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Nomura[]

I can't find the exact source anymore but I have proofs. I'm an "expert" in Nomura's drawings, I studied his style and I recognize his traits. If we compare with Shibuya's drawings, they are not at all in the same style although the colors are the same.

Cordially.——Preceding unsigned comment was added by 22:48, July 11, 2020 (UTC) (talkcontribs). Please sign your posts with ~~~~.

I believe you and this is convincing enough, but from the standpoint of the wiki we'd need more solid proof than that just to settle disputes in future. I think the last image should work as evidence enough, maybe. Thanks for getting back to me!--Magicite-ffvi-ios.png Technobliterator TC 22:48, July 11, 2020 (UTC)

The problem is that the drawings are not often signed. Nomura made drawings for FF7 Remake but we haven't seen them yet XD He have redesign Cloud (but the ilustartion "Welcome back to Midgar" is he misses the bottom, we can see that the image is not complete on the cover of playstation magazine n 686) And in the artbook we can see its design for Barret, but it is not signed, I'm waiting to see those of Tifa, Aerith, Red XIII and the complete Cloud which are totally absent from the artbook/ultimania. It's frustrating because we don't know if it was Roberto Ferrari who redesigned the main characters.

Cloud Strife from FFVII Remake by Tetsuya Nomura.png
Barret from Final Fantasy VII Remake artwork.png

Okay, got it. Sorry for the delayed response. Thanks for the info. It's a stellar render either way! (Warriorking849 (talk) 12:05, July 12, 2020 (UTC))

Infobox file[]

I'm not sure about the categories, like {{Screenshot|game}} is not happening anymore for automatic category ?_? Just put them manually to wherever? I wish the infobox was something that appeared automatically when trying to upload and it told you to fill it!Keltainentoukokuu (talk) 10:28, July 15, 2020 (UTC)

It's funny you mention that, because on the other wikis I use infobox file, we have some JavaScript that automatically adds infobox file and all you have to do is fill it in. I was gonna add that here as soon as I started using the bot to change the old images, but I can add it earlier if it'd help. The screenshot category was gonna be replaced into a category for gameplay images and one for cutscene images. Lemme know if there are any other questions.--Magicite-ffvi-ios.png Technobliterator TC 11:03, July 15, 2020 (UTC)

I dunno it's weird to me to put the "general character info" after the story bit. I guess you want the lede to be the general character info bit.Keltainentoukokuu (talk) 09:51, July 17, 2020 (UTC)

Yup that's right, lede to summarize general info, History to be specific (informing what happens in Characteristics), Characteristics to expand on details. Similar to what's done on Wikipedia (i.e. wikipedia:Kendrick Lamar). There'll be a forum about it soon also. Does the rest look good?--Magicite-ffvi-ios.png Technobliterator TC 11:34, July 17, 2020 (UTC)
Yeah it's good. I like splitting the galleries around the page to where they are relevant rather than shoehorning them to the bottom.Keltainentoukokuu (talk) 17:44, July 17, 2020 (UTC)

I appreciate the file infobox being in the special:upload by default now, good change! I see the site looks a bit different too.Keltainentoukokuu (talk) 12:41, July 24, 2020 (UTC)

Glad you like it, and yeah I changed the logos a bit (mostly on the front page) after a friend of mine designed this really great logo for the wiki. Thanks for making use of infobox file! I promise I'll run that bot script soon... once the VIIR script page is done...--Magicite-ffvi-ios.png Technobliterator TC 13:11, July 24, 2020 (UTC)
The logo's good! Thought it was a bit tacky to use something made by Square Enix for our "branding", not that they ever said anything though. The script seems to be coming along well too.Keltainentoukokuu (talk) 17:37, July 24, 2020 (UTC)
Yeah agreed, the logo is excellent. My friend just randomly one day said "Sup, I decided to make a new logo" and it looked amazing.
It's definitely coming along! The field dialogue from random NPCs will be extremely hard, though... stuff like random NPCs talking about the Sunken Gelnika and all the wares sold at Wall Market and etc.--Magicite-ffvi-ios.png Technobliterator TC 21:46, July 24, 2020 (UTC)

Re:Discord[]

So discord died, so figured I'd answer here atm since I had to go out also. That one about Mako and Jessie's parents is on pg. 44 also, you have got to be kidding me lol, top left hand corner start. --Miphares (talk) 21:16, July 17, 2020 (UTC)

Thanks! That makes things tons easier lmfao. Added to Jessie's page...--Magicite-ffvi-ios.png Technobliterator TC 21:19, July 17, 2020 (UTC)

Gilgamesh edit citation.[]

Personally, I think the fact that the anime itself should have been enough of a citation. Especially when both Gilgamesh's biography section and the plot summary section of the anime specifically note both Somnus and Gilgamesh repeatedly attacking Ardyn. Weedle McHairybug (talk) 01:16, July 24, 2020 (UTC)

Too bad, because the wiki doesn't work that way. See Project:Verifiability. If you can't cite what you're talking about (and "it's just in the anime" is not a citation, btw) then don't publish your edit.--Magicite-ffvi-ios.png Technobliterator TC 06:53, July 24, 2020 (UTC)
Fine, here's your citation: https://youtu.be/8yOOF8AKQbw?t=640 It explicitly shows Gilgamesh AND Somnus attacking Ardyn as he's turning into a daemon. And quite frankly, by that token, we might as well cite literally every sentence, heck, literally every word that occurs in the biography with loads of dialogue from each scene in the game that occurs and all of that, since "in the game/manga/anime" is not citations per that project, treat our readers like complete idiots in other words. Is that what you're saying? Weedle McHairybug (talk) 11:09, July 24, 2020 (UTC)
Strawman argument. I linked you the policy that explains how it works, either you can read it and adjust accordingly (and cite the link you just posted here on that page), or you can't post your edit.--Magicite-ffvi-ios.png Technobliterator TC 12:20, July 24, 2020 (UTC)
I've added the citation to the article solely because you insisted on it. And for the record, the beginning of "Project:Verifiability" specifically states, and I quote: "Verifiability mostly concerns exact claims or potentially contentious material that may be challenged by a reasonable, scrutinous reader. This policy does not require that even truistic content be attributed to a source; rather, that it be simply attributable to a reliable source. For example, facts gathered simply by playing the games normally are attributable to said games, but they do not need to be cited." Emphasis mine, and last I checked, the ending of the anime and the facts therein are gathered simply by watching the anime normally, and thus do not need to be cited (in other words, being the literal ending of the anime, it's truistic). So no, it really doesn't need to be cited precisely BECAUSE it only requires viewing it normally, per what the guideline says. If anything, your insistence on citing it is actually in violation of Project:Verifiability. Weedle McHairybug (talk) 12:27, July 24, 2020 (UTC)
  1. The fact that you did not read beyond the first two paragraphs, cherrypicked the second, and misconstrued it, is both disappointing and unsurprising. A half second appearance near the very end of an anime is very easy to miss (read: not a truism), and providing a timestamp to when they appear is basic courtesy to readers.
  2. Incivility, belligerence, and bad faith arguments are not tolerated on this wiki. In other words: since you're being a rude prick about it, you can take a hike.
I've rollbacked your edit for violating user conduct. Please adhere to the policies of the wiki when asked to do so before engaging in edit wars.--Magicite-ffvi-ios.png Technobliterator TC 12:50, July 24, 2020 (UTC)
I added it back in, because it's still a citation, regardless of user conduct. Had it been me in your position, and you added in a citation and constantly acted rude to me as you put it, guess what, I wouldn't roll it back regardless of abusive behavior on your part, not even if it violated user conduct, because at least the source was cited (besides, I'm very cynical about moderators especially when they themselves have tended to violate user conduct without a slap on the wrist due to being in charge. Case in point: Doc Colress of All the Tropes, who twice invaded my user talk and committed verbal abuse due to the fact that I even made an edit suggesting Maleficent was a Complete Monster, even doing so once after banning me for a year. Sure, maybe you can make a case for me invading your user talk, in which case, I'll take responsibility and whatever merits punishment, but I've seen mods get away with that behavior despite being in violation of user conduct, so I have zero reason to trust them.). As far as the first bit, should we time stamp everything in the plot summary? It also says Gilgamesh and Somnus attacked Ardyn in the plot summary, without even being sourced, which by your definition, not to mention that of Project:Verifability, something like that is obligated to be sourced even in the plot summary. And I wasn't even being rude, if anything I was being VERY civil with you. If I were rude, I'd call you really nasty names like, I don't know, call you a SOB and tell you to go slice your own head off (since that's EXACTLY what past anonymous users have done to me). THAT'S being rude. Weedle McHairybug (talk) 13:13, July 24, 2020 (UTC)
You've been blocked by another admin for three days for disruptive behavior, violation of both the three revert rule and our policy for incivility.
If you'd like to discuss Project:Verifiability in good faith at another date, I'd be happy to do so. In short: your edit to Gilgamesh had been disputed by another editor (in good faith), and per the policy, the burden of proof is on the one adding the claim. You can't just revert them and say "Watch the anime": you have to cite a source (I fixed your citation format btw).
Please engage in good faith in future.--Magicite-ffvi-ios.png Technobliterator TC 13:24, July 24, 2020 (UTC)
To be clear, the block is mainly for the end of that last post. I shouldn't have to point out that telling someone what abuse you could do to them is not an improvement over just abusing them, that's just shoving it through a filter of deniability and hoping nobody calls you out. Which considering staff in the past have had to deal with outright threats is not going to fly here. -- Some Color Mage ~ (Talk) 13:30, July 24, 2020 (UTC)

Heyyy no need to throw the book at him. He thought it was a good addition. I don't think the anime scene confirms what he thinks it confirms, but he was adding it in good faith.Keltainentoukokuu (talk) 19:30, July 24, 2020 (UTC)

Re:WikiActivity[]

Bringing the discussion from Template talk:Tooltip over here rather than continuing on an irrelevant page, but I don't think "get used to it" is a good argument. WikiActivity was much more user friendly, I imagine especially for new editors, and presents things in a cleaner fashion, while RecentChanges is much more detail oriented. Both have their uses. I for one primarily used WikiActivity, even on the rare occasion I visit other wikis, because I personally find RecentChanges can devolve into just a wall of text that can be a pain to parse through, making it easy to miss things. Adonzo (talk) 00:09, 30 July 2020 (UTC)

