Portable infoboxes[edit source]

As you I'm sure know, Wikia are trying to improve the functionality of infoboxes on mobile, as well as lay down the bones for structured data, through the use of portable infoboxes.

This is particularly the case here at FF, because last month you had some 1.2M page views, almost 40% of which were on mobile devices in the US — roughly 480K mobile page views in all. But in terms of monthly global uniques, we're noticing a worrying trend for September. FF has lost almost 100K mobile viewers just since 19 September. We think a large part of the reason for this ~20% decline is that guests hit the infobox on they phones and the information just isn't been relayed in the most readable of ways.

Because FF is so important to Wikia, we wanna offer you something that's almost unprecedented: direct help from our Lua team to try to find a way to make the current infoboxes work better on mobile.

Usually when I talk to communities, I first start in the forums and hope for a broader discussion. But in the case of FF, you are so clearly the dominant force behind Lua-enabled infoboxes that I wanted to ensure you personally were able to talk to our engineers about your concerns.

We'd like to try to build a sample box for you to look at this week. It'll require some light editing of MediaWiki:Wikia.css by staff members you may never have met before. Do you have any objection to that? Also, we'd like to make sure we're creating a sample based upon your most complex box. Did you have one you'd like to nominate?

I want to assure you that we're not trying to just create something on a "take it or leave it" basis. This is a genuine effort at offering you something that you can "kick the tires on", look for flaws, and enter into a real dialogue with our engineers. If your boxes require special engineering efforts to change our code, we'd like to know about that from first-hand investigation of your code.

I hope that you'll join us on what we see as a genuinely collaborative journey. If you agree, I'll be back later in the week to provide more details. — CzechOut 20:40, October 19, 2015 (UTC)

Hey, Shawn! I remember having a look at PortableInfoboxes at Community Connect. I confess, when I saw portableinfoboxes at first I wasn't impressed, I wasn't sure our infoboxes could be converted to the new standard - but after the event, I was converted, and I'm fully behind supporting the project.
I agree that it's worrying that our mobile viewership is declining because of our infoboxes. We have two big releases on the horizon (Final Fantasy XV, the Final Fantasy VII Remake), and I'd love to get our infoboxes up to scratch before then.
I have absolutely no qualms with any of Wikia Staff editing our CSS, our any MediaWiki pages that may be necessary to help out. I would suggest using out Common.css instead of the Wikia.css, if only because there are a lot of editors who are on Monobook and because that's where most of our CSS is contained.
From what I've heard, our infoboxes aren't "complicated" so much as "big". Template:infobox enemy stats FFXII/data</nowiki> - examples can be seen at Yiazmat (Final Fantasy XII) and Behemoth (Final Fantasy XII) - is a complex template, but I do believe it's workable (eventually!). Though our enemy infobox templates use a very different design to our character infoboxes (example seen [[Template:infobox character FFXII]]), I wouldn't worry; I'd want all our infoboxes to use a consistent design later anyway. What I'd think would be way more difficult, however, is Template:infobox enemy stats FFVIII/data. This template pulls data from JavaScript to fill in a lot of enemy stats, and I'm not sure how to convert that to the PortableInfoboxes code.
Finally, I'm thrilled that Wikia want to help us our. Let me unequivocally say I'm with you in working on portableinfoboxes. Let me know if there's anything you need from me at any time!--Magicite-ffvi-ios.png Technobliterator TC 21:18, October 19, 2015 (UTC)
Hey that's awesome! Thanks for being so flexible. I really think in the case of FF, the conversion will go best if we start with the hard stuff, and work our way back out to the easy. And since we've got the rather unprecedented offer of direct help from Engineering, we should just get you guys talking. Now, I dunno when exactly visits will happen — our Lua team is not in any North American time zone — but I've just impressed upon them your acceptance of the proposal. So don't be surprised if you suddenly are very popular! — CzechOut 22:15, October 19, 2015 (UTC)
No problem. I definitely agree that's the best approach. As for times, I'm in UK timezones, but I normally stay up late and am really flexible for time other than when I have university. The team can contact me on my talk page here, on my Community Council talk page, or use IRC or Skype or something to speak to me if they want, whichever works best. Also tell them I said I'm so sorry for how stupidly complex our infoboxes are! Hahaha.--Magicite-ffvi-ios.png Technobliterator TC 22:58, October 19, 2015 (UTC)

I have an interest in how this turns out so it would be good if there could be a place I (and others) could make comments during the development process, even if that's not direct contact with engineers and just some place Techno can see. Though I've not tinkered with portable infoboxes, I understand and support their premise (describe the infobox fields semantically(-ish), have that be interpreted on the back-end in different ways depending on screen size [edit: and perhaps also so the page can handle it specially*(like how Venus once took members of the "infobox" class (or whatever the condition was) into the rail)]). My concern is customisability. If we had the ability to interpret the infoboxes in different ways*(I assume we can't access the relevant variables in the Scribunto libraries for caching reasons-- so the page always interprets an #invoke on a page in the same way) we could do the same thing, albeit using Lua tables or method "building" instead of XML. PortableInfoboxes will surely just mean that we surrender the extent of customisation to the engineers? Well I shall soon see anyway.

For the benefit of Technobliterator: Our VIII enemy infoboxes using JavaScript could technically be changed to use Lua to generate the tables (and have JavaScript "collect" the generated code and place it elsewhere on the page). Either way, the current system on the VIII infobox just requires relevant data to be put on the page in a HTML element. I don't think portable infoboxes will be a solution to generating those stat tables so it shouldn't be an issue here. JBed (talk) 07:11, October 20, 2015 (UTC)

Encyclopedic[edit source]

Encyclopedic is not a noun that something can be. It is an adjective used before a noun to describe it. If you want to dissect something that much and try to sound smart at my expense you should make sure you are correct in your statements. Regardless if what you object to is the phrase "annoyingly constant", being that it is a subjective description, I removed it to state that it casts those spells constantly since whether you like my opinion on the subject or not it doesn't change the fact that it casts it almost every turn.

Hello - I don't believe Techno was trying to project any sense of superiority at your expense; it's simply policy to minimize opinionated statements for things such as move descriptions. Thanks for updating your edit! 8bit 20:00, October 21, 2015 (UTC)

Italicisation in titles[edit source]

You can use PAGENAME in DISPLAYTITLE so you don't need to type the game name each time, which will be useful if we need to move the pages. We could just turn that into a template and call it ITALICTITLE.

Though this does raise some questions. Will we be italicising the use of the game name in page titles too? Or when titles are used in tags?

If we decided to get more creative we could use #explode to prevent italicisation of the first x number of words and the last x number of words; and also handle the tag separately. Or I guess setting it up so we just input the word to be italicised, but that won't remain if we have to move the page because of a game rename. JBed (talk) 03:44, October 24, 2015 (UTC)

I used subst:PAGENAME to do it automatically when adding it in. Problem is with stuff like "Dissidia Final Fantasy (2015)", "Final Fantasy (Series)" and if we end up making a separate page for any of the remakes, PAGENAME won't work because it'll italicise the tag as well.
Italicising game name in tags isn't a horrible idea, nor is templating it. If we end up doing that, I'm probably better off having the bot add it below sideicons instead of doing it manually or something.--Magicite-ffvi-ios.png Technobliterator TC 09:34, October 24, 2015 (UTC)
{{#if:{{#pos:{{PAGENAME}}| (}}|''{{#explode:{{PAGENAME}}| (|0}}'' ({{#explode:{{PAGENAME}}| (|1}}|{{PAGENAME}}}}
Final Fantasy (Series)
I decided to look how Wikipedia do it, and they do it more elegantly in Lua Module:Italic title. If we decide to do any of the other things I suggested then we would have to go Lua to prevent overcomplication. JBed (talk) 18:22, October 24, 2015 (UTC)
Sounds good to me, as long as it works with things like "Magic (Final Fantasy VI Command)". I'd suggest calling the template and module just "italtictitle", or we could make a template like "titleformat" - not that I can see use for this beyond italicising or stuff like the l'Cie page.--Magicite-ffvi-ios.png Technobliterator TC 18:59, October 24, 2015 (UTC)

Reverting[edit source]

Why did you revert my edits? Who do you think you are?

