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Technobliterator

Wiki Manager Admin
  • Bio I've been gaming since playing Crash Bandicoot: Warped at 6 years old, and my favorite game of all time is now Metal Gear Solid 3, while my favorite series is Final Fantasy. I've also been wiki-ing since a long time, so you'll find me writing and coding throughout the site.
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Cactuar

Technobliterator

New redirects for WoFF items Edit

Hi! I have several bot requests for the World of Final Fantasy items. Last month, I had created separate item articles from the World of Final Fantasy items page, since the game has many of them.

Before the new item pages even existed, a bot had created redirect pages to the main item page. Would it be possible to have a bot correct the redirects so that they lead to the new pages, as well as creating redirects for items that were added after the previous bot had already added the redirects?

I would also need to have the redirects of the Mirajewel items changed from World of Final Fantasy abilities to the Mirajewel page itself. In addition, redirects for the Champion Medal and Champion Jewel items would also need to be created.

Thanks! --Twilight Man (talk) 17:02, April 22, 2019 (UTC)

Hey, you can manually relink redirects if that's what you mean, otherwise you would have to make a list of the wrong redirects for me to delete them and then remake that redirect to the new correct ones. Otherwise I'm happy to look into this eventually, though I won't have the bot available for a few weeks (due to R&C Wiki work).--Magicite-ffvi-ios Technobliterator TC 17:39, April 22, 2019 (UTC)

Urgent Edit

Sorry to bother you but this user is in need to be permanently banned together with removal of any added content. Thank you.

TTFan from JP (talk) 02:35, May 13, 2019 (UTC)

No bother at all. Thank you for alerting me to this, sorry I didn't deal with it sooner.--Magicite-ffvi-ios Technobliterator TC 05:09, May 13, 2019 (UTC)

FFVIIR background Edit

Was no problem. I've uploaded and added it to the Module (though you should probably double check I did it right). File:FFVIIR theme header background.png -- Lycentia Stuffcocoa 00:53, June 12, 2019 (UTC)

Yep, that's correct, just added to the CSS now. Thank you, and keep up the great work!--Magicite-ffvi-ios Technobliterator @fandom (TC) 05:50, June 12, 2019 (UTC)

Quick substitution request Edit

I have put something in the bot‘s queue recently. It turns out that a long lost title in the Mana spinoff series has an official name and will have a standalone release around the same time as the Final Fantasy VII Remake. Exact text “Seiken Densetsu 3” should be replaced with “Trials of Mana”. You can link to it using standard inter-wiki conventions if you like. Thanks again for your help. Swordzmanp236 (talk) 22:18, June 13, 2019 (UTC)

If it needs to use inter-wiki links, it can't just be an exact text find + replace.--Magicite-ffvi-ios Technobliterator @fandom (TC) 23:04, June 13, 2019 (UTC)
Not to worry. We’ve already taken care of the target on our end. You should be able to do a straight find and replace based on the request given. Swordzmanp236 (talk) 23:24, June 13, 2019 (UTC)

LyricsEdit

Hello Technobliterator! Your work is amazing! I'm a youtuber pianist and I would like to upload a cover of Opera Maria and Draco, Distant Worlds V version with some lyrical singers. I'm looking for the lyrics of Opera Maria and Draco in the booklet of the cd Do you have Distant Worlds V physical copy? Thank you in advance!——Preceding unsigned comment was added by KayThePianist (talkcontribs). Please sign your posts with ~~~~.

Hey, thank you! Unfortunately, I don't think I have a physical copy of that album. I will pass it on to see if anyone else does, and if I find one, I'll let you know!--Magicite-ffvi-ios Technobliterator @fandom (TC) 11:03, July 10, 2019 (UTC)

Unused Images ReduxEdit

ACRudeBox
Technobliterator
Technobliterator

Mobile OS releases in relation to games Edit

I may not be able to change minds here, but I'll give you how I see platform software as related:

  1. Many of our users will be coming to us through some kind of mobile device. Granted, the technical details are well outside of our domain, with one big exception: if NOT being on the latest release will expose the user to some great and inglorious harm, then they need to patch post-haste.
  2. Even with automatic patching, there are some instances where it just doesn't happen (carrier delays, user errors, blah, blah, blah).
  3. Some people just want to know in print if they're current. I've no need to explain why. They just do.
  4. And this is the big one: Occasionally, Square Enix or one of its licensees will post about an upcoming hardware or OS launch, as Dissidia Final Fantasy Opera Omnia did earlier this month. Apparently, they got wind that a few folks were trying out the OS 13 beta, which I would consider a no-no. Standard operating procedure for this type of notice is to warn the user that, "we might not support X, but please back up your data just in case something goes splat." While this does not generally happen on point releases (ex. 12.3 to 12.4), it could happen if the differences are significant enough that the system's internals are changed in a way that makes a game crash or freeze up. This stuff can't be found on social media necessarily; you have to look inside the game's feed for a notice.

A better illustration would be the releases I'd covered in the last couple years; SE had massive hangups for two weeks or more with the iPhone XS; and then Google went and served up Android 9 before Squeenix could catch a breath. This is why it matters, though it looks to be unrelated. I obviously can't make a case for something that looks routine, but do you follow where I'm going? Swordzmanp236 (talk) 00:43, July 23, 2019 (UTC)

  1. Not our job to cover that. If mobile users have access to the internet, they'll get a notification about a new update anyway. Not to mention that said mobile readers will see the mobile version of the site which doesn't have the news anyway.
  2. Still not really our job.
  3. Said people can check another site before that long before they check ours.
  4. That's relevant to SE's mobile apps, but not to us. It's not newsworthy.
Sorry, but mobile updates are tangentially related to Final Fantasy at best, and the room on the News tab should be used for actual Final Fantasy releases, and not for information that people can find on another site. If it's not directly related to the series in a non-tangential way, it is not newsworthy.--Magicite-ffvi-ios Technobliterator @fandom (TC) 09:58, July 23, 2019 (UTC)

Just chiming in here, but I wholeheartedly agree with Techno in this situation. This has been bothering me about the news section for a while now, so I guess I should probably voice my opinion despite it being an echo of what Techno just said.

None of this stuff is the job of the wiki to post news about operation system updates, we're not Apple News, Siliconera, Nova Crystallis, or Kotaku; and this wiki will never be that. Only a minority of people really come here to our wiki for news, everyone comes for our core main space content, not community projects such as the Shinra News.

All the instances you are reporting are most likely said on the system requirements for the game on the main Googleplay/iTunes page. In addition, those who play the mobile games and look for said updates will most likely turn to the in-game news when they login or browse through the official Twitter/Facebook pages for the games. Lastly, system hardware announcements have never been a priority on the news for the wiki, not even before you join, mainly because it is not part of the wiki's scope. --Miphares (talk) 14:05, July 23, 2019 (UTC)

Unban in Spider Man WikiEdit

Hello Technobliterator, can you unban GossenHero75 in Marvel Spider Man wiki he's asking to Reg Boy about Leptunes's Sockpuppet, if actually be Concerned. Thamuz Filkr talk 11:34, August 17, 2019 (UTC)

Please don't bring cross-wiki drama here. Contact me on Marvel's Spider-Man Wiki (or Central if banned) for instance with this wiki. Thanks.--Magicite-ffvi-ios Technobliterator @fandom (TC) 03:45, August 17, 2019 (UTC)

FFVIII Remaster Edit

Can there be a FFVIII-theme background to the wiki to commemorate the release of FFVIII Remastered?Keltainentoukokuu (talk) 17:53, August 28, 2019 (UTC)

