The Vault is a Dungeon in Final Fantasy XIV: Heavensward and is the fortress of the Ishgardian Orthodox Church. It is uniquely located within a city rather than an open world area.
Story[]
Ser Aymeric's attempt to bring the truth of the Dragonsong War to light has ended in failure. Imprisoned by the archbishop under suspicion of heresy, he now languishes in the gaol underneath the Vault. Yet all is not yet lost, for Lucia has hatched a bold plan to see justice done. While her party frees Ser Aymeric from captivity, you are to lead a party into the highest levels of the Vault and seize Thordan VII. Though the knights of the Heavens' Ward will attempt to bar your passage, you must press on, for the future of Ishgard hangs in the balance!
Description
After the death of Nidhogg, the great wyrm Hraesvelgr reveals the truth of the Dragonsong War: that the conflict was initiated by Thordan I after 200 years of peace between man and dragon, and that all Ishgardians, not just the High Houses, are descended from the Knights Twelve. However, when Aymeric de Borel accuses Thordan VII of covering up the truth so that the people would mindlessly follow the church and support the war effort, he is imprisoned on charges of heresy and imprisoned within the Vault. House Fortemps and Lucia goe Junius's Temple Knights assault the Vault to rescue Aymeric, and send the Warrior of Light's party to seize Thordan.
Objectives[]
- Defeat Ser Adelphel
- Defeat Ser Grinnaux
- Defeat Ser Charibert
Progression[]
The party must progress through the Cathedral to reach the objective. The enemies in here will aggro players from a very long range as they move through; it is best for the tank to take point at all times through the dungeon.
Saint Thordan's Basilica[]
The Quire[]
After climbing the first staircase beyond the congregation chamber, the first boss, Ser Adelphel de Brightblade, is encountered on the landing. After his knights are defeated, he transforms into a Primal form, simply known as Ser Adelphel. In this form, he uses various astral-aspected magic such as Holiest of Holy, followed up by targeting a party member, stunning them with Holy Shield Bash and attacking them with a combo of physical attacks. He will also charge about the area, leaving glowing orbs before teleporting. They will explode after a time inflicting Bleed on anyone hit by the blast, and he returns by attacking one player with a physical AoE. Defeating him allows the party to move to the second floor.
[]
In the hallways on the second floor, a mage awaits in the hall. Additional personnel will aggro from a side passage containing a treasure chest. More await as the party closes in on the lift. Before they can use the lift, two statues on both sides called Faces of the Heroes must be defeated. Once all opposition is gone, a zone line leads to the upper levels.
East Sanctum Lift[]
After the White Knight and Black Knight are slain, the Chapter House unlocks.
Chapter House[]
I'll cut you to pieces!
Ser Grinnaux the Bull
The second boss, Ser Grinnaux the Bull, will be encountered as the party moves their way through the side hallway. After he takes some damage he will transform into his Primal form, Ser Grinnaux. In this form, he uses AoE attacks in sweeping arcs, and can tear dimensional holes that inflict vulnerability up on any party member that comes near. He always uses Hyperdimensional Slash towards one party member, followed by a second in a random direction. After these two, he will eventually use Faith Unmoving to knock players back, requiring careful positioning to avoid getting flung towards the dimensional tears.
As his health drops, he will occasionally start using a Dimensional Rift attack that places a gravity orb in a circle area of effect. Those who step into it will be afflicted with Weight.
Inner Sanctum[]
The party will then encounter additional Faces of the Hero and automaton chess knights as they proceed to the parapets.
Hall of the Spear[]
Outside, after dispatching the last wave of officials, a Vault Priest will bar the way inside a tower. When he gets low on health, he'll summon four hollow gargoyles to attack the party. Defeating them all allows them to proceed to the final area.
The Chancel[]
Sickness must be purged!
Ser Charibert
As the party closes in on the archbishop, Ser Charibert appears as the last boss of the dungeon. Defeating him will complete the instance.
