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FFIV TAY Enemies Edit

TenzaZangetsu 17,957 14 June 2009(UTC)  -   "I will march into hell myself, and i will slaughter each and every one of you evil sons of *******, so help me God!.":
If the SNES enemies images are been used again according to many users, shouldn't we add the other images then?.
We should. You can. Though you need to add "[[Category:Final Fantasy IV: The After Years Enemy Images]]" to every image you add.  ILHI 17:53, 14 June 2009 (UTC)
TenzaZangetsu 17,957 14 June 2009(UTC)  -   "If you need someone else to fulfill your dreams, it loses it's value, wouldn't you agree?":
I'm on it. EDIT: Already finish, now I'm going to create each page for each enemy.
Err, but you don't have the stats? Also only create pages for enemies with finalised names. (Ones with entries in the "English" column)  ILHI 15:01, 17 June 2009 (UTC)
TenzaZangetsu 17,957 14 June 2009(UTC)  -   "What I have shown you is reality. What you remember, that is the illusion":
I figured out that the stats of the enemies of FFIV are the same of the ones of The After Years.
I wouldn't believe that, yet I would at the same time... I'd wait for a source to come along first.  ILHI 21:24, 17 June 2009 (UTC)
TenzaZangetsu 17,957 17 June 2009(UTC)  -   "It is because of your heart that you will die.":
Actually, I can give you an example: Goblin (Final Fantasy IV), then watch this: Goblin (The After Years enemy), same deal with the item drop section.
I've just cross-referenced those stats with the stats on my Japanese source and they are correct. SE were REALLY lazy when they made TAY.  ILHI 21:37, 17 June 2009 (UTC)
TenzaZangetsu 17,957 17 June 2009(UTC)  -   "You know what? I’m not going to kill her. I think slow torture’s the way to go.":
So...we add the stats or we wait for a better source?.
Use this.  ILHI 21:41, 17 June 2009 (UTC)
TenzaZangetsu 17,957 17 June 2009(UTC)  -   "I will march into hell myself, and i will slaughter each and every one of you evil sons of *******, so help me God!.":
Thanks, dude, you're the man!.


People usually question me about my roboticness.

Meh, linking is easy. I don't find it tedious, could do it for hours at a time, I have. Over 1000 links in one sitting I believe it was. It's simple, part of the reason I do it. A lot of the time I actually don't have the patience to write proper articles. Occasionally I do. The articles I do write are parent articles, so not adding anything to the wiki, just making the wiki look prettier. I also have done a fair few enemy pages in my time, but that's about. Lists, parents and enemy articles. Most of my other edits come from minor edits to articles.  ILHI 16:12, 24 June 2009 (UTC)
 ILHI 16:11, 29 June 2009 (UTC)

Timestamp thingyEdit

What does the #if: addition do when added to a talk template? Mine doesn't have one, so I think I should be... adding it o.o 8bit 21:18, 24 June 2009 (UTC)

It's very evil you see. It forces users to use "time=". If they don't then there "text=" does not show. As the template is newly created, I'm not letting people get into the bad habits of not using a timestamp. Though they can get around it by using five tildes, the only people who would do that are people who don't know about the five tildes timestamp. You shouldn't use it because all your talkboxes where you haven't used time won't show. You can revert my edits if you want, but I'm evil. :3  ILHI 21:21, 24 June 2009 (UTC)
That's actually a very good idea for new users who haven't spoken in a talkbox before.... Thanks for the explanation. I'll pass on mine, considering everything from 2007-2008 woud be obliterated, but I still give it a >:3 8bit 21:23, 24 June 2009 (UTC)


{{Amy Rose Cotton |time=13:13, 3 July 2009 (UTC) |text=Some idiot named Jwest72 made me look bad on his wiki called Sin wiki. He and his "brothers" use that wiki to bully other wikians and hurt their feelings. They curently have a "I hate Amy Cotton" fan club. This is not fair to some people, and I would only have this wiki if it was the staff instead of a bully. Please do something. [ Click here to learn more].}}

