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This region's known as the Veldt. Monsters migrate here from all over the world, so it can be quite dangerous outside of town. You never know what you might run into.

Mobliz citizen

The Veldt is a seemingly endless plain which attracts monsters in Final Fantasy VI. Gau lives on the Veldt, and learns his various Rages here. The Veldt lies to the south of Baren Falls; the town of Mobliz lies on its eastern coast, while Crescent Mountain is near the southern tip of the plains. In the World of Ruin the Cave on the Veldt is found here.

Story[]

Gau found Sabin and Cyan washed onto the Veldt.

Sabin and Cyan wash onto the Veldt and are saved by Gau, who runs away after the two come to. After purchasing some Dried Meat in Mobliz, Sabin and Cyan give it to Gau to have him join them. As his thanks for the food, Gau tells Sabin and Cyan about a "shiny, shiny treasure" he has kept in the Crescent Mountain Cave to the south. The treasure turns out to be a diving helmet, and the three use it to dive into the Serpent Trench to swim to Nikeah.

In the World of Ruin, Gau has returned to the Veldt, and will again join the party if the party has at most three characters. A new cave has appeared on a mountain in the Veldt, where some outlaws are camped out and the Returners can find Shadow or Relm, depending on if Shadow was able to escape the Floating Continent.

Gameplay[]

Encounters[]

Once an enemy formation is encountered (it does not have to be defeated), it will show up on the Veldt. The Veldt is thus useful for fighting enemies found in places the player cannot revisit, especially in the World of Ruin when most of the monsters from the World of Balance vanish. All enemy formations yield the same amount of gil and Magic Points they did elsewhere, but yield no EXP, making it a good place to train to learn magic if the player wishes to keep their level low.

Some enemies will not appear on the Veldt. Bosses never appear, with the exception of the Guard Leader and the Holy Dragon, which can even be acquired as Rages for Gau. Some unique or special enemies will also not appear. The following is a list of monsters that cannot be encountered on the Veldt:

The Death Warden does not appear in the SNES and PS versions due to a glitch—it can only be encountered once, and this occurs in a formation that does not appear on the Veldt, but there is an identical formation it appears in that can appear on the Veldt. In the GBA and subsequent versions, this has been fixed, and the Death Warden will appear and can be acquired as a Rage.

Tonberries can be encountered on the Veldt and have a Rage, but since they are the 256th monster, the game does not allow them to be learned as the 256th slot in the Rage menu is overwritten with an empty slot.

Missable encounters[]

Some enemy formations can never on the Veldt if the player never encounters them and plays past the point they are able to encounter them. In the Super NES and PlayStation versions, this is applicable to all enemies in the World of Balance—any enemies not encountered before the transition to the World of Ruin cannot encountered elsewhere. The Game Boy Advance, mobile, and Steam versions have some exceptions to this due to the Soul Shrine, where some enemy formations from the World of Balance are used and fighting them in the Soul Shrine will allow them to appear on the Veldt. However, not all World of Balance enemies can be encountered this way.

The following is a list of monsters that the player can miss, either because they are exclusive to the World of Balance and do not reappear in the Soul Shrine; because they are encountered in a location that cannot be revisited; or because there is a limited window to encounter them.

