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+ | {{sideicon|prime=FFIX}} |
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− | {{FFIX multi Enemies |
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+ | {{infobox enemy |
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+ | | release = FFIX |
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|name = Vepal |
|name = Vepal |
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+ | | image = <gallery> |
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− | |image = [[File:Vepal(Green).png|200px|Vepal (Green)]] |
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− | + | Vepal(Green).png|Green |
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+ | Vepal(Red).png|Red |
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− | |japan1 = アントリオン |
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− | |romaji1 = Antorion |
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− | | |
+ | | romaji = Veparu |
− | | |
+ | | location = Mitmakis Ice Field, Triquai Plains Forests; [[Mount Gulug (Final Fantasy IX)|Mount Gulug]] |
+ | |aiscript=true |
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⚫ | |||
− | | HP1 = 4,363 |
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− | | MP1 = 1,188 |
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− | | Strength1 = 16 |
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− | | Attack Power1 = 47 |
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− | | Magic Defense1 = 10 |
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− | | Magic Evade1 = 6 |
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− | | romaji1 = Veparu |
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− | | Exp1 = 6,434 |
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− | | Gil1 = 1,270 |
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− | | Steal1 = Hi-Potion, Phoenix Pinion, Ether |
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− | | Win1 = Hi-Potion, Echo Screen |
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− | | Status1 = [[Invisible (Status)|Vanish]] |
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− | | Attack1 = [[Blizzaga]], Body Ram, [[Freeze (Ability)|Freeze]] |
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− | | Class1 = Flying |
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− | | Location2 = Mount Gulug |
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− | | HP2 = 4,022 |
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− | | MP2 = 1,214 |
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− | | Strength2 = 16 |
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− | | Attack Power2 = 48 |
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− | | Magic Defense2 = 10 |
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− | | Magic Evade2 = 6 |
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− | | japan2 = ヴェパル |
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− | | romaji2 = Veparu |
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− | | Exp2 = 6,933 |
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− | | AP2 = 2 - 3 |
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− | | Gil2 = 1,326 |
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− | | Steal2 = Hi-Potion, Phoenix Pinion, Ether |
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− | | Win2 = Topaz, Phoenix Down |
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− | | Protected Against2 = [[Invisible (Status)|Vanish]] |
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− | | Class2 = Flying |
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}} |
}} |
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− | The '''Vepal''' is a flying enemy from ''[[Final Fantasy IX]]''. They come in two varieties, green and red. |
+ | The '''Vepal''' is a [[flying]] enemy from ''[[Final Fantasy IX]]''. They come in two varieties, green and red. |
+ | ==Stats== |
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− | The green Vepal appears in the Mitmakis Ice Field on the [[Lost Continent]]. They are relatively powerful enemies, hitting the party with powerful physical attacks as well as the [[Blizzaga]] and [[Freeze (Ability)|Freeze]] spells. It is highly recommended to have Ice resistance and the [[Immunity Abilities|Body Temp]] abilities to help fight these enemies, as well as strong Fire and Wind-elemental weapons. If the player has them, [[Firaga]] and [[Tornado|Twister]] are both powerful spells to use against these enemies. |
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+ | {{infobox enemy stats FFIX |
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⚫ | |||
⚫ | |||
+ | | sec 2 = Red |
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+ | | 1 prev = Valia Pira |
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+ | | 1 bestiary = 131 |
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+ | | 1 next = {{PAGENAME}} |
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+ | | 1 location = Mitmakis Ice Field, Triquai Plains Forests |
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+ | | 1 hp = 4363 |
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+ | | 1 mp = 1188 |
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+ | | 1 attack power = 47 |
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+ | | 1 strength = 16 |
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+ | | 1 magic defense = 10 |
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+ | | 1 magic evade = 6 |
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+ | | 1 exp = 6434 |
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+ | | 1 gil = 1270 |
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+ | | 1 aerial = true |
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+ | | 1 auto-life = Immune |
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+ | | 1 trance = Immune |
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+ | | 1 defend = Immune |
