New redirects for WoFF items[edit source]

Hi! I have several bot requests for the World of Final Fantasy items. Last month, I had created separate item articles from the World of Final Fantasy items page, since the game has many of them.

Before the new item pages even existed, a bot had created redirect pages to the main item page. Would it be possible to have a bot correct the redirects so that they lead to the new pages, as well as creating redirects for items that were added after the previous bot had already added the redirects?

I would also need to have the redirects of the Mirajewel items changed from World of Final Fantasy abilities to the Mirajewel page itself. In addition, redirects for the Champion Medal and Champion Jewel items would also need to be created.

Thanks! --Twilight Man (talk) 17:02, April 22, 2019 (UTC)

Hey, you can manually relink redirects if that's what you mean, otherwise you would have to make a list of the wrong redirects for me to delete them and then remake that redirect to the new correct ones. Otherwise I'm happy to look into this eventually, though I won't have the bot available for a few weeks (due to R&C Wiki work).--Magicite-ffvi-ios.png Technobliterator TC 17:39, April 22, 2019 (UTC)

Urgent[edit source]

Sorry to bother you but this user is in need to be permanently banned together with removal of any added content. Thank you.

TTFan from JP (talk) 02:35, May 13, 2019 (UTC)

No bother at all. Thank you for alerting me to this, sorry I didn't deal with it sooner.--Magicite-ffvi-ios.png Technobliterator TC 05:09, May 13, 2019 (UTC)

FFVIIR background[edit source]

Was no problem. I've uploaded and added it to the Module (though you should probably double check I did it right). File:FFVIIR theme header background.png -- Lycentia Stuffcocoa.gif 00:53, June 12, 2019 (UTC)

Yep, that's correct, just added to the CSS now. Thank you, and keep up the great work!--Magicite-ffvi-ios.png Technobliterator (TC) 05:50, June 12, 2019 (UTC)

Quick substitution request[edit source]

I have put something in the bot‘s queue recently. It turns out that a long lost title in the Mana spinoff series has an official name and will have a standalone release around the same time as the Final Fantasy VII Remake. Exact text “Seiken Densetsu 3” should be replaced with “Trials of Mana”. You can link to it using standard inter-wiki conventions if you like. Thanks again for your help. Swordzmanp236 (talk) 22:18, June 13, 2019 (UTC)

If it needs to use inter-wiki links, it can't just be an exact text find + replace.--Magicite-ffvi-ios.png Technobliterator (TC) 23:04, June 13, 2019 (UTC)
Not to worry. We’ve already taken care of the target on our end. You should be able to do a straight find and replace based on the request given. Swordzmanp236 (talk) 23:24, June 13, 2019 (UTC)

Lyrics[edit source]

Hello Technobliterator! Your work is amazing! I'm a youtuber pianist and I would like to upload a cover of Opera Maria and Draco, Distant Worlds V version with some lyrical singers. I'm looking for the lyrics of Opera Maria and Draco in the booklet of the cd Do you have Distant Worlds V physical copy? Thank you in advance!——Preceding unsigned comment was added by KayThePianist (talkcontribs). Please sign your posts with ~~~~.

Hey, thank you! Unfortunately, I don't think I have a physical copy of that album. I will pass it on to see if anyone else does, and if I find one, I'll let you know!--Magicite-ffvi-ios.png Technobliterator (TC) 11:03, July 10, 2019 (UTC)

Unused Images Redux[edit source]


Mobile OS releases in relation to games[edit source]

I may not be able to change minds here, but I'll give you how I see platform software as related:

  1. Many of our users will be coming to us through some kind of mobile device. Granted, the technical details are well outside of our domain, with one big exception: if NOT being on the latest release will expose the user to some great and inglorious harm, then they need to patch post-haste.
  2. Even with automatic patching, there are some instances where it just doesn't happen (carrier delays, user errors, blah, blah, blah).
  3. Some people just want to know in print if they're current. I've no need to explain why. They just do.
  4. And this is the big one: Occasionally, Square Enix or one of its licensees will post about an upcoming hardware or OS launch, as Dissidia Final Fantasy Opera Omnia did earlier this month. Apparently, they got wind that a few folks were trying out the OS 13 beta, which I would consider a no-no. Standard operating procedure for this type of notice is to warn the user that, "we might not support X, but please back up your data just in case something goes splat." While this does not generally happen on point releases (ex. 12.3 to 12.4), it could happen if the differences are significant enough that the system's internals are changed in a way that makes a game crash or freeze up. This stuff can't be found on social media necessarily; you have to look inside the game's feed for a notice.

A better illustration would be the releases I'd covered in the last couple years; SE had massive hangups for two weeks or more with the iPhone XS; and then Google went and served up Android 9 before Squeenix could catch a breath. This is why it matters, though it looks to be unrelated. I obviously can't make a case for something that looks routine, but do you follow where I'm going? Swordzmanp236 (talk) 00:43, July 23, 2019 (UTC)

  1. Not our job to cover that. If mobile users have access to the internet, they'll get a notification about a new update anyway. Not to mention that said mobile readers will see the mobile version of the site which doesn't have the news anyway.
  2. Still not really our job.
  3. Said people can check another site before that long before they check ours.
  4. That's relevant to SE's mobile apps, but not to us. It's not newsworthy.
Sorry, but mobile updates are tangentially related to Final Fantasy at best, and the room on the News tab should be used for actual Final Fantasy releases, and not for information that people can find on another site. If it's not directly related to the series in a non-tangential way, it is not newsworthy.--Magicite-ffvi-ios.png Technobliterator (TC) 09:58, July 23, 2019 (UTC)

Just chiming in here, but I wholeheartedly agree with Techno in this situation. This has been bothering me about the news section for a while now, so I guess I should probably voice my opinion despite it being an echo of what Techno just said.

None of this stuff is the job of the wiki to post news about operation system updates, we're not Apple News, Siliconera, Nova Crystallis, or Kotaku; and this wiki will never be that. Only a minority of people really come here to our wiki for news, everyone comes for our core main space content, not community projects such as the Shinra News.

All the instances you are reporting are most likely said on the system requirements for the game on the main Googleplay/iTunes page. In addition, those who play the mobile games and look for said updates will most likely turn to the in-game news when they login or browse through the official Twitter/Facebook pages for the games. Lastly, system hardware announcements have never been a priority on the news for the wiki, not even before you join, mainly because it is not part of the wiki's scope. --Miphares (talk) 14:05, July 23, 2019 (UTC)

Unban in Spider Man Wiki[edit source]

Hello Technobliterator, can you unban GossenHero75 in Marvel Spider Man wiki he's asking to Reg Boy about Leptunes's Sockpuppet, if actually be Concerned. Thamuz Filkr talk 11:34, August 17, 2019 (UTC)

Please don't bring cross-wiki drama here. Contact me on Marvel's Spider-Man Wiki (or Central if banned) for instance with this wiki. Thanks.--Magicite-ffvi-ios.png Technobliterator (TC) 03:45, August 17, 2019 (UTC)

FFVIII Remaster[edit source]

Can there be a FFVIII-theme background to the wiki to commemorate the release of FFVIII Remastered?Keltainentoukokuu (talk) 17:53, August 28, 2019 (UTC)

Good idea. FFVIII is a big enough release to warrant it. I'm also thinking of starting the location page revamp around the time of VIII's release, and using that to trial it (need some closure on the forum tbh).
Any idea what links you'd want in the topnav?--Magicite-ffvi-ios.png Technobliterator (TC) 22:17, August 28, 2019 (UTC)
Hmm. Characters (main party), Gameplay (GF, Junction, Limit Break, Draw, Junk Shop, Refine), Sidequests (Triple Triad, Chocobo Forest, UFO sightings, Magazines), Challenges (Centra Ruins, Ultima Weapon, Omega Weapon), maybe.Keltainentoukokuu (talk) 15:09, August 29, 2019 (UTC)
Makes sense! Any preference on which promotional art (or otherwise) that you would use as the background?--Magicite-ffvi-ios.png Technobliterator (TC) 23:53, August 29, 2019 (UTC)
The official website backgrounds are the only high res promos out there. This one they use with the logo on the black side on their website (but it's kinda cool without the logo). They also use this one and this one. I think we should just take the Squall one.
They haven't updated their press centre with anything cool, boo. I guess they won't make new promo art for non-physical releases, since the Zodiac Age got some stuff.Keltainentoukokuu (talk) 02:29, August 30, 2019 (UTC)
Skin and top-nav are up. Thoughts?--Magicite-ffvi-ios.png Technobliterator (TC) 01:24, September 1, 2019 (UTC)
I think it looks great. Thanks for making it! Good colours. Good links. Love the burgundy from the logo.Keltainentoukokuu (talk) 16:19, September 1, 2019 (UTC)
No worries. Glad you liked it!--Magicite-ffvi-ios.png Technobliterator (TC) 19:23, September 1, 2019 (UTC)

License board FFXII template[edit source]

Template:License board FFXII has stopped working. :( No colours in the cells.Keltainentoukokuu (talk) 16:15, September 14, 2019 (UTC)

I know why it is. This is because the CSS variables it was using were disabled recently, as there was an exploit that people could use to crash web browsers using CSS variables, so MediaWiki just disabled them on all modules... I think it's only temporary, though.
Fixed it to work for us for the time being, thanks for letting me know!--Magicite-ffvi-ios.png Technobliterator (TC) 16:25, September 14, 2019 (UTC)
Woohoo, thanks for fixing it.Keltainentoukokuu (talk) 17:14, September 14, 2019 (UTC)

Bringing current platforms forward[edit source]

Been thinking about this a while. Some of these games have literally dozens of ports, remakes, reboots, etc. that even the best of us have trouble keeping track. So I figured I'd take a page from what I started doing in the platform space and hiding from desktop users information not relevant to any currently active platform (not that the original FF was not on the NES—it was—but who in their right mind would look for it first on NES in 2019 when you can pick up the digital versions much more easily?). We should thus have the most recent versions at the top or head of any list, while the others can reside in a collapsible box. If you take a look at our global sandbox, you'll see what I mean. Maybe you have some other ideas to manage this field as well, and I'd love to see them before doing a rollout. Thanks for any feedback in advance. Swordzmanp236 (talk) 02:49, September 15, 2019 (UTC)