Enemy Location Notes
Wererat Narshe Mines (North Passage)
Leaf Bunny Narshe plains, Triangle Island
Darkwind Narshe plains, Triangle Island
Sand Ray Figaro Castle desert
Alacran Figaro Castle desert
Foper South Figaro Cave Only appears during first trek through the cave
Hornet South Figaro Cave Only appears during first trek through the cave
Urok South Figaro Cave Only appears during first trek through the cave
Belmodar South Figaro, Mt. Kolts, Sabre Mountains
Unseelie South Figaro, Nikeah, Sabre Mountains
Mu South Figaro, Nikeah, Sabre Mountains
Cirpius Mt. Kolts
Cartagra South Figaro Cave Only appears during second trek through the cave
Acrophies South Figaro Cave Only appears during second trek through the cave
Gold Bear South Figaro Cave Only appears during second trek through the cave
Valeor Narshe Mines (South Passage)
Darkside Narshe Mines (South Passage) security point Can only be encountered during Terra's scenario
Specter Narshe Mines (South Passage) security point Can only be encountered during Terra's scenario
Eukaryote Narshe Mines (South Passage) security point Can only be encountered during Terra's scenario
Wild Rat Narshe Mines (South Passage)
Nettlehopper Doma region
Stray Cat Doma region
Aepyornis Doma region
Doberman Imperial Camp Encountered by kicking the locked chest; location cannot be revisited
Satellite Imperial Camp Encountered inside a chest; location cannot be revisited
Ghost Phantom Forest, Phantom Train
Poplium Phantom Forest, Phantom Train
Anguiform Serpent Trench
Aspiran Serpent Trench
Actinian Serpent Trench
Fidor Narshe Cliffs Only encountered during the Battle for the Frozen Esper
Hunting Hound Narshe Cliffs Only encountered during the Battle for the Frozen Esper
Bloodfang Western plains in World of Balance
Rock Wasp Western forests in World of Balance
Litwor Chicken Forest on the southern continent in World of Balance
Joker Southern continent in World of Balance
Don Southern continent in World of Balance
Wyvern Southern continent in World of Balance
Grasswyrm Southern continent in World of Balance
Sergeant Vector, Magitek Research Facility, Imperial Observation Post
Belzecue Vector, Magitek Research Facility, Imperial Observation Post
Flan Trash chute room in Magitek Research Facility Location cannot be revisited
Magna Roader (red) Escape from the Magitek Research Facility Encounters during the sequence depend on lead party member; will not spawn if Locke, Edgar, or Gau are in the lead.
Appears in the Soul Shrine
Grenade Forest south of the Phantom Forest Location can only be reached by airship
Intangir Triangle Island Location can only be reached by airship
Provoker Cave to the Sealed Gate
Antares Cave to the Sealed Gate
Lich Cave to the Sealed Gate
Imperial Elite Imperial Palace Can only be fought during the banquet; choose to take a break and speak to Gestahl's bodyguards
Briareus Thamasa region
Devourer Thamasa region
Chimera Thamasa region Also appears in Dragons' Den, but the formations it appears in cannot appear on the Veldt
Land Grillon Esper Caves
Mandrake Esper Caves
Venobennu Esper Caves
Sky Armor Imperial Air Force sequence Location cannot be revisited
Spitfire Imperial Air Force sequence Location cannot be revisited
Dragon Floating Continent Location cannot be revisited
Zokka Crumbling House Location cannot be revisited
Nightwalker Crumbling House Location cannot be revisited
Scorpion Crumbling House Location cannot be revisited
Rafflesia Owzer's Mansion Fought by inspecting the painting of flowers; cannot be fought after Chadarnook is defeated.
Appears in the Soul Shrine
Al Jabr Dreamscape Location cannot be revisited

Formations[]

The monsters the player can encounter on the Veldt are not completely random. The player can encounter one formation from a group, and then, on the next encounter, they will enter a battle from the next group. When the player starts a new game, the first group they will run into is a formation from group 1. To determine which formation in the group the player encounters, the game picks a random number from 0 to 7.

The player can only run into a formation they have seen prior, but they do not need to have won the battle; if they escaped, they can still encounter the formation on the Veldt. If the game picks a formation the player has not encountered yet, they will get the next formation in the group instead. The game keeps picking the next formation until it finds one the player has encountered. If they are on formation 7 of a group, and have not encountered that formation, it will start over at formation 0 from the group.

Some formations cannot be encountered on the Veldt, but these are mostly special and boss formations. These are marked as None in the list below. If a formation does not contain a monster, it will be treated the same as if the player had never encountered it. After the player fights a formation, they will face a formation from the next group the next time they battle on the Veldt, or if they are on group 64, the next fight will be from group 1. If a group is entirely empty and/or the player has not encountered any formation from it, the game skips that group and advances to the next group until it finds one that has one or more formations the player has encountered. In the SNES and PS versions, when the player reloads a game, it adds 13 to the group number that they will encounter next. In the GBA and Steam/mobile versions, reloading a game will randomly set a group number as the first enemy group.

