Current event maintenance notice Edit

Hello again. I've got some text at the top of the FFBE article, looks like so:

Note: Portions of this article discuss a real-world event. We are limiting the scope of this event's coverage to its direct mention in the game. Please do not attempt to add further detail beyond what is known to the game.

I'm thinking of transiting something like this into a maintenance box that we could place at the top of the article. I've got a feeling that games that have live interactivity in the way that FFBE seems to could touch upon real-world stuff. The notice should:

  • Remind readers and editors that an issue is live/ongoing.
  • Request valid, stable sources that link the RW event to the game
  • Remind editors that the discussed event may require sensitivity to the people most closely involved.
  • Remind all viewers that any event under an active investigation is not to be published without proper consent from involved authorities.

It's not a fun thing, obviously, but who could we quote in-universe to help summarize why we would add such a notice?

Other thoughts welcomed as well. Swordzmanp236 (talk) 00:48, May 31, 2017 (UTC)

I don't think it's necessary to add a mbox for such a thing; mboxes are meant to encourage editing, hence they draw attention to themselves. We want to discourage this, so a comment should suffice in the appropriate section:
<!--We are limiting the scope of this event's coverage to its direct mention in the game. Please do not attempt to add further detail beyond what is known to the game.-->
**After the 22 May 2017 [[wikipedia:2017 Manchester Arena bombing|attack]] <!-- blah blah blah -->
Cat (meowhunt) 02:53, May 31, 2017 (UTC)
All well and good, but we've got templates like Template:Nameless that add similar warnings to pages. What I'm looking for is something like that that can be scripted out into a template. I'm also looking for consensus as to the wording of a notice, and links to relevant policy (and if the policy's not there, maybe add it in. FFBE's actions were the first of their kind, and perhaps only because Ariana Grande had worked with them. But as these games become more interconnected with our own social fabric, it may not be the last time a game will cut its Way into reality.Swordzmanp236 (talk) 03:23, May 31, 2017 (UTC)
{{Nameless}} is just as much a notice to readers as it is to regular editors though.
Like, the point of the administrative templates is to draw reader attention to something like "Hey, you might be able to help out with this" or "This isn't the correct name, but we don't have anything better". When we want people to not do something, it's better to just leave a comment in the place people will try to add it, see Sian Blake's murder.
That being said, if we end up having to say something about it, we can instruct the abuse filter to warn people of these things and force them to double-check their edits. But that may be overkill. -- Some Color Mage ~ (Talk) 07:20, May 31, 2017 (UTC)

New look Edit

Nice FFXII skin to the wiki. Soft grey and yellow. Did you make it? Fran is best girl so I don't mind her being the focus. I thought The Zodiac Age was supposed to be out in like two weeks but now I see it's actually next month. Huh.Keltainentoukokuu (talk) 17:19, June 3, 2017 (UTC)

Yep! Fortunately a lot of the base code was already there from the FFXV skin so it didn't take me too long. I discussed with the other admins and they actually liked it more than the FFXV skin. Really glad you like it! And yeah it's crazy, I am so hyped for FFXII HD since FFXII is my favorite game.--Magicite-ffvi-ios Technobliterator TC 17:44, June 3, 2017 (UTC)
The chocobo yellow meshes better with this one. FFXII is great and I will play it with random jobs (no dupes probably though if dupes are possible) and no min-maxing on treasure chests. What am I going to play in the interim tough, I thought it was coming out now.Keltainentoukokuu (talk) 17:59, June 3, 2017 (UTC)
Yeah, I agree, and it's easier to read the text. I don't think there's a major FF release after XII TZA for a long time, so it'll be interesting to work on a more "general" skin for the wiki soon. And I'm really excited for being able to play the game without being extra careful about which chests I open because of the Zodiac Spear...--Magicite-ffvi-ios Technobliterator TC 18:15, June 3, 2017 (UTC)
Is Dissidia coming to PS4 ever? Voting Amano or crystal theme for general theme!
Also, I have been invited to the Community Connect 2017 event. :o Not sure why because I don't know anything about anything besides Final Fantasy and that's not going to matter, but I'm going to go anyway!Keltainentoukokuu (talk) 18:31, June 3, 2017 (UTC)
Oh of course, if Dissidia PS4 is announced at E3 I might need to make one for that. And yep, I was indeed planning on making the "general" theme based on Amano artwork, specifically on the Amano icons.
Really glad you were invited - I recommended you to Staff to go! You were invited because you're an awesome contributor and Connect is all about hearing from people like you. You'll love the event, it's a super fun time and I find I actually learnt a lot from both the ones I went to, and if you have any questions, please let me know here or on Discord!--Magicite-ffvi-ios Technobliterator TC 18:36, June 3, 2017 (UTC)
No way! So that's why they asked me. Well, thanks so much then for recommending me and thinking I'm a good contributor. I hope I'll do okay though I have like 0 social skills. I have never been to Poland! (Sorry I went to eat pizza (and chocolate cake (and wine (so full, I'll never eat anything again))))Keltainentoukokuu (talk) 20:13, June 3, 2017 (UTC)
I was actually asked first whether I thought you would be a good fit, and I gave you a glowing recommendation, so yeah. You're a fantastic contributor, probably better than me even! And not to worry, you'll find many of the people at Connect are in the same boat as you and it'll be easy to get along with them. And that Poland's pretty great!--Magicite-ffvi-ios Technobliterator TC 20:23, June 3, 2017 (UTC)