Can't say I see the point in doing this for game pages if I'm honest. If we're going to do that, better do it in the prose of the game page rather than hide information in the infobox. i.e. "It was originally released on the NES, and is currently available on iOS, Android, and through PlayStation Network as a PS One Classic".--Magicite-ffvi-ios.png Technobliterator (TC) 06:46, September 15, 2019 (UTC)
Whether you're on desktop or mobile, the infobox is likely to be the first thing most people look at because it's shiny (it catches the eye first) and provides a quick rundown of the title covered. Then you might want to read the details in the article. But pretty much every one of these infoboxes anywhere wants to jam a lot of info into a tiny space, so on mobile, they roll up and force the user to tap-to-expand. But that isn’t all. Mobile gets to see the very first instance of an infobox at the top regardless of its location on the full page. So if we want to have an answer to "where can I find this?" In the box, then I think we should list the most identifiable answers first, then the rest in order of appearance. You also cannot conceal anything on mobile because the script tricks that we use for desktop simply don't work there. The prose is, of course, there to expand and explain the article, but it won’t always be visible when an infobox is present. Hopefully that makes a little more sense. Swordzmanp236 (talk) 07:41, September 15, 2019 (UTC)
Sorry, forgot to respond... Yes, the infobox is the most prominent thing, but that doesn't mean we need to hide information that we deem "not relevant" (which is very subjective) from people when we can easily instead just highlight it in the prose below. Our job is to make things easier, not more difficult. p.s. desktop users are only 35% of all pageviews.--Magicite-ffvi-ios.png Technobliterator (TC) 21:21, September 17, 2019 (UTC)
Let me put it this way, then. What I'm looking for is a way to clamp down on lists of more than five items in infoboxes. Longform lists just don’t render neatly unless you happen to be one of the few with a large screen. It can be hard on the eyes. Fandom does some auto-hyphenation if length exceeds screen limits, and what I'm also looking to do is minimize the need for it.
With that said, I'd like to see a solution that (a) makes the infobox easier to read off the top and (b) places current availability over historical/hard-to-find/only-for-the-rabid-diehards kind of stuff. I’m not saying it doesn’t matter, but it probably doesn’t matter to the average reader. I also have a hunch that too much extraneous information is probably screwing with our ad placement and SEO. But again, that’s just a theory. By themselves, the first two games in the series have so many ports that the list just needs to be reined in. That’s what I’m after. Swordzmanp236 (talk) 23:00, September 17, 2019 (UTC)
While the instinct behind this is good, there are a few problems that this creates. It's actually more awkward from a UX perspective to add extra levels to the infobox, and it also hurts machine understanding (i.e. it could negatively impact SEO, not positively). Extraneous information only harms ad placement and SEO if said information is low quality, ridiculous, or misinformation. Sorry, but I'm afraid it's best to do this in the prose than it is in the infobox.--Magicite-ffvi-ios.png Technobliterator (TC) 23:41, September 17, 2019 (UTC)

FFVIII locations[edit source]

Looks good to me. There are very few unique shops in FFVIII, so there's not much to expand on the list of shops page. I think the shop info could be in the location bit. There is never anything special to buy outside of Timber Pet Shop and Esthar City, though. Weapon shop inventory just depends on what items you have, so that info can just be in junk shop.

I love FFVIII, I'll need to play the remaster too one of these days. In the middle of another game currently and still going through my list of things I wanted screenshot from FFXV.Keltainentoukokuu (talk) 01:42, September 20, 2019 (UTC)

Makes sense, so is how I did it on Deling City good? Ideally, I'd describe the locations' appearance more like I did on the other pages, which I may get to later, but for now I've at least redone the layout. I hope there aren't too many more "big" locations in FFVIII!--Magicite-ffvi-ios.png Technobliterator (TC) 17:36, September 21, 2019 (UTC)
Esthar's the biggest and has two versions, before and after Lunar Cry. Hit the shops before it gets destroyed, I think they close after! (Maybe Call Shop ability still works.)
Deling City looks good. I think every screen has a bus stop, but it's kind of irrelevant to actually use because you could just walk the same speed/faster. The fast-travel system in Esthar is better (but closes after Lunar Cry).Keltainentoukokuu (talk) 18:46, September 21, 2019 (UTC)
I vaguely remembering Esthar, that one will be really difficult to write for...
Have to say, I'm enjoying VIII quite a bit this time around. I'm definitely a huge fan of Quistis, and now that I know the junction system, it's a blast to play.
I've struggled really to describe some of the locations in terms of appearance, or to be thorough about it, that's my main struggle so far. Hopefully I get better at this as it goes on... Feel free to expand on anything I've written obviously.--Magicite-ffvi-ios.png Technobliterator (TC) 20:20, September 21, 2019 (UTC)
Any thoughts on the D-District Prison changes I made?--Magicite-ffvi-ios.png Technobliterator (TC) 23:41, September 22, 2019 (UTC)
Made some changes.
This prison is just the weirdest location in the whole series. The worst segment of FFVIII. Our school rival now wants to torture everyone and then it's never mentioned again and then he even gets a happy ending like this all didn't just happen. Why is there a Guantanamo Bay in my Final Fantasy. Can we not.Keltainentoukokuu (talk) 10:14, September 24, 2019 (UTC)
Cool, thanks, they seem to work. I imagine the rest of my pages will need tweaks here and there, hopefully not too many...
When I was at the prison, I really thought it'd be like MGS1's torture scene and I'd have to mash a button to survive it. What a relief that it wasn't. Squall's answer when you choose the "lie" option made me laugh though.
I would be doing the quest pages for VIII also, but it's only my second proper playthrough and I don't really trust myself to write a guide for VIII. When I do VII (original) next, I might try and see how those could work!--Magicite-ffvi-ios.png Technobliterator (TC) 11:57, September 24, 2019 (UTC)
Did I do Balamb Garden correctly?--Magicite-ffvi-ios.png Technobliterator (TC) 23:50, September 25, 2019 (UTC)
Added what came to mind about B-Garden. There's so much to do there!
The best design philosophy about FFVIII was to make areas multi-purpose, suited for both "town" gameplay and "dungeon" gameplay and to add a minigame you can play wherever there are NPCs. Notable lack of "another cave/forest" dungeons in this game. But of course there is a sewer dungeon, can't have a JRPG without a sewer dungeon.Keltainentoukokuu (talk) 10:55, September 26, 2019 (UTC)
Yeah it's massive, made the location quite tough to write...
I actually agree tbh, revisiting locations is a good idea. Only problem I've had with VIII so far is that the reuse of screens makes a lot of the locations hard to navigate.
The soundtrack for this game is amazing though.--Magicite-ffvi-ios.png Technobliterator (TC) 12:48, September 26, 2019 (UTC)
All the musics are good besides the one that plays when you meet NORG. Maybe if it was in real instruments it didn't annoy me so much. Wish they had remade FFVIII over FFVII. The new FFVII soundtrack from trailers has sounded so great too.Keltainentoukokuu (talk) 15:32, September 26, 2019 (UTC)

Resetting indent...

Yeah to be fair, I'd actually be really interested to see an VIII remake. I'd be curious to see what they'd do with the junction system with something like the VII Remake's combat system, and if they can address some of the faults here and there. I've been really enjoying my playthrough overall thus far.

Any idea what to do about the enemies section for Esthar City? I was thinking possibly add a === Exterior === section briefly describing how Esthar City looks from the world map, what it's like traveling through it, and then just list the enemies there, but then it seems like enemies appear in the interior location also. Do I just list those in the Encounters section for every area except Odine's lab? Or just the streets?--Magicite-ffvi-ios.png Technobliterator (TC) 20:37, September 27, 2019 (UTC)

Encounters in the area boxes seems like a good idea, but is it the same enemies in every area. Could be annoying to find out. There are fixed encounters when trying to board the Lunatic Pandora too. All the enemies are at least listed somewhere now, so I think it is good enough now if you don't want to add the area specific ones.Keltainentoukokuu (talk) 02:07, September 28, 2019 (UTC)
Hm, will probably just have to include each in each area and just assume they're all the same, using collapsible text, someone else can always fix if there's a problem.
btw I made a comment on Talk:Magic (Final Fantasy VIII), lemme know if you agree with it--Magicite-ffvi-ios.png Technobliterator (TC) 14:12, September 28, 2019 (UTC)

Do you have Boko? What attack does he do with Gysahl Green for you? You used to be able to upgrade his ability in Chocobo World but that's not available now. People on the internet talking they got ChocoFlare and ChocoBocle with him, and someone saying they always get ChocoBocle but they are on max level. Hmm. Will have to test when I play this one day!Keltainentoukokuu (talk) 18:00, September 28, 2019 (UTC)

Not gotten Boko yet, but when I do I'll let you know! Currently just rescued Rinoa from the Sorceress' Memorial and trying to grind to get the best spells for everyone...--Magicite-ffvi-ios.png Technobliterator (TC) 20:31, September 28, 2019 (UTC)

Dire Rat[edit source]

AvatarSageLM (talk) 21:08, October 2, 2019 (UTC)L36-37 Dire Rat needs to be added to the Dire Rat wiki page The information is as follows for the creature as copied from the Brady Games Strategy Guide: Weakness Water - all other elements basic level damage indicated HP > 3627-3647 MP > 180-185 Strength > 29-30 Magic Power > 15 Vitality > 38 Speed > 24 Attack Power > 52-53 Defense > 22 Magic Resistance > 23 Evade > 28 Exp > 1023-1025 LP > 1 CP > 243-259 Gil > 0 Drop: Rat Pelt, Fire Magaicite, Antidote, Rat Tail Steal > Rat Pelt, 1 Gil, Libra Gem Poach > Rat Pelt, Rat Tail

The strategy guide does not list the status effect rates or I would include those as well. Monster number in the strategy guide is listed as 020-B. If you need me to take a pic of the position on the page I can upload one later. I have the original GameStop special release of the game so the info is for the Original Version stats and not the Zodiac Versions.

