Final Fantasy Wiki
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{{Sideicon|FFIX}}
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{{sideicon|prime=FFIX}}
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{{infobox enemy
{{FFIX Enemy
 
| name = Vepal
+
| release = FFIX
| 1 image = Vepal(Green).png
+
|name = Vepal
| 2 image = Vepal(Red).png
+
| image = <gallery>
  +
Vepal(Green).png|Green
  +
Vepal(Red).png|Red
  +
</gallery>
 
| japanese = ヴェパル
 
| japanese = ヴェパル
 
| romaji = Veparu
 
| romaji = Veparu
  +
| location = Mitmakis Ice Field, Triquai Plains Forests; [[Mount Gulug (Final Fantasy IX)|Mount Gulug]]
| tab 1 = Green
 
  +
|aiscript=true
| tab 2 = Red
 
  +
}}
 
The '''Vepal''' is a [[flying]] enemy from ''[[Final Fantasy IX]]''. They come in two varieties, green and red.
  +
  +
==Stats==
  +
{{infobox enemy stats FFIX
  +
| name = Vepal
 
| sec 1 = Green
 
| sec 2 = Red
 
| 1 prev = Valia Pira
 
| 1 prev = Valia Pira
 
| 1 bestiary = 131
 
| 1 bestiary = 131
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| 1 float = Immune
 
| 1 float = Immune
 
| 1 vanish = Immune
 
| 1 vanish = Immune
| 1 drop 2 = [[List of Final Fantasy IX items#Hi-Potion|Hi-Potion]]
+
| 1 drop 2 = [[Final Fantasy IX items#Hi-Potion|Hi-Potion]]
| 1 drop 3 = [[List of Final Fantasy IX items#Echo Screen|Echo Screen]]
+
| 1 drop 3 = [[Final Fantasy IX items#Echo Screen|Echo Screen]]
| 1 steal 1 = [[List of Final Fantasy IX items#Hi-Potion|Hi-Potion]]
+
| 1 steal 1 = [[Final Fantasy IX items#Hi-Potion|Hi-Potion]]
| 1 steal 3 = [[List of Final Fantasy IX items#Phoenix Pinion|Phoenix Pinion]]
+
| 1 steal 3 = [[Final Fantasy IX items#Phoenix Pinion|Phoenix Pinion]]
| 1 steal 4 = [[List of Final Fantasy IX items#Ether|Ether]]
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| 1 steal 4 = [[Final Fantasy IX items#Ether|Ether]]
 
| 1 card = Vepal
 
| 1 card = Vepal
 
| 1 blue magic = Aqua Breath
 
| 1 blue magic = Aqua Breath
| 1 abilities = [[List of Final Fantasy IX enemy abilities#Body Ram|Body Ram]], [[List of Final Fantasy IX enemy abilities#Blizzaga|Blizzaga]], [[List of Final Fantasy IX enemy abilities#Freeze|Freeze]]
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| 1 abilities = [[Final Fantasy IX enemy abilities#Body Ram|Body Ram]], [[Final Fantasy IX enemy abilities#Blizzaga|Blizzaga]], [[Final Fantasy IX enemy abilities#Freeze|Freeze]]
 
| 2 prev = {{PAGENAME}}
 
| 2 prev = {{PAGENAME}}
 
| 2 bestiary = 132
 
| 2 bestiary = 132
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| 2 float = Immune
 