My thoughts precisely. Those of us in the game for a while know how to interpret the big wibbly-wobbly. But it could be off-putting for newbies or those with medical difficulties (poor vision, processing, &c.). Swordzmanp236 (talk) 00:17, 30 July 2020 (UTC)
WikiActivity was never intended for this use case — as has been explained on Central before — and was always intended merely as a stepping stone to the feature actually intended for viewing vandalism and activity on the wiki. Unfortunately, Fandom set it up in a way that it obscures RecentChanges.
Personally, I've always loathed the feature. It is quite clearly inferior to it in that it provides much less information about what actually happens on the wiki (several namespaces are excluded entirely). This would be less of a problem if it didn't obscure RC, and if it didn't completely exclude Forum namespace, which has contributed to that namespace being ignored over the years. The tool also means editors will be unaware of template changes that may affect them, and makes reverting vandalism a lot harder.
My position is that I urge our editors to give RecentChanges a try, as it has become part of the daily routine of many editors on the wiki who were once new users too — they also had to get used to it. Our userbase is more than welcome to bring up feedback about WikiaActivity with Staff, but I will not be supporting, and will be actively opposing, its return.--Magicite-ffvi-ios.png Technobliterator TC00:29, 30 July 2020 (UTC)
Okay. But Swordzmanp236 actually brings up an excellent point that I wasn't even considering - Accessibility. Users with sight or processing disabilities may be completely unable to use RecentChanges. If the issue was WikiActivity burying RecentChanges, then why not fix that and make RecentChanges the more prominent option than remove WikiActivity entirely? It is also begs the question where if this wasn't WikiActivity's purpose, then what was its purpose? Not everyone, and indeed I imagine very few users, frequent policy discussions on Central. Adonzo (talk) 00:39, 30 July 2020 (UTC)
These two comments explain the current situation.--Magicite-ffvi-ios.png Technobliterator TC00:44, 30 July 2020 (UTC)
Whatever the current situation is, I'd like all involved parties to imagine, if they will, having a data-heavy page read through something like VoiceOver or JAWS, both of which are popular screen-reading tools. If it's a system-wide issue as I expect it will be, then we need to take it up to Fandom & CC. People with disabilities make up the largest minority in the world, inclusive of race and origin. I am but one of them. It's why I take a while to tap responses out. Swordzmanp236 (talk) 00:59, 30 July 2020 (UTC)
Accessibility concerns should definitely be raised with Staff, though my preference is still for an accessible RecentChanges rather than for reviving WikiaActivity, and all the problems that came with it.--Magicite-ffvi-ios.png Technobliterator TC01:12, 30 July 2020 (UTC)

New Site[]

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I think the site update is overall good. It seems faster. BUT I get a lot of errors all over the place still. I hope they will go away soon! Other than that the one thing I miss was the link auto complete when writing, like so much easier that "FFTA2" just becomes "Final Fantasy Tactics A2: Grimoire of the Rift" and you don't have to type the whole thing.Keltainentoukokuu (talk) 18:36, 2 August 2020 (UTC)

Site speed has definitely improved, and yeah that error sometimes comes up because caching is wonky atm. Didn't know about the link autocomplete thing... I think that might have just been something they forgot to include. Will pass that on!--Magicite-ffvi-ios.png Technobliterator TC 19:40, 2 August 2020 (UTC)
Thanks! Really appreciate all the work being done to keep the site good and fresh.Keltainentoukokuu (talk) 19:49, 2 August 2020 (UTC)
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I have learned that there is a Mass Upload, but it is very non-apparent where to find it. When editing a page there is an upload icon (tray with an up arrow) that allows you to upload multiple images at once. If you do this on a category page it will let you put them all in that category as well. The main downside is you don't get any other options for uploading, namely licensing. I have been using it for the thousands of FF14 icons I've been working with of late, and was planning to eventually get intangir on licensing them. Adonzo (talk) 15:38, 12 September 2020 (UTC)
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Lua error[]

I assume it's a problem that triggered with the move to the UCP, but I'm currently seeing messages such as "Lua error in package.lua at line 80: module 'Dev:Japanese' not found" on certain pages. Final Fantasy X: Original Soundtrack is one example. I made an edit to the page yesterday and it happened, and I reverted the edit and it seemed to go away, but now it's back again. Talk:Luxerion is the only other page on which I've seen it so far. Edit: And now I'm seeing it on your talk page as well, just above. Seems to have triggered after posted this comment. ProfessorTofty (talk) 06:12, 7 August 2020 (UTC)

These errors have been cropping up across various modules on the wiki, the japanese module being the most frequently occurring. If they pop up, simply refreshing or purging the page will make them go away in the meantime. No need to rollback your edits. Adonzo (talk) 06:53, 7 August 2020 (UTC)
Like Adonzo said. It's a caching error and there's sadly nothing we can do about it except report it.--Magicite-ffvi-ios.png Technobliterator TC 09:47, 7 August 2020 (UTC)
Hmm. Thought I had tried purging the page before, but in any case, that worked. Good to know! ProfessorTofty (talk) 17:39, 7 August 2020 (UTC)

Images becoming hyperinflated[]

Looks like we've got another bug on our hands, and I don't know if you've noticed. I have no idea whether this is a handling bug in Mobile Safari, but it seems like the smallest images are becoming hyper inflated. They can make some pages appear completely out of whack. My primary computer is actually an iPad, running iOS 13.6. Even if you can't do anything about it at the moment, I just want you to know it's out there. Thanks. Swordzmanp236 (talk) 00:23, 14 August 2020 (UTC)

Britt Baron[]

Looks good. One thing that would be good would be a voice sample(s), if that is doable. From an iconic but not too spoilery scene.Keltainentoukokuu (talk) 20:18, 18 August 2020 (UTC)

Voice samples should be easy to get, the sound files from the game are ripped already. Can look into that...Magicite-ffvi-ios.png Technobliterator TC 22:12, 18 August 2020 (UTC)
Some FFXII articles have voice samples and I always liked those, but those are the only articles that use it.Keltainentoukokuu (talk) 17:55, 19 August 2020 (UTC)

Sideicon seriously bugged[]

Based on editing a small sample of articles, I believe there are still problems with the disabled side icon template. More specifically, it looks like whatever erroneous code is still in there spills over or takes precedence over the templates that follow it. The end result is that if you use other templates with the bugged template, they don't parse correctly and the end user sees the "Lua error" tech garbage that's been dogging us since Fandom 2.0 went into effect. Again, I believe I can confirm that this is the case, so we're going to have to temporarily remove calls to the bugged template until a fix can be worked on. I don't believe there's anything we've done wrong; it may just be that there's unsupported syntax or something else that a solution may take a while. Thanks again! Swordzmanp236 (talk) 22:36, 23 August 2020 (UTC)

Sorry! I think a totally missed this... If you mean the "Script error" bugs, then like you said, there's nothing we can do about it but wait for a fix — though as was announced recently, they're putting UCP on hold specifically to fix bugs like that. It's also nothing to do with sideicon, since almost all of our templates rely on Lua in some way. There's no need to remove calls to sideicon, but we do need to figure out what to do with it (and I learn towards getting rid of it).Magicite-ffvi-ios.png Technobliterator TC 16:25, 1 September 2020 (UTC)
Better late than never, I suppose. While I'm thinking about it, you just might want to look into the template we use for in-line Japanese text. That particular template triggers the same error. See if you can find the common thread between them, and you may yet solve the problem. If you're wondering where all this knowledge comes from, I was a debugger/beta tester for several Microsoft products in the late 90s. Started with their online services and went into Windows 9X. Meanwhile, I'm a bit busy right now filling out missing Final Fantasy Adventure data by way of the 2016 1:1 remake. Dirty job, but you know. I would encourage visitors here to stop by and take a look. I'm sure there are a few folks know something I don't. Anyway, thanks for getting back to me. I'll keep in touch. Swordzmanp236 (talk) 04:22, 12 September 2020 (UTC)
Just for clarity, this is not something we can fix on our end. We know what the common thread is: they all use Lua imported from Dev Wiki and there's been a bug related to this since updating the software. Fandom are aware of this and have paused UCP migrations to fix it, so all we can do is wait for that.Magicite-ffvi-ios.png Technobliterator TC 04:26, 12 September 2020 (UTC)

Outside help[]

Hi, I'm the administrator of the Italian FF Wiki, and I was told to contact you after reporting some problems that popped up after the site moved to the new wiki software. The main problem has something to do with the javascript: the editor doesn't show up when I try to edit a page and I have to forcibly open the "emergency" one if I want to do anything on a page.
Other problems in my site are related to the css: I copied and pasted the one from this wiki into mine, and while some things work just fine, others don't, like the class code "collapsibletr" which never worked on my site for some reason.
One last problem, one that I see you have as well as of late, is that some tables tend to go out of the page borders, especially in the Bestiary pages.

If you could take some of your time to check these problems out, and tell me how to solve them, that would be very helpful. This is the link to my wiki, in case you didn't know. Thanks in advance Pmbarbieri (talk) 11:05, 1 September 2020 (UTC)

Hey Pmbarbieri, I'd be happy to help.
To solve problems 1 and 2, I suggest you copy our MediaWiki:Common.js (you can copy it into Wikia.js) and that should fix both problems once it's approved. We actually had a problem with the old JS where it was disabling VisualEditor unintentionally, and removing that fixed the problem. The JS has been greatly updated since then. "collapsibletr" is also a class that only exists in our new JS and not our CSS.
For the third problem, can you link me to where this is? It sounds like it might be a page width issue, though.
Hope this helps!Magicite-ffvi-ios.png Technobliterator TC 16:06, 1 September 2020 (UTC)
Any Bestiary page on either this wiki or ours can count for the third issue: Bestiary (Final Fantasy IV) or my equivalent is an example that comes to mind: when the page is charging, I briefly see the table compressing itself to fit in the page, only for it to go overboard half a second later and stay that way. Depending on your screen resolution, you may or may not even witness the entire fourth column of enemies disappear into the Void beyond the border. Isn't there a way to hard-code the tables to fit into the page?
Anyways, copying your javascript actually solved the issue, but now a worse one popped up: the source editor is scrambled in such a way that it's impossible to see what you're editing, because the cursor does not align correctly with the lines of text and there is an increasingly big gap between where the cursor is and where it should be pointing. Any ideas as to why it acts like this and how to solve it? Thanks again :) Pmbarbieri (talk) 16:34, 1 September 2020 (UTC)
I'll look into the Bestiary issue soon and get back to you — just typing this quickly as I gotta run!
The cursor issue is a known bug with UCP, which uses the 2017 source editor right now. However, as was announced recently, Fandom are bringing back the 2010 source editor (which will not have the cursor issue) as a stopgap until the 2017 cursor issue is fixed. So, my only answer on that for now is: until that happens, use edit sections on pages rather than editing the whole pages, and otherwise sit tight — a fix will be coming!Magicite-ffvi-ios.png Technobliterator TC 16:41, 1 September 2020 (UTC)
Hey there! Did you figure anything out about that problem with the bestiary tables? Pmbarbieri (talk) 15:22, 3 September 2020 (UTC)
Sadly not, because I can't see a problem there on my end. I'd take a screenshot and send it as a bug report through Special:Contact.Magicite-ffvi-ios.png Technobliterator TC 17:16, 3 September 2020 (UTC)

Enemy infobox[]

Hope your uni year is starting well and will not be disrupted like last year!
The infoboxes for enemies are acting up a bit (or all infoboxes for all I know!). If there is a separator in bigger values it no longer shows it right (like 3,000 becomes just 3). ...okay so I have been changing them. They no longer load if there are 4+ sections, so I have made some subpages. This might be a positive because an avalanche of stats boxes didn't look too appealing anyway. But now I notice it appears you can't put anything in them besides numbers anymore, and I don't quite know how to get around this one! Like Kefka (cinematic enemy)/Cave to the Sealed Gate should have "varies" for HP but it just shows "1". I also tried ∝ and the note template, but nooope. It being able to show something other than numbers would really help!Keltainentoukokuu (talk) 16:21, 7 September 2020 (UTC)