AvatarSageLM (talk) 21:08, October 2, 2019 (UTC)AvatarSageLM, my profile link

I'm a little confused by your message, sorry. Is anything stopping you from adding it to the page yourself?--Magicite-ffvi-ios.png Technobliterator (TC) 21:11, October 2, 2019 (UTC)
That's a misnamed Lab Rat in the guide.Keltainentoukokuu (talk) 16:14, October 3, 2019 (UTC)

FFVIII Ending[edit source]

I love the FFVIII ending! And there is 100% definitely no time loop in the story of FFVIII and no one can convince me otherwise! Squall experiences the same event twice, once as a 5(?)-year-old, and once as an 18-year-old (I believe his birthday happens during the game off screen, because it would make the most sense by the timeline), and he is the only one who experiences the event twice. For there to be a loop he'd need to go back in time and there'd be a new Squall every time, and then the new Squall later goes back in time and there's another new Squall who grows up... No, it's just the same Squall both times! The concept of SeeD coming into existence out of nowhere is just part of the destiny theme of the game, and the causal loop is there just for intrigue. The universe itself made SeeD happen okay. The universe itself birthing things into existence is a recurring thing in FF. Like the crystals!

Recurring critique I see is how the FF endings suddenly become really weird and make no sense, but I think they are just great. Symbolism always trumps "realism" in the FF universe, and that's not a "plot hole" that's just a different take. The theme of the game was Squall struggling to form personal attachments and then in the end he was too attached to his past still, and ended up too far back in time, and then when trying to time travel again, lost faith in the new attachments he had made during the quest. I think everything that was in that space that was disappearing into nothingness (the island in the void), really was going to disappear into nothingness forever, and he was resigned to stay there until Rinoa's feather found him. But he will not actually disappear as long as Rinoa is thinking of him.

The last bit with the camcorder was brilliant! So well made. FFVIII has the best cinematic scenes in the series. Not as flashy as the later ones, but they are the best thought-out. Because there is no voice acting they had to think how everything could be communicated wordlessly while still looking natural. Like Rinoa and Squall meet at the dance and she is across the dance floor, they're only going to communicate by looking, pointing and nodding.

It feels like FFVIII has so many interesting ideas that they then never really tried to iterate on, so now it's just this weirdo game in the series. The "real world-based location design", not so many dungeons, use towns for both "town gameplay" (talking to NPCs and shopping and recuperating and world building) and for "complete this quest to progress in the game" gameplay, it's not all go to the end of this cave and then fight a boss. Like first time you're in Dollet it's a "dungeon" and Balamb Garden is the "town" (get to the tower, fight the boss, then get back, while fighting another boss, then recuperate at Garden), but then later Dollet is a town, and then Balamb Garden is a "dungeon" (complete events while fighting enemies and clear the crisis by fighting a boss in the end). This could be so good if they iterated on it! It's surprisingly good for a first try already.

Quest how to find all the bosses in the castle would probably be good. I remember when I first played FFVIII I just could not find Catoblepas at all. :D So I just never unlocked "Save" and just saved outside the Castle.Keltainentoukokuu (talk) 02:14, October 8, 2019 (UTC)

Yeah I have to agree with everything you said, especially the symbolism over realism thing. Explains a lot of the endings. I really think FF VIII's ending might actually be its best scene by quite a long way, which is why again I feel like they came up with the ending first and pieced everything else together later. I also have to say, the idea that Squall ended up back in the orphanage where his younger self is because he's too attached to his past experiences and that's why he ended up there makes that whole sequence a lot better for me.
Agreed on the gameplay stuff too... VIII was absolutely full of really neat gameplay ideas, even if some of them were broken. I definitely thoroughly enjoyed the junction system once I understood it, and customizing my GFs was also really fun. I feel like lots of the games' item systems and etc. were a precursor to what they did with X's equipment system, which imo is the best in the series.
On that subject... Do you think it could be worth it to make individual item pages for VIII? I think it could be worth it for the same reason spell pages are worth it: they're involved in multiple mechanics, namely the refine mechanic and others, and it is important to know where to obtain which item. Same could be said for X's items too.--Magicite-ffvi-ios.png Technobliterator (TC) 09:45, October 8, 2019 (UTC)
I also think the ending was decided sometime early on and it influenced the rest of the game design quite a lot too. Maybe they came up with the theme as the very first, and then thought what kind of striking scenes they could build around it, ending among the most important. FFVIII just all around feels like someone super into cinema had a heavy hand it making it. (The X-ATM escape scene with Quistis shooting it is the best FF action scene still!)
I think individual articles are the FUTURE over lists. Google loves it, people looking for stuff on their phone while in the middle of a game love it, and I think they can still coexist with the lists here as well. The list shows all weapons/items/magic that exist in a quick scroll so you can see what you are missing, and individual articles show the specifics of that one thing you already know you want. The *groan* part is the effort of converting the info, but a lot of the info, if not all of the info, should already exist on the wiki, just not given optimally right now.Keltainentoukokuu (talk) 17:03, October 8, 2019 (UTC)
I loved that Quistis scene! And Quistis is general. Have to agree that it's a very cinematic game in general.
Yeah, I completely agree. In a lot of cases, it would be better to make individual articles instead of just lists. Of course, there are a lot of lists where we wouldn't want to split them (i.e. FFX weapons, there's not much reason to split them as those are not relevant, whereas maybe you would split the items and the auto-abilities), but as I go back through the old games, I think it's worth looking to see what lists are better off split into individual articles.
I think the old wiki was really conservative about making new pages, and tried to cut down on having too many pages for small things. I think it's a good approach overall, as you definitely don't want a wiki with thousands of tiny stub pages that are two sentences long, but the old wiki may have gone too far in cutting down bloat. I'm going over the policies at some point before FF VII Remake, and I'll definitely look at overhauling the Article Creation Policy completely to allow us to create individual pages for things like VIII/X items and etc. when necessary.--Magicite-ffvi-ios.png Technobliterator (TC) 17:21, October 8, 2019 (UTC)

Iconology question[edit source]

Quick question: I see we have iconology for PlayStation controllers and at least the Xbox 360; but how hard would it be to modify those templates for PS4, Switch, or X1? Because FFVIIIR has a few odd options that I'd like to see expressed graphically. Who would I talk to on a thing like that? Swordzmanp236 (talk) 23:44, October 10, 2019 (UTC)

Not hard at all to be honest, Module:Button/data contains them all. But with that said, the PS4 icons should already be there, not sure about Switch or Xbone.--Magicite-ffvi-ios.png Technobliterator (TC) 23:50, October 10, 2019 (UTC)
For PS4, you should add icons for the Touch Pad and OPTIONS (SHARE is hardwired); the Switch has a crap-ton of new buttons and triggers, and the X1 has a couple new buttons that aren’t on the list. Swordzmanp236 (talk) 00:37, October 11, 2019 (UTC)
The PS4 icons already exist?--Magicite-ffvi-ios.png Technobliterator (TC) 00:44, October 11, 2019 (UTC)
then that at least leaves the Switch buttons: 2 analog sticks, digital Up, Down, Left, Right (left side, almost like having the old C-pad], +, -, L, R, Zl, Zr, Sl, Sr, XABY, and I’m positive I missed a couple. All are black. If they’re labelled, it’s white lettering. Swordzmanp236 (talk) 01:17, October 11, 2019 (UTC)
Do you know where to get these icons from? If so, you can just upload them and I'll add to the module.--Magicite-ffvi-ios.png Technobliterator (TC) 01:18, October 11, 2019 (UTC)
is this render clean enough for you to make something of it? Best I could find in a pinch. Swordzmanp236 (talk) 01:30, October 11, 2019 (UTC)
Probably but I doubt I'll have the time to use the image editor myself unfortunately, got too many things on with my other wikis :|--Magicite-ffvi-ios.png Technobliterator (TC) 01:39, October 11, 2019 (UTC)
Don’t look at me to do the dirty work, either. I’ve got two other wikis I have to make sure don’t get out of hand. Swordzmanp236 (talk) 05:05, October 11, 2019 (UTC)

Advisor program[edit source]

Hello! I'm Isaac, from Fandom's Editor Experience team. One project that we're excited about launching is an initiative to pair newly registered users with experienced advisors (which they can choose from). These advisors would be available for answering basic editing questions and guiding appropriate edits, in the hope that these users will become active in the local community.

Why do this, rather than rely on admins and moderators? We've seen from research and experience (from Wikipedia) that establishing a human bond with a peer "senpai" or mentor can have a better effect on the comfort of the newcomer, especially where the high volume of edits may cause the quick response of rollbacks rather than taking the time to walk new editors through their early work. While some communities do take that time and care among their leaders, we feel an additional level might put new users at ease and help them be more comfortable with editing. Ultimately, we feel like this project will either free up some time for admins and moderators, or designate them as approachable welcomers to talk to and guide new users. We want to see how effective this is on a relatively small number of communities and see if Fandom's results are consistent with those experienced on Wikipedia. If they are, we may pursue expanding the pilot program and perhaps seeking to build it into a core part of the new platform.

Here's what we would wish for your community to agree to:

  • At least one volunteer advisor, acting as an advisor and advocate helping newcomers. For the most part, this means responding to questions that newcomers leave the advisor in Discussions. Sometimes this may mean the advisor interacts with admins and moderators to address concerns regarding the newcomer. We have some advisors-at-large (those not tied to the local community, but available as fallbacks) already, but if you have ideas on who you might want to represent you in this role (or if you'd like to do so yourself!), feel free to contact me on my Wall or this thread.
  • Discussions / Feeds. Your community must have this active for the current solution to work. This is the primary method in which advisors have open communication with the users that choose them.
  • A change to your Welcome Messages to allow a method where a newcomer can choose an advisor. As you are currently participating in the MyDashboard program, there will be a card there to interact with an advisor.