The dude who wrote the FF6 "walkthrough" on the site is a complete joke. My edits were correcting basic errors, things like mixing up east from west and left from right. He also flat-out lies about certain strategies.

If you want misinformation on the site then sure, just revert my edits for no reason. But you've totally missed the point of a wiki by restricting edits.——Preceding unsigned comment was added by Drickerby (talkcontribs). Please sign your posts with ~~~~.

I already explained on your talk page exactly what the reason for my reversion of your edits were. I don't know how you figure adding a note that basically says "LOL THIS AUTHOR SUCKS" on the page wouldn't be reverted, btw.
The page you edited was Walkthrough:Final Fantasy VI/BlueHighwind/Part 24‎‎. This means the content of the walkthrough belongs to him. You think he's added some wrong information? Go bug him on his talk page to change it. These are Walkthrough namespace pages, not article pages. When something has Walkthrough: right in front of it, it was written by a user, and that user owns the content of it.
No, I - nor the people who set the namespace up - haven't missed the point of a wiki, because it applies to articles, not walkthrough namespace pages. On an article, you fix the page. On a walkthrough, you either ask the author to change it, or you, gee I dunno, read another walkthrough written by a different user.--Magicite-ffvi-ios.png Technobliterator TC 03:20, November 1, 2015 (UTC)
Screw it, you stick to your xenophobic "community" that doesn't accept outside help. The point of a wiki is to provide factual information from multiple sources, not opinion pieces from some idiot who doesn't even like the game; people like BlueHighwind. Enjoy having a garbage walkthrough on your site. Thanks for teaching me a bit about editing Wikis though. Drickerby (talk) 03:30, November 1, 2015 (UTC)
Nope, you're the one who missed the point of the Walkthrough namespace and how it is separate from the rest of the site. I mean, don't say I didn't try and explain it to you.--Magicite-ffvi-ios.png Technobliterator TC 03:35, November 1, 2015 (UTC)

RE: Character Abilities[edit source]


FFV Mobile Sprites![edit source]

I don't know if you caught this when I posted it to the forum last month, but someone managed to rip all the FFV-mobile sprites from the PC release! http://finalfantasy.wikia.com/wiki/Forum:FFV_Mobile_sprites?t=20151010073820 Detective Sabin Sabin Rene Figaro menu.png 07:29, November 18, 2015 (UTC)

Ah, I remember seeing that, thinking "I should really upload some of those..." then not getting around to it! Hahaha. Thanks! ^.^--Magicite-ffvi-ios.png Technobliterator TC 15:10, November 18, 2015 (UTC)
Oh, wait...now I remember. I couldn't find the Steam group the forum refers to, got a link?--Magicite-ffvi-ios.png Technobliterator TC 15:11, November 18, 2015 (UTC)
Woops, my bad! Here's the link! http://steamcommunity.com/groups/ff-modding/discussions/1/517142892058143800/ It'll be the Extracted Sprite Sheets. Detective Sabin Not to be confused with the man who suplexed a train. 21:51, November 18, 2015 (UTC)

seriously[edit source]

BS Magnolia Emperor.png

Picture[edit source]

I have uploaded another pic with name rather than numbers.So feel free to delete that number pic one. ——Preceding unsigned comment was added by Acenitro (talkcontribs). Please sign your posts with ~~~~.

Alright, done. Also, make sure to add {{Promotional}}[[Category:Final Fantasy VII Product Images]][[Category:Merchandise Images]] to your uploads. Thanks!--Magicite-ffvi-ios.png Technobliterator TC 20:39, November 25, 2015 (UTC)

Clean-Up[edit source]


The names for our articles are not titles, but entries, like for an encyclopaedia.Keltainentoukokuu (talk) 11:02, November 26, 2015 (UTC)

calling it quits[edit source]

So the bot keeps disconnecting around Choco___, I don't know why. It might be a problem with my connection (I was lagging really badly on FFXIV) or it could have something to do with one of the pages. Either way, I give up for now, we can continue the war on broken links tomorrow.

Also, this:

<Technobliterator> can any of you people clean up the videos that get uploaded because of Intangir Bot and either remove them from the original page or replace iwth youtube links
<Technobliterator> I really need to sleep now
<Catuse> I give up trying to delete videos
<Catuse> Every time I delete them, wikia makes more
<Catuse> of the same video!
<Catuse> the bot isn't even online right now, this is happening entirely wikia serverside

So that's how it is. Cat (meowhunt) 03:46, November 27, 2015 (UTC)

I'll pickk up from there then. As for videos, I'd have the bot mass delete them and just say "screw the userpages" or something?--Magicite-ffvi-ios.png Technobliterator TC 09:34, November 27, 2015 (UTC)
The bot got us /in/ this mess, there's no fucking way we're letting it try to dig us back out!
In any case, it appears to have finally stopped. DO NOT run the bot again unless you also tell it to edit out youtube tags. -- Some Color Mage ~ (Talk) 09:37, November 27, 2015 (UTC)

I'm guessing from the timeout message we got on IRC, you missed this:

[20:52]	SomeColorMage	like, we did historically have problems with contacting Wikia in the past because most of us /hated/ communicating with them
[20:52]	SomeColorMage	that's part of your assets to the team; you talk to them regularly :P
[20:53]	SomeColorMage	in any case we don't full protect pages that much so if you'd rather it didn't have the flag then, well, w/e
[20:54]	SomeColorMage	and the self-confidence thing isn't just me snarking, that's an actual concern
[20:55]	SomeColorMage	I could tell from just 5-10 min of talking to you that you're beating yourself up too much to make the best decision right now

I'm serious. Nobody expected this. We didn't realise there were still some youtube tags around. And despite how melodramatic I'm being (par for the course), nobody blames you or Cat for this. Take a day off from this, I think you need it. -- Some Color Mage ~ (Talk) 10:04, November 27, 2015 (UTC)

Thanks, man. At least I'm good for something. Hah.
I really want the break, but...I don't know if I can bring myself to let people down like that. We get 1.4 million readers weekly. It's selfish of me to let them all down by leaving the site impossible to navigate - something like 80% navigation is from links in pages - just because of my own issues. I want the links fixed, not that it won't still take days, but...--Magicite-ffvi-ios.png Technobliterator TC 10:11, November 27, 2015 (UTC)

Re: PortableInfobox[edit source]

I'm sorry about that. The Wikia sort of thrust it in my face when I signed in, and I thought I was helping. When I tried to say no thanks, it fed me into a survey. --Crystal Tear (talk) 20:34, December 1, 2015 (UTC)

That's happened to everyone. It's annoying. I would've worked on it earlier if I wasn't busy, but converting as it is now is a bad idea because the CSS doesn't work yet.--Magicite-ffvi-ios.png Technobliterator TC 20:36, December 1, 2015 (UTC)

I was away a few days moving house, and looks like quite a bit new changes coming around here. Nice work with the new lowercase tags and other article names. :) Hopefully the new infoboxes will work soon.Keltainentoukokuu (talk) 20:53, December 1, 2015 (UTC)