| 2 float = Immune
 
| 2 vanish = Immune
 
| 2 vanish = Immune
| 2 drop 2 = [[List of Final Fantasy IX jewels#Topaz|Topaz]]
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| 2 drop 2 = [[Final Fantasy IX jewels#Topaz|Topaz]]
| 2 drop 3 = [[List of Final Fantasy IX items#Phoenix Down|Phoenix Down]]
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| 2 drop 3 = [[Final Fantasy IX items#Phoenix Down|Phoenix Down]]
| 2 steal 1 = [[List of Final Fantasy IX items#Hi-Potion|Hi-Potion]]
+
| 2 steal 1 = [[Final Fantasy IX items#Hi-Potion|Hi-Potion]]
| 2 steal 3 = [[List of Final Fantasy IX items#Phoenix Pinion|Phoenix Pinion]]
+
| 2 steal 3 = [[Final Fantasy IX items#Phoenix Pinion|Phoenix Pinion]]
| 2 steal 4 = [[List of Final Fantasy IX items#Ether|Ether]]
+
| 2 steal 4 = [[Final Fantasy IX items#Ether|Ether]]
 
| 2 card = Vepal
 
| 2 card = Vepal
 
| 2 blue magic = Mustard Bomb
 
| 2 blue magic = Mustard Bomb
| 2 abilities = [[List of Final Fantasy IX enemy abilities#Cannon|Cannon]], [[List of Final Fantasy IX enemy abilities#Firaga|Firaga]], [[List of Final Fantasy IX enemy abilities#Flame|Flame]]
+
| 2 abilities = [[Final Fantasy IX enemy abilities#Cannon|Cannon]], [[Final Fantasy IX enemy abilities#Firaga|Firaga]], [[Final Fantasy IX enemy abilities#Flame|Flame]]
 
| ap = 2 - 3
 
| ap = 2 - 3
 
}}
 
}}
The '''Vepal''' is a [[flying]] enemy from ''[[Final Fantasy IX]]''. They come in two varieties, green and red.
 
   
 
== Battle ==
 
== Battle ==
 
=== Green ===
 
=== Green ===
The green Vepal appears in the Mitmakis Ice Field on the [[Lost Continent]] and some forests on the Triquai Plains. They are relatively powerful enemies, hitting the party with powerful physical attacks as well as the [[Blizzaga (ability)|Blizzaga]] and [[Freeze (ability)|Freeze]] spells. It is highly recommended to have [[Ice (element)|Ice]] resistance and the [[Immunity Abilities|Body Temp]] abilities to help fight these enemies, as well as strong [[Fire (element)|Fire]] and [[Wind (element)|Wind]]-elemental weapons. If the player has them, [[Firaga (ability)|Firaga]] and [[Twister (ability)|Twister]] are both powerful spells to use against these enemies.
+
The green Vepal appears in the Mitmakis Ice Field on the [[Lost Continent]] and some [[forest]]s on the Triquai Plains. They hit the party with powerful physical attacks as well as the [[Blizzaga (ability)|Blizzaga]] and [[Freeze (ability)|Freeze]] spells. It is recommended to have [[Ice (element)|Ice]] resistance and equip [[Final Fantasy IX support abilities#Body Temp|Body Temp]]. Using strong [[Fire (element)|Fire]] and [[Wind (element)|Wind]]-elemental [[Final Fantasy IX weapons|weapons]] is useful, as well as using [[Blk Mag (Final Fantasy IX)#Firaga|Firaga]], [[Swd Mag (Final Fantasy IX)#Firaga Sword|Firaga Sword]], and [[Twister (ability)#Final Fantasy IX|Twister]].
   
