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An exceedingly rare sword obtained in Final Fantasy IX.

Very rare items have appeared in most Final Fantasy titles since Final Fantasy IV. These are items that are not permanently missable, but instead are so rare that they require the player to expend copious amounts of time and/or effort to obtain. Some rare items exist as initial equipment. They cannot be bought in shops, and in many cases are not freely stolen in battle. In some cases, these may be given away by non-player characters in a sidequest. Regardless of how they are acquired, selling or dropping a very rare item is generally not advisable. Before the inclusion of achievements, obtaining rare items was sometimes used as a form of trophy collecting.


Final Fantasy[]

The Teleport Stone appears in the Dawn of Souls, 20th Anniversary and iOS versions, and teleports the party out of a dungeon. It is an extremely rare item, dropped by Purple Worms.

Final Fantasy III[]

The Onion equipment can be very rarely dropped by dragons found in the Crystal Tower or the Iron Giant's Cave. In the Famicom version, any dragon may drop any piece of equipment, but in the 3D versions Red Dragons drop the Onion Armor, Yellow Dragons drop the Onion Helm, and Green Dragons drop the Onion Gauntlets.

Final Fantasy IV[]

2D versions[]

  • Skeleton- and Ogre-type monsters may drop the Giant's Gloves, the best gauntlet in terms of defense and stat bonuses.
  • Most undead-type enemies rarely drop the Cursed Ring. While the ring carries a -15 penalty to all stats and a host of ailments when equipped, it has the ability to convert elemental resistance into absorption.

The rare Mindlayer summon (SNES).

  • Rydia's four hidden summonsGoblin, Bomb, Mindflayer, and Cockatrice—are extremely rare drops from monsters of their corresponding types. Whether or not these drops are linked with specific monster formations is not known, though the chance of an occurrence is always 1/256 with the required monster(s) present.
  • Only two copies of the Prison Garb exist, and both come equipped on Cid and Rosa when each joins the party mid-game. While they are ridiculously weak, they resist Sleep. If lost, they cannot be reacquired.
  • Two of Kain's spears, the Wind Spear and Gungnir, are initially equipped when he joins the party in the middle and late game. These cannot be reacquired if lost.
  • Arguably the best un-equippable weapon, Sheila's kitchen knife (otherwise known as a spoon or meat cleaver) is one-of-a-kind and requires the player to embark on a sidequest to get the Sylph summon. While short, this quest pits the player against random monsters with nasty status attacks and requires one of the party's two smaller airships.
  • The Stoneblade can only be dropped from Gorgons, Medusas, Black Lizards and Catoblepas. While it's relatively low powered for the trouble needed to get it, it can be powerful if obtained at the first opportunity as it can petrify enemies.
  • The best regular axe, the Rune Axe, can only be dropped from Construct-type enemies, such as the Armored Fiend.
  • The best regular bow, the Artemis Bow, can only be won from a Moonmaiden/Dark Sage formation in the Lunar Subterrane and Lair of the Father. The arrows are far more common, however.
  • The Rune Staff, the best regular staff weapon for mages, can only be won from summoner-type enemies, such as Summoners in the Passage of the Eidolons.
  • Dragon-type enemies in the Lunar Subterrane may drop the Dragon Whisker whip or the Wyvern Lance, both best in their class. They can also drop the Crystal Ring, the best accessory in terms of defense.
  • Tails, other than the Rat Tail, are very rare. The Pink Tail can only be dropped from a Flan Princess, itself a 1/64 encounter in a specific room of the Lunar Subterrane.
  • The Deathmask in the Crystal Palace drops the Glass Mask, the helmet with by far the best defense, but little else.
  • Behemoths have a small chance of dropping the Power Sash, the best light armor for physical fighters.
  • The Dark Matter can only be stolen from the final boss. It is useless in the 2D versions.