Yay, I'm one of the eight brothers! Nah, I was about to contact Angela at CentralWikia but I see you've already done that. Other than getting WikiaStaff to do something, I can't do anything bar mocking him on my own talkpage (wait, nope).  ILHI 13:25, 3 July 2009 (UTC)

{{Amy Rose Cotton |time=Smooth Criminal (by Michael Jackson) |text=Yes, Angela did it. She deleted that wiki and prevented Jwest72 from making new wikis. Also, if he ever does something '''''that''''' big to hurt other people's feelings again, he will be blocked from every wiki forever. He must be an idiot, and he is the ''same'' age as Basch from Final Fantasy XII (even my own mother is younger than the bully, y'know). For somebody who is 36/37 years old, that is childish.}}

Zantetsuken Edit

I was told to revert, I wasn't even told what had been done, BL just told me to fix a problem on the page, I undid her edits and she thanked me. Don't bitch at me. Drake Clawfang 21:53, 5 July 2009 (UTC)

Meh. She made a fix to the page and accidentally destroyed it at the same time. Sorry I look what I'm reverting before I revert it. Gosh.  ILHI 21:57, 5 July 2009 (UTC)

After Years ability Edit

Yes, Yang had Brace in FF4. But in the After Years, he doesn't. You can play it yourself to see; his chapter is out now (well, it is in America, anyway.) In place of Brace, he has a Cover/Counter combo (I think it's just called Cover Counter, but I'm AFWii right now.) So say he uses it on Ursula. A monster attacks Ursula, and he'll automatically block the attack (taking the damage himself) and instantly launch a counterattack. -- 19:25, 6 July 2009 (UTC)

Are you happy now? Edit

TenzaZangetsu 17,957 6 July 2009(UTC)  -   "You have two choices: Live with me or die without me!":
I remove the SNES images of The After Years enemies, uncategorized them, add the GBA images and categorized them, are you happy now?. PS: I add a template for this page:List of Final Fantasy VIII Weapons, how it looks?

Ultimania does NOT trump actual events from the game Edit

Ultimania reports ON events from the game, it does not dictate CONTENT. If Ultimania f'd up and said that Emerald WEAPON had 6 million HP, that does not make it true. In this case (Aerith's appearance in FFVII:AC, they are definitely incorrect.) Besides, why not just leave it out? It is an unnecessary detail and does nothing to add clarity to the presented sentence.

"If Ultimania f'd up and said that Emerald WEAPON has 6 million HP, that does not make it true."
Of course it doesn't. That's a gameplay element. And gameplay elements can't be retconned. You know what can? Story elements.
"Besides, why not just leave it out? It is an unnecessary detail and does nothing to add clarity to the presented sentence."
Go onto a Wikipedia page and find somewhere that doesn't present to you the dates. Why should a game with a timeline be so different? It works exactly the same.
While the Ultimania and the game does have consistencies, the Ultimania is the latest official work, and therefore is far more trusted. Like in the NES and SNES era, we trust the latest translation is the most perfected version of the translation. Even though the translating team could be completely different. We accept the latest one is most likely the best.  ILHI 18:28, 12 July 2009 (UTC)

>>So basically we're going by one source that may or may not have anything to do with the actual content of the game, based upon the writing of those not even involved in the scenario of scripting of the game itself? Alright, if that's the way you want to do it, great. By all means, throw out all of the in-game script and "retconn" whatever you believe needs be changed to suit a STRATEGY GUIDE that may have gotten things wrong. Never mind the fact that anyone could write a guide and have it be the most "recent" and still screw things up. Hell, why make it one year? Let's just say that ten years passed, and hang the objective evidence to the contrary! I mean bloody 'ell - we're actually assuming that a whole YEAR passed between the start of FFVII and the death of Aerith, and that accounts for the missing time? Then then it took LESS THAN A YEAR for Edge to be built on the outskirts of Midgar?

REALLY?! That doesn't sound incredibly stupid to anyone else?

Whatever. Anon made a great point, and I defended it, but I'm done. Revert whatever you want now. I'll never understand the obsession you guys have with Ultimania, but by all means, let that one subjective work override any sort of common sense and actual IN GAME/MOVIE content. Have fun!

