FANDOM

"I have awaited this - the day you would come..."
Welcome to the Final Fantasy Wiki, Hashmalum!
FF4PSP Paladin Cecil Portrait We hope you will enjoy your stay here and help improve the Wiki -- all your help will be greatly appreciated! First off, why don't you try looking though these links as a guide to get started around here.

When you're ready to start editing, there are plenty of ways you can help the wiki here. If you have any questions regarding the wiki, ask one of our staff members.

Welcome to this wiki!Occuria Summoner: 12:41, February 16, 2012 (UTC)


Chocobo's Dungeon 2Edit

ACRudeBox

Hashmalum (talk) 07:50, January 30, 2013 (UTC)Thank you for you kind words. I aim to do basic info for all claws, saddles, collars, and monsters, plus do almost all of the translation section. It may take a few days though. Afterwards I am contemplating picking up the first Chocobo's Dungeon and working on the wiki section for that--there's almost no information about it. There's not even much in Japanese. That might take a while though.

FFXI Edit

Hi there! First off, I wanted to thank you for the contributions you've been making to the XI section of the Wiki of late. I've been trying to work on XI things, since our coverage of it needs so much work, but because of that it does by definition become something of a hassle. I keep getting distracted ;; anyways, if you're going to work on its coverage, I suppose what you do depends on your own strengths as an editor, but some options would be to update some pages that have been made and were good but aren't as current as they could be (our XI Job pages and my own baby, the List of Final Fantasy XI Enemy Abilities, come to mind), work on improving some setting/story pages (such as Empire of Aht Urhgan or Crystal War, not really my thing, so I'd be more than happy if you'd like to take it), or, if you want to go ambitious, tackle one of the big projects I've been working on. (In rough ascending order of difficulty, that would be the List of Final Fantasy XI Weapons subpages, List of Final Fantasy XI Statuses, and the individual FFXI location pages). Just some suggestions of mine if you're having trouble figuring out where to start. Feel free to come to me with any questions you may have, and again, thank you for your help in improving the Wiki. Jimcloud 05:03, February 23, 2013 (UTC)