3D versions[]

  • Rainbow Pudding, needed to advance the Namingway quest, drops with a 0.4% chance from certain Flan-type monsters and with a 5% chance from Purple Bavaroises and Flan Princesses. Without it, the Safe Travel Augment given by Namingway will be missable if the quest is not completed before the player reaches the end of their third game from New Game Plus.
  • Dark Matter can only be stolen from the final boss and can be used to fight the strongest enemy.
  • Red tails, blue tails, green tails, black tails, and yellow tails all drop from dragon-type (or in the case of the Black Tail, Armored Fiends) enemies with a 0.4% drop rate. The tails are needed to get the Onion equipment, the best equipment in terms of defense as well as the Onion Sword, the strongest weapon for Cecil and Kain.

Final Fantasy IV: The After Years[]

  • In console and handheld versions, Mythril Nuts and Mythril Bolts, needed to reforge Calca and Brina, are rare drops from the Quarto Puppet. The monster is only found during a Waxing Moon in Agart Mine B4. As this location is also only available during Rydia's Tale, the Nut and Bolt are missed if not acquired then.
    • This was "fixed" in mobile ports, wherein the Mythril Nuts and Mythril Bolts are unmissable, and enemies have 100% chance to drop them.
  • Other forging and trade materials are also quite rare:
    • Only a few pieces of Kokkol Ore exist as treasure in Rydia's Tale.
    • Colored tails are very rare drops from specific enemies in specific places at specific moon phases, and often only during the individual Tales. There is a chance to collect one color tail per scenario from an appropriately colored enemy, but the player may collect as many as desired.
    • Only one chunk of Adamantite may be obtained per Challenge Dungeon.

Final Fantasy V[]


Final Fantasy VI[]

  • Leather equipment, initial for Terra, Locke, Edgar, Sabin, and Cyan, cannot be reacquired if lost.
  • The first available Tintinnabulum in Mobliz is not particularly hard to pick up, but to get it requires the player to endure a slog of a quest for the storyline in which it lies. Sabin's party must first collect about 10,000 gil. Then, the player must talk to the bedridden soldier to get a request; deliver the request to the messenger service (and pay for it); rest; then pick up and read the next letter; and repeat. Some of these letters may require multiple trips to the inn before they show, but there is also a free bed behind the counter of the Relic Shop, which will help speed the fetch quest along.
  • Dried Meat, required to recruit Gau for the first time, seems in plentiful supply as it can be purchased in Mobliz while the world is in balance. It's also stronger than a Potion and weaker than a Hi-Potion, but at 150 gil, Dried Meat is a good bargain for recovering HP in the middle game. Once the player reaches the World of Ruin, however, Mobliz's shops are destroyed; thus, the only way to get Dried Meat with near-certainty is by winning it from a Blood Fang on the Veldt, which needs to be fought in Kohlingen territory prior to the apocalypse. If missed, Dried Meat becomes significantly harder to obtain. Other monsters that have the item require the player to steal or metamorphose them, wherein the chance of success is far lower.
  • The defensive espers, Golem and Zona Seeker, are found in the Auction House, but both require a fair amount of luck with the auction's random number generator in that the majority of visits will yield a common accessory or a gag sequence. 30,000 gil are needed to purchase both; gil farming on the Veldt or in Imperial territory should not take long, but the transitions into/out of the Auction House could chew clock.
  • Certain items can only be gained by betting other specific items in the Dragon's Neck Coliseum.
  • While the first one is not hard to get, getting additional Souls of Thamasa requires stealing from Red Glutturns in the Soul Shrine, which is incredibly dangerous due to their knowledge of Ultima. Every other Glutturn-stealable item is also obtainable from other sources in the shrine (Master's Scroll by beating Samurai Soul, Celestriad as a rare drop from Brachiosaur, and Force Shield by beating original Ice Dragon)
  • X-Ethers are very rare in the original version, as they were only found as treasures, or steals from a specific boss. GBA version added enemies (Vilia and Magic Dragon) that carry X-Ethers as rare steals, making the item more common.
  • Of the many otherwise missable weapons in the classic versions, only the Ragnarok and Ultima Weapon exist in duplicate, stolen from Lady and Rest during the final battle. If the Ragnarok is not obtained through its usual method of the weaponsmith in Narshe, then the Lightbringer cannot be obtained; and thus stealing both swords will only benefit the player in two final battles. This does not apply to future remakes, as endgame progress carries forward for bonus dungeons.