You little children are so amusing to watch. Ultimanias are not strategy guides, they are comprehensive lore guides published jointly by SE and Studio BentStuff. And before BentStuff published them, the guides were published by DigiCube Co, a subsidiary of SE itself. So yes, they are canon, and they override the games. Deal with it. Drake Clawfang 21:46, 12 July 2009 (UTC)
Edit conflict: Err, Ultimania isn't a strategy guide, rather, an expansion to the world of VII. So your points are all void. Drake knows more, so what Drake said.  ILHI 21:49, 12 July 2009 (UTC)

Yeah, you're right. Edge being built in a year isn't stupid at all. It's totally possible! And Reno stating that the events of Meteorfall occurred two years previous in FFVII:AC Complete, which was released AFTER Ultimania, means nothing.

Got it.

P.S. Drake, you're all of 21 years old - you were in diapers while I was playing FFI, so stop your posturing.

Even IF Ultimania states it, that doesn't make it any less moronic, nor you for failing to use anything approaching critical reasoning.

I treat people the way they act, when you act like an adult I'll treat you like one. I just checked in with a Japanese native who owns several Ultimania guides. Apparently it says right on the covers that they're written by SE themselves. So again, if the Ultimania says it, it's coming right from the creators and therefore is canon. Just because you disagree with them doesn't mean you're right and they're wrong. Drake Clawfang 23:00, 12 July 2009 (UTC)

Ok, WHO at SE wrote it? Were they involved in the scenario or planning of the game's storyboards? Or was it some fanfic'er who got lucky and landed a writing job and started writing copy for SE? You don't know! I mean, God forbid you actually QUESTION Ultimania! It must be 100% correct, completely infallible, and there is NO way that someone screwed up on a date because they just didn't bother retaining consistency!

Oh, wait, that's ENTIRELY possible! Seriously, there are at least four separate occasions between FFVII, AC, and DoC, if not MORE that point toward the dates we are discussing, here! (Nanaki's ending/prologue, Reno's dialogue, the radio in Complete, and the opening of DoC, Shinra News) Are you actually comfortable stating that ALL of these are wrong just so that Ultimania might be accommodated?


Oh, and let's not forget the LOGICAL fact that it takes a hell of a lot longer to build a city (Edge) than the lesser part of a year! Hell, even TWO years would be stretching it!

I'd like to point out that the BAAWWW above me is essentially kvetching becuase the FF7- AC gap is 1 year 11 months instead of 24 months. Of course, checking things like character ages never occurred to him, I'm sureRyushikaze 04:43, 13 July 2009 (UTC)

Where are you getting this thing from? Edge being built in a year? What is it with you and your one year? Fuck, one year ago, Edge was most likely a lot smaller than it is in Advent Children. Because guess what? THEY'RE STILL BUILDING IT IN THE MOVIE. You actually see the construction work going on. Lots of buildings are shown to be unfinished, there's scaffoldings everywhere. Even by the time DC starts, it isn't finished yet. Also, what Ryu said. All characters are 2 years older by the time of AC/C as shown in their profiles. So if one checks their birth dates, they'd find out that for everyone to be two years older, the movie would have to take place in late 0009, therefore placing it almost 2 years after FFVII. Which is of course rounded to just "2 years". 15:16, 13 July 2009 (UTC)

Ahriman Edit

Holy fuck, that thing scared the shit out of me. I clicked onto your talk page and literally screamed. Drake Clawfang 21:53, 12 July 2009 (UTC)

Holy crap, I just ran into your pet Ahriman myself. This is one of the best jokes around XD Faethinte audio 15:42, 13 July 2009 (UTC)

Need you to take a look Edit

Feels like decades since you gave me the links to Solid Globe. Anyway, I need you to take a look at this. What's wrong with this one? I tried to make it collapsible, but hell it didn't work. Care to point out the mistake? =D thanks in advance! ^^ - SilverSummonerTaLk 07:01, 14 July 2009 (UTC)

I believe this is the code: MediaWiki:Common.js:

/** Collapsible tables *********************************************************
  *  Description: Allows tables to be collapsed, showing only the header. See
  *               [[Wikipedia:NavFrame]].
  *  Maintainers: [[User:R. Koot]]
 var autoCollapse = 2;
 var collapseCaption = "hide";
 var expandCaption = "show";
 function collapseTable( tableIndex )
     var Button = document.getElementById( "collapseButton" + tableIndex );
     var Table = document.getElementById( "collapsibleTable" + tableIndex );
     if ( !Table || !Button ) {
         return false;
     var Rows = Table.getElementsByTagName( "tr" ); 
     if ( == collapseCaption ) {
         for ( var i = 1; i < Rows.length; i++ ) {
             Rows[i].style.display = "none";
         } = expandCaption;
     } else {
         for ( var i = 1; i < Rows.length; i++ ) {
             Rows[i].style.display = Rows[0].style.display;
         } = collapseCaption;
 function createCollapseButtons()
     var tableIndex = 0;
     var NavigationBoxes = new Object();
     var Tables = document.getElementsByTagName( "table" );
     for ( var i = 0; i < Tables.length; i++ ) {
         if ( hasClass( Tables[i], "collapsible" ) ) {
             NavigationBoxes[ tableIndex ] = Tables[i];
             Tables[i].setAttribute( "id", "collapsibleTable" + tableIndex );
             var Button     = document.createElement( "span" );
             var ButtonLink = document.createElement( "a" );
             var ButtonText = document.createTextNode( collapseCaption );
    = "right";
    = "right";
    = "normal";
    = "right";
    = "6em";
             ButtonLink.setAttribute( "id", "collapseButton" + tableIndex );
             ButtonLink.setAttribute( "href", "javascript:collapseTable(" + tableIndex + ");" );
             ButtonLink.appendChild( ButtonText );
             Button.appendChild( document.createTextNode( "[" ) );
             Button.appendChild( ButtonLink );
             Button.appendChild( document.createTextNode( "]" ) );
             var Header = Tables[i].getElementsByTagName( "tr" )[0].getElementsByTagName( "th" )[0];
             /* only add button and increment count if there is a header row to work with */
             if (Header) {
                 Header.insertBefore( Button, Header.childNodes[0] );
     for ( var i = 0;  i < tableIndex; i++ ) {
         if ( hasClass( NavigationBoxes[i], "collapsed" ) || ( tableIndex >= autoCollapse && hasClass( NavigationBoxes[i], "autocollapse" ) ) ) {
             collapseTable( i );
 addOnloadHook( createCollapseButtons );

 /** Dynamic Navigation Bars (experimental) *************************************
  *  Description: See [[Wikipedia:NavFrame]].
  *  Maintainers: UNMAINTAINED
  // set up the words in your language
  var NavigationBarHide = '[' + collapseCaption + ']';
  var NavigationBarShow = '[' + expandCaption + ']';
  // set up max count of Navigation Bars on page,
  // if there are more, all will be hidden
  // NavigationBarShowDefault = 0; // all bars will be hidden
  // NavigationBarShowDefault = 1; // on pages with more than 1 bar all bars will be hidden
  var NavigationBarShowDefault = autoCollapse;
  // shows and hides content and picture (if available) of navigation bars
  // Parameters:
  //     indexNavigationBar: the index of navigation bar to be toggled
  function toggleNavigationBar(indexNavigationBar)
     var NavToggle = document.getElementById("NavToggle" + indexNavigationBar);
     var NavFrame = document.getElementById("NavFrame" + indexNavigationBar);
     if (!NavFrame || !NavToggle) {
         return false;
     // if shown now
     if ( == NavigationBarHide) {
         for (
                 var NavChild = NavFrame.firstChild;
                 NavChild != null;
                 NavChild = NavChild.nextSibling
             ) {
             if ( hasClass( NavChild, 'NavPic' ) ) {
        = 'none';
             if ( hasClass( NavChild, 'NavContent') ) {
        = 'none';
         } = NavigationBarShow;
     // if hidden now
     } else if ( == NavigationBarShow) {
         for (
                 var NavChild = NavFrame.firstChild;
                 NavChild != null;
                 NavChild = NavChild.nextSibling
             ) {
             if (hasClass(NavChild, 'NavPic')) {
        = 'block';
             if (hasClass(NavChild, 'NavContent')) {
        = 'block';
         } = NavigationBarHide;
  // adds show/hide-button to navigation bars
  function createNavigationBarToggleButton()
     var indexNavigationBar = 0;
     // iterate over all < div >-elements 
     var divs = document.getElementsByTagName("div");
             var i=0; 
             NavFrame = divs[i]; 
         ) {
         // if found a navigation bar
         if (hasClass(NavFrame, "NavFrame")) {
             var NavToggle = document.createElement("a");
             NavToggle.className = 'NavToggle';
             NavToggle.setAttribute('id', 'NavToggle' + indexNavigationBar);
             NavToggle.setAttribute('href', 'javascript:toggleNavigationBar(' + indexNavigationBar + ');');
             var NavToggleText = document.createTextNode(NavigationBarHide);
             // Find the NavHead and attach the toggle link (Must be this complicated because Moz's firstChild handling is borked)
               var j=0; 
               j < NavFrame.childNodes.length; 
             ) {
               if (hasClass(NavFrame.childNodes[j], "NavHead")) {
             NavFrame.setAttribute('id', 'NavFrame' + indexNavigationBar);
     // if more Navigation Bars found than Default: hide all
     if (NavigationBarShowDefault < indexNavigationBar) {
                 var i=1; 
         ) {
  addOnloadHook( createNavigationBarToggleButton );

