Vajra is an enemy in Final Fantasy Type-0 appearing in the fourth chapter, during Escaping the Imperial Capital mission. It is a magitek armor used by the Militesi Empire. Vajra regularly appears on the streets of Ingram to accost Class Zero who are trying to escape the city. It is driven away many times until the cadets finally face it as the mission's end boss.
Vajra is piloted by Captain Ines.
Enemy Compendium Edit
This highly mobile land MA was developed alongside the Helldiver and boasts comparable maneuverability despite being unable to fly. The S-391 Heavy Terrain MA was equipped with a high-output C-Engine to ensure excellent performance—but only for a limited time. To combat the issue of short operational periods, the imperial defense squad installed recharging stations around the capital city. Although they were able to solve the Vajra's functionality problems, scientists were unable to minimize the mech's massive manufacturing costs and they ceased production after creating a trifling three units. Toward the end of the Great War, researchers succeeded in developing a more efficient newer model, code-named the "Vigilante."
Vajra attacks quickly, jumps high, and can climb on vertical walls like a spider. It attacks by lunging at opponents or by shooting rockets at them. It needs to periodically retreat to refuel, during which there is a Breaksight strike chance. If the cadets hit Breaksight while Vajra is on a wall, it will fall and take time to get up. As a mechanical being, it is weak to Lightning damage.
During the Escaping the Imperial Capital mission the player must hide behind roadside trucks to have Vajra aim at them and destroy them to clear a path.
Due to Vajra's range and speed ranged cadets are best fighters against Vajra. Thunder spells are also effective. Its attacks can be dodged waiting for an opportunity to strike back.
Other appearances Edit
Vajra (वज्र, vájra) is a Sanskrit word meaning both thunderbolt and diamond, known as the weapon of the Hindi god Indra. As a material device, the vajra is a ritual object, a short metal weapon—originally a kind of fist-iron like Japanese yawara—that has the symbolic nature of a diamond (it can cut any substance but not be cut itself) and that of the thunderbolt (irresistible force).