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'''Vaan''' is a warrior of [[Materia (Dissidia)|Materia]] in ''[[Dissidia Final Fantasy NT]]'' and its arcade version, representing ''[[Final Fantasy XII]]''. He is a Specialist-type character who wields swords. |
'''Vaan''' is a warrior of [[Materia (Dissidia)|Materia]] in ''[[Dissidia Final Fantasy NT]]'' and its arcade version, representing ''[[Final Fantasy XII]]''. He is a Specialist-type character who wields swords. |
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− | Vaan's default player name is |
+ | Vaan's default player name is '''Nameless Sky Pirate''', and his [[manikin]] counterpart is renamed '''Ersatz Sky Pirate'''. |
== Profile == |
== Profile == |
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=== Appearance === |
=== Appearance === |
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− | Vaan's default costume is "'''Pirate Greenhorn'''", based on his original appearance in ''Final Fantasy XII'' |
+ | Vaan's default costume is "'''Pirate Greenhorn'''", based on his original appearance in ''Final Fantasy XII''. It retains his lighter skin tone from his appearance in ''[[Dissidia 012 Final Fantasy]]''. Its first alternate coloration recolors his sash purple and armor gray-metal; the second alternate coloration recolors his sash is turquoise and armor tan. |
− | His first alternate costume is "'''Conflicted Hero'''", an updated version of his second alternate costume in ''Dissidia 012'' and his main appearance in ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''. |
+ | His first alternate costume is "'''Conflicted Hero'''", an updated version of his second alternate costume in ''Dissidia 012'' and his main appearance in ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''. Its first alternate coloration colors his armor gray-metal, and his sash and shirt blue; the second colors his armor bronze, his sash white, and his shirt red. |
<gallery> |
<gallery> |
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===Equipment=== |
===Equipment=== |
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− | Unlike his ''Dissidia 012'' appearance, Vaan wields swords instead of a variety of weapons, due to his revamped fighting style. All his swords are identical to their appearance in ''Final Fantasy XII''. |
+ | Unlike his ''Dissidia 012'' appearance, Vaan wields swords instead of a variety of weapons, due to his revamped fighting style. All his swords are identical to their appearance in ''Final Fantasy XII''. |
His default weapon is the '''[[Mythril Sword (Final Fantasy XII)|Mythril Sword]]''', his first alternate weapon is the '''[[Zwill Blade (Final Fantasy XII)|Zwill Blade]]''', his second alternate weapon is '''[[Demonsbane (Final Fantasy XII)|Demonsbane]]''', and his third alternate weapon is '''[[Platinum Sword (Final Fantasy XII)|Platinum Sword]]'''. |
His default weapon is the '''[[Mythril Sword (Final Fantasy XII)|Mythril Sword]]''', his first alternate weapon is the '''[[Zwill Blade (Final Fantasy XII)|Zwill Blade]]''', his second alternate weapon is '''[[Demonsbane (Final Fantasy XII)|Demonsbane]]''', and his third alternate weapon is '''[[Platinum Sword (Final Fantasy XII)|Platinum Sword]]'''. |
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{{spoiler}} |
{{spoiler}} |
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[[File:Dissidia_Final_Fantasy_NT_Cloud_and_Vaan.jpg|200px|thumb|Vaan saying goodbye to Cloud as he goes off on his own.]] |
[[File:Dissidia_Final_Fantasy_NT_Cloud_and_Vaan.jpg|200px|thumb|Vaan saying goodbye to Cloud as he goes off on his own.]] |
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− | + | Materia summons Vaan to [[World B]] to be one of her chosen warriors. She addresses Vaan and the other champions at her tower and informs they must fight each other to produce enough energy to sustain the existence of this world. After their meeting is interrupted by [[Spiritus]], Materia orders her champions to fight his forces. Outside of Materia's domain Vaan sees off [[Cloud Strife/Dissidia NT|Cloud]] who sets off on his own. Overhearing the [[Onion Knight (Dissidia)/Dissidia NT|Onion Knight's]] offer to be [[Y'shtola Rhul/Dissidia NT|Y'shtola]]'s personal guide, Vaan also offers his assistance, much to the Onion Knight's chagrin. |
