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Vaan is a warrior of Materia in Dissidia Final Fantasy NT and its arcade version, representing Final Fantasy XII. He is a Specialist-type character who wields swords. Vaan returns from his previous appearance in Dissidia 012 Final Fantasy, in which he had an entirely different combat style.

Vaan's default player name is Nameless Sky Pirate, and his manikin counterpart is renamed Ersatz Sky Pirate.

Profile

Appearance

Vaan's default costume is "Pirate Greenhorn", based on his original appearance in Final Fantasy XII. It retains his lighter skin tone from his appearance in Dissidia 012 Final Fantasy. Its first alternate coloration recolors his sash purple and armor gray-metal; the second alternate coloration recolors his sash is turquoise and armor tan.

His first alternate costume is "Conflicted Hero", an updated version of his second alternate costume in Dissidia 012 and his main appearance in Final Fantasy Tactics A2: Grimoire of the Rift. Its first alternate coloration colors his armor gray-metal, and his sash and shirt blue; the second colors his armor bronze, his sash white, and his shirt red.

Equipment

Unlike his Dissidia 012 appearance, Vaan wields swords instead of a variety of weapons, due to his revamped fighting style. All his swords are identical to their appearance in Final Fantasy XII.

His default weapon is the Mythril Sword. His first alternate weapon is the Zwill Blade. His second alternate weapon is Demonsbane. His third alternate weapon is the Platinum Sword.


Story

Spoiler warning: Plot and/or ending details follow. (Skip section)
Dissidia Final Fantasy NT Cloud and Vaan

Vaan saying goodbye to Cloud as he goes off on his own.

Materia summons Vaan to World B to be one of her chosen warriors. She addresses Vaan and the other champions at her tower and informs they must fight each other to produce enough energy to sustain the existence of this world. After their meeting is interrupted by Spiritus, Materia orders her champions to fight his forces. Outside of Materia's domain Vaan sees off Cloud who sets off on his own. Overhearing the Onion Knight's offer to be Y'shtola's personal guide, Vaan also offers his assistance, much to the Onion Knight's chagrin.

Y'shtola wanders off into a gateway, causing Vaan and the Onion Knight to follow suit. They find themselves in Midgar, and Vaan checks to ensure they're alone. The three speculate that their memories of their homeworlds allow this realm to take on remnants of these locations, regardless of whether the person they belong to is present. This realization excites Vaan, who is eager to explore his allies' homeworlds. As they travel through another portal, Vaan and his party arrive in facsimile of Rabanastre and see Kefka nonchalantly destroying the place out of boredom, much to Vaan's anger, though he is aware that the world he is in isn't the real Rabanastre.

After a fierce battle with Kefka, the planesgorgers begin to destroy the area, forcing Vaan and co. to retreat and return to Materia. Along the way, they meet up with Terra, Squall, Zidane, and Lightning. The two groups report to each other of their findings, while Vaan is instead fascinated by the summoning crystals and is scolded by Lightning for not taking the situation seriously.

DFFNT Vaan SS

Vaan conjuring a Pyroclasm.

After the two gods form a truce, the champions on both sides engage in a stage battle to lure out Shinryu, the source of the plangesgorgers. In the ensuing fight, Vaan and Tidus face off against Kefka, but are distracted by a sneak attack by Kuja. Cecil fights off Kuja, leaving Vaan to launch a Pyroclasm at Kefka. Kefka dodges the attack, but Tidus kicks it back at him. As soon as Shinryu arrives, Vaan participates in a joint attack against the dragon, but they are repelled as Shinryu reveals his true form in a potent burst of power. After regaining their composure, the warriors work together to defeat Shinryu. Afterwards, the moogles give Vaan a crystal to host his memories for Materia to use in the new cycles of wars. With a crystal doppelgänger of himself to serve on Materia's behalf, Vaan is sent home.

Spoilers end here.

Gameplay

Type: Specialist - Vaan can equip two HP attacks, and landing several of them grants a buff to their potency and also deals an extra BRV-to-HP attack, inflicting higher bursts of damage.
EX Skill: Dreadnought - The player must hold Triangle to increase Vaan's Bravery, then release to fix it at that amount.

Vaan is reworked in NT as a Specialist who functions more akin to how the original playstyle of the prior Dissidia games work, as he is the only character to be able to manually equip more than one HP Attack. Repeatedly landing his HP Attacks allows them to activate a Quickening effect akin to his home game's mechanic, where they chain into either Luminescence or Black Hole when enough are landed (resulting in more overall extra BRV-into-HP damage). As a result, Vaan focuses on fast burst damage that can quickly down enemy targets while chipping away at their HP.

He has a limited number of base Bravery Attacks and they are average (and as a result, building Bravery with him tends to be a task in itself, even with his EX Skill). His HP Attack focus may result in him being easily BRV-broken due to the chaotic pace of 3 v 3 matches, meaning that Vaan players shouldn't be overly HP attack-happy and should remain aware of their surroundings. If managed right, Vaan can output consistent HP damage that can bring HP thresholds to fatal levels, especially for his other teammates' HP attacks.

Abilities

Move Damage Input Type Power Frame Data Image
Steel Trinity Bravery DFF2015 II Icon Ground DFF2015 Sword Combo
Slash your foe with your sword three times.
Thunder Bravery DFF2015 Down + II Icon Ground DFF2015 Thunder
Cause a line of lightning bolts to descend in your enemy's direction.
Steel Triumvirate Bravery DFF2015 II Icon Aerial DFF2015 Sword Rush
Slash your opponent with your sword three times.
Fire Bravery DFF2015 Down + II Icon Aerial DFF2015 Vaan Fire
Cast a fireball that pursues your foe.
Dervish Bravery DFF2015 II Icon Rush DFF2015 Dervish
Charge in and attack with your sword, then send your opponent flying with a kick.
Red Spiral HP DFF2015 IV Icon ↓ + DFF2015 IV Icon - DFF2015 Red Spiral
Spawn a wave of energy in front of you that spirals upward.
White Whorl HP DFF2015 IV Icon ↓ + DFF2015 IV Icon - DFF2015 White Whorl
Spawn a swirl of white light that draws in nearby foes.
Pyroclasm HP DFF2015 IV Icon ↓ + DFF2015 IV Icon - DFF2015 Pyroclasm
Let loose a volatile ball of flame. Charging increases its range and the area of explosion.
Azure Torment HP DFF2015 IV Icon ↓ + DFF2015 IV Icon - DFF2015 Azure Torment
Freeze enemies with a chilling attack. Reduces attack power and defense on hit.
Calamitous Orb HP DFF2015 IV Icon ↓ + DFF2015 IV Icon - DFF2015 Calamity Drive
Release a magic orb that continually attacks as it pursues its target.
Earthen Eruption HP DFF2015 IV Icon ↓ + DFF2015 IV Icon - DFF2015 Ground Zero
Summon a barier, then push the enemy back if it successfully counters a bravery attack.
Luminescence Concurrence - - DFF2015 Luminescence
Occurs when you land a certain number of HP attacks, and they increase the damage you deal.
Black Hole Concurrence - - DFF2015 Black Hole
Occurs when you land a certain number of HP attacks, and they increase the damage you deal.
Dreadnought EX Skill DFF2015 I Icon - DFF2015 Dreadnought
While holding Triangle, your bravery gradually increases. Once you release it, your bravery stays at that value for a period of time.

Gallery

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