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The Vault is a Dungeon Dungeon in Final Fantasy XIV: Heavensward and is the fortress of the Ishgardian Orthodox Church. It is uniquely located within a city rather than an open world area.

Story[]

XIV The Vault

The Vault

Ser Aymeric's attempt to bring the truth of the Dragonsong War to light has ended in failure. Imprisoned by the archbishop under suspicion of heresy, he now languishes in the gaol underneath the Vault. Yet all is not yet lost, for Lucia has hatched a bold plan to see justice done. While her party frees Ser Aymeric from captivity, you are to lead a party into the highest levels of the Vault and seize Thordan VII. Though the knights of the Heavens' Ward will attempt to bar your passage, you must press on, for the future of Ishgard hangs in the balance!

Description
Spoiler warning: Plot and/or ending details follow. (Skip section)

After the death of Nidhogg, the great wyrm Hraesvelgr reveals the truth of the Dragonsong War: that the conflict was initiated by Thordan I after 200 years of peace between man and dragon, and that all Ishgardians, not just the High Houses, are descended from the Knights Twelve. However, when Aymeric de Borel accuses Thordan VII of covering up the truth so that the people would mindlessly follow the church and support the war effort, he is imprisoned on charges of heresy and imprisoned within the Vault. House Fortemps and Lucia goe Junius's Temple Knights assault the Vault to rescue Aymeric, and send the Warrior of Light's party to seize Thordan.

Spoilers end here.

Objectives[]

  1. Defeat Ser Adelphel
  2. Defeat Ser Grinnaux
  3. Defeat Ser Charibert

Progression[]

The party must progress through the Cathedral to reach the objective. The enemies in here will aggro players from a very long range as they move through; it is best for the tank to take point at all times through the dungeon.

Saint Thordan's Basilica[]

The Quire[]

After climbing the first staircase beyond the congregation chamber, the first boss, Ser Adelphel de Brightblade, is encountered on the landing. After his knights are defeated, he transforms into a Primal form, simply known as Ser Adelphel. In this form, he uses various astral-aspected magic such as Holiest of Holy, followed up by targeting a party member, stunning them with Holy Shield Bash and attacking them with a combo of physical attacks. He will also charge about the area, leaving glowing orbs before teleporting. They will explode after a time inflicting Bleed on anyone hit by the blast, and he returns by attacking one player with a physical AoE. Defeating him allows the party to move to the second floor.

Chantry Nave[]

In the hallways on the second floor, a mage awaits in the hall. Additional personnel will aggro from a side passage containing a treasure chest. More await as the party closes in on the lift. Before they can use the lift, two statues on both sides called Faces of the Heroes must be defeated. Once all opposition is gone, a zone line leads to the upper levels.

East Sanctum Lift[]

After the White Knight and Black Knight are slain, the Chapter House unlocks.

Chapter House[]

I'll cut you to pieces!

Ser Grinnaux the Bull

The second boss, Ser Grinnaux the Bull, will be encountered as the party moves their way through the side hallway. After he takes some damage he will transform into his Primal form, Ser Grinnaux. In this form, he uses AoE attacks in sweeping arcs, and can tear dimensional holes that inflict vulnerability up on any party member that comes near. He always uses Hyperdimensional Slash towards one party member, followed by a second in a random direction. After these two, he will eventually use Faith Unmoving to knock players back, requiring careful positioning to avoid getting flung towards the dimensional tears.

As his health drops, he will occasionally start using a Dimensional Rift attack that places a gravity orb in a circle area of effect. Those who step into it will be afflicted with Weight.

Inner Sanctum[]

The party will then encounter additional Faces of the Hero and automaton chess knights as they proceed to the parapets.

Hall of the Spear[]

Outside, after dispatching the last wave of officials, a Vault Priest will bar the way inside a tower. When he gets low on health, he'll summon four hollow gargoyles to attack the party. Defeating them all allows them to proceed to the final area.

The Chancel[]

Sickness must be purged!

Ser Charibert

As the party closes in on the archbishop, Ser Charibert appears as the last boss of the dungeon. Defeating him will complete the instance.

Ser Charibert automatically transforms into his primal state during the introductory scene. He is adept at using fire-aspected magic, and will periodically use Altar Pyre to damage the entire party. He also uses Heavensflame to damage players with a ground-targeted attacks, and can tether two party members with Holy Chains to inflict damage over time unless the chain is broken by moving far apart.