I love it fran looks so good ^.^ User:Borjitasstoi Borjitasstoi (talk)

Guess you get to make a Dissidia look sometime down the line then! NT should be in the upcoming games in the topnav.Keltainentoukokuu (talk) 08:38, June 8, 2017 (UTC)

Yup! Interested to see what I'll do for depends on what artwork is released at the time. Chances are it'll be a lighter theme than this or the FFXV skin.--Magicite-ffvi-ios Technobliterator TC 09:19, June 8, 2017 (UTC)

FFVI Enemy Template BugEdit

It would appear that the Defense in the stat section always displays 0 regardless of the number place in the defense section. I've check a few FFVI enemies, and they are all display 0 where they should not be. Fenrir9 (talk) 13:05, June 4, 2017 (UTC)

Thanks for pointing me to that - fixed it now, that should work?--Magicite-ffvi-ios Technobliterator TC 13:07, June 4, 2017 (UTC)
Yes it works, thank you. Fenrir9 (talk) 12:07, June 5, 2017 (UTC)

FFX-2 weapon listEdit

I'm currently doing a weapon list for FFX-2 and am not sure if I should continue or not. I'm mainly doing it because the article was linked on Gunner's page, but Black Mage's page lacks it (well, no weapon type listed there so the "slot" is omitted and no link "desire" is there). Opinion?—Kaimi (999,999 CP/5 TP) ∙ 17:17, June 15, 2017 (UTC)

Not sure there's a need since weapons aren't really a thing in FFX-2, they only make a difference to the aesthetics. They don't have stats or anything. It might be better to just remove the weapons field from the Job infobox on the dressphere pages (that was my fault for not thinking of that).--Magicite-ffvi-ios Technobliterator TC 17:20, June 15, 2017 (UTC)
Ah, okay.—Kaimi (999,999 CP/5 TP) ∙ 17:24, June 15, 2017 (UTC)
Going to Special:Contact/bug though to email about it - Special:Whatlinkshere is creating too many links to a FFX-2 weapon list page that shouldn't exist.--Magicite-ffvi-ios Technobliterator TC 18:07, June 15, 2017 (UTC)


Hey Man!

Sorry for the Deletion of that page, little accident happened on my end. It's now restored!——Preceding unsigned comment was added by Vchiea (talkcontribs). Please sign your posts with ~~~~.

Hahaha don't worry, accidents happen. Thanks for restoring!--Magicite-ffvi-ios Technobliterator TC 21:16, June 23, 2017 (UTC)

FFVII EnemiesEdit


Class Bugs??Edit


I noticed a couple of things while replacing some outdated classes:

DarthKitty (talk) 06:00, July 14, 2017 (UTC)

Oh! I suppose we could do e.g. class="FFVa"class="FFV a" for those multi-game tables. Still, I wonder if it's a good idea to use that design at all...

DarthKitty (talk) 06:01, July 14, 2017 (UTC)

Regarding those FFVII enemies, they obviously should not be using that, and should be using Template:Infobox enemy stats FFVII instead. Just replace the tabs with sections.
Yes, FFVa to FFV a.--Magicite-ffvi-ios Technobliterator TC 11:13, July 14, 2017 (UTC)


Zodiac Age should now be in the latest releases section.Keltainentoukokuu (talk) 14:25, July 17, 2017 (UTC)

Done.--Magicite-ffvi-ios Technobliterator TC 14:41, July 17, 2017 (UTC)

List of X abilities pagesEdit


Opera Omnia plot Edit

Hi! I've asked about this to Xenomic and he told me to ask it to you before I start doing anything... Well, the thing is that I'm about to start translating the plot of Opera Omnia chapter by chapter. Do I publish it on the wiki or do we wait until a GL version gets released?