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− | Y'shtola wanders off into a gateway, causing Vaan and the Onion Knight to follow suit. They find themselves in [[Midgar]], and Vaan checks to ensure they're alone. The three speculate that their memories of their |
+ | Y'shtola wanders off into a gateway, causing Vaan and the Onion Knight to follow suit. They find themselves in [[Midgar]], and Vaan checks to ensure they're alone. The three speculate that their memories of their homeworlds allow this realm to take on remnants of these locations, regardless of whether the person they belong to is present. This realization excites Vaan, who is eager to explore his allies' homeworlds. As they travel through another portal, Vaan and his party arrive in facsimile of [[Rabanastre]] and see [[Kefka Palazzo/Dissidia NT|Kefka]] nonchalantly destroying the place out of boredom, much to Vaan's anger, though he is aware that the world he is in isn't the real Rabanastre. |
+ | |||
⚫ | After a fierce battle with Kefka, the [[planesgorger]]s begin to destroy the area, forcing Vaan and co. to retreat and return to Materia. Along the way, they meet up with [[Terra Branford/Dissidia NT|Terra]], [[Squall Leonhart/Dissidia NT|Squall]], [[Zidane Tribal/Dissidia NT|Zidane]], and [[Lightning (Final Fantasy XIII)/Dissidia NT|Lightning]]. The two groups report to each other of their findings, while Vaan is instead fascinated by the summoning crystals and is scolded by Lightning for not taking the situation seriously. |
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⚫ | After a fierce battle with Kefka, the |
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[[File:DFFNT Vaan SS.png|200px|thumb|left|Vaan conjuring a [[Pyroclasm]].]] |
[[File:DFFNT Vaan SS.png|200px|thumb|left|Vaan conjuring a [[Pyroclasm]].]] |
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− | After the two gods form a truce, the champions on both sides engage in a stage battle to lure [[Shinryu (Dissidia)|Shinryu]], the source of the plangesgorgers |
+ | After the two gods form a truce, the champions on both sides engage in a stage battle to lure out [[Shinryu (Dissidia)|Shinryu]], the source of the plangesgorgers. In the ensuing fight, Vaan and [[Tidus/Dissidia NT|Tidus]] face off against Kefka, but are distracted by a sneak attack by [[Kuja/Dissidia NT|Kuja]]. [[Cecil Harvey/Dissidia NT|Cecil]] fights off Kuja, leaving Vaan to launch a [[Pyroclasm]] at Kefka. Kefka dodges the attack, but Tidus kicks it back at him. As soon as Shinryu arrives, Vaan participates in a joint attack against the dragon, but they are repelled as Shinryu reveals his true form in a potent burst of power. After regaining their composure, the warriors work together to defeat Shinryu. Afterwards, the [[Moogle (race)|moogles]] give Vaan a [[Crystal (term)|crystal]] to host his memories for Materia to use in the [[Battle of the Gods|new cycles of wars]]. With a crystal doppelgänger of himself to serve on Materia's behalf, Vaan is sent [[Ivalice (Final Fantasy XII)|home]]. |
{{endspoiler}} |
{{endspoiler}} |
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== Gameplay == |
== Gameplay == |
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− | :Type: '''Specialist''' - Vaan can equip two HP attacks, and landing several of them grants a buff to their potency and also |
+ | :Type: '''Specialist''' - Vaan can equip two HP attacks, and landing several of them grants a buff to their potency and also deals an extra BRV-to-HP attack, inflicting higher bursts of damage. |
− | :EX Skill: '''Dreadnought''' - |
+ | :EX Skill: '''Dreadnought''' - The player must hold {{button|ps|triangle}} to increase Vaan's Bravery, then release to fix it at that amount. |
− | Vaan is reworked in ''NT'' as a '''Specialist''' who |