It's not so much that I need a list of pages, it's more that the FFXI section suffers from some very basic deficits at the organizational level that need really sweeping changes that should have some sort of consensus for it first. The list of of these organizational problems and suggested solutions is a bit long, so I'll have a go at it after I take a nap for a while. BBLHashmalum (talk) 06:31, February 27, 2013 (UTC)
Ok, let's start on this. There are three main problems that I see with the FFXI section as a whole:
1) Duplication, duplication, duplication. Every monster is listed twice: once in List of Final Fantasy XI Enemies/whatever its superfamily (undead, etc) is, and then again in its individual family page. Every weapon is listed twice: once in the master List of Final Fantasy XI Weapons, and then again in List of Final Fantasy XI Weapons/whatever its weapon type is (1h sword, etc). Every enemy ability is listed twice: once in List of Final Fantasy XI Enemy Abilities and again in its individual family page.
Now if FFXI were a normal offline game, that wouldn't be much of a problem. But as an online game, the game is updated on a regular basis, and as we have seen it is hard enough to get people here to update one list let alone two. I've noticed the same thing editing FFXIclopedia (which is what got me started with wiki editing to begin with); FFXIclopedia has (at least) two entries for everything (individual page, and then a categorical list), and very often only one will stay updated. And FFXIclopedia has the advantage that everyone there cares about FFXI, unlike here. But if the duplication is an issue there, how much more so here?
2) Sheer overwhelming size of some pages. Look how big List of Final Fantasy XI Enemy Abilities is, and List of Final Fantasy XI Armor is, and neither is even complete. This isn't just an issue with making pages slow to load, slow to edit, and slow to preview, but it also makes the idea of even starting to edit something so huge daunting. And we really don't need anything cutting down the already sparse amount of updates the FFXI section gets.
3) No Translations section. Everybody says FFXI should have one. And admittedly it would be an excellent way to give our FFXI coverage some outstanding reason to exist besides just "it's in our scope"; we will never, ever beat the existing dedicated FFXI wikis for general purpose gameplay assistance. But nobody wants to be the one to start it because it'll just be so unbelievably huge. My thoughts on what it should cover and how it should be set up are over on Talk:Meltdown, but if you want to post any followups to that I'd appreciate it if you'd do so here or in a dedicated forum topic.
Now, as for what I think should be done about this? First, the big long lists of stuff need to be cut down. Most stuff that isn't important enough to warrant an individual page--enemy abilities, weapons, armor, monsters--should have one entry, and that one entry should be on its subcategorical page (to eliminate the oversized page problem). There's precedent for this too, look at how the ridiculously numerous FFTA2 weapons are handled. I know you're not going to like this idea, but your baby, the List of Final Fantasy XI Enemy Abilities, should probably cease to exist, or be cut way down. There are good reasons that every dedicated FFXI wiki handles each monster family's abilities on that monster family's page:
1) No overlap between mob family abilities. In nearly every other game, you'll see monsters of multiple families share abilities. FFXI just doesn't have that.
2) Relatively few "orphan" abilities that appear only once. And even then, these tend not to stay that way. It's very common that an ability given to a single NM will appear later as an ability of multiple NMs, so it makes sense to put it with the other abilities of that family to start with. It's also not too uncommon for a single unique NM to spawn a whole family in its image with the same results (look at the Omega and Ultima "families"; with Limbus II, there are now four Omegas and three Ultimas--the CoP level 60 mission mobs, the protos from Limbus I, and the arches from Limbus II, plus Pantokrator in Abyssea).
Also, there hasn't been much done on this (yet), but in the interest of avoiding duplication between individual status anomaly pages and the master List of Final Fantasy XI Statuses, we should probably figure out where the lists of infliction methods belong and stick to it.
Whew, that was a long edit for something that is pure discussion with no actual wiki end results to show for it. Done for now. Hashmalum (talk) 12:01, February 27, 2013 (UTC)
As one of the few other contributors to XI articles. let me chime in a bit.
Point #1. The duplication exists because the move to unify isn't complete. Most projects to overhaul stuff in XI pages is handled solely by me and Jim, and its tiring shit. We stop halfway pretty often, and then work on it again. I can share with you what should be the case anyway. For lists of enemies, it belongs only on List of FFXI Enemies/Family page. The ones on individual mob type can be deleted. You'll notice Beasts don't have duplicates cos i started on that first.. and you'll notice that beasts to amorphs utilize the standardized FFXI Genus template, which i also came up with and implemented up to that point before it got tiring and i moved on to tackle something else. The Beast family mobs are probably the closest to what an ideal FFXI enemy page would look like. Weapons, same thing.. Axe is an example of what it should be, altho I personally feel gallery should go on the main page. Updating with new entries is an issue, but if we don't even have the backlog cleared, then it makes little difference. Realistically speaking, no one who plays the game would come here for such info, and may not do so even if it were updated. Just sayin'
Point #2. I wholeheartedly agree and have called Jim out for being mad at even trying. I don't see value in giant lists for the sake of having lists. Enemy abilities can and should only exist on enemy genus pages, or NM pages if they're unique bosses. List of armor shd probably be handled like weapons, if you have a list, each armor slot should have a page for its lists. btw older abilities did actually have overlaps.. like Photosynthesis, Baleful Gaze and Sound Vacuum.
There's a lot to be done to be sure. As for me I'm focusing on doing up Expansion pages first, because those probably see more viewership in general, if at all - and come with information that non-players could find useful. More heartening to note is that these pages don't require much upkeep once they're done up properly. Will probably work on zone pages again soon--Arciel Spira (talk) 15:56, February 27, 2013 (UTC)
Wow. That's a lot of stuff. Okay. To begin with, point 1, as Spira said, a lot of it is in two places only because we're still trying to transition information from one place to another. For example, you'll notice that List of Final Fantasy XI Weapons#Axes does not list weapons, since List of Final Fantasy XI Weapons/Axes does it. I haven't changed any of the others since I haven't completed any of the other subpages. :(Enemies is more Spira's department, and as he said, he's been working on it. As for List of Enemy Abilities... you do have a point. The purpose of pages like that are truthfully more for the convenience of people who want to see all of the abilities of XI at once. I'd imagine it's handy for editors trying to make enemy ability pages, at any rate. But I don't know if that's a reason to keep it all by itself. That said, it does list abilities by neutral creatures that don't really have a page or a place in the current system, so I'm not sure where they would go.
As for point 2, yes, you have a point. Armor would be easy to split up since there's a sensible way to do it -- like the weapons are split up, armor can be divided by the part of the body it covers. Enemy Abilities, I'm not sure how to split it up and retain all of the information in there. :\
Point three. I've wanted to do translations for XI for some time, but I didn't even know how to start. I would be so happy to get XI translations on the Wiki.
Overall, by and large, the biggest issue when it comes to XI pages is trying to find some sort of compromise between the typical patterns of coverage of normal games and the unique requirements of the coverage of XI. It's something I've been struggling with for some time now. I'm not sure how List of XI statuses should be handled, in the individual statuses or the list of pages. People have already decided that in the cases of other games it should be on the list page, but obviously, XI has unique needs. The problem is that when you try to put the XI stuff on the parent pages, it has entered the domain of other editors, and they may not be happier for it, since it doesn't fit how things are supposed to go. Jimcloud 18:31, February 27, 2013 (UTC)
provided all the enemy/nm pages are properly set up, every ability would have a page to go to, thereafter a list won't be necessary. its still a great reference for now tho. i guess its a problem that everything is so interconnected. anyway, doesn't XI have an official translation page (which happens to be focused on Abyssea content right now for some reason lol) that we could kinda use? A translation page is nice but the scope is huge and i think there has to be a point where people draw the line. I'd say the first thing to put into a list is probably jobs/ja/spells and traits. As for the fact that XI has unique needs.. we may be the only ones who know this now.. but there's a high chance that XIV content will follow in the same manner and its probably a good idea to set a precedent now for them to follow.--Arciel Spira (talk) 05:02, February 28, 2013 (UTC)