Yep! Loads done, hahaha. I figured that's where you were. A few broken things left over from page moves, but otherwise, mostly ok. With infoboxes, yep, still working on those...proving to be very frustrating so far...How's the new house?--Magicite-ffvi-ios.png Technobliterator TC 20:55, December 1, 2015 (UTC)
It's great! Just got the Christmas tree up and everything. Had a hellish trip to Ikea for some furniture. I thought Wikia was helping with the infoboxes.Keltainentoukokuu (talk) 21:42, December 1, 2015 (UTC)
Yeah, I just heard back from them, and they will be helping out next week. And thank god I say, more time for me to focus on my exams...I'll need it. Nice to hear, hope you like it!--Magicite-ffvi-ios.png Technobliterator TC 21:47, December 1, 2015 (UTC)

FFX[edit source]

Here you go. DrakeyC (talk) 04:30, December 2, 2015 (UTC)

Perfect! Uploaded. Thanks!--Magicite-ffvi-ios.png Technobliterator TC 13:43, December 2, 2015 (UTC)

Tables[edit source]

Thank you so much for the suggestion. I will try my best and convert everything into a table format but it will take me some time. So used to CSS and some HTML and BBC so this is totally brand new to me. If I just can't seem to get the hang of it I will let you know. Thank you once again! (RoseKouhai (talk) 18:38, December 8, 2015 (UTC))

No problem. I'm here if you need any help.--Magicite-ffvi-ios.png Technobliterator TC 18:40, December 8, 2015 (UTC)

Song[edit source]

Hello sorry if this is random but do you know the full length name of this song?

http://hydra-media.cursecdn.com/adventofascension.gamepedia.com/9/98/MusicElusive.ogg ——Preceding unsigned comment was added by TheElusiveOne (talkcontribs). Please sign your posts with ~~~~.

No clue. Sorry.--Magicite-ffvi-ios.png Technobliterator TC 01:14, December 13, 2015 (UTC)

Well thanks for replying anyway.

New Task[edit source]


Art[edit source]

I just wanted to share my art out. What's wrong with that!? Bopdog111 (talk)Bopdog111

Nothing, but the mainspace on the wiki is not the place for it. Use forums and userspace for it. You also can't host an image without licensing and categorizing it: see Project:Media.--Magicite-ffvi-ios.png Technobliterator TC 22:57, December 25, 2015 (UTC)
Are you the owner of this wiki?——Preceding unsigned comment was added by Bopdog111 (talkcontribs). Please sign your posts with ~~~~.
No, no one owns any wiki hosted on Wikia, they belong to communities. I'm not sure why this is relevant, though. If you want to share your art, visit the forums or use your user page.--Magicite-ffvi-ios.png Technobliterator TC 23:02, December 25, 2015 (UTC)
Lwt me tell you something i made a wiki myself http://heroes-assemble.wikia.com/wiki/Organization_of_Evil, so i have all the rights for it. And let me ask you something: If you want to share your art would you do the same?
No, I wouldn't, I'd use the probably means to share art without creating mainspace pages. I'm still not sure where you're going with this.--Magicite-ffvi-ios.png Technobliterator TC 23:07, December 25, 2015 (UTC)
Jyust to get people to see my Wiki. You got the wrong idea. Bopdog111 (talk)Bopdog111
I didn't. Like I said, if you want to share your art, you can do so on your userpage or on the forum, not the mainspace. Adding it to the mainspace is counted as spam, adding it anywhere else is fine.--Magicite-ffvi-ios.png Technobliterator TC 23:11, December 25, 2015 (UTC)

(Glares at you) See my wiki and you'll know why http://heroes-assemble.wikia.com/wiki/Heroes_Assemble_WikiaBopdog111 (talk)Bopdog111

Why what? Why it's so important that you advertise it in our content areas? Because I can tell you right now, it isn't. Follow Techno's advice and use non-content areas like your userpage or just stop. -- Some Color Mage ~ (Talk) 23:19, December 25, 2015 (UTC)

I placed Venat in it. Bopdog111 (talk)Bopdog111

Yeah, you and a million other fanfic writers. We only cover fandom stuff that meets strict guidelines to make sure we're not spending forever trying to document everything. -- Some Color Mage ~ (Talk) 23:24, December 25, 2015 (UTC)

Hump Whore. (Leaves)——Preceding unsigned comment was added by Bopdog111 (talkcontribs). Please sign your posts with ~~~~.

Please do not leave foul language or personal attacks towards other users, as this is a blockable offense.
If you want to advertise your wiki, I strongly recommend you make a blog at Community Central. If you continue using the means you used here on other wikis, I guarantee you that you will find a similar reception.--Magicite-ffvi-ios.png Technobliterator TC 23:35, December 25, 2015 (UTC)

Infobox help[edit source]

Hi, I was wondering are you any good with Infoboxes? I know you have done a lot for this wiki. I have started my own wiki of a different franchise and I am having trouble with infobox templates as I am not tech-savvy. So, when I copy and paste an infobox template (of either game or character) and fill in the information, it remains in the same format as it appeared in the box without turning into the table-like image it is supposed to be with the image first and the details such as character designer below. I don't know if I am doing anything wrong. If possible, any tips or help?

--Kasaikiri (talk) 14:52, December 26, 2015 (UTC)

Absolutely, I'd love to help. Can you give me examples of what you're trying to pull off? I'll make an infobox for you at said wiki.--Magicite-ffvi-ios.png Technobliterator TC 21:06, December 26, 2015 (UTC)

Well, I am sure you know about the Template Infoboxes for Video Games and the one for Video Game Characters in the original wiki, usable by everybody.

All I have been trying is copying and pasting the box from the original wiki onto a character page in my wiki and filling in the blanks, such as, name and designer. To see if it was a success, I would then save it afterwards and view the results. But it remains the same as when I copy-pasted it, just with the extra details I filled in and doesn't turn into the table-format it is meant to be afterwards.

The fields I want are:

Name (of game) Developers Publishers Release date Character Designer(s) Composer(s) Theme Song

I'll come up with the game character fields, if the above is okay for you. Oh, and the background colour of the box can be either purple or green. Thank you for reading.

(Sorry, little edit): Here is the title page I want to add to - http://talesofseries-the-tales-of.wikia.com/wiki/Tales_of_Berseria --Kasaikiri (talk) 16:39, December 27, 2015 (UTC)

Created at w:c:talesofseries-the-tales-of:Template:Infobox video game. Should work now, but you'll need to add CSS to style it - see w:c:portability for infobox help! I'm there as well, so I can give you help from there if you need it. All the FFWiki's infoboxes will eventually use this format.--Magicite-ffvi-ios.png Technobliterator TC 19:21, December 27, 2015 (UTC)

Thank you, this helped a lot. Question, how do I add image to "image" parameter? Or did you make the parameter text-based? To add extra fields, do I go to the template page and edit the coding > New line, same format as the others with edits? I'll try making a character template with this, if it does not work as planned, then please assist me.--Kasaikiri (talk) 13:32, December 28, 2015 (UTC)

Image field should work already. To add a new line, just copypaste one of the lines on that template and edit it accordingly.--Magicite-ffvi-ios.png Technobliterator TC 15:47, December 28, 2015 (UTC)
I have created the character infobox, could you please add something to it?

- Basically, the name of the character comes first, then the image, after that it is the game title they appear in.

What I want is, after the image, there should be a block in between the image and game parameter saying "Information" and is named that as default as well as being un-editable. The text should be placed in the centre and not the margin/left side and the font should be a bit bigger.