There are two Behemoth King formations in groups 54 and 57. The player can face them on the Veldt after defeating the Behemoth King (Living) inside the Cave on the Veldt. It is advised not to cast Vanish and Banish on it (SNES and PS versions), because this makes the game turn on a flag that causes the Behemoth King (Undead) formation to be loaded whenever an encounter on the Veldt tries to load the Behemoth King (Living) formation. When the player defeats the Behemoth King (Undead) inside the Cave on the Veldt, the game marks the Behemoth King (Living) formation as encounterable on the Veldt. This works because one variable still holds the first formation number, but all the enemies in the current formation have a value lower than 255. The player will then encounter the Behemoth King (Undead) formation in group 57 on the Veldt, in place of the Behemoth King (Living). Once they have fought it, they will also be able to encounter the Behemoth King (Undead) battle in group 54.

Group 0 1 2 3 4 5 6 7
1 Silver Lobo Silver Lobo x2 Guard x2 Foper x2, Urok Silver Lobo x2, Guard Leader Hornet x2, Foper x3 Leaf Bunny Leaf Bunny x2, Darkwind
2 Leaf Bunny x2, Darkwind x2 Sand Ray, Alacran x3 Sand Ray x2 Alacran x3 Sand Ray, Alacran x2 Hornet x2 Wererat x3 Hornet, Urok x2
3 Gorgias x2 Megalodoth, Silver Lobo Urok x3 Belmodar Belmodar, Mu x2 Mu x2, Unseelie Belmodar, Unseelie, Mu x2 Unseelie x2
4 Mu x4 Imperial Soldier x2, Magitek Armor Bandit, Spritzer Magitek Armor Trillium, Gorgias, Cirpius x2 Cirpius x3 Trillium x2 Gorgias, Cirpius x3
5 Zaghrem x2 Zaghrem, Trillium, Spritzer x2 Magitek Armor x2 Lesser Lopros x2 Zombie Dragon x2 Nautiloid, Exocite, Lesser Lopros Nautiloid, Exocite Lesser Lopros, Exocite x2
6 None Silver Lobo, Guard x2 None None Wererat, Bandit Wererat x2 Doberman x2 Actinian x3
7 None Stray Cat x3 Nettlehopper x2, Stray Cat x2 Nettlehopper x3 Chippirabbit x5 Aepyornis Aepyornis x2, Stray Cat Aepyornis, Chippirabbit x2
8 Chippirabbit x3 Aepyornis, Stray Cat, Nettlehopper x2 None None None Satellite, Imperial Soldier x4 Doberman x3 None
9 Heavy Armor Ghost Ghost x3 Actinian x3, Aspiran x2 Ghost, Poplium x2 Ghost x2, Poplium x3 Angel Whisper x2, Cloud Spritzer x2
10 Bomb x2, Cloud x2 Provoker x2, Lich x2 Angel Whisper x4 Oversoul x2 Bomb x3 Bomb Oversoul, Living Dead x2 None
11 Angel Whisper, Living Dead, Cloud x2 Angel Whisper, Cloud x3 Anguiform Anguiform x2 Megalodoth x2, Guard x2 Living Dead x3 Anguiform, Actinian, Aspiran Hell's Rider
12 Heavy Armor, Corporal x2 Fidor, Corporal Angel Whisper Corporal x4 Hunting Hound, Corporal x2 Fossil Dragon Bloodfang x2 Paraladia, Vulture, Iron Fist
13 Iron Fist x2, Rock Wasp x2 Bloodfang x2, Vulture Paraladia x2, Rock Wasp x3 Vulture x2 Vulture, Iron Fist Rock Wasp x4 Hill Gigas Crawler
14 Gobbledygook x4 Veil Dancer Veil Dancer, Gobbledygook x3 Harvester Veil Dancer, Harvester x2 Harvester, Gobbledygook x2 Hill Gigas, Harvester Magna Roader (Purple)
15 Goetia, Stunner x2 Stunner x3, Goetia x2 Crawler x4 Belzecue x2, Sergeant x2 Belzecue x2, Sergeant Magna Roader (Purple), Magna Roader (Red) Trapper x3 General x2
16 General, Onion Knight x2 Onion Knight x4 Chaser, Trapper x3 Chaser, Onion Knight x3 Lenergia Commander x3 Death Warden None
17 Lukhavi x2 None None None Murussu, Baalzephon None Desert Hare x3 Bomb
18 Bomb x6 Io Cancer x3 Fossil Dragon x2 Fossil Dragon, Bug x3 Bug x3 Bug x6 Don x2
19 Don, Wyvern x2 Don, Wyvern, Litwor Chicken x2 Grasswyrm x3 Don, Joker Joker x3 Litwor Chicken x5 Zombie Dragon Zombie Dragon, Outcast x2
20 Outcast x3 Provoker x2 Antares x3 Lich, Provoker, Antares Lich x3 Imperial Elite x3 Balloon x3 Balloon x6
21 Briareus Chimera Devourer, Briareus Devourer x3 Adamankary, Bonnacon x2 Adamankary x2 Bonnacon x5 Mandrake x3
22 Mandrake, Land Grillon x2 Venobennu x2 Gigantos None None None Gigantos x2 Sky Armor x2, Spitfire
23 Sky Armor, Spitfire Behemoth Apocrypha, Misfit x2 Apocrypha Ninja x2 Platinum Dragon x3 Apocrypha x3 Brainpan x2, Misfit, Apocrypha
24 Brainpan x3 Dragon Behemoth, Misfit x2 Behemoth x2 Ninja x2, Platinum Dragon Grenade Chimera, Devourer x2 Briareus x2
25 Peeper x2 Peeper x3 Land Ray, Peeper x2 Black Dragon Daedalus, Ahriman Fafnir x2 Fafnir x4 Killer Mantis, Fafnir