We are testing this for the next two months, and will see what the future of the program is thereafter. Is this a program you would feel comfortable with placing on your community? — FishTank (wall) 22:14, November 22, 2019 (UTC)

Hey! I'm going to talk to the rest of my admin team about this. As a quick response before further discussion:
  • We're always open to trying new things that may increase editor productivity or recruit new editors.
  • No issues with changes to the welcome messages. I don't think anyone in our community is particularly attached to the way they are now.
  • I'm not sure about using Discussions as a method for communication. We have it enabled, but for the most part, it has has been neglected by the editing community. I don't know if it formed a community of its own, but we've always seen it as its own separate thing unrelated to editing.
  • Further to that, I'd rather redirect users to the #official-wiki-discussion channel on our Discord server, and have anyone help them. I don't know if that is achievable with the Dashboard or not.
  • Happy to be an advisor myself provided there are other advisors from the community. Though I'm not opposed to using advisors-at-large, it is important they become familiar with things like the naming structure and template use that we have here.
Hope this helps as a stopgap answer for now!--Magicite-ffvi-ios.png Technobliterator (TC) 00:11, November 23, 2019 (UTC)
Happy to answer these. I'll go ahead and adjust the welcome messages, based on the idea of trying new things. The advisors (including the advisors-at-large) should be able to answer the basic questions even using Feeds; part of this experiment and pilot involves a variety of communities, including those that don't use Feeds all that frequently. Much like how Discord is a separate service not directly related to editing, part of seeing how well Feeds meets the communication needs is built into the system we're trying. I would love to see some local advisors as well, as we're trying to avoid using our Wiki Managers and other staff in the advisor roles. Beyond that, we're also trying to give priority to advisors that are neither administrators nor moderators. So, pointing to the right resources will be something your local advisor choices should know how to do. As for the Dashboard, that's a project Rappy is leading and you'll need to talk to him. Thanks! — FishTank (wall) 02:14, November 25, 2019 (UTC)
Makes sense, I'll reach out to people I think would be a good fit for advisors this via Discord or otherwise. We should be able to get one or two. Will reach out to Rappy separately.--Magicite-ffvi-ios.png Technobliterator (TC) 02:43, November 25, 2019 (UTC)

Happy to help newbies if I know the answer at least.Keltainentoukokuu (talk) 16:35, November 25, 2019 (UTC)

100 days to go until the Remake! I hope that Rufus/Pres Shinra is the main baddy and Sephiroth is just in the background, and that Rufus/Pres Shinra is the final boss.Keltainentoukokuu (talk) 18:30, November 25, 2019 (UTC)

Hi, just to let you know, I've made a blog here to gather thoughts on the advisor program (from participants and others).

There's also an in-progress set of guidelines with a pledge for advisors.

It would be great if people from this wiki could visit and comment! -- Sannse (help forum | blog) 22:12, December 2, 2019 (UTC)

Thanks for posting here, I'll make sure people take a look!--Magicite-ffvi-ios.png Technobliterator (TC) 22:16, December 2, 2019 (UTC)

New theme[edit source]

Is FFVIIIR really so close already!
The FFVIII spell infoboxes background needs to be a bit darker to be able to read them.Keltainentoukokuu (talk) 21:33, December 10, 2019 (UTC)

Apparently so!! Really hyped. The skin is the first big thing for the VII Remake, but I'm about to make loads more changes over the next couple months.
I just fixed the spell infoboxes, I think. Please let me know if there are more bugs here and there, there possibly will be.--Magicite-ffvi-ios.png Technobliterator (TC) 21:40, December 10, 2019 (UTC)

VII "non-elemental" Materia[edit source]

Materia without a displayed element actually have Hidden/10th Element. JBed (talk) 12:55, December 17, 2019 (UTC)

Didn't seem important enough to write the same sentence on every page. Though, if you think it belongs in the infoboxes, it can go there.--Magicite-ffvi-ios.png Technobliterator (TC) 12:58, December 17, 2019 (UTC)
Well you just wrote "Though Contain cannot be paired with the Elemental Materia" which is factually wrong. JBed (talk) 13:00, December 17, 2019 (UTC)
Fixed. You're welcome to just go back and fix errors you find yourself though. I'm going through these fairly fast as there's a lot to get to, so it's probably quicker to do that than just point any mistakes here and there.--Magicite-ffvi-ios.png Technobliterator (TC) 13:08, December 17, 2019 (UTC)

Final Fantasy VII Remake background[edit source]

Hi, Techno! So I wanted to follow up on our earlier discussion, both in person and here regarding the dark background for the Final Fantasy VII Remake. While I think overall it looks very nice, it definitely is causing some problems with images. It's particularly noticeable on certain pages such as Logos of Final Fantasy where the logos for certain titles such as Final Fantasy VIII and Final Fantasy X disappear almost entirely into the background. It's because of the transparent background, which was working fine with what we had before, but isn't working under the new setup. ProfessorTofty (talk) 20:55, January 20, 2020 (UTC)

Hey! Thanks for following up (and was good to meet you in person). You're right that something needs to be done about that, though I'm not sure the best solution right now. The only thing I can think of is somehow applying CSS to give those specific images a white background, but I'll have to look into it or ask around. Thank you for reminding me!--Magicite-ffvi-ios.png Technobliterator (TC) 06:53, January 21, 2020 (UTC)
The MW upgrade should give the ability to add classes to images. If we want the benefits now we could consider using Module:Image for them (which can set up a wrapper while still using file notation) and subst it out later.
I don't know what's happening with galleries, but you can pass classes to Wikipedia's galleries so if we're getting them then that's a solution there. If we're keeping Wikia's galleries, I think the only solution is a wrapper.
For PIs we'd have to put the image field within a group with an editable name. I don't know if there are any drawbacks to that.
I'd create classes like "lightimage" and "darkimage". On light background contexts, lightimage would add a dark background; on dark background contexts, darkimage would add a light background. Although I'm sure there aren't any mobile solutions so we'd probably just have to avoid images with unbordered light graphics on transparent backgrounds entirely. JBed (talk) 11:05, January 21, 2020 (UTC)
I'm ok with using a module before UCP.--Magicite-ffvi-ios.png Technobliterator (TC) 17:26, January 21, 2020 (UTC)
Quick mock-up here. While the wiki uses a dark theme, class=darkimage adds a semi-transparent light gradient behind it. Vice-versa for light theme. I also added classes that will add the gradients regardless of theme for images on non-theme dependent backgrounds. JBed (talk) 19:41, January 21, 2020 (UTC)
Looks good to me! Happy to use that now. If we use a template, then upon MediaWiki update, we can replace all content of the template with just normal image text (i.e. [[File:FFX logo.png|right|200px|''Final Fantasy X''.|class=darkimage]] and subst it.--Magicite-ffvi-ios.png Technobliterator (TC) 20:30, January 21, 2020 (UTC)
Quickly set something up at {{file}}. You can change things as you like. JBed (talk) 14:45, January 26, 2020 (UTC)
Looks fine to me! Would set up the new template documentation for it, but there's no real point since this will be temporary anyway. When UCP rolls out, I'll use the bot to subst: it.--Magicite-ffvi-ios.png Technobliterator (TC) 15:39, January 27, 2020 (UTC)

Checking in on the Advisor Program[edit source]


I'm just checking in with those taking part in the advisors project. Hopefully you will have had some time to see how it works, and have some ideas on how it can be improved!

How has it been working out for you and this wiki? We know that few people who sign up actually ask questions, but have you had any good (or bad) experiences with those who have?

Can you think of any areas we could improve on to make this a better system?

And my final question: looking at the project overall, how many stars out out of 5 would you give it (and why)?

Thanks so much for being a part of this experiment. Giving your knowledge and expertise to the next generation of editors is a great thing. Thanks! -- Sannse (help forum | blog) 23:44, January 23, 2020 (UTC)

Not really a whole lot to report on my end. We had a few people sign up and choose advisors, but no one has messaged me for help specifically.
The way I can think of to improve it would be just changing the message system-- I don't think Discussions is well-suited to be honest. It's a bit disjointed and I think people find it confusing. Beyond that, people have told me they can't dismiss the "Please choose an advisor" message that keeps popping up.
Can't give a rating until I have more results.--Magicite-ffvi-ios.png Technobliterator (TC) 01:25, January 24, 2020 (UTC)
Thanks for the feedback, that's really useful. We are collecting everyone's views and will look to see if the idea is actually viable, and what to change if so. Thanks again -- Sannse (help forum | blog) 23:26, January 28, 2020 (UTC)

Marvel's Spider-Man Wiki[edit source]

can you tell RegBoy to unblock me from Marvel's Spider-Man wiki

No, and continuing to message me across other wikis will not get me to do so either. Do not use talk pages on other wikis to spread cross-wiki drama. You can message me on Community Central, but all I'll tell you is that Reg banned you for a reason.--Magicite-ffvi-ios.png Technobliterator (TC) 15:37, January 27, 2020 (UTC)

An update on the advisor program.[edit source]


We've looked at the numbers and the project didn't give us the results we were hoping for. There just wasn't the boost in edits we wanted, and the number of users who followed though after choosing an advisor was very low.

On the other hand, it was an idea that was generally liked by admins on the test wikis and we got some great feedback on the process. We also think there's potential for something similar on the UCP, so we want to look into that.

This means we are going to wind down the project for now. We will leave it available to you, and add the set-up instructions to the Dev Wiki for other wikis to try. But it won't generally get updates and specific staff support.

It's a shame, we had high hopes for this, but it just didn't work out as hoped.

So it's up to you whether you are going to keep the feature or not. If you want to, then you don't need to do anything. The code will remain in place and work as before, and there will still be "at-large" advisors to help out.

If you decide to opt out, just let us know and we'll reverse the changes we made.

Let me know if you have any questions or need any help.

Thanks again for being part of this experiment! -- Sannse (help forum | blog) 19:52, February 13, 2020 (UTC)

Hi Sannse,
Since we've not gotten any results from this, I think we'll just opt-out. I agree it would be a good feature to include on the UCP though as a native thing. Thanks for keeping us up to date!--Magicite-ffvi-ios.png Technobliterator TC 20:32, February 13, 2020 (UTC)

Why?[edit source]

Why did you revert my edits to User talk:Rappy 4187? Money12122 (talk) 01:26, February 15, 2020 (UTC)

Do not use talk pages here to spread cross-wiki drama. Contact them on the relevant wiki.
In the case of Rappy, you would be better off using Special:Contact and asking for him that way.--Magicite-ffvi-ios.png Technobliterator TC 01:57, February 15, 2020 (UTC)

I tried sending him a message on his message wall in the My World Wiki. He didn’t reply. I could try Special:Contact. Money12122 (talk) 02:36, February 15, 2020 (UTC)

Then please use that instead of our wiki, thank you.--Magicite-ffvi-ios.png Technobliterator TC 02:37, February 15, 2020 (UTC)

Bravely Default II[edit source]

Got ya! sorry about that thought the Bravely stuff was still on here. So it's it's own wiki now?——Preceding unsigned comment was added by Plebgar (talkcontribs). Please sign your posts with ~~~~.