Throughout the battle, several chess knights will march across the battlefield from the back. If any collide with players, they'll inflict either Slow or Bleed. After losing a percentage health, Ser Charibert will temporarily disappear, before returning with Holy Flames and two knights. As he prepares his ultimate attack, players must destroy the flames to cut down the damage of his attack.

Enemies[]

Loot[]

Ser Adelphel[]

NameTypeiLvDescription
EquipPatch
MaterialsCrafting
Halonic Inquisitor's CorsetWaist142

Defense: 142
Magic Defense: 142
Strength: 28
Vitality: 28
Tenacity: 23
Skill Speed: 16

GLA MRD PLD WAR DRK 573.0
Halonic Ostiary's CorsetWaist142

Defense: 100
Magic Defense: 78
Strength: 28
Vitality: 28
Direct Hit Rate: 23
Determination: 13

LNC DRG 573.0
Halonic Friar's RingbeltWaist142

Defense: 78
Magic Defense: 78
Strength: 28
Vitality: 28
Direct Hit Rate: 16
critical hit: 23

PGL MNK SAM 573.0
Halonic Vicar's RingbeltWaist142

Defense: 78
Magic Defense: 78
Dexterity: 28
Vitality: 28
Direct Hit Rate: 16
Determination: 19

ROG NIN 573.0
Halonic Auditor's RingbeltWaist142

Defense: 78
Magic Defense: 78
Dexterity: 28
Vitality: 28
Direct Hit Rate: 23
critical hit: 16

ARC BRD MCH 573.0
Halonic Exorcist's CorsetWaist142

Defense: 46
Magic Defense: 100
Vitality: 25
Intelligence: 28
Determination: 19
Spell Speed: 16

THM ACN BLM SMN RDM 573.0
Halonic Priest's CorsetWaist142

Defense: 46
Magic Defense: 100
Vitality: 25
Mind: 28
Determination: 13
Spell Speed: 23

CNJ WHM SCH AST 573.0
Halonic Inquisitor's SolleretsFeet142

Defense: 164
Magic Defense: 164
Strength: 37
Vitality: 37
Direct Hit Rate: 31
Determination: 18

GLA MRD PLD WAR DRK 573.0
Halonic Ostiary's SolleretsFeet142

Defense: 115
Magic Defense: 90
Strength: 37
Vitality: 37
Direct Hit Rate: 31
critical hit: 22

LNC DRG 573.0
Halonic Friar's JackbootsFeet142

Defense: 90
Magic Defense: 90
Strength: 37
Vitality: 37
critical hit: 31
Skill Speed: 22

PGL MNK SAM 573.0
Halonic Vicar's JackbootsFeet142

Defense: 90
Magic Defense: 90
Dexterity: 37
Vitality: 37
critical hit: 31
Skill Speed: 22

ROG NIN 573.0
Halonic Auditor's JackbootsFeet142

Defense: 90
Magic Defense: 90
Dexterity: 37
Vitality: 37
critical hit: 22
Determination: 26

ARC BRD MCH 573.0
Halonic Exorcist's ThighbootsFeet142

Defense: 53
Magic Defense: 115
Vitality: 34
Intelligence: 37
Direct Hit Rate: 31
Spell Speed: 22

