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Fenrir9

Content Moderator
  • I live in Canada
  • Archive 1 (September 13, 2011 to August 22, 2013)
  • Archive 2 (August 30, 2013 to August 3, 2015)

Golbez Edit

Thank you so much for the link, man. But I know nothing about hacking or programming, exactly what do you do with "just make sure the prior to loading your game, you aren't using the character replaced with golbez as your active character on the map...

from KODEWERX

Golbez (top right position) 020cccd4 020CE178 220CE178 00000001" ?

Do I have to install something? s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 12:43, August 18, 2015 (UTC)

You'll need an DS emulator that support Action Replay. I don't remember, but it'll probably replace your current character in said spot (the top right position). I haven't touch FFIV 3D in over 6-8 years. Inputing the code before loading the save game. Best thing to do is trial and error. Fenrir9 (talk) 17:06, August 19, 2015 (UTC)
Grr. That means I can't do it T_T Thank you for the info though, that's definitely something new that I learned. Would you know of anyone in this wiki who plays or has the emulated version of FFIV iOS? Or any iOS/Android version of any FF game? s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 10:28, August 20, 2015 (UTC)
The only time I tried to use an iOS/mobile/Android/etc emulator was a few months ago (3-4 months). It didn't work at the time, the best source if you want to emulate it would be to youtube information on it and follow the vid(s) of setting up a emulator. Fenrir9 (talk) 16:22, August 21, 2015 (UTC)
Thanks so much for all the help, Fenrir. I have another question though, if I type in the code, will it work at any stage of the game? Or do I have to be in a specific time and place? s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 12:43, August 22, 2015 (UTC)

As long as you have inputted the correct code, it should work at anytime. Fenrir9 (talk) 15:25, August 22, 2015 (UTC)

FF1 Edit

this page is very complete about FF1, have maps this wikia doesnt have, bestiary for each chapter, you should use some this info

http://www.retrowalkthroughs.com/

am sending this same message to the other user

--190.73.185.86 18:36, October 20, 2015 (UTC)

DescriptionsEdit

ACRudeBox
I'll check and modify FFVI tomorrow. Fenrir9 (talk) 02:40, December 21, 2015 (UTC)
ACRudeBox

Completed FFVI, missing four flavor text of rare items. Other than that, it's done. Fenrir9 (talk) 20:12, December 21, 2015 (UTC)

ACRudeBox

I agree that we should change the items classifications, FFVII does provides something that I like for item classification. Simple and less of an assel. Well, at least two classifications. Field items (anything that can be used on the field) and Battle items (anything that can be used in battle). The last would be Key items (pretty much the remaning items). I don't know why Supportive items exist on the wiki, but this is the first I have every heard of this term ever used in an RPGs, might be a MMORPGs related term, I don't know. We have Recorery items, Offensive items, Supportive items, Key items, and Field items. The problem with field items is that it needs to be renamed since recovery items can be used on the field, or have field items disambiguated. Well, the wiki doesn't like tag and I agree with that. The description in for the items on FFIX states that nameless or highlighted (recovery) items are usable on the field. Fenrir9 (talk) 11:08, December 24, 2015 (UTC)

Affiliation - The Keyhole (Kingdom Hearts Wiki) Edit

Hello there! My name is Aixon, and I am a staff member at The Keyhole, which is currently titled as the Kingdom Hearts Fansite Wiki. The Kingdom Hearts Wiki encyclopedia split from our site some years back, and since then we have continued to function as a separate wiki, with friendly ties to the official site. (We co-run the Twilight Times Kingdom Hearts wiki magazine with them, in order to maintain ties with them.) Recently, we have decided to undertake a project to transform our wiki from its "fan site" status to a somewhat simplified form of the main encyclopedia site. This new look will not completely change the wiki, but will instead allow us to store more information related to the Kingdom Hearts franchise, as opposed to storing much of the information in "list" articles.