If you search for it, it is titled "Infobox CharaData" and not the other "CharacterInfo" one. --Kasaikiri (talk) 14:53, December 30, 2015 (UTC)

  • Sorry for being annoying and not tech-savvy. --Kasaikiri (talk) 14:55, December 30, 2015 (UTC)
It's okay. I hate to give this is an answer, because I know it's not what you want to hear, but I would suggest figuring out how these things work yourself as well. It can be very important to learn to look up guides for these templates on your own, and I hope you understand that I don't have time to help out everyone from wikis other than my own. portability.wikia.com can help you with all your infobox needs.
With that said, I can solve this problem: it's pretty simple. Using the <data><default>information</default></data> format, and a label tag in there if you want as well, you can pull that off.--Magicite-ffvi-ios.png Technobliterator TC 15:28, December 30, 2015 (UTC)

It's okay, I know you are very busy. I knew I could count on you. I'll try using portability.wikia.com, thanks again.--Kasaikiri (talk) 12:58, January 2, 2016 (UTC)

Wiktionary template[edit source]

Hi. I have a request: could you create a template which would link to Wiktionary, like we have one for Wikipedia here? It would make linking to Wiktionary easier since "Wiktionary" is a bit of a difficult word to write since it's a neologism; I think "Wikt" for the template's name would suffice, but we would probably need to rename "W" to "Wiki" so the templates are not confused, I think. And it would be a good idea to put that new template to the Wiki markup template which appears when editting pages.—Kaimi (999,999 CP/5 TP) ∙ 19:53, December 28, 2015 (UTC)

Sure, how about renaming "W" to "WP" for Wikipedia? Then wiktionary can be "WT"?--Magicite-ffvi-ios.png Technobliterator TC 19:59, December 28, 2015 (UTC)
That sounds cool but it probably should be "Wp" and "Wt", like we already have "Tl" so we have some consistency.—Kaimi (999,999 CP/5 TP) ∙ 20:04, December 28, 2015 (UTC)
I agree with that for the name. Not sure about making a wt template, though. In all honesty, I don't like how we have the wikipedia link template, it adds to server loads for what is a minor user convenience. So I'll have a discussion with some people about whether we should keep these link templates, and if we should, I'll make a "wt" one.--Magicite-ffvi-ios.png Technobliterator TC 20:36, December 28, 2015 (UTC)

Main Page[edit source]

Why is the entire main page changed? It bothers me greatly. D: Also the entire list of Final Fantasy series is no longer there, I liked having it and the "Games" button just goes to the Category. I liked having a full list with everything, can't that return? What's the cause for the huge change? I sadly don't like this. =[ Is there any way to undo it? - Metusylc0304 14:59, January 1, 2016 (UTC)

No, we had a whole discussion about it already. If you don't like it, you should've brought it up then. If you want to bring it up now, don't complain to me directly, post on the talk page and see who will agree with you (but that list was annoying to maintain, and redundant when the category lists everything anyway).--Magicite-ffvi-ios.png Technobliterator TC 16:32, January 1, 2016 (UTC)
Using categories for navigation can be a bit unintuitive as regular wiki readers rarely venture to the category space. Maybe creating some kind of games portal or games index page could be good.Keltainentoukokuu (talk) 16:35, January 1, 2016 (UTC)
I agree with doing that. I hate categories too, but I had nowhere else to link to.--Magicite-ffvi-ios.png Technobliterator TC 16:38, January 1, 2016 (UTC)
I sort of missed all that, seeing how I've never been on the forum. Got a little lost on how things are all changing. xD;; Sorry about that, but it's a bit confusing and I've not really seen any announcements on it on the homepage or anything. Thus why I figured I'd ask the person making the change, sorry. ^^; It's just I don't really know where else to go. - Metusylc0304 22:20, January 10, 2016 (UTC)
No problem. I kind of figured it wasn't needed, when we already had {{navbox series}} and it's hard to keep up to date.--Magicite-ffvi-ios.png Technobliterator TC 22:24, January 10, 2016 (UTC)

Re: FFRK job-related skillsets[edit source]

The game doesn't call them skillsets; it's always "Type: Black Magic" or "Type: Monk", so I think "(Record Keeper ability type)" would be the closest with the game's naming convention. Also, some time ago I made this so I would appreciate any input done on FFRK regarding the topic's theme to be done there.—Kaimi (999,999 CP/5 TP) ∙ 22:43, January 1, 2016 (UTC)

Anchors and > Symbol[edit source]

On these pages; Blue Mage, Gadgeteer, Morpher, and reaction abilities. The Damage > MP within the Anchor does not display correctly. Are you able to fix this? Fenrir9 (talk) 18:17, January 13, 2016 (UTC)

Hm. I know what's causing it, just trying to think of the best way to fix it. For now, I'd say it's easiest to wrap the ">" in <nowiki> tags.--Magicite-ffvi-ios.png Technobliterator TC 18:23, January 13, 2016 (UTC)
The other way to do it is to use &# 62; without the space between the # and 6, which still displays properly as >.--Magicite-ffvi-ios.png Technobliterator TC 18:28, January 13, 2016 (UTC)

Navbox "bug"?[edit source]

Techno: I've noticed in the short time that I've been here that certain navboxes have a nasty bug. Maybe it's a Wikia thing, but the bug goes something like this:

  1. Let's say, for the sake of argument, that you create or update a navbox for some game.
  2. You then insert your navbox tag into a section, et voilå, it appears as expected!
  3. You have to update the navbox because something moved or otherwise changed.
    1. If you then use the navebox in a second article, changes are reflected.
    2. But for any past articles using the navbox, it remains the same as at the time it was first used.

You can pretty much work around the bug by removing the box tag, saving the article, reinserting the tag, and saving again.

Are there steps we can take to force a refresh? Swordzmanp236 (talk) 21:10, January 22, 2016 (UTC)

Uh, I can't say I understand what you mean, but if you just mean navboxes don't instantly refresh, that's not really a bug. Either use Ctrl+F5 or type ?action=purge on the end of your URL.--Magicite-ffvi-ios.png Technobliterator TC 09:07, January 23, 2016 (UTC)

Intro[edit source]

I made another friend *sings the woohoo song* How are you? :) I hope you're doing good. As for me, I just got done making mashed potatoes. We're having mashed potatoes with meatloaf :) -Komishiro-

Why, hello there. I'm doing fine, thanks. Nice one. Also, you should probably create an account if you want to use a name; Special:UserLogin should do it. Welcome to the site, and we look forward to more contributions from you!--Magicite-ffvi-ios.png Technobliterator TC 01:43, January 25, 2016 (UTC)

I created a contribution, but it's not on final fantasy. Is this name only good for Final Fantasy? I created most of Onichichi page ( should be Oni Chichi, but I'm not the one that created it ). But, it looks messy and I'd like to make it look more organized :( Also, how can I add a better avatar? I kind of don't like the Earth as my avatar, but it beats having the star cookie, lol.

Also, I wanted to paste the wikia link to show you, but it said I needed to complete a challenge and kept flooding me with that same message, lol.

Well, yes, if it's not within Scope, it can't be covered here.
On your userpage, click the avatar and an option to change the image should come up.--Magicite-ffvi-ios.png Technobliterator TC 01:56, January 25, 2016 (UTC)

Ok, it seems I can use this name on Oni Chichi as well. I'd like you to check out the page I worked on for oni chichi. I just need help fixing it up somehow, or some good advice. It seems someone created the page and left it blank, so I was working on it since I owned the anime. Ok, as for the avatar, there was no selection for upload or anything like that. It only lets me use the lame ones and not like what everyone else has :(

Not that it's too big of a deal, I just wanted to be able to have a cool avatar of some kind.