FF11 Japanese Edit

Since your comments on Meltdown seemed to indicate you could find out, do you know what the Japanese name of Blade Bash is? Also, would you happen to be able to find Japanese on Tactics A2? A quick Google indicates they share their Japanese with Mineuchi (みねうち), but I want to confirm before merging the pages. Doreiku Kuroofangu 07:06, February 26, 2013 (UTC)

I can help! I checked my guides and yes, the FFXI Samurai's Blade bash is Mineuchi, and the FFTA2 Parivir's Blade Bash is also Mineuchi. If you really want to be specific, FFXI uses the "proper" name for the technique (striking with the back of the sword), 峰打ち, which is just Mineuchi written with kanji instead of kana. FFTA2 uses a slightly less fancy form, みね打ち, but they are all the same word. I don't just have Ultimania's, you know. I have every guide ever made for every FF ever made, Japanese or English, so I can confirm virtually any Japanese name or term in the series, as needed.:P (except Dimensions, Brigade, ATB, My Life as King, My Life as a Darklord, and any other side-FF so obscure or small-time that it never had a guide released for it.) Espritduo (talk) 08:34, February 26, 2013 (UTC)

Awesome, thanks! :D Doreiku Kuroofangu 13:08, February 26, 2013 (UTC)
I know this is way late, but for future reference I'll tell you anyway: http://wiki.ffo.jp/ is very handy for finding JP names of things in FFXI. It's an FFXI JP wiki that has the official English translation (assuming it exists, a few monster subspecies don't seem to have official English names, like Wontonberries) of most article names in the title. Just type in the English translation in the top search box (which is "title search"), and most of the time you'll be brought straight to an article with the JP of the thing you were looking for as the most prominent word near the top of the page, with the hiragana reading afterwards and then the English translation. (A few of the articles have the EU translations as well, but most don't so it's not worth bothering with for those.)Hashmalum (talk) 06:28, February 27, 2013 (UTC)
Excellent, thank you, this will be of great help :). Doreiku Kuroofangu 06:49, February 27, 2013 (UTC)
...and it ain't working much. At all. Searched for March, Bard, and Sing, nothing. :/ Doreiku Kuroofangu 06:51, February 27, 2013 (UTC)
Well, Sing isn't a keyword that would be relevant to FFXI players (though Singing skill works), and as for March, you would likely have better luck searching for one of the two actual song names (e.g. Victory March or Advancing March), since March is just our way of grouping them together since they are different versions of the same song. I just searched Victory March, and that worked just fine. When looking, you have to understand that by and large, the majority of pages there will be for the individual item/ability/etc. as listed in the game. As for Bard.. I have no idea why that one doesn't work. Jimcloud 08:13, February 27, 2013 (UTC)
Bard works. http://wiki.ffo.jp/search.cgi?CCC=%E6%84%9B&imageField.x=0&imageField.y=0&CCC=%E6%84%9B&Command=Search&qf=Bard&order=match&ffotype=title&type=title
It's down a ways where the kanji starts. You have to understand Japanese ABC order generally goes like this: English/#'s > hiragana/katana (sometimes they don't distinguish, sometimes katakana is listed after hiragana) > and then kanji. So you've got to go through all the English words with "bard" in them like Rembard and Xarcabard, then you have to go through all the words that have Bard, but use kana, then you hit the section with kanji using Bard, which the Bard job class does. http://wiki.ffo.jp/html/126.html The problem is there's lots of common words with bard in them. Espritduo (talk) 08:48, February 27, 2013 (UTC)