Ser Charibert automatically transforms into his primal state during the introductory scene. He is adept at using fire-aspected magic, and will periodically use Altar Pyre to damage the entire party. He also uses Heavensflame to damage players with a ground-targeted attacks, and can tether two party members with Holy Chains to inflict damage over time unless the chain is broken by moving far apart.
Throughout the battle, several chess knights will march across the battlefield from the back. If any collide with players, they'll inflict either Slow or Bleed. After losing a percentage health, Ser Charibert will temporarily disappear, before returning with Holy Flames and two knights. As he prepares his ultimate attack, players must destroy the flames to cut down the damage of his attack.
Enemies[]
- Vault auditor
- Vault ostiary
- Vault friar
- Vault deacon
- Ser Adelphel Brightblade
- Face of the Hero
- White knight
- Black knight
- Ser Grinnaux the Bull
- Vault priest
- Hollow gargoyle
- Ser Charibert
Loot[]
Ser Adelphel[]
Name | Type | iLv | Description |
---|---|---|---|
Equip | Patch | ||
Materials | Crafting | ||
Halonic Inquisitor's Corset | Waist | 142 | Defense: 142 |
GLA MRD PLD WAR DRK 57 | 3.0 | ||
Halonic Ostiary's Corset | Waist | 142 | Defense: 100 |
LNC DRG 57 | 3.0 | ||
Halonic Friar's Ringbelt | Waist | 142 | Defense: 78 |
PGL MNK SAM 57 | 3.0 | ||
Halonic Vicar's Ringbelt | Waist | 142 | Defense: 78 |
ROG NIN 57 | 3.0 | ||
Halonic Auditor's Ringbelt | Waist | 142 | Defense: 78 |
ARC BRD MCH 57 | 3.0 | ||
Halonic Exorcist's Corset | Waist | 142 | Defense: 46 |
THM ACN BLM SMN RDM 57 | 3.0 | ||
Halonic Priest's Corset | Waist | 142 | Defense: 46 |
CNJ WHM SCH AST 57 | 3.0 | ||
Halonic Inquisitor's Sollerets | Feet | 142 | Defense: 164 |
GLA MRD PLD WAR DRK 57 | 3.0 | ||
Halonic Ostiary's Sollerets | Feet | 142 | Defense: 115 |
LNC DRG 57 | 3.0 | ||
Halonic Friar's Jackboots | Feet | 142 | Defense: 90 |
PGL MNK SAM 57 | 3.0 | ||
Halonic Vicar's Jackboots | Feet | 142 | Defense: 90 |
ROG NIN 57 | 3.0 | ||
Halonic Auditor's Jackboots | Feet | 142 | Defense: 90 |
ARC BRD MCH 57 | 3.0 | ||
Halonic Exorcist's Thighboots | Feet | 142 | Defense: 53 |
THM ACN BLM SMN RDM 57 | 3.0 | ||
Halonic Priest's Thighboots | Feet | 142 | Defense: 53 |
CNJ WHM SCH AST 57 | 3.0 | ||
Halonic Inquisitor's Bracelets | Bracelets | 142 | Defense: 1 |
All Classes 57 | 3.0 | ||
Halonic Friar's Bracelets | Bracelets | 142 | Defense: 1 |
All Classes 57 | 3.0 | ||
Halonic Auditor's Bracelets | Bracelets | 142 | Defense: 1 |
All Classes 57 | 3.0 | ||
Halonic Exorcist's Bracelets | Bracelets | 142 | Defense: 1 |
All Classes 57 | 3.0 | ||
Halonic Priest's Bracelets | Bracelets | 142 | Defense: 1 |
All Classes 57 | 3.0 | ||
Halonic Inquisitor's Ring | Ring | 142 | Defense: 1 |
All Classes 57 | 3.0 | ||
Halonic Friar's Ring | Ring | 142 | Defense: 1 |