 
=== Red ===
 
=== Red ===
The red Vepal appears on [[Mount Gulug (Final Fantasy IX)|Mount Gulug]]. Its [[Scorch (ability)|Scorch]] makes it immune to all [[Element (term)|elemental]] attacks. It also uses [[Mustard Bomb]], which can be learned for [[Quina Quen|Quina]]'s [[Blu Mag (Final Fantasy IX)|Blue Magic]], and can cause [[Heat (status)|Heat]] and disable characters. Therefore, it is highly recommended to have the Body Temp ability equipped, and any Fire-resistant equipment to reduce damage or absorb its Lava Gun attack.
+
The red Vepal appears on [[Mount Gulug (Final Fantasy IX)|Mount Gulug]]. Its [[Scorch (ability)|Scorch]] makes it immune to [[Element (term)|elemental]] attacks and it uses [[Mustard Bomb]], which can be learned for [[Quina Quen/Gameplay|Quina's]] [[Blu Mag (Final Fantasy IX)|Blue Magic]], and can cause [[Heat (status)|Heat]] and disable characters. It is recommended to have the Body Temp ability equipped, and any Fire-resistant equipment to reduce damage or absorb its Lava Gun attack. Being level 35, they are [[Instant Death|instantly killed]] with Quina's [[Level 5 Death#Final Fantasy IX|LV5 Death]].
  +
  +
== AI script ==
  +
=== Green ===
  +
{{AI FFIX|code=
  +
Function Vepal_Init
  +
:set attacklist = [ Blizzaga ; Blizzaga ; Freeze ; Freeze ; Freeze ; Body Ram ; Body Ram ; Body Ram ]
  +
  +
  +
Function Vepal_ATB
  +
:set selectedattack = <abbr title="Picking a random attack is actually not as simple as a single call. If SV_Target is set to 0 (no target) or if the enemy doesn't have enough MP, another random attack is picked.">RandomAttack</abbr>( attacklist )
  +
:if ( selectedattack == Blizzaga )
  +
::set SV_Target = RandomInTeam(SV_PlayerTeam)
  +
:elseif ( selectedattack == Blizzaga )
  +
::set SV_Target = RandomInTeam(SV_PlayerTeam)
  +
:elseif ( selectedattack == Freeze )
  +
::set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY │ DEATH │ JUMP │ FREEZE) )
  +
:elseif ( selectedattack == Freeze )
  +
::set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY │ DEATH │ JUMP │ FREEZE) )
  +
:elseif ( selectedattack == Freeze )
  +
::set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY │ DEATH │ JUMP │ FREEZE) )
  +
:elseif ( selectedattack == Body Ram )
  +
::set SV_Target = RandomInTeam(SV_PlayerTeam)
  +
:elseif ( selectedattack == Body Ram )
  +
::set SV_Target = RandomInTeam(SV_PlayerTeam)
  +
:elseif ( selectedattack == Body Ram )
  +
::set SV_Target = RandomInTeam(SV_PlayerTeam)
  +
:Attack( selectedattack )
  +
}}
  +
  +
=== Red ===
  +
{{AI FFIX|code=
  +
Function Vepal_Init
  +
:set attacklist = [ Body Ram ; Lava Gun ; Lava Gun ; Mustard Bomb ]
  +
:set scorchcounter = GetRandom & 1
  +
  +
  +
Function Vepal_ATB
  +
:set selectedattack = <abbr title="Picking a random attack is actually not as simple as a single call. If SV_Target is set to 0 (no target) or if the enemy doesn't have enough MP, another random attack is picked.">RandomAttack</abbr>( attacklist )
  +
:if ( selectedattack == Body Ram )
  +
::set SV_Target = RandomInTeam(SV_PlayerTeam)
  +
:elseif ( selectedattack == Lava Gun )
  +
::set SV_Target = RandomInTeam(SV_PlayerTeam)
  +
:elseif ( selectedattack == Lava Gun )
  +
::set SV_Target = RandomInTeam(SV_PlayerTeam)
  +
:elseif ( selectedattack == Mustard Bomb )
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::set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY │ DEATH │ JUMP │ HEAT) )
  +
:if ( !scorchcounter )
  +
::set scorchcounter = 255
  +
::if ( GetRandom % 3 )
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:::set SV_Target = SV_FunctionEnemy
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:::set selectedattack = Scorch
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:set scorchcounter--
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:Attack( selectedattack )
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  +
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Function Vepal_CounterEx
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:if ( ( GetAttacker == SV_FunctionEnemy ) && ( GetAttackId == Scorch ) )
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::set SV_FunctionEnemy[ELEMENT_IMMUNE] = FIRE │ ICE │ THUNDER │ EARTH │ WATER │ WIND │ HOLY │ SHADOW
  +
}}
   