 // END import Onlyifediting-functions
 // ============================================================

/** Test if an element has a certain class **************************************
 * Description: Uses regular expressions and caching for better performance.
 * Maintainers: User:Mike Dillon, User:R. Koot, User:SG

var hasClass = (function () {
	var reCache = {};
	return function (element, className) {
		return (reCache[className] ? reCache[className] : (reCache[className] = new RegExp("(?:\\s|^)" + className + "(?:\\s|$)"))).test(element.className);

Classes can be created in the JS.  ILHI 15:45, 14 July 2009 (UTC)

Interwiki links Edit

Eric Ryan Jones, Master Black Mage — 19:24, 15 July 2009 (UTC)
The Portugese and Italian wikis don't seem to be able to link interwiki at all, even to other languages and each other. I think some glitch may have them considered to be on another (not finalfantasy) subdomain. The Esperanto wiki has only a main page and no project or template pages, so we probably won't end up linking there, anyway.
That's odd. Oh well. I think the error has been there for a while because other wikis that link to all the others don't link to them three.  ILHI 19:37, 15 July 2009 (UTC)


I saw it last night on TV... Yeah. Anything with Bill Bailey is good. I have "The Complete Black Books: Series 1, 2 & 3" sitting next to me.  ILHI 14:18, 18 July 2009 (UTC)


Mini Llyud

Stole your code? Edit

Eric Ryan Jones, Master Black Mage — 20:16, 18 July 2009 (UTC)
  1. Your code, while technically belonging to you, is licensed for free use, so long as I pass credit to you. In the past I have constantly admitted to using your projects as references or starting points.
  2. As I mentioned, you code was a reference. There are differences. I do like the white hyphen trick. That was clever. Also similar are the way the corners and side are handled. Differences: try the markup language it was written in.
  3. If my margins are off, you can tell me and expect me to fix it. So a mistake was made in the code. It happens and people fix it and everyone gets to happily move on. No need for an angry rant in the summary box.
It wasn't supposed to be an angry rant. It's just the way I phrase things. If anyone takes anything from me, I just tend to use the word "steal"/"stole". Like I said my mum "stole my blood" when it was taken for tests.

You used HTML, I used MediaWiki. I know both because they're both identical. MediaWiki just makes it simpler to type. All you actually did was convert mine into HTML. Originally, I had converted the talkbox into MediaWiki from HTML, and preceding that, another user had converted it from MediaWiki into HTML. And I think the original coder might have coded it into HTML. --Well, let's just say there has been changes. --I saw you initially subst my talkbox, and then I saw your talkboxes top table-row, which is coded the same because it's way I code everything. (only giving the top-row widths makes everything else easier)

Time ago, I saw you subst my TTT2, and I saw you use a 60px image. And then I didn't say anything, and today I only just realised you'd been using it because I saw the 7px different on my talkpage.