That's right! We've just not removed content from this wiki just because of potential SEO problems. But we're in the process of moving it all.--Magicite-ffvi-ios.png Technobliterator TC 01:51, March 27, 2020 (UTC)

I'll keep an eye out, thanks!!--User:Plebgar/Talk

User page vandalised/deleted?[edit source]

Hello, I noticed my user page has been shat on and deleted by you afterward. Can I know who vandalised my user page?

Thirteen1355 (talk) 14:09, March 30, 2020 (UTC)Thirteen1355

I've no idea, sorry. It was an anonymous eidtor who did it.--Magicite-ffvi-ios.png Technobliterator TC 14:34, March 30, 2020 (UTC)
It is public knowledge that the vandal's IP address is; however, this probably tells you nothing, other than that they're possibly from east Texas. Cat (meowhunt) 19:27, March 30, 2020 (UTC)

Yes, apparently it's a guy who's been vandalising other wikis as well. On some he uses an account, though, so I've been able to track him a bit. Thirteen1355 (talk) 19:52, March 30, 2020 (UTC)

FFVII Remake[edit source]

So regarding the ffvii remake age ratings, i don't see what was being messed up in it when i looked at the finished product. What was it exactly that was off——Preceding unsigned comment was added by TheHaloVeteran (talkcontribs). Please sign your posts with ~~~~.

There were some formatting errors, which are noticeable when using source editor. It wasn't your fault, that just happens when using VisualEditor sometimes.--Magicite-ffvi-ios.png Technobliterator TC 00:34, April 22, 2020 (UTC)
Ah so should I add it back through sourc editor to make sure its formatted correctly? TheHaloVeteran (talk) 01:01, April 22, 2020 (UTC)
I think I already added everything from your edit back in. If not, feel free to use source editor to re-add it.--Magicite-ffvi-ios.png Technobliterator TC 01:04, April 22, 2020 (UTC)

Shiva[edit source]

Hey @Technobliterator, i have more information on Shiva in the FF7 remake regarding her powers and a little backstory, i was wondering do you think it's best in her original ff7 article or make a FF7 remake Shiva article instead?Motivatedzombie256 (talk) 16:44, April 23, 2020 (UTC)

Definitely better to make a Shiva (VII Remake) article.--Magicite-ffvi-ios.png Technobliterator TC 18:49, April 23, 2020 (UTC)

FFVIIR Hard Mode[edit source]

The Lightning Returns section on Difficulty level has a pretty handy and easy-to-read table for each difficulty scenario. Something like that maybe? At least for a quick look overview? More specific difficulty mode articles sounds good though, in these long articles listing every game things get looked over.Keltainentoukokuu (talk) 19:19, April 23, 2020 (UTC)

We can put the table on the main difficulty level article, and then give it its own page to explain more differences. On quest pages, I'm also thinking of adding a "Hard mode tips" section as I play through the game for quests that become significantly harder on hard mode.--Magicite-ffvi-ios.png Technobliterator TC 19:44, April 23, 2020 (UTC)
Hard mode tips for quests and enemies would be good. Also can be useful for normal playthrough if you find you are using too much MP and items.Keltainentoukokuu (talk) 16:34, April 25, 2020 (UTC)

Apology[edit source]

Hey. So I don't suppose you remember me, but I'm Jayking116. I was on this website however many years ago and I attacked you and a few other people due to my dislike for a certain character that you like a lot. I look back on how I was all those years ago and I just feel so ashamed, I was a very young and hateful individual full of spite. And I feel like I owe you and everyone else I attacked an apology, even though I imagine you're probably lightyears beyond caring at this point because it happened so long ago. But I wasn't happy at all with how that interaction went and it's been bothering me for quite a while now; I just wanted to get this off my chest. Anyway, that's all I wanted to say; sorry for being nasty to you all those years ago. Oshiron (talk) 01:35, April 27, 2020 (UTC)

No worries! I think I remember that vaguely, but like you said, it's been a while. And we've all been there (young, hateful, full of spite, etc.), so I completely understand. I appreciate you taking the time to contact me!--Magicite-ffvi-ios.png Technobliterator TC 02:06, April 27, 2020 (UTC)
Not gonna lie, I'm kinda relieved to hear that you don't remember that well. I feel like the less you remember about me; the better XD But yeah, my memory isn't all that clear either. I just remember it had to do with Tifa and me not liking her, and I think you tried explaining your reasons why you liked her on my talk page which I did NOT take kindly to... Yeah, I was that kind of jackass back then. I had a very strong opinion and anyone who thought differently would be met with a barrage of insults. I think it got the point where I had to make new accounts every time just to keep shitposting because I kept getting banned XD Yeah, it's kinda embarrassing having to own up to all of this, but I feel like you deserve to know. You were just an innocent guy expressing his opinion, and you didn't deserve any of the crap I gave you. Oshiron (talk) 02:43, April 27, 2020 (UTC)
Yeah, I think I remember. If I recall correctly, I did that after you'd posted on the Talk:Tifa Lockhart page asking what made the character any good, and I then posted on your own talk page to answer that question because the Talk:Tifa page is meant to be for discussing how to improve the article. So I wanted to see if you were interested in discussing further (in a place that's within the rules of where to discuss it), and I was kinda surprised to see the reaction. I probably should've just left it alone, though -- I get why it would've just been really annoying.
Sounds like it's long enough ago that those bans have probably expired now. I actually really respect that you came back and owned up to all this if you've been embarrassed about it, and I definitely appreciate it. Like I said -- we've all been there. Thank you for the message!--Magicite-ffvi-ios.png Technobliterator TC 03:11, April 27, 2020 (UTC)
Well, if you were to do that nowadays I'd 100% be down to discuss it. Like I said though, I wasn't the kind of person who was willing to accept other peoples' opinions back then XD If you're keen, then by all means we can talk about it on my talk page. After all, my opinion of Tifa hasn't actually changed, I'm just in a better mindset to discuss it nowadays :) Of course you don't have to if you don't want to, just thought I'd throw it out there. Other than that though, I'll leave it at that, I'm pretty satisfied with this resolution :) Cheers! Oshiron (talk) 04:02, April 27, 2020 (UTC)
Sure; I just posted there just in case you were interested. Feel free to give it a read and/or respond if you want, otherwise, no big deal!--Magicite-ffvi-ios.png Technobliterator TC 04:58, April 27, 2020 (UTC)

Suggestion?[edit source]


Final Fantasy VII Remake script[edit source]

Hiya. Unfortunately, there's a lot of World of Final Fantasy work that still needs to be taken care of, since I'm pretty much the only person working on that nowadays. I'll add any more missing tidbits to the Final Fantasy VII Remake script, though, but WOFF is still my main priority. --Twilight Man (talk) 02:01, May 1, 2020 (UTC)

Understood! If you or anyone else can't get to FFVII Remake script by the time I've done the original game's script and content, then I'll add what I can of it myself. Probably will be missing a lot of details and will only be able to add stuff from cutscenes/mandatory dialogue, but I'll do my best.--Magicite-ffvi-ios.png Technobliterator TC 02:06, May 1, 2020 (UTC)

Final Fantasy VII Remake - Enemy Intel[edit source]

Hey man! I'd like to know how we are going to handle the Enemy Intel. I've seen only a few pages on the enemies from the Remake, and they all have different layouts and use different kinds of table. I would like to start working on creating the enemy pages, but I don't know which layout to follow. --Bingbangpoe (talk) 05:42, May 2, 2020 (UTC)

Glad you expressed interest! For enemy pages, we normally have an infobox set up for them (see Behemoth (Final Fantasy VII)), and we'd presumably just follow the same layout as that. I've not actually had enough of a look at Enemy Intel in the game to set up a template, but a basic draft version at Template:Infobox enemy stats FFVIIR already exists. If that one covers everything, I'll convert the draft template to use the proper style, document how to use it, then you can follow the "Behemoth (Final Fantasy VII)" layout above (you don't need "Locations", "Formations", or "AI Script" though), using that template. Also, feel free to take ideas for the "Strategy" sections from the quest pages.
Hope this helps, and hope that draft works as a starting point. Let me know if you have questions!--Magicite-ffvi-ios.png Technobliterator TC 05:49, May 2, 2020 (UTC)
Oh, ok! So should I follow that template then? Because, for instance, the Security Officer uses a different one, hence why I asked which one to follow. The only issue with this template you showed me is that you don't actually have access to stuff like individual stats (Strength, Vitality, Luck, etc.), so I wonder if keeping those would actually be useful. I personally would remove all the stats and add HP and Assess Information, two things you also get when you use Assess on enemies.
Also, for elemental weaknesses and status resistances, should I assume that 100% means they take normal damage and have no resistances? So for example, if I were to add an enemy that is weak to Fire and is immune to Sleep, I'd put 200% and 0%, respectively? --Bingbangpoe (talk) 06:41, May 2, 2020 (UTC)
We should be using that template for now for a consistent layout, and I'll update it soon. I figured those stats should be removed, since you can't get them on Enemy Intel. I don't know if it's possible to get them in the Ultimania somehow.
Regarding elements, yep, that's right. It's 200% to show how much damage they take. I don't know if resistances should work that way, though. I presume it'd be "-" if they don't resist, or "Immune" if they do.--Magicite-ffvi-ios.png Technobliterator TC 06:44, May 2, 2020 (UTC)
I see. Let me know once the new template is updated and I'll start working on it. Thanks! --Bingbangpoe (talk) 13:15, May 2, 2020 (UTC)

Small task[edit source]

This should be easy for a programmer like yourself, but here's the plan:

I'd like to create a small alert box for the Wiki of Mana that essentially lets folks know that some articles may be directly taken from here. That alert should link back to the source's history. It's kind of like what many wikis do when sourcing from Wikipedia. It's kind of a double edge sword, though. You may get some free promotion, but the primary purpose is to flag articles that should be rewritten in the context of our series. What code would I need to achieve this?