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+ | | 1 float = Immune |
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+ | | 1 vanish = Immune |
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+ | | 1 drop 2 = [[Final Fantasy IX items#Hi-Potion|Hi-Potion]] |
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+ | | 1 drop 3 = [[Final Fantasy IX items#Echo Screen|Echo Screen]] |
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+ | | 1 steal 1 = [[Final Fantasy IX items#Hi-Potion|Hi-Potion]] |
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+ | | 1 steal 3 = [[Final Fantasy IX items#Phoenix Pinion|Phoenix Pinion]] |
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+ | | 1 steal 4 = [[Final Fantasy IX items#Ether|Ether]] |
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+ | | 1 abilities = [[Final Fantasy IX enemy abilities#Body Ram|Body Ram]], [[Final Fantasy IX enemy abilities#Blizzaga|Blizzaga]], [[Final Fantasy IX enemy abilities#Freeze|Freeze]] |
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+ | | 2 prev = {{PAGENAME}} |
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+ | | 2 bestiary = 132 |
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+ | | 2 next = Grenade (Final Fantasy IX) |
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+ | | 2 location = [[Mount Gulug (Final Fantasy IX)|Mount Gulug]] |
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+ | | 2 hp = 4022 |
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+ | | 2 mp = 1214 |
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+ | | 2 attack power = 48 |
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+ | | 2 strength = 16 |
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+ | | 2 magic defense = 10 |
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+ | | 2 magic evade = 6 |
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+ | | 2 exp = 6933 |
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+ | | 2 gil = 1326 |
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+ | | 2 aerial = true |
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+ | | 2 earth = Immune |
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+ | | 2 virus = Immune |
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+ | | 2 auto-life = Immune |
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+ | | 2 trance = Immune |
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+ | | 2 defend = Immune |
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+ | | 2 float = Immune |
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+ | | 2 vanish = Immune |
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+ | | 2 drop 2 = [[Final Fantasy IX jewels#Topaz|Topaz]] |
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+ | | 2 drop 3 = [[Final Fantasy IX items#Phoenix Down|Phoenix Down]] |
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+ | | 2 steal 1 = [[Final Fantasy IX items#Hi-Potion|Hi-Potion]] |
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+ | | 2 steal 3 = [[Final Fantasy IX items#Phoenix Pinion|Phoenix Pinion]] |
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+ | | 2 steal 4 = [[Final Fantasy IX items#Ether|Ether]] |
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+ | | 2 card = Vepal |
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+ | | 2 abilities = [[Final Fantasy IX enemy abilities#Cannon|Cannon]], [[Final Fantasy IX enemy abilities#Firaga|Firaga]], [[Final Fantasy IX enemy abilities#Flame|Flame]] |
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⚫ | |||
+ | }} |
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+ | == Battle == |
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⚫ | The red Vepal appears on [[Mount Gulug (Final Fantasy IX)|Mount Gulug]]. Its Scorch makes it immune to |
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+ | === Green === |
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+ | The green Vepal appears in the Mitmakis Ice Field on the [[Lost Continent]] and some [[forest]]s on the Triquai Plains. They hit the party with powerful physical attacks as well as the [[Blizzaga (ability)|Blizzaga]] and [[Freeze (ability)|Freeze]] spells. It is recommended to have [[Ice (element)|Ice]] resistance and equip [[Final Fantasy IX support abilities#Body Temp|Body Temp]]. Using strong [[Fire (element)|Fire]] and [[Wind (element)|Wind]]-elemental [[Final Fantasy IX weapons|weapons]] is useful, as well as using [[Blk Mag (Final Fantasy IX)#Firaga|Firaga]], [[Swd Mag (Final Fantasy IX)#Firaga Sword|Firaga Sword]], and [[Twister (ability)#Final Fantasy IX|Twister]]. |
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− | == |
+ | === Red === |
⚫ | The red Vepal appears on [[Mount Gulug (Final Fantasy IX)|Mount Gulug]]. Its [[Scorch (ability)|Scorch]] makes it immune to [[Element (term)|elemental]] attacks and it uses [[Mustard Bomb]], which can be learned for [[Quina Quen/Gameplay|Quina's]] [[Blu Mag (Final Fantasy IX)|Blue Magic]], and can cause [[Heat (status)|Heat]] and disable characters. It is recommended to have the Body Temp ability equipped, and any Fire-resistant equipment to reduce damage or absorb its Lava Gun attack. Being level 35, they are [[Instant Death|instantly killed]] with Quina's [[Level 5 Death#Final Fantasy IX|LV5 Death]]. |
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− | [[File:Card044.png|thumb|left|Vepal.]] |
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⚫ | |||
− | {{-|left}} |
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− | == |
+ | == AI script == |
+ | === Green === |
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⚫ | |||
+ | {{AI FFIX|code= |
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⚫ | |||
+ | Function Vepal_Init |
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⚫ | |||
+ | :set attacklist = [ Blizzaga ; Blizzaga ; Freeze ; Freeze ; Freeze ; Body Ram ; Body Ram ; Body Ram ] |
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+ | |||