BTW, I'm an angry man.  ILHI 20:34, 18 July 2009 (UTC)
Eric Ryan Jones, Master Black Mage — 21:13, 18 July 2009 (UTC)
I substituted your TTT2 to use it as a placeholder so that the template would work while I was creating the HTML template. I ended up using parts of it as a reference in a pair of places where I got stuck. I mentioned those places above. About the top-row widths, you do know that college Web development courses teach to do that, right? I was recently told by a textbook to start doing it that way. At least that piece of the puzzle is pure coincedence.
I'm self-taught, so no, I just use what I see as most logical. Y'know, the "--"s aren't actually needed at all. Look at the code of Template:Talk. It uses a table in a table. I only need to use "--" because with the 67px box, my file is too tall. The way the 67px box works is by removing the cellspacing. The cellspacing means there is 3px extra on all sides of the template. So there is 6px between connecting two normal talk templates. There is an obvious 3px difference if you don't add it back artificially. And there is the six px on either side of the image freed up, and then another 1px from somewhere.

So, your template can still function better than mine if you just subst:Talk. It'll mean your images are 60px, and you won't have to use tricks like "--" to make it work.

"--" is used because is stretched. So the table part is stretched to the top and bottom of the image. The "--"s get stretched instead and because they are above and below the actual box, nothing visible gets stretched. Brilliant.  ILHI 21:23, 18 July 2009 (UTC)
Eric Ryan Jones, Master Black Mage — 21:36, 18 July 2009 (UTC)
I use the hypens in all cases because some of the images I use do require them. Specifically, Cid and Pacifist from Unlimited are incredibly tall, making for massive stretchage. I decided I would rather use your trick than remove some of the images I like. By the way, please tell me you used an external editor to change my random image template. I would hate to think of someone going through the whole thing manually. Talk about tedium.
1. Firefox, -2. Ctrl+F, -3. "67px", -4. Change to "60px", -5. Highlight, -6. Ctrl+C, -7. Ctrl+G, -8. Ctrl+V, -9. Ctrl+G, -10. Ctrl+V, -etc. It takes a little longer than getting an external editor up, but I find it more tedious to Ctrl+A, Ctrl+C, open MS Word, Ctrl+V, Ctrl+F, "67px", replace with "60px". I do find and replace all the time. I'm the self-titled fastest linker on the wiki. Most likely because of my technique.  ILHI 21:42, 18 July 2009 (UTC)

png and gif Edit

Why are pngs supposed to "own" gifs? Faethinte audio 19:18, 19 July 2009 (UTC)

Haven't you seen? I'd show you but I can't, because we don't have indentical images, one a png, another a gif. The reason is PNGs resize MUCH better. If an image has a white, single-colour, or transparent background, they should be pnged. PNG allows for transparency, just like gif. But png resizes far better. When you make a gif smaller, it removes pixels. Which means it looks really icky. I think when you make a gif bigger, it just duplicates pixels. --When you resize a png, it improvises with the pixels. If an image has a black outline, it will always be visible.  ILHI 19:32, 19 July 2009 (UTC)
NOTE: There's nothing wrong with having a GIF and PNG at the same type. If you want to make a more pixel-y image when enlarged, you want to go with a gif. Most of the time, GIFs don't need to be bigger though.  ILHI 19:37, 19 July 2009 (UTC)
I think I see your point. Anyway, I removed the gif and replaced BM's png sprite with a larger one. It's looks quite crappy at the moment, but I'm placing my faith on a soon to come wikirefresh. Faethinte audio 19:39, 19 July 2009 (UTC)

Forget not that GIFs are inherently smaller on a disc. PNGs do own, but at a price. Eric Ryan Jones 08:47, 20 July 2009 (UTC)

