Talk Archives

This is an archive. If you post here Jeppo is unlikely to see it. Just post on his current talk page.

Oi! Jeppo! I've beaten Your Challenge(s)Edit

Winterwolf ff1 psp

Hey sorry I didn't reply I missed your message xD I beat the Ronso 14-1 They got a goal ¬¬ FinalFantasyAerith 21:14, July 10, 2010 (UTC). Y

Hey! As I said, I'm back and done with Garnet (Challenge #11). Eiko will take more time, I hope it's not gonna be more than a week.
Btw, Thanks for making these challenges! I really like them, I hope I will be able to beat most of them later on :) RazielZero 11:40, July 11, 2010 (UTC) Y

Finally done with Eiko too. Too bad I wont be the first :( RazielZero 18:10, July 17, 2010 (UTC) Y

Hey I beat challenge #11 with Zidane, Quina and Garnet. Just a heads up. Hamfruitcake 09 19:51, July 14, 2010 (UTC) Y

Zidane, Eiko, Quina. Everyone else is one or two abilities away. I gave up with the game after Hades Synth shop never appeared where I beat him, so I just completed it and never returned to do the few remaining things (including Ozma). 15:35, July 16, 2010 (UTC)

Probably best I use an account to say this. JBed 15:37, July 16, 2010 (UTC)
And now I've got Garnet, Vivi, Steiner, Freya, and Amarant too. I also discovered that when trying to find Hades there's no "?" or "!". JBed 09:14, July 17, 2010 (UTC) Y

I just beat #4 last night. 12 - 0 against the Guado Glories. --Moocowisi 01:49, July 31, 2010 (UTC) Y

Beaten challenge #3 and I have beaten challenge #11 with all 8 characters. DarkRider2000 7:19, 1 August , 2010 (UTC) Y Edit 2/8/10, I learned all the abilities and support abilities of all characters and that includes quina's blue magic and support abilities DarkRider2000 Y

Now I've bothered to make my userpage I'll say it, I've beaten Challenge #11 with Zidane, Vivi and Freya and Challenge #4 against the Guado Glories 12-0. Balthierfan 18:31, August 3, 2010 (UTC) Y

Hey, it's been a while since I've checked these, and I noticed that I never got credit for the old challenges I completed. (I looked through the archives of your talk page and found my old request for these rewards. If you'd like to see it, I'll point it out to you.) Reguardless was hoping I could still get credit for finishing some of your challenges. I've finished #1 with Warrior, Thief, Red Mage, and Black Mage at level 33. I finished #3, and #4 against the Ronso Fangs, and the Guado Glories. I completed #5 on tactics. I've completed #8 which was a pain. I completed #9. Also, I've completed #11 with all 8 characters. The only piece of equipment I didn't get was Excal II, which isn't necessary for all the abilities. I did this a month or so ago, but I still have the save file. Bond em7 13:18, August 6, 2010 (UTC) Y

Thanks for the awards Jeppo. I appriciate it. Bond em7 16:44, August 17, 2010 (UTC)

Just saw your challenges Jeppo, and I noticed one thing: I have beaten #11! Zidane, Vivi, Eiko, Freya and Amarant had all mastered every ability in my best playthrough. Sadly, I never managed to optain Ark, Steiners last sword or the last few Blue Magics for Quina... FFTA2-HurdySpriteMirrorshardSceada 17:24, August 14, 2010 (UTC) Y

Thanks for the rewards, Jeppo. I'm already looking forward to future challenges^^ (And, per chance, I might beat one of the others as well in the future...) FFTA2-HurdySpriteMirrorshardSceada 17:23, August 17, 2010 (UTC)

Hey Jeppo, I beat challenges #2 and #9 in the last week. User:Tyler Beoulve, Knight of Awesomeness Y

I had Final Fantasy 1 on Dawn of Souls. Does that count? I managed to get through at level 29 with the characters needed for the challenge. (Even though I had to buy OVER 9000!!!! Phoenix Down...kupo) Moglance I'm Moglance, the greatest Mog Knight to have ever lived! 07:20, August 18, 2010 (UTC) Y

Hi Jeppo! I beat your FFXIII challenge, defeating "it" in 3 minutes 41 seconds, with a target time of 8:13. =D KujaRhapsodos 17:19, August 29, 2010 (UTC) Y

hELLO Jeppo!! hope that you are having a good day ^.^ Challenge 2 Crisis Core completed. Zack was at Lv37 when i fought Genesis. I beaten the Challenge 11 FFIX with ALL characters. I feel bad that i talk to you only because i want prizes, make me feel so greedy @.@, I wish if i had something to talk with you. So long! A.X.A 00:15, September 9, 2010 (UTC) Y

'ello! I have completed your Challenge #10. I have screenshots of the end of the battle time and of my stats and stuff. I had to take them after though because I figured it would be a good idea too after the fight. >>;; So, I can send them to you via Email if you'd like proof. My Team was Lightning, Hope, and Vanille and my time was 3:27. My target time was somewhere along the lines of 8:30 seconds. Sooo. :D? Fallen-Todesengel 03:40, September 12, 2010 (UTC) Y

