I couldn't miss the chance to practice my drawing!
Magic in Vagrant Story is learned from special items called Grimoires, which are dropped by monsters or found in chests. Once a Grimoire is used, Ashley learns the spell permanently, but the Grimoire disappears. Like in the Final Fantasy series, spells cost MP. There are four major classes of magic.
List of magic spells[]
Warlock spells[]
Warlock spells focus upon dealing damage to the enemy. They are similar to Black Magic.
Spell | Description | Grimoire | MP to cast | Affinity |
---|---|---|---|---|
Solid Shock | Strikes enemies with an explosive shockwave. | Zephyr | 25 | Physical |
Lightning Bolt | Shoots out arrows of lightning. | Teslae | 25 | Air |
Fireball | Pummels enemies with balls of fire. | Incendie | 25 | Fire |
Vulcan Lance | Showers enemies with volcanic debris. | Terre | 25 | Earth |
Aqua Blast | Engulf enemies with freezing water blast. | Glace | 25 | Water |
Spirit Surge | Summons a spirit of light to attack enemies. | Lux | 28 | Light |
Dark Chant | Afflicts enemies with crippling pain. | Patir | 28 | Dark |
Exorcism | Exorcise undead foes. | Exsorcer | 22 | Light |
Banish | Forbidden spell of instant death. | Banish | 25 | Dark |
Explosion | A highly focused, devastating blast. | Demolir | 36 / 44 / 52 / 60 | Physical |
Thunderburst | Calls down a great bolt from the heavens. | Foudre | 36 / 44 / 52 / 60 | Air |
Flame Sphere | Wreaths target in flames. | Flamme | 36 / 44 / 52 / 60 | Fire |
Gaea Strike | Creates crushing gravity warp around target. | Gaea | 36 / 44 / 52 / 60 | Earth |
Avalanche | Super-freezes air around target. | Avalanche | 36 / 44 / 52 / 60 | Water |
Radial Surge | Pierces enemies with focused rays of light. | Radius | 38 / 46 / 54 / 62 | Light |
Meteor | Rains meteors down on the target. | Meteore | 38 / 46 / 54 / 62 | Dark |
Drain Heart | Steals HP from enemies. | Egout | 12 | Dark |
Drain Mind | Steals MP from enemies. | Demance | 2 | Dark |
Shaman spells[]
Shaman spells focus on restoring HP and healing negative statuses. They are similar to White Magic in function. All shaman spells have the light affinity.
Spell | Description | Grimoire | MP to cast |
---|---|---|---|
Heal | Restores target's HP. | Guerir | 5 |
Restoration | Cures Paralysis. | Mollesse | 3 |
Antidote | Cures Poison. | Antidote | 3 |
Blessing | Cures Curse. | Benir | 17 |
Clearance | Cures all status abnormalities. | Purifier | 15 |
Surging Balm | Recharges HP over a short period of time. | Vie | 20 |
Sorcerer spells[]
Sorcerer spells focus upon raising Ashley's stats while lowering enemy stats. It is most similar to Green Magick. They also perform non-battle functions like opening Chests and revealing traps.
Spell | Description | Grimoire | MP to cast |
---|---|---|---|
Herakles | Temporarily increases target's strength. | Intensite | 12 |
Degenerate | Temporarily decreases target's strength. | Debile | 7 |
Enlighten | Temporarily increases target's intelligence. | Eclairer | 12 |
Psychodrain | Temporarily decreases target's intelligence. | Nuageux | 7 |
Invigorate | Temporarily increases target's agility. | Agilite | 12 |
Leadbones | Temporarily decreases target's agility. | Tardif | 7 |
Prostasia | Temporarily strengthens target's equipment. | Ameliorer | 15 |
Tarnish | Temporarily weakens target's equipment. | Deteriorer | 7 |
Silence | Temporarily prevents target from casting spells. | Muet | 7 |
Magic Ward | Nullifies the next spell cast on target. | Annuler | 21 |
Stun Cloud | Casts Paralysis on target. | Paralysie | 7 |
Poison Mist | Casts Poison on target. | Venin | 11 |
Curse | Casts Curse on target. | Fleau | 17 |
Fixate | Freezes the room's Cloudstones in place. | Halte | 3 |
Dispel | Nullifies any spell currently affecting target. | Dissiper | 10 |
Unlock | Opens treasure chests locked with magic. | Clef | 3 |
Eureka | Reveals all traps in the room. | Visible | 6 |
Analyze | Analyzes enemies' parameters and stats. | Analyse | 5 |
Enchanter spells[]
Enchanter spells focus upon boosting weapon and armor affinity against certain elements, similarly to Red Mages or Mystic Knights.
Spell | Description | Grimoire | MP to cast |
---|---|---|---|
Luft Fusion | Temporarily strengthens weapon's air affinity. | Sylphe | 10 |
Spark Fusion | Temporarily strengthens weapon's fire affinity. | Salamandre | 10 |
Soil Fusion | Temporarily strengthens weapon's earth affinity. | Gnome | 10 |
Frost Fusion | Temporarily strengthens weapon's water affinity. | Undine | 10 |
Aero Guard | Temporarily strengthens armor's air affinity. | Parebrise | 9 |
Pyro Guard | Temporarily strengthens armor's fire affinity. | Ignifuge | 9 |
Terra Guard | Temporarily strengthens armor's earth affinity. | Rempart | 9 |
Aqua Guard | Temporarily strengthens armor's water affinity. | Barrer | 9 |
Teleportation[]
Teleportation is a special spell that does not fit in any of the four categorizes of Magic. It is learned after defeating Lich in the Undercity. Teleportation is a self-descriptive spell, it will teleport Ashley to a Magic Circle. It can only be used when Ashley is standing on a Magic Circle. For every Magic Circle between Ashley and the location he wants to go, the MP cost will rise 4 points from the starting cost of 15.