Sabin and Cyan wash onto the Veldt and are saved by Gau, who runs away after the two come to. After purchasing some Dried Meat in Mobliz, Sabin and Cyan give it to Gau to have him join them. As his thanks for the food, Gau tells Sabin and Cyan about a "shiny, shiny treasure" he has kept in the Crescent Mountain Cave to the south. The treasure turns out to be a diving helmet, and the three use it to dive into the Serpent Trench to swim to Nikeah.
In the World of Ruin, Gau has returned to the Veldt, and will again join the party.
Once an enemy formation is encountered (it does not have to be defeated), it will show up on the Veldt. The Veldt is thus useful for fighting enemies found in places the player cannot revisit, especially in the World of Ruin when most of the monsters from the World of Balance vanish. All enemy formations yield the same amount of gil and Magic Points they did elsewhere, but yield no EXP, making it a good place to train to learn magic if the player wishes to keep their level low.
Gau appears on the Veldt whenever he has used the Leap command to leave the party. Gau's stats vary depending on what level he's at along with what piece of equipment he's equipped with before he left. When Gau appears, any commands issued to the party are cancelled.
The first time the player meets Gau in Sabin's scenario, using a Dried Meat on him will begin a cutscene, after which Gau joins the party. All times after this when Gau appears after using Leap, he will rejoin the party after being left alone for a few seconds. Attacking him, even after earning his allegiance, causes him to flee and not rejoin. This will not affect his future appearances and he will continue to attempt to rejoin the party.
In the World of Ruin, wandering the Veldt in a party of fewer than four people will cause Gau to appear and rejoin the party. He will not appear if the party is full.
Gau can only learn new Rages on the Veldt. Once Gau encounters a monster the player wants to learn a Rage for, a special command that only appears on the Veldt, Leap, allows Gau to leave the battle and the battle ends there. Gau will randomly return at the end of another battle, and will have learned the Rages of not only the enemy he jumped on, but also those that were defeated in the battle he came back on. Gau will not appear if there are four members in the party, or if the fight was a Back Attack, Pincer Attack, or Side Attack. He will escape if he is damaged by a party member while he is returning. Gau can't leap if he's the only party member.
Not all enemies appearing on the Veldt have Rages. The enemy Tonberries has a Rage that was dummied out. Its Rage can be obtained and added to Gau's Rage list on the GBA version, but it cannot be selected during battle.
Several enemies that have Rages—Typhon, Siegfried, and Death Warden—do not appear on the Veldt in the game's SNES version. This is corrected for Death Warden in the GBA release; however, even in the updated release, Siegfried and Typhon will never appear on the Veldt, meaning players cannot obtain these two Rages without a cheat device.
The monsters the player can encounter on the Veldt are not completely random. Players can encounter 1 formation from a group, and then the next encounter, they enter a battle from the next group. When the player first starts a new game, the first group they'll run into is a formation from group 1. To determine which formation in the group the player encounters, the game picks a random number from 0 to 7.
The player can only run into a formation that they've seen prior, but they don't need to have won the battle; if they escaped they can still encounter the formation on the Veldt. If the game picks a formation the player hasn't encountered yet, then they get the next formation in the group instead. The game keeps picking the next formation until it finds one the player has encountered. If they're on formation 7 of a group and haven't encountered that formation, it starts over at formation 0 from the group.
Some formations can't be encountered on the Veldt, but these are mostly special and boss formations. These are marked as None in the below list. If a formation doesn't contain a monster, it's treated the same as if the player has never encountered it. After the player fights a formation, the next time they battle on the Veldt they'll face a formation from the next group, or if they're on group 64, then the next fight will be from group 1. If a group is entirely empty and/or the player hasn't encountered any formation from it, the game skips that group and keeps going to the next group until it finds a group that has 1 or more formations the player has encountered. Before the GBA version, when the player reloads a game, it adds 13 to the group number that they'll encounter next. In the GBA and Steam/mobile versions, reloading a game will randomly set a group number as the first enemy group.
There are two Behemoth King formations in groups 54 and 57. The player can face them on the Veldt after defeating the Behemoth King (Living) inside the Cave on the Veldt. It is advised to not cast Vanish and Banish on it (SNES and PS versions), because this makes the game turn on a flag that causes the Behemoth King (Undead) formation to be loaded whenever an encounter on the Veldt tries to load the Behemoth King (Living) formation. When the player defeats the undead one in the Cave on the Veldt, the game marks the living formation as encounterable on the Veldt. This works because one variable still holds the first formation number, but all the enemies in the current formation have a value <= 255. The player can now encounter the Behemoth King (Undead) formation in group 57 on the Veldt, in place of Behemoth King (Living). Once they've fought it, they'll also be able to encounter the Behemoth King (Undead) battle in group 54.
[view·edit·purge]Veld, also spelled veldt, is a type of wide open rural landscape in Southern Africa. Particularly, it is a flat area covered in grass or low scrub, especially in the countries of South Africa, Lesotho, Swaziland, Zimbabwe, Botswana, and Namibia.