Good job! Edit

You've been doing some really hard work lately, just want to say thanks. XI doesn't get picked up by users as often as other games might, and you know your translations as well, which is always a bonus. Hoping to see more of you as time goes on! Tia-LewiseRydia - Young battle 20:13, March 6, 2013 (UTC)

Me again :P Edit

Noticed you'd created a new article. If you're still working on it and don't want people edit conflicting you or interfering while you're perfecting it, we have a template you can put at the top to tell other users you're busy with the page right now and please would nobody edit it till you're done; it's {{construction}} if this would be of any use to you. Keep up the good work :) Tia-LewiseRydia - Young battle 20:41, May 1, 2013 (UTC)

  • Thank you! I'll remember that. I'm also glad to see my work hasn't gone unnoticed :) Hashmalum (talk) 21:07, May 1, 2013 (UTC)

FF11 Edit

Seeing as you know some stuffz about it, would you care to please skim the new pages at Chocobo/Type and add any relevant data on FF11 to the types that appear in the game? Drake Clawfang (talk) 21:41, September 30, 2013 (UTC)

  • Hmm... I'd have to do some major research on that one, because I hardly know anything about it. It has been years since I did any chocobo raising at all, and I never got that into it. I remember that the fluff on the official site gave names for all the different colored breeds and what they were bred for and by who and so on but I can't remember any of it. It's mostly irrelevant though, in FF11 different colored chocobos differ only in attributes. There's no areas that can only be crossed on certain colors, and there's no real need to bother with any but the basic yellow chocobos that you can rent. Oh, and there's an NPC chocobo Sakura who's secretly a white chocobo in disguise or something silly like that, but I never got into the "story" of chocobo racing so I don't really know anything about it. Hardly anyone did, so researching it would be hard. And I'm sure as hell not going to do it myself, Chocobo Racing in FF11 is a months-long project.Hashmalum (talk) 21:55, September 30, 2013 (UTC)
Okay then, thanks anyway. Drake Clawfang (talk) 22:19, September 30, 2013 (UTC)

Tifa in Record Keeper Edit

Hey there, I've added in information for Tifa Lockhart in RK as part of a plan to get that article to GA status (and now used your new template thing for it), but I don't have the game and am going off translated versions of RK sites, and you seem to be adding a lot of content for it. So I'm asking if you could make any corrections you can if you're adding RK info. :)--Magicite-ffvi-ios Technobliterator TC 21:17, January 21, 2015 (UTC)