+ | |||
+ | Function Vepal_ATB |
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+ | :set selectedattack = <abbr title="Picking a random attack is actually not as simple as a single call. If SV_Target is set to 0 (no target) or if the enemy doesn't have enough MP, another random attack is picked.">RandomAttack</abbr>( attacklist ) |
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+ | :if ( selectedattack == Blizzaga ) |
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+ | ::set SV_Target = RandomInTeam(SV_PlayerTeam) |
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+ | :elseif ( selectedattack == Blizzaga ) |
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+ | ::set SV_Target = RandomInTeam(SV_PlayerTeam) |
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+ | :elseif ( selectedattack == Freeze ) |
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+ | ::set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY │ DEATH │ JUMP │ FREEZE) ) |
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+ | :elseif ( selectedattack == Freeze ) |
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+ | ::set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY │ DEATH │ JUMP │ FREEZE) ) |
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+ | :elseif ( selectedattack == Freeze ) |
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+ | ::set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY │ DEATH │ JUMP │ FREEZE) ) |
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+ | :elseif ( selectedattack == Body Ram ) |
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+ | ::set SV_Target = RandomInTeam(SV_PlayerTeam) |
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+ | :elseif ( selectedattack == Body Ram ) |
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+ | ::set SV_Target = RandomInTeam(SV_PlayerTeam) |
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+ | :elseif ( selectedattack == Body Ram ) |
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+ | ::set SV_Target = RandomInTeam(SV_PlayerTeam) |
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+ | :Attack( selectedattack ) |
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}} |
}} |
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+ | |||
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+ | === Red === |
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+ | {{AI FFIX|code= |
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+ | Function Vepal_Init |
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⚫ | |||
+ | :set scorchcounter = GetRandom & 1 |
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+ | |||
+ | |||
+ | Function Vepal_ATB |
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+ | :set selectedattack = <abbr title="Picking a random attack is actually not as simple as a single call. If SV_Target is set to 0 (no target) or if the enemy doesn't have enough MP, another random attack is picked.">RandomAttack</abbr>( attacklist ) |
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+ | :if ( selectedattack == Body Ram ) |
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+ | ::set SV_Target = RandomInTeam(SV_PlayerTeam) |
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+ | :elseif ( selectedattack == Lava Gun ) |
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+ | ::set SV_Target = RandomInTeam(SV_PlayerTeam) |
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+ | :elseif ( selectedattack == Lava Gun ) |
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+ | ::set SV_Target = RandomInTeam(SV_PlayerTeam) |
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+ | :elseif ( selectedattack == Mustard Bomb ) |
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+ | ::set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY │ DEATH │ JUMP │ HEAT) ) |
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+ | :if ( !scorchcounter ) |
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+ | ::set scorchcounter = 255 |
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+ | ::if ( GetRandom % 3 ) |
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+ | :::set SV_Target = SV_FunctionEnemy |
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+ | :::set selectedattack = Scorch |
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+ | :set scorchcounter-- |
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+ | :Attack( selectedattack ) |
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+ | |||
+ | |||
+ | Function Vepal_CounterEx |
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+ | :if ( ( GetAttacker == SV_FunctionEnemy ) && ( GetAttackId == Scorch ) ) |
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+ | ::set SV_FunctionEnemy[ELEMENT_IMMUNE] = FIRE │ ICE │ THUNDER │ EARTH │ WATER │ WIND │ HOLY │ SHADOW |
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+ | }} |
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+ | |||
+ | == [[Tetra Master (minigame)|Tetra Master]] == |
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⚫ | |||
+ | |name = Vepal |
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+ | |image = Card044.png |
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+ | |number = 044 |
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⚫ | |||
+ | |align = left |
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+ | }} |
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+ | {{clear}} |
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+ | |||
+ | == Gallery == |
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+ | <gallery> |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | </gallery> |
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+ | [[Category:Enemies in Final Fantasy IX]] |
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⚫ |
Revision as of 22:27, 8 January 2020
Template:Sideicon The Vepal is a flying enemy from Final Fantasy IX. They come in two varieties, green and red.