The curse dispelled from the Cursed Shield.

  • To get the Paladin Shield—the best shield—the player must un-curse the Cursed Shield by fighting 255 battles with it equipped. The Cursed Shield is the worst shield, inflicting numerous status ailments on the wearer, and making them weak to certain elements. To obtain the shield, the player must complete a lengthy dungeon to recruit Locke in the World of Ruin and go to Narshe with him to open the locked doors within the city. The shield is found inside the house up the stairs to the right of the relic shop.
  • Though not items, several of Strago's Lores are either only obtainable from one-off monsters or otherwise hard to come by.
    • Acquiring Mighty Guard from a Land Ray is difficult in every version due to the monster's 1 HP being bled away by its innate Sap status, but the Pixel Remaster edit's faster timing and the Stop spell having no effect on Sap makes getting the Lore almost impossible. To learn it, Relm has to sketch a Land Ray in a preemptive strike, which might also yield its Poison Tail attack.
    • The only way to acquire Force Field in versions other than the 2014 edit is to have Strago fight Goddess in a given party.
    • Strago will not learn a Lore in most versions if the effects prevent him from seeing it with a clear head; an example of this is Level 3 Confusion; if Strago has neither a Peace Ring nor a Ribbon, he will be hit by it and cannot learn the Lore if not dispelled before battle ends.

Final Fantasy VII[]

  • Initial weapons for seven of the nine playable characters cannot be reacquired if lost. The same is true of the Bronze Bangle armor that comes equipped on Cloud, Barret, Tifa, and Aeris.

Obtaining Omnislash early.

  • Cloud's Level 4 Limit manual, Omnislash, is difficult to get, since the player must first accrue enough GP to play in the Battle Square, then submit the chosen combatant to the game's slots system and enemy draws for Battle Points; the worse the character's handicaps and the more difficult the monsters fought, the higher the score should be.
  • Similarly, getting Aeris's Great Gospel is an arduous task: the player can only view the battle count by backtracking to the Old Man's House in a cave near the Mythril Mine. If the last two digits are an odd multiple of 11, the Sleeping Man will give Cloud's party a lump of Mythril, which must be traded to the man in the house on the cape near Gongaga, who holds the manual on the upper floor; the lower floor has a Gold Armlet.
  • The Earth Harp and Desert Rose only drop from the superbosses, Emerald Weapon and Ruby Weapon. They can be traded at the Kalm traveler. All items the traveler will trade for could be considered to be "very rare" as the Guide Book he also requests can only be morphed from a Ghost Ship which only appears at the entrance to the Junon Underwater Reactor. While the area can be revisited after the Reactor's events, the odds of a Ghost Ship battle are low.

Materia Cave.

Final Fantasy VIII[]

Quistis's Shockwave Pulsar.

  • While many items are not "very rare" and some are missable, a number of items can only be obtained in unlimited number by refining other, sometimes common, items in large numbers, which can be time-consuming or very costly in gil. Many can be obtained through Card Mod, but that is also reliant on getting the required rare cards, and can only be done in unlimited number in Part 4:

Occult Fan IV.

  • There are some rare magazines, although most become purchasable in the Esthar Book Shop. The magazines that never become purchasable are the Occult Fan issues III and IV, which remain rare.
  • Level 8, 9 and 10 Triple Triad cards are one-of-a-kind. Though many still remain easy to obtain, some are locked behind arduous sidequests. It is possible to get Card Modded level 9 and 10 cards back in Part 4, as long as the player has completed Card Club sidequest.
    • To get the PuPu card, the player must do the UFO? sidequest and then give PuPu five Elixirs. Since this is a Level 5 card, it cannot be reobtained in Part 4 if lost.
    • To get Chubby Chocobo card, the player must do the Chocobo Forests sidequest to get the Chicobo card, and then partake in the Queen of Cards sidequest until they can exchange the Chicobo card for the Chubby Chocobo.
    • Some cards must be obtained in regions with stubborn rules, including Siren, Selphie, Alexander, Laguna, possibly Seifer, and Edea. The player can manipulate the rule system, but phasing out a particular rule (e.g. Random) falls to a random number generator and could be time-consuming.
  • The Pet Nametag to change Angelo's name is a rare and random reward from a paid Triple Triad player in the D-District Prison. It may also be obtained from a man outside the publishing house in Timber if he is spoken to at a correct time.
  • Chocobo's Tag, Friendship, Mog's Amulet and Ribbon are only obtainable via Chocobo World in the original PlayStation and PC versions. In Remastered, Chocobo's Tag is no longer obtainable, but the others are now rare outcomes of Angelo Search.