In accordance with this imminent change, we have decided to update our affiliations list. The Final Fantasy wiki has an icon, and is linked to on our main page, however we are aware that it no longer links back to our site, but instead only links to the main Kingdom Hearts encyclopedia site. My reason for approaching you today is to ask your wiki to consider re-affiliating with our site. We are a serious site, and are working to make our wiki even more accessible to readers and users alike. I would be very willing to communicate with you about this, should you require clarification about anything which I have stated. I will ensure that I check your talk page here regularly so that I do not miss any reply which you might make.

Thank you very much for your time, and I shall look forward to hearing from you soon. Aixon 16:26, December 27, 2015 (UTC)

Hi, Axion. Can you open a forum in Rin's Travel Agency, or speak to me/one of the sysops directly? I'd be interested in seeing how this goes. Thanks!--Magicite-ffvi-ios Technobliterator TC 22:07, December 27, 2015 (UTC)

I have done as you requested! You can find the forum here. Aixon 22:56, December 27, 2015 (UTC)

FFVI enemy formation locationsEdit

Hey, Fenrir, I just wanted to know if you have any tool - or know any tools - that can find the location each of the FFVI enemy formations appears in? I basically want to find out which ones are dummied and which aren't, and also to update the locations/the enemy pages with this information, instead of just leaving it on the List of Final Fantasy VI enemy formations. If not, I might have to just go by what's already on the locations pages. Thanks!--Magicite-ffvi-ios Technobliterator TC 22:07, December 27, 2015 (UTC)

The only one that I know is the Final Fantasy III US Multi Editor (FF3usME). The formation editor (Form button) has Formations, Packs, and Zoning tab. Fenrir9 (talk) 18:07, December 29, 2015 (UTC)

DFF2015/ArcadeEdit

ACRudeBox

Is it really necessary? Edit

...when Monterossa seemed fine with it? I honestly don't see how rigid principles are in any way helpful here. --CrappyScrap (talk) 19:13, February 10, 2016 (UTC)

FFIV Enemy Edit

Hey, Fenrir. Not sure if you've noticed, but I've been redoing our enemy infoboxes to make them more mobile friendly among other things. I got to FFIV Enemy and discovered you wanted to replace "J2e" with EasyType. I just wanted to ask, how many stat differences are there in EasyType? Ideally, I would like to cut down on the number of tabs by a lot. If there aren't too many stat differences, is it possible that something more similar to Vyraal could be done? Either way, I will definitely remove the J2e tab, and quite possibly merge the PS and SNES tab if that can be done as well. Thanks!--Magicite-ffvi-ios Technobliterator TC 18:34, February 12, 2016 (UTC)

The only difference in Easy Type are the names (enemy names, items, equipment, etc), nothing is different for stats. I just checked the Japanese wiki for the FFIV enemies to be sure. I'm pretty sure SNES, Easy Type, and PS can all be merge together, the only difference would be the names (enemy names, items, equipment, etc) for all three versions. Fenrir9 (talk) 16:29, February 13, 2016 (UTC)
Ah, okay, that's good to hear. I'll have to figure out how the best way to merge them will be. Thanks!--Magicite-ffvi-ios Technobliterator TC 19:37, February 13, 2016 (UTC)

Infobox images Edit

If you are going to do this just to make a point, at least do so in every FFVI battle article. Not that I see any reason why iOS should be superior. --CrappyScrap (talk) 17:27, April 3, 2016 (UTC)

Let me take that back, and let me thank you for doing a great job getting the exact same screenshots. We can agree to disagree on which version is the best. Regards, --CrappyScrap (talk) 17:39, April 3, 2016 (UTC)

Seriously, I'm impressed! How long did this take you? --CrappyScrap (talk) 17:50, April 3, 2016 (UTC)

Weapons!!Edit

ACRudeBox

Are we cool? Edit

I legitimately feel bad for being a little bitch about the disagreement we had earlier, rather than giving you credit for the impressive effort you put in. Are we cool? --CrappyScrap (talk) 12:20, April 22, 2016 (UTC)

Yes. Fenrir9 (talk) 18:30, May 7, 2016 (UTC)