It's fine so far. Pretty weird with all online classes, though. I've got a part time job as a grader also, which is good! How are things on your end?
You're right that it's probably better to split pages that have 4+ infoboxes. Wonder if there's a good way to find how many of those there are. Now I've been advocating against subpages, and normally would advise against, but I actually think these are one of the few instances where subpages are acceptable. Or we could just change the policy so that you can only include more than one enemy infobox for enemies fought in the same location, so we'd have "Kefka (Cave to the Sealed Gate enemy)" instead. I think that might be smarter in the long run.
To fix infoboxes not being able to show numbers, I just removed "formatnum". I think something changed in new MediaWiki releases that makes formatnum less flexible than it used to be (which makes sense). Later today, I can run a bot to remove it from all the infoboxes so that'll save you a job. What do you think of changing the enemy policy?Magicite-ffvi-ios.png Technobliterator TC 16:51, 7 September 2020 (UTC)
Hurray to fixes! Thanks! I myself am in good spirits since all the things I'd been worrying about since the start of the year seem to have sorted themselves favourably. Bring on the autumn! Hate the dark but looking forward to Christmas always keeps me going.
I really don't know what would be the best way to handle complex stats sets for the same enemy! The first enemy page I ever noticed that was too big to run the script was Gilgamesh (Final Fantasy XII boss) where I think I just copied what Bizarro Sephiroth was doing and added sub pages. Now it fails to run again at Gilgamesh (Final Fantasy XII boss)/252-b stats, and I don't know how to divide this further! Each HP threshold he is at has different steals and enemy abilities and stuff. We'll have to divide it by his HP thresholds I guess. Humbaba (Final Fantasy VI) meanwhile has four sets of stats but three of them are for battles that you are meant to lose anyway or it will flee, so I left the "proper" boss stats on the main and put the others to subs. Bizarro∙Sephiroth/Two party stats also doesn't load anymore.
Why don't they, what happened. Can't we just kick it until it works.
Why I think subs work is that you can just look at them individually if you really wanted to view the stats, but the battle info and strategy can be shared there on the main page, like Chronodia, or Erebus, or the aforementioned Gilgamesh.Keltainentoukokuu (talk) 18:25, 7 September 2020 (UTC)
Good to hear!
For Gilgamesh, I wouldn't split it further. Instead, I think the best option is to just use "Varies" with a {{note}} saying "See variances", then have a ==Variances== section below Stats that explains how it differs at each HP threshold. It's really inconveient for readers to have to go through entire stats tables just for a few differences, when it's otherwise the same fight. Bizarro Sephiroth is probably the same situation.
I actually agree, this is one of the few instances where subpages are acceptable. I'm gonna have to talk it over with people, though. These enemy stat boxes are a bit of a nightmare and I almost feel like we should just entirely rethink how we handle them (again).Magicite-ffvi-ios.png Technobliterator TC 19:07, 7 September 2020 (UTC)
It sucks you can't preview what you're changing with the infobox either. And yes using the note template for Gilgamesh and Bizarro sounds much superior than dividing more! But maybe there is a better way to present the stats like you say before I go experimenting there. I looked at how the other language wikis do it a bit. Chronodia on the Spanish wiki has drop downs and Gilgy on the Italian wiki has static tables, but I suppose neither was so good for the mobile interface. I quite like the current ones (when they work).Keltainentoukokuu (talk) 20:41, 7 September 2020 (UTC)

I would like to create some summon pages for FFVII Remake. Leviathan (VII Remake) for start. Could I have a FFVIIR summon infobox for the link to the OG? (and the OG to link to the remake)Keltainentoukokuu (talk) 08:08, 9 September 2020 (UTC)

Done. Great work on those pages! Couldn't have done them better myself. I wonder if we should use or link to the lines Chadley uses after you defeat the boss battles, as you can see on the (mostly complete) Final Fantasy VII Remake script. Still hoping to finish field and battle dialogue stuff there...
I'm looking into the enemy stats boxes now with people who are good at UI/UX design to work out what to do there. What the Spanish and Italnian wikis do are indeed bad for the mobile interface, unfortunately, but there are definitely ways to make the current ones actually functional and show up better.Magicite-ffvi-ios.png Technobliterator TC 03:19, 12 September 2020 (UTC)
The Chadley comments will be great to add! I used the script for the Hell House lines (they say nothing for Ifrit or ChocoMog?) The script is really good and complete.
Thanks so much for working on the enemy infobox! It's only very few enemies per game that have 4+ boxes, but with so many games covered on the wiki it seems like many.
Hope it's not just me but is the Lua error finally gone. Praise Jesus if so.Keltainentoukokuu (talk) 18:24, 12 September 2020 (UTC)
I didn't find any LPs where the players summoned Ifrit or Chocobo & Moogle, so I wasn't able to add what those lines are. Same with all the rest of the summons, unfortunately. There's one or two things missing in the script just because it'd require me to go back and play the game for it, but I'm glad you liked what I did so far. It'll be good to have it, battle dialogue, and field dialogue complete!
Agreed. I wonder if there's a way with the bot to find how many enemies there are. I think I'm really likely to just ditch the "put multiple versions of an enemy in the same template" thing, and just add them separately on the page. Assuming this isn't too much work, anyway.
It looks like the Lua error is in fact gone! Finally... Took way longer than it should have. That should've been a top priority bug... Such a relief though.Magicite-ffvi-ios.png Technobliterator TC 18:42, 12 September 2020 (UTC)
I think I know a video for Ifrit at least. I'll add it to the script page!Keltainentoukokuu (talk) 09:11, 15 September 2020 (UTC)
Nice! Thank you! That, and the comments Chadley makes after defeating Bahamut and after defeating Pride and Joy Prototype are the other things I think are missing there which I couldn't find videos on.
At my sandbox I demoed a small change to the infoboxes, but soon I'll be trying out using collapsibles for them all. Hopefully within a couple days...
By the way, I saw you've been using "Barret's gunarm artwork for FFVII Remake.png" as the name scheme? It's actually supposed to be "Barret's gunarm from FFVII Remake concept art.png" just for future reference. No worries, since the bot will fix it soon...Magicite-ffvi-ios.png Technobliterator TC 17:55, 15 September 2020 (UTC)
I'll need to staple that naming scheme to my forehead! I'll see about Bahamut and P&J.Keltainentoukokuu (talk) 15:21, 16 September 2020 (UTC)

Sorry me and my one brain cell can't figure this out. The "Usage" section in Template:Infobox enemy stats FFVIIR doesn't have gil, ap and exp values. The "edit source" gives error message, but if you cancel it looks like gil etc is all there. ?_? Can just write them in anyway of course.

I was thinking I might do a couple enemy articles!Keltainentoukokuu (talk) 17:03, 17 September 2020 (UTC)

If you could do the same "formatnum removal" from the FFXII enemy infobox, then would the "level" display correctly here at Wyvern (Final Fantasy XII)? It's supposed to have notes.Keltainentoukokuu (talk) 01:44, 19 September 2020 (UTC)

Done the XII thing, I think?? Let me know if there are issues...
And I'll look into VIIR enemies soon... thanks for handling that, I wish I could've handled the enemies myself, but it sucks without being able to read the Ultimania or having an English guide.Magicite-ffvi-ios.png Technobliterator TC 05:46, 19 September 2020 (UTC)
The in-game bestiary should just show everything! Put it to a second page somewhere behind the touch pad or something. The FFXII bestiary is the dumbest, though. No stats at all. Just save whatever the Libra spell shows, at least.Keltainentoukokuu (talk) 16:13, 19 September 2020 (UTC)

How do I fill in the stagger multiplier section for an enemy in Template:Infobox enemy stats FFVIIR? Can you make an example on The Valkyrie (VII Remake) (I just put the info in the "info" section for now)Keltainentoukokuu (talk) 19:46, 29 September 2020 (UTC)

Figured it out. Ta-da! Here come the stagger values.Keltainentoukokuu (talk) 01:37, 30 September 2020 (UTC)
Good stuuff — I literally just finished my assignment for today and was about to help you out with this! I'm nearly done on the R&C wiki btw, so I'll be back on FF for a bit soon.Magicite-ffvi-ios.png Technobliterator TC 03:52, 30 September 2020 (UTC)

Sorry for posting in the wrong section.[]

It's been a while since I've used Wikia. I'll make sure to talk in the forums next time. The figure that still lies asleep in the fantasy 04:07, 17 September 2020 (UTC) User:YozoraNocturne

No worries!Magicite-ffvi-ios.png Technobliterator TC 04:45, 17 September 2020 (UTC)

FFVIII enemy infobox[]

Hi again! The FFVIII enemy infobox does not alter the card drop % with the "card drop =" value. Example: Minotaur (Final Fantasy VIII) drops the Sacred card 100% of the time, and it says "card drop = 100" in the text, but it still shows (3.5%) on the page (the default). I tried messing with the infobox but I don't know what I'm doing!Keltainentoukokuu (talk) 01:18, 4 October 2020 (UTC)

Fixed, I think...Magicite-ffvi-ios.png Technobliterator TC 05:19, 4 October 2020 (UTC)
Thanks, it's perfect now! I see I was in a completely wrong place when trying to "fix" it.Keltainentoukokuu (talk) 14:50, 4 October 2020 (UTC)
No worries! Those templates are really messy.Magicite-ffvi-ios.png Technobliterator TC 16:12, 4 October 2020 (UTC)

Barret[]

FFVIII cards done!
I think the loading screen link should just go to the compilation of all loading screen rather than specifically to Barret's entry, because Barret's entry is already the one linking to it. Also I don't think that the bullet points in "other appearances" are so bad, it's often easier to find a specific thing from a list than from prose. But it could be written out a bit that Barret has a role outside of the FFVII series and maybe how he is different, like if they toned down his mannerisms a bit.
Looks good though, can't really think of what to add. Gameplay section I assume will remain unchanged.Keltainentoukokuu (talk) 17:08, 18 October 2020 (UTC)

Nice work! on VIII triad cards! Like I said, making a page for each was a very good call...
Thanks for the fixes to the page so far, and yeah I totally agree about the loading screen link... that's a good shout.
I wasn't clear in the sandbox, but I actually will be keeping the existing bullet points, I'm just going to add a paragraph or so of prose below to summarize it. It will still have a main link to "Barret Wallace other appearances", because yeah agreed, it's easier to find a specific link from a list that way, particularly for characters with multiple playable appearances.
Gameplay section will indeed be unchanged, but I may expand the FFVII OG section. Glad you liked everything else so far!Magicite-ffvi-ios.png Technobliterator TC 18:34, 18 October 2020 (UTC)

The article seems ready to go! Good job.Keltainentoukokuu (talk) 07:52, 21 October 2020 (UTC)

Good effort on Tifa. Left some hidden messages about her remake attire. Can't really think of much to add.

The way I interpret her being so attached to Cloud even if she doesn't really know him (is surprised by the way he reacts all the time and when she asks about his life he avoids it, assumes he was just like the other kids at the village when actually Cloud felt like an outcast and hated Tifa's "immature" friends) is not so much because she's super in love so soon, but because Cloud is the only thing of Nibelheim remaining that has suddenly returned to her life and she feels she really can't let go of this, it's like losing everything again if Cloud also leaves/dies/is actually a clone. So when she stays by Cloud's side at the clinic and goes into the lifestream to save him, she is also wanting to save herself by doing this. (But after the lifestream journey she actually likes him for who he is, as she has properly got to know him and realized that he was always different and more complex than what she had imagined in her mind.)