 
== [[Tetra Master (minigame)|Tetra Master]] ==
 
== [[Tetra Master (minigame)|Tetra Master]] ==
{{FFIX Tetra Master
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{{Card FFIX
 
|name = Vepal
 
|name = Vepal
 
|image = Card044.png
 
|image = Card044.png
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|align = left
 
|align = left
 
}}
 
}}
{{-|left}}
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{{clear}}
   
 
== Gallery ==
 
== Gallery ==
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FFIX Scorch.png|Scorch.
 
FFIX Scorch.png|Scorch.
 
</gallery>
 
</gallery>
 
[[Category:Enemies in Final Fantasy IX]]
 
[[Category:Final Fantasy IX Enemies]]
 
 
[[Category:Final Fantasy IX Edible Enemies]]
 
[[Category:Final Fantasy IX Edible Enemies]]

Revision as of 22:27, 8 January 2020

Template:Sideicon

The Vepal is a flying enemy from Final Fantasy IX. They come in two varieties, green and red.

Stats

Green

Red

Battle

Green

The green Vepal appears in the Mitmakis Ice Field on the Lost Continent and some forests on the Triquai Plains. They hit the party with powerful physical attacks as well as the Blizzaga and Freeze spells. It is recommended to have Ice resistance and equip Body Temp. Using strong Fire and Wind-elemental weapons is useful, as well as using Firaga, Firaga Sword, and Twister.

Red

The red Vepal appears on Mount Gulug. Its Scorch makes it immune to elemental attacks and it uses Mustard Bomb, which can be learned for Quina's Blue Magic, and can cause Heat and disable characters. It is recommended to have the Body Temp ability equipped, and any Fire-resistant equipment to reduce damage or absorb its Lava Gun attack. Being level 35, they are instantly killed with Quina's LV5 Death.

AI script

Green

Function Vepal_Init
   set attacklist = [ Blizzaga ; Blizzaga ; Freeze ; Freeze ; Freeze ; Body Ram ; Body Ram ; Body Ram ]


Function Vepal_ATB
   set selectedattack = RandomAttack( attacklist )
   if ( selectedattack == Blizzaga )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   elseif ( selectedattack == Blizzaga )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   elseif ( selectedattack == Freeze )
      set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | FREEZE) )
   elseif ( selectedattack == Freeze )
      set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | FREEZE) )
   elseif ( selectedattack == Freeze )
      set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | FREEZE) )
   elseif ( selectedattack == Body Ram )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   elseif ( selectedattack == Body Ram )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   elseif ( selectedattack == Body Ram )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   Attack( selectedattack )


Red

Function Vepal_Init
   set attacklist = [ Body Ram ; Lava Gun ; Lava Gun ; Mustard Bomb ]
   set scorchcounter = GetRandom & 1


Function Vepal_ATB
   set selectedattack = RandomAttack( attacklist )
   if ( selectedattack == Body Ram )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   elseif ( selectedattack == Lava Gun )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   elseif ( selectedattack == Lava Gun )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   elseif ( selectedattack == Mustard Bomb )
      set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | HEAT) )
   if ( !scorchcounter )
      set scorchcounter = 255
      if ( GetRandom % 3 )
         set SV_Target = SV_FunctionEnemy
         set selectedattack = Scorch
   set scorchcounter--
   Attack( selectedattack )


Function Vepal_CounterEx
   if ( ( GetAttacker == SV_FunctionEnemy ) && ( GetAttackId == Scorch ) )
      set SV_FunctionEnemy[ELEMENT_IMMUNE] = FIRE | ICE | THUNDER | EARTH | WATER | WIND | HOLY | SHADOW


Tetra Master

Tetra Master
Vepal
#044
Location: Black Mage N°44 (near Black Mage Village item shop)


Gallery