Thanks for reading! --OneEco (talk) 12:56, July 27, 2017 (UTC)

You can just publish it, it's an official release.--Magicite-ffvi-ios Technobliterator TC 13:08, July 27, 2017 (UTC)
Then, I'll start right now with the translation! I've already got all the screenshots from Chapter 1!
Thanks again! --OneEco (talk) 13:11, July 27, 2017 (UTC)

Null bot job? Edit

I ran replace on catr:"Final Fantasy XII", and though it ran through thousands of pages, it couldn't find any with the string ";FFXII" in it. So that's how it is. Cat (meowhunt) 09:57, July 31, 2017 (UTC)

Weird, it definitely exists.--Magicite-ffvi-ios Technobliterator TC 10:17, July 31, 2017 (UTC)

Help wanted: App Store cleanup Edit

You might just be the guy I need for this. I did a fair amount of cleanup on the App Store page, and while I was researching the data, discovered that Final Fantasy Tactics and Final Fantasy III still had split iPhone/iPad releases while most of the other apps have been universalized. So, please solve this riddle: how would you consolidate the tables as one?

And if you could add the info on Final Fantasy Dimensions II to the table, please, it would be most appreciated. Thanks yet again! Swordzmanp236 (talk) 18:50, August 15, 2017 (UTC)

Why not just add "Final Fantasy III (iPhone)" and then add "Final Fantasy III (iPad)" directly below that?--Magicite-ffvi-ios Technobliterator TC 19:37, August 15, 2017 (UTC)
It's an idea. What I really want to do is use each logo splash once while splitting the rest of the table for these two. Same game, different version numbers, and they're a couple bucks apart in price (which is somewhat of a bastard move by SQEX). Thanks. Swordzmanp236 (talk) 19:58, August 15, 2017 (UTC)

New mbox request: "Update"? Edit

OK, so I'm not even sure what to call it, or even what to use as a quote for what I'm planning. I see we've got two mboxes I find myself using quite frequently: "Ongoing" and "Expand". None of them seems to fit that we've got a lot of articles that could be rotting. Something to the effect of "This article was last updated date. As such, some information needs to be added and/or updated to reflect the current state of the topic in question. You can help by expanding it." (or some other phrase that would more clearly indicate that we need more than a simple add). Suggestions, please? Swordzmanp236 (talk) 22:56, August 27, 2017 (UTC)

Erm? I can't say that seems useful. If an article is about an ongoing subject that needs updating constantly, then the Ongoing mbox is sufficient. If an article is out of date for whatever reason, "Cleanup" or "Expand" are sufficient.
That said you reminded me that I did want to make a new mbox for "Move", possibly renaming the old "Decapitalize" mbox and merging it with "Badname"...--Magicite-ffvi-ios Technobliterator TC 01:18, August 28, 2017 (UTC)
Generally speaking, it's the social branch of games that requires near-constant upkeep. Not all the regulars, including myself, can possibly play with or write up all the changes as fast as they're coming up. Here are a couple of examples:
  • Final Fantasy Record Keeper: These guys are ALWAYS coming out with new events (master lists rotting since 2016), new characters (master lists receiving only minimal work as reports come out) and gameplay tweaks (occurring every few days). That last one is extremely hard to patch up when I, for example, have been the only maintainer since July.
  • Mobius Final Fantasy: Over 1,500 cards and counting. New elements every two weeks. Yikes!

Swordzmanp236 (talk) 02:53, August 28, 2017 (UTC)

Clarification: As I understand it, "cleanup" should be something anyone can essentially "pick and peck at" versus being so far out-of-date as to warrant a major rewrite. Needing to deploy the virtual wrecking ball, as it were. Swordzmanp236 (talk) 04:09, August 28, 2017 (UTC)
Cleanup can definitely be used in case of an out of date article warranting a rewrite, though.--Magicite-ffvi-ios Technobliterator TC 09:57, August 28, 2017 (UTC)

In FFXIV, we have a thing that says Last updated patch x.yy, on a lot of the tables. Something similar would be appropriate here, I think; it's not necessarily an mbox but it does draw attention to the fact that data is volatile. Cat (meowhunt) 17:31, August 28, 2017 (UTC)

Right. Take note that most of the social games divide their payload between a client component (which doesn't update but every few months) and a server component (the "backend", where it's a virtual science lab that'll 'splode at any time). There's gotta be something with less vague wording to call attention to volatility; the default argument for Template:Cleanup calls for improvements that the majority may consider minor,so what about serious work? "Expand" covers adding stuff. Thoughts? Swordzmanp236 (talk) 18:38, August 28, 2017 (UTC)

