
- Bolt Drake
- Deep Haizhe
- Machina Ranger
- Scout Machina
- Sand Worm
Floors 27–29[edit | edit source]
Floors 30–32[edit | edit source]
Floors 33–35[edit | edit source]
Floors 36–39[edit | edit source]
Floor 40[edit | edit source]
- Black Elemental (boss)
Floors 41–43[edit | edit source]
Floors 44–46[edit | edit source]
Floors 47–59[edit | edit source]
- Lupus (Floors 47-49)
- Barong (Floors 47-49)
- Greater Drake (Floors 47-49)
- Flailing Ochu (Floors 47-49)
- Ultima Weapon (Floors 47-49)
- Cactuar (Floors 47-59)
- Heavy Sallet (Floors 50-59)
- Wasp Queen (Floors 50-59)
- Sahagin Chief (Floors 50-59)
- King Takouba (Floors 50-59)
- Great Haunt (Floors 50-59)
- Elder Zurvan (Floors 50-59)
- Big Bully Cap (Floors 50-59)
- Rukh (Floors 50-59)
- Jumbo Cactuar (Floors 50-59)
Floor 60[edit | edit source]
- Concherer (boss)
Floors 61–64[edit | edit source]
- Dark Elemental
- Machina Soldier
- Assault Machina
- Claret Dragon
- Machina Panzer (only appears after its defeat in Thunder Plains)
Floors 65–69[edit | edit source]
- Hug Bug
- Flan Azabache
- Earth Worm
- King VERMIN! (only appears after its defeat at the Fiend Colony)
Floors 70–74[edit | edit source]
- Machina Leader
- Killer Machina
- Great Malboro
- Machina Striker
- Azi Dahaka (only appears after its defeat at the Farplane)
Floors 75–79[edit | edit source]
- Protean Gel
- Omega Weapon
- Anything Eater (only appears after its defeat in the Ruin Depths)
Floor 80[edit | edit source]
- Chac (boss)
Floors 81–99[edit | edit source]
- Mushroom Cloud (disappears after Floor 84)
- Insect Matriarch (starts appearing on Floor 85)
- Critical Bug (starts appearing on Floor 85)
- Elder Drake
- Black Elemental
- Chac (disappears after Floor 84)
Floor 100[edit | edit source]
Miscellaneous[edit | edit source]
- Watcher-A (scattered floors)
- Watcher-R (scattered floors)
- Watcher-S (scattered floors)
- Tonberry (visibly appears on most floors)
- Mega Tonberry (visibly appears on select floors from Floor 61 beyond)
- Elder Drake (visibly appears on select floors before the 80th)
Musical themes[edit | edit source]
Etymology[edit | edit source]
Via infinita is a Latin or Italian phrase that means "endless way."