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:::} Else If (At Least One Opponent has Regen Status) Then {
 
:::} Else If (At Least One Opponent has Regen Status) Then {
 
::::Choose Random Opponent with Regen Status
 
::::Choose Random Opponent with Regen Status
:::} Else (
+
:::} Else {
 
::::Choose Random Opponent
 
::::Choose Random Opponent
 
::::TempVar:ChosenAtt = <Dive Kick>
 
::::TempVar:ChosenAtt = <Dive Kick>
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==Related enemies==
 
==Related enemies==
 
*[[Gorkii]]
 
*[[Gorkii]]
 
 
[[Category:Enemies in Final Fantasy VII]]
 
[[Category:Enemies in Final Fantasy VII]]

Revision as of 06:25, 22 August 2019

Template:Sideicon

The Valron is an enemy in Final Fantasy VII encountered in the Nibel Area and Rocket Launch Pad Area and in the sixth round of the Battle Square during the time Tiny Bronco is available. When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25%.

Stats

Grounded

Flying

Formations

# Formation
141 Valron, Nibel Wolf A, Nibel Wolf B
142 Valron
145 Row 1: Battery Cap A, Battery Cap B, Battery Cap C, Battery Cap D
Row 2: Valron*(Covered by Battery Cap B, Battery Cap C)
152 Row 1: Chocobo
Row 2: Valron A, Valron B
155 Row 1: Valron A
Row 2: Valron B, Valron C

Locations

Nibel Area
Grass 141, 142
Forest 145
Rocket Launch Pad Area
Grass 152 (A Chocobo!)
Forest 155
Battle Square (with Tiny Bronco available)
Group B - Battle 6 145, 155

Battle

Valron uses Demi3, which can inflict a great deal of damage on party members, but as it is a Gravity attack, it cannot actually kill them. Valron can also use Dive Kick, which deals damage equal to a quarter of the target's maximum HP. It can also use MBarrier to boost its magic defense to himself or its allies.

Strategy

It should be targeted first and defeated quickly, perhaps by means of Aqualung and similar Enemy Skills. Using Manipulate on the Valron can prove to be a help when trying to learn Limit Breaks. Since the Dive Kick will take damage based on the character's maximum HP, it will take off considerable damage with each attack, while the player can calculate the damage it will take as to avoid Death.

AI script

AI: Setup {

TempVar:DfltDf% = Valron's Df%
If (1/2 Chance) Then
{
Valron's IdleAnim = In Air
Valron's HurtAnim = Flinch (In Air)
Valron's Df% = Valron's Df% + 20
}

} AI: Main {

TempVar:FlyAttack == None
If (Valron's IdleAnim = On Land) Then
{
1/4 Chance:
{
Valron's IdleAnim = In Air
Valron's HurtAnim = Flinch (In Air)
Valron's Df% = Valron's Df% + 20
1/2 Chance: TempVar:FlyAttack = Demi3
1/2 Chance: TempVar:FlyAttack = Dive Kick
}
1/4 Chance:
{
Choose Random Opponent
Use <Speed Punch> on Target
}
1/2 Chance:
{
Choose Random Opponent
Use Jump Kick on Target
}
} Else If (Valron doesn't have MBarrier Status) Then {
11/64 Chance:
{
Valron's IdleAnim = On Land
Valron's HurtAnim = Flinch (On Land)
Valron's Df% = TempVar:DfltDf%
}
3/64 Chance: TempVar:FlyAttack = Demi3
3/64 Chance: TempVar:FlyAttack = MBarrier on Ally
3/64 Chance: TempVar:FlyAttack = Dive Kick
12/64 Chance: TempVar:FlyAttack = DeSpell
32/64 Chance: TempVar:FlyAttack = MBarrier on Self
} Else {
1/8 Chance:
{
Valron's IdleAnim = On Land
Valron's HurtAnim = Flinch (On Land)
Valron's Df% = TempVar:DfltDf%
}
1/8 Chance: TempVar:FlyAttack = Demi3
1/8 Chance: TempVar:FlyAttack = MBarrier on Ally
1/8 Chance: TempVar:FlyAttack = Dive Kick
1/2 Chance: TempVar:FlyAttack = DeSpell
}
If (TempVar:FlyAttack != None) Then
{
If (TempVar:FlyAttack == Dive Kick) Then
{
Choose Random Opponent
Use <Dive Kick> on Target
}
If (TempVar:FlyAttack == MBarrier on Self) Then
{
If (Valron's MP >= 24) Then
{
Choose Self
Use MBarrier on Target
} Else {
Choose Random Opponent
Use <Dive Kick> on Target
}
}
If (TempVar:FlyAttack == MBarrier on Ally) Then
{
If ((Valron's MP >= 24)
& (At Least One Ally doesn't have MBarrier Status)) Then
{
Choose Random Ally without MBarrier Status
Cast MBarrier on Target
} Else {
Choose Random Opponent
Use <Dive Kick> on Target
}
}
If (TempVar:FlyAttack == Demi3) Then
{
If (Valron's MP >= 48) Then
{
Choose Random Opponent with Highest HP
Use Demi3 on Target
} Else {
Choose Random Opponent
Use <Dive Kick> on Target
}
}
If (TempVar:FlyAttack == DeSpell) Then
{
TempVar:ChosenAtt = DeSpell
TempVar:UseDeSpell = 1
If (Valron has Slow Status) Then
{
Choose Self
} Else If (At Least One Ally has Slow Status) Then {
Choose Random Ally with Slow Status
} Else If (At Least One Ally has Stop Status) Then {
Choose Random Ally with Stop Status
} Else If (At Least One Ally has Silence Status) Then {
Choose Random Ally with Silence Status
} Else If (At Least One Opponent has Barrier Status) Then {
Choose Random Opponent with Barrier Status
} Else If (At Least One Opponent has Haste Status) Then {
Choose Random Opponent with Haste Status
} Else If (At Least One Opponent has MBarrier Status) Then {
Choose Random Opponent with MBarrier Status
} Else If (At Least One Opponent has Reflect Status) Then {
Choose Random Opponent with Reflect Status
} Else If (At Least One Opponent has Regen Status) Then {
Choose Random Opponent with Regen Status
} Else {
Choose Random Opponent
TempVar:ChosenAtt = <Dive Kick>
TempVar:UseDeSpell = 0
}
If (TempVar:UseDeSpell == 1) Then
{
If (Valron's MP < TempVar:ChosenAtt's MP Cost) Then
{
Choose Random Opponent
TempVar:ChosenAtt = <Dive Kick>
}
}
Use TempVar:ChosenAtt on Target
}
}

}

Other appearances

Final Fantasy Record Keeper

FFRK Valron FFVII

Valron appears in Final Fantasy Record Keeper as an enemy.

Final Fantasy Brave Exvius

Baknamy FFTA2This section about an enemy in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery

Etymology

Balron is a daemonic creature from the Ultima Online series.

Related enemies