Summon infoboxEdit

Could the summon infobox have fields for height and weight, as the FFXV astrals now have official stats for these?Keltainentoukokuu (talk) 20:09, August 30, 2017 (UTC)

Definitely, added now. Man, that bestiary will be helpful...are enemies numbered? And will it be easy to get screenshots of them from that?--Magicite-ffvi-ios Technobliterator TC 20:12, August 30, 2017 (UTC)
I haven't booted up my save (just seen images on the internets) but seems like there's some useful things in there. I don't see numbers, the enemies are listed by their genus. Why is the background a laser light show... if it was uniform could have made transparent versions easier, probably. There's a YouTube video of the bestiary I was planning on checking out (doesn't seem to have stats info though). All enemies have weight and height.Keltainentoukokuu (talk) 20:25, August 30, 2017 (UTC)
Not having stats that's annoying, was hoping we could find Episode Gladio/Prompto enemy stats. Genus may be interesting at least.--Magicite-ffvi-ios Technobliterator TC 20:29, August 30, 2017 (UTC)
Leon added to the bestiary page that there are stats and item drop info, but they're not in that YouTube vid. I hope they are in the game.Keltainentoukokuu (talk) 20:37, August 30, 2017 (UTC)

Cssgen Edit

Your recent edits removed all of the variables. I fixed it, but infoboxes don't have any colors right now because the CSS page needs to be updated. DarthKitty (talk) 01:17, September 3, 2017 (UTC)

Aaaaah. Thanks for pointing that out... I'll fix once I have a laptop that actually connects to wifi.--Magicite-ffvi-ios Technobliterator TC 08:15, September 3, 2017 (UTC)

Template Help Edit

I'm so sorry for disturbing you ,Techno. But I need help in one thing: I've been trying to create a template similar to this one for the DFFOO chapter pages but I don't know how I can create something similar. Could you please help me?

Thanks for your attention! --OneEco (talk) 15:17, September 3, 2017 (UTC)

Those templates are useless and we shouldn't be using them anyway, they need to be replaced with something else. What exactly do you need them for for DFFOO? Can we replace with something else?--Magicite-ffvi-ios Technobliterator TC 15:29, September 3, 2017 (UTC)
Oh, I see. I wanted to make Data templates for the battles located in the chapter maps of DFFOO, since the chapter maps are quite similar in design to the gateways of the first two Dissidia's but with some differences. --OneEco (talk) 15:33, September 3, 2017 (UTC)
Unfortunately I don't remember Dissidia 012's story mode well enough and am not familiar with those pages. However, do you think we could make templates for them that appear similar to this or this?--Magicite-ffvi-ios Technobliterator TC 15:36, September 3, 2017 (UTC)
No, I was thinking in something more like... this but with its design more similar to the in-game menu, here is an example: [1] (but without the tabber-looking thing). --OneEco (talk) 15:49, September 3, 2017 (UTC)
FFBE's template will have to change as well...hahaha. All templates like these are better off using the panel design like the one in the template I linked because it displays better on mobile skins.--Magicite-ffvi-ios Technobliterator TC 16:02, September 3, 2017 (UTC)
But weapon stats are not the same as dungeon missions, I mean they are completely different data, of course they need different templates! It's a shame that the "mobile style" of Wikia limitates so much the design of a page though... They should definitely work on that. --OneEco (talk) 16:17, September 3, 2017 (UTC)
It's actually nothing to do with Wikia here. Use of tables that big, and use of colspan, is simply bad web design and would never be useful on mobile no matter how much they did. The panel style in the templates I linked is the best we have to make a full-width template with the kind of data you want.--Magicite-ffvi-ios Technobliterator TC 16:21, September 3, 2017 (UTC)
Oh, I always thought it was their problem. I'm sorry, I'm such a n00b on these things...
About the panel style, sorry I'm being a n00b again but I don't get what are you trying to say me...--OneEco (talk) 16:23, September 3, 2017 (UTC)
No prob. Basically, by "panel" style in the Infobox enemy stats FFX and FFXII Weapon Stats, I mean about three infoboxes put in a panel, so either it'd be three infoboxes side-by-side on a desktop, two side-by-side and one below on a tablet, or the three just go one below the other on mobile. This allows them to display all the data but still work well on different screens. If we can make a template for FFBE and Dissidia that shares that design, that would be the best way to go about it.
By the way, great job on the DFFOO work so far. You've clearly put in a lot of effort.--Magicite-ffvi-ios Technobliterator TC 16:30, September 3, 2017 (UTC)

Oh, I see. That way it should be able to be created easily and compatible to all the platforms, and not only that, in the DFFOO case, can maintain the in-game look (although I think that the data of the "score tab" needs to be together with the data of the "missions tab").
Thanks for explaining it, Techno!
*Eco reads the last sentences, blushes and flees*--OneEco (talk) 16:43, September 3, 2017 (UTC)