Just to keep you informed, we are experiencing a surge of activity unlike anything I've seen yet with the remake that just came out about two weeks after FF7R. It's just a really good game, looking like a lot of care has been taken to ensure the experience is genuine. Sure, there's a lot of work still to be done, but I'm confident we will get to where we need to be. As for Dragon Quest Wiki, looks like the team I assembled is working well under its own power. Oh, and if you like, go ahead and leave that code in one of the sandboxes that I have. Thanks for any assistance you can provide here. Swordzmanp236 (talk) 02:16, May 5, 2020 (UTC)

By "alert", do you mean like an mbox? As for how to link to the page history, it's [{{fullurl:w:c:finalfantasy:{{FULLPAGENAME}}}}?action=history history] which will give the output of history (see: can do this to link to the R&C wiki).--Magicite-ffvi-ios.png Technobliterator TC 04:18, May 5, 2020 (UTC)
Yeah, an mbox. Something to the effect of "this article uses content from Final Fantasy Wiki. The original article is located at [page name]. (View page history)". I figure you would be able to add the wiki logo off to the left or some such thing. Oh, and please keep an eye out for the literal string "Seiken Densetsu 3" as used here. I think I got them all a while back, but it's officially "Trials of Mana". Thanks, and good luck to you. Swordzmanp236 (talk) 05:04, May 5, 2020 (UTC)
Do you not have mboxes set up on this wiki? And using the logo isn't hard, you can just use [].--Magicite-ffvi-ios.png Technobliterator TC 05:08, May 5, 2020 (UTC)
I don't see them anywhere in the Wiki of Mana. I have absolutely no idea when the wiki was founded, but that's a major oversight right there. How can I get some basic stuff in? I mean, there's this guy Tephra who is doing a bomb job on the Fandom side, but I dare not ask him to do things so easily fixed with competent editors. No, he's not mean. It's not part of his role. Swordzmanp236 (talk) 05:46, May 5, 2020 (UTC)
It actually is part of his role. I was Wiki Manager for a while, and can attest to the fact he will have no problem with helping you set mboxes up.
Template:Mbox does explain how to set them up if you just want to copy those.--Magicite-ffvi-ios.png Technobliterator TC 05:50, May 5, 2020 (UTC)

FFVIIR[edit source]

Hey hey hey you get whatever image that came out that I can still identify what it is. Some ability images are in the SE press kit at least! Though I wish they had given them better names, such as what they are of... Also, looks like I played the whole game with the noob tips legend in the upper left corner on, so that also looks really great. There were three weapons I did not find, so I couldn't attempt to screenshot the abilities from those. I will not play it just to get images, but I'll play it again in like a year! Husband will also play it later, so I could bug him to cover some more glaring omissions. But Tifa's abilities are the hardest to get a screenshot of that isn't just random blur.

Wish they let you screenshot the last chapter too. That motorcycle game was sure something.

The Tifa FFVIIR player character article looks good! The Tifa & Aerith Resolution images were from google images, the ones some algorithm makes from YouTube videos. Those are fair game right. The only addition I can think of, maybe a summon materia suggestion, though I don't know what stat boosts they give. I just gave her Ifrit and never changed it.Keltainentoukokuu (talk) 18:11, May 7, 2020 (UTC)

I figured the images for the abilities would be ridiculously hard, so I'm glad you managed to get some. And some of them are really excellent. Getting images from Google images is fine, assuming the resolution is good and etc. I've never been good at screenshots, so I don't know for certain. And yes, real shame we can't screenshot the last chapter.
Glad you liked the player character article. If that's good, I'll do it for the other three sometime after my final exams are done (last one is next Tuesday).--Magicite-ffvi-ios.png Technobliterator TC 19:49, May 7, 2020 (UTC)
Great work on the Hell House images! And I think the magnify one is fine. Can't imagine us getting a better one.--Magicite-ffvi-ios.png Technobliterator TC 20:45, May 7, 2020 (UTC)
Does using Fira-All on Abzu's horns even work well, I don't remember!
Getting images with the Share button is not very good because the image will not be of when you pressed the button, but a bit after that, and every game seems to be different for how long the delay is. -_- FFVIII Remastered had the longest lag even if you'd think it'd process it pretty fast, being an older game?? Maybe it's the "copyright by Square Enix" message that needs adding that takes time. I thought FFXV was the smoothest screenshotting experience, but maybe they tried a bit harder to make it good because it had a photo share option built in already.
The best screenshots are always from the PC versions. That's coming for FFVIIR too right, gotta be!
I'm copying your strats from the quest pages to the new boss pages, I have no useful insights.
Good luck on the exams! Shouldn't you study and not hang out here then. ;) They cancelled all exams in Finland and in the UK too...I think. It's an unusually placed bank holiday here tomorrow and the weather is so good! Keltainentoukokuu (talk) 21:32, May 7, 2020 (UTC)
FFVIIR will definitely get a PC version, probably next year. I'll try getting images with the Share button when I play next, but if it's as hard as you say, that'll suck since I already am not great with screenshots. Wonder if there's anything from the press kit we can use in the meantime.
In hard mode, I'll try and get a couple images for each quest.
Thank you! I'm still going to pop in in-between studying. Sometime after my exams are done, I'll be flying home, which is when I aim to finish off FFVIIR gameplay content. I'll work on FFVII OG content for a bit, after that I'll take a break to work on R&C wiki, and come straight back to rewriting FFVII lore content, along with playing Crisis Core for the first time. I have to say though, rewriting lore content here will be really fun. I'm used to rewriting stuff on the R&C wiki where the existing content was awful, but your writing is actually really good, so I probably won't be "rewriting" so much as just touching it up a bit. It's the "Behind the scenes" and "Other appearances" sections that'll need the most attention.--Magicite-ffvi-ios.png Technobliterator TC 06:22, May 8, 2020 (UTC)



Recurring appearance links in tables[edit source]

Our current practice on tables is to link to more-specific pages when we have them, and to the generalised recurring appearance pages when we don't.

That's crazy and leaves people not knowing what to expect in a link. Links on words should always go to a page covering the subject in the context it is discussed.

So I figured when we don't have pages with more-info to link to, we should not put a link on the name but instead put "(recurring appearance)" on a new line, similar to how infoboxes are set up. But that's way too much text for a table cell.

And that's basically the only idea I had besides adding a rowspan row for them, or to create some sort of "FF series" icon to use on the wiki to indicate links to parent pages. Do you have ideas for a solution? JBed (talk) 09:41, May 12, 2020 (UTC)

I actually thought about this when we first made the weapon pages for FFXII. I agree that it's really bad UX in the current setup now that we're making game-specific pages.
The first thing to consider is that I don't think the recurring/hub pages make a lot of sense to be linked to (prominently) anymore. If we assume that an FF1 player can find all the information about the Fire spell in FF1 on "Magic (Final Fantasy)", then they're already in the right place and don't need to be linked to "Fire (ability)" as that won't (or shouldn't) provide anything they can't find on "Magic (Final Fantasy)#Fire". This is obviously different from back in the day when "Fire (ability)#Final Fantasy" had everything, but these days, someone who wants to find info for the game they're playing is unlikely to need a recurring ability page for a series overview.
So in other words, I don't think a link to the recurring page is that important, and it can probably be removed without replacing it once these pages have the game-specific ones (i.e. We absolutely need pages on FFX's items, sounds like we need pages for FFII's abilities, and there are probably lots of other cases where a table entry can't tell you everything). If we were to do this, we could easily identify where we need pages or not.
If we definitely needed to add a link to the recurring appearance for an ability on the table, (recurring) doesn't take up too much space (and we could always CSS the small element), but icons are also really good and mobile-friendly if classified as infoicons. An icon like this at 15px or so could work.
Hope that helps...--Magicite-ffvi-ios.png Technobliterator TC 00:32, May 13, 2020 (UTC)
Links are about leading to more related information. It's reasonable for someone reading about the FFI Fire spell to next be curious about the Fire spell in other games. I do get that people browsing game data are usually looking for game data, but wikiholes can send you all sorts of places.
Final Fantasy XV weapons. I guess it doesn't look that bad. I agree we don't need a link to the recurring page if there's a game-specific page which will link to that recurring page. JBed (talk) 03:57, May 13, 2020 (UTC)
Looks fine to me. I just put it in small tags, but feel free to revert that.--Magicite-ffvi-ios.png Technobliterator TC 04:15, May 13, 2020 (UTC)
Nope, that's great thanks. JBed (talk) 04:17, May 13, 2020 (UTC)

Follow-up[edit source]

Just updating you on a message I left a couple of days ago. As it turns out, the Wiki of Mana is lacking in a lot of behind-the-scenes stuff, like CSS sheets. I tried to add the message box code based on documentation from Fandom itself, no luck. Anyway, I've put a draft of a fair use notice in my sandbox. Please review it at your leisure. I'd like to convert some of the hard text into placeholders that can be used virtually anywhere, in effect creating a notice template that I can use for any article I have to copy-paste. I think it only fair that all the authors of these articles be acknowledged somehow. So my question is, do you have any ideas? Swordzmanp236 (talk) 22:14, May 13, 2020 (UTC)

Fair use template looks fine to me...
Just list the authors on an edit summary when you save the page so people can see in the history, no need to put it publicly on a template.--Magicite-ffvi-ios.png Technobliterator TC 05:27, May 14, 2020 (UTC)

Display problem with Final Fantasy IX characters infoboxes[edit source]

Noticed a display problem with the infoboxes for Final Fantasy IX charcters. The Ultimate Weapon field displays "[[Final Fantasy IX weapons#|]]" instead of whatever their ultimate weapon actually is. I'm not sure what's causing it and I tried a couple things to fix it, but neither worked. I noticed the problem on Zidane Tribal and Garnet Til Alexandros XVII, suspect it's probably on the others as well. ProfessorTofty (talk) 06:54, May 14, 2020 (UTC)

Thanks for bringing this to my attention! I fixed it now.--Magicite-ffvi-ios.png Technobliterator TC 07:13, May 14, 2020 (UTC)
You're welcome! Looking good. ProfessorTofty (talk) 02:24, May 15, 2020 (UTC)

More FFVIIR[edit source]

Hmmmm well I would like the trophies page to exist, and the Music Collection to be complete, and there to be an enemy page for every enemy, but no glaring gaps in content I can think of. I took pics of every key item, even the ones you hold for like a second like Johnny's wallet, so unless game rip models appear from somewhere I could add to that one day, but I will not have gotten every key item. I'm not really the one to contribute anything very fast despite the staggering edit count, somehow! I did the FFXV content for like three years with a stint of FFXII Zodiac in the middle. I spent 7 months doing the Trial Mode page (but isn't it just the best now).