+ | Vaan is reworked in ''NT'' as a '''Specialist''' who functions more akin to how the original playstyle of the prior ''Dissidia'' games work, as he is the only character to be able to manually equip more than one HP Attack. Repeatedly landing his HP Attacks allows them to activate a Quickening effect akin to his [[Quickening (ability)|home game's mechanic]], where they chain into either Luminescence or Black Hole when enough are landed (resulting in more overall extra BRV-into-HP damage). As a result, Vaan focuses on fast burst damage that can quickly down enemy targets while chipping away at their HP. |
− | + | He has a limited number of base Bravery Attacks and they are average (and as a result, building Bravery with him tends to be a task in itself, even with his EX Skill). His HP Attack focus may result in him being easily BRV-broken due to the chaotic pace of 3 v 3 matches, meaning that Vaan players shouldn't be overly HP attack-happy and should remain aware of their surroundings. If managed right, Vaan can output consistent HP damage that can bring HP thresholds to fatal levels, especially for his other teammates' HP attacks. |
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=== Abilities === |
=== Abilities === |
Revision as of 15:28, 27 July 2019
Template:Sideicon Vaan is a warrior of Materia in Dissidia Final Fantasy NT and its arcade version, representing Final Fantasy XII. He is a Specialist-type character who wields swords.
Vaan's default player name is Nameless Sky Pirate, and his manikin counterpart is renamed Ersatz Sky Pirate.
Profile
Appearance
Vaan's default costume is "Pirate Greenhorn", based on his original appearance in Final Fantasy XII. It retains his lighter skin tone from his appearance in Dissidia 012 Final Fantasy. Its first alternate coloration recolors his sash purple and armor gray-metal; the second alternate coloration recolors his sash is turquoise and armor tan.
His first alternate costume is "Conflicted Hero", an updated version of his second alternate costume in Dissidia 012 and his main appearance in Final Fantasy Tactics A2: Grimoire of the Rift. Its first alternate coloration colors his armor gray-metal, and his sash and shirt blue; the second colors his armor bronze, his sash white, and his shirt red.
Equipment
Unlike his Dissidia 012 appearance, Vaan wields swords instead of a variety of weapons, due to his revamped fighting style. All his swords are identical to their appearance in Final Fantasy XII.
His default weapon is the Mythril Sword, his first alternate weapon is the Zwill Blade, his second alternate weapon is Demonsbane, and his third alternate weapon is Platinum Sword.
Story
Materia summons Vaan to World B to be one of her chosen warriors. She addresses Vaan and the other champions at her tower and informs they must fight each other to produce enough energy to sustain the existence of this world. After their meeting is interrupted by Spiritus, Materia orders her champions to fight his forces. Outside of Materia's domain Vaan sees off Cloud who sets off on his own. Overhearing the Onion Knight's offer to be Y'shtola's personal guide, Vaan also offers his assistance, much to the Onion Knight's chagrin.
Y'shtola wanders off into a gateway, causing Vaan and the Onion Knight to follow suit. They find themselves in Midgar, and Vaan checks to ensure they're alone. The three speculate that their memories of their homeworlds allow this realm to take on remnants of these locations, regardless of whether the person they belong to is present. This realization excites Vaan, who is eager to explore his allies' homeworlds. As they travel through another portal, Vaan and his party arrive in facsimile of Rabanastre and see Kefka nonchalantly destroying the place out of boredom, much to Vaan's anger, though he is aware that the world he is in isn't the real Rabanastre.
After a fierce battle with Kefka, the planesgorgers begin to destroy the area, forcing Vaan and co. to retreat and return to Materia. Along the way, they meet up with Terra, Squall, Zidane, and Lightning. The two groups report to each other of their findings, while Vaan is instead fascinated by the summoning crystals and is scolded by Lightning for not taking the situation seriously.
