A candidate for the next emperor of Archadia, this ambitious man will do whatever it takes to preserve House Solidor. He has taken aggressive measures toward neighboring countries and framed Captain Basch for the assassination of the King of Dalmasca. He is also a skilled politician and persuasive speaker who can sway people's hearts.

Description

Vayne is a playable character and boss in Dissidia Final Fantasy Opera Omnia who can be recruited during the event (Global)/Lost Chapter (Japan) Conqueror's Duty.

Profile[edit | edit source]

Appearance[edit | edit source]

Vayne wears a dark green pullover and pants. Beneath he wears a sleeveless suit of green armor, adorned with white gloves, black boots with gold knee-pads, gold belt, and white-and-gold winged armlets. Vayne's cloak is dark blue, crimson, and white.

His alternate costume is based on his appearance as Vayne Novus. He wears gold armored gauntlets, belt, and knee-pads, along with black boots. His pants are brown, and the remnants of his cloak are orange with black lining. His skin is darker, and his pupils and hair are gray.

Personality[edit | edit source]

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Story[edit | edit source]

Spoiler warning: Plot and/or ending details follow. (Skip section)

Vayne appears in Abandoned Petalum, recognizing Balthier, Vaan and Penelo. He requests to travel with the party for protection, given the powerful monsters roaming the land. The others from Ivalice are displeased at his appearance, and Vaan tries to refuse him. Vayne's humble and collected manner persuades the non-Ivaliceans to permit it, though Edgar says privately that he doesn't trust Vayne, only that starting a fight in their present circumstances would be unwise. Vayne follows them, although he does not assist in battle.

Vayne eventually traps Mog in a magic orb creating a powerful torsion. Although the party attacks Vayne, he survives and follows Mog inside the torsion. He also summons Ultima to attack the party, forestalling their pursuit.

Act 2, Ch. 7: Respite's Authenticity[edit | edit source]

In the eastern mountains[edit | edit source]

Vayne greets Ignis Scientia when Materia summons him to the world of respite, who recognizes Vayne as a man of status. The two converse about Noctis Lucis Caelum, the memories that Materia withheld from her earlier warriors, and the power of willpower in the world of respite. Vayne tells Ignis that he can reach out to Noctis via his out-of-service cellphone through the sheer force of will. As a parting comment, Vayne warns Ignis that the strength of Noctis's will might be shaken should his memories be restored.

Later, while Ignis is alone, Vayne steps out through a torsion and greets him again. This time Ignis draws his spelldaggers, having been briefed on Vayne's identity. Vayne assures that he has no intention of fighting Materia's warriors, and indeed has an agreement to aid them. Satisfied, but still suspicious, Ignis sheathes his daggers. Vayne asks of his impression of Noctis in light of his missing memories and shares his thoughts of how their fates are unfairly bound to crystals, even as Ignis refuses to answer. Before retreating through a torsion, Vayne alludes to the machinations of a warrior who seeks to take advantage of Materia's weakness as a warning for Ignis to relay to his allies.

Within a torsion, Vayne meets Sephiroth as the latter mulls over the possibilities of conquest in controlling a world at the intersection of so many other worlds. Vayne is privately disgusted at Sephiroth's intentions, but hopes that the warriors are given a chance to return home should Materia be permanently unseated. Seeing Materia as more vulnerable than Spiritus, he reasons that the next major clash between Sephiroth and the warriors of light will occur within Materia's chambers. Vayne resolves to prepare for that battle.

In the military base[edit | edit source]

Vayne waits within a fortress resembling those commandeered by Niflheim in the Lucian countryside when the warriors of light arrive. Ignis and Vayne exchange intelligence on Sephiroth, who has killed the goddess Materia and usurped her role as the world's god of light. Her death has made the world of respite unstable; it merely continues to exist by virtue of Spiritus's power and the sheer wills of Materia's warriors. Vayne echoes Cloud's call to action to defeat Sephiroth and to return Materia to her throne. He notes that although she is incompetent, her stewardship of the world of respite is reliably moderate.

Having gauged the warriors' intentions, Vayne poses the only remaining question: whether the warriors have the power to defeat Sephiroth. Vayne singles out Noctis, questioning the integrity of his resolve to protect others since his resolve as a king is so weak. He implies that the gap in his memories might be the cause. Ignis stands up for his friend and challenges Vayne to a battle to demonstrate that Noctis remains strong even in spite of his amnesia. After a protracted fight, Vayne becomes convinced. He attributes this to Noctis's ability to depend on his comrades and envies of him for it. As he steps back through a torsion, Vayne offers his aid once more should the warriors so choose to summon him.

Spoilers end here.
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Gameplay[edit | edit source]

Equipment[edit | edit source]

Weapons
Image Name Grade CP Effect
DFFOO Enigma (XII)+.png Enigma (XII)+
エニグマ【XII】+
6★ (EX+) 100
All for House Solidor Extension:

Improves the EX Ability: Tree of Sephira.