Thank you kind sir! ^^ Fallen-Todesengel 23:18, September 13, 2010 (UTC)

Hey, completed your IX challange with all characters. (#11 I think it is) BlankTH 22:18, September 14, 2010 (UTC) Y

HELLO MR. JEPPO, it's me again, Divinecross. I've finally beaten another challenge. It's about the 1st Crisis Core, beating the game without playing missions, etc. Even if you don't laze off in a place and don't try to attract random enemies, on your way to the place you will encounter some, anyway. Crisis Core is pretty easy, compared to Final Fantasy Tactics. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ Y

Good sir, I have completed your challenges #9 and #11. I have completed #11 with Zidane and #9 by repeatedly pwning a level 1 Exdeath on minimum difficulty. I look forward to doing more of these challenges R8.50Mango 11:50, September 28, 2010 (UTC) Y

Thanks for the awards Mr. Jeppo. Got my eye on number 5 next. R8.50Mango 14:06, October 5, 2010 (UTC)

Re: CommentEdit

Then don't act like one. Second time I caught you doing it. BLUER一番 16:04, July 7, 2010 (UTC)

I'm fully aware of the date, and also the instances of which you did these so-called "moves". I was an idiot for doing the same thing three years ago, and I will reprimand anyone who repeats my mistake, respect lost or not. BLUER一番 16:58, July 7, 2010 (UTC)
I'm sorry for calling you an idiot. But the reprimand stays. NEVER do a manual move, as credit should be given where credit is due. If you want a move done, contact an administrator. If they don't know how, you can ask me. BLUER一番 17:58, July 7, 2010 (UTC)
You might also want to read that you're blocked for two hours for those "moves" for you to enjoy the match. I heard from a fortune-telling squid that Spain's going to win. BLUER一番 18:18, July 7, 2010 (UTC)

Templates Edit

Think you could edit the ones in my sandbox to resemble yours in style and the like? I'm not sure exactly how yours is different in terms of coding, and I'm looking to move them out to the mainspace tomorrow sometime so this'll simplify the matter. Doreiku Kuroofangu 01:03, July 9, 2010 (UTC)

Got a problem - the bestiary fields aren't working properly in the FF1 template as seen here, but in the FF1 template for GBA/PSP enemies they do, as seen here. Know how to fix it? Doreiku Kuroofangu 10:25, July 11, 2010 (UTC)

You need to type the {{{prev}}} and {{{next}}} enemies, {{{prev}}} being the enemy previous and {{{next}}} being the enemy next, if that makes sense. Jeppo (Talk | contribs) 10:54, July 11, 2010 (UTC)
Jeppo, you don't get the problem. Cerberus doesn't have the prev and next fields filled in why did they show up on Crawler but not on Cerberus? Doreiku Kuroofangu 10:55, July 11, 2010 (UTC)
Oh, right. It's because on the Cerberus page, the bestiary field wasn't added, which meant it would show up as #N/A and the left and right fields won't appear. Jeppo (Talk | contribs) 11:02, July 11, 2010 (UTC)
Well unless you know someone willing to add the prev and next fields to all the enemy pages we're gonna have a lot of ugly bare coding show up, gotta be a way to fix that I hope. Doreiku Kuroofangu 11:03, July 11, 2010 (UTC)
As a matter of fact I do. Me. But I won't be around for another few hours though. I'm going to watch the British Grand Prix. Jeppo (Talk | contribs) 11:09, July 11, 2010 (UTC)
Aw, that's good. Okay then, I'll get to work overhauling the other templates. Doreiku Kuroofangu 11:11, July 11, 2010 (UTC)

Something else, a minor cosmetic note. On Template:FFI Enemies the tab borders go right to the sides with no tab in between, not sure how to do that on the other tables, so when you get a chance later today think you could do it? Doreiku Kuroofangu 12:26, July 11, 2010 (UTC)

In the <div class="tabber"> field, type: margin-left:-10px;margin-right:-10px;margin-bottom:-10px" . That will make the tabber section fill the infobox. I assume that's what you mean. Jeppo (Talk | contribs) 16:33, July 11, 2010 (UTC)
Thing is though, I had initially tried that, and the tab borders went outside the box. Doreiku Kuroofangu 16:44, July 11, 2010 (UTC)
Thing is, the original templates were not built to accommodate tabbing, so when I was tasked by creating the templates for you to implement, instead of changing bits of the original template, I was building them from scratch. While that method does take longer to do, less glitches like the one you just mentioned occur.
In fact the only thing that has defeated me with this infobox building is that bloody bestiary section that I've regretted even mentioning. Jeppo (Talk | contribs) 16:51, July 11, 2010 (UTC)
But the templates are all the same size, aren't there? Why would the borders go outside the lines on some and not on others? Doreiku Kuroofangu 16:55, July 11, 2010 (UTC)
They aren't. Your templates have a slightly larger width. Try and scale your tabs down to 250px. Jeppo (Talk | contribs) 16:56, July 11, 2010 (UTC)
Huh? My templates are wider so...make the tabs smaller? Doreiku Kuroofangu 16:57, July 11, 2010 (UTC)
That's the only reason I can think of. Infoboxes have a size of 270px. If Increase the size of the tab, the size of the infobox doesn't increase, until the size of the tab reaches 260px. The result? Tabs penetrate the size of the infobox when you add the above code. It's difficult to explain, but you've got to trust me on this. Jeppo (Talk | contribs) 17:03, July 11, 2010 (UTC)