Yeah, but our images that are needlessly bigger than 1000px in at least one dimension are more of a problem. GIFs are only good when you want an animation.  ILHI 08:52, 20 July 2009 (UTC)
PNGs can animate, too. To be honest, PNGs can do everything GIFs can do and more, so long as you don't mind the load. Eric Ryan Jones 13:56, 20 July 2009 (UTC)
R u sure? Never have I seen an animated PNG before.  ILHI 13:58, 20 July 2009 (UTC)
I am certain. I have to know that for my CIW Associate exam. Eric Ryan Jones 23:52, 20 July 2009 (UTC)
Then find/create an animated png. Because if you can't, that means no one can. I imagine all the latest browsers will have the best capabilities.  ILHI 11:15, 21 July 2009 (UTC) Eric Ryan Jones 13:51, 21 July 2009 (UTC)
Ooh. It's just three png images rotating (that's exactly how GIF works, I know) which means it's a huge filesize. Probably why animated PNGs are never used then. :3 --My old animation program would only let me save as GIFs. Can you make animations in JPG? Or just PNG and GIF (excluding SWFs and stuff, because they aren't in the core four (core four being BMP, JPG, PNG and GIF, but BMP don't work on the internet obv. They're still a common filetype)  ILHI 13:56, 21 July 2009 (UTC)
Unfortunately, animation belongs only to GIFs and PNGs. And BMPs do work on the Internet, y'know. You have to be running Internet Explorer to use them. Eric Ryan Jones 14:03, 21 July 2009 (UTC)
...I'm assuming that's because Bitmaps are the default filetype on their Paint program, and therefore support them on the internet. I always save images as PNGs. Because it's the best filetype ever.  ILHI 14:06, 21 July 2009 (UTC)
I thought Paint defaults to JPEG. I don't have anyway of knowing anymore, though, since I got the Windows 7 RC. Windows 7 has a new version of Paint that defaults to PNG. It also has so many new features that it needs tabs and ribbons (like in Office 2007) to show them all. Eric Ryan Jones 14:32, 21 July 2009 (UTC)

Re:br Edit

Oh, I see, I think I understand now. Thanks!!! --Silver Mage 12:01, 21 July 2009 (UTC)

Another Question (I'm posting this on the same section to avoid clutter). There is a boss in Final Fantasy VI whose GBA name is Visage, but it's translation in SNES and PS is "Face"; the name of another enemy in the same game. What do you think should be done? --Silver Mage 11:57, 22 July 2009 (UTC)

That  ILHI 12:00, 22 July 2009 (UTC)
Oh, hehe, was clueless. Ah, and sorry about forgetting on adding the dismbig template. Thanks! --Silver Mage 12:03, 22 July 2009 (UTC)

Tables Edit

I saw the revisions for the tables I created for the Echoes of Time mercenaries, and I have just one question, out of necessity and curiousity. What exactly is the difference between the two codes, and what exactly is the code so next time I create a table, I do it right the first time? - +DeadlySlashSword+ 00:53, 23 July 2009 (UTC)

[just checking revisions]
Okay, "<font color="#000000"></font>" is redundant. Colours always are black as default. And that's not how it's coded anyway, it would be:
|-bgcolor="skyblue" style="color:black"
And about that, you wrote "bgcolor="#skyblue""- it should be "bgcolor="skyblue"". The "#" only is needed when using HEX. The colours didn't actually work. I also defined percentage widths.
You used "align="center" width="98%"", when tables should use "width="100%" and no alignments because it doesn't matter where it's aligned.
And finally, I added "style="text-align:center"" at the top to these particular tables. Numbers are always aligned center. And as these tables have one row, and they're all reasonably short, they should all be aligned center.  ILHI 13:47, 23 July 2009 (UTC)

FFXI job abilities Edit

I drafted up what an abilities subpage might look like in my sandbox. Each ability can redirect to the appropriate section on a page, with {{Main|}} on the job page ability section. Same with the list of pages, I suppose. The only trouble we might have are abilities which are shared among a number of classes. Any objections or suggestions? — YuanSaluto!Acta 12:06, 26 July 2009 (UTC)