Btw, I forgot! How do I create a template like this? --OneEco (talk) 17:05, September 3, 2017 (UTC)
No prob. To make it yourself, try and copy paste what's in Template:Infobox enemy stats FFX/data to your sandbox and then alter it to get what you want? If you get stuck, you can just save your progress and I can finish the rest?--Magicite-ffvi-ios Technobliterator TC 20:15, September 3, 2017 (UTC)
I'm sorry, I'm being a n00b again but, do I have a sandbox? And, most importantly, what it's a sandbox "wikia wise"? Sorry again, but I really want to know! --OneEco (talk) 20:42, September 3, 2017 (UTC)
You can create one at User:OneEco/Sandbox!--Magicite-ffvi-ios Technobliterator TC 20:46, September 3, 2017 (UTC)
I need you Techno, I have no idea what I've done... --OneEco (talk) 21:44, September 3, 2017 (UTC)
I've discovered that Miyuron has made something similar to my original idea, I'll use hers.
Sorry for the disturbance I've made... But, I really appreciate your help :'D
Thanks again, Techno! --OneEco (talk) 21:50, September 3, 2017 (UTC)
Actually, it looked like you had roughly the right idea. I just fixed your sandbox up a little and it now works. Can you link me to Miryuon's and I'll try and update it to the new style? Also, any chance you can apply this style to the FFBE template (can test in sandbox as well first)?--Magicite-ffvi-ios Technobliterator TC 22:00, September 3, 2017 (UTC)
I've used Miyuron's right here: Chapter 1.
By the way, In score and missions I want another space right next to the "none" because I want to add an image of DFFOO's in-game currency, how do I do that? The monster icon is supposed to be on the none, the label should be enemies, but I'll fix that myself x'D
Thanks again! --OneEco (talk) 22:39, September 3, 2017 (UTC)
The stuff in <default> is just stuff that appears if what was in source="monstericon" wasn't entered. So, you'd just add |monstericon=[[File:Icon here.png|20px]] when adding the template to the page. I think that's what you're asking?
Miyuron's is fine, even if I'd prefer to use yours. Do you think you can make a panel version of FFBE Dungeon Info though?--Magicite-ffvi-ios Technobliterator TC 23:54, September 3, 2017 (UTC)
How can I make "official" the template?
And about the FFBE Dungeon template, sure! I'll start creating it after I finish with all the data of DFFOO's Chapter 1. --OneEco (talk) 10:20, September 4, 2017 (UTC)
Easy, just put it in a page called Template:DFFOO Storyline Piece or something and copy your sandbox contents there, then put a category and usage in a <nowiki> tag below.--Magicite-ffvi-ios Technobliterator TC 10:28, September 4, 2017 (UTC)

Something like this? --OneEco (talk) 10:50, September 4, 2017 (UTC)

Yep, you got the right idea!--Magicite-ffvi-ios Technobliterator TC 11:58, September 4, 2017 (UTC)
Did I do well with the mission section? --OneEco (talk) 12:04, September 4, 2017 (UTC)
You'll have to link me so I can have a look.--Magicite-ffvi-ios Technobliterator TC 12:06, September 4, 2017 (UTC)
Template:DFFOO Battle Info --OneEco (talk) 12:22, September 4, 2017 (UTC)
Oh. I thought you meant you'd added it to a page already. Yep it's fine, you can go ahead and add it to pages.--Magicite-ffvi-ios Technobliterator TC 12:27, September 4, 2017 (UTC)
I meant if I can change the name of "Mission 1" "Mission 2", "Mission 3" and their "None"s like this --OneEco (talk) 12:49, September 4, 2017 (UTC)
You can? Just |mission 1=[content].--Magicite-ffvi-ios Technobliterator TC 13:48, September 4, 2017 (UTC)

Nihongo TemplateEdit

The nihongo template doesn't take the equal sign (=). On the Sadistic Surge article, the romaji should be "Sadisutikku=Doraibu" and the literal "Sadistic=Drive". Do you have an idea on how to make the equal sign appear within it? Fenrir9 (talk) 09:22, September 12, 2017 (UTC)

The easiest way is just to place it in <nowiki> tags?--Magicite-ffvi-ios Technobliterator TC 13:16, September 12, 2017 (UTC)
{{=}} works in place of equals in these kinds of situations. JBed (talk) 13:31, September 12, 2017 (UTC)