I'll let you do it, if that's okay. I'm completely confused. Doreiku Kuroofangu 17:07, July 11, 2010 (UTC)

I will perform a quick fix for now. Jeppo (Talk | contribs) 18:04, July 11, 2010 (UTC)
EDIT: Oh... I see what you mean. I'm getting the same problem. Leave it with me and I'll build these templates from scratch. Jeppo (Talk | contribs) 18:08, July 11, 2010 (UTC)


It took you half-an-hour to make one edit? I thought you were going to do a massive reconstruction of an article that is closely related to you. I never cared about my numbers... which is why I don't actively use an account right now actually. But for my 25000th mainspace edit, I made an edit to Great Behemoth.

You're not quite there yet, are you? Actually, I got close to 30000 mainspace before I abandoned the account. I can't remember how much non-mainspace. :D 19:30, July 12, 2010 (UTC)

The half-an-hour delay was spent deciding whether I should go on a prolonged wiki break, or doing an ILHI and continue as an anon user. But then I thought "sod it" and continued editing under the Jeppo name. Jeppo (Talk | contribs) 20:10, July 12, 2010 (UTC)
I'm not sure of you are serious. You actually considered abandoning your account with the joke: "I didn't have the Break Edit Limit ability"? 11:44, July 13, 2010 (UTC)

Version templatesEdit

So currently we have Template:FFI Enemies and Template:FFI x2 Enemies. Well, I've finally worked out how to merge them.

So I thought "Bluer used that hiddenStructure thin before, surely I can use that. So I looked up what it is. The code you have to write is "class{{{parameter|}}}="hiddenStructure"|. To understand how it works, basically, if the parameter isn't on the page, then instead of displaying the parameter, it displays nothing. If the parameter is there, then it breaks the class, and it displays. It's cheating the system.

So I implemented it into FFI Enemies. It didn't work. It removed the NES and PS sections for DoS enemies, but it also removed the NES and PS tabs for non-DoS enemies. So I thought "what about if I move the hiddenStructure divs below the tab"... I can't remember what happened, but it didn't work. I also tried both. So I worked out how to remove the sections, just not keep the tabs. So I wrapped the tabbertab div in an {{#if}}. This means that it won't display if {{{NES}}} isn't there, and below, all the content is under the hiddenStructure class if {{{NES}}} isn't there.

But apparently hiddenStructure is dodgy. I deemed it usable since Template:VS Enemies uses it, and a number of our other character templates.

So. Firstly, does both Goblin (Final Fantasy) and Cerberus (Final Fantasy) look good for you? If the answer to both is "yes", I'll go and implement them to FFI. Then I'll do FFII and all their bestiary entries.

Also, on another note, GBA and DS have different bestiaries in Final Fantasy IV. I think we should both do them at the same time, one of us do GBA and one of us do DS, just so we can finish it in the quickest time possible. Our timezones match, and I'm free practically all day, which makes it easier. Edit conflicts shouldn't happen, but if they did, I could just do them in reverse. I'm not saying right now, I'm just saying whenever-- since when I get round to doing four I don't want to have to handle two bestiaries at once, nor do I want to go through all the IV enemies again doing DS bestiaries after having already done GBA. 11:44, July 13, 2010 (UTC)