Also, Barret having a very similar back story of loved ones and hometown being burned away by Shinra probably made her feel kinship with him and maybe why she would want to join his Avalanche cell, feeling that he "gets" her and is one of the few people in the world on the same path as she is.Keltainentoukokuu (talk) 18:14, 25 October 2020 (UTC)

I completely agree with you about the reason for her attachment to Cloud. He's the last remnant of her hometown, and thus her identity, left. The other thing is that she's been to a rebuilt Nibelheim, where the townsfolk claimed to have never known her or Cloud, and Hojo implied Cloud was just a Sephiroth clone and not a real person. This means she has to be conflicted herself, unsure if her own memories are real. So when she helps Cloud piece it together, that's for her own protection too. Hope I conveyed that in the article... But maybe that deserves to be a {{note}} instead?
Agreed on Barret too, I may edit to add that in (there's a line in the Corel section where she even says "we're not so different") as well as the small attire things. This page has been super hard already... I imagine her BTS section will be fairly challenging too, though I'm looking forward to it.Magicite-ffvi-ios.png Technobliterator TC 18:59, 25 October 2020 (UTC)

I'd say Tifa does not want to confront her problems directly, which is why instead of processing her grief she decides to become a terrorist (still using the same coping mechanism she did as a child: avoided trying to deal with mum's death by saying she will cross the mountains to go find her). She does not ask Cloud what the deal with his weirdness is, because she is scared of what the answer might be. She avoids clarifying what is going on with Aeris and Cloud and instead is all passive aggressive over their closeness, but thank god they seem to have changed that for the remake! What she needs to do is allow herself to feel all the pain and discover that she can withstand it and live with it, instead of running endlessly. So kinda when she goes into the lifestream with Cloud she is also finally confronting some things for herself too, by saying that she will help Cloud find whatever the real truth might be.

The whole lifestream thing is going to be interesting remade, I hope they do it right. I was disappointed that the "voice in Cloud's head" when he fell to the church was not the "little Cloud" but just a copy of his adult self. I guess they didn't want to make a little Cloud model for such a tiny part. The only other part with the little Cloud doesn't show him either (where Tifa says "Cloud are you ignoring me?"). I want the little Cloud to be Tifa's guide through the lifestream again! I don't care if it's some cringy child actor or an adult doing a child voice!

Video game "journalism" has been really terrible, and though now we have some interesting independent deep dives via YouTube video essays or other means (I have actually bought and read this book, though I'm sure I paid less than what is listed on Amazon there!), back in 1997 we just had terrible juvenile magazines. So I'm not surprised if there are just endless top ten hottest video game babes lists cited on Wikipedia! That book does have some interesting character analyses actually, but I guess it's not really "mainstream" reception...Keltainentoukokuu (talk) 15:08, 27 October 2020 (UTC)

Just saw you had mentioned the Reverse Design book on the Barret page. It's a good book right! Now we just need all the top ten biggest and baddest video games hunks lists for that professional flair.Keltainentoukokuu (talk) 16:15, 27 October 2020 (UTC)

You write it however you think is the most correct, this is your thing! There is ultimately not just one answer (plus the devs will write her however will best fit a situation, as there is no one specific way any one person will always act).
The Reverse Design book puts forth the idea that the FF7 team had three themes that were made to apply to nearly every character and the main villains. (1) Have lost the world that defined them (2) Have had near-death experience(s) (3) Have someone/something that both connects them to the past and motivates them in their quest. This part about Cloud could be useful for writing his page, at least!

Cloud is the character most difficult to talk about, not because he doesn’t fit the formula (he does), but rather because it’s easy to miss all the avant-garde things the designers do with him. The way in which Cloud deals with outliving his context serves as a major basis for the plot. Cloud suffered exactly what Tifa suffered: the loss of a hometown, the death of a parent and horrific sword wounds, but his delusions stem from the added burden of shame. Cloud was so unable to deal with his losses, his failure to join SOLDIER, his failure to protect his hometown and his loved ones that he has to steal someone else’s identity in order to keep living. By becoming a version of Zack, Cloud steals an identity to replace the one he lost. (Although, as we’ll see, this wasn’t the first identity he tried to assume.) Cloud’s dedication to this facade is, on its face, absurd. He must have known that Tifa would see through his version of the events in Nibelheim, and yet he can’t even admit this to himself while he’s telling the story. Cloud lacks the personal force and organizational power to insist upon this false persona the way a politician or celebrity might do, so it’s hard to understand his dedication to the charade. Yet his dedication is bizarrely intense. When Sephiroth punctures his assumed persona as an ex-SOLDIER, Cloud accepts an identity as a clone rather than admit (to himself and everyone else) who he really is.
[..]
To understand what it means for Cloud to really be himself, we have to zoom out (so to speak) and look at Cloud’s entire life, with particular attention to the subtle symmetry between him and Sephiroth. During the catastrophe at Nibelheim, Cloud stabs Sephiroth, gravely wounding him. Sephiroth returns the favor shortly thereafter. Cloud throws Sephiroth into the Lifestream, and during his journey through it, Sephiroth learns his true identity as a descendant of Jenova. Five years later, after the events in the Whirlwind Maze, Sephiroth dumps Cloud into the Lifestream. With a little help from Tifa, Cloud discovers his true identity there, too. But another very important thing is revealed during the Lifestream sequence. During his flashbacks, Cloud admits that when he was a child, he wanted to become someone else—namely, Sephiroth.
Cloud’s psychotic impersonation of Zack makes a little more sense in light of this information. Cloud has always wanted to be like someone else. He chose someone famous for strength, someone the world at large admired. He may not have chosen poorly, because that implies a foresight which is impossible; rather, Cloud chose unfortunately.
[..]
There’s a deeply bitter irony in Cloud’s connection to Sephiroth which helps to explain the depth of this betrayal, and why Cloud has to defeat Sephiroth in order to truly be himself. As a child and adolescent, Cloud wanted to be like Sephiroth. After Sephiroth nearly kills him, Cloud gets his wish, much more literally than he ever imagined. In the flashback that takes place in the Shinra Mansion basement, we see Cloud emerge from one of the tanks with Zack after being infused with Jenova cells—the same essence which gives Sephiroth his power. Unfortunately, this also gives Sephiroth/Jenova the power to control Cloud at the Temple of the Ancients and in the Whirlwind Maze. It probably also explains what’s happening during the very last battle of the game.
If there is a plot-related explanation for this event, it’s probably that Cloud is defeating the Sephiroth inside of him—both literally and symbolically. On the literal level, Cloud’s body is the last significant source of living Jenova cells anywhere near the Northern Crater, and would thus be Sephiroth’s last chance to complete his plan. On the symbolic level, Cloud is exorcising the last remnant of the person he wanted to be—the person who hurt him the most in his life. Cloud’s defeat of Sephiroth is still an act of vengeance—there’s no way around that fact. But it’s also more than that; ridding the world of Sephiroth is also the only way that Cloud can be himself, both literally and figuratively. And, of course, it also saves the world.Keltainentoukokuu (talk) 21:59, 27 October 2020 (UTC)

The Template:infobox world shows an error message "Expansion depth limit exceeded" for the Japanese name part. Is this possible to fix? Also, infoboxes no longer show the literal definition in the language part, either, like Death Claw has "Wild Hook" as literal name from Japanese.

The Tifa article looks ready!Keltainentoukokuu (talk) 22:00, 29 October 2020 (UTC)

I'm looking into it now. Does this only happen on infobox world, or are the others like this? Because if it's just this one, then I think I'm better off just rewriting J to simplify it anyway. Should also fix the Death Claw thing It's my birthday today, though, so that'll come later.
Yep, the article went live. Hope you like it!Magicite-ffvi-ios.png Technobliterator TC 22:08, 29 October 2020 (UTC)
HAPPY BIRTHDAY. You may have this festive balloon Balloon-ffxii (but careful they pop).
The world one is the one I have paid attention to. The organization infobox for example seems to work.
The new Tifa article is good. Looking forward to the Aerith one.Keltainentoukokuu (talk) 20:06, 30 October 2020 (UTC)

Mirage Board template[]

Hey, Techno. So I created a map template pertaining to Mirage Boards in World of Final Fantasy, but hit a bit of a snag when trying to use ParserFunctions for the rows, since I'm not too familiar with them.

Basically, each character's Mirage Board has a different layout of a network of interconnecting spaces—some that are longer one way, and long in another—and I wanted to incorporate the functions for the rows, or at least such that it doesn't appear as a full 17x17 19x19 grid. Could you look into this for me? Thanks! --Twilight Man (talk) 00:42, 12 November 2020 (UTC)

Hey there, great work on WoFF so far. Can you remind me of this after next Monday? I have an exam then, so I can probably get to it after. Sorry about the wait!--Magicite-ffvi-ios.png Technobliterator TC 22:03, 12 November 2020 (UTC)
Hey Techno, just stopping by to remind you about checking into the Mirage Board template I created last week.
I wanted to ask if you could also look into implementing the bestiary # order system present in most enemy infoboxes, into Template:Infobox mirage stats WoFF? I'd like to have them ordered based on that from the Mirage Manual: the order based on that from the base game, and another order based on content from the Maxima version.
Either way, any additional help regarding WOFF is appreciated. Thanks again! --Twilight Man (talk) 01:09, 20 November 2020 (UTC)
I checked Mirage Board, and I'm not sure what you need help with there. Can you elaborate on the problem you're having (with examples)?
Added Mirage Manual there; let me know if you have any issues with it.
You've been doing a great job with WOFF. I haven't played the game (own it, but not had the time to sit down and play it yet) but it's great to see you've been picking up on lots of the things I've been introducing with FFVIIR (and soon the whole FFVII series in general). I ideally want the entire wiki to look like the VIIR coverage does now, so it's great to see other people can apply it to the games that I don't have time to get to.--Magicite-ffvi-ios.png Technobliterator TC 07:07, 20 November 2020 (UTC)
Thanks for the compliment regarding my work with WOFF so far! It's a shame that not much help has brought here past a few significant articles (I doubt that WOFF is not that popular)—but another user Lycentia was a big help last year—and I'm hoping to put as much content into the game as I'm able.
If only there's someone that can look into the game's data for the enemies, though...
Anyway, for some reason, for the Mirage infobox, putting "bestiary" or "mirage manual" still turns up as "N/A". Am I missing something?
As for the Mirage Board map template, I'm trying to make it so that only the rows that are needed to show up do so, and not those that don't need to—as you can see with different amount columns from the Mirage Boards of Tama and Tamamohimé. --Twilight Man (talk) 03:46, 21 November 2020 (UTC)
Sorry I've been so slow at responding; tons of college work on my plate in the last few days (who knew that grading two classes + school full time would be so time-consuming...)!
You weren't missing anything, I just made an error. I fixed it now, though.
I'll try to look into the Mirage Boards problem when I get the chance, sorry for the wait.--Magicite-ffvi-ios.png Technobliterator TC 03:43, 24 November 2020 (UTC)
Hey Techno! Just getting back to see if you had a chance to have a look at the Mirage Board template I created last month? --Twilight Man (talk) 17:05, 17 December 2020 (UTC)
Fixed it now, I think.Magicite-ffvi-ios.png Technobliterator TC 02:52, 19 December 2020 (UTC)
Haven't found any issues with it so far, but I think it's good to go now. Thanks! --16:51, 19 December 2020 (UTC)
No worries! Sorry that took me so long...--Magicite-ffvi-ios.png Technobliterator TC 23:45, 19 December 2020 (UTC)

WotV subpages[]

With Cecil now entering an already complicated mix in the newest tactical, I think we're going to need to deep-dive into the character infobox source code as only your magnificent self can. Basically, I'm thinking of adding the following:

wotv=[true|false]

This being the case, let's create subpages using /War of the Visions as the tag. These pages can be retroactively created for:

  • WoL
  • Y'shtola
  • Thancred
  • Every major player in Tactics
  • Rain, Lasswell, and Fina
  • Aileen
  • Medeina (spelling?)