I only started playing recently and am not very far in the game (I also don't spend any money in the cash shop, which doesn't help). Also my Japanese isn't very good. Still, I'll do my best!Hashmalum (talk) 00:15, January 22, 2015 (UTC)
Ok, I corrected your entry. At least, I think I corrected it. I checked a couple of sites and they agreed about the job and abilities, but disagreed about whether Beat Rush targeted single or multiple. Given that characters are occasionally rebalanced--a few days ago, in time for the return of the Cecil event, Paladin Cecil was changed somehow--it's probable at various points in time, it was both. I'd have to find and drag through a lot of update news items to be sure, since I don't actually have Tifa myself and can't get her (at least not until her event comes around again). I think your info is probably out of date--at the beginning, I don't think that they had yet broken physical abilities into sub categories, so that's all she would have had at first. So the multiple targets is probably correct. But I didn't change it since I wasn't sure.Hashmalum (talk) 01:02, January 22, 2015 (UTC)
Ah, thanks for the help. How are you playing Record Keeper, btw? Some hack? I swear that game wasn't released outside of Japan...--Magicite-ffvi-ios Technobliterator TC 01:21, January 22, 2015 (UTC)
It wasn't. All that means is that you can't download it from Google Play without tricking it into thinking that you're in Japan; I believe it uses your phone's GPS, which there are development tools to spoof. But what I did was do some Googling for the .apk file and install it from that. The game uses native code that requires an armv7 compatible CPU; if you have an older or cheaper phone you will be out of luck, but if you have a good PC you can always run it on an emulator instead.
Be aware that this is a server-dependent game, and all your save data is stored on your Mobage account. If you don't have a Japanese Mobage account, you will receive an anonymous account automatically when you start. This anonymous account is tied to your software installation and if you uninstall the game or lose the hardware it's on, you're out of luck. If you have a guest account and don't already have a Mobage account, you can upgrade your guest account to a named account that has a username and password of your choosing (which I did when I wanted to change Android emulators from BlueStacks to Andy).
Incidentally, since the game is so server-dependent, you can't really look through its data like you can with a cartridge or CD-based game, because most of the data is on the server. So you won't get canonical data on things like monster HP and defense values unless Mobage decides to release an official guidebook. But you can look through the data that the client downloads from the server by viewing the game's app cache (this is how I got the spritesheets for my characters).Hashmalum (talk) 03:35, January 22, 2015 (UTC)
Oh yeah, I almost forgot. If you or anyone else here wants to play the game, ask here and I'll give you a friend code. I haven't looked into what you get for it but I'm sure you'll get something.Hashmalum (talk) 03:49, January 22, 2015 (UTC)

RE: Japanese Names Edit

ACRudeBox

I guess. http://ffdic.wikiwiki.jp/ should be of immense help for this, since it has entries for each JP weapon/armor name saying which games they appeared in.Hashmalum (talk) 03:10, January 10, 2016 (UTC)

  • 魔術師の杖 FF Tactics, FF Dimensions
  • 魔術の杖 FF1, FF2, Dissidia, Duodecim, 4 Heroes of Light
  • ウィザードロッド FF3DS, FF4 The After Years, FF5, FF6, FF7, FF9, Revenant Wings, FF Tactics, FF Dimensions, Dissidia, Duodecim, FF Explorers.

FF Tactics has both 魔術師の杖 and ウィザードロッド; unsurprisingly, ウィザードロッド is the rod and 魔術師の杖 is the staff.Hashmalum (talk) 03:15, January 10, 2016 (UTC)

ACRudeBox

I just use stats whenever possible instead of relying on the translations here. More reliable. Anyway here's what I've come up with, cross-referencing between the "List of ____ weapons" pages and ffdic's equipment lists by game using stats:

  • FF1: Mage's Staff 魔術の杖 (uses Fira), Wizard's Staff 魔道士の杖 (uses Confuse)
  • FF2: Mage's Staff 魔術の杖 (uses Thunder), Wizard's Staff 魔道士の杖 (uses Scourge/Clouder)
  • FF3DS: Wizard Rod ウィザードロッド
  • FF4 The After Years: Master's Staff 導師の杖, Wizard Rod ウィザードロッド
  • FF5: Magus Rod ウィザードロッド
  • FF6: Magus Rod ウィザードロッド
  • FF7: Wizard Staff ウィザードロッド
  • FF9: Mage Staff 魔道士のつえ (Fire), High Mage Staff 魔導師のつえ (Meteor, Osmose/Aspir), Wizard Rod ウィザードロッド (Curaga, Protect, Shell)
  • FF12: Wizard's Staff 魔法使いの杖, Staff of the Magi 賢者の杖
  • Revenant Wings: Wizard's Rod ウィザードロッド
  • FF Tactics: Wizard's Rod ウィザードロッド (rod, 4/20%, +2 MAtt), Mage's Staff 魔術師の杖(staff, 4/15%, +1 Matt), Staff of the Magi 賢者の杖(staff, 7/15%)
  • FF Dimensions: Mage's Staff 魔術師の杖, Wizard Rod ウィザードロッド
  • Dissidia: Wizard's Rod ウィザードロッド (rod, L45, Att 30, stats wrong on the Wizard Rod page, used stats from the Dissidia weapons page), Mage's Staff 魔術の杖
  • Duodecim: Wizard's Rod ウィザードロッド (rod, L30, Att 31), Mage's Staff (staff L1, Att 13 EX mode duration +5%, note that attack stats did not line up between source) 魔術の杖, Staff of the Magi (staff, L60, Att 48) 賢者の杖