26 Killer Mantis x2, Fafnir Murussu, Gigantoad x2 Luna Wolf, Rukh Luna Wolf x2 Rukh, Murussu, Gigantoad Cherry, Ahriman x2 Ahriman x3 Zokka x2, Nightwalker
27 None Scorpion x3 Intangir Nightwalker x4 Vector Chimera x2 Devoahan Devoahan, Delta Beetle x2 Vampire Thorn x2, Lizard
28 Vampire Thorn x2 Delta Beetle x4 Vampire Thorn x2, Delta Beetle Devoahan, Lizard Cancer x2, Desert Hare x2 Cactuar Sandhorse x2 Sandhorse, Cancer x2
29 Oceanus Oceanus, Desert Hare x3 Fiend Dragon x2 Landworm Humpty x3 Cruller, Humpty x2 Humpty x4 Neck Hunter x2
30 Neck Hunter, Cruller, Humpty x2 Dante Dropper x3 Tonberries x3 Marchosias Slagworm Marchosias, Deepeye x2 Bogy x2
31 Deepeye x6 Deepeye x2, Mousse x2 Mousse x3 Mousse Borghese x2 Borghese, Cloudwraith x2 Skeletal Horror Cloudwraith
32 Cloudwraith, Exoray x2 Exoray x3 Malboro, Exoray Malboro None Tonberry Knotty x4 Tzakmaqiel, Illuyankas
33 Tzakmaqiel, Knotty x3 Illuyankas x3 Anemone x2, Onion Dasher Anemone x4 Illuyankas, Onion Dasher x2 Luridan x3 Punisher x2, Devil Fist Glasya Labolas
34 Glasya Labolas, Mugbear, Devil Fist Mugbear Luridan x6 Mugbear, Punisher Twinscythe Twinscythe x2 Gorgimera Vector Lythos x4
35 Primeval Dragon, Great Malboro Garm x3 Test Rider Lukhavi, Garm x2 Wizard x3 Wizard x2, Psychos x3 Garm x2, Psychos x2 Psychos x6
36 Magna Roader x2 (Yellow), Magna Roader (Brown) Magna Roader (Yellow), Magna Roader x2 (Brown) Primeval Dragon x2 None Blade Dancer x2, Crusher x2 Caladrius x2, Coeurl Cat, Crusher x2 Caladrius x2 Blade Dancer, Coeurl Cat x4
37 Misty x2 Rafflesia x3 Still Life Aspidochelon x2 Mahadeva Aspidochelon, Moonform, Creature Moonform x3 Moonform, Medusa Chicken x3
38 Sorath, Warlock, Creature Sorath x2 Warlock, Medusa Chicken x2, Creature x2 Great Behemoth, Vector Lythos x2 Fiend Dragon Devil x2 Devil, Figaro Lizard x2 Lunatys x2, Figaro Lizard x2
39 Lunatys Armored Weapon Enuo x2 Enuo, Devil, Figaro Lizard Lunatys x4 Al Jabr x2 Samurai, Al Jabr x2 Pluto Armor x2
40 Coco, Alluring Rider Pluto Armor, Schmidt Weredragon, Parasite x3 Alluring Rider, Pandora x3 Weredragon Coco, Samurai, Suriander Suriander, Pandora, Parasite x2 Crawler x3
41 Tyrannosaur x2 Tyrannosaur Brachiosaur Greater Mantis, Sprinter, Lycaon x2 Leap Frog x4 Greater Mantis x2 Basilisk x2, Leap Frog Tumbleweed x4
42 Sprinter x2, Lycaon x2 Great Behemoth, Great Malboro, Vector Lythos Great Malboro x3 Vasegiatta Vasegiatta, Purusa Purusa, Gloomwind Gloomwind x3 None
43 Face x2 Clymenus x3 Face, Zeveak, Necromancer x2 Clymenus x2, Necromancer Seaflower x5 Ouroboros, Seaflower x2 Chaos Dragon, Ouroboros, Seaflower x2 Galypdes, Chaos Dragon x2
44 None None Kamui x2 Covert, Kamui Wartpuck x2 Shambling Corpse x2 Amduscias, Covert x2 Amduscias, Baalzephon
45 Baalzephon x2, Shambling Corpse x2 Wartpuck, Kamui None Magic Urn x2 Flan x6 Flan x4 None None
46 Destroyer x2 Lenergia x2, Destroyer None None None None None None
47 None None None None None Vector Hound x2, Commander Vector Hound x2 Cartagra, Acrophies x2
48 Gold Bear, Acrophies Cartagra x3 Acrophies x2 Darkside x2 Darkside, Specter, Eukaryote x3 Valeor, Wild Rat Valeor x3 Valeor x2, Wild Rat x3
49 None None None None None None None None
50 None None None InnoSent, Fortis Fortis x2 None Duel Armor x2, Death Machine Gamma
51 InnoSent x3 Junk x3 None None Proto Armor, Onion Knight x2 Onion Knight x5 Magna Roader x2 (Purple) Magna Roader x4 (Red)
52 None None Templar x2, Imperial Soldier x2 Balloon x4 Imperial Soldier x2 Death Machine, Metal Hitman x4 Metal Hitman x3 Duel Armor, Fortis
53 Sergeant x4 None Sergeant None None None None None
54 Behemoth King (Undead) Dark Force x2 Yojimbo x2, Dark Force Demon Knight, Yojimbo Outsider x2, Cherry Mover x3 Muud Suud Daedalus x2
55 None None None None None None None None
56 None None None None None None None None
57 None None None None Behemoth King (Living) None None None
58 None None None None None None None None
59 None None None None None None None None
60 None None None None None None None None
61 None Holy Dragon None None None None None None
62 None None None None None None None None
63 None None None None None None None None
64 None None None None None None None None