Chocobo World can be utilized to obtain every item, and an exploit exists via the Steam port allowing rapid acquisition of multiple copies.

Final Fantasy IX[]

Rank S Medal.

  • There are many key items that are rare and require the completion of sidequests or minigames to obtain, such as the King of Jump Rope from the jump rope minigame, or the Athlete Queen from the racing Hippaul minigame, the various Mini-Figurines or the Strategy Guide for defeating the superboss Ozma that itself requires a long sidequest to reach and another to make vulnerable. Many key items have no purpose outside of boosting one's Treasure Hunter Rank. The award for the best rank, Rank S Medal, could thus be considered the rarest of all.
  • There are some rare Tetra Master cards. While not an item, achieving the highest card collector's rank is among the toughest quests in all of the Final Fantasy series for how long it takes to achieve.
    • Namingway is arguably the rarest card after Ozma, with only two chances to get it. One is found in Kuja's room in Desert Palace (near the teleporter, after Eiko has been kidnapped). The other chance is in Treno, during the card tournament. When the player is in control of Vivi, they are given the option of "going home", or staying in Treno. Choosing the latter will give Zidane a different opponent in the card tournament's second round, who holds the Namingway card.
    • The card phantoms in Memoria are invisible opponents the player can challenge if they press Square where a ! pops up. Some cards can only be won from them. Boco, for example, is a very rare card, only won from the phantoms, or, extremely rarely, from the Fat Chocobo in Chocobo's Paradise.
  • The Pumice can only be won from the superboss Ozma or synthesized at the superboss Hades's synthesis shop after defeating him from two Pumice Pieces, which are themselves hard to come by.
  • To get Quina's Gastro Fork the player must catch 99 frogs and then defeat an optional boss that has the most HP.

Ocean treasure.

Final Fantasy X[]

Final Fantasy X-2[]

  • Dark Matter is an exceptionally rare item obtained in the Via Infinito by bribing Paragon, or receiving as a drop from Trema, though the former method can give several dozen at once.
  • Hero Drinks can only be obtained as a drop from the three nodes of Vegnagun‘s leg, or stolen from Shuyin (at which point they can be carried to a New Game Plus). The nodes are very durable and can't be struck by melee attacks, but if all three party members have a Key to Success accessory, use the Lady Luck's Double Items auto-ability, or pass through the red gate from the Treasure Hunt Garment Grid, it is possible to get eight Hero Drinks per Node defeated (up to a maximum of 24 from this one battle.)

Final Fantasy XI[]