All Classes 57 | 3.0 | ||
Halonic Auditor's Ring | Ring | 142 | Defense: 1 |
All Classes 57 | 3.0 | ||
Halonic Exorcist's Ring | Ring | 142 | Defense: 1 |
All Classes 57 | 3.0 | ||
Halonic Priest's Ring | Ring | 142 | Defense: 1 |
All Classes 57 | 3.0 |
Ser Grinnaux[]
Name | Type | iLv | Description |
---|---|---|---|
Equip | Patch | ||
Materials | Crafting | ||
Halonic Inquisitor's Helm | Head | 142 | Defense: 164 |
GLA MRD PLD WAR DRK 57 | 3.0 | ||
Halonic Ostiary's Helm | Head | 142 | Defense: 115 |
LNC DRG 57 | 3.0 | ||
Halonic Friar's Helm | Head | 142 | Defense: 90 |
PGL MNK SAM 57 | 3.0 | ||
Halonic Vicar's Helm | Head | 142 | Defense: 90 |
ROG NIN 57 | 3.0 | ||
Halonic Auditor's Helm | Head | 142 | Defense: 90 |
ARC BRD MCH 57 | 3.0 | ||
Halonic Exorcist's Hat | Head | 142 | Defense: 53 |
THM ACN BLM SMN RDM 57 | 3.0 | ||
Halonic Priest's Klobuk | Head | 142 | Defense: 53 |
CNJ WHM SCH AST 57 | 3.0 | ||
Halonic Inquisitor's Gauntlets | Hands | 142 | Defense: 164 |
GLA MRD PLD WAR DRK 57 | 3.0 | ||
Halonic Ostiary's Gauntlets | Hands | 142 | Defense: 115 |
LNC DRG 57 | 3.0 | ||
Halonic Friar's Gloves | Hands | 142 | Defense: 90 |
PGL MNK SAM 57 | 3.0 | ||
Halonic Vicar's Gloves | Hands | 142 | Defense: 90 |
ROG NIN 57 | 3.0 | ||
Halonic Auditor's Gloves | Hands | 142 | Defense: 90 |
ARC BRD MCH 57 | 3.0 | ||
Halonic Exorcist's Gloves | Hands | 142 | Defense: 53 |
THM ACN BLM SMN RDM 57 | 3.0 | ||
Halonic Priest's Gloves | Hands | 142 | Defense: 53 |
CNJ WHM SCH AST 57 | 3.0 | ||
Halonic Inquisitor's Earrings | Earrings | 142 | Defense: 1 |
All Classes 57 | 3.0 | ||
Halonic Friar's Earrings | Earrings | 142 | Defense: 1 |
All Classes 57 | 3.0 | ||
Halonic Auditor's Earrings | Earrings | 142 | Defense: 1 |
All Classes 57 | 3.0 | ||
Halonic Exorcist's Earrings | Earrings | 142 | Defense: 1 |
All Classes 57 | 3.0 | ||
Halonic Priest's Earrings | Earrings | 142 | Defense: 1 |
All Classes 57 | 3.0 | ||
Halonic Inquisitor's Choker | Necklace | 142 | Defense: 1 |
All Classes 57 | 3.0 | ||
Halonic Friar's Choker | Necklace | 142 | Defense: 1 |
All Classes 57 | 3.0 | ||
Halonic Auditor's Choker | Necklace | 142 | Defense: 1 |
All Classes 57 | 3.0 | ||
Halonic Exorcist's Choker | Necklace | 142 | Defense: 1 |
All Classes 57 | 3.0 | ||
Halonic Priest's Choker | Necklace | 142 | Defense: 1 |
All Classes 57 | 3.0 |
Ser Charibert[]
Name | Type | iLv | Description |
---|---|---|---|
Equip | Patch | ||
Materials | Crafting | ||
Charibert Card | Triple Triad Card | 1 | A rare (★★★) card used in the game Triple Triad. |
1 | 3.1 | ||
Hallowed Halls Orchestrion Roll | Orchestrion Roll | 1 | Music roll for Hallowed Halls. Use to add to your orchestrion list. |
1 | 3.5 | ||
Halonic Inquisitor's Sword | Gladiator's Arm | 142 | Auto Attack: 44.05 |
GLA PLD 57 | 3.0 | ||
Halonic Inquisitor's Axe | Marauder's Arm | 142 | Auto Attack: 66.08 |
MRD WAR 57 | 3.0 | ||