THM ACN BLM SMN RDM 573.0
Halonic Priest's ThighbootsFeet142

Defense: 53
Magic Defense: 115
Vitality: 34
Mind: 37
Piety: 17
Spell Speed: 31

CNJ WHM SCH AST 573.0
Halonic Inquisitor's BraceletsBracelets142

Defense: 1
Magic Defense: 1
Vitality: 28
Direct Hit Rate: 16
critical hit: 23

All Classes 573.0
Halonic Friar's BraceletsBracelets142

Defense: 1
Magic Defense: 1
Strength: 28
critical hit: 23
Skill Speed: 16

All Classes 573.0
Halonic Auditor's BraceletsBracelets142

Defense: 1
Magic Defense: 1
Dexterity: 28
Direct Hit Rate: 16
critical hit: 23

All Classes 573.0
Halonic Exorcist's BraceletsBracelets142

Defense: 1
Magic Defense: 1
Intelligence: 28
Determination: 13
Spell Speed: 23

All Classes 573.0
Halonic Priest's BraceletsBracelets142

Defense: 1
Magic Defense: 1
Mind: 28
Piety: 18
Determination: 13

All Classes 573.0
Halonic Inquisitor's RingRing142

Defense: 1
Magic Defense: 1
Vitality: 28
Direct Hit Rate: 23
Skill Speed: 16

All Classes 573.0
Halonic Friar's RingRing142

Defense: 1
Magic Defense: 1
Strength: 28
Direct Hit Rate: 23
Skill Speed: 16

All Classes 573.0
Halonic Auditor's RingRing142

Defense: 1
Magic Defense: 1
Dexterity: 28
Determination: 13
Skill Speed: 23

All Classes 573.0
Halonic Exorcist's RingRing142

Defense: 1
Magic Defense: 1
Intelligence: 28
Direct Hit Rate: 23
critical hit: 16

All Classes 573.0
Halonic Priest's RingRing142

Defense: 1
Magic Defense: 1
Mind: 28
Piety: 18
critical hit: 16

All Classes 573.0

Ser Grinnaux[]

NameTypeiLvDescription
EquipPatch
MaterialsCrafting
Halonic Inquisitor's HelmHead142

Defense: 164
Magic Defense: 164
Strength: 37
Vitality: 37
Direct Hit Rate: 31
critical hit: 22

GLA MRD PLD WAR DRK 573.0
Halonic Ostiary's HelmHead142

Defense: 115
Magic Defense: 90
Strength: 37
Vitality: 37
critical hit: 22
Skill Speed: 31

LNC DRG 573.0
Halonic Friar's HelmHead142

Defense: 90
Magic Defense: 90
Strength: 37
Vitality: 37
Determination: 26
Skill Speed: 22

PGL MNK SAM 573.0
Halonic Vicar's HelmHead142

Defense: 90
Magic Defense: 90
Dexterity: 37
Vitality: 37
Direct Hit Rate: 31
Determination: 18

ROG NIN 573.0
Halonic Auditor's HelmHead142

Defense: 90
Magic Defense: 90
Dexterity: 37
Vitality: 37
Determination: 18
Skill Speed: 31

ARC BRD MCH 573.0
Halonic Exorcist's HatHead142

Defense: 53
Magic Defense: 115
Vitality: 34
Intelligence: 37
critical hit: 31
Determination: 18

THM ACN BLM SMN RDM 573.0
Halonic Priest's KlobukHead142

Defense: 53
Magic Defense: 115
Vitality: 34
Mind: 37
Piety: 24
critical hit: 22

CNJ WHM SCH AST 573.0
Halonic Inquisitor's GauntletsHands142

Defense: 164
Magic Defense: 164
Strength: 37
Vitality: 37
Tenacity: 22
Determination: 26

GLA MRD PLD WAR DRK 573.0
Halonic Ostiary's GauntletsHands142

Defense: 115
Magic Defense: 90
Strength: 37
Vitality: 37
Determination: 26
Skill Speed: 22

LNC DRG 573.0
Halonic Friar's GlovesHands142

Defense: 90
Magic Defense: 90
Strength: 37
Vitality: 37
Direct Hit Rate: 22
Skill Speed: 31

PGL MNK SAM 573.0
Halonic Vicar's GlovesHands142

Defense: 90
Magic Defense: 90
Dexterity: 37
Vitality: 37
Direct Hit Rate: 22
Determination: 26

ROG NIN 573.0
Halonic Auditor's GlovesHands142

Defense: 90
Magic Defense: 90
Dexterity: 37
Vitality: 37
Direct Hit Rate: 31
Determination: 18

ARC BRD MCH 573.0
Halonic Exorcist's GlovesHands142

Defense: 53
Magic Defense: 115
Vitality: 34
Intelligence: 37
Determination: 18
Spell Speed: 31

THM ACN BLM SMN RDM 573.0
Halonic Priest's GlovesHands142

Defense: 53
Magic Defense: 115
Vitality: 34
Mind: 37
critical hit: 22
Determination: 26