If the game blows up to the level of FFBE, I think we might see other games come in on its collaboration train. Mobius didn't get more than a couple augment cards, so we may well leave it on /Other appearances if somebody has the deetz. Thanks again for the assist. Swordzmanp236 (talk) 06:35, 19 November 2020 (UTC)

Haha, I appreciate the "your magnificent self"!
I'll happily implement this tomorrow, but I should point out we're actually moving away from subpages as a naming convention. So it'd be "Cecil (War of the Visions)", "Y'shtola (War of the Visions)", etc., instead. I'm not sure if we should just use subpages in the meantime (until everything else is renamed), or just wait until we can get them all moved via bot.
Thanks for bringing this to my attention!--Magicite-ffvi-ios.png Technobliterator TC 08:00, 19 November 2020 (UTC)
And thank you for following up, sir. As of November 24, they just added Rosa and Kain as "paid" draws (meaning: you need to get Visiore crystals to try and you have lower odds of pulling one of them than you do Cecil). If you haven't gotten round to adding the requested parameter, please consider this a reminder. Thanks again. Swordzmanp236 (talk) 08:21, 26 November 2020 (UTC)
Thanks for reminding me! I've just added it in. For now, the pages will exist at "/War of the Visions" when you enter "wotv = true". These will be renamed in future (maybe sometime this December...) but this'll do for now.--Magicite-ffvi-ios.png Technobliterator TC 07:31, 27 November 2020 (UTC)

Limited edition "things"[]

I don't know with what games this started, but it occurred to me to ask about variant units. Do we have any precedent for Super Special, Omega Class, So-Rare-They're-Absolutely-Impossible Things? The original Brave Exvius is but one example. You have Fina, Beach Fina, Witch Fina, etc. that would all require separate info pages because of all their different roles and stats and... you get the idea? Because of course WotV is breaking out the Christmas kitsch way too soon. Keeping in mind the upcoming realignment, what should the plan be? Swordzmanp236 (talk) 19:16, 11 December 2020 (UTC)

Not really sure what you mean? Sorry, the only mobile game I play is Opera Omnia. If it's a different unit, give it a different page.--Magicite-ffvi-ios.png Technobliterator TC 20:05, 11 December 2020 (UTC)
OK, so let's say I play WotV. Machérie Hourne is a character. She's got her regular unit card that has her start as a Cleric (WHM). But now that the holidaze are here, she's all dolled up in red and green and is now a Dragoon for her limited edition card. So it's a costume change +, unlike in OO where you switch costumes for $40 apiece and never change roles. What I'm saying is that each variant needs somehow to be on its own page, but also link back to the original character. I get what you're saying, but would like you to create an example of how you think this sort of thing ought to be dealt with. Swordzmanp236 (talk) 20:58, 11 December 2020 (UTC).
Sounds like it just needs an infobox field for the link. If you point me to the pages then I'll sort something out.--Magicite-ffvi-ios.png Technobliterator TC 23:29, 11 December 2020 (UTC)
I'll give you a couple examples that might already be up. I myself don't usually have the time nor patience to do the number crunching that typically goes into unit stats pages:
  1. Terra infamously had two units—one with Gestahlian armor, and one without.
  2. Lasswell has a bunch. He even took a turn as Bela Lugosi, ah, ah, ah!
  3. Ariana Grande and Katy Perry both had small batches of units modeled after them.
Given these examples, let's then crank Rairyuu, Sterne Leonis, Little Leela, Machérie Hourne, and Ramada through a Dunderbeck machine and see what we get out of it. Swordzmanp236 (talk) 00:26, 12 December 2020 (UTC)
Sounds like you can just use the main appearance field on whatever the page for the Terra Gestahlian armor unit is and have that main appearance be set to "Terra (Brave Exvius)".--Magicite-ffvi-ios.png Technobliterator TC 04:29, 12 December 2020 (UTC)

Baseline references[]

Just writing this down from memory to give you some idea of what's happening in-game with WotV; maybe it'll help with planning stats articles. Holiday units are one-off as yet. Getting a variant does not mean you get the original for free.

  • Sterne Leonis has one offshoot , "Sterne (Knight of Ruin)".
  • Machérie has Machérie (Winter), a Dragoon in a red, white, and green outfit with a nice tartan ribbon to top it off.
  • Little Leela and Rairyuu got a (Halloween) tag around that holiday.
  • Last, but not least, Ramada got worked over by a reindeer (suit) for her (Winter) tag.

With the FFIV collaboration winding down, it's worth noting that none of those units have English or Japanese CVs. Same story with the Tactics crew that got slotted in. Probably would have cost a small fortune.

Swordzmanp236 (talk) 07:52, 12 December 2020 (UTC)

Character Layout[]

Technobliterator.... I admit that I am not that adept at modifying the wiki pages, but perhaps i can help you by setting the new layout. All you need to do then is just improve on the aspects of a character page. What do you think? AnitaSalim (talk 09:18, 15 December 2020 (UTC)

As i have recently saw that you have edited Cloud's page to fit the new layout.... I have modified the Sephiroth and Zack Fair pages to fit the new layout, though again i am underwhelmed in modifying the aspects of the characteristics and history of those two pages... I hope my help will aid you should you improve those pages!!! Wish you all the best. AnitaSalim (talk 08:52, 30 December 2020 (UTC)

FFX items[]

I think that the FFX items would greatly benefit from having their individual articles. It is a bit of a nightmare to find anything. That's a good layout! But there's going to be a looot of articles, so not sure that is a "side mission" compared to rewriting Cloud and Sephiroth!Keltainentoukokuu (talk) 17:00, 20 December 2020 (UTC)

Yup there's a lot, but I'm only going to do a chunk at a time in intervals lol. Glad you like the idea, I'll write a few more soon...--Magicite-ffvi-ios.png Technobliterator TC 18:23, 20 December 2020 (UTC)

That Cloud personality section is really good! Describes him to a tee, I'd say!Keltainentoukokuu (talk) 20:27, 23 December 2020 (UTC)

Shorter paragraphs are definitely more comfortable to read on a phone. I've been trying to break some bits up too for that reason. Put a break to where the indisputably fake personality starts, though it is a continuation of what Cloud was already doing, hiding from everyone but his mother that he wasn't really a SOLDIER and all that. (Aw that scene with Cloud's mother is sweeter with the full picture in mind! When she says he looks handsome in his uniform, she is talking about the Shinra guard uniform. That adds to why Cloud is so embarrassed to hear it.)

Hope your Christmas is going as good as can be considering the circumstances!Keltainentoukokuu (talk) 16:22, 24 December 2020 (UTC)

Cloud is from the most popular and recently updated game, and it is honestly a bit difficult to get what he is on about the first time playing, even. It is such a benefit to get the remake with proper facial expressions, so it is easier to see the nuance to the interactions. He is a bit Squall-like in wanting to keep others at a distance, but whereas Squall is more over belief that you can't really depend on other people to be there for you when things get rough because everyone will ultimately prioritise their own wellbeing, Cloud's is more like "can't let other people know me too well, or they will notice I'm actually kind of a loser". For no reason too! In Crisis Core e.g. he is consistently one of the better Shinra infantrymen, but feels inadequate next to Zack and Sephiroth. The two things I'd say define Cloud are (1) a deep-seated feeling of inadequacy, which is why it stings him so much when Hojo says that he is a failed experiment, and (2) the lifelong pursuit of burying that feeling of inadequacy with putting forward an artificial persona, as a kid emulating what he imagines Sephiroth is like, and later emulating his friend Zack.

Sephiroth is more iconic for his music and character design, but in the OG FFVII he didn't seem to know or care about Cloud beyond him being another "clone" that he can use. However, in later appearances, Sephiroth is defined by his relation to Cloud, as his ultimate opposite and nemesis, rather than by his own persona. They are going with this depiction for the remake as well. Maybe there is not so much depth behind the veneer, but his appearances and all very striking at least!Keltainentoukokuu (talk) 17:30, 26 December 2020 (UTC)

There's Mail (Crisis Core).

The merchandise sections are not really intended to be galleries, but no one really has the expertise to write specifics about them. They would probably be okay on the other appearances.Keltainentoukokuu (talk) 01:37, 31 December 2020 (UTC)

Crisis Core isn't really that good a game it is worth playing just to write a wiki article! Sephiroth is not a main character in it. He is a side character who most notably appears in the Nibelheim Incident, but otherwise is not really there much. Genesis wanting to be better than Sephiroth is a major motivation in his delusions, but Sephiroth is at first unaware of this, and later completely uninterested in this dynamic. Before it is clear Genesis is delusional Sephiroth does seem to want to help him, but by the Nibelheim Incident has completely given up and wants nothing to do with him. There is not really anything added to his character, apart from the dynamic with Genesis that no other game refers to. The biggest part added is that Genesis is the one who tells Sephiroth that he is from the Jenova project, and so Sephiroth goes into the library to confirm for himself and then goes nuts.Keltainentoukokuu (talk) 02:56, 31 December 2020 (UTC)

Oldest mainline FF protagonist[]

Isn't Cloud the oldest protagonist in the mainline games? He's 21 in FFVII. The only FF protagonist who is as old as him in the mainline game where they debut is Lightning (who is also 21). Post-timeskip Noctis is 26 but he doesn't count since he's only playable for one chapter while the rest is spent as 16-year-old Noct. Tokoyami no Nietzsche (talk) 22:20, 15 January 2021 (UTC)

Trivia sections are prohibited on the wiki going forward. We are slowly pruning them from old pages, but essentially these sections just end up becoming fact dumps for information that either belongs elsewhere on the article or doesn't belong in the article at all. In this case, Cloud being the oldest protagonist is just a superfluous detail and not really important.--Magicite-ffvi-ios.png Technobliterator TC 22:27, 15 January 2021 (UTC)

New theme[]

Can we have FFXIV: Endwalker theme over the summer maybe? The FFVII Remake theme's been a while!