Good idea. FFVIII is a big enough release to warrant it. I'm also thinking of starting the location page revamp around the time of VIII's release, and using that to trial it (need some closure on the forum tbh).
Any idea what links you'd want in the topnav?--Magicite-ffvi-ios Technobliterator @fandom (TC) 22:17, August 28, 2019 (UTC)
Hmm. Characters (main party), Gameplay (GF, Junction, Limit Break, Draw, Junk Shop, Refine), Sidequests (Triple Triad, Chocobo Forest, UFO sightings, Magazines), Challenges (Centra Ruins, Ultima Weapon, Omega Weapon), maybe.Keltainentoukokuu (talk) 15:09, August 29, 2019 (UTC)
Makes sense! Any preference on which promotional art (or otherwise) that you would use as the background?--Magicite-ffvi-ios Technobliterator @fandom (TC) 23:53, August 29, 2019 (UTC)
The official website backgrounds are the only high res promos out there. This one they use with the logo on the black side on their website (but it's kinda cool without the logo). They also use this one and this one. I think we should just take the Squall one.
They haven't updated their press centre with anything cool, boo. I guess they won't make new promo art for non-physical releases, since the Zodiac Age got some stuff.Keltainentoukokuu (talk) 02:29, August 30, 2019 (UTC)
Skin and top-nav are up. Thoughts?--Magicite-ffvi-ios Technobliterator @fandom (TC) 01:24, September 1, 2019 (UTC)
I think it looks great. Thanks for making it! Good colours. Good links. Love the burgundy from the logo.Keltainentoukokuu (talk) 16:19, September 1, 2019 (UTC)
No worries. Glad you liked it!--Magicite-ffvi-ios Technobliterator @fandom (TC) 19:23, September 1, 2019 (UTC)

FFXII License Board template Edit

Template:FFXII License Board has stopped working. :( No colours in the cells.Keltainentoukokuu (talk) 16:15, September 14, 2019 (UTC)

I know why it is. This is because the CSS variables it was using were disabled recently, as there was an exploit that people could use to crash web browsers using CSS variables, so MediaWiki just disabled them on all modules... I think it's only temporary, though.
Fixed it to work for us for the time being, thanks for letting me know!--Magicite-ffvi-ios Technobliterator @fandom (TC) 16:25, September 14, 2019 (UTC)
Woohoo, thanks for fixing it.Keltainentoukokuu (talk) 17:14, September 14, 2019 (UTC)

Bringing current platforms forward Edit

Been thinking about this a while. Some of these games have literally dozens of ports, remakes, reboots, etc. that even the best of us have trouble keeping track. So I figured I'd take a page from what I started doing in the platform space and hiding from desktop users information not relevant to any currently active platform (not that the original FF was not on the NES—it was—but who in their right mind would look for it first on NES in 2019 when you can pick up the digital versions much more easily?). We should thus have the most recent versions at the top or head of any list, while the others can reside in a collapsible box. If you take a look at our global sandbox, you'll see what I mean. Maybe you have some other ideas to manage this field as well, and I'd love to see them before doing a rollout. Thanks for any feedback in advance. Swordzmanp236 (talk) 02:49, September 15, 2019 (UTC)

Can't say I see the point in doing this for game pages if I'm honest. If we're going to do that, better do it in the prose of the game page rather than hide information in the infobox. i.e. "It was originally released on the NES, and is currently available on iOS, Android, and through PlayStation Network as a PS One Classic".--Magicite-ffvi-ios Technobliterator @fandom (TC) 06:46, September 15, 2019 (UTC)
Whether you're on desktop or mobile, the infobox is likely to be the first thing most people look at because it's shiny (it catches the eye first) and provides a quick rundown of the title covered. Then you might want to read the details in the article. But pretty much every one of these infoboxes anywhere wants to jam a lot of info into a tiny space, so on mobile, they roll up and force the user to tap-to-expand. But that isn’t all. Mobile gets to see the very first instance of an infobox at the top regardless of its location on the full page. So if we want to have an answer to "where can I find this?" In the box, then I think we should list the most identifiable answers first, then the rest in order of appearance. You also cannot conceal anything on mobile because the script tricks that we use for desktop simply don't work there. The prose is, of course, there to expand and explain the article, but it won’t always be visible when an infobox is present. Hopefully that makes a little more sense. Swordzmanp236 (talk) 07:41, September 15, 2019 (UTC)
Sorry, forgot to respond... Yes, the infobox is the most prominent thing, but that doesn't mean we need to hide information that we deem "not relevant" (which is very subjective) from people when we can easily instead just highlight it in the prose below. Our job is to make things easier, not more difficult. p.s. desktop users are only 35% of all pageviews.--Magicite-ffvi-ios Technobliterator @fandom (TC) 21:21, September 17, 2019 (UTC)
Let me put it this way, then. What I'm looking for is a way to clamp down on lists of more than five items in infoboxes. Longform lists just don’t render neatly unless you happen to be one of the few with a large screen. It can be hard on the eyes. Fandom does some auto-hyphenation if length exceeds screen limits, and what I'm also looking to do is minimize the need for it.
With that said, I'd like to see a solution that (a) makes the infobox easier to read off the top and (b) places current availability over historical/hard-to-find/only-for-the-rabid-diehards kind of stuff. I’m not saying it doesn’t matter, but it probably doesn’t matter to the average reader. I also have a hunch that too much extraneous information is probably screwing with our ad placement and SEO. But again, that’s just a theory. By themselves, the first two games in the series have so many ports that the list just needs to be reined in. That’s what I’m after. Swordzmanp236 (talk) 23:00, September 17, 2019 (UTC)
While the instinct behind this is good, there are a few problems that this creates. It's actually more awkward from a UX perspective to add extra levels to the infobox, and it also hurts machine understanding (i.e. it could negatively impact SEO, not positively). Extraneous information only harms ad placement and SEO if said information is low quality, ridiculous, or misinformation. Sorry, but I'm afraid it's best to do this in the prose than it is in the infobox.--Magicite-ffvi-ios Technobliterator @fandom (TC) 23:41, September 17, 2019 (UTC)