DFFOO Enigma (XII).png Enigma (XII)

エニグマ【XII】

5★ (EX) 70
All for House Solidor:

Equips the EX Ability: Tree of Sephira.

Based on Vayne's alternate weapon (Vayne Weapon 3.png) in Dissidia Final Fantasy NT.
DFFOO Corruption (XII).png Corruption (XII)

クリフォト【XII】

5★ 35
Ruler:

When using Force of Will, Force of Will+:

  • BRV damage boost
  • Consul's Ingenuity boost, duration+

When using Kick, Kick+:

  • BRV damage boost

When using Pummel, Pummel+:

  • BRV damage boost
Based on Vayne's alternate weapon (Vayne Weapon 2.png) in Dissidia Final Fantasy NT.
DFFOO Sephira (XII).png Sephira (XII)

セフィラ【XII】

5★ 15
Impediment Disposal:

When using Mach Wave, Mach Wave+:

  • BRV damage boost

When using Mach Wave:

  • Conqueror's Power level +1
Based on Sephira, the sword that fights alongside Vayne Novus.
Armor
Image Name Grade CP Effect
DFFOO Champion's Light Armor (XII)+.png Champion's Light Armor (XII)+
覇者の軽鎧【XII】+
6★ 130
Destruction:
  • Raises MAX BRV by 220
  • Raises ATK by 72
DFFOO Conqueror's Light Armor (XII).png Champion's Light Armor (XII)
覇者の軽鎧【XII】
5★ 90
Guardian:
  • Raises INT BRV by 110
  • Raises DEF by 84
Based on Vayne's outfit in his official appearance.
DFFOO Vayne's Gloves (XII).png Vayne's Gloves (XII)

ヴェインのグローブ【XII】

5★ 35
Fortitude:
  • Raises HP by 680
  • Raises ATK by 72
Based on Vayne's gloves in his official appearance.

Abilities[edit | edit source]

Command abilities
Move Type Image
BRV Attack

ブレイブ攻撃

BRV, Melee 200px
Default 1-hit attack that lowers the enemy's BRV gauge.
Kick

蹴り

BRV, Melee DFFOO Vayne Kick.png
2-hit BRV attack. Requires Consul's Wisdom to be active.

Grants 1 stack of Conqueror's Power for 2 turns (max stacks is 3).

HP Attack

HP攻撃

HP, Melee DFFOO Vayne HP Attack.png
Default 1-hit attack that lowers the enemy's HP gauge.
Rush

ラッシュ

BRV+HP, Melee DFFOO Rush.png
2-hit BRV+HP attack. Requires Consul's Wisdom to be active.

Grants 1 stack of Conqueror's Power for 2 turns (max stacks is 3).

Mach Wave

マッハウェイヴ

BRV, Melee, Buff DFFOO Mach Wave.png
3-HIT BRV attack.

Grants 1 stack of Conqueror's Power for 2 turns (max stacks is 3). Turns to Mach Wave+ while Conqueror's Power III is active. Conqueror's Power lowers all enemies' Attack.

Force of Will

嶄然震撼

BRV+HP, Melee, Buff, Break Cancel DFFOO Force of Will.png
2-HIT BRV+HP Attack.

Cancels target's BREAK status. Follows up with a 4-HIT BRV+HP Attack. Grants Consul's Wisdom for 3 turns. While Consul's Wisdom is active:

  • Turns BRV Attack to Kick.
  • Turns HP Attack to Rush.

While Conqueror's Power III is active:

  • Turns Force of Will to Force of Will+.

Consul's Wisdom raises all party members' Max BRV and Attack.

Tree of Sephira

セフィラの大樹

EX Ability, BRV+HP, Magic, Overflow DFFOO Sephira no Taiju.png
Tree of Sephira:


4-HIT BRV+HP attack. HP damage is divided equally amongst all enemies. Moderately raises BRV damage dealt against a single target. BRV can overflow up to 150% Max BRV. After use, Mach Wave and Force of Will's use count recovers by 1 (up to the initial values). Turns to Tree of Sephira+ while Conqueror's Power III is active. Requires Enigma's passive. Condition: usable when EX gauge is filled.


Tree of Sephira+:


4-HIT BRV+HP attack. HP damage is divided equally amongst all enemies. Moderately raises BRV damage dealt against a single target. BRV can overflow up to 150% Max BRV. Nullifies action delay and grants a free turn that does not count towards the total turn count (except during Summon Phase/Friend Support). After use, Mach Wave and Force of Will's use count recovers by 1 (up to the initial values). Requires Enigma's passive. Condition: while Conqueror's Power III is active.

Passive abilities

Unlockables[edit | edit source]

Gallery[edit | edit source]

Allusions[edit | edit source]

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