Hashmalum (talk) 04:28, January 10, 2016 (UTC)

ACRudeBox
  • 魔道士の杖: FF1, FF9
  • 魔導師のつえ: FF2 only (but note that this has the same romaji, madoushi no tsue, as the previous staff)
  • 魔術の杖: FF1, FF2, Dissidia, Duodecim
  • 魔術師の杖: FF9, FF Tactics, FF Dimensions
  • 魔法使いの杖: FF12

Yeah I know it's confusing. I suspect that it's even confusing to the JP as well. I wish I knew exactly what the fine shades of meaning were to all these words for magician--so I could retranslate them properly, for my own satisfaction.Hashmalum (talk) 05:59, January 10, 2016 (UTC)

ACRudeBox

No, wait, I got it wrong. Argh. 魔導師のつえ: FF2 AND FF9. This means that both of FF9's staves have identical romaji and are pronounced identically. Why would the design team do this to themselves? 魔術師の杖: FFT and Dimensions only.Hashmalum (talk) 06:18, January 10, 2016 (UTC) Also, don't be confused by some games using the kanji 杖 for cane and some using the hiragana つえ; they're both the same.Hashmalum (talk) 06:21, January 10, 2016 (UTC)

ACRudeBox

Is there any sort of recommended style or procedure for dealing with these horrible "blob" pages that have numerous things with multiple English names and multiple JP names? I've noted their presence with displeasure but they're such a mess I don't know where to begin.Hashmalum (talk) 06:39, January 10, 2016 (UTC)

ACRudeBox

Which armor is it? The Sage's Surplice or the Magus Robe? At a quick look, they both look really dubious to me. I'll research them next.Hashmalum (talk) 07:00, January 10, 2016 (UTC)