I have been replaying FFVII Remake in hard mode, and I don't know what I was doing on my first playthrough, because this isn't even hard, I feel like my first playthrough was much tougher! Guess I'll see when I come up to Hell House! The Bahamut battle I could still use items though, which was weird because I was definitely in hard mode, but maybe it was because that battle was never available in my first playthrough. ?_? So I kinda cheated in that one! But won with team Cloud + Aerith.Keltainentoukokuu (talk) 15:52, 17 February 2021 (UTC)

Yep! That's the plan around when it releases. Not quite planned what I'm doing for it just yet, though.
VII Remake hard mode is the best part of the game, if you ask me. It's just so much more fun to be able to mess around with your materia and try out different combos. Glad you're enjoying it, and yeah Hell House will definitely challenge you on which is more fun lol.--Magicite-ffvi-ios.png Technobliterator TC 18:15, 17 February 2021 (UTC)
Awesome! My understanding is that the moon will become a playable location in Endwalker, so a moon theme would be really cool in that case.Keltainentoukokuu (talk) 18:52, 17 February 2021 (UTC)

Love the new FFVII Remake renders! I think this Aerith one Young Aerith blue outfit from FFVII Remake render might be kinda "dummied" because I don't think I ever knew her dress was blue (aside that it was so in the OG), because there is always this sepia tone filter Elmyra and a young Aerith from FFVII Remake over the scenes where she appears in this dress. (Her ribbon is green, so cute!) If there is a "colour" render versions of Ifalna or young Elmyra, those would be interesting to see too! I am guessing Ifalna wears purple like in the OG.Keltainentoukokuu (talk) 15:27, 21 February 2021 (UTC)

Glad you like them! You can thank Sreliata for those, she did all the rendering, all I did was give a couple directions and upload. Ifalna's on the list, so we'll see what that one looks like. And yeah you can never see what the Aerith one really looks like because of the filter, so it's cool we can extract the models from the game.--Magicite-ffvi-ios.png Technobliterator TC 17:22, 21 February 2021 (UTC)

FFBE Limit Burst Images[]

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FFVIIR field dialogue[]

Hmmm that's tricky. If we had at least a location, we could just have "field dialogue in Sector 7 slums in Home Sweet Slum" and not bother with the specific speakers since they are not named anyway. Could just make the best guess on location (and fix later if notice something is in the wrong place)? Is it at least in chronological order when extracted?Keltainentoukokuu (talk) 19:22, 31 March 2021 (UTC)

Sadly not. I'm going to take a look at it and go through it hopefully on Friday. I think your suggestion's not a bad idea, though; most of the speakers will just be listed as "NPC" anyway.--Magicite-ffvi-ios.png Technobliterator TC 14:56, 1 April 2021 (UTC)
Hope it works out! Would be interesting to see all the field dialogue, there's probably a lot I missed.
Happy Easter!Keltainentoukokuu (talk) 14:16, 1 April 2021 (UTC)
Yup, we'll see... I'll have a look through it and Sreliata will help me with ripping it and etc.
Thank you! You too! Any plans for Easter on your end? I had chocolate eggs imported here from England... gotta keep the tradition alive!--Magicite-ffvi-ios.png Technobliterator TC 14:56, 1 April 2021 (UTC)

UPDATE: sadly, not in chronological order. So it'll just be a bit of a pain trying to work out who says what and where. Oh well... I'm sure we'll have a way to do it at some point. Maybe Intergrade and/or a PC release will make it easier.--Magicite-ffvi-ios.png Technobliterator TC 22:47, 13 April 2021 (UTC)

Intergrade[]

I have not been following the Intergrade news at all, since I can't source a PS5. I keep an eye out should they become available, but I presume all will also sell out immediately. (This sucks especially since my PS4 has a fault that randomly ejects the disc!)

All new images from Intergrade should be superior to the existing ones, though, so I think just replacing them is good. A comparison somewhere would be useful too, though, especially if there is a large difference. Those low quality backgrounds maybe! I hope the flowers in the scene where Aerith and Cloud talk to them will look better.Keltainentoukokuu (talk) 17:34, 14 April 2021 (UTC)

Makes sense! I'll keep that in mind and go ahead and replace most of the images when I have time. College is super busy in these last few weeks... but then I have about two months before Intergrade releases in which to just blitz through as much of the wiki as I can before then! Hope to definitely have Yuffie's character page rewritten (and VII OG script up to Wutai to help out with it).--Magicite-ffvi-ios.png Technobliterator TC 04:59, 15 April 2021 (UTC)
Looking forward to the new Yuffie article then. She looks great in screenshots for the Intergrade at least! (so jelly at anyone who managed to get a PS5) Good luck with college! Hopefully summer won't be as dismal as last year if more people can get vaccinated.Keltainentoukokuu (talk) 20:47, 15 April 2021 (UTC)

I thought that any acknowledgement of what Cloud himself says should be at least somewhere. Whenever someone implies/asks if he likes someone he will deny.

Twitter etc ruins everything fun when someone makes a stupid thing like shipping a hill to die on aaargh. I like games where your actions can affect character relations, it is a fun dynamic to have and something to manage besides combat stats! It's fun if you get a different scene depending on your previous actions. We don't have to find the ultimate truth at the bottom somewhere.Keltainentoukokuu (talk) 15:44, 17 April 2021 (UTC)

Yeah, I agree. I feel like the attachment some people have to a fictional character's shipping is extremely unhelpful. I'm not on Twitter, and stuff like what I've seen is part of why I'm not...
And yeah agreed, the player choice aspect of FFVII (and VIIR) is one of my favorite things. I think leaving the canonicity ambiguous is always good.--Magicite-ffvi-ios.png Technobliterator TC 22:45, 17 April 2021 (UTC)

Article tables[]

Hey Techno, something I've been meaning to address for a while: is there any way the article tables on this wiki can be fixed so that they at least longer appear black on a desktop screen? --Twilight Man (talk) 02:17, 28 April 2021 (UTC)

What do you mean?--Magicite-ffvi-ios.png Technobliterator TC 06:29, 28 April 2021 (UTC)
Huh—looks like you already fixed the CSS as the article tables look like what they used to several months back. Thanks! --Twilight Man (talk) 19:05, 28 April 2021 (UTC)

WoFF Pages[]

The WoFF pages are still works in progress (Mirage and location pages, in particular); if there's anything appearance or layout-wise you think can be changed or improved on (beyond the missing content that's to added eventually), let me know. --Twilight Man (talk) 23:33, 1 May 2021 (UTC)

I can give them a look at some point if I get spare time. Over the new two weeks or so, I'll be fairly busy with final projects for this semester, but then I've got a whole few months (and about a month before Intergrade drops lol). Until I get the chance to take a look, for the most part, if you're following the FFVII content, you should be fine for appearance and layout.--Magicite-ffvi-ios.png Technobliterator TC 00:43, 2 May 2021 (UTC)
Hey, sorry for not getting back sooner. That would be great if you do get around to doing so—maybe there are things on those pages I'm not aware of that could be addressed. Writing up enemy descriptions (especially with the nature of playable vs enemy versions in WoFF) and stories aren't exactly my strong suit, but the more important content on the pages has been more of my priority anyway.
Either way, no rush, Techno. --Twilight Man (talk) 21:10, 11 May 2021 (UTC)
I'm actually done with my last final project today! Then I have only one more exam at the end of the week, and can look it over. Any pages in particular you want me to start with and give feedback on?--Magicite-ffvi-ios.png Technobliterator TC 21:24, 11 May 2021 (UTC)
Sorry for the late response! Regarding feedback on Mirage pages: I usually start with Yurugu (or Tama) when adding new Mirage information for which I apply to the rest of the Mirage pages, and therefore is usually the most "current". I wanted to see if there's anything that could be done to make the pages look more streamlined. (Enemy encounter sections are still lacking, given that no one has gotten into the game's internal coding for enemy data, but I plan to add those sections eventually as I have the basic stats on the location pages...) I don't know of a clear way how the information between enemy Mirages and playable versions would be written out, so any tips on that would be super helpful.
Location pages: the order of the sections for the locations tends to be inconsistent with some pages (is it "Musical themes", then "Behind the scenes", then "Gallery"...?) and some dungeons have unique (often thematic) ways of navigating through them, so I'm not sure how those sections "should" be labeled ("Navigation", "Overview", "Profile"?). Nine Wood Hills, Watchplains and Hidden Dungeon might be good examples to provide feedback on.
That's all I can think of for right now... --Twilight Man (talk) 02:44, 16 May 2021 (UTC)
Thank you! I'll get to this soon...--Magicite-ffvi-ios.png Technobliterator TC 03:08, 16 May 2021 (UTC)
Hey Techno, did you ever have a chance to look over some of the WoFF Mirage/location pages to provide feedback on yet? --Twilight Man (talk) 14:27, 25 July 2021 (UTC)
Am looking now! I'll post some feedback on your talk page when I'm through it all.--Magicite-ffvi-ios.png Technobliterator TC 03:51, 26 July 2021 (UTC)

FFXV Glitches[]

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That's interesting, I've seen the camera leave before the Phoenix Down animation is done in the past, but never seen the res outright fail. The other one might be related to the out of bounds glitch in Episode Duscae... which we don't seem to cover properly either and I can't remember much aside from "get sandwiched between a car and the invisible wall and you get moved past the wall".
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Mobile issue with missing active links on infobox templates[]

An issue I've noticed on the mobile version of the wiki is the fact that placing page brackets on the label names of some infobox templates causes the content within those brackets to turn up blank.

Examples: Template:Infobox location WoFF /

  • "Gimme Golem(s)" on the template shows up as "(s)" when viewing it from my phone.

Template:Infobox mirage stats WoFF/data

  • Any labels on the right infobox column with links in them turn up blank.

Would that be fixable only within the mobile css? --Twilight Man (talk) 21:49, 11 May 2021 (UTC)

Can you take a screenshot so I can see what you mean? You can upload it to pastebin or imgur or something and link here. I'll take a look at it!--Magicite-ffvi-ios.png Technobliterator TC 01:55, 13 May 2021 (UTC)

Multi file upload[]

I can't seem to be able to use the multi-file upload option. When I try, a pop-up appears asking me to select a valid license, but the dropdown menu isn't there. Sometimes though the upload page shows the dropdown, but not the multi-upload option. I think when the multi-upload option shows up, it's pushing the dropdown menu down the File description box and out of view. I'm not sure if this is a problem on my end or on the site though. -- Lycentia Stuffcocoa.gif 03:21, 12 May 2021 (UTC)

We're aware of this issue and ideally with FANDOM's help we can get it fixed tomorrow. If you need the multiupload ASAP, I guess I could put a dummy template in the licensing menu and then have Intangir Bot nuke it once the issue is fixed. Cat (meowhunt) 03:26, 12 May 2021 (UTC)
Nah, don't worry about going to the trouble. I just couldn't figure out if it was on my end or not. Long as someone knows. -- Lycentia Stuffcocoa.gif 03:29, 12 May 2021 (UTC)
Sorry I didn't respond to your message yesterday—been busy with work at university (it's finals week!). I'll try to get this resolved by the end of today!--Magicite-ffvi-ios.png Technobliterator TC 23:55, 12 May 2021 (UTC)
UPDATE: Should be fixed once the JS is approved. You can use multiple uploads now!--Magicite-ffvi-ios.png Technobliterator TC 01:55, 13 May 2021 (UTC)

Armor pages[]

Yes, all the games! E.g. FFXIII every equipment can be leveled up individually and they have different stats depending on level, and currently it is all just a massive WTF on the equipment pages. I will also make pages for every FFXII bazaar recipe with how to get the items, any version differences, when is the earliest to get it, and subjective "is it worth trying to make" commentary! This is all taking me a while, though. And I want to make FFXV equipment articles. One day one day.

