I couldn't finish 'em. Looks like this's gonna get complicated.
Foolish children of Man. The crime you commit is grievous indeed. The Arbiter of Time serves the goddess of death in all her merciless splendor. All mortal beings stand as equals when they receive their ultimate judgement. Only the most powerful is chosen to pass the sentence. Your sin is your arrogance. Such hubris, to think you could challenge me! Drown in seas of blood, writhe in infernal flame, and suffer eternal torment! Your punishment awaits!
Valfodr is an optional superboss in Final Fantasy XIII-2, available through Snow's downloadable content scenario, "Perpetual Battlefield". Those who possess this DLC may infuse some of the unique Paradigm Pack monsters into other monsters, as Valfodr drops their crystals as common and rare drops.
The player shouldn't require the services of a Sentinel. If the player is fighting this battle directly after Snow, the player may want to instantly retry the battle if they want to tweak their paradigm deck.
The player should be able to defeat the Leyaks quickly enough before Valfodr's chain gauge resets. Once they are defeated, the player should shift to a paradigm containing two Saboteurs and a monster Synergist to remove Valfodr's buffs, and apply some debuffs, such as Deprotect, Deshell, and Imperil, while the Synergist applies Bravery, Faith, and Enfire to the party. With these in place, Valfodr should fall quickly.
This battle follows similarly to the previous battle, only Valfodr now summons Golden Chocobos who can inflict Daze, Deprotect and Deshell with Supersonic Wave. When Valfodr's HP is roughly halved, he will boost his Strength and Magic significantly.
Whenever Golden Chocobos are summoned, the player should aim to defeat them as quickly as possible. Once Valfodr is on his own, the player can start inflicting debuffs and applying buffs as in the previous battle.
Even after Valfodr increases its stats after its HP is halved, the player may be able to get away without using a Sentinel, although that means the player will have to heal more often.
Valfodr doesn't summon monsters until the player removes around a third of its HP. Valfodr summons three Cactuaramas, who will remove all of Valfodr's debuffs and restore his HP at an alarming rate. Valfodr will cast Faithga to improve the Cactuaramas' healing abilities, and will quickly replace any fallen Cactuaramas. When its HP is low, Valfodr will begin an attack that deals heavy damage and may also inflict Daze which, thankfully, does not last long.
The player must attempt to inflict more damage to Valfodr than the Cactuaramas can heal. The most efficient way to defeat Valfodr is to utilize a monster Synergist capable of casting Enfire, and possibly Bravega and/or Faithga. Cactuaramas are weak against fire and they can be defeated quickly if the player changes to an offensive Wide-tuned paradigm, like Cerberus-W (COM/COM/COM), as soon as they spawn. Thus the player can spend longer periods battling Valfodr on his own until he summons more reinforcements.
Valfodr is harder to debuff and will summon Chichus into battle. Valfodr summons three Chichus at a time, but there can be as many as five in battle, so the key to victory is crowd control. Valfodr casts Bravega to augment the Chichus' attacks, and cast Deprotega and Cursega on the player party.
When Valfodr's HP drops below half, his eyes will glow yellow, and he will use his signature move, Gagnrath, which deals extreme damage to all nearby characters.
The player should use a monster Synergist to cast buffs onto the party, particularly an En-type buff, as Chichu are weak against all elements. If the player uses Wide-tuned offensive paradigms whenever Chichus are summoned, particularly in combination with an En-type buff and either Bravery or Faith, the Chichus should not last long, allowing the player to concentrate on Valfodr. A Medics should be deployed to deal with Valfodr's Deprotega and Cursega, and casting Veil will help as well.
The player must be ready to shift to Tortoise to survive Gagnrath.
Valfodr does not summon reinforcements, but has a wide variety of powerful attacks and packs over 15,000,000 HP, making for one of the most difficult fights in the game. This fight is composed of two stages.
Valfodr's eyes will glow once his HP falls to around 9,000,000 HP and the second stage will begin. He will put away the Ultima spell, but will instead use Gagnrath, Deprotega, Cursega, and a new ability, Quasar, which deals heavy Wound damage along with standard damage. Valfodr will buff himself with Bravery, Faith, and Haste.
The player should bring a healthy stock of Wound Potions.
The player should defend with Tortoise against Valfodr's Ultima. As in previous battles, the player should start by casting both offensive and defensive buffs on the party, and debuff Valfodr with Deprotect, Deshell, and Imperil (Valfodr is slightly easier to debuff than in the previous battle), but this time it may be wise to deploy a Sentinel for much of the battle, as Valfodr's standard attacks are more powerful than before.
Valfodr is difficult to damage heavily most of the time, so the player must take advantage of the stagger period when it arrives. Using monsters with Feral Links that increase chain bonuses significantly when staggered (such as Lightning and Sazh) work well, as does the Cerberus paradigm, but the player should only deploy Cerberus when the party is in healthy condition and use it in small doses, otherwise Valfodr will decimate the party.
During the second stage the player must dispel Valfodr's buffs immediately, otherwise his attacks will overwhelm the party. The player should use Tortoise whenever the prompt for Gagnrath and Quasar appears. Other than that, the player should continue employing the same strategy as in the first stage.
Valfodr never heals his HP, and there is no time limit, so the player may wish to use a powerful monster Sentinel (Pulsework Gladiator and Snow are the two best Sentinels in the game) for the whole fight, and cast defensive buffs, particularly Vigilance, so that Wound damage is kept in check, and use a defensive strategy to gradually whittle Valfodr's HP down. However, such a strategy may take hours.
While Valfodr can be tamed by defeating him at any level, he will most likely relinquish his crystal once defeated at level 99. A Ravager, his initial stats are impressive, and with the right infusing methods they rise much beyond that as he levels up. Valfodr is useful when facing enemies with an elemental weakness or inflicted with Imperil, as he is the only monster that learns all the Fel-type abilities, as well as Weak Spot. Due to those unique trademarks, his damage output is comparable to that of COMs. His spellcasting is also incredibly fast. Valfodr is the most powerful Ravager, with 6 ATB, respectable HP with a Mana-focused build, and the highest Magic in the game.
His main fault is that he is expensive to develop—he requires 269 crystals to reach level 99. As defeating Valfodr at his most powerful is one of the biggest challenges in Final Fantasy XIII-2, if the player only obtains his crystal from Valfodr Lv. 99, there may be no other challenges on offer for the player to utilize him.
|Chain Bonus Boost||8||Passive|
|Stagger Maintenance II||37||Passive|
|Chain Bonus Boost II||66||Passive|
|Resist Elements: +30%||99||Passive|
- Green – HP
- Red – Strength
- Purple – Magic
Valfodr's name as well as two of his attacks, Bolverk and Gagnrath, are alternative names Odin has assumed in Norse mythology. Gagnrath, correctly translated as Gagnrad, appears as a weapon available to Lightning in Lightning Returns: Final Fantasy XIII.