Quests[]

Recruiting Gau[]

Gau given Dried Meat.

Gau appears on the Veldt when Sabin and Cyan first arrive there. He will call out that he is hungry, but nothing can be done with him but to attack him to make him run away. By purchasing Dried Meat at Mobliz and using it on him begins a cutscene, after which Gau joins the party.

On all subsequent occasions where Gau reappears at the end of battle due to using the Leap command previously, he will call out to the party and rejoin them after a short period of waiting. When Gau appears, any commands issued to the party are cancelled. If he is attacked, he will flee again, but when he next appears he will attempt to rejoin again. This can be manipulated to influence what Rages Gau learns by forcing him to flee from encounters the player does not want him to learn Rages for, and then letting him return when they do.

In the World of Ruin, wandering the Veldt in a party of fewer than four people will cause Gau to appear and rejoin the party. He will not appear if the party is full.

Musical themes[]

"Wild West" from Final Fantasy VI
Music

"Wild West" is the background and battle theme for the Veldt.

Other appearances[]

Final Fantasy Airborne Brigade[]

FFAB Veldt FFVI Special.png
Castle Cornelia PS.gifThis section about a location in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Gallery[]

Etymology[]

Veld, also spelled veldt, is a type of wide open rural landscape in Southern Africa. Particularly, it is a flat area covered in grass or low scrub, especially in the countries of South Africa, Lesotho, Swaziland, Zimbabwe, Botswana, and Namibia.

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