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Bienvenido!. --TenzaZangetsu 7 August 2009 (UTC)



Hehe... sorry about that. The first time I tried to look for the page couldn't found it, simply assume that didn't existed. As for the licensing I forgot to put it in some. I'll try to be more careful. Kelcius 04:23, October 13, 2009 (UTC)

No problem, glad you found out how to do it ^^ Er, I categorized some of the images already, so just make sure that you're not adding in a duplicate category. I'll go over them again to make sure we didn't both add in the same cat to one image. 8bit 04:36, October 13, 2009 (UTC)


'Ello! I see you have created the Darklord Enemies template, which looks very good! Recently I have been adding the Elemental affinities table in the enemy infoboxes (eg. the the FFX enemies template, which essentially replaces the "Weak Against", "Resistant to" and "Absorbs" fields. Before you start creating all the enemy articles for Darklord, do elements like Fire, Ice etc. exist in this game? If so what are they? Jeppo (Talk | contribs) 20:08, November 10, 2009 (UTC)

Actually Ice, thunder and the like don't exist. There is a Fire spell but it does Magic damage. There are five types (classes?, atributes?) of units in the game: Melee, Ranged, Magic, Generic and Healer. And it plays like this:

  • Melee: Strong against Ranged, weak against Magic
  • Ranged: Strong against Magic, weak against Melee
  • Magic: Strong against Melee, weak against Ranged
  • Generic: Strong against none, weak against none.
  • Healer: Restore HP, weak against none.

And apparently strong makes double damage (that would take a generic, healer or same unit type) and weak deals half. The same apply to Mira spells.

While we are on the subject I'm having a though time deciding what exactly to put in the enemy pages. The general information of each enemy unit it's already specified in here, except for the level and attack (which BTW in the game is quantified by a bar without numbers, you only know exactly how much damage you deal or will recieve once it happen, that's why I didn't include the attack category actually). So I was thinking in including a complete list of the parties that appear in the stage, for the kind of game FFCCMLaaD is I personally believe each stage is a battle against all parties not just a specific unit (with variable Level and atk but nothing else). Though this could be specially true for Bosses... maybe for the enemies just a compilation of the stages they appear and the levels? Any thoughs? Kelcius 05:16, November 11, 2009 (UTC)

Well so far, the template looks fine. If you feel you can add to it, then you can. Like I said, I don't have the game, so I can't help you with what stats you should have, nor do I know how the game plays. Usually, all enemies should have their own enemy article, but there can be exceptions to this rule if the style of the game dictates that this is not possible. You may have to ask the admins for advice on that. But what I will say is that list of enemies article you linked should really have minimal information, with only a image of the enemies and their name, which is linked to its enemy article, like all the other "List of (game) Enemies" articles.
As for specific boss pages, first start with the enemy template, adding all the stats that you know of. If you can't complete all the stats, type {{IncompleteTable}} at the top of the article. Below the enemy template, type something like "Joe Bloggs is an boss in Final Fantasy Crystal Chronicles: My Life as a Darklord." Below that you can add a strategy on how to defeat the enemy (or if no actual strategy is required, just say that "it is not difficult to defeat"). Finally you need to categorise the title. In this case, it would be Category:Final Fantasy Crystal Chronicles: My Life as a Darklord Bosses. The Final Boss should also be categorised with Category:Final Bosses. I think that's about it. Jeppo (Talk | contribs) 16:59, November 11, 2009 (UTC)
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