  • Defending Ring is a drop from King Behemoth estimated to have an approximate 1% chance. When he was introduced, regular Behemoth would spawn 21–24 hours after the last kill and after three kills, there was a gradually-increasing chance King Behemoth would spawn in Behemoth's place for up to seven days. After a King Behemoth kill, this cycle would repeat. This 4-10 day spawn cycle meant that most servers only had one or maybe two rings drop per year. This system was later changed to forced-spawns, but the odds are still extremely low.
  • Ridill is a rare drop from Fafnir. Fafnir was part of the same type of system as the above, but was the daily spawn that was occasionally superseded by Nidhogg, so Ridill was significantly more common than Defending Ring but still a very rare drop. That system was also changed to forced spawns and after the advent of "Item Level" weapons that significantly boosted player stats to exceed the natural level cap of 99, Ridill became worthless for endgame content.
  • The bosses of many fixed progression paths, such as Voidwatch, Voidwalkers, Meeble Burrows, and Legion, have an extremely low chance of dropping a higher-quality version of their regular weapon that also has a glowing effect. These weapons were later made available from an NPC in exchange for 25,000 Merit Points. The weapons themselves are obsolete, but can be used to upgrade some very powerful weapons to their full potential.
  • The categories of weapons, shields, and musical instruments known as Relic, Mythic, and Empyrean all require time-consuming quests involving obtaining huge amounts of specialized items to gradually upgrade. The cost can be measured in months to years to personally gather the items, or in the hundreds of millions of gil to purchase what items can be traded. Most people have to do a combination. Furthermore, anything that isn't a shield or musical instrument is effectively worthless in endgame until deep into its upgrade cycle.
  • Tartarus Platemail is a drop with a less than 1% chance from Plouton, the end-boss of the Vagary progression path. Unlike many systems, this one is more forgiving. In ideal circumstances, 18 players can finish three starting battlefields to each get a set of key items. Any one of those 18 players can then start a special battlefield for Perfidien, who gives all 18 players a key item that can spawn Plouton. i.e. one set of the three battlefields gives 18 Perfidien spawns, which then give 324 spawns of Plouton. Along with being one of the best pieces of armor for the Paladin class, it has glowing red laser wings.
  • Numerous items are unobtainable in the current game due to changes to old systems. For example, Dynamis, a battlefield system, would be entered by trading a Timeless Hourglass to the zone entrance, turning it into Perpetual Hourglass that can be given out to people to enter the zone. Both are now unobtainable after Dynamis was overhauled.

Final Fantasy XII[]

  • In the original version, the Mythril Sword initially equipped on Vaan and Reks cannot be purchased or found anywhere; the Mythril Blade initially equipped on Basch can only be otherwise obtained as a 1% chance drop from Omega Mark XII.
  • The Great Serpentskin, a part of the Patient in the Desert quest obtained from the Nidhogg hunt, is one-of-a-kind; several other rare items make up the required chain, but are slightly less rare.
  • Because of a programming oversight, the Slime Oil is extremely rare in the original version, only stolen from Orthros or won from the running minigame in Balfonheim. Slime Oil can be used to make a repeated set of four Hi-Ethers, but the only method of obtaining 99 Slime Oil requires stealing the Slime Oil successfully and escaping from Orthros 99 times (as vanquishing it causes it to no longer spawn). In the Zodiac versions it's a rare drop from Hecteyes and a rare poach from Oiling. Additionally, the Zodiac versions, Hi-Ethers can be purchased from the Baknamy merchant in the Necrohol of Nabudis following the conversation at the Empyrean Road in [[Pharos (Final Fantasy XII)|Pharos].
  • Gilgamesh has the Genji equipment to steal, but whenever he enters a new battle phase the items that can be stolen from him change, and thus it is easy to miss getting all the items.
Wyrmhero Blade.
  • The Wyrmhero Blade can be acquired via trading rare loot from three sidequests: Lu Shang's Badge (awarded for completing the Den Of The River Lord section of the fishing minigame), Godslayer's Badge (awarded for felling Yiazmat, Rank VIII Elite hunt), and Omega Badge (100% loot drop from Omega Mark XII; missable should players leave the area without collecting the loot icon).
  • If the player opens a "forbidden chest" in the original version, the treasure containing the Zodiac Spear disappears from the Necrohol of Nabudis; similarly, all such "forbidden chests" disappear when the Zodiac Spear is obtained in the Necrohol of Nabudis. There is another treasure in Henne Mines that has a phenomenally low chance to yield the Zodiac Spear: it has 10% chance to spawn, 10% chance to contain an item, and when it contains an item the chance of it being the Zodiac Spear is only 10%, resulting in a 1/1000 overall chance (0.1%). There is a method, which lets the player get any rare treasure from a chest 100% of the time, by exploiting the console's predictable random number generator. In the Zodiac versions the player can get the spear from the Hunt Club sidequest or from Henne Mines with better odds than in the original, although unlike the original version, the Zodiac Spear does not have the highest attack power in Zodiac versions.
  • The original version's best dagger, Danjuro, can only be obtained as a rare drop (3%) from the Rare Game monster Larva Eater, which itself is one of the toughest enemies to spawn. While it is possible to chain Larva Eaters to increase the drop chance of the dagger, the method required for doing so is complex and easy to mess up — the best path for this method is build the maximum chain with Gargoyle Barons in Giruvegan, enter the Great Crystal, cause sufficient amounts of enemies to be vanquished only by causing Mom Bombs to self-destruct (not impacting the chain), vanquish Larva Eater, and repeat. This can be done easily by running a loop between A Vikaari Kanbhru Ra and Sthaana Sagittarius, as 15 Mom Bombs can be vanquished quickly and repeatedly.
  • The Tournesol is the strongest greatsword, but requires an arduous quest of item hunting to make at the bazaar. While it appears that the sword needs only three respective pieces of loot to synthesize, those items must also be synthesized first, and the total eight pieces of loot required can be hard to obtain in numbers, as they can be hard to come by.