I got a PS5 from the UK May restock, I cannot believe my luck! Yuffie DLC is on.Keltainentoukokuu (talk) 14:14, 16 May 2021 (UTC)

FFXIII definitely needs pages for its weapons and armor. I really hope they re-release that on PS4/PS5 so I can actually play through that game properly and se how it holds up. I think you have a good plan regarding making pages for XII and XV equipment, though I wonder if the other games need them. FFVI probably does for the Relics, but I'm not sure for weapons and armor. X only does for items, auto-abilities, and maybe the Celestial weapons.
Nice! Congrats!! So will we be getting those sweet photo mode picture uploads?--Magicite-ffvi-ios.png Technobliterator TC 18:35, 16 May 2021 (UTC)
From the DLC at least, I will try! Xenomic is the screenshots specialist!
FFVI could have weapon pages! Are they two-handed compatible, Runic compatible, Bushido compatible, Jump compatible?, do they cast random spells, is there some hilarious bug associated with it (there are loads in FFVI!), SNES sprite, mobile sprite, artwork from the strategy guide, how to get and stats (duh ;)), what do you get if you bet it on the Coliseum! Should you equip it ever? On whom???Keltainentoukokuu (talk) 19:24, 16 May 2021 (UTC)
Great stuff! I think photo mode will make literally all of our screenshots a lot easier. I'm looking forward to writing that content soon...
That makes a lot of sense, actually, since there's quite a bit more to them than I thought. I think FFIV could probably get weapon pages if only because there's the 2D/3D version of FFIV. Not sure about FFV yet, but I get the feeling it could at least have pages for abilities.--Magicite-ffvi-ios.png Technobliterator TC 21:05, 16 May 2021 (UTC)


FFIX Stat Growth Tables[]

I don't suppose you still have the code you used to generate the table of Final Fantasy IX stats. There are a few rounding errors (technical details in the talk page) which would be easier to fix in existing code than building my own table generator. Zoggoth 01:23, 19 May 2021 (UTC)

I didn't generate that table, sorry (and the guy who did doesn't edit the wiki anymore).--Magicite-ffvi-ios.png Technobliterator TC 00:53, 19 May 2021 (UTC)

File names[]

I think Zodiac Age files should say that, since it is different enough from the base game. It has different icons and stuff, and different looking menus, different looking license boards.

If the intergrade looks identical then I guess it doesn't need to say in the file name. I keep confusing intergrade and intermission, sorry! Intermission is the name of DLC right, but it doesn't have an article yet.Keltainentoukokuu (talk) 08:31, 19 May 2021 (UTC)

That makes sense re: Zodiac Age, was just the first example I could think of! And yeah, that seems right; Intergrade is basically identical aside from a graphical upgrade. If you remind me tomorrow, I'll make the Intermission page, and move the files to not include "Intergrade" in the name...--Magicite-ffvi-ios.png Technobliterator TC 01:57, 20 May 2021 (UTC)

Intermission[]

Maybe it should have an article, though I don't know what info is available yet. Almost here! Maybe the wiki skin could reflect the new Intergrade release, somehow?Keltainentoukokuu (talk) 15:53, 24 May 2021 (UTC)

I'm not sure how the wiki skin could be updated for Intergrade, but I'll think about it! And yeah sure, I'll make a quick article after lunch break or work... Do you know if it's one chapter or multiple?--Magicite-ffvi-ios.png Technobliterator TC 16:47, 24 May 2021 (UTC)
I have no idea how long it will be. I hope it will have some "town area" or downtime and exploration without battles, and not just going through a dungeon toward a boss. But I think Scarlet is a great choice for a boss.Keltainentoukokuu (talk) 16:51, 24 May 2021 (UTC)
Yeah agreed, and I think we'll get to see the Sector 7 slums a bit. I'll just use infobox chapter for now when I make it! Could probably make an "infobox dlc episode" later or something...--Magicite-ffvi-ios.png Technobliterator TC 17:18, 24 May 2021 (UTC)
I was gonna handle Yuffie's BTS section based on that new PS Blog after work, but you got it for me already! Hahahaha... great job! I'm gonna start on Briana White's page today, as well as hopefully making that Intermission page...--Magicite-ffvi-ios.png Technobliterator TC 16:40, 25 May 2021 (UTC)
Not too much there, but there was some!
Yuffie hype! I haven't watched any trailers, but in that blog there seemed to be a joint attack similar to techniques or linked attacks in FFXV with Yuffie and Sonon. That could be a really interesting element in future instalments where you can choose your party members! Also I hope Scarlet's boss battle theme goes hard and has elements from her theme song from the main game soundtrack, an unexpected gem for me. Who knew Scarlet would have a killer theme song!Keltainentoukokuu (talk) 19:48, 25 May 2021 (UTC)
I tried to make the article, but didn't really have much luck. For one thing, I'm a little stuck making the page when we don't have infoboxes for DLC yet, and articles like Final Fantasy XV: Episode Ardyn could definitely use an "infobox dlc". I just don't know what to put it in yet. The other problem is we don't even really know how the name is stylized—is it "FF7R Episode INTERmission", or just "Final Fantasy VII Remake Episode Intermission"? The two sources we have list both. Lastly, there's almost nothing to say about it other than that it's an episode of the game, featuring Yuffie, and a few other characters we know lol. I think I might have to hold off until the episode releases, if that's ok!
Instead, I wrote the Briana White page! Would appreciate if you can proofread it... hoping to do John Eric Bentley next after work! And then Cody Christian and Suzie Yeung, before I finally write Yuffie's page. I was hoping I'd be able to write VII OG content up to Wutai too, but I think I might not have enough time to get that in (R&C wiki took way too long...), so I'll just do what I can.
p.s. yeah I REALLY love the new Yuffie theme in the trailers. Haven't heard the Scarlet boss battle theme... but hell yes, I LOVED Scarlet's theme in VIIR! It felt like a super classy track you put on at one of those posh restaurants while drinking champaign... really fits Scarlet imo.--Magicite-ffvi-ios.png Technobliterator TC 05:51, 26 May 2021 (UTC)

A DLC episode infobox would be good. Name, price, release date, where it is available, director etc if known (it is sometimes different than the director of the main game). Guess we'll need to wait a bit longer then! The Briana article is excellent! Very detailed.

I think it's funny Scarlet's loading screen starts with saying she advanced her career on merit. I get why because of the implication otherwise, but it's just funny, the one competent Shinra director is Scarlet. If Heidegger has a job the bar can't be too high! (Hojo gets results but he doesn't follow correct scientific method, he just throws whatever stuff together and fails to predict the results most times, and Reeve may be the "nice boss" at Shinra but does he actually get anything done, no one respects his "contributions" at Shinra at least!).Keltainentoukokuu (talk) 07:16, 26 May 2021 (UTC)

I think I have a few ideas for it now! I can make it soon!
And yeah it's kind of funny, but I'm glad they went that route. FF has always had pretty good female representation, all things considered, so for them to be all "lol Scarlet fucked her way to the top" would diminish the great job they did with Tifa and Aerith.
I started on the John Eric Bentley page, but I can't find too many written interviews, so it's proven a little challenging. Let me know if you have ideas/feedback, should finish it tomorrow! I think Cody Christian will luckily be a little easier.--Magicite-ffvi-ios.png Technobliterator TC 06:08, 27 May 2021 (UTC)
Looks good, I can't think of anything much to add! These castings for the remake have been really good in general.Keltainentoukokuu (talk) 19:35, 27 May 2021 (UTC)
Yeah agreed. I LOVE reading their interviews because of how well they understand their characters and how passionately they feel about doing right by the fans. It really stood out to me with Britt Baron, but that's just because I'm such a Tifa stan—the others share much the same understanding/passion.
With that said, Cody Christian is now done! Would appreciate the PR when you get the chance. I think I'll write Yuffie's page before I write Suzie Yeung... kinda looking forward to Yuffie's page, I've never really gotten to examine that character much before.--Magicite-ffvi-ios.png Technobliterator TC 06:25, 29 May 2021 (UTC)
Good article! Would never have guessed this was his first stint in video game voice acting. Cloud's voice is spot on! The localization team went all out to make sure the voices fit.Keltainentoukokuu (talk) 18:56, 29 May 2021 (UTC)

Unused images[]

I don't know why the sphere break coins appear in unused images. They are in use... ?_? There are some FFXII game rip files that I guess we could never identify, as well. Can't even think of any cutscenes where they might appear. Maybe they are just legit unused...which could make them interesting for dummied content. But yeah those FFX scans are unneeded. The guides can all be read online in some...probably dodgy websites...if we ever wanted anything from the guides.Keltainentoukokuu (talk) 19:31, 29 May 2021 (UTC)

Oh I think Drake and I identified those FFXII rips (they were mostly enemies who look different in-game due to effects), but I hadn't moved them all yet. I can do now. Good to know the FFX scans can be deleted... I'll submit a bug report for the X-2 sphere coins. Thanks for taking a look! Once the Bravely Default images are cleared out, it'll be way easier...--Magicite-ffvi-ios.png Technobliterator TC 03:26, 30 May 2021 (UTC)
Oh we do know what the FFXII enemies are? That horse was the one I was wondering about the most!Keltainentoukokuu (talk) 15:24, 30 May 2021 (UTC)

Yuffie[]

Good article! From the Intermission we'll at least her dynamic with Sonon, and maybe how she feels about Midgar, as we never saw her there much in the OG. I can't even remember what she was up to during the return to Midgar bit there.

You should continue with the OG FFVII stuff if you still wanted to work on it!Keltainentoukokuu (talk) 15:26, 2 June 2021 (UTC)

Glad you liked it! Yeah it'll be interesting to see what Yuffie's dynamic with Sonon is like, and with the new Avalanche characters...
I'll work through VII OG then! Have you by any chance checked out the new themes for the site (in the new skin)?--Magicite-ffvi-ios.png Technobliterator TC 15:30, 2 June 2021 (UTC)
The FandomDesktop thing? I try use whatever is the default for readers to see what they, see, you know. Guess I'll get used to this!Keltainentoukokuu (talk) 16:12, 2 June 2021 (UTC)

FandomDesktop[]

In the new look, <math> formulas appear black, and thus can't be read on a black background. Just something I noticed!Keltainentoukokuu (talk) 15:33, 5 June 2021 (UTC)

Thanks for letting me know, good thing we could spot this stuff before the skin went live... I'm trying to fix it but the CSS is a little finnicky right now...--Magicite-ffvi-ios.png Technobliterator TC 17:02, 5 June 2021 (UTC)
And fixed.--Magicite-ffvi-ios.png Technobliterator TC 17:19, 5 June 2021 (UTC)
Looks super! I got used to using the "go to the top of the page" button that lived in the lower right corner, I think it was a FFWiki special feature, any chance it could come back as well?Keltainentoukokuu (talk) 18:56, 5 June 2021 (UTC)
It was a Dev import, which doesn't seem to work right now. I don't know if we need it back nnow that the Table of Contents floats on the left, though (but if more people ask for it I'll look into re-adding it).--Magicite-ffvi-ios.png Technobliterator TC 20:21, 5 June 2021 (UTC)
I used it on the recent changes, but yeah, obviously we can just scroll up or CTRL+home. Nice to see that the site is seeing some development that is observable to an end user.Keltainentoukokuu (talk) 12:53, 6 June 2021 (UTC)

Intermission[]

I will work on the Intermission pages, but I will be slow! Also not going to be day-one player since I need to finish my current FFIX playthrough first, but I am already at the point where I need to go to Ipsen's Castle and all Choco treasures found, so pretty well into it!Keltainentoukokuu (talk) 13:17, 9 June 2021 (UTC) ...and that doesn't sound too bad, two new fun games to try out! Good luck on the other wiki.Keltainentoukokuu (talk) 13:18, 9 June 2021 (UTC)

Haha FFIX playthroughs are always a good idea, so I don't blame ya! And no worries, you'll probably get to stuff faster than I could, but I'll try and finish the quest pages as fast as I can...--Magicite-ffvi-ios.png Technobliterator TC 13:25, 9 June 2021 (UTC)

How are you all so fast in everything (amazed). I have been doing the FFXII equips articles since like February, and did four today feeling very accomplished. But look at all these Intermission articles just popping up!