FFI: Firefox: Yes for both pages. Chrome: Yes for both pages. IE8: Yes for both pages.
FFIV: Bit difficult. I don't really want to edit the enemies of FFIV for spoiler reasons, but I can help you with it on, say, Saturday. I'm happy to do the GBA version. Jeppo (Talk | contribs) 11:52, July 13, 2010 (UTC)
Wow, you can keep away from spoilers? I always know all the enemies, and then a number of random spoilers from thereon, but not the general storyline.
Anyway, you don't have to if you don't want to.
Next on my agenda: Should we use dropdowns or tabs for enemies that appear with multiple stats? Now you're immediately going to think "tabs", but then think about Scarmiglione and Scarmiglione. Both these articles already use tabs. We could use tabs within tabs (dropdowns within dropdowns is something out css didn't allow, though it was entirely possible) but then you don't get both battles on the page at a time.
Which then suggests we should just use two separate infoboxes.
Or we could just use two separate infoboxes for FFI to FFIV + FFVI, and tabs for multi-encounters in other games.
But I hate having two infoboxes in any case.
You see where I'm going with my madness?
Anyway, since I've figured out how to remove a tab if it isn't needed, do you want me to create [[Template:FFXIII multi Enemies]] (or a name of your choice) to show how it would work? The template will have two required tabs, and then two additional optional ones (which can extend to more if we find a place where it is required) -- I already made one that didn't work (and therefore I didn't save) because I didn't know how to hide them. 15:32, July 14, 2010 (UTC)
I know pretty much what happens in FFIV anyway, so I can still do it.
It's a good point that you brought Scarmiglione up. If we used the SNES or PS names, then Scarmiglione would be on two separate articles (Milon and Milon Z.). I do like the idea of tabs within tabs, though. Maybe for Scarmiglione we could have the first tab line suggesting what battle you want (1st or 2nd), and then the next tabs would be for the versions.
As for a multi-enemies template, I have no problem with that. Since there is a few bosses in FFXIII (and when I think of it, FFVIII as well) that are fought more than once, it makes sense to make a separate template for the different encounters.
The maximum number of different versions and the same name appearing in FFXIII is three, (Barthandelus, Left Foreleg and Right Foreleg). Annoyingly, the Proudclad is the only enemy with two different appearances. Well, so does Orphan, but they are on separate enemy articles and thus doesn't count. Jeppo (Talk | contribs) 16:00, July 14, 2010 (UTC)
FFVIII is another problem, as those are tabbed as well, but I've got a plan for that. Jeppo (Talk | contribs) 16:00, July 14, 2010 (UTC)
Mr. Scarmiglione. I remember the day when they had two pages, then AJD had to ruin it for us all by using the most recent names. I mean, who wanted that? ...well everyone but CSM, but still.
And I used to think that "Rubicant" was somehow a parody of the name "Rubicon". Not that it had any relevance whatsoever to the term or river, just "con" can sound like "can" if you're Jamaican or something.
Okay, so I'll do the XIII multi Enemies template, then apply it to one article. And I might do FFI's stuff, if not today then eventually. There are six enemies that use different sets of stats in FFI I believe. The four fiends, Scarmigli, and Chronodia. The first five has two different sets, but Chronodia has to be different and have eight.
And why did choose to have Chronodia and its dungeon as the additions to the PSP, Skysea Djinn (or whatever it was) looks so much cooler. 16:38, July 14, 2010 (UTC)
Okay, so Right Foreleg.
It ultimately fails because tabs are kept to one line. I don't know why though. 18:12, July 14, 2010 (UTC)
I had a horrible feeling it was going to do that.
Well, we have three choices: Shorten the names in the tabs so that they do fit on one line, go back to the tried and tested collapsibles or split them into three separate infoboxes. I've got an idea about the first choice. Bear with me... Jeppo (Talk | contribs) 18:44, July 14, 2010 (UTC)
EDIT: Like this. Now you can either have numbers in the tabs (like that example) or shortened versions of the enemy names in the tabs (i.e. Long Gui, A-toise, A-tortoise) Jeppo (Talk | contribs) 18:53, July 14, 2010 (UTC)
I have two more suggestions. 3-10-4 (or 3-10-4-2), 3-10-1 (or 3-10-1-2), and 3-10-2 (or 3-10-2-2). Alternatively 134 (or 129b), 128 (or 126b), and 132 (or 127b).
Basically, can't we number our bestiary? Or at least divide it? The top-one suggests a way like we divide the Missions in Crisis Core, as shown on enemy pages - the bracketed suggestion is the identity of the leg, the non-bracketed is the identity of its parent enemy. The second suggestion is just going down the list and numbering them. Of course, I haven't played XIII, I've seen a glimpse of the bestiary though-- but I don't know how the Right and Left Leg are shown. Where 126 would refer to Adamantoise, 126a to Left Foreleg, and 126b to Right Foreleg.
Why don't we organise XIII enemies like that? 19:30, July 14, 2010 (UTC)
May I interject? The XIII bestiary in-game is not numbered, and I don't think we should attach numbers if we can help it. Well, not unless they exist only in coding and not in display, which would be fine. However, if the numbers have to show up in order to function, then it it the lesser of two evils to have them visible, even though they shouldn't really exist. As for the legs... *saves and quits current save file, checks main one* it's Adamantoise, Left Foreleg, Right Foreleg, Adamantortoise, Left Foreleg, Right Foreleg, Adamanchelid. I can't vouch for the Long Gui because I have yet to survive more than ten seconds kill one in order to have the Datalog register it, but I imagine it's much the same -- Sorceror Nobody Flan 19:44, July 14, 2010 (UTC)
Does it actually matter though? It's just an easier way to identify each enemy.
But if you do disagree, we can still use the first suggestion, or if we can't for whatever reason you want to say, we can go through all of Crisis Core's enemy pages and remove the numbers that recognise the mission enemies are fought in, since these numbers don't appear in game. 20:00, July 14, 2010 (UTC)

(Edit conflict) Unfortunately, the Datalog doesn't number enemies like that, otherwise it would be easier.
What one could do (and I just thought of this), is label the tabs A, B and C, then mention these letters in the main body. Perhaps something like this. Jeppo (Talk | contribs) 19:50, July 14, 2010 (UTC)

