- 1 Golbez
- 2 FF1
- 3 Descriptions
- 4 Affiliation - The Keyhole (Kingdom Hearts Wiki)
- 5 FFVI enemy formation locations
- 6 DFF2015/Arcade
- 7 Is it really necessary?
- 8 FFIV Enemy
- 9 Infobox images
- 10 Weapons!!
- 11 Are we cool?
- 12 Images
- 13 RE: Umaro
- 14 FFVI enemy formations
- 15 FFIV JP/PSX
- 16 Ehrgeiz
- 17 King's Knight topics
- 18 Nintendo legacy services EOL
- 19 Minecraft skins
- 20 FFVI enemies
Thank you so much for the link, man. But I know nothing about hacking or programming, exactly what do you do with "just make sure the prior to loading your game, you aren't using the character replaced with golbez as your active character on the map...
Golbez (top right position) 020cccd4 020CE178 220CE178 00000001" ?
- You'll need an DS emulator that support Action Replay. I don't remember, but it'll probably replace your current character in said spot (the top right position). I haven't touch FFIV 3D in over 6-8 years. Inputing the code before loading the save game. Best thing to do is trial and error. Fenrir9 (talk) 17:06, August 19, 2015 (UTC)
- Grr. That means I can't do it T_T Thank you for the info though, that's definitely something new that I learned. Would you know of anyone in this wiki who plays or has the emulated version of FFIV iOS? Or any iOS/Android version of any FF game? s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 10:28, August 20, 2015 (UTC)
this page is very complete about FF1, have maps this wikia doesnt have, bestiary for each chapter, you should use some this info
am sending this same message to the other user
--22.214.171.124 18:36, October 20, 2015 (UTC)
Perhaps you can help with getting descriptions for items and equipment from the various games (FFVI seems to be lacking them from in-game. We have "descriptions" but those are more telling exactly what the things do and not being the actual in-game descriptions). That'd help me a lot as I'm currently doing FFVII's right now (will probably move to FFVIII's and fix that page up as well as FFIX's. Already did FFX's...).
Much appreciated. It'll help cut down on that at least. Eventually I'll be getting to X-2 data whenever I LP that game, so I can handle that one easily.
Much obliged for that. If there's anything else missing in-game descriptions like spells or abilities, feel free to add those (though we SHOULD have those. If not, then...shame on the wiki!).
I agree that we should change the items classifications, FFVII does provides something that I like for item classification. Simple and less of an assel. Well, at least two classifications. Field items (anything that can be used on the field) and Battle items (anything that can be used in battle). The last would be Key items (pretty much the remaning items). I don't know why Supportive items exist on the wiki, but this is the first I have every heard of this term ever used in an RPGs, might be a MMORPGs related term, I don't know. We have Recorery items, Offensive items, Supportive items, Key items, and Field items. The problem with field items is that it needs to be renamed since recovery items can be used on the field, or have field items disambiguated. Well, the wiki doesn't like tag and I agree with that. The description in for the items on FFIX states that nameless or highlighted (recovery) items are usable on the field. Fenrir9 (talk) 11:08, December 24, 2015 (UTC)
Affiliation - The Keyhole (Kingdom Hearts Wiki)[edit source]
Hello there! My name is Aixon, and I am a staff member at The Keyhole, which is currently titled as the Kingdom Hearts Fansite Wiki. The Kingdom Hearts Wiki encyclopedia split from our site some years back, and since then we have continued to function as a separate wiki, with friendly ties to the official site. (We co-run the Kingdom Hearts wiki magazine with them, in order to maintain ties with them.) Recently, we have decided to undertake a project to transform our wiki from its "fan site" status to a somewhat simplified form of the main encyclopedia site. This new look will not completely change the wiki, but will instead allow us to store more information related to the Kingdom Hearts franchise, as opposed to storing much of the information in "list" articles.
In accordance with this imminent change, we have decided to update our affiliations list. The Final Fantasy wiki has an icon, and is linked to on our main page, however we are aware that it no longer links back to our site, but instead only links to the main Kingdom Hearts encyclopedia site. My reason for approaching you today is to ask your wiki to consider re-affiliating with our site. We are a serious site, and are working to make our wiki even more accessible to readers and users alike. I would be very willing to communicate with you about this, should you require clarification about anything which I have stated. I will ensure that I check your talk page here regularly so that I do not miss any reply which you might make.