Halonic Inquisitor's Greatsword | Dark Knight's Arm | 142 | Auto Attack: 58.21 |
DRK 57 | 3.0 | ||
Halonic Ostiary's Halberd | Lancer's Arm | 142 | Auto Attack: 56.64 |
LNC DRG 57 | 3.0 | ||
Halonic Friar's Patas | Pugilist's Arm | 142 | Auto Attack: 51.92 |
PGL MNK 57 | 3.0 | ||
Halonic Friar's Katana | Samurai's Arm | 142 | Auto Attack: 51.92 |
SAM 57 | 4.0 | ||
Halonic Vicar's Main Gauches | Rogue's Arm | 142 | Auto Attack: 50.34 |
ROG NIN 57 | 3.0 | ||
Halonic Auditor's Bow | Archer's Arm | 142 | Auto Attack: 55.06 |
ARC BRD 57 | 3.0 | ||
Halonic Auditor's Musketoon | Machinist's Arm | 142 | Auto Attack: 51.92 |
MCH 57 | 3.0 | ||
Halonic Exorcist's Rod | Two-handed Thaumaturge's Arm | 142 | Auto Attack: 62.93 |
THM BLM 57 | 3.0 | ||
Halonic Exorcist's Grimoire | Arcanist's Grimoire | 142 | Auto Attack: 61.36 |
ACN SMN 57 | 3.0 | ||
Halonic Exorcist's Foil | Red Mage's Arm | 142 | Auto Attack: 67.65 |
RDM 57 | 4.0 | ||
Halonic Priest's Crook | Two-handed Conjurer's Arm | 142 | Auto Attack: 62.93 |
CNJ WHM 57 | 3.0 | ||
Halonic Priest's Codex | Scholar's Arm | 142 | Auto Attack: 61.36 |
SCH 57 | 3.0 | ||
Halonic Priest's Planisphere | Astrologian's Arm | 142 | Auto Attack: 62.93 |
AST 57 | 3.0 | ||
Halonic Inquisitor's Shield | Shield | 142 | Block Rate: 255 |
GLA PLD 57 | 3.0 | ||
Halonic Inquisitor's Cuirass | Body | 142 | Defense: 230 |
GLA MRD PLD WAR DRK 57 | 3.0 | ||
Halonic Ostiary's Cuirass | Body | 142 | Defense: 161 |
LNC DRG 57 | 3.0 | ||
Halonic Friar's Cuirass | Body | 142 | Defense: 126 |
PGL MNK SAM 57 | 3.0 | ||
Halonic Vicar's Cuirass | Body | 142 | Defense: 126 |
ROG NIN 57 | 3.0 | ||
Halonic Auditor's Cuirass | Body | 142 | Defense: 126 |
ARC BRD MCH 57 | 3.0 | ||
Halonic Exorcist's Robe | Body | 142 | Defense: 74 |
THM ACN BLM SMN RDM 57 | 3.0 | ||
Halonic Priest's Alb | Body | 142 | Defense: 74 |
CNJ WHM SCH AST 57 | 3.0 | ||
Halonic Inquisitor's Trousers | Legs | 142 | Defense: 230 |
GLA MRD PLD WAR DRK 57 | 3.0 | ||
Halonic Ostiary's Trousers | Legs | 142 | Defense: 161 |
LNC DRG 57 | 3.0 | ||
Halonic Friar's Hose | Legs | 142 | Defense: 126 |
PGL MNK SAM 57 | 3.0 | ||
Halonic Vicar's Hose | Legs | 142 | Defense: 126 |
ROG NIN 57 | 3.0 | ||
Halonic Auditor's Brais | Legs | 142 | Defense: 126 |
ARC BRD MCH 57 | 3.0 | ||
Halonic Exorcist's Breeches | Legs | 142 | Defense: 74 |
THM ACN BLM SMN RDM 57 | 3.0 | ||
Halonic Priest's Breeches | Legs | 142 | Defense: 74 |
CNJ WHM SCH AST 57 | 3.0 | ||
Unicolt | Minion | 1 | Because two horns are not always better than one. Use item to acquire the unicolt minion. |
1 | 3.0 |
Quests[]
A Knight's Calling
Type | Heavensward Main Scenario Quests |
---|---|
Requires | Fire and Blood |
Unlocks | The Sins of Antiquity |
Rewards | 52800 5000 |
Start NPC | Hilda |
End NPC | Alphinaud |
Patch | 3.0 |
Journal
- Now that all the players are assembled, Hilda is eager to get on with it.