CNJ WHM SCH AST 573.0
Halonic Inquisitor's EarringsEarrings142

Defense: 1
Magic Defense: 1
Vitality: 28
Direct Hit Rate: 23
Determination: 13

All Classes 573.0
Halonic Friar's EarringsEarrings142

Defense: 1
Magic Defense: 1
Strength: 28
critical hit: 16
Skill Speed: 23

All Classes 573.0
Halonic Auditor's EarringsEarrings142

Defense: 1
Magic Defense: 1
Dexterity: 28
Direct Hit Rate: 23
critical hit: 16

All Classes 573.0
Halonic Exorcist's EarringsEarrings142

Defense: 1
Magic Defense: 1
Intelligence: 28
critical hit: 23
Determination: 13

All Classes 573.0
Halonic Priest's EarringsEarrings142

Defense: 1
Magic Defense: 1
Mind: 28
critical hit: 23
Spell Speed: 16

All Classes 573.0
Halonic Inquisitor's ChokerNecklace142

Defense: 1
Magic Defense: 1
Vitality: 28
Tenacity: 16
Determination: 19

All Classes 573.0
Halonic Friar's ChokerNecklace142

Defense: 1
Magic Defense: 1
Strength: 28
critical hit: 16
Determination: 19

All Classes 573.0
Halonic Auditor's ChokerNecklace142

Defense: 1
Magic Defense: 1
Dexterity: 28
critical hit: 23
Determination: 13

All Classes 573.0
Halonic Exorcist's ChokerNecklace142

Defense: 1
Magic Defense: 1
Intelligence: 28
Direct Hit Rate: 23
critical hit: 16

All Classes 573.0
Halonic Priest's ChokerNecklace142

Defense: 1
Magic Defense: 1
Mind: 28
Determination: 19
Spell Speed: 16

All Classes 573.0

Ser Charibert[]

NameTypeiLvDescription
EquipPatch
MaterialsCrafting
Charibert CardTriple Triad Card1A rare (★★★) card used in the game Triple Triad.
13.1
Hallowed Halls Orchestrion RollOrchestrion Roll1Music roll for Hallowed Halls. Use to add to your orchestrion list.
13.5
Halonic Inquisitor's SwordGladiator's Arm142

Auto Attack: 44.05
Damage: 59
Delay: 2.24
Magic Damage: 42
Strength: 46
Vitality: 47
Tenacity: 27
Determination: 32

GLA PLD 573.0
Halonic Inquisitor's AxeMarauder's Arm142

Auto Attack: 66.08
Damage: 59
Delay: 3.36
Magic Damage: 42
Strength: 64
Vitality: 66
Tenacity: 38
Determination: 45

MRD WAR 573.0
Halonic Inquisitor's GreatswordDark Knight's Arm142

Auto Attack: 58.21
Damage: 59
Delay: 2.96
Magic Damage: 42
Strength: 64
Vitality: 66
critical hit: 38
Determination: 45

DRK 573.0
Halonic Ostiary's HalberdLancer's Arm142

Auto Attack: 56.64
Damage: 59
Delay: 2.88
Magic Damage: 42
Strength: 64
Vitality: 66
critical hit: 54
Determination: 31

LNC DRG 573.0
Halonic Friar's PatasPugilist's Arm142

Auto Attack: 51.92
Damage: 59
Delay: 2.64
Magic Damage: 42
Strength: 64
Vitality: 66
critical hit: 38
Skill Speed: 54

PGL MNK 573.0
Halonic Friar's KatanaSamurai's Arm142

Auto Attack: 51.92
Damage: 59
Delay: 2.64
Magic Damage: 42
Strength: 64
Vitality: 66
Direct Hit Rate: 38
Skill Speed: 54

SAM 574.0
Halonic Vicar's Main GauchesRogue's Arm142

Auto Attack: 50.34
Damage: 59
Delay: 2.56
Magic Damage: 42
Dexterity: 64
Vitality: 66
Determination: 45
Skill Speed: 38

ROG NIN 573.0
Halonic Auditor's BowArcher's Arm142

Auto Attack: 55.06
Damage: 59
Delay: 2.8
Magic Damage: 42
Dexterity: 64
Vitality: 66
Determination: 45
Skill Speed: 38

ARC BRD 573.0
Halonic Auditor's MusketoonMachinist's Arm142

Auto Attack: 51.92
Damage: 59
Delay: 2.64
Magic Damage: 42
Dexterity: 64
Vitality: 66
critical hit: 54
Skill Speed: 38

