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(Difference between revisions) | User:Kokushishin
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The page is too inconsistent. It needs to be broken down by game. Also, some of the sections make ''[[Final Fantasy X]]'' related abilities seem recurring when they are not. [[User:Crazyswordsman|Crazyswordsman]] 23:21, 24 September 2006 (UTC)
 
The page is too inconsistent. It needs to be broken down by game. Also, some of the sections make ''[[Final Fantasy X]]'' related abilities seem recurring when they are not. [[User:Crazyswordsman|Crazyswordsman]] 23:21, 24 September 2006 (UTC)
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==Re:Critical Flaw==
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You are thinking of the term "Critical Flaw" too narrowly. A flaw is a (yes, this is a dictionary definition...) "feature that mars the perfection of something". Sages in FFTA are almost omnipotent in all categories, but their one "flaw" is that they have terrible speed (Base 85 + 0.8 (average) per level up). And since in every RPG, speed is a crucial, if not the '''most''' crucial, stat, then that flaw in Sages can be considered critical (critical meaning "of essential importance").
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So, putting both of the terms together, a Critical Flaw (in this case) means: a feature of essential importance that mars the perfection of something".
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Close enough.
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My point is, "Critical Flaw" can be applied to almost anything that is superpowerful and sucks at the same time. Like Tom Cruise for instance, he's an actor and he's (supposedly) rich, but his critical flaw is that he is a Scientologist, among many other things actually... let's try this one, take for instance the weapons that teach the Ultima skills in Tactics Advance (Seventh Heaven, Materia Blade, Zeus Mace, and Zanmato). They teach the most powerful move a character can have in the game. But the critical flaws are that 1) It requires 999 AP (roughly 20 battles or 12 "Help ___!" battles with a side order of a dispatch mission, still, it's a lot) and 2) the weapon attack power is horribly weak. One of my Hunters is learning Ultima Shot and he used to deal ~130 dmg. per attack, but with the Seventh Heaven, even Sidewinder won't do more than 70 dmg.
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Don't use the term "critical flaw" so narrowly, Kokushishin (>_> it was in the URL). It can be applied to a lot of things. --[[User:Frusion1021|Frusion1021]] 19:13, 19 October 2006 (UTC)
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God I need a life...

Revision as of 19:13, October 19, 2006

Crazyswordsman 15:40, 6 May 2006 (UTC)

From now on, leave everything I work on to me because I am trying to make this Wiki look presentable and I know exactly what I want to do. Thanks for your help, but seriously, I didn't need it. Now I have to go fix all of the articles cause you took out all of the titles so the tables are all bunched together and looks completely nasty. When I need your help, I'll ask for it, but from now on, leave all the projects I'm working on to me! --Frusion1021 15:36, 17 September 2006 (UTC)

Regarding enemy pages

We're going to have a page for each enemy in each game with their stats. The main page for that enemy should be similar in format to Cactuar and Tonberry. Crazyswordsman 20:49, 18 September 2006 (UTC)

Of course we'd have a disambig page! But it would be different than most of them. It would describe the enemy's general habitat, attack pattern, and other things common to it in prose form, with links to each article about each one. Once I get done with my homework, I'll tackle one for the Malboros, which is currently just a boring ol' disambig page. Our eventual goal on each of these pages is a sampling of the enemy from each game in a little gallery to make it look nice. Images are fun and exciting, no? Crazyswordsman 00:02, 19 September 2006 (UTC)

Support abilities

The page is too inconsistent. It needs to be broken down by game. Also, some of the sections make Final Fantasy X related abilities seem recurring when they are not. Crazyswordsman 23:21, 24 September 2006 (UTC)

Re:Critical Flaw

You are thinking of the term "Critical Flaw" too narrowly. A flaw is a (yes, this is a dictionary definition...) "feature that mars the perfection of something". Sages in FFTA are almost omnipotent in all categories, but their one "flaw" is that they have terrible speed (Base 85 + 0.8 (average) per level up). And since in every RPG, speed is a crucial, if not the most crucial, stat, then that flaw in Sages can be considered critical (critical meaning "of essential importance").

So, putting both of the terms together, a Critical Flaw (in this case) means: a feature of essential importance that mars the perfection of something".

Close enough.

My point is, "Critical Flaw" can be applied to almost anything that is superpowerful and sucks at the same time. Like Tom Cruise for instance, he's an actor and he's (supposedly) rich, but his critical flaw is that he is a Scientologist, among many other things actually... let's try this one, take for instance the weapons that teach the Ultima skills in Tactics Advance (Seventh Heaven, Materia Blade, Zeus Mace, and Zanmato). They teach the most powerful move a character can have in the game. But the critical flaws are that 1) It requires 999 AP (roughly 20 battles or 12 "Help ___!" battles with a side order of a dispatch mission, still, it's a lot) and 2) the weapon attack power is horribly weak. One of my Hunters is learning Ultima Shot and he used to deal ~130 dmg. per attack, but with the Seventh Heaven, even Sidewinder won't do more than 70 dmg.

Don't use the term "critical flaw" so narrowly, Kokushishin (>_> it was in the URL). It can be applied to a lot of things. --Frusion1021 19:13, 19 October 2006 (UTC)

God I need a life...

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