Ok, I was able to change my avatar to one of my favorite female anime characters ( I'm a guy, but this anime girl is awesome ). I'm not sure if I should change it to a character I represent though. Also, I wasn't able to change it from this wikipage. I had to change it from the other wikipage onichichi, which is the page I worked on. I added all the anime ova names and dates which they aired on that page. But it looks sloppy. I'll need help fixing it up. So, now you'll be able to judge whether I did a good job or not. Thank you for all your help and support. If you ever need me, I'm here to help in any way ( even if there's not much I can do, I'll still support you ).

Quick Task[edit source]


FFRKCentral is a good source for enemy stats.—Kaimi (999,999 CP/5 TP) ∙ 22:53, January 25, 2016 (UTC)

Article names[edit source]


Unused Images[edit source]


DFF2015[edit source]


Help wanted with table wikification.[edit source]

I set up a sheet last night detailing all the Bonus Quest Records that were replaced by the new system. Tried to approach Kaimi on the subject, but he hasn't responded yet. Was wondering if you could insert a wiki'd version into Quest (Record Keeper) (btw if you don't have LibreOffice yet, I'd recommend it). Swordzmanp236 (talk) 18:19, February 18, 2016 (UTC)

File:FFRK Bonus Roster.ods

I'm not opposed to taking a look at some point tomorrow.--Magicite-ffvi-ios.png Technobliterator TC 22:46, February 18, 2016 (UTC)
Thanks! It's just basic info. Given that the full Final Fantasy Record Keeper characters is about five miles long with all sorts of adornments, I think it best that you guys decide what else is needed and how the final table should look. Swordzmanp236 (talk) 23:36, February 18, 2016 (UTC)

Bot work[edit source]

I have attained maximum efficiency.

In any case, I have started using the following Batch script (modify for your own use -- you'll probably need to change syntax for Linux, I think Bash uses <var> rather than %var):

@echo off
pwb.py replace -pt:0 -ref:"%1" "[[%1]]" "[[%1 (%2)|%1]]" -summary:"Moving [[%1]] to [[%1 (%2)]]" -always
pwb.py replace -pt:0 -ref:"%1" "[[%1|" "[[%1 (%2)|" -summary:"Moving [[%1]] to [[%1 (%2)]]" -always
pwb.py replace -pt:0 -ref:"%1" "[[%1#" "[[%1 (%2)#" -summary:"Moving [[%1]] to [[%1 (%2)]]" -always
pwb.py replace -pt:0 -ref:"%1" "{{LA|%1}}" "{{LA|%1 (%2)|%1}}" -summary:"Moving [[%1]] to [[%1 (%2)]]" -always
pwb.py replace -pt:0 -ref:"%1" "{{LA|%1|" "{{LA|%1 (%2)|" -summary:"Moving [[%1]] to [[%1 (%2)]]" -always
pwb.py replace -pt:0 -ref:"%1" "{{SL|%1|" "{{SL|%1 (%2)|" -summary:"Moving [[%1]] to [[%1 (%2)]]" -always
pwb.py replace -pt:0 -ref:"%1" "{{SL|%1#" "{{SL|%1 (%2)#" -summary:"Moving [[%1]] to [[%1 (%2)]]" -always
pwb.py replace -pt:0 -ref:"%1" "{{See Also|%1}}" "{{See Also|%1 (%2)}}" -summary:"Moving [[%1]] to [[%1 (%2)]]" -always
pwb.py replace -pt:0 -ref:"%1" "{{Main|%1}}" "{{Main|%1 (%2)}}" -summary:"Moving [[%1]] to [[%1 (%2)]]" -always
pwb.py replace -pt:0 -ref:"%1" "= %1" "= %1 (%2)" -summary:"Moving [[%1]] to [[%1 (%2)]]" -always
echo %1 moved to %1 (%2).

Place this in the same folder as pwb.py and execute with

replacer.bat Machinist job

to add tags to all of the links.

I did Kaimi's bot job then started on decapitalization. Somehow we missed all the Wallpapers and (Song) pages so I'm on that. Xeno's Articles to Move will have to wait. Cat (meowhunt) 04:56, February 21, 2016 (UTC)

And Judgement Day approaches, as Skynet begins to learn at a geometric rate...
Nice work! Only thing is that "Main" can often be typed as "main", and for enemies, the "prev" and "next" bestiary param links would need to be accounted for. I'll need to adapt for Linux, but this looks like it can save a lot of time as far as disambig relinking goes. Now I don't need to rush to create a relink.py script.
Partly related, but good job on starting the FFXIV module stuff. It'll be tons of work before we can get it to work, but I like that we've got it going so far. One day we won't need to use modules, and can use whatever data stores Wikia set up, but modules work until then.--Magicite-ffvi-ios.png Technobliterator TC 09:20, February 21, 2016 (UTC)

Heavenstrike Rivals coverage?[edit source]

I wonder if anybody here has heard of this new collab TRPG between SqEnix and Mediatonic (correct style?). Right now, the game has a cross-promotion with FF4.

From what I understand, the game goes like this: You, the player, are recruited into a mercenary force against beings known as the Fallen. You are the commander of a diverse array of units, each with varying abilities and strengths. You build squads of up to nine units to fight battles on a 3x7 grid. Unfortunately, your foes can also send out minion units to battle your squad. In classic fashion, the first commander to fall will lose the battle. If you win, you progress through the story to the next set of battles, etc., etc.

It's not an FF game, but FF characters are in it as possible playable units. How, then, should it be covered? Swordzmanp236 (talk) 05:29, February 21, 2016 (UTC)

Project:Scope might be able to help you there, but it sounds like it could fall under tier 2 scope - which means a Heavenstrike Rivals game page created, and sections on the characters included under "Non-Final Fanatsy guest appearances". This is the same as with Ehrgeiz.--Magicite-ffvi-ios.png Technobliterator TC 09:20, February 21, 2016 (UTC)
Great! I got a notice while playing re: Rydia and Rosa as possible units. Based on their rating system, it looks like they could be four-star adds. My fingers are a little slow to code a big page, so I wonder who we could get to tail (that is, follow) the game? Swordzmanp236 (talk) 09:43, February 21, 2016 (UTC)
There probably wouldn't be too much needed to write about them, just follow Cloud's Smash Bros section. Not much is really needed other than just overview of their role in the gameplay or lore (but it doesn't look like there's any lore for this), and how it alludes to their FFIV appearance (similar abilities, equipment?). If you can't save it to the page, just post what you think should go here and I'll do it myself or get someone to take a look.
Oh, and did you manage to get that spreadsheet coded up in a table? I just realised I'd forgotten to get around to that...--Magicite-ffvi-ios.png Technobliterator TC 10:00, February 21, 2016 (UTC)
I just put up a quick blurb on Rivals while we figure out how it fits into the schema--expand it if we can find players who know more about it. And I'm a fix-it guy IRL, not a coder, so I wouldn't know the first thing about coding that spreadsheet with the dividing lines in the right place. Swordzmanp236 (talk) 10:21, February 21, 2016 (UTC)

?[edit source]


Gee, maybe it's because you do it to me all the bloody time.[edit source]

[citation needed].