I saw it, and one of the first things I saw was the formula. "FFXIclopedia exists to help existing players play the game and gather very specific information". I think it might be better written in words, but I don't actually know if it will be. I don't know if we're trying to move on and expand from our original mission statement. The formula just seems to mean little to me. --We rarely write formulas out like that on this wiki. Most of the time we'd just say in sentences "it takes off the user's MP, subtracted from their HP, multiplied by the enemy's level". Not that we've ever written that, it's just an example.
Apart from that it seems to work. Looks bland without some images, but that's not what you're trying to show. ;D  ILHI 12:17, 26 July 2009 (UTC)
Abilities shared by job classes? Is there a problem with creating an article for them? And linking there?  ILHI 13:04, 26 July 2009 (UTC)
That was me being lazy and copying TA's writing ^^;. That will be removed, for being helpful only to FFXI players. I think I've seen a few article with formulae (Sketch?). This method is so we can avoid making job ability articles. So abilities shared across a number of jobs get articles? I can think of only a few, mostly spells.
And aw, I made you smile? :) — YuanSaluto!Acta 13:12, 26 July 2009 (UTC)
Ah, you made my smile again, I'm still smiling right now. :D -Yeah, if it's shared by job-classes, I imagine getting its own article is best. Those abilities are likely more prominent abilities anyway.  ILHI 13:15, 26 July 2009 (UTC)
Maybe sorting out all this XI stuff will make it a lot easier when XIV comes.  ILHI 13:16, 26 July 2009 (UTC)

The After Years Bosses Edit

Can you add the stats of the Bosses of The After Years? My sources doesn't have those stats. --TenzaZangetsu 27 July 2009 (UTC)

I don't know any of the stats.  ILHI 18:11, 27 July 2009 (UTC)
Then I'm screw. --TenzaZangetsu 27 July 2009 (UTC)
No strategy guide. There goes the main source. Well, the game is based in software download, so eventually someone will decrypt it in a computer's SD drive. Eric Ryan Jones 23:14, 27 July 2009 (UTC)

Link removal Edit

Care to explain why you removed all the linking i did with the XI enemies page? They did not link to individual pages for XI, just to the basic enemy page (Like Adamantoise for example, since Adamantoise appears in several games I simply linked to there.). I was simply helping with an ongoing project within the confines of the XI regulations. Exdeath64 00:38, 29 July 2009 (UTC)

No you weren't. Every XI enemy genus gets its OWN page. Plus your linking was completely fucked up. It should be [[Behemoth#Final Fantasy XI|Behemoth]], not [[Behemoth#Behemoth (Final Fantasy XI)|Behemoth]].
But yeah, you're wrong.  ILHI 10:56, 29 July 2009 (UTC)
Your attitude towards me is getting rather insufferable, I treat most users with respect and would rather prefer it if the same courtesy where to be extended to myself. And We don't have genus pages for most of those has of yet, so I simply tried to link them to the closest thing We had at this point, IE the main page for each creature so the users could get some idea of what they are dealing with until the Genus pages are operational (most of those have a small subsection for the XI incarnation). Has for the linking, My mistake for the error, I don't use that bit of code all that often, but I will be more careful in the future. Exdeath64 00:48, 31 July 2009 (UTC)
Bah, it's not personal Exdeath, ILHI is like that to pretty much everybody. Ya get used to it after a while. Drake Clawfang 00:54, 31 July 2009 (UTC)
But... but I'm right? And if I'm right, and you are wrong, and you ask me why you are wrong, you must therefore face my wrath. :3  ILHI 13:49, 31 July 2009 (UTC)
Yeah, and when we create these "wanted pages", we will then have to re-link everything again just because users around here seem to have some big thing against wanted pages. You want more articles, yet you don't want to link to them. Crazy world, eh?
I don't quite understand how I'm actually treating you. You make an edit, I say "wut?" and DON'T revert, but I re-link correctly. You did do some things correctly I believe. I don't know, I didn't look over every link. You ask "wut?" and I tell you why you're wrong, and how you were wrong even if you did think you were right about the first thing. I then said that you're wrong. Becuz you were. It's called summarising. In a few words "you were wrong". Simplicity. You know what tl;dr means? People like to complain that they don't like my long rants.
tl;dr: I'm right. :3  ILHI 13:49, 31 July 2009 (UTC)
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