FFVIII locations Edit

Looks good to me. There are very few unique shops in FFVIII, so there's not much to expand on the list of shops page. I think the shop info could be in the location bit. There is never anything special to buy outside of Timber Pet Shop and Esthar City, though. Weapon shop inventory just depends on what items you have, so that info can just be in junk shop.

I love FFVIII, I'll need to play the remaster too one of these days. In the middle of another game currently and still going through my list of things I wanted screenshot from FFXV.Keltainentoukokuu (talk) 01:42, September 20, 2019 (UTC)

Makes sense, so is how I did it on Deling City good? Ideally, I'd describe the locations' appearance more like I did on the other pages, which I may get to later, but for now I've at least redone the layout. I hope there aren't too many more "big" locations in FFVIII!--Magicite-ffvi-ios Technobliterator @fandom (TC) 17:36, September 21, 2019 (UTC)
Esthar's the biggest and has two versions, before and after Lunar Cry. Hit the shops before it gets destroyed, I think they close after! (Maybe Call Shop ability still works.)
Deling City looks good. I think every screen has a bus stop, but it's kind of irrelevant to actually use because you could just walk the same speed/faster. The fast-travel system in Esthar is better (but closes after Lunar Cry).Keltainentoukokuu (talk) 18:46, September 21, 2019 (UTC)
I vaguely remembering Esthar, that one will be really difficult to write for...
Have to say, I'm enjoying VIII quite a bit this time around. I'm definitely a huge fan of Quistis, and now that I know the junction system, it's a blast to play.
I've struggled really to describe some of the locations in terms of appearance, or to be thorough about it, that's my main struggle so far. Hopefully I get better at this as it goes on... Feel free to expand on anything I've written obviously.--Magicite-ffvi-ios Technobliterator @fandom (TC) 20:20, September 21, 2019 (UTC)
Any thoughts on the D-District Prison changes I made?--Magicite-ffvi-ios Technobliterator @fandom (TC) 23:41, September 22, 2019 (UTC)
Made some changes.
This prison is just the weirdest location in the whole series. The worst segment of FFVIII. Our school rival now wants to torture everyone and then it's never mentioned again and then he even gets a happy ending like this all didn't just happen. Why is there a Guantanamo Bay in my Final Fantasy. Can we not.Keltainentoukokuu (talk) 10:14, September 24, 2019 (UTC)
Cool, thanks, they seem to work. I imagine the rest of my pages will need tweaks here and there, hopefully not too many...
When I was at the prison, I really thought it'd be like MGS1's torture scene and I'd have to mash a button to survive it. What a relief that it wasn't. Squall's answer when you choose the "lie" option made me laugh though.
I would be doing the quest pages for VIII also, but it's only my second proper playthrough and I don't really trust myself to write a guide for VIII. When I do VII (original) next, I might try and see how those could work!--Magicite-ffvi-ios Technobliterator @fandom (TC) 11:57, September 24, 2019 (UTC)
Did I do Balamb Garden correctly?--Magicite-ffvi-ios Technobliterator @fandom (TC) 23:50, September 25, 2019 (UTC)
Added what came to mind about B-Garden. There's so much to do there!
The best design philosophy about FFVIII was to make areas multi-purpose, suited for both "town" gameplay and "dungeon" gameplay and to add a minigame you can play wherever there are NPCs. Notable lack of "another cave/forest" dungeons in this game. But of course there is a sewer dungeon, can't have a JRPG without a sewer dungeon.Keltainentoukokuu (talk) 10:55, September 26, 2019 (UTC)
Yeah it's massive, made the location quite tough to write...
I actually agree tbh, revisiting locations is a good idea. Only problem I've had with VIII so far is that the reuse of screens makes a lot of the locations hard to navigate.
The soundtrack for this game is amazing though.--Magicite-ffvi-ios Technobliterator @fandom (TC) 12:48, September 26, 2019 (UTC)
All the musics are good besides the one that plays when you meet NORG. Maybe if it was in real instruments it didn't annoy me so much. Wish they had remade FFVIII over FFVII. The new FFVII soundtrack from trailers has sounded so great too.Keltainentoukokuu (talk) 15:32, September 26, 2019 (UTC)