You are fucking intolerable. If you can find any time I've reverted something without giving a reason then good fucking luck because it's never happened. JBed (talk) 00:24, February 27, 2016 (UTC)

I'm not going to argue with you just because you don't remember the countless times you've done it in the past. I don't need to point this out to you Just like I don't need to point out to you a) don't come to my talk page to flame me and b) the performance is more important than your convenience. Parser functions add miliseconds to load times. You do that for potentially several other templates, it adds up. You do that on top of the fact you're already nested it in an if, it adds up You use a device with low bandwidth and limited data plans, it adds up. This is not rocket science.--Magicite-ffvi-ios.png Technobliterator TC 00:35, February 27, 2016 (UTC)
No, I think you DO have to be able to support your bullshit claims. I think it's called slander otherwise. You were being a troll, I'm fucking fed up.
Well, you're not wrong, the additional processing of an {{#if}} and potentially (in about 5% of cases) an extra parameter call, multiplied by the amount of tabs will add to the time. Negligibly. I know {{#if}}s alone, unnested as these are minimal, but I haven't really tested parameter calls. I understand not wanting to add to load time, but logical programming is also something developer's like to have. Most programs could be written a little more efficiently but no wants to sacrifice logical structure.
Although, this needs to be said, but: "You use a device with low bandwidth and limited data plans, it adds up. This is not rocket science" -- This has no effect on either of those things. The processing is done on the server, not the client. JBed (talk) 01:31, February 27, 2016 (UTC)
Take my advice: don't even go there. You want to talk about who's more intolerable, you want to talk about who's doing the slandering, you want to talk about who's more fed up? I could give you the longest list of reasons for any of those, just like I could name quite a few occasions you've reverted without reason, because three of them are right there, one of which an admission of the fact - and don't go into the "retaliatory" talks either, because from my perspective, I'm the one retaliating to what I've been fed up with for years. This is not a discussion that needs to be had whatsoever, and if you think I'm a jerk for not going into it, wait until you see what I am when I do. I've wasted more time on the subject than I should have already.
And no, that is inaccurate. The processing for parsers is not condensed and cached the way Lua, CSS and JavaScript all are. That's why a Lua script will slow your load time for about a day before it's suddenly sped up, and why as soon as you go into nesting ifs below 3 levels, you really need to start thinking about making a Module instead. Any parameter is better than any parser function. It doesn't matter if it appears negligible to one person, it doesn't matter if it's negligible to 1,000,000 people, it adds up unnecessarily, and there's no way to test that for every device and every scenario known to man because no one owns every device and every scenario known to man. The world we live in is a nightmare for developers because they cannot possibly know how to bugtest and design for every device, so they have to go for the lowest common denominator, because what's extremely negligible on a Windows 10 Alienware 900000000000 is not on a used smartphone you picked up with a 500MB per month data plan. That's just how it is now, lowest common denominator. It's not worth it.
I get it, you think nothing of me, you are inclined to believe everything I say is false. Well, it's not coming from me, it's coming from Wikia Staff. And it should be obvious why I default to them: I think I know who I'm more inclined to believe between someone who's paid to work on their own site, and someone who, for all the genuine help they've actually been, also has a long history of being an unapologetic douchebag with a bloated ego.--Magicite-ffvi-ios.png Technobliterator TC 01:58, February 27, 2016 (UTC)
I don't believe everything you say is false, but my understanding contradicts what you're saying. If you could explain the error in my logic I would be very intent on listening. It seems in this response you are saying the error in my logic is caching.
So what does server caching have to do with client bandwidth? The server renders the page and the client downloads that page. In either of these two versions the amount being downloaded is the same. The difference here is how quickly the server can return the page. If your Wikia Staff can explain to me why that's incorrect I would like to hear it because my current understanding of the logic of webpages doesn't understand this.
So I did a test, and using the {{#if}} method should cost us 0.000217s on each instance when {{{enemy}}} is set. So if a template for a boss used seven tabs? That's an added 0.001519s, one and a half thousandths of a second. Yeah, I have a hard time believing that's the whole truth too. I don't know how templates render (if an {{#if}} contains a template that uses an {{#if}}, is that second {{#if}} nested? I would think the template to be rendered in isolation so I don't think it should), but I set up pages to use both systems and that's what I got. A template that passes "enemy=boss" to a template that passes that same thing to 499 instances of one templates (that also have "# enemy" parameters that go unused). So I divide the parse time by 499 to find the load of each template instance, and then I use the difference to calculate just the added parse time-- the parse time of {{#if}} and {{{enemy}}}. If we want to use the max parse time values the difference is 0.000596s for one instance (0.001094s ({{#if}}) v. 0.000498s (redundancy)).
Now let's get to the core of the argument. You are on the side of "every ten-thousandth of a second counts", and I am on the side of "we can sacrifice a couple hundredths of a second for logical programming/scripting(/markuping?)".
Because this isn't a debate about saving time, this is a debate about a time we don't even perceive. If you want ideas about how we can save more time: Fields like enemy skill where there is a source but no format can be saved by removing the default and having them be the default in FFVII Enemy in the same way as you have done with {{{enemy}}}. Since we're passing a value from FFVII Enemy to FFVII Enemy/stats anyway, we can just skip the need for the PI processing to do the null check/default insertion. Also we have those {{#ifeq}}s for immunity that force it to only accept "Immune", although at the end of it all, all infoboxes are either going to use Immune or not have it so it's just adding load to each page. You can also save time by removing that "shadow=Ozma" thing on the IX template because the #switch has a #default where you can just put that same value directly on Ozma's article.
Actually, here's the killer: We've been talking about server time here. Let's observe real website developer's attitude to those ten-thousandths of a second we're arguing about-- but let's look at the client-side, the JavaScript that people's individual devices have to render themselves. getElementById v. jQuery. Unfortunately Browserscope seeps to be down right now, but you can run the test yourself. Most devs will use the $("#foo") method, but that makes jQuery waste time figuring out that all the text wants to do is get the element by its ID. But $(document.getElementById("foo")) isn't even close to simply document.getElementById("foo") -- creating that jQuery object takes time, and most of that time sets up things the object won't use. It would be quicker to just use the relevant jQuery methods as functions. Heck, half the time devs won't even be doing anything more complicated than what the DOM HTML Element properties offer.
Yes, web developers do things for their own convenience in exchange for a minute performance cost, even when it's extra processing for the client's device. And that's not even an avoid-redundancy gain, it's a type-less-and-look-simpler gain. An avoid-redundancy gain is much higher on the importance list.
I don't really care to continue the other discussion because the discussion I really wanted was this^ one, calling you out for being an ass was just a necessary first step. But... are you saying that I did these reversions to the template without a reason? Because if so, fking srsly? JBed (talk) 07:02, February 29, 2016 (UTC)

I am following this discussion closely. Both of you, please keep it civil towards each other and assume good faith. JBed, it's not appropriate for a staff member to attempt to provoke another user, and it has clearly derailed the debate you were attempting to have. Techno, you have been warned before about your continued accusations and lack of good faith directed at JBed.

I understand that the current situation is frustrating because WTH are Wikia doing, but you two need to focus on the technical issues at hand and stop bringing your personal history into it. It was understood that when we promoted you two, you would attempt to work together peacefully. Do so. — YuanSalut 07:32, February 29, 2016 (UTC)

I'm done talking about this. Just do whatever you end up doing on the other templates as well.--Magicite-ffvi-ios.png Technobliterator TC 09:41, February 29, 2016 (UTC)

Category[edit source]

This may be a bad time for you... but can you tell me how to delete a category from an article? Say, Main Character (cat.) needs deleting because I wanted the amend of Main Characters (with an s).