ImagesEdit

ACRudeBox
I won't be able to help you anytime soon since both PSX and PS2 emulators run very slowly. I recently (couple of months ago) wipe my computer clean and reinstalled everything back. I didn't keep my emulator setting unfortunately. Recently, I wanted to take a picture of FFT Earthen Wall effect. I'll need to take time and make the emulator go faster. Would it be possible for you to get the command icons for FFX-2. One is a "star", another is a yellow crescent, and a folder for skillsets. There could be more icons, I don't remember. Basically all icons that we don't already have on the wiki. Do we have the accessories icons, garment grid icon(s), etc. I can place the icons on the correct articles. Just need someone to take them with a working (not slow) emulator. Fenrir9 (talk) 18:39, May 7, 2016 (UTC)
ACRudeBox
ACRudeBox
ACRudeBox

Yeah, we keep the PS2 icons and HD ones. All there is left is the Dressphere right? Send me a howler when you upload them, I'll help out in putting the icons on the appropriate articles. Not tonight since I'll be doing something different on the wikia, but I'll be able to help out during the weekend. Many thanks for the icons Xenomic. If you are missing some, I'll tell you. Fenrir9 (talk) 02:40, May 28, 2016 (UTC)

ACRudeBox

RE: UmaroEdit

ACRudeBox

FFVI enemy formations Edit

Hey man, thanks for adding those to enemy pages! I was going to add them myself using something similar, but you made my life a lot easier there. Also, do you think we should add them to location pages?--Magicite-ffvi-ios Technobliterator TC 14:50, May 11, 2017 (UTC)

This is something that I wanted to do for a very long time, but kept pushing it over and over. Since I am having some bad weather where I live, I decided to take advantage of it. I'm currently undecided about the location pages at the moment. Fenrir9 (talk) 15:04, May 11, 2017 (UTC)
I think they would look great on location pages. Looks great on enemy pages too!Keltainentoukokuu (talk) 19:15, May 11, 2017 (UTC)

FFIV JP/PSXEdit

ACRudeBox
Hello to you too! Funny thing is, I did try to find if there was a hidden passage in the forge on youtube, but not a lot of players have played it. Not surprised since its a bad port and all. I'm pretty sure that it is there, since the game is a direct port of the SNES version. Sadly, can't confirmed it unless it is played. The GBA and PSP versions are both base on the WonderSwan Color version, so there's a high chance that the WSC version doesn't have the hidden passage as well. There's no mention of this Twincast bug on the ffdic, they usually point this kind of stuff out. They do mention the "64 door hierarchy glitch" on the Twincast article. If you've seen the Doom bug in action, then it exist and an article should be made about it. Fenrir9 (talk) 11:52, August 7, 2017 (UTC)
ACRudeBox

EhrgeizEdit

I think that games that are in the Non-Final Fantasy guest appearances sections in pages have limited coverage to only the parts that are directly from Final Fantasy. I don't think most of these weapons/items are Final Fantasy weapons/items, just regular weapons/items?Keltainentoukokuu (talk) 15:09, September 12, 2017 (UTC)