Resetting indent...

Yeah to be fair, I'd actually be really interested to see an VIII remake. I'd be curious to see what they'd do with the junction system with something like the VII Remake's combat system, and if they can address some of the faults here and there. I've been really enjoying my playthrough overall thus far.

Any idea what to do about the enemies section for Esthar City? I was thinking possibly add a === Exterior === section briefly describing how Esthar City looks from the world map, what it's like traveling through it, and then just list the enemies there, but then it seems like enemies appear in the interior location also. Do I just list those in the Encounters section for every area except Odine's lab? Or just the streets?--Magicite-ffvi-ios Technobliterator @fandom (TC) 20:37, September 27, 2019 (UTC)

Encounters in the area boxes seems like a good idea, but is it the same enemies in every area. Could be annoying to find out. There are fixed encounters when trying to board the Lunatic Pandora too. All the enemies are at least listed somewhere now, so I think it is good enough now if you don't want to add the area specific ones.Keltainentoukokuu (talk) 02:07, September 28, 2019 (UTC)
Hm, will probably just have to include each in each area and just assume they're all the same, using collapsible text, someone else can always fix if there's a problem.
btw I made a comment on Talk:Magic (Final Fantasy VIII), lemme know if you agree with it--Magicite-ffvi-ios Technobliterator @fandom (TC) 14:12, September 28, 2019 (UTC)

Do you have Boko? What attack does he do with Gysahl Green for you? You used to be able to upgrade his ability in Chocobo World but that's not available now. People on the internet talking they got ChocoFlare and ChocoBocle with him, and someone saying they always get ChocoBocle but they are on max level. Hmm. Will have to test when I play this one day!Keltainentoukokuu (talk) 18:00, September 28, 2019 (UTC)

Not gotten Boko yet, but when I do I'll let you know! Currently just rescued Rinoa from the Sorceress' Memorial and trying to grind to get the best spells for everyone...--Magicite-ffvi-ios Technobliterator @fandom (TC) 20:31, September 28, 2019 (UTC)

Dire RatEdit

AvatarSageLM (talk) 21:08, October 2, 2019 (UTC)L36-37 Dire Rat needs to be added to the Dire Rat wiki page The information is as follows for the creature as copied from the Brady Games Strategy Guide: Weakness Water - all other elements basic level damage indicated HP > 3627-3647 MP > 180-185 Strength > 29-30 Magic Power > 15 Vitality > 38 Speed > 24 Attack Power > 52-53 Defense > 22 Magic Resistance > 23 Evade > 28 Exp > 1023-1025 LP > 1 CP > 243-259 Gil > 0 Drop: Rat Pelt, Fire Magaicite, Antidote, Rat Tail Steal > Rat Pelt, 1 Gil, Libra Gem Poach > Rat Pelt, Rat Tail

The strategy guide does not list the status effect rates or I would include those as well. Monster number in the strategy guide is listed as 020-B. If you need me to take a pic of the position on the page I can upload one later. I have the original GameStop special release of the game so the info is for the Original Version stats and not the Zodiac Versions.