I have searched the internet, I have search the Del. Category area of Community Central and still no proper explanation! It says they can be deleted the same way article pages can. So the first thing I do is go to the character page and try remove it (but obviously no luck), then I go to the actual category page and hit delete (no luck) still remains on the character page. I'm sorry for bothering you.--Kasaikiri (talk) 10:22, February 28, 2016 (UTC)

Edit the page and then remove it, the list of categories will be in a thing at the right.--Magicite-ffvi-ios.png Technobliterator TC 12:30, February 28, 2016 (UTC)

About English and not-English[edit source]

I'm absolutely positive that "K.O.'ed" is not English.

  1. "K.O." is the abbreviation of "Knock Out";
  2. The past tense of "knock out" is "knocked out", not "knock-out-ed";
  3. The abbreviation of the past "Knocked Out" is "K.O." again, not "K.O.'ed".

Am I wrong? Did people start saying "knock-out-ed" lately? --Abacos (talk) 14:43, February 29, 2016 (UTC)

I'm going to need context here. "KO" is the name of the status in lots of games.--Magicite-ffvi-ios.png Technobliterator TC 14:47, February 29, 2016 (UTC)
It's actually acceptable in English to abbreviate the term "knocked out" as KO'd or KO'ed without the extra periods. It doesn't seem logical at first. Some funky writer somehow decided that it was better than "K'd O", and it stuck. On the other hand, the shorthand for "crossed out" is often X'd out. This language are weird. Swordzmanp236 (talk) 19:34, February 29, 2016 (UTC)
KO is the abbreviation of Knock Out. From this, a past tense evolved, as they usually do with abbreviations, by adding a "d" sound on the end. People usually write this as "KO'd". [1]. "KO" derived from "Knock Out", but "KO'd" derived from "KO", not directly from Knocked Out even if they have the same meaning. JBed (talk) 20:21, February 29, 2016 (UTC)
Some days ago I wrote that English evolves faster than other languages. I reaffirm it: I speak five languages, and English is the only one that mixes up verbs, abbreviations, nouns, prepositions and so on. (My hypothesis for this is that primary schools in English-speaking countries spend several years teaching spelling, but no grammar; while in non-English-speaking countries it is the opposite: one year of spelling, six years of grammar.) --Abacos (talk) 11:11, March 1, 2016 (UTC)
I agree with Swordzmanp236: this language is weird. :D
And I say more: Americans are acronym-maniacs. English is a language made of short words already (compared to the other languages from Europe), but for the Americans these short words are never short enough. :D :D --Abacos (talk) 11:24, March 1, 2016 (UTC)

have i told you[edit source]

that /your/ shinryu strategy is shit m8 Hexed 02:33, March 1, 2016 (UTC)

BETTER THAN YOURS--Magicite-ffvi-ios.png Technobliterator TC 08:54, March 1, 2016 (UTC)

Fan of & Completed box templates[edit source]

FF7 - Cloud Portrait.png
FF7 - Cloud Portrait.png
FF7 - Cloud Portrait.png

Edits[edit source]

FF7 - Cloud Portrait.png

Common.css[edit source]

Looks like the issue was due to the RO state this morning while we were fixing backend stuff. Common.css seems to be loading now (checked the custom 250px ToC to verify). Rappy 19:17, March 1, 2016 (UTC)

Ah, yep, appears so. Thanks!--Magicite-ffvi-ios.png Technobliterator TC 19:21, March 1, 2016 (UTC)

FFV[edit source]

I wasn't as far along with working on GBA as I thought.

Here's SNES/RPGe: User:JBed/test15. I can re-render with GBA names for items, weapons, et al. Or I can render with the IDs and create modules to make it easier if we want to work on a translation-switch thing at some point.

Also, for GBA enemies, if you happen to discover you have an FFV GBA ISO, this can get the stats. JBed (talk) 06:47, March 5, 2016 (UTC)

Translation switch? Similar to Module:FFVIMorph? That may be difficult to implement if there's a large number of them, but I don't think it's a bad idea. I think it'd just be tougher for enemy abilities. It might be easiest to re-render with GBA item/ability names, then I can use that ROM hacker to get the stats for enemies exclusive to GBA. Might need to download a virtual machine if I can't get it to work on Linux, though...--Magicite-ffvi-ios.png Technobliterator TC 11:17, March 5, 2016 (UTC)
Also, for the pre-VI games, it might be best for the module to pass a null param rather than a blank one. This is because otherwise things like ps get given a blank parameter and thus ps steal 1 etc show up, but there's nothing in ps steal 1, so it looks like there are no steals in the PS version when there are, they're just named identically to the SNES steals. That, and the enemy thing, I know I just edited everything to use the if, but I can get the bot to revert it just as easily.--Magicite-ffvi-ios.png Technobliterator TC 15:55, March 5, 2016 (UTC)
It shouldn't matter. A blank parameter results in the same thing as not passing it at all. That's what both {{#if:{{{1|}}}| and PI source tests do: it's true only if the parameter is present and it's a non-blank value. JBed (talk) 21:18, March 5, 2016 (UTC)
Not happening on Behemoth (Final Fantasy VI). It shows "none" in the PS item drop when using the module, while that doesn't show up when not using it.--Magicite-ffvi-ios.png Technobliterator TC 21:27, March 5, 2016 (UTC)
Right, so the one difference between passing null and passing blank is the parameter-pipe-else (like {{{enemy|enemy}}}) doesn't do anything. Since the parameter is always present, even if blank.
Therefore this: {{{ps drop 1|{{{snes drop 1|}}}}}} -- is using a blank value. It should otherwise be: {{#if:{{{ps drop 1}}}|{{{ps drop 1}}}|{{{snes drop 1}}}}}. JBed (talk) 21:36, March 5, 2016 (UTC)
That requires littering it with nested ifs, beyond three levels, which has to be far worse for load times than making the module pass null values rather than blank ones.--Magicite-ffvi-ios.png Technobliterator TC 21:51, March 5, 2016 (UTC)
Don't know. I don't know the cost of parameter-pipes. I'd opt for passing null if I knew it was faster but I don't know how to fairly test it. ParserSpeed was showing it to be like half a second to a second slower (and that was before I removed parameter-pipes from VII Enemy/stats-- I don't know who much that changes).
I wonder if for most of the infobox values we'd be better off writing them in Lua instead. There's no nesting issues that way. JBed (talk) 22:12, March 5, 2016 (UTC)
From what I was told, paramater pipes cost nothing extra, nor does (cached) Lua. So between rewriting those particular FFVI values in Lua and just leaving them with parameter pipes, there's no real difference. However, if this is too much work just for one template, then it's probably better for the pre-FFVI games to not use the module at all.--Magicite-ffvi-ios.png Technobliterator TC 22:19, March 5, 2016 (UTC)

Okay, I have FFV Enemy set up. Any chance you can re-render so that it adds different params for PS and GBA, rendering with the different translations, for locations through to release params?--Magicite-ffvi-ios.png Technobliterator TC 02:40, March 6, 2016 (UTC)

I can't do location for any of them.
I need to recommend a change to FFV Enemy/stats. To add "control 1", "control 2", "control 3", and "control 4", each to store a single ability; "control" should only be for Immune (or not otherwise exist); and "berserk abilities" can be removed. An enemy's control abilities and berserk abilities are taken from the same place in the data. I'll let you decide how you want to display them, but this same thing happens with VII (except in VII an enemy only has one berserk ability, the first manipulate slot, rather than all of them).
Anyway, done? If you want me to change anything just ask. JBed (talk) 08:13, March 6, 2016 (UTC)
No worries, locations was already correct on pages, and I believe so were images and bestiary. And sure, I added the different control params, but do you know if the confuse abilities are taken from that same place in data as well? I know that's how it works in VI.
With this, and if I can WINE or virtual machine to get GBA enemy stats, that's most of the main games done, just IV left. I'm fairly sure it'd be a good idea to hack the 2D version of IV to find a lot of the missing stats, and then there's the subpage in toc JS thing I need to do...but after that, smooth sailing. However, I'll probably need you to take X-2 completely, because I have no idea wtf I'm doing with that one.--Magicite-ffvi-ios.png Technobliterator TC 13:15, March 6, 2016 (UTC)

Sources[edit source]

Official credits and Wikipedia isn't enough? Lol?