FFXII enemy template Edit

Could an "always" drop be made an option for them? Omega always drops the badge and the rare game always drop trophies, but they're at 40% drop chance in the current infobox (because that's the normal common drop rate).Keltainentoukokuu (talk) 10:56, September 25, 2017 (UTC)

"always drop" is already an option; I just fixed the Omega page.--Magicite-ffvi-ios Technobliterator TC 15:11, September 25, 2017 (UTC)
Ohhh. I should have looked at the template itself! I'll go put it on the rare game then.Keltainentoukokuu (talk) 16:18, September 25, 2017 (UTC)

Record Keeper boss template Edit

Here you go, I based it on FF6's old template since I've no idea how to code ones with the new system, but it gets the look across - all nine elemental affinities, all fifteen status ailments, all fifteen Break types, the difficulty of the boss, the Stamina involved (each Raid party is made up of four people, the Stamina cost changes for the party leader and the other three members), and the four rewards - aside from the normal Completion, First Time, and Mastery rewards, Raid Battles also give a fourth random reward from four possible rewards, and these too change for party leader or members.

With the Raid Reward and Stamina fields made optional for inclusion, this could also work as a general boss template for the game, though that comes with its own series of concerns that would be easier to explain in the chat (TL;DR - the same boss enemy in RK could be reused in multiple events and dungeons, each with their own stats). DrakeyC (talk) 04:13, October 7, 2017 (UTC)

Alright thanks, I think I added what you want in correctly in my sandbox. I know that there are 5 Classics and 8 Elites, so I'll put them on Template:FFRK Challenge Dungeon or something, expand that and then make a doc for it. Just off to the gym now, so I'll get that done after...--Magicite-ffvi-ios Technobliterator TC 12:00, October 7, 2017 (UTC)
Done, now exists here. Just need to sort out what the proper default values will be and we're good?--Magicite-ffvi-ios Technobliterator TC 14:06, October 7, 2017 (UTC)

Request for the normal template, if you please; expand both the Classic and Elite columns to have 14 potential entries. Some old events were re-issued with Classic and Elite forms but the same number of stages as before. I know for sure the 12-stage Cecil event and 10-stage Rinoa event did this; I figure going for 14, the most single stages in an old event so far, will play it safe in case this is done for bigger stages and/or in the future. DrakeyC (talk) 03:57, October 15, 2017 (UTC)

Also noticed an error, the 12th Elite entry isn't showing the Stamina or Stages field (viewable in my sandbox). DrakeyC (talk) 04:50, October 15, 2017 (UTC)

Expanded to for your Sandbox, you accidentally included 10 instead of 11 for the fields, fixed that and it works for you now.--Magicite-ffvi-ios Technobliterator TC 08:16, October 15, 2017 (UTC)
Thanks. Hopefully this will be the last modification needed. DrakeyC (talk) 12:50, October 15, 2017 (UTC)

So I'm back to the bosses again. For most bosses and enemies, a RK enemy template is IMHO impossible; the same enemy can appear across dozens if not hundreds of different dungeons and have different stats in all of them, and bosses can be reused likewise. Take FF6 Ultros, with his multiple appearances in the base game, times all the events and dungeons that feature him the same way, times two for Classic and Elite versions of each, and just trying to imagine how the hell we could design a boss template for him gives me a headache.

However, that is not to say that RK doesn't need a boss template. Some bosses are indeed unique and worthy of note. The ones that got me thinking about this are the Nightmare Dungeons, where their bosses use gimmicks that need proper explanation and are unique to them. For one instance, Demon Wall uses its FF12 appearance, but it is unique in practice. Its arms are separate targets, and Demon Wall will target three party members with "Dynast-King's Curse" to designate them as targets for Nightmare Gravija, which can be stalled by attacking it with the cursed characters to make it choose new targets, while attacking it with the two non-cursed characters makes it use Nightmare Gravija earlier. Its arms also react differently depending on if their attacker is cursed or not.

I've moved the sample template to my sandbox to modify as I ponder how to organize it, but for now I want to ask where such boss info should go - in this example, Demon Wall's FF12 page in the RK section, a RK subpage of the FF12 page, or a dedicated RK page tagged as such? DrakeyC (talk) 18:54, November 14, 2017 (UTC)

Also, if you could - I don't know why my image field isn't working. :( DrakeyC (talk) 19:21, November 14, 2017 (UTC)
I'm not sure how much needs writing about FFRK enemies, as most of it is the same as in the original game. Therefore, for Demon Wall, in my opinion it's best to keep them on Demon Wall's FFXII page in the RK section. The box itself should then look more similar to the Infobox enemy stats FFXII template.
As for image field - it was entered wrong in sandbox2, fixed.--Magicite-ffvi-ios Technobliterator TC 23:39, November 14, 2017 (UTC)
I'm cool with it looking like the FF12 stats, but I've no idea how to do that myself. If we change it though, we can leave out the image field and just put it in the RK section itself. DrakeyC (talk) 14:28, November 15, 2017 (UTC)

