This region's known as the Veldt. Monsters migrate here from all over the world, so it can be quite dangerous outside of town. You never know what you might run into.
The Veldt is a seemingly endless plain which attracts monsters in Final Fantasy VI. Gau lives on the Veldt, and learns his various Rages here. The Veldt lies to the south of Baren Falls; the town of Mobliz lies on its eastern coast, while Crescent Mountain is near the southern tip of the plains. In the World of Ruin the Cave on the Veldt is found here.
Story[edit | edit source]
Sabin and Cyan wash onto the Veldt and are saved by Gau, who runs away after the two come to. After purchasing some Dried Meat in Mobliz, Sabin and Cyan give it to Gau to have him join them. As his thanks for the food, Gau tells Sabin and Cyan about a "shiny, shiny treasure" he has kept in the Crescent Mountain Cave to the south. The treasure turns out to be a diving helmet, and the three use it to dive into the Serpent Trench to swim to Nikeah.
In the World of Ruin, Gau has returned to the Veldt, and will again join the party if the party has at most three characters. A new cave has appeared on a mountain in the Veldt, where some outlaws are camped out and the player can find Shadow or Relm, depending on if Shadow was able to escape the Floating Continent
Gameplay[edit | edit source]
Encounters[edit | edit source]
Once an enemy formation is encountered (it does not have to be defeated), it will show up on the Veldt. The Veldt is thus useful for fighting enemies found in places the player cannot revisit, especially in the World of Ruin when most of the monsters from the World of Balance vanish. All enemy formations yield the same amount of gil and Magic Points they did elsewhere, but yield no EXP, making it a good place to train to learn magic if the player wishes to keep their level low.
There are some enemies that will not appear on the Veldt. Bosses will not appear, with the exception of the Guard Leader and the Holy Dragon, which can even be acquired as Rages for Gau. Some unique or special enemies will also not appear. The following is a list of monsters that cannot be encountered on the Vekdt:
- Cadet (accordingly, Birthday Suit also does not appear)
- Opinicus Fish
- Mega Armor
- Zone Eater
- All "Magic"-type enemies in the Cultists' Tower
The Death Warden does not appear in the SNES and PSX versions due to a glitch - it can only be encountered once and this occurs with it in a formation that does not appear on the Veldt, but there is an identical formation it appears in that can appear on the Veldt. In the GBA version and subsequent version, this is fixed and the Death Warden will appear and can be acquired as a Rage.
Tonberries can be encountered and have a Rage associated with them, but since they are the 256th monster, the game does not allow them to be learned as the 256th slot in the Rage menu is overwriten with an empty slot.
Formations[edit | edit source]
The monsters the player can encounter on the Veldt are not completely random. Players can encounter 1 formation from a group, and then the next encounter, they enter a battle from the next group. When the player first starts a new game, the first group they'll run into is a formation from group 1. To determine which formation in the group the player encounters, the game picks a random number from 0 to 7.
The player can only run into a formation that they've seen prior, but they don't need to have won the battle; if they escaped they can still encounter the formation on the Veldt. If the game picks a formation the player hasn't encountered yet, then they get the next formation in the group instead. The game keeps picking the next formation until it finds one the player has encountered. If they're on formation 7 of a group and haven't encountered that formation, it starts over at formation 0 from the group.
Some formations can't be encountered on the Veldt, but these are mostly special and boss formations. These are marked as None in the below list. If a formation doesn't contain a monster, it's treated the same as if the player has never encountered it. After the player fights a formation, the next time they battle on the Veldt they'll face a formation from the next group, or if they're on group 64, then the next fight will be from group 1. If a group is entirely empty and/or the player hasn't encountered any formation from it, the game skips that group and keeps going to the next group until it finds a group that has 1 or more formations the player has encountered. Before the GBA version, when the player reloads a game, it adds 13 to the group number that they'll encounter next. In the GBA and Steam/mobile versions, reloading a game will randomly set a group number as the first enemy group.
There are two Behemoth King formations in groups 54 and 57. The player can face them on the Veldt after defeating the Behemoth King (Living) inside the Cave on the Veldt. It is advised to not cast Vanish and Banish on it (SNES and PS versions), because this makes the game turn on a flag that causes the Behemoth King (Undead) formation to be loaded whenever an encounter on the Veldt tries to load the Behemoth King (Living) formation. When the player defeats the undead one in the Cave on the Veldt, the game marks the living formation as encounterable on the Veldt. This works because one variable still holds the first formation number, but all the enemies in the current formation have a value <= 255. The player can now encounter the Behemoth King (Undead) formation in group 57 on the Veldt, in place of Behemoth King (Living). Once they've fought it, they'll also be able to encounter the Behemoth King (Undead) battle in group 54.
Quests[edit | edit source]
Recruiting Gau[edit | edit source]
Gau appears on the Veldt when Sabin and Cyan first arrive there. He will call out that he is hungry, but nothing can be done with him but to attack him to make him run away. By purchasing Dried Meat at Mobliz and using it on him, it will begin a cutscene, after which Gau joins the party.
On all subsequent occasions where Gau reappears at the end of battle due to using the Leap command previously, he will call out to the party and rejoin them after a short period of waiting. When Gau appears, any commands issued to the party are cancelled. If he is attacked he will flee again, but when he next appears will attempt to rejoin again. This can be manipulated to influence what Rages Gau learns by forcing him to flee from encounters the player does not want him to learn Rages for, and then letting him return when they do.
In the World of Ruin, wandering the Veldt in a party of fewer than four people will cause Gau to appear and rejoin the party. He will not appear if the party is full.
Musical themes[edit | edit source]
"Wild West" is the background and battle theme for the Veldt.
Other appearances[edit | edit source]
Gallery[edit | edit source]
Etymology[edit | edit source]
Veld, also spelled veldt, is a type of wide open rural landscape in Southern Africa. Particularly, it is a flat area covered in grass or low scrub, especially in the countries of South Africa, Lesotho, Swaziland, Zimbabwe, Botswana, and Namibia.