In the past we used to put all the info in one infobox, and put a number at the end if there were differences in versions and then put a key in the AddInfo section (found an example)-- like so.
Of course, here it's different. I thought "where could we put a key"-- and I quickly moved away from "in the main body of the page" since these enemies aren't known by numbers or letters in the game, it doesn't seem right to label them like that there.
But it looks like past using my Type#-Subtype#-Enemy# idea (which I think would be a really good idea to use across all the enemy articles) that your sandbox way is best. If you think they require the thing in brackets beneath, go ahead and add it. 20:00, July 14, 2010 (UTC)

Referring back to IV-- since we can, do we want to change the GBA bestiary parameter from "{{{bestiary}}}" to "{{{GBA bestiary}}}". I'm not particularly bothered either way. It was something I thought we should do, although there are no real benefits or drawbacks either way. 00:12, July 17, 2010 (UTC)

Oh, also, I've merged/am merging the use of the Advance template and of the 2D, GBA, and DS templates into the main template. You don't have to change them if you don't want to (since it may will require changing field names unless we add a lot of witchcraft into the main template code-- but if you don't I'll be doing it anyway so it doesn't matter. 00:16, July 17, 2010 (UTC)

Hey, it's me here. Just in case you overlook this. --Yeah, all the current IV templates have been merged into [[Template:FFIV Enemies]], you will have to change the fields for some though. So if you don't feel like spending all that time changing the few that need to be changed (since it does take time) you can just input the bestiary entries and I'll go change them after.

But we don't need to update the old templates since they'll be deleted soon anyway.

If you'll feel sad about the loss of "Advance" in the title, {{#if:{{{GBA|}}}|{{{#if:{{{PS|}}}||Advance}}|}}, should work. 22:40, July 17, 2010 (UTC)


Could you stop leaving edit summaries like that? It doesn't even describe what edit you were doing. BLUER一番 15:32, July 17, 2010 (UTC)

All right, spoilsport! Jeppo (Talk | contribs) 15:34, July 17, 2010 (UTC)
Thank you :) BLUER一番 15:36, July 17, 2010 (UTC)
T_T 8bit BlackMage 15:38, July 17, 2010 (UTC)
*looks at Jeppo's contribs* Although not suitable summaries, they are amusing :P -- Sorceror Nobody Flan 16:08, July 17, 2010 (UTC)
I don't think Bluer is into good ol' British humour ;)
But he does have a point, though. Wayne Rooney and mothers-in-law does have nothing to do with bestiary links. Besides it was slowing me down by quite a bit. Jeppo (Talk | contribs) 16:12, July 17, 2010 (UTC)

Dissidia Sprites Edit

Scroll down. Doreiku Kuroofangu 17:37, July 22, 2010 (UTC)

Ah, didn't see those. Thanks for that. You've saved me a lot of work there. Jeppo (Talk | contribs) 18:18, July 22, 2010 (UTC)

You're a mind reader, a hour ago I thought "Why not keep the enemies tabbed within the tab?" and considered editing it but changed my mind 'cause "nah, his sandbox, let him experiment". :p Doreiku Kuroofangu 19:47, July 22, 2010 (UTC)

Yeah, I can read minds up to six-thousand miles away. ;)
Anyhow, everything is going to plan except for one thing: No images for the exit posts, being the Stigma of Chaos, Chaos Piece and Cosmos Piece. If I can get hold of those, I'll be able to implement it if everybody likes it. Jeppo (Talk | contribs) 20:06, July 22, 2010 (UTC)
I'm rather... honoured that my guide was used as an example reference here :D Of course, I also need the level exit piece sprites for said guide, so would you mind terribly letting me know if you do get hold of them? Of course, if I happen to find them first (I do check TSR every now and again), I'll be sure to upload them and let you know as well -- Sorceror Nobody Flan 12:56, July 23, 2010 (UTC)
EDIT: I've just seen your message on my talk page XP Okay, so I get them from the spriter's resource, so I'm kinda limited to whatever they have. As for the locked area images, I made them myself (which is why I externally hosted them), but sure, I'll upload them. I assume you don't want the tagged ones, just the barriers by themselves, right? -- Sorceror Nobody Flan 13:13, July 23, 2010 (UTC)
EDIT EDIT: [[:File:Dissidia red barrier.png]], [[:File:Dissidia gold barrier.png]] -- SN
I used Paint and Gimp for all of my custom Dissidia sprites, including [[:File:Dissidia Ether.png|the Ether]] :P MS Paint is generally my main image editor, and Gimp is my transparent background editor. My other tools are Game Maker and Easy GIF Animator -- Sorceror Nobody Flan 13:38, July 23, 2010 (UTC)
That custom Stigma of Chaos isn't half bad. Can haz for gide? -- Sorceror Nobody Flan 14:07, July 23, 2010 (UTC)
^_^ -- Sorceror Nobody Flan 19:19, July 23, 2010 (UTC)

I'm gonna try something with the Dissidia coding, lemme go to my sandbox and fool around with it. Doreiku Kuroofangu 21:43, July 24, 2010 (UTC)