ACRudeBox


DFF2015/ArcadeEdit

ACRudeBox


SpritesEdit

ACRudeBox
Thank you! Yes, I did. It's a minor hobby of mine. I originally took it up because I wanted to add characters to a ROM hack and no one else was willing to do it for me. Anyway those are just the sprites I thought people might be interested in; I have an obsession with making sprites from random unimportant Final Fantasy monsters like Litwor Chicken, Skeleton (Final Fantasy IV), Black Warlock, and Iron Fist (Final Fantasy V). Most of the sprites are just a one or two frames, but Baigan has a full pose set nearly ready to be hacked into FF4.Hashmalum (talk) 03:57, February 9, 2016 (UTC)
ACRudeBox
I might, but I promise nothing. I'm really bad at finishing things that I start. I'm not that great of a spriter either; I didn't post things like my Wyvern (Dragoon) for a reason...Hashmalum (talk) 04:11, February 9, 2016 (UTC)
ACRudeBox
I can try it. I use three different methods in my spriting. The first, and easiest one, is to take an existing sprite as a base and edit it until it looks like what I want. My Star Sibyl is a heavily edited Shantotto, for example (since she was the only Tarutaru I had to work from). The second one, which I used for the monsters, was to take the monster graphic, shrink it down, and work from there, bringing it down to 15 colors or less, sharpening details, and outlining it. The third one, which I haven't used on anything that I've posted here yet, is to simply work completely freehand. It's much more difficult, and the results aren't up to par yet, but when there's no existing base to work from and shrinking the monster graphic makes it look like crap it's what I have to resort to. Anyway for a humanoid OC I'd almost certainly edit from a base, which doesn't really feel very creative. If you don't mind that then let me know what you want to see (character and pose) and I'll give it a try.Hashmalum (talk) 04:38, February 9, 2016 (UTC)
ACRudeBox
I hope you like this one. I learned some things while making her--mostly about how annoying Pictlogica sprites are to work with.ShyamHashmalum (talk) 06:58, February 9, 2016 (UTC)
ACRudeBox
Going with Prishe as a base probably would have been more sensible than what I did, which was mash-up Pictlogica Lilisette's (slightly vertically compressed) head with FFRK Aerith's body. And yeah, everyone likes Prishe. I'm impatiently awaiting her being added to FFRK. I know that it's not officially confirmed yet, but with her D012 and Pictlogica appearances, being the star of an expansion (and appearing in two others), and placing second in the character popularity poll, it is all but certain that she will appear. 5* Monk ability and 5* white magic, I'm sure, with some additional physical abilities to round her out. I'd sprite her--well, convert her from Pictlogica to a bit more normal look--but I don't want to waste the work doing a character I know will eventually get an official FFRK-style sprite anyway.Hashmalum (talk) 08:07, February 9, 2016 (UTC)
ACRudeBox
What do you mean, Shantotto's not adorable? And I might do one or two other sprites, but not tonight. I need to go to bed soon. We'll see about tomorrow.Hashmalum (talk) 08:20, February 9, 2016 (UTC)
ACRudeBox
Sorry it's been so long since I said anything. Pestilence is at about 80% completion and has been forever, but I can't get her right. Sorry.Hashmalum (talk) 05:00, March 3, 2016 (UTC)
ACRudeBox
ACRudeBox
Yes. Plus also I've been spending a lot of time on a personal programming project recently and less time spriting, although I've done some FFXI cardian, automaton and goobbue sprites and will probably release a new FFXI sprite collection on DeviantArt in a few days. Also the last of my guide books arrived so if I can figure out how to make a Chocobo's Dungeon 2 monster template I should be spending time editing that as well. I have lots of stuff to do overall.Hashmalum (talk) 05:42, March 20, 2016 (UTC)
ACRudeBox
I'm very sorry. I have done very little spriting for a while, and none of it your characters. I last worked on FF11 crab, FF11 goobbue, FF11 Ark Angel MR (difficulty: impossible to gauge!), and FF4 magus sisters, but I'm not satisfied with anything at all that I've done. I've been very busy with school, then after that was out I fell into a deep depression that leaves me with little ability to do anything at all. I don't even enjoy FFRK any more, which was the impetus behind a lot of my spriting activity (not to mention that it provided a ton of base models to use). In time, all things end, and cycles return to their point of origin. Someday I will sprite again. But I do not know when that will be.Hashmalum (talk) 00:25, October 9, 2016 (UTC)
ACRudeBox

FFXIEdit

ACRudeBox
Well, it's pretty clear-cut that Tachi: Yukikaze is the same as the other Yukikaze abilities, since besides sharing the kanji they all are Samurai abilities that deal physical damage and inflict blind. It's less clear-cut that FFXIV's Samurai Enpi weaponskill is the same as FFXI's Tachi: Enpi since they have somewhat different effects (ranged single attack vs. two-fold melee attack), but they are both physical damaging Samurai weaponskills and the Enpi part of the name uses the same kanji so I'd say yes. Same thing with Jinpu, Ageha, Gekko, and Kasha.Hashmalum (talk) 13:43, August 3, 2017 (UTC)
ACRudeBox
FFRK Ayame uses Tachi: Enpi and Tachi: Jinpu as soul breaks. So that's 3 games each for them (11, 14, and RK).Hashmalum (talk) 20:38, August 3, 2017 (UTC)
Pictlogica Ayame uses Tachi: Kagero as her premium skill, so that's 2 for Kagero now.

Hashmalum (talk) 20:47, August 3, 2017 (UTC)

ACRudeBox
Ok, I did FFXI for Kagero. I checked up on Darkmoon and apparently it is a FFRK global-only ability and therefore has no official translation yet. The name and effect suggests a connection with Tachi: Gekko but nothing is confirmed yet, so I'm not sure of whether or not to add it.Hashmalum (talk) 15:02, August 8, 2017 (UTC)
Community content is available under CC-BY-SA unless otherwise noted.