After the two gods form a truce, the champions on both sides engage in a stage battle to lure out Shinryu, the source of the plangesgorgers. In the ensuing fight, Vaan and Tidus face off against Kefka, but are distracted by a sneak attack by Kuja. Cecil fights off Kuja, leaving Vaan to launch a Pyroclasm at Kefka. Kefka dodges the attack, but Tidus kicks it back at him. As soon as Shinryu arrives, Vaan participates in a joint attack against the dragon, but they are repelled as Shinryu reveals his true form in a potent burst of power. After regaining their composure, the warriors work together to defeat Shinryu. Afterwards, the moogles give Vaan a crystal to host his memories for Materia to use in the new cycles of wars. With a crystal doppelgänger of himself to serve on Materia's behalf, Vaan is sent home.
Gameplay
- Type: Specialist - Vaan can equip two HP attacks, and landing several of them grants a buff to their potency and also deals an extra BRV-to-HP attack, inflicting higher bursts of damage.
- EX Skill: Dreadnought - The player must hold to increase Vaan's Bravery, then release to fix it at that amount.
Vaan is reworked in NT as a Specialist who functions more akin to how the original playstyle of the prior Dissidia games work, as he is the only character to be able to manually equip more than one HP Attack. Repeatedly landing his HP Attacks allows them to activate a Quickening effect akin to his home game's mechanic, where they chain into either Luminescence or Black Hole when enough are landed (resulting in more overall extra BRV-into-HP damage). As a result, Vaan focuses on fast burst damage that can quickly down enemy targets while chipping away at their HP.
He has a limited number of base Bravery Attacks and they are average (and as a result, building Bravery with him tends to be a task in itself, even with his EX Skill). His HP Attack focus may result in him being easily BRV-broken due to the chaotic pace of 3 v 3 matches, meaning that Vaan players shouldn't be overly HP attack-happy and should remain aware of their surroundings. If managed right, Vaan can output consistent HP damage that can bring HP thresholds to fatal levels, especially for his other teammates' HP attacks.
Abilities
Move | Damage | Input | Type | Power | Frame Data | Image |
---|---|---|---|---|---|---|
Steel Trinity | Bravery | Ground | ||||
Slash your foe with your sword three times. | ||||||
Thunder | Bravery | Ground | ||||
Cause a line of lightning bolts to descend in your enemy's direction. | ||||||
Steel Triumvirate | Bravery | Aerial | ||||
Slash your opponent with your sword three times. | ||||||
Fire | Bravery | Aerial | ||||
Cast a fireball that pursues your foe. | ||||||
Dervish | Bravery | Rush | ||||
Charge in and attack with your sword, then send your opponent flying with a kick. | ||||||
Red Spiral | HP | ↓ + | - | |||
Spawn a wave of energy in front of you that spirals upward. | ||||||
White Whorl | HP | ↓ + | - | |||
Spawn a swirl of white light that draws in nearby foes. | ||||||
Pyroclasm | HP | ↓ + | - | |||
Let loose a volatile ball of flame. Charging increases its range and the area of explosion. | ||||||
Azure Torment | HP | ↓ + | - | |||
Freeze enemies with a chilling attack. Reduces attack power and defense on hit. | ||||||
Calamitous Orb | HP | ↓ + | - | |||
Release a magic orb that continually attacks as it pursues its target. | ||||||
Earthen Eruption | HP | ↓ + | - | |||
Summon a barier, then push the enemy back if it successfully counters a bravery attack. | ||||||
Luminescence | Concurrence | - | - | |||
Occurs when you land a certain number of HP attacks, and they increase the damage you deal. | ||||||
Black Hole | Concurrence | - | - | |||
Occurs when you land a certain number of HP attacks, and they increase the damage you deal. | ||||||
Dreadnought | EX Skill | - | ||||
While holding , your bravery gradually increases. Once you release it, your bravery stays at that value for a period of time. |