Oh, sorry. I didn't see your message until after I saved the Prologue page.
If you are thinking about making the map into a template, then all I can say is good luck. I tried doing that a while ago, but I failed. Jeppo (Talk | contribs) 22:08, July 24, 2010 (UTC)
All I can say is - it's working. ^_^. Gimme a few more minutes and I'll show you. Doreiku Kuroofangu 22:10, July 24, 2010 (UTC)
Perhaps you want something significantly different from a template built for this task than what I think you're likely to want from it, but couldn't you just adapt my template by merely removing the text field? What mine does is quite simply give all squares a grey background unless there's something in them, in which case they turn cream-coloured -- Sorceror Nobody Flan 22:20, July 24, 2010 (UTC)
I've been wondering how to code that, thanks. Doreiku Kuroofangu 22:22, July 24, 2010 (UTC)
Lol, works so perfectly SN you've basically already got it. Just tweaking it a bit. Doreiku Kuroofangu 22:27, July 24, 2010 (UTC)
Done and done. There's probably some way to streamline it further which a certain anon friend might know, but for now, it works. Doreiku Kuroofangu 22:29, July 24, 2010 (UTC)
Glad I could help! :P -- Sorceror Nobody Flan Sorceror Nobody 22:50, July 24, 2010 (UTC)

Thanks, Drake. It will certainly clean up the code somewhat. I've made some minor adjustments to it, mainly

  • Swapping the co-ordinates around - you had letters along the y-axis and numbers along the x-axis, which was initially confusing.
  • Made the map white again, with #DDDDDD squares.
  • Removing unnecessary #if statements. If you want just the expression to disappear when it isn't in use, instead of typing {{#if:{{{var|}}}|{{{var}}}|}}, just type {{{var|}}}.
  • Instead of typing <nowiki></nowiki> for every pink square with nothing on top, just type " " (look at the page source).

Right, I shall template it into the Prologue section. Jeppo (Talk | contribs) 23:03, July 24, 2010 (UTC)

Template talk:Dissidia MapEdit

(originally from your sandbox talk but I was supposed to do it here)

Template talk:Dissidia Map

Also, don't you use watchlist? 13:58, July 28, 2010 (UTC)

I do, but I've only just returned here. I'm not here 24-7, you know. Jeppo (Talk | contribs) 17:49, July 28, 2010 (UTC)
Firstly, this wasn't earlier today, this was three days ago - and I know you've been on everyday in between. Secondly, RC-surfing is the first thing I do unless I've come here for a particular reason or I start an edit at night and therefore continue it first thing in the morning. Thirdly, when you edit your userpage with things regarding this particular template, yeah. 22:40, July 28, 2010 (UTC)
I don't look at my watchlist like a hawk everyday. It's more like once a week. The only way you guarantee a response from me is by leaving a message here. Jeppo (Talk | contribs) 23:15, July 28, 2010 (UTC)

Filename changes are fine by me as long as I'm aware of them, so thanks for letting me know : ) Besides, I'm not the sort of person who would instantly enter attack mode if I saw that anyone else had edited my guide. I always check what the edits are, and in this case would immediately realise that they are completely justified. In other words, you needn't worry too much about editing it :P -- Sorceror Nobody Flan 18:04, July 28, 2010 (UTC)

Inconvenience? Nah, it's fine. You didn't even have to relink them; I'd happily have done it myself. Thanks, though! :P -- SN, 18:51, July 28, 2010 (UTC)
This sums it up, methinks -- Sorceror Nobody Flan 20:32, July 28, 2010 (UTC)

Dissida Maps Edit

Winterwolf ff1 psp

INTERRUPTION! and possibly an edit conflict: My articles take in excess of 24 hours. Discarding my original knowledge since I don't write about things I know nothing about. And even at the end, the articles miss something. JBed 19:57, July 29, 2010 (UTC)

Winterwolf ff1 psp

If you are checking all the stats as you go along, Jeppo (and I assume you have the EU/PAL version), I may finally feel confident enough to copy stats from the articles into my guide. You are, of course, welcome to do the reverse if there are any I've done ahead of the articles, although you'll probably catch up to me very quickly. Alas, I'm going to be away for about ten days (starting tomorrow evening) with a near-certain chance of zero internet connection, so I won't be able to do very much of anything on the wiki until I get back... -- Sorceror Nobody Flan 20:25, July 29, 2010 (UTC)

Sure you can. I won't put anything on the articles I'm not sure about, and that includes stuff that are on the articles right now. For example, I removed one ability that a Battle Piece supposedly should do because I haven't seen it use the ability in seven-and-a-half minutes of fighting.
And I am using your walkthrough. I'm using the Subsequent Contents of the treasure chest in your walkthrough to save me from playing through each stage multiple times. I take it you got that information from the official guide, did you? Jeppo (Talk | contribs) 20:47, July 29, 2010 (UTC)
For my sins, yeah. There are a few things I regrettably am relying entirely on the BradyGames guide for. Neither the Behaviours (fighting styles) nor the Ranks of Battle Pieces in Story Mode are evident in-game, and I can't really check the chest probabilities without massive statistical experimentation. I think it may be possible to calculate the Ranks from the way experience gained against the enemy is modified (although the numbers involved also rely on BradyGames :S) and the calculation would be a real pain to do given the number of modifiers involved. Most annoying of all, I don't think we could ever do any more than make an educated guess at the Behaviours -- Sorceror Nobody Flan 20:58, July 29, 2010 (UTC)
Winterwolf ff1 psp

Challenges!? Edit

Hey Jeppo, it's me Moglance. Thanks for helping me out with that little dillema with my Fan Story, kupo!