MCH 573.0
Halonic Exorcist's RodTwo-handed Thaumaturge's Arm142

Auto Attack: 62.93
Damage: 59
Delay: 3.2
Magic Damage: 83
Vitality: 59
Intelligence: 64
critical hit: 54
Determination: 31

THM BLM 573.0
Halonic Exorcist's GrimoireArcanist's Grimoire142

Auto Attack: 61.36
Damage: 59
Delay: 3.12
Magic Damage: 83
Vitality: 59
Intelligence: 64
critical hit: 38
Spell Speed: 54

ACN SMN 573.0
Halonic Exorcist's FoilRed Mage's Arm142

Auto Attack: 67.65
Damage: 59
Delay: 3.44
Magic Damage: 83
Vitality: 59
Intelligence: 64
Determination: 45
Spell Speed: 38

RDM 574.0
Halonic Priest's CrookTwo-handed Conjurer's Arm142

Auto Attack: 62.93
Damage: 59
Delay: 3.2
Magic Damage: 83
Vitality: 59
Mind: 64
Piety: 43
critical hit: 38

CNJ WHM 573.0
Halonic Priest's CodexScholar's Arm142

Auto Attack: 61.36
Damage: 59
Delay: 3.12
Magic Damage: 83
Vitality: 59
Mind: 64
Piety: 43
Determination: 31

SCH 573.0
Halonic Priest's PlanisphereAstrologian's Arm142

Auto Attack: 62.93
Damage: 59
Delay: 3.2
Magic Damage: 83
Vitality: 59
Mind: 64
Piety: 43
Determination: 31

AST 573.0
Halonic Inquisitor's ShieldShield142

Block Rate: 255
Block Strength: 255
Strength: 18
Vitality: 19
Tenacity: 15
Skill Speed: 11

GLA PLD 573.0
Halonic Inquisitor's CuirassBody142

Defense: 230
Magic Defense: 230
Strength: 60
Vitality: 61
Direct Hit Rate: 35
Skill Speed: 50

GLA MRD PLD WAR DRK 573.0
Halonic Ostiary's CuirassBody142

Defense: 161
Magic Defense: 126
Strength: 60
Vitality: 61
Direct Hit Rate: 35
critical hit: 50

LNC DRG 573.0
Halonic Friar's CuirassBody142

Defense: 126
Magic Defense: 126
Strength: 60
Vitality: 61
Direct Hit Rate: 50
Determination: 29

PGL MNK SAM 573.0
Halonic Vicar's CuirassBody142

Defense: 126
Magic Defense: 126
Dexterity: 60
Vitality: 61
Determination: 29
Skill Speed: 50

ROG NIN 573.0
Halonic Auditor's CuirassBody142

Defense: 126
Magic Defense: 126
Dexterity: 60
Vitality: 61
Direct Hit Rate: 35
critical hit: 50

ARC BRD MCH 573.0
Halonic Exorcist's RobeBody142

Defense: 74
Magic Defense: 161
Vitality: 55
Intelligence: 60
Direct Hit Rate: 50
critical hit: 35

THM ACN BLM SMN RDM 573.0
Halonic Priest's AlbBody142

Defense: 74
Magic Defense: 161
Vitality: 55
Mind: 60
Piety: 40
Spell Speed: 35

CNJ WHM SCH AST 573.0
Halonic Inquisitor's TrousersLegs142

Defense: 230
Magic Defense: 230
Strength: 60
Vitality: 61
critical hit: 50
Skill Speed: 35

GLA MRD PLD WAR DRK 573.0
Halonic Ostiary's TrousersLegs142

Defense: 161
Magic Defense: 126
Strength: 60
Vitality: 61
Direct Hit Rate: 50
Determination: 29

LNC DRG 573.0
Halonic Friar's HoseLegs142

Defense: 126
Magic Defense: 126
Strength: 60
Vitality: 61
Direct Hit Rate: 50
Determination: 29

PGL MNK SAM 573.0
Halonic Vicar's HoseLegs142

Defense: 126
Magic Defense: 126
Dexterity: 60
Vitality: 61
Direct Hit Rate: 50
critical hit: 35

ROG NIN 573.0
Halonic Auditor's BraisLegs142

Defense: 126
Magic Defense: 126
Dexterity: 60
Vitality: 61
Direct Hit Rate: 35
Skill Speed: 50

