Relm: I couldn't miss the chance to practice my drawing!
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Cloud: I couldn't finish 'em. Looks like this's gonna get complicated.
The following tables are incomplete for one or more reasons. If you wish, please examine the table and add anything missing. Remove this notice upon completion.
The following is a list of weapons that appeared in Vagrant Story. Weapons are comprised of a "blade" and a "grip" that can be assembled in workshops. Only assembled weapons can be equipped for use in battle. Each weapon contains its own particular foe "Class", elemental "Affinity" and grip "Type" as well as stats on "Range" of attack, "Risk" point added with use, weapon attack "STR", magic attack "INT", and "AGI" speed attribute for chances to hit and evade attacks. Gems can also be attached to weapons to influence "Class" and "Affinity".
A weapon's effectiveness is also influenced by two stats:
Damage Points (DP) - reflects the amount of wear on weapons, and with each use the DP drops until it reaches zero where the weapon's effectiveness is halved.
Phantom Points (PP) - reflects the Dark energies absorbed by weapons, and with each use the PP increases until it reaches max where the weapon's effectiveness is doubled.
When both DP and PP is at max, weapons are at max efficiency. DPs can be restored to max using "Repair" at the workshop. Repairing DPs costs an equal amount of PP, but if an item has insufficient PP, repairing it completely restores DP but reduce PP to zero. When in Battle Mode, weapons slowly lose PP.
There are different types of blades for assembling different types of weapons. A blade is made of one of these materials: Bronze, Silver, Iron, Hagane and Damascus.
The weapon's base stats are increased by a set amount depending on its material.
Material
STR
INT
AGI
Bronze
+2
+1
-2
Silver
+4
+1
-2
Iron
+6
+2
-1
Hagane
+3
+1
-1
Damascus
+8
+3
-1
Each material can be combined in a workshop with results below:
Material
Bronze
Silver
Iron
Hagane
Damascus
Bronze
Bronze
Hagane
Hagane
Hagane
Hagane
Silver
Hagane
Silver
Hagane
Hagane
Silver
Iron
Hagane
Hagane
Iron
Hagane
Hagane
Hagane
Hagane
Hagane
Hagane
Hagane
Hagane
Damascus
Hagane
Silver
Hagane
Hagane
Damascus
There are exceptions to this rule to obtain Damascus:
A grip is combined with a blade to complete the weapon. Grips are divided into three types: Edged, Blunt and Piercing. However, the weapon's grip type is determined by the blade attached to it.
Daggers, Swords, Great Swords[]
Grip
Gems Slot
STR
INT
AGI
Blunt
Edged
Piercing
Short Hilt
0
1
0
-1
0
4
1
A wooden rip wrapped with leather.
Swept Hilt
0
1
1
-1
0
2
4
A grip with a metal guard for the finger.
Cross Guard
1
2
1
-1
8
6
2
A grip with a cross-shaped guard.
Knuckle Guard
2
2
2
-2
0
5
9
A hooded grip to protect the hands.
Counter Guard
1
3
2
-2
0
8
7
Side Ring
2
3
3
-2
10
12
12
Power Palm
3
4
3
-3
0
15
12
Murderer's Hilt
2
4
4
-3
0
13
17
Spiral Hilt
3
5
4
-3
20
20
20
Axes, Maces, and Staves[]
Grip
Gems Slot
STR
INT
AGI
Blunt
Edged
Piercing
Wooden Grip
0
1
0
-2
5
1
0
Sand Face
1
1
2
-2
3
6
0
A wooden handle coated in resin for better grip.
Czekan Type
0
2
1
-2
8
4
0
Sarissa Grip
1
2
2
-3
6
9
0
A grip made of the lightweight Sarissa wood.
Heavy Grip
1
3
1
-3
6
15
0
Gendarme
2
3
2
-3
13
5
0
Runkastyle
2
4
3
-3
17
7
0
Grimoire Grip
2
1
8
-4
21
9
0
Bhuj Type
3
5
1
-4
8
19
0
Elephant
3
6
3
-4
11
22
0
Polearms[]
Grip
Gems Slot
STR
INT
AGI
Blunt
Edged
Piercing
Wooden Pole
0
1
0
-3
11
0
1
A lightweight haft made of wood.
Winged Pole
0
3
2
-4
2
6
16
Spiculum Pole
1
2
1
-3
2
12
4
A powerful haft made of Hagane
Ahlspies
1
10
14
12
Framea Pole
2
4
3
-4
16
4
10
Spiral Pole
3
6
5
-5
15
6
21
Crossbows[]
Grip
Gems Slot
STR
INT
AGI
Blunt
Edged
Piercing
Simple Bolt
0
1
0
-1
1
0
10
A wooden bolt with an iron arrowhead.
Steel Bolt
0
2
0
-1
2
0
13
Javelin Bolt
1
3
1
-1
17
0
2
Falarica Bolt
1
4
1
-1
3
0
20
Stone Bullet
1
2
0
-2
23
0
4
Sonic Bullet
1
4
2
-2
5
0
25
Named weapons[]
Some weapons are unique in that they come with pre-set names instead of the name of the blade.