Thank you very much for your time, and I shall look forward to hearing from you soon. Aixon 16:26, December 27, 2015 (UTC)
- Hi, Axion. Can you open a forum in Rin's Travel Agency, or speak to me/one of the sysops directly? I'd be interested in seeing how this goes. Thanks!-- Technobliterator TC 22:07, December 27, 2015 (UTC)
I have done as you requested! You can find the forum here. Aixon 22:56, December 27, 2015 (UTC)
FFVI enemy formation locations[edit source]
Hey, Fenrir, I just wanted to know if you have any tool - or know any tools - that can find the location each of the FFVI enemy formations appears in? I basically want to find out which ones are dummied and which aren't, and also to update the locations/the enemy pages with this information, instead of just leaving it on the List of Final Fantasy VI enemy formations. If not, I might have to just go by what's already on the locations pages. Thanks!-- Technobliterator TC 22:07, December 27, 2015 (UTC)
- The only one that I know is the Final Fantasy III US Multi Editor (FF3usME). The formation editor (Form button) has Formations, Packs, and Zoning tab. Fenrir9 (talk) 18:07, December 29, 2015 (UTC)
Think you can help with the translations and abilities and whatnot for Dissidia Arcade? I left a link to a playlist for movesets on the mainpage talk page. Could also snag screenshots from the YT vids as temporary placeholders for now I suppose.
Is it really necessary?[edit source]
FFIV Enemy[edit source]
Hey, Fenrir. Not sure if you've noticed, but I've been redoing our enemy infoboxes to make them more mobile friendly among other things. I got to FFIV Enemy and discovered you wanted to replace "J2e" with EasyType. I just wanted to ask, how many stat differences are there in EasyType? Ideally, I would like to cut down on the number of tabs by a lot. If there aren't too many stat differences, is it possible that something more similar to Vyraal could be done? Either way, I will definitely remove the J2e tab, and quite possibly merge the PS and SNES tab if that can be done as well. Thanks!-- Technobliterator TC 18:34, February 12, 2016 (UTC)
- The only difference in Easy Type are the names (enemy names, items, equipment, etc), nothing is different for stats. I just checked the Japanese wiki for the FFIV enemies to be sure. I'm pretty sure SNES, Easy Type, and PS can all be merge together, the only difference would be the names (enemy names, items, equipment, etc) for all three versions. Fenrir9 (talk) 16:29, February 13, 2016 (UTC)
Infobox images[edit source]
Let me take that back, and let me thank you for doing a great job getting the exact same screenshots. We can agree to disagree on which version is the best. Regards, --CrappyScrap (talk) 17:39, April 3, 2016 (UTC)
- Seriously, I'm impressed! How long did this take you? --CrappyScrap (talk) 17:50, April 3, 2016 (UTC)
User talk:Xenomic/Weapons to Make. Think you can help out with this little task? ^^;
Are we cool?[edit source]
I legitimately feel bad for being a little bitch about the disagreement we had earlier, rather than giving you credit for the impressive effort you put in. Are we cool? --CrappyScrap (talk) 12:20, April 22, 2016 (UTC)
Say, think you can help out with FFIX at all? In this case, it's getting better status icon images (man, I looked at those and those are as bad as the FFX-2 ones I uploaded ages ago. Glad I updated those but forgot about this one). That'd be swell if you could (would also help if you can snag any enemy ability images that are listed, if possible, but all of that is up to you!). Or, if you can help out with any of the images on the Updating Images forum, that'd be swell. I'm very slowly updating images for FFVII as I go through this new LP of it, so hopefully things there will be taken care of. I don't know what ALL we need updated, as I'm focusing mostly on enemy abilities, but getting some for statuses and unique poses and stuff for Steal and Cover (will have to get it for Sense and Manipulate too but yeah).