Seitengrat obtained.

  • The Zodiac versions has a secret invisible treasure chest randomly on the Airdeck of a Skyferry. Since the treasure is invisible, the player will only find it if they bump into it. The hidden chest will only spawn 1% of the time. There is an 80% chance the chest will contain 10 gil. Its normal treasure is nothing but Knots of Rust. However with the Diamond Armlet equipped, it can contain a Knot of Rust, or the rare treasure (5% chance), the Seitengrat, a new ultimate bow that has the highest attack stat, at 224. Ultimately the odds of finding the Seitengrat are 0.01%, or 1 in 10,000. If the player acquires the Seitengrat, an arrow will appear in the sky in the Cerobi Steppe suspended a few feet in the air.
  • In the Zodiac versions, Dark Energy is considered the most powerful offensive item, since it consistently deals 50,000 damage to any enemy within range. It can be purchased once from the Bazaar by selling Bat Wing x1, Grimoire Aidhed x3, and Grimoire Togail x3. It can also be acquired from treasures in Mt Bur-Omisace, Archades and Cerobi Steppe with the Diamond Armlet equipped. All of these chests respawn, but the chance of acquiring Dark Energy from them is low.
  • Baltoro's Seeds in the Zodiac versions can only be stolen from Magick Pots or obtained via a few specific chests, both of which have a low success rate.
  • The four different Meteorite types in the Zodiac versions are obtained from chests with the Diamond Armlet equipped, with C and D being noticeably less common than the other two.
  • Eksir Berries are only obtained from a plant in the Nam-Yensa Sandsea after completing the Urutan-Yensa sidequest there, and only one copy can be in the inventory at a time, though it can be exploited to receive multiple copies.

Final Fantasy XIII[]

Lightning Returns: Final Fantasy XIII[]

Double Deity.
  • The Elixir remains a very rare item, as only one can be obtained on a playthrough by trading Soul Seeds (100 seeds on first playthrough, 80 on subsequent playthroughs).
  • There are only two Turbo Ethers (by having Elmer appraise 50 items and by trading in 100 Soul Seeds on second and later playthroghs).
  • The weapon Double Deity and the ability Elementaga are only obtained as drops from the final boss. Double Deity is a rare drop on any difficulty, while Elementaga is a guaranteed drop on Hard difficulty. This in particular makes Lv. ★ Elementaga nearly impossible to get, as it requires numerous playthroughs on Hard difficulty.
  • The abilities Disaster and Heroic Guard can only be obtained as drops from superbosses Aeronite and Ereshkigal on Hard difficulty.

Final Fantasy XIV[]

In patch 1.19 of the original release, crafted equipment received a significant overhaul that saw their recipes replaced, with the originals being renamed as "dated" items and losing all of their attributes. However, they remain in the game even after the release of A Realm Reborn, and any characters still in possession of them keep them in the process of migrating to the relaunched version. While many dated items received identical replacements, several of them possess unique appearances or color schemes that have not yet been replicated by new items. In addition, due to how armor worked in the original release, dated armors have no class restrictions. This can make for extremely rare and unique glamours for characters still in possession of these items, such as the ability to glamour magic-oriented classes with full plate armor.