Official credits are proof, yes. Wikipedia, absolutely not, and the page I linked you makes it very clear it's not a valid source.--Magicite-ffvi-ios.png Technobliterator TC 01:03, March 8, 2016 (UTC)
Well they're all on the credits. I shouldn't have to reference them.——Preceding unsigned comment was added by Sora9669‎ (talkcontribs). Please sign your posts with ~~~~.
Not strictly true - the credits can be cited as a reference, as they are on Wikipedia. It might seem like a pain, but it's to show proof to readers as well as other editors, rather than just make them take your word for it.--Magicite-ffvi-ios.png Technobliterator TC 01:13, March 8, 2016 (UTC)

FF Event[edit source]

Hey Dood,

I made the post on Shinra News as directed. It would be awesome to get a sitewide message for it. Would probably only be a week or two. Thanks again for your help!

Knakveey (talk) 21:42, March 9, 2016 (UTC)

No problem! Just updated the News Box about the event. How've you been since Community Connect?--Magicite-ffvi-ios.png Technobliterator TC 21:43, March 9, 2016 (UTC)

Templates[edit source]


Context-links inaccessible and non-validating[edit source]

Hi, the definition lists used for context links and block quotes on this wiki result in strange behavior from my screen reader. They also don't validate at validator.w3.org ("Error: Element dl is missing a required child element.")

I understand the context-link templates will be converted to the module's <div class="context-link">, eventually. But is there a reason why they can't be patched to use <div class="context-link"> in the interim? The screen reader output was improved, and the only visual change was a few pixels difference on the margin. Rigel Kent (talk) 12:58, March 17, 2016 (UTC)

It's just because the class, like the template, is still in prototype phase and subject to change. I don't want to unleash it on the wiki yet until it's done.--Magicite-ffvi-ios.png Technobliterator TC 13:00, March 17, 2016 (UTC)
How about an inline style version instead, then? Similar to what I did on {{Q}}. Rigel Kent (talk) 13:05, March 17, 2016 (UTC)
I'll be finished in a few days anyway. Should be no need for a temporary solution. However, if you want to for the time being, go ahead.--Magicite-ffvi-ios.png Technobliterator TC 13:42, March 17, 2016 (UTC)

Etymology Spacing[edit source]

There's an extra spacing when using the etymology template. Example: Lady Luck (Final Fantasy X-2)#Etymology. Don't know if it's a bug cause by wikipedia or something. Fenrir9 (talk) 18:29, March 22, 2016 (UTC)

There were edits made to it recently, I think the guy who did it made a mistake. I've edited it, should've solved it now?--Magicite-ffvi-ios.png Technobliterator TC 19:14, March 22, 2016 (UTC)
It's back to normal, thank you for solving it. Fenrir9 (talk) 19:33, March 22, 2016 (UTC)
No prob, lemme know if you need anything else.--Magicite-ffvi-ios.png Technobliterator TC 19:35, March 22, 2016 (UTC)

Redirect Bot[edit source]

I found pywikibot framework documentation. Finally.

With that, I was able to rewrite redirectmaker.py to work on #invoked databases, like so:

This needs a lot of work. However, I think it's a step in the right direction, and I made redirects for all Gladiator arms last night. I'll hold off on going -catr:Final Fantasy XIV Items until I'm sure it works flawlessly.

If you need me to fork a script for FFWiki purposes or design a new script, just let me know in the future, I think I can take care of it. It's something of a long-term goal (fantasy?) of mine for the bot to be able to generate stub pages, e.g. of all the enemies in a game, with the appropriate data, for humans to fill out the prose sections. But we would have to seriously discuss that as a wiki, because having the bot not just maintain content, but autonomously generate it, would be quite a paradigm shift in how we run the wiki. Cat (meowhunt) 06:25, March 26, 2016 (UTC)

EDIT 06:31, March 26, 2016 (UTC): Another thing - I should probably write up a userpage with my ideas for the wiki, rather than just flooding your PMs/user talk whenever I come up with something. Sorry about that :/

That's a much better doc than the one I used. I guess we can just delete the useless stuff we don't need from Pywikibot now. It also looks fairly simple to learn how to write new scripts.
I'm not sure any new thing is desperately needed right now. There's one template I planned on creating that merges things like the sideicon template, handles categories, pagetitles and stuff like that, maybe even navboxes, which would definitely require a script to work, but since I don't have time to write the script myself, if you could do that when I make the template, that'd be neat. Only other thing is, obviously, to upload this stuff on github so other people (ie me) can use this.
Not sure how I feel about create stub pages of just data. It seems like the inputting of data for said stub pages and having it process through them may be longer than just writing the pages and filling in the data yourself. And then there's the thing where it's often easier to leave a red link so people know a page isn't complete. However, if you wanted to do that, I'm fairly sure pagefromfile.py is something you could work with.
Really nice job. And no worries about flood my PMs and talk page, it's what I'm here for. :P--Magicite-ffvi-ios.png Technobliterator TC 11:08, March 26, 2016 (UTC)

Well, the idea is you wouldn't fill out the data, it would be all generated from game code, similar to FFXIV Data. So it would make a page like

{{sideicon|FFXVII}}{{Expand}}{{FFXVII Enemy|hp=9001|mp=320|str=40|mag=32|abilities=One-shot, Poison Gas|fire=Immune|ice=Immune|holy=Weak|location=Badlands Shadowplace}}
'''Evildude''' is an enemy from Final Fantasy XVII, fought in the [[Badlands Shadowplace]].

Evildude uses One-shot, which inflicts [[Death]] to a single party member, and Poison Gas, which inflicts Poison to all party members.

The hard part would be figuring out how to interpret enemy abilities automatically. I can see why you'd be concerned though, like I said this is a long way off and something we'd have to discuss before seriously considering. Cat (meowhunt) 14:38, March 26, 2016 (UTC)

Unknown issue[edit source]

FFVII Cait Sith Battle.gif

Ugh. I vote we abandon the multi-enemy infobox module. Having the PIs render on Lua time is turning out to be a nightmare. JBed (talk) 06:15, April 24, 2016 (UTC)


FFXII Walkthrough[edit source] 17:13, April 4, 2016 (UTC) Hello, it seems like the images in FFXII Walkthrough are kinda messed up since last week. http://finalfantasy.wikia.com/wiki/Walkthrough:Final_Fantasy_XII_IZJS/Nightravens/Part_1

Problem with photobucket images on the wiki at the moment. It's a known issue, hopefully it'll be solved before long.--Magicite-ffvi-ios.png Technobliterator TC 17:28, April 4, 2016 (UTC)

FFBE[edit source]


FFVI Enemy Infobox[edit source]

It seems like the GBA/Mobile/PC tab is not showing the Rage, Sketch, Control, and Confuse abilities. It only shows None. It works on the SNES/PS tab. Fenrir9 (talk) 20:54, April 18, 2016 (UTC)

Fixed now?--Magicite-ffvi-ios.png Technobliterator TC 21:00, April 18, 2016 (UTC)
Yes, thank you. Fenrir9 (talk) 21:06, April 18, 2016 (UTC)

FFBE[edit source]

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