
I couldn't miss the chance to practice my drawing!
Magic in Vagrant Story is learned from special items called Grimoires, which are dropped by monsters or found in chests. Once a Grimoire is used, Ashley learns the spell permanently, but the Grimoire disappears. Like in the Final Fantasy series, spells cost MP. There are four major classes of magic.
Contents
List of magic spells[edit | edit source]
Shaman spells[edit | edit source]
Shaman spells focus on restoring HP and healing negative statuses. They are similar to White Magic in function.
Spell | Description | Grimoire | MP to cast |
---|---|---|---|
Heal | Restores HP. | Guerir | 5 |
Restoration | Cures Paralysis. | Mollese | 3 |
Antidote | Cures Poison. | Antidote | 3 |
Blessing | Cures Curse. | Benir | 17 |
Clearance | Cures negative status. | Purifier | 15 |
Surging Balm | Regenerates HP. | Vie | 20 |
Enchanter spells[edit | edit source]
Enchanter spells focus upon boosting weapon and armor affinity against certain elements, similarly to Red Mages or Mystic Knights.
Spell | Description | Grimoire | MP to cast |
---|---|---|---|
Luft Fusion | Increased weapon affinity to the Air element. | Sylphe | 10 |
Spark Fusion | Increased weapon affinity to the Fire element. | Salamandre | 10 |
Soil Fusion | Increased weapon affinity to the Earth element. | Gnome | 10 |
Frost Fusion | Increased weapon affinity to the Water element. | Undine | 10 |
Aero Guard | Increased armor resistance to Air-elemental attacks. | Parebrise | 9 |
Pyro Guard | Increased armor resistance to Fire-elemental attacks. | Ignifuge | 9 |
Terra Guard | Increased armor resistance to Earth-elemental attacks. | Rempart | 9 |
Aqua Guard | Increased armor affinity to Water-elemental attacks. | Barrer | 9 |
Warlock spells[edit | edit source]
Warlock spells focus upon dealing damage to the enemy. They are similar to Black Magic.
Spell | Description | Grimoire | MP to cast |
---|---|---|---|
Solid Shock | Attack the target with a shockwave. | Zephyr | 25 |
Lightning Bolt | Attack the target with lightning. | Teslae | 25 |
Fireball | Attack the target with Fire. | Incendie | 25 |
Vulcan Lance | Attack the target with Earth. | Terre | 25 |
Aqua Blast | Attack the target with Water. | Glace | 25 |
Spirit Surge | Attack the target with Light. | Lux | 28 |
Dark Chant | Afflicts enemies with searing pain. | Patire | 28 |
Exorcism | Exorcise the undead. | Exsorcer | 22 |
Banish | Instantly kill the target. | Banish | 25 |
Explosion | A focused blast hitting multiple targets. | Demolir | 36 |
Thunderburst | Calls down a bolt of lightning down onto the targets. | Foudre | 36 |
Flame Sphere | Surrounds targets in flames. | Flamme | 36 |
Gaea Strike | Creates a warp of Gravity around the targets. | Gaea | 36 |
Avalanche | Super-freezes the targets. | Avalanche | 36 |
Radial Surge | Focused rays of light pierce enemies. | Radius | 38 |
Meteor | Rains meteors down onto the target. | Meteore | 38 |
Drain Heart | Absorb HP from the target. | Egout | 12 |
Drain Mind | Absorb MP from the target. | Deamance | 2 |
Sorcerer spells[edit | edit source]
Sorcerer spells focus upon raising Ashley's stats while lowering enemy stats. It is most similar to Green Magick. They also perform non-battle functions like opening Chests and revealing traps.
Spell | Description | Grimoire | MP to cast |
---|---|---|---|
Herakles | Increases target's strength. | Intensite | 12 |
Degenerate | Temporarily lowers target's strength. | Debile | 7 |
Enlighten | Increases target's intelligence. | Eclairer | 12 |
Psychodrain | Temporarily lowers target's intelligence. | Naugeux | 7 |
Invigorate | Increases target's agility. | Agilite | 12 |
Lead Bones | Temporarily lowers target's agility. | Tardif | 7 |
Prostasia | Strengthens target's equipment. | Ameliore | 15 |
Tarnish | Temporarily weakens target's equipment. | Deteriorer | 7 |
Magic Ward | Blocks the next spell cast on the target. | Annuler | 21 |
Stun Cloud | Paralyzes target. | Paralysie | 7 |
Poison Mist | Poisons target. | Venin | 11 |
Curse | Curses target. | Fleau | 17 |
Silence | Temporarily stops target from using Magic. | Muet | 7 |
Fixate | Freezes cloudstones in the room in place. | Halte | 3 |
Dispel | Removes all statuses on the target. | Dissiper | 10 |
Unlock | Open chests locked by Magic. | Clef | 3 |
Eureka | Reveal traps. | Visible | 6 |
Analyze | View enemy stats. | Analysis | 5 |
Teleportation[edit | edit source]
Teleportation is a special spell that does not fit in any of the four categorizes of Magic. It is learned after defeating Lich in the Undercity. Teleportation is a self-descriptive spell, it will teleport Ashley to a Magic Circle. It can only be used when Ashley is standing on a Magic Circle. For every Magic Circle between Ashley and the location he wants to go, the MP cost will rise 4 points from the starting cost of 15.