Back in the UK, then? Summer's the best time to be here! Peak District allows visitors again (though they don't encourage it) so I went there first thing of course, my favourite place.Keltainentoukokuu (talk) 21:14, May 22, 2020 (UTC)

Trophies page was actually next on the list for me after SCS. I was going to do that tomorrow, along with upload the trophy images, and then add info about trophies to every relevant page. I can work on the Music Collection page also, if you'd like.
RevOcelotMGS has access to game files and ability to rip models, and I'm in touch with him on Discord, so I can see if he's able to grab some of the item renders if you'd like. Within a few months, I may be able to figure out how to rip models myself...
That Trial Mode page is extremely good! At some point, I'd like to go through all my favorite games in the series to give them overhauls to match R&C/J&D wiki quality, but it's going to be a hell of a lot easier here given that the base content is already extremely good. So when I get to FFXII, I don't think I'll have to touch the Trial Mode page much at all. Again, really nice to have backup!
Yep, I'm back in England. Loving the weather. It's colder than what I became used to over the past couple months, but it's great that the months I'm here are warm months! Did you enjoy the Peak District visit? Haven't been there myself in years...--Magicite-ffvi-ios.png Technobliterator TC 21:53, May 22, 2020 (UTC)

Yesss game rip models for the key items! I want it to be like Final Fantasy XV key items, but, like, better. Interesting if there might be some unused stuff too, or stuff that won't make an appearance until in a later instalment... Woo-hoo trophies page, though I don't hunt trophies myself I know it's very popular, and if you have any of the missing discs art and descriptions I would super like it to be complete.

The FFXII content I find is especially good, though the lack of treasure maps is a glaring omission, but oh well, I don't know how we could easily get them or make them. The Zodiac Ultimania maybe has maps that someone could crudely translate over...

I love Peak District! I go there alll the time in summer. Also love Yorkshire Dales. This summer is going to be so grim if we're just all going to be at home. I love all naturey shit and castles and waterfalls and the coast.Keltainentoukokuu (talk) 13:16, May 23, 2020 (UTC)

I'll see what I can do for model rips then! Disc arts also, those should be rippable, I think. I don't actually know if there's anything unused. When I went through the voice files to prep for making the script page, I couldn't find a single unused line. The one thing I know from the data that is unused to be ready for a later installment is that Red XIII is playable by hacking the game.
It'd probably have to come from the ultimania for FFXII. I'll get the ultimania archive 3 at some point, but I don't know how much info it has. I know there's enemy AI info that's missing too.
I'm normally abroad when it's summer for me. We would've gone on another cruise this year, so instead we're just having our own "virtual" cruise with themed days (i.e. have paella for a Spain day, make pasta for Italy, etc...). Castles are fun too!--Magicite-ffvi-ios.png Technobliterator TC 14:27, May 23, 2020 (UTC)
Nothing unused! Is that unusual? Maybe they've been careful on purpose, since the series is to continue with many of the same assets (presumably). If so, ironic so much leaked. Sector 7 Slums has a side path that seems haphazardly blocked with some poor quality textured plating. When I saw it I thought this area will surely be open later, look how poorly they covered it on the last minute! But nope, I don't think you can ever go there. I then thought it was a last minute deleted area and they just put a cover on it.
I love your themed days idea! Music for atmosphere too. Ooh ooh ooh and cocktails. My dad loves going abroad, whenever I WhatsApp him he sends me a pic back from like Thailand or somewhere. And I hate going abroad! (The travelling part, not actually being there.) This might be especially ridiculous since my husband is a manager for a travel agency and could get a free holiday to any of their destinations with the fam, and we have never been because I don't want to go. Nah nah better just go on holiday in Yorkshire...which is great because I already live here! Aww yeah. 😎 Just need this vaccine to come asap so I can go a little bit farther than my own garden.Keltainentoukokuu (talk) 18:02, May 23, 2020 (UTC)
My theory is that either they were extra careful after the leaks, or that the file size was already so massive that they had to remove any unused assets to get it down. But yup: I've not found any unused stuff, and TCRF's entry is really barebones right now.
Yep, we're having themed soundtracks for each day too! Travelling is really tiring, but actually being there is fun at least. The lockdown is so much more restrictive here! In Texas and Arizona, there were way fewer rules...--Magicite-ffvi-ios.png Technobliterator TC 18:14, May 23, 2020 (UTC)

If you don't want to redirect to the list, it should at least redirect to an anchor to the part on the page it talks about the trophy.

The squats and the pull-ups are basically the same minigame, so maybe the gym could have an article and the minigame info is there? Don't know what the gym is called in the remake though, it is just "Men's Gym" in the original (lol). The darts minigame could just be on Seventh Heaven too.Keltainentoukokuu (talk) 09:55, May 25, 2020 (UTC)

Sure, an anchor is fine by me.
I'd agree with giving the gym an article, but like you said, I don't know if there's an actual name for it. If there is, then we can do it. For now I think I'll make them as separate pages, but they can easily be merged back into a gym page later. Not sure I like the idea of merging Darts info with Seventh Heaven just because that's primarily a lore page, so I'd prefer to be able to link to a gameplay page for it.--Magicite-ffvi-ios.png Technobliterator TC 10:58, May 25, 2020 (UTC)

RE: VII Remake Locations[edit source]


Damage Overflow/Basic Damage Example[edit source]

May I ask why you deleted the RStudio example of how to calculate damage? It is a good opportunity to teach how the script works for basic damage weapons.——Preceding unsigned comment was added by (talkcontribs). Please sign your posts with ~~~~.

Everything on the Final Fantasy Wiki has to be written in an encyclopedic way, see Project:Manual of Style. I reverted your addition because it wasn't, was not correctly formatted and did not seem to add anything to an (already huge) page. My bad for not including an edit summary..--Magicite-ffvi-ios.png Technobliterator TC 07:26, May 29, 2020 (UTC)

Vendings and musics[edit source]

The vending machine is the same as the shops, unless only vending machines have "deals"? Are the deals always the same? If so it would be a good way to document that somewhere. Final Fantasy VII Remake shops would be a good article to have. I took screenshots of every shop face like in Final Fantasy XV shops, but not for every vending machine (thought they looked too similar and impossible to tell apart later). The shopping "view" in FFVIIR looks so much worse than the ones in FFXV, it pulls in way too close! In FFXV it looks like they adjusted every shop specifically to have a nice angle and to show both the wares and the shopkeeper.

Not every musical disc track has somewhere good to link to, or I can't think of one. Like Scarlet's Theme is all new.Keltainentoukokuu (talk) 09:13, May 29, 2020 (UTC)

It seems like the vending machine is the same apart from any music discs it sells, and just adds new items available each time. We could definitely redirect vending machine to Final Fantasy VII Remake shops, though. And yes I'd agree that that would be a good page to make next.
For music discs, I was more asking how we could link "The Prelude" to Music Collection#The Prelude. "The Prelude (VII Remake disc)", redirect it to Music Collection#The Prelude?--Magicite-ffvi-ios.png Technobliterator TC 12:19, May 29, 2020 (UTC)
Vending machine model rip would be useful. That creepy Corneo version too.
(VII Remake disc) is probably the best redirect for the music discs. They are probably on some soundtrack too with the same names, but I never know how to make redirects for soundtrack tracks so I haven't really even tried.
Also Template:Navbox setting FFVIIR is another thing missing!Keltainentoukokuu (talk) 14:40, May 30, 2020 (UTC)
There are a few different vending machine models, I think, but you're right, a rip of them would be really good. (VII Remake disc) works.
I'll make that navbox after I've gone through all the locations, most likely, but I can make it before.--Magicite-ffvi-ios.png Technobliterator TC 16:00, May 30, 2020 (UTC)

FF7 Basic Damage Calculation[edit source]

There are some oddities in the formula on the wiki. I took some time with the game to test out the theories of basic physical damage. Please contact me by email: (at least provide a sample calculation on the wiki for how to calculate basic physical damage)

Ok, is there a reason you can't message me here? Damage formula is something that'll need updating soon (when I make the "Final Fantasy VII battle system" page).--Magicite-ffvi-ios.png Technobliterator TC 07:36, May 30, 2020 (UTC)


There are also math errors in the formula left for the FF7 overflow glitch since the formula that was used has four floor functions (one for the weapon modifier and two for base damage). After the damage is computed using an assumed uniform distribution of a number from 0 to 255 with a fraction about computed with the damage, it is then floored.

Look for Davidcaputo on the wikis, Again, David Caputo——Preceding unsigned comment was added by Davidcaputo (talkcontribs). Please sign your posts with ~~~~.

I can message you on your talk page if that's what you want. Sounds really interesting if the overflow glitch works that way, though.--Magicite-ffvi-ios.png Technobliterator TC 08:02, May 31, 2020 (UTC)

David Caputo——Preceding unsigned comment was added by Davidcaputo (talkcontribs). Please sign your posts with ~~~~. Yes, definitely send me a message to my talk page. I am very new to the wikis, chatting about them, and making edits. 10:55, June 7, 2020 (MST)

Ok, no worries -- sorry I missed this!