I'd like to ask you a question: What are these Challenges? I've seen some people have a list of bosses they've beaten and stuff, but I don't really understand it...kupo...Could'ya send me a message telling me what this is about, kupo?

Thanks! Moglance

I'm Moglance, the greatest Mog Knight to have ever lived! 09:38, August 17, 2010 (UTC)

Kupo, it's Moglance. I was thinking that you could probably add a Monster Killing Challenge? I'm stuck on DISC 1 of Final Fantasy IX and All I can do is kill Grand Dragons...kupo...You can see the thingy here.

Crystaria Edit

Just a heads up that I've added a nifty little extra to the template, and you can see how it's implemented in the bits we've done so far, which I've gone through and made the corresponding alterations and additions to -- SN Cocoon Sig 19:23, August 17, 2010 (UTC)

Looks good. I like it. Jeppo (Talk | contribs) 19:31, August 17, 2010 (UTC)
^_^ Yay! Also, what do you think about this? -- Sorceror Nobody Flan 19:36, August 17, 2010 (UTC)

Tabs Edit

The thing you coded where the tab borders extend right to the template borders, could you do that on "Template:FFVIII Enemies 3 Tier" and "Template:FFVIII Enemies 2 Tier" as well? Doreiku Kuroofangu 23:07, August 17, 2010 (UTC)

Those templates are going to be killed when I get round to it anyway. But if you must know, the div where the class is "tabber"--- the CSS style "margin-left:-10px;margin-bottom:-10px;margin-right:-10px" needs to be added. It's not that genius, although without me we wouldn't be using it right now. :) 11:01, August 18, 2010 (UTC)

Hello :D, Can you add this image on the FFXIII page? [1] It's the chinese version of FFXIII.

Plus, can you add the date as = May 27, 2010



Biggs Wedge FFX

Enemy league Edit

Surely Mimic is more infamous than Chimera and Sahagin...? -- Sorceror Nobody Flan 21:40, September 4, 2010 (UTC)

I did think about the Mimic, but Chimera and Sahagin have appeared in more games, so I chose them instead. Jeppo (Talk | contribs) 22:06, September 4, 2010 (UTC)
What about Flan? I think they've appeared in nearly every game to date. 8bit BlackMage 22:38, September 4, 2010 (UTC)
True. Must have Flans -- Sorceror Nobody Flan 22:50, September 4, 2010 (UTC)
There's the problem, you see. If I just took the ten most occurring monsters like I have done in the Summon version, Cactuar and Tonberry would almost certainly won't be there, and there would be an outcry. I can only pick ten. If these special FF Leagues go well though, I'll consider Flan and Mimic in next year's Monster edition. I'll use the same system as in the character league - boot out the two with the fewest points and replace them with two new ones.
Also considering the fact that the whole wiki has gone Magicite Madness crazy, it looks like suspending the character version until the beginning of next year was a good move. Jeppo (Talk | contribs) 22:54, September 4, 2010 (UTC)
OK, I shall give in to the pressure. The Flan is in and the Ochu is out. Jeppo (Talk | contribs) 19:34, September 5, 2010 (UTC)

FF Tactics Challenge Edit

Umm, Mr. Jeppo, I completed you FF Tactics Challenge. I used Ramza as a samurai (his Shirahadori was very effective and handy) along with another samurai, a monk who can Shockwave and Pummel at around 600-1000, (I'm not kidding, My party's been mastering the jobs) , A summoner who can do black magicks, and a dragoon whose jump is very strong. I've been training my party to master powerful Job Classes since Chapter one, by the way.


Great Work Edit

I'm replaying Final Fantasy X and I've been using your walkthrough. I just want to congratulate you for an excellent job, I'm now fighting Seymour in Macalania and until now your guide is just perfect, it has all item locations and secrets like Valefor's Overdrive which I think it's a very difficult thing to see on all walkthrough, all of them just miss something but yours is very good. I had been using lot's of them to get the items and since I found your I only use one now XD.

Anyway congrats. I just wanted to know if you did anyother walkthrough, cause I tried to find your walkthrough in this site and it isn't on the Final Fantasy X Walkthroughs Zone, what a shame, but as a matter of fact I don't know if you finished it yet, that must be why.