ARC BRD MCH 573.0
Halonic Exorcist's BreechesLegs142

Defense: 74
Magic Defense: 161
Vitality: 55
Intelligence: 60
Direct Hit Rate: 35
Determination: 41

THM ACN BLM SMN RDM 573.0
Halonic Priest's BreechesLegs142

Defense: 74
Magic Defense: 161
Vitality: 55
Mind: 60
Piety: 28
critical hit: 50

CNJ WHM SCH AST 573.0
UnicoltMinion1Because two horns are not always better than one. Use item to acquire the unicolt minion.
13.0

Quests[]

A Knight's Calling

TypeHeavensward Main Scenario Quests
RequiresFire and Blood
UnlocksThe Sins of Antiquity
RewardsFFXIV EXP Icon 52800
FFXIV Gil Icon 5000
Start NPCHilda
End NPCAlphinaud
Patch3.0

Journal

  • Now that all the players are assembled, Hilda is eager to get on with it.
  • Lucia's plan to rescue Ser Aymeric hinges upon luring the bulk of Ishgard's defenders out of the city. Correctly deducing that the revolutionaries have recruited knights in service to the High Houses, she asks Hilda to help by ordering these sympathizers to spread word of a heretic army massing outside the Gates of Judgement. Hilda agrees, but not before cautioning her that the deception will not last long. Ask Lucia what role she has in mind for you.
  • Although the forces of the High Houses should no longer be a factor, a contingent of Temple Knights and the Heavens' Ward will doubtless remain to guard the archbishop and the imprisoned Ser Aymeric. Therefore, Lucia intends to divide her forces into two parties: yours to pursue Thordan VII and draw the attention of the Heavens' Ward, and hers to rescue Ser Aymeric during the ensuing chaos. Temple Knights still loyal to the lord commander have secured the entrance to the Vault. Speak with the squire outside to confirm that the others are in position.
  • Once you and your companions make your entrance, the Temple Knight squire will send word to Lucia and the others, who stand ready to breach the underground gaol. See to your remaining preparations and commence the assault. ※The Vault can be accessed via the Duty Finder.
  • After facing wave after wave of Temple Knights and the Heavens' Ward besides, you stand at the pinnacle of the Vault, unbowed. Unable to repel your advance, Ser Zephirin gives the order to retreat, and Ser Charibert reluctantly obeys. Frantically, you give chase, sensing that your chance to seize the archbishop is slipping away.
  • Rejoined by your companions and a wounded Ser Aymeric, you pursue Thordan VII, finally catching up with him as he prepares to board an airship and escape. After exchanging glances, you and Lord Haurchefant rush headlong towards the vessel─but in your haste to apprehend your quarry, you fail to notice a transformed Ser Zephirin taking aim at you, a spear of pure light in his hand. Alert to the danger, Lord Haurchefant bellows a warning and raises his shield in your defense, but the steel gives way, and the spear finds a mark...
       the airship forgotten, you and the others surround Lord Haurchefant, who lies upon the ground struggling to breathe. as Ser Aymeric cradles him in his arms, the fallen knight looks to you with a mixture of agony and relief, and bids you favor him with a smile...
    
    before the light leaves his eyes forever.
  • Outside the Vault, the Temple Knight squire informs you that the others have gone on ahead to Fortemps Manor. Join them and together inform Count Edmont of his son's fate.
  • To serve; to protect; to sacrifice. There is no greater calling for a knight... or so Count Edmont labors to convince himself. Nothing you can say will be of comfort to him now. Go, and leave the count to mourn in private.
  • Alphinaud has ever prided himself on his words, but when faced with a grieving father, he could find none. as he reflects on the many ways in which Lord Haurchefant helped you in the past, he grows quiet once more, and turns to look away...

Objectives

  • Speak with Lucia.
  • Speak with the Temple Knight squire outside the Vault.
  • Use the Duty Finder to enter the Vault.
  • Use the Duty Finder to enter the Vault.
  • Speak with the Temple Knight squire.
  • Return to Fortemps Manor.
  • Speak with Alphinaud.

Musical themes[]

"Hallowed Halls" plays at all times in the Vault except during boss fights. "To the Fore" plays while fighting Ser Adelphel and Ser Grinnaux, while "The Heavens' Ward" plays during the fight with Ser Charibert.

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