AvatarSageLM (talk) 21:08, October 2, 2019 (UTC)AvatarSageLM, my profile link https://finalfantasy.fandom.com/wiki/User:AvatarSageLM

I'm a little confused by your message, sorry. Is anything stopping you from adding it to the page yourself?--Magicite-ffvi-ios Technobliterator @fandom (TC) 21:11, October 2, 2019 (UTC)
That's a misnamed Lab Rat in the guide.Keltainentoukokuu (talk) 16:14, October 3, 2019 (UTC)

FFVIII Ending Edit

I love the FFVIII ending! And there is 100% definitely no time loop in the story of FFVIII and no one can convince me otherwise! Squall experiences the same event twice, once as a 5(?)-year-old, and once as an 18-year-old (I believe his birthday happens during the game off screen, because it would make the most sense by the timeline), and he is the only one who experiences the event twice. For there to be a loop he'd need to go back in time and there'd be a new Squall every time, and then the new Squall later goes back in time and there's another new Squall who grows up... No, it's just the same Squall both times! The concept of SeeD coming into existence out of nowhere is just part of the destiny theme of the game, and the causal loop is there just for intrigue. The universe itself made SeeD happen okay. The universe itself birthing things into existence is a recurring thing in FF. Like the crystals!

Recurring critique I see is how the FF endings suddenly become really weird and make no sense, but I think they are just great. Symbolism always trumps "realism" in the FF universe, and that's not a "plot hole" that's just a different take. The theme of the game was Squall struggling to form personal attachments and then in the end he was too attached to his past still, and ended up too far back in time, and then when trying to time travel again, lost faith in the new attachments he had made during the quest. I think everything that was in that space that was disappearing into nothingness (the island in the void), really was going to disappear into nothingness forever, and he was resigned to stay there until Rinoa's feather found him. But he will not actually disappear as long as Rinoa is thinking of him.

The last bit with the camcorder was brilliant! So well made. FFVIII has the best cinematic scenes in the series. Not as flashy as the later ones, but they are the best thought-out. Because there is no voice acting they had to think how everything could be communicated wordlessly while still looking natural. Like Rinoa and Squall meet at the dance and she is across the dance floor, they're only going to communicate by looking, pointing and nodding.

It feels like FFVIII has so many interesting ideas that they then never really tried to iterate on, so now it's just this weirdo game in the series. The "real world-based location design", not so many dungeons, use towns for both "town gameplay" (talking to NPCs and shopping and recuperating and world building) and for "complete this quest to progress in the game" gameplay, it's not all go to the end of this cave and then fight a boss. Like first time you're in Dollet it's a "dungeon" and Balamb Garden is the "town" (get to the tower, fight the boss, then get back, while fighting another boss, then recuperate at Garden), but then later Dollet is a town, and then Balamb Garden is a "dungeon" (complete events while fighting enemies and clear the crisis by fighting a boss in the end). This could be so good if they iterated on it! It's surprisingly good for a first try already.

Quest how to find all the bosses in the castle would probably be good. I remember when I first played FFVIII I just could not find Catoblepas at all. :D So I just never unlocked "Save" and just saved outside the Castle.Keltainentoukokuu (talk) 02:14, October 8, 2019 (UTC)