Various duties have reward items with extremely low drop rates, including mounts, minions, orchestrion rolls, crafting materials, and Triple Triad cards. Two major offenders of note are the Archbishop Thordan VII and Eden's Promise cards, the latter of which was initially bugged and would not drop at all. Many of these items fetch high prices on the Market Board, but some cannot be sold or traded. There are also several rewards tied to prestigious achievements that require extensive work to attain, as well as items exclusive to the Mog Station and past events.

Final Fantasy XV[]

Final Fantasy Tactics[]

  • Though not an item, the player version of the Ultima spell is very rare and easily missed. It can be learned by Ramza Beoulve, Alma Beoulve and Luso Clemens (in Final Fantasy Tactics: The War of the Lions), who can learn Ultima in "Blue Mage style" in only a handful of battles.
  • Similarly, the rare summon Zodiark is summoned by Elidibus at the bottom of the Midlight's Deep, a bonus dungeon. To learn it, player units be a Summoner and get hit by Zodiark's attack and survive.
  • Midlight's Deep also has various items found with Treasure Hunter, including some of the ultimate equipment.
  • The items found with Treasure Hunter from the one-time sidequest location Nelveska Temple are rare. Acquiring the items on the temple's pillars requires the character with Treasure Hunter to have Jump 4, as well as a large monster (dragon, Construct 8, etc.) next to the pillar as a step up, to reach them. The Nagrarock is inside the temple. The player needs someone with low Bravery to have a better chance at the better versions of the treasures.
  • The Masamune can be stolen from Messam Elmdore in the original version. It may also be thrown by high-level enemy Ninjas, meaning the player can catch it with the Sticky Fingers ability equipped. In the remake, Elmdore has the Safeguard ability, preventing his equipment from being stolen, but the sword can still be stolen from a Samurai working for Celebrant Bremondt Freitberg, and is still thrown by high-level Ninjas.

The Final Fantasy Legend[]

  • The Glass Sword may be retrieved at any time. However, it only has a single use in the original Demon Tower Warrior SaGa and its refresh, whereas it has 50 in the North American release. In either case, once the sword is used up or sold, it will not be available for the remainder of the quest. The same is true of the Xclbr, Aezis Shield, Magnum, and Masamune in both versions, which are also obtained late. To prevent the loss of any rare weapon bar the Japanese Glass Sword, one can apply an Arcane to it to restore it.
  • The N. Bomb is also a single-use item. If lost, it cannot be reclaimed.
  • The resurrected Four Fiends fought on the exterior ascent will always drop their meat, which will give any Monster its final evolution regardless of starting or ending genus. This gives the player four chances to complete any Monster in the party; if the party has no Monsters or the player declines the meat, these opportunities vanish for good.

Final Fantasy Legend II[]

  • The FFLII Sword Icon.pngSeven can only be acquired as a random drop from the rare Haniwa enemy, which can use the sword against you, making it extremely dangerous.
  • The supply of top-level meat is even more limited. than the previous game, with only two sources, making it impossible for the player to create a party of four top-tier monsters.

Dissidia Final Fantasy Opera Omnia[]

  • As of the most recent updates, it remains unclear if or when Aranea's and Cor's stories will receive a permanent reissue after having been rolled out in both Japan and Global regions. While their associated relics and artifacts are permanently available, Aranea's EX relic has been reissued only twice in the Global release; Cor has yet to be reissued.
  • BURST weapons are extremely rare. Not only are they limited to designated protagonists and antagonists from each game series represented, but also have a stated draw probability of 3% when the weapon is in the bonus slot of a multi-draw.
  • Limited (LD) weapons are somewhat less rare than BURST weapons, but remain difficult to obtain, as they can only be acquired during their designated bi-weekly draws.

Final Fantasy: The 4 Heroes of Light[]

Final Fantasy Record Keeper[]

  • From March 16, 2016, any characters not obtained in previous events or quests require rare Hall of Rites tickets to obtain. The same holds true of Memory Crystals that the player may have missed; and even then, the "missing" items may show up several weeks after the event that first made the item(s) available. The full list of optional characters can be found here.
  • In the global release, Soul Break equipment often falls victim to an extremely tight random number generator; while it is not entirely missable, getting desired equipment is often difficult and frustrating.
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