Stats
Green
Red
Battle
Green
The green Vepal appears in the Mitmakis Ice Field on the Lost Continent and some forests on the Triquai Plains. They hit the party with powerful physical attacks as well as the Blizzaga and Freeze spells. It is recommended to have Ice resistance and equip Body Temp. Using strong Fire and Wind-elemental weapons is useful, as well as using Firaga, Firaga Sword, and Twister.
Red
The red Vepal appears on Mount Gulug. Its Scorch makes it immune to elemental attacks and it uses Mustard Bomb, which can be learned for Quina's Blue Magic, and can cause Heat and disable characters. It is recommended to have the Body Temp ability equipped, and any Fire-resistant equipment to reduce damage or absorb its Lava Gun attack. Being level 35, they are instantly killed with Quina's LV5 Death.
AI script
Green
Function Vepal_Init
set attacklist = [ Blizzaga ; Blizzaga ; Freeze ; Freeze ; Freeze ; Body Ram ; Body Ram ; Body Ram ]
Function Vepal_ATB
set selectedattack = RandomAttack( attacklist )
if ( selectedattack == Blizzaga )
set SV_Target = RandomInTeam(SV_PlayerTeam)
elseif ( selectedattack == Blizzaga )
set SV_Target = RandomInTeam(SV_PlayerTeam)
elseif ( selectedattack == Freeze )
set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | FREEZE) )
elseif ( selectedattack == Freeze )
set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | FREEZE) )
elseif ( selectedattack == Freeze )
set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | FREEZE) )
elseif ( selectedattack == Body Ram )
set SV_Target = RandomInTeam(SV_PlayerTeam)
elseif ( selectedattack == Body Ram )
set SV_Target = RandomInTeam(SV_PlayerTeam)
elseif ( selectedattack == Body Ram )
set SV_Target = RandomInTeam(SV_PlayerTeam)
Attack( selectedattack )
Red
Function Vepal_Init
set attacklist = [ Body Ram ; Lava Gun ; Lava Gun ; Mustard Bomb ]
set scorchcounter = GetRandom & 1
Function Vepal_ATB
set selectedattack = RandomAttack( attacklist )
if ( selectedattack == Body Ram )
set SV_Target = RandomInTeam(SV_PlayerTeam)
elseif ( selectedattack == Lava Gun )
set SV_Target = RandomInTeam(SV_PlayerTeam)
elseif ( selectedattack == Lava Gun )
set SV_Target = RandomInTeam(SV_PlayerTeam)
elseif ( selectedattack == Mustard Bomb )
set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | HEAT) )
if ( !scorchcounter )
set scorchcounter = 255
if ( GetRandom % 3 )
set SV_Target = SV_FunctionEnemy
set selectedattack = Scorch
set scorchcounter--
Attack( selectedattack )
Function Vepal_CounterEx
if ( ( GetAttacker == SV_FunctionEnemy ) && ( GetAttackId == Scorch ) )
set SV_FunctionEnemy[ELEMENT_IMMUNE] = FIRE | ICE | THUNDER | EARTH | WATER | WIND | HOLY | SHADOW
Tetra Master
Tetra Master |
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#044 Location: Black Mage N°44 (near Black Mage Village item shop) |