Defeated Quale and completed Bran Bal, so I'm going to join in playing Intermission soon! How is it?Keltainentoukokuu (talk) 18:19, 11 June 2021 (UTC)

People on R&C ask me the same!! Hahaha... But nah, your XII equip articles are great, so I'd definitely feel accomplished there.
I LOVE it so far, like holy fuck. I never cared at all for Yuffie in VII OG, but got excited for her in VIIR because of how important Wutai became, and now... between transcribing the VII OG script and seeing more of her there, and between how well-characterized she is in this game... it's now legit a really close call between her and Aerith for my second-favorite character in VII. Please she's SUPER fun to play. I also just really love how many little things they threw in here in Sector 7 that tie back into the main game, like you can talk to Jessie and Johnny and etc. and find out what they were doing after Mako Reactor 5 blew up. So yeah, you're in for a treat!--Magicite-ffvi-ios.png Technobliterator TC 18:32, 11 June 2021 (UTC)
Sounds great! Fun to have another upbeat character into the mix. Aerith is great, but has this undercurrent of melancholy to her. Yuffie has sad times too, of course, but probably tackles it quite differently! I hope Yuffie and Cloud will have something of a big-brotherly dynamic at least by the end of the journey, always liked the part where he gives her tips against motion sickness. That was so out of the blue!
I hope the graphics will look even more amazing than what we were used to!Keltainentoukokuu (talk) 18:40, 11 June 2021 (UTC)

Dad of Light characters[]

OK. I’ve started working on Aru, but so far, I got only the basis of her history, and I did manage to get the infobox set up. Is it okay if I put it up now, or do I need to flush out literally everything else?

NDS123 (talk) 23:28, 21 June 2021 (UTC)
Go ahead and publish what you've got so far.--Magicite-ffvi-ios.png Technobliterator TC 02:38, 22 June 2021 (UTC)

It’s a bit incomplete, but I promise to add more to the infobox before too long.

NDS123 (talk) 04:23, 22 June 2021 (UTC)

Can we use this for Maidy’s image?

NDS123 (talk) 18:35, 5 August 2021 (UTC)
I don't see why not.--Magicite-ffvi-ios.png Technobliterator TC 19:03, 5 August 2021 (UTC)

OK. It's up. Oh BTW, I'm sorry for bothering you about this. It's just that I feel so insecure about this whole thing.

NDS123 (talk) 19:43, 5 August 2021 (UTC)
No worries!--Magicite-ffvi-ios.png Technobliterator TC 19:47, 5 August 2021 (UTC)

FFIX[]

One thing I noticed was that FFIX is patronisingly easy. I never used the Level Up support ability or tried to fight more random battles that naturally came my way. Didn't get enough AP to even learn every ability, but most are completely pointless! Like Steiner's Armor Break, Power Break etc. don't seem to ever work, and neither to seem at all useful. I died one noob death to Soul Eater though (thought I would not be lame and use a Phoenix Down) by casting Fire on him and then he responds with a fire wind thing and I was wearing silk armour on almost everyone (makes you weak to fire). Oops. :D I get that the game is made for kids, though everyone can of course play it, but it made me appreciate how much more effort is put into systems nowadays. It doesn't seem like they once thought where you would use your Power Break or whatever else useless Freya ability. You have statuses that only like one enemy ever uses (Zombie) and a specific item just to heal it (Magic Tag).

More FFIX wiki content would be amazing! I wish we had every ATE in some kind of good list and then put them to the town articles. Maybe with some images or videos. But you can't get every ATE in one playthrough. An animated show sounds intriguing. I hope the animation style will be attractive though, it is so easy to look unappealing... I really like watching animation but most things I think look too ugly somehow. Like modern Disney looks so off-putting.

I finished the Yuffie DLC! Final boss was cool with very eerie music! Wish Scarlet had more "iconic" battle music but her scenes were great. Loved her reaction to losing was just "oh well". I feel like every other Shinra boss would be pissed and hold a grudge. Also she did not react to Yuffie's taunt of calling her "an old hag". I was expecting the trope response of her being outraged of being called old when she is trying to look young. Nah, she is actually confident in a real way. Also good contrast to Yuffie who IS insecure about her age and gets angry when she is called a kid. So it makes sense that would be her go-to insult.

That box-destroying minigame is seriously a great way to actually learn the mechanics of the game, it should be the tutorial much earlier on or something (or some baby's first box-destroying game version)! It's good because you don't need to worry about avoiding damage or keep track of HP, just all about learning to position precisely and how the targeting works. In the SOLDIER training 50,000 pts course, you do need to know how to use the abilities to best effect to win in time. Feel like I was much more precise in the battle system afterward.Keltainentoukokuu (talk) 16:24, 23 June 2021 (UTC)

I think FFIX is more challenging than VII or VI, but that's not a high bar lol. It's a fairly easy game even still. Would love for them to make a hard version.
I think if I add ATEs, it'll be in the form of the script page. Might make a section on the script page purely for the ATEs. The other option is just to make a separate page from the script for the ATEs... but they'll be there for sure.
I'm intrigued by the FFIX animated series too! Would love for them to do something like Avatar The Last Airbender in the style of FFIX... and I think IX can manage it too. It's light-hearted and cartoony, but also has really deep and mature themes of things like genocide, kinda similar to ATLA.
Yeah I agree that Scarlet could've used a different battle music for sure, and I loved how she was characterized of just being unfazed by everything. Personally, I loved the music for the final boss, but... I hated the boss lol. Other than just being kinda annoying to fight, it just took me out of the game entirely, didn't feel like it belonged in the world of FFVII at all. Not looking forward to playing Dirge of Cerberus for the wiki one day...--Magicite-ffvi-ios.png Technobliterator TC 18:41, 23 June 2021 (UTC)

FFVIIR Intermission enemies[]

Okay I can finally work on the Intermission now! I can make some enemy articles from the info in the enemy intel, but how to do this? In the infobox the enemy intel link is obviously to the main game enemy intel, but the Intermission has its own 48-long list.

Could the normal FFVIIR enemy infobox have both, main game enemy intel and Intermission enemy intel numbers and previous-next arrows? OR could create a new system for Intermission with Shinra Officer (VII Remake) and Shinra Officer (Episode INTERmission) as different articles with an Intermission-specific infobox too.

We won't get those specific stats like Strength and drop% for Intermission. Whether they differ from the stats in the main game, there is no way of knowing!Keltainentoukokuu (talk) 19:51, 24 July 2021 (UTC)

For sure, I've added a tab for INTERmission enemy details. Hope that works? I don't think we need separate pages for Episode INTERmission just because it doesn't play too differently from the base game. Obviously, we would for a future VIIR part. Hope that works!--Magicite-ffvi-ios.png Technobliterator TC 21:54, 24 July 2021 (UTC)
Excellent, I will give it a try.Keltainentoukokuu (talk) 16:00, 25 July 2021 (UTC)

Two Pasts[]

I don't know where we could get proper citations for all of the novel. This seems promising. In absence of page numbers, I think chapter names/numbers could work as well.Keltainentoukokuu (talk) 14:00, 5 August 2021 (UTC)

So the chapters are just "Episode Tifa" and "Episode Aerith"? I guess that'll have to do for now, yeah.--Magicite-ffvi-ios.png Technobliterator TC 18:21, 5 August 2021 (UTC)
I don't know how it's partitioned, but it spans some years, so maybe there's at least something! Wish they put it out in English too as an ebook or something.Keltainentoukokuu (talk) 19:33, 5 August 2021 (UTC)
God I know right... not only would it make my job as an editor way easier, but I'm actually super interested to read the book. I hope it's just "Episode Tifa" and "Episode Aerith"!--Magicite-ffvi-ios.png Technobliterator TC 19:36, 5 August 2021 (UTC)

Looks good to me! I don't really like social media besides reddit so I have only really read bits on it. Sometimes I wish there was like a different Final Fantasy wiki that already had everything nice and laid out, you know...but I guess that's our job to do now! Here's Aerith's that is broken by "scenes" if that is ever useful.Keltainentoukokuu (talk) 14:51, 8 August 2021 (UTC)

Haha I get what you mean... I'll add Aerith's hopefully today! Thank you!--Magicite-ffvi-ios.png Technobliterator TC 16:45, 8 August 2021 (UTC)

FFVIIR INTERmission[]

I have been working on it slow as molasses! Haven't really done any enemy pages.Keltainentoukokuu (talk) 16:02, 7 September 2021 (UTC)

FFVIIR Ability/Spell tables[]

The character/weapon ability tables are complete besides unbridled strength. Going back to do some slight revisions, I began to present the formulas and their possible variables inside the table in a merged double-wide cell once I got to Tifa. I quite like it looks, so I’ll be updating all the tables in such a way if you’re alright with this style

Chi Trap example:

Weapon Ability Mythril Claws Mythril Claws
Effects - Creates a floating orb that harms nearby enemies
- Orb deals non-elemental magic damage over 10 hits
- Hits targets every .5 seconds
- Large area-of-effect radius
Interrupt stats - Each hit interrupts targets with ≤50 interrupt defense
- Interrupted by attacks with ≥40 interrupt strength
Compatible Support Materia Support Materia Elemental Materia Elemental Materia
Synergy Materia Synergy Materia
Weapon passive bonuses - Critical Hit Rate Up
- Ability Critical Hit Rate Up
- Backstabber
- Critical Damage Up
- Desperate Striker
Damage formula:

Where .3 is used for the damage per hit, or 3 is used for the total damage, while Tifa's Magic Attack is her Magic Attack Magic Attack attribute, and Target's Magic Defense is the target's Magic Defense Magic Defense attribute
Power Modifier: .3 x 10 hits (Total: 3)
Stagger formula:

Where Pressured Rate is used rather than Stagger Rate if the target is Pressured, while Target's Magic Rate Modifier is the respective stagger rate modifier of the target
Stagger Rate: 1 x 10 hits (Total: 10)
Pressured Rate: 2 x 10 hits (Total: 20)

Brad2052 (talk) 00:01, 22 September 2021 (UTC)

Looks great to me! Thanks for all your hard work!--Magicite-ffvi-ios.png Technobliterator TC 00:30, 22 September 2021 (UTC)

FFXIV skin[]

Could there be a new look for the upcoming FFXIV Endwalker expansion? It's gonna be huge right!Keltainentoukokuu (talk) 18:44, 27 September 2021 (UTC)

Actually, Endwalker is the current skin on light mode (largely made by SCM). I'm not sure if we plan to make light mode the default mode when Endwalker comes out tho. Cat (meowhunt) 20:00, 27 September 2021 (UTC)
Oh really, I need to check it out! You should make it the default two weeks before Endwalker comes out to hype up the release.
Can Chocobo GP be in the topnav under "other upcoming games"?Keltainentoukokuu (talk) 16:43, 28 September 2021 (UTC)
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