Walkthroughs on this wiki are only added to the list in the Walkthrough Index when complete. You can, however, still find incomplete walkthroughs by using the PrefixIndex Special Page. That particular link is for a search I performed for FFX walkthrough pages; you just use that page to search in Walkthroughspace for the full name of the game in question -- Sorceror Nobody Flan 16:36, September 12, 2010 (UTC)
Thanks for your kind words, Daveanorn. I most likely won't finish off my Final Fantasy X walkthrough due to lack of time and commitment, and the fact that there have already so many completed Final Fantasy X walkthroughs completed. I am thinking about putting the walkthrough up for adoption, if anyone wants to finish it. Jeppo (Talk | contribs) 19:04, September 13, 2010 (UTC)

Privet (hi) Edit

Remember me? At all? How have you been doing?--I'm so bored 23:00, September 25, 2010 (UTC)

I don't recognise your username. Where have I seen you before? Jeppo (Talk | contribs) 23:09, September 25, 2010 (UTC)

Im RL! You talked to me back on Janurary 2nd! Day before my 13th bday--I'm so bored 23:19, September 25, 2010 (UTC)

Oh, now I remember! I've been okay. How are you? Jeppo (Talk | contribs) 19:57, September 26, 2010 (UTC)

I've been good. Just the normal klutz i use to never be. lol. anything new?--I'm so bored 21:34, September 27, 2010 (UTC)

Mognet Edit

You might very well not care in the slightest, but I don't know who else to talk to about it, since you're the only person other than myself to have been involved at all in discussing the layout of the Mognet (Dissidia) article. So, on the off-chance that you are interested, would you mind seeing what you think of my more recent suggestion? Thanks in advance -- Sorceror Nobody Flan 08:38, September 29, 2010 (UTC)

Okay, I've now converted the Nomad section (rather than the whole page) into tabs. I have also built and incorporated a template, to tidy up the coding somewhat. Would you mind checking it out and seeing what you think of it? -- Sorceror Nobody Flan 16:06, October 4, 2010 (UTC)

Dissidia Edit

Just got to Destiny Odyssey III. How do we want to indicate Enigma tiles? Doreiku Kuroofangu 14:21, September 30, 2010 (UTC)

EDIT - had one idea to use an Enigma image on the maps, and then list the actual piece information in the tabs like normal. Doreiku Kuroofangu 14:29, September 30, 2010 (UTC)
1 DFF Chest False Stalwart
2     Delusory Knight        
    Counterfeit Wraith DFF Stigma Of Chaos
4     DFF Battle Piece       Imaginary Soldier
5 Ephemeral Vision

Something like this? -->

It looks okay to me. Maybe I could add additional images with piece in question on top of the enigma image, if that makes sense. Jeppo (Talk | contribs) 19:09, September 30, 2010 (UTC)

DFF EnigmaDFF Battle Piece

I don't understand Dissidia much, but is this the kind of thing you want to do? Put an image on top of another image? 19:40, September 30, 2010 (UTC)

Yeah, exactly like that. Only putting an image on top of each other in that way won't work, as it will ruin the table formatting. I'll have to upload each version seperately. Hold on a sec... Jeppo (Talk | contribs) 19:43, September 30, 2010 (UTC)
-EDIT CONFLICT- In the table you'll have to use [[File:DFF Enigma.png|40x40px]]<span style="position:relative;top:-40px">[[File:DFF Battle Piece.png|40x40px]]</span>, because otherwise the file places itself beneath, not to the right of, and therefore it will place itself beneath and to the left of. :) 19:49, September 30, 2010 (UTC)
It still increases the size of the row the image is on, though. Jeppo (Talk | contribs) 19:54, September 30, 2010 (UTC)
It does as well. How did I not notice that? Yeah, uploading images for each one sounds easiest. 19:59, September 30, 2010 (UTC)

Alright then, but that's a lot of images. I'll upload them myself as I find we need them. I think ultimately we'll need one for every piece, but since Shade Impulse uses Enigma tiles too the images won't be a single-use thing. Doreiku Kuroofangu 20:45, September 30, 2010 (UTC)

Eight will be needed in all: four Battle Pieces (Normal, Hard, Strange and Expert), Potion, Ether the standard treasure chest and the Chaos Piece. Jeppo (Talk | contribs) 21:06, September 30, 2010 (UTC)
Turns out I can't make the images, they're transparent so when I copy the icon images they get a black border around them. Doreiku Kuroofangu 02:31, October 1, 2010 (UTC)
Yeah, that would be my fault, seeing as I'm the one ho uploaded them >_> Although of course they'd have looked rubbish if they weren't transparent, ne? Might I suggest that you download GIMP, or indeed any other program that can handle transparency? Alternatively, I could do them for you, if you want... -- Sorceror Nobody Flan 12:34, October 1, 2010 (UTC)
In fact all I did to place the board pieces on top of the enigma tile is use the wiki's span style position relative HTML to put the board icon on top of the enigma piece like 88.108 did with the normal battle piece above. Then use the miracle that is print screen. Jeppo (Talk | contribs) 18:30, October 1, 2010 (UTC)

No problem on helping, I've been bored and they need to get done sooner or later, preferably the former. Doreiku Kuroofangu 19:03, October 1, 2010 (UTC)


I just put links to the videos... Is that okay? Gil's Page - Colosseum - Master - Blog - Talk 21:44, October 3, 2010 (UTC)

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