Enemy Stats infoboxes Edit

When you have the time, could you review Template:Infobox enemy stats FFIII, Template:Infobox enemy stats FFII, and Template:Infobox enemy stats FFI? I've been working on a script to automatically update enemy pages for those three games, but since I'm not doing the work by hand, I want to make extra sure the infoboxes have no glaring mistakes. DarthKitty (talk) 22:49, October 16, 2017 (UTC)

Nothing that I can notice. Looks good! I'm pretty sure you're safe to use the script.--Magicite-ffvi-ios Technobliterator TC 00:58, October 17, 2017 (UTC)

FFIV Enemy Stat Boxes Edit

So I am starting to see the problem. I was creating the template for the FFIV enemy stats and I'm wondering how we are going to deal with the variations. Have two stat boxes for normal and 3D? Or is there another way? DanC07 (talk) 22:54, October 17, 2017 (UTC)

Honestly I don't have a clue at this point, I think some people even wanted to make separate pages for the 3D versions of the enemy entirely. However as a short term solution I'd be fine with just a different box in another section, so ==2D stats== with {{infobox enemy stats FFIV}} and ==3D stats== with an {{FFIV 3D Enemy Stats}}...--Magicite-ffvi-ios Technobliterator TC 23:09, October 17, 2017 (UTC)
I've just realised the reason I was on the page in the first place was the easy type information, so that would be another box, although just a tab of {{infobox enemy stats FFIV}}. So if the long term plan is to give the 3D enemies their own page I might try and do that at the same time. In the future would the same be done for FFIII 3D? DanC07 (talk) 06:01, October 18, 2017 (UTC)
If I recall, there are fewer differences between 3D FFIII and 2D FFIII, but if they're as different as FFIV's versions are then it would need separate pages as well. I don't know if people would rather the 3D versions of enemies be subpages or just be tagged differently, "Goblin (Final Fantasy IV 3D)" or "Goblin (Final Fantasy IV)/3D"...I think the first one makes more sense.--Magicite-ffvi-ios Technobliterator TC 08:08, October 18, 2017 (UTC)
I used the script I saw you had for FFVII but I lost the multiple images at the top, are you able to fix that for Abyss Worm (Final Fantasy IV) and I will try to replicate for the others. DanC07 (talk) 20:55, October 18, 2017 (UTC)
The images were still there, they'd just been moved to the Stats section where they don't belong. Fixed for you (though you'll probably want to move the 3D image to the 3D page). On a sidenote, interesting you got the script to work? Did you just have to change "FFVII" to "FFIV"?--Magicite-ffvi-ios Technobliterator TC 23:08, October 18, 2017 (UTC)
Thanks for sorting that out, I hope to get stuck into it this weekend. And yeah that's all I did. DanC07 (talk) 17:47, October 19, 2017 (UTC)

FFD2 cleanup Edit

It's another one of these jobs keeps changing hands: JBed says it's above his rank; Cat is swamped, and I don't know too many others with the skills to fix this. I did get JB to run part of it through the bot. Anyhow, several of the regulars here are scrambling like gangbusters to update info ahead of the Final Fantasy Dimensions II (was Legends: Toki no Suisho) global rollout. Was wondering if you could please help update the sideicon and other hard-coded wiki elements to reflect this final title. Meanwhile, we're doing our best to track down outdated sections and fix as found. To quote Leia: "Help me, Obi-Wan Kenobi; you're my only hope." As always, any hand up much appreciated. Swordzmanp236 (talk) 05:19, October 31, 2017 (UTC)

Updated the sideicon and CSS, so FFLTNS -> FFD2. Is that what you wanted me to do?--Magicite-ffvi-ios Technobliterator TC 12:32, October 31, 2017 (UTC)
Bingo. That works nicely. Merci beaucoup, m'sieu! Swordzmanp236 (talk) 16:37, October 31, 2017 (UTC)
Lemme know if you need anything else...can't guarantee I'll be able to help you quickly (you've probably noticed my drop in activity; I'm basically busy with university/preparing for a show).--Magicite-ffvi-ios Technobliterator TC 17:23, October 31, 2017 (UTC)
Affirmative, chief. Now we need the bot to parse articles with "FFLTNS" and replace with "FFD2" to propagate the change. Swordzmanp236 (talk) 18:44, October 31, 2017 (UTC)