- I won't be able to help you anytime soon since both PSX and PS2 emulators run very slowly. I recently (couple of months ago) wipe my computer clean and reinstalled everything back. I didn't keep my emulator setting unfortunately. Recently, I wanted to take a picture of FFT Earthen Wall effect. I'll need to take time and make the emulator go faster. Would it be possible for you to get the command icons for FFX-2. One is a "star", another is a yellow crescent, and a folder for skillsets. There could be more icons, I don't remember. Basically all icons that we don't already have on the wiki. Do we have the accessories icons, garment grid icon(s), etc. I can place the icons on the correct articles. Just need someone to take them with a working (not slow) emulator. Fenrir9 (talk) 18:39, May 7, 2016 (UTC)
Oops! I somehow never saw this. My bad. @_@; I can get screenshots of those and rip them from there. Probably will do that at some point with all the menu icons just in case. I need to get to FFIX and re-rip the status icons since the ones that are on the wiki are my terrible ones from years ago. Would like to get those updated, but getting those statuses on characters is a pain in the butt sometimes...blech.
I took the screenshots for FFX-2, and will be separating those later on. I do have a task, if you are able to do it, which involves getting a single screenshot of the party/enemies all having multiple statuses at once that you can see all at the same time (see Status effect gallery for what I mean. I might do this for FFVII since I have access to it, and all I'd really need to do is use Bad Breath on myself heh). That's assuming your computer will let you, of course.
And done! Got all the icons that I can think of from the main menu itself. Took a while to clean up the screenshots, and I'm hoping that it's not TOO bad. I think we may need to categorize the HD Icons in their own category maybe, or note in their filenames that they're the HD versions. If that's the case, then I may need to get the original Dressphere icons too...
Yeah, we keep the PS2 icons and HD ones. All there is left is the Dressphere right? Send me a howler when you upload them, I'll help out in putting the icons on the appropriate articles. Not tonight since I'll be doing something different on the wikia, but I'll be able to help out during the weekend. Many thanks for the icons Xenomic. If you are missing some, I'll tell you. Fenrir9 (talk) 02:40, May 28, 2016 (UTC)
Eck. I don't know if I CAN do the Dressphere ones. Those aren't very nice as there's no good way of getting them from screenshots. If only I knew how to rip data itself...>_< So those are the only ones I CAN'T get from X-2. I already re-uploaded all the FFIX status icons so those are good to go at least (and were a lot easier to do too!)
RE: Umaro[edit source]
Yes, in FFAB. It's explicitly called Tackle there. Just like in PFF where his Hurl is actually called "Throw Ally". I think both of them are listed on JBed's talk page.
FFVI enemy formations[edit source]
Hey man, thanks for adding those to enemy pages! I was going to add them myself using something similar, but you made my life a lot easier there. Also, do you think we should add them to location pages?-- Technobliterator TC 14:50, May 11, 2017 (UTC)
- This is something that I wanted to do for a very long time, but kept pushing it over and over. Since I am having some bad weather where I live, I decided to take advantage of it. I'm currently undecided about the location pages at the moment. Fenrir9 (talk) 15:04, May 11, 2017 (UTC)
- I think they would look great on location pages. Looks great on enemy pages too!Keltainentoukokuu (talk) 19:15, May 11, 2017 (UTC)
FFIV JP/PSX[edit source]
Howdy! Long time no speak. Thought I'd see if you'd be able to help out in checking a couple things in regards to a few things. Firstly, seeing if Kokkol's Forge has the hidden passage in the PSX version (confirmed to be in JP and ENG SNES, but not in GBA or PSP. PSX is the only one I haven't confirmed yet). Secondly, if the Doom bug really does exist in the JP SNES version (it does not in the ENG one, but from the video I saw with the fight vs. Plague, just holding the A button was enough to keep the counter from ever going below 0). And lastly, something mentioned on "List of bugs and glitches" about Palom/Porom in the JP version (don't know if it applies in the ENG version or not. If you can even find videos on these, that'd be good to confirm them as well.