Yeah I have to agree with everything you said, especially the symbolism over realism thing. Explains a lot of the endings. I really think FF VIII's ending might actually be its best scene by quite a long way, which is why again I feel like they came up with the ending first and pieced everything else together later. I also have to say, the idea that Squall ended up back in the orphanage where his younger self is because he's too attached to his past experiences and that's why he ended up there makes that whole sequence a lot better for me.
Agreed on the gameplay stuff too... VIII was absolutely full of really neat gameplay ideas, even if some of them were broken. I definitely thoroughly enjoyed the junction system once I understood it, and customizing my GFs was also really fun. I feel like lots of the games' item systems and etc. were a precursor to what they did with X's equipment system, which imo is the best in the series.
On that subject... Do you think it could be worth it to make individual item pages for VIII? I think it could be worth it for the same reason spell pages are worth it: they're involved in multiple mechanics, namely the refine mechanic and others, and it is important to know where to obtain which item. Same could be said for X's items too.--Magicite-ffvi-ios Technobliterator @fandom (TC) 09:45, October 8, 2019 (UTC)
I also think the ending was decided sometime early on and it influenced the rest of the game design quite a lot too. Maybe they came up with the theme as the very first, and then thought what kind of striking scenes they could build around it, ending among the most important. FFVIII just all around feels like someone super into cinema had a heavy hand it making it. (The X-ATM escape scene with Quistis shooting it is the best FF action scene still!)
I think individual articles are the FUTURE over lists. Google loves it, people looking for stuff on their phone while in the middle of a game love it, and I think they can still coexist with the lists here as well. The list shows all weapons/items/magic that exist in a quick scroll so you can see what you are missing, and individual articles show the specifics of that one thing you already know you want. The *groan* part is the effort of converting the info, but a lot of the info, if not all of the info, should already exist on the wiki, just not given optimally right now.Keltainentoukokuu (talk) 17:03, October 8, 2019 (UTC)
I loved that Quistis scene! And Quistis is general. Have to agree that it's a very cinematic game in general.
Yeah, I completely agree. In a lot of cases, it would be better to make individual articles instead of just lists. Of course, there are a lot of lists where we wouldn't want to split them (i.e. FFX weapons, there's not much reason to split them as those are not relevant, whereas maybe you would split the items and the auto-abilities), but as I go back through the old games, I think it's worth looking to see what lists are better off split into individual articles.
I think the old wiki was really conservative about making new pages, and tried to cut down on having too many pages for small things. I think it's a good approach overall, as you definitely don't want a wiki with thousands of tiny stub pages that are two sentences long, but the old wiki may have gone too far in cutting down bloat. I'm going over the policies at some point before FF VII Remake, and I'll definitely look at overhauling the Article Creation Policy completely to allow us to create individual pages for things like VIII/X items and etc. when necessary.--Magicite-ffvi-ios Technobliterator @fandom (TC) 17:21, October 8, 2019 (UTC)

Iconology question Edit

Quick question: I see we have iconology for PlayStation controllers and at least the Xbox 360; but how hard would it be to modify those templates for PS4, Switch, or X1? Because FFVIIIR has a few odd options that I'd like to see expressed graphically. Who would I talk to on a thing like that? Swordzmanp236 (talk) 23:44, October 10, 2019 (UTC)

Not hard at all to be honest, Module:Button/data contains them all. But with that said, the PS4 icons should already be there, not sure about Switch or Xbone.--Magicite-ffvi-ios Technobliterator @fandom (TC) 23:50, October 10, 2019 (UTC)
For PS4, you should add icons for the Touch Pad and OPTIONS (SHARE is hardwired); the Switch has a crap-ton of new buttons and triggers, and the X1 has a couple new buttons that aren’t on the list. Swordzmanp236 (talk) 00:37, October 11, 2019 (UTC)
The PS4 icons already exist?--Magicite-ffvi-ios Technobliterator @fandom (TC) 00:44, October 11, 2019 (UTC)
then that at least leaves the Switch buttons: 2 analog sticks, digital Up, Down, Left, Right (left side, almost like having the old C-pad], +, -, L, R, Zl, Zr, Sl, Sr, XABY, and I’m positive I missed a couple. All are black. If they’re labelled, it’s white lettering. Swordzmanp236 (talk) 01:17, October 11, 2019 (UTC)
Do you know where to get these icons from? If so, you can just upload them and I'll add to the module.--Magicite-ffvi-ios Technobliterator @fandom (TC) 01:18, October 11, 2019 (UTC)
is this render clean enough for you to make something of it? Best I could find in a pinch. Swordzmanp236 (talk) 01:30, October 11, 2019 (UTC)
Probably but I doubt I'll have the time to use the image editor myself unfortunately, got too many things on with my other wikis :|--Magicite-ffvi-ios Technobliterator @fandom (TC) 01:39, October 11, 2019 (UTC)
Don’t look at me to do the dirty work, either. I’ve got two other wikis I have to make sure don’t get out of hand. Swordzmanp236 (talk) 05:05, October 11, 2019 (UTC)
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