DFFOO Character stats Edit

Hi Techno, so sorry to bother you again about DFFOO, but what are we going to do about the character stats and movesets of each playable character of Opera Omnia?
We add them to their Dissidia pages (if they have one) or we create a subpage for them? I know that this game IS a Dissidia game, but mechanic-wise is totally different.
Thanks for your attention! (also, just in case, I also asked Xeno and JBed) -- Eco (talk) 23:00, November 8, 2017 (UTC)

Sorry, I don't really have enough time to look into this in detail right now. However, I can say that my instinct is to give them a separate section on the /Dissidia subpage providing the subpage doesn't become too bloated, and I don't think it does at this stage.--Magicite-ffvi-ios Technobliterator TC 23:33, November 8, 2017 (UTC)

Outdated RK Stuff Edit

So, since RK is subject to constant updates, some of which substantially overhaul basic game mechanics (as I'm sure you've noticed), I decided to try something for Daily Dungeon, since the schedule for the various dungeons that are available each day have changed since inception. I created Daily Dungeon/Archive to host old content, and will create a new section with appropriate dating should they be changed again (and I think they will in the near future, rumor mill is that the Exp dungeons will become available all week at some point before the year's end). I'm looking to eventually do something similar to Login Bonus, Fat Chocobo's Gysahl Exchange, and possibly others. Basically, if it is a long-running gameplay mechanic that has been changed substantially since it was introduced, outdated mechanics for it get archived, so it can still be logged for the wiki's content but won't clog up the main page and confuse people and lengthen the page.

Any feedback on this method of organization? DrakeyC (talk) 02:18, November 11, 2017 (UTC)

Also a note, I'm renaming and moving the templates for Events , because it turns out, HA HA HA, they're getting rid of the Classic and Elite distinctions for Event Dungeons. But the Core dungeons are still divided as so and that's highly unlikely to change, so we'll need both templates as I keep working. DrakeyC (talk) 02:25, November 11, 2017 (UTC)

Sounds good, /Legacy is probably fine as well since that's what XIV 1.0 uses. Sorry for slow answer, been busy lately, I respond quicker on discord.--Magicite-ffvi-ios Technobliterator TC 22:00, November 11, 2017 (UTC)
No worries, thanks.

Link color Edit

Could you make the link color darker to compensate for the new theme? There's very little contrast right now, and it makes the wiki a lot harder to read. Thanks! DarthKitty (talk) 07:19, December 22, 2017 (UTC)

It would be nice if the theme designer could automatically select a light/dark link colour when using light/dark themes like it does with text colour.
We'd do it in CSS but our CSS doesn't reach some pages, and there's no easy way to target places on the page in dark-theme without selecting every instance/accidentally overriding things we don't want to.
I guess blue wouldn't be convenient for all wiki's designs so the specific choice is needed, but it would be convenient for us! Fixeddd. JBed (talk) 07:58, December 22, 2017 (UTC)
Thanks JBed for fixing that. Due to how link colors are set up in Common.css, I kind of decided I ain't touching those with a stick. Guess that stuff is irrelevant and ThemeDesigner seems to handle the links anyway; not sure if we can remove those seven common.css lines below "link handling" if that's the case.--Magicite-ffvi-ios Technobliterator TC 13:53, December 22, 2017 (UTC)
Wikia doesn't do link-visited colours anymore, and they make external links use the same colour as internal links so that's what those are there for. Not sure what the top line of link handling is meant to do though. JBed (talk) 16:14, December 22, 2017 (UTC)
We can probably keep the rest in then in that case, even if I'd rather remove visited links (if only to reduce amount of coded needed for the release classes). Removed the top line though since it seems useless. We definitely need the SL link classes? I thought that that template would just be using the release colors, which have their own link colors set anyway.--Magicite-ffvi-ios Technobliterator TC 16:26, December 22, 2017 (UTC)
Well, the "SL"'s class's purpose as a light-link creator really isn't necessary anymore, since (A) codename classes exist, and (B) "lightlinks" exists for on-the-fly containers with their own background colour. The "NL" class was created to complement "SL" but if it was ever used it wouldn't be anywhere important, and it's been superseded by "darklinks". JBed (talk) 16:44, December 22, 2017 (UTC)
Removed. I think the rest can be kept?--Magicite-ffvi-ios Technobliterator TC 18:16, December 22, 2017 (UTC)
Nonono. lightlinks and darklinks have to stay. They're used all over the place, like in {{Talk}}, in the DNC template, and in any place where we specify a solid background colour that has the potential to have links on. This instead of creating a whole links system in CSS every time such a situation occurs. JBed (talk) 18:52, December 22, 2017 (UTC)
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