- Hello to you too! Funny thing is, I did try to find if there was a hidden passage in the forge on youtube, but not a lot of players have played it. Not surprised since its a bad port and all. I'm pretty sure that it is there, since the game is a direct port of the SNES version. Sadly, can't confirmed it unless it is played. The GBA and PSP versions are both base on the WonderSwan Color version, so there's a high chance that the WSC version doesn't have the hidden passage as well. There's no mention of this Twincast bug on the ffdic, they usually point this kind of stuff out. They do mention the "64 door hierarchy glitch" on the Twincast article. If you've seen the Doom bug in action, then it exist and an article should be made about it. Fenrir9 (talk) 11:52, August 7, 2017 (UTC)
Funky Fantasy IV is where I saw the Doom bug, in part 13 or 14, one of those where Plague is fought and the timer was at 0 for like...a full solid minute or so. The guy even explained how it was done and that he got it from some JP FAQ or something, so definitely something to make then. I'll probably make it later.
Well, maybe I'll have to bust out my PS2 and see if I still have the save then. Can't do the video because of obvious reasons, but if it's the same as SNES then...should be there, aye. Didn't know the GBA/PSP were based off the WSC version. Wonder if that's the reason for the ridiculously high encounter rate then! As for the Twincast thing, I only saw it in the comments of one of those videos I was watching, mentioning that's what speedrunners used to abuse or something weird.
I think that games that are in the Non-Final Fantasy guest appearances sections in pages have limited coverage to only the parts that are directly from Final Fantasy. I don't think most of these weapons/items are Final Fantasy weapons/items, just regular weapons/items?Keltainentoukokuu (talk) 15:09, September 12, 2017 (UTC)
- I only de-stubbed the stubs, so you should talk to the one who stubbed them in the first place. Anyways, the RPG elements from a fighting game are heavily base on Square/Squaresoft RPGs. The Quest Mode takes place in another dimension, and it has some nods to the Final Fantasy series. Including the obvious nod to an event involving a Hero/Heroine should us a Phoenix Down on dead/forever unconscious Hero/Heroine to revive him/her. Two FFVII entities as bosses; Phoenix and one of the dragons which the name escapes me at the moment, the former drops a Phoenix Down. The Use/Charge/Magic Left, called Durability in Ehrgeiz, stat seen in FFI/FFII/FFIII/FFMQ/FFL/FFLII/SaGa. Magic in the form of Materia and must be equip to cast spells. Gil is the currency of this world. The Forsaken Dungeon reminds me alot of the Temple of the Ancients. As for generic weapons/armor, its up for debate, I don't think I ever came across Diamond set of equipment in RPGs besides Final Fantasy, well I can't confirm it since that'll require some long searching (I just made a quick google search and came up with no results), but I don't remember if I ever came across Diamond equipment since that would have stick out to me as being Final Fantasy-ish. Anyways, equipment sets have pretty much been a staple for Square/Squaresoft RPGs since its early days. As for the disambiguation pages, I've seen a bunch of "objects" to Ehrgeiz already posted there and I just copy/paste from it. Fenrir9 (talk) 16:37, September 12, 2017 (UTC)
- We had a discussion once upon a time on scope and whether Ehrgeiz and some others should be in it or not, and it was decided not to fully cover it. I can't see it in any talk page now, so it was probably in the forum. Project:Scope has a pretty good list on the tiers and what can be covered for each.
- I think it's Xeno who added those stubs. It's hard to know what he wanted covered there exactly.
- I think equipment/items from Ehrgeiz should only be added as guest appearance if it is recognizable as a version of a FF thing, like if a weapon that was in FFVII is in Ehrgeiz, then it is clearly a direct nod to it. But these equipment sets seem unique to that game. Square does use the same naming schemes for their games though, so Chrono series also have stuff like Phoenix Downs.
- When I search Diamond Sword or Diamond Armor Google's first results are for Minecraft.Keltainentoukokuu (talk) 17:48, September 12, 2017 (UTC)
- Yeah you're right. Maybe it was Hi-Potions I was thinking of.
- I thought the equipment sets in FF were initially based on Dungeons and Dragons. I know Minecraft is newer than Ehrgeiz, but surely Minecraft's use of it isn't an FF allusion.
- I guess Ehrgeiz and Kingdom Hearts are in a pretty similar situation. Kingdom Hearts's Mythril Shield doesn't appear in Mythril Shield or Mythril equipment, but maybe it should, then. It just seems weird to cover them there (to me) if they are not based on a specific weapon but just use the same naming scheme, like the Sleeping Lion keyblade seems apt to be mentioned in Lion Heart (weapon).