RE: Unused Images Redux Redux![edit source]


RE: FFVIIR[edit source]


Punctuation[edit source]

Alright got it. Write it down to the "rules" somewhere, then we'll have a place to point to. Any other rules to be aware of? The way I absorb grammar knowledge is to google it and whatever is the first result is how I will do it! The things I have looked up. :D (what is the difference between inhuman-inhumane, circle-encircle, over time-overtime, born-borne, what is em dash, when to use italics) Wikipedia changes sentences that start with a number to writing it out... (Twelve hundred years ago... rather than, 1200 years ago...) is this a rule, who knows!Keltainentoukokuu (talk) 14:43, June 13, 2020 (UTC)

I will when I rewrite the Manual of Style! I'll base it on the one we did at w:c:jakanddaxter:Project:Manual of Style (where the quotation mark rule is listed already). For now I'll use the bot to fix the quote marks on pages -- just wanted to make sure you were aware of it first.
p.s. Great job on images as usual... When I'm done writing the location pages (hope they're looking good?), I'll be doing an "image week" or so where I finally use the bot to standardize all the images at least for FFVII OG and FFVIIR, and then also will be doing work on new skin changes, which I hope you'll like.--Magicite-ffvi-ios.png Technobliterator TC 15:28, June 13, 2020 (UTC)
The location page are much improved from the previous ones. And yesss new skin, always exciting.Keltainentoukokuu (talk) 16:37, June 13, 2020 (UTC)
Glad you like them! And good job on the Shinra Underground Test Site history section. I just expanded it a bit and added a script citation, basically once I've written the script page, it'll point to the dialogue in the quest where Wymer speculates about the UTS after you fight Wrath Hound. I hope all the lore pages can look like this from now on as I go through them, so far I've just been adding Geography, but once the script page is written I'll add History content as well.--Magicite-ffvi-ios.png Technobliterator TC 17:40, June 13, 2020 (UTC)

I have loads from the Shinra Building! But the Shinra Building article has most areas covered already in the gallery.Keltainentoukokuu (talk) 18:56, June 17, 2020 (UTC)

Oh nice. Can move some from that gallery onto the FFVII gameplay page too... Did you get any of the Cetra cutscene in the VR place? There’s one excellent shot of all three of them in that scene, but then again that scene is full of great shots... I love the “futuristic Midgar” and basically anything involving the Cetra.—Magicite-ffvi-ios.png Technobliterator TC 19:01, June 17, 2020 (UTC)
I don't think I took any of that scene since I had seen some added to the Cetra article already. That whole Shinra tour was a great idea. Good for exposition, but also just so dystopian and clinical. The Hojo hologram! They got one take from him and just decided to put it into the tour anyway.Keltainentoukokuu (talk) 09:03, June 19, 2020 (UTC)
I know!! Was my favorite addition to the game... Shinra Building was always my favorite level in the series, and the fact they added what is now probably my favorite FMV in the series is just mindblowing.
p.s. Started work here on the new page. I'm just using this sandbox to write the page as if it was only in 7R, because all the changes compared to other Compilation entries will be really hard to account for. Feel free to check and critique etc. before it goes live!--Magicite-ffvi-ios.png Technobliterator TC 10:02, June 19, 2020 (UTC)

Looks good! How's all the layout from the other games going to fit in? There's a gym in the OG, and whatever else. Crisis Core has floors for SOLDIER stuff that is there among the floors you can't visit in FFVII. You visit Hojo's lab too, but I think it looked completely different than in the remake. (Of course, they could have given Hojo a new lab/expanded since then.) The VR theatre in Crisis Core might be the one used for the tour in the remake. Some novel speaks of a secret escape route from the president's office that only the pres and Rufus know about, so mention of that should be included.Keltainentoukokuu (talk) 18:07, June 24, 2020 (UTC)

Glad you like it, and thanks for the cleanup!
I'm going to try and incorporate compilation stuff into it today. The reason I didn't include floor numbers in the section heading is so that I can mention the floor they appear in for each game when incorporating the layout from other games.
The gym in the OG, I'm debating between saying it's still part of the Recreational Facility floor but just on a different part of the building that you don't see in VIIR but do in VIIOG/Crisis Core, or just giving it a separate section. Hojo's lab in OG bears some resemblance to the VIIR one, it just doesn't have the secret floor.
For the secret escape route, I'll use the cite template for that if I can find the name of the novel and the page it's mentioned on...--Magicite-ffvi-ios.png Technobliterator TC 18:17, June 24, 2020 (UTC)
Update: All done now! Hope this looks good...--Magicite-ffvi-ios.png Technobliterator TC 23:18, June 24, 2020 (UTC)
This is what is said on Rufus's article: Also in "Episode: Shinra", Rufus gave the idea of an escape route in the executive office in the Shinra Building when he was five years old when President Shinra showed him the blueprints. Much to the President's hesitation, it was built, and Rufus used it after Diamond Weapon attacked Midgar.Keltainentoukokuu (talk) 11:14, June 25, 2020 (UTC)
Added! Any thoughts on the overall page now? Gonna write the Remake story section soon... And I'll use the page to demo what my ideas for "Other appearances" were too.--Magicite-ffvi-ios.png Technobliterator TC 12:20, June 25, 2020 (UTC)

Help with FF7R[edit source]

Hey there! I've been lurking on this wiki for the past couple of weeks. I see you've some incredible progress on FF7R articles. I'd like to help in some way. Now, my expertise usually involves characters and story, rather than gameplay. I'm not too skilled when it comes to coding or rendering, but if you can direct me to the right place to start, it'd be greatly appreciated. Thanks! Nocturne1697 (talk) 01:14, June 23, 2020 (UTC)

Hey! We'd definitely appreciate the help! Why don't you jump on our Discord to talk some more? I can give you some pointers if you like there, otherwise, I'll just let you know on here. Thank you, and welcome to the wiki!--Magicite-ffvi-ios.png Technobliterator TC 01:20, June 23, 2020 (UTC)

Revisiting defunct games[edit source]

It may seem redundant to you, but here's what I was really looking for: a better way to demarcate those games that are defunct. The category is there, but with close to 40 titles in it already, there's got to be something of a better way to let users know right from the start that:

  • YES, we could use some help expanding the article/section
  • BUT, with these games going "scorched earth", it'll take nothing short of a miracle to get what we may be missing.
  • Barring said miracle, what we have is what we have. No less and no more.

Without dedicated data mining, it would be impossible to grab, say, the 1,000+ cards that Mobius issued in its lifetime.

And sometimes, the EOL information that should be in the intro is out-of-view or otherwise obscured, both by the article authors and by the nature of wiki programming.

These games I speak of are effectively in an archived state. Asking folks to expand articles purely on their experience with them doesn't quite work. To reflect this state, we would need to apply {{Sources}} and {{Expand}} simultaneously, as well as adding the Defunct category manually. That's probably something a bot can do, but I'm looking for something a little more accessible than even that. This doesn't fit well with {{Legacy}} either.

What can you come up with that doesn't "convey laziness"? Swordzmanp236 (talk) 22:24, June 30, 2020 (UTC)

"it'll take nothing short of a miracle to get what we may be missing" is not a reason to make a new template entirely. On the R&C wiki, we covered a dead game that cannot be found anywhere else and 100%'d the content. There are ways to dig up info on dead games.
What's wrong with {{expand}} though? It conveys everything we want to say: the article is incomplete, and needs expansion.
If "the EOL information that should be in the intro is out-of-view or otherwise obscured" then it shouldn't be. Sounds like the lede needs to be rewritten to make that clear as the first thing someone reads.
Generally speaking, adding more templates increases maintenance work, so we're better off adding as few new templates as possible. Not convinced we need a template for this, even if we do need to make the EOL information clear.--Magicite-ffvi-ios.png Technobliterator TC 22:47, June 30, 2020 (UTC)
This may be better up your alley, but why not add a "dead" switch to the expansion template? I'll leave you to come up with the right word for it, but basically if you want to have Cid tell folks that the game is dead and prospective editors should not add completely unsourced information to the main page or anything else in the dead title's category, it'd probably satisfy the need I'm trying to address.
On that note, the Manaverse had this little number that came and went like a meteorite; yet our purist over there found over 1,000 cards from it. Never mind that I still think they're being an asshat by implying a war between the pre- and post-'07 dev teams where none exists, but it boggles the mind how they did it. Swordzmanp236 (talk) 23:58, June 30, 2020 (UTC)
Editors should not add completely unsourced information to any page anyway though. I get the concern, but it's not unique to dead games.
And yep, it's amazing how some people find ways to get info from dead games really. I was baffled we were able to pull off Going Mobile on R&C.--Magicite-ffvi-ios.png Technobliterator TC 00:51, July 1, 2020 (UTC)

Pardon me for jumping in, but if Mobius cards are a concern, I don't think they should be. DrakeyC (talk) 05:08, July 1, 2020 (UTC)

Battle dialogue[edit source]

Just been watching a let's play, so that's where I heard the battle lines. Good to see there is a place for it already though. Could be fun to add to the ability articles themselves to the bottom, like quotes sections. There are no subtitles for them so just gotta play by ear.Keltainentoukokuu (talk) 17:08, July 4, 2020 (UTC)

Nice new wiki theme for the tables!Keltainentoukokuu (talk) 17:38, July 4, 2020 (UTC)

Oh cool, which Let's Play is that? Been trying to watch Briana White's playthrough to write the script page, but can't find the stuff from before Wall Market. Will have to just watch a different one until then...
Better idea would be to just link to the battle dialogue page in the quotes. That way, people can click there to see all the dialogue lines for when the spell gets used.
As you're going through, any chance you could verify the other lines on my sandbox? I'm hoping to, once they're all verified, upload the voice lines to the wiki and display on that page.
Glad you like the tables!--Magicite-ffvi-ios.png Technobliterator TC 18:20, July 4, 2020 (UTC)
Not sure I understand the layout of the battle dialogue page, spells are under both their own section and the character's own section. I'll see if I have something to add.
There's only one let's player I watch ("Funky G") and they're no one famous or with big views. Just like to stick to the same thing I guess!
On the sandbox the ones for "under poison" are the Assess lines, for sure at least.Keltainentoukokuu (talk) 20:34, July 4, 2020 (UTC)
Oops... that was an error, hope the layout is clearer now! It's supposed to list specific dialogue per character, except for starting/ending a battle where it's normally a conversation.
Thanks for verifying those! Any that you miss by the end of the playthrough, lemme know and I'll try and verify them myself by testing in-game. Hoping to verify them all and then upload all the voice clips...--Magicite-ffvi-ios.png Technobliterator TC 20:41, July 4, 2020 (UTC)

Tooltip adjustments needed[edit source]

When it comes to tooltips and in-line notes, looks like you have a problem here. I'm running in desktop mode on an iPad, and those tool tips we use are almost white on white. In other words, you can scarcely see the text. I know we're looking to deprecate some of that, but I'm sure it's a small fix worth making. Otherwise, things look good. It's too bad this theme is probably meant to last until Crystal Chronicles heads for release. Thanks again. Swordzmanp236 (talk) 23:00, July 5, 2020 (UTC)

Like you said that's all being phased out, but I'll look into it, thanks.--Magicite-ffvi-ios.png Technobliterator TC 01:20, July 6, 2020 (UTC)

Zack[edit source]

Hey that pic of Zack you just uploaded: where'd you get that? Did a fan make it using the released assets or did Square publish a guide book or something that mentions Zack?(Warriorking849 (talk) 16:32, July 11, 2020 (UTC))

It was provided to me and rendered by sreliata based on the in-game model. You can see the source on File:Zack Fair from FFVII Remake render.png, we list where we got the images from now.--Magicite-ffvi-ios.png Technobliterator TC 16:40, July 11, 2020 (UTC)
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