- Lucia's plan to rescue Ser Aymeric hinges upon luring the bulk of Ishgard's defenders out of the city. Correctly deducing that the revolutionaries have recruited knights in service to the High Houses, she asks Hilda to help by ordering these sympathizers to spread word of a heretic army massing outside the Gates of Judgement. Hilda agrees, but not before cautioning her that the deception will not last long. Ask Lucia what role she has in mind for you.
- Although the forces of the High Houses should no longer be a factor, a contingent of Temple Knights and the Heavens' Ward will doubtless remain to guard the archbishop and the imprisoned Ser Aymeric. Therefore, Lucia intends to divide her forces into two parties: yours to pursue Thordan VII and draw the attention of the Heavens' Ward, and hers to rescue Ser Aymeric during the ensuing chaos. Temple Knights still loyal to the lord commander have secured the entrance to the Vault. Speak with the squire outside to confirm that the others are in position.
- Once you and your companions make your entrance, the Temple Knight squire will send word to Lucia and the others, who stand ready to breach the underground gaol. See to your remaining preparations and commence the assault. ※The Vault can be accessed via the Duty Finder.
- After facing wave after wave of Temple Knights and the Heavens' Ward besides, you stand at the pinnacle of the Vault, unbowed. Unable to repel your advance, Ser Zephirin gives the order to retreat, and Ser Charibert reluctantly obeys. Frantically, you give chase, sensing that your chance to seize the archbishop is slipping away.
- Rejoined by your companions and a wounded Ser Aymeric, you pursue Thordan VII, finally catching up with him as he prepares to board an airship and escape. After exchanging glances, you and Lord Haurchefant rush headlong towards the vessel─but in your haste to apprehend your quarry, you fail to notice a transformed Ser Zephirin taking aim at you, a spear of pure light in his hand. Alert to the danger, Lord Haurchefant bellows a warning and raises his shield in your defense, but the steel gives way, and the spear finds a mark...
the airship forgotten, you and the others surround Lord Haurchefant, who lies upon the ground struggling to breathe. as Ser Aymeric cradles him in his arms, the fallen knight looks to you with a mixture of agony and relief, and bids you favor him with a smile...
before the light leaves his eyes forever. - Outside the Vault, the Temple Knight squire informs you that the others have gone on ahead to Fortemps Manor. Join them and together inform Count Edmont of his son's fate.
- To serve; to protect; to sacrifice. There is no greater calling for a knight... or so Count Edmont labors to convince himself. Nothing you can say will be of comfort to him now. Go, and leave the count to mourn in private.
- Alphinaud has ever prided himself on his words, but when faced with a grieving father, he could find none. as he reflects on the many ways in which Lord Haurchefant helped you in the past, he grows quiet once more, and turns to look away...
Objectives
- Speak with Lucia.
- Speak with the Temple Knight squire outside the Vault.
- Use the Duty Finder to enter the Vault.
- Use the Duty Finder to enter the Vault.
- Speak with the Temple Knight squire.
- Return to Fortemps Manor.
- Speak with Alphinaud.
Musical themes[]
"Hallowed Halls" plays at all times in the Vault except during boss fights. "To the Fore" plays while fighting Ser Adelphel and Ser Grinnaux, while "The Heavens' Ward" plays during the fight with Ser Charibert.