I only de-stubbed the stubs, so you should talk to the one who stubbed them in the first place. Anyways, the RPG elements from a fighting game are heavily base on Square/Squaresoft RPGs. The Quest Mode takes place in another dimension, and it has some nods to the Final Fantasy series. Including the obvious nod to an event involving a Hero/Heroine should us a Phoenix Down on dead/forever unconscious Hero/Heroine to revive him/her. Two FFVII entities as bosses; Phoenix and one of the dragons which the name escapes me at the moment, the former drops a Phoenix Down. The Use/Charge/Magic Left, called Durability in Ehrgeiz, stat seen in FFI/FFII/FFIII/FFMQ/FFL/FFLII/SaGa. Magic in the form of Materia and must be equip to cast spells. Gil is the currency of this world. The Forsaken Dungeon reminds me alot of the Temple of the Ancients. As for generic weapons/armor, its up for debate, I don't think I ever came across Diamond set of equipment in RPGs besides Final Fantasy, well I can't confirm it since that'll require some long searching (I just made a quick google search and came up with no results), but I don't remember if I ever came across Diamond equipment since that would have stick out to me as being Final Fantasy-ish. Anyways, equipment sets have pretty much been a staple for Square/Squaresoft RPGs since its early days. As for the disambiguation pages, I've seen a bunch of "objects" to Ehrgeiz already posted there and I just copy/paste from it. Fenrir9 (talk) 16:37, September 12, 2017 (UTC)
We had a discussion once upon a time on scope and whether Ehrgeiz and some others should be in it or not, and it was decided not to fully cover it. I can't see it in any talk page now, so it was probably in the forum. Project:Scope has a pretty good list on the tiers and what can be covered for each.
I think it's Xeno who added those stubs. It's hard to know what he wanted covered there exactly.
I think equipment/items from Ehrgeiz should only be added as guest appearance if it is recognizable as a version of a FF thing, like if a weapon that was in FFVII is in Ehrgeiz, then it is clearly a direct nod to it. But these equipment sets seem unique to that game. Square does use the same naming schemes for their games though, so Chrono series also have stuff like Phoenix Downs.
When I search Diamond Sword or Diamond Armor Google's first results are for Minecraft.Keltainentoukokuu (talk) 17:48, September 12, 2017 (UTC)

Minecraft was release in 2011, not prior to 1998. The Chrono series does not have Phoenix Downs. Fenrir9 (talk) 19:08, September 12, 2017 (UTC)

Yeah you're right. Maybe it was Hi-Potions I was thinking of.
I thought the equipment sets in FF were initially based on Dungeons and Dragons. I know Minecraft is newer than Ehrgeiz, but surely Minecraft's use of it isn't an FF allusion.
I guess Ehrgeiz and Kingdom Hearts are in a pretty similar situation. Kingdom Hearts's Mythril Shield doesn't appear in Mythril Shield or Mythril equipment, but maybe it should, then. It just seems weird to cover them there (to me) if they are not based on a specific weapon but just use the same naming scheme, like the Sleeping Lion keyblade seems apt to be mentioned in Lion Heart (weapon).Keltainentoukokuu (talk) 08:56, September 13, 2017 (UTC)

King's Knight topics Edit

Hey, thanks for helping out with building the King's Knight space.

Just so you know, I do a lot of this stuff from memory. I see you've got a link in the navbox for statuses. There are at least six that I've seen in action, and so you should be able to construct the Statuses page from what I've added to the appropriate status pages. There's one more, Near KO, that I may add, but I'm not sure if the following also qualify:

  • "Pinch"/"Overscroll": The active unit can lose quite a chunk of HP if trapped behind an obstacle and scrolled offscreen, but the damage is usually non-fatal.
  • "Fast Forward": Triggered by moving over "Fast Forward" tiles (two red-orange arrows pointing up). Scroll speed and jump distance are increased for a few seconds. The player needs to use this with a jump tile to wrap up a late Khalam Medal in the core game.
  • Float: Triggered by moving over winged tiles, the unit can fly over most obstacles, including mountains. Lands after a time. Enemies can still be shot.

Let me know what you think. Swordzmanp236 (talk) 08:17, January 29, 2018 (UTC)

Sounds to me that they are traps which we have an article for on the wikia, is there any way to check the character's status in the menu to see if they are afflicted with it? I've never played the game, so I can't check it out myself. Fenrir9 (talk) 13:28, January 29, 2018 (UTC)
The truest of statuses, like poison, silence, and confuse, appear over the unit's head in real time as well as on his/her avatar. They don't last terribly long, but enough to aggravate. Swordzmanp236 (talk) 16:36, January 29, 2018 (UTC)

Nintendo legacy services EOL Edit

Was wondering if you could help edit in EoS/EOL dates based on a story out of SiliconEra that I randomly clicked through. This is also on the official NoA web site, if you want to see the full spiel. But it goes like this: in Sept. '17, Nintendo announced that the Wii Shop Channel would discontinue purchases March 27, 2018. The company is making the service available until January 31, 2019 for those who have Nintendo Points queued up. So the former date is a de facto EoS, while the latter is to be de jure. This is known to affect:

Thoughts welcomed. Swordzmanp236 (talk) 23:12, April 12, 2018 (UTC)

Maybe these titles should have an extra section in their infobox, something along the lines of "Start Service" and "End Service" for their online support. Dealing of DLCs and online features. For example, Lightning Returns ended its support of one of its features that made used of online. Best thing to do is ask Technobliterator about infobox, but we should cover these one way or another. Fenrir9 (talk) 15:30, April 21, 2018 (UTC)

Minecraft skins Edit

This collab seems so weird! Starting from the beginning, the skins are:

  1. Noctis
  2. Ignis
  3. Prompto
  4. Gladio
  5. Cindy
  6. Cid
  7. Regis
  8. Cor
  9. Ardyn
  10. Gentiana (Shiva's human form so Gentiana and Shiva share an article)
  11. Luna
  12. Ravus
  13. Iris
  14. Iedolas
  15. Magitek trooper
  16. Imperial rifleman
  17. Loqi
  18. Caligo
  19. Aranea
  20. Biggs
  21. Wedge
  22. Verstael
  23. Titan
  24. Ramuh
  25. Shiva (Astral form)
  26. Ifrit
  27. Bahamut
  28. Leviathan (lol looks nothing like it)
  29. Ronin
  30. Iron Giant
  31. Red Giant
  32. Mindflayer
  33. Goblin
  34. Reaper
  35. Bussemand
  36. Lich
  37. Daemon Ravus
  38. Gilgamesh
  39. Chocobo Mascot from Moogle Chocobo Carnival
  40. Kenny Crow
  41. Cactuar
  42. Tonberry
  43. Moogle Plushie

Keltainentoukokuu (talk) 00:52, May 6, 2018 (UTC)

I've upload them all, but don't have the time to put them on the articles. Don't know when I will have time for it sadly. Fenrir9 (talk) 20:14, May 22, 2018 (UTC)

FFVI enemies Edit

Hey Fenrir, just a couple things I would like your opinion on:

  1. Right now I'm making categories for all abilities, and for the Rages in FFVI, I figured it would be more helpful to just categorize all the enemies that appear as Rages than make separate redirects like "Stray Cat (Final Fantasy VI rage)" instead. So I added a thing to the infobox that links directly to that enemies' section on the Rage page below. But then I was thinking, wouldn't it make more sense to cover the rages on the enemies' page a little better? If so, what form do you think this should take? Just including more parameters in the infobox (for the attack, ability, innate weaknesses/statuses granted, and status immunities while raging), or a "Rage" header on the page and writing it down as prose?
  2. On the infobox, when steals/drop slots are empty, nothing shows. This makes a lot of space if a rare steal shows but not a common one (Stray Cat (Final Fantasy VI) is actually a good example again). But I was wondering, would it make more sense to just instead show all the slots, like we do for Morphs, in all cases (or maybe all cases when the slots aren't all "None")? That way it would be more accurate for people, like "87.5% chance to drop Potion, 12.5% chance to drop nothing". And it also shows the game logic a little better.
  3. Finally, the way the infobox works means that it ends up showing "SNES" by default, followed by GBA and Mobile/PC. Should we reverse this to show the latest release? As in, "Mobile/PC | GBA | SNES" as the order?

Thanks!--Magicite-ffvi-ios Technobliterator TC 21:42, February 5, 2019 (UTC)

Hello Technobliterator, sorry for the late reply. Let's start shall we.
  1. A header for sure, with a table of some sort and a basic paragraph. Hmm... I'll play with this idea and get back to you on it. I'll try making something out to show you later this week.
  2. I entirely agree with you, all steal slots should be shown.
  3. The latest release should be first.

You're welcome. Fenrir9 (talk) 20:50, February 12, 2019 (UTC)

Sorry for an even later reply... I've now done 2 and 3 in the infobox, hope you like it! Let me know when you're able to come up with something for 1, glad you like the idea.--Magicite-ffvi-ios Technobliterator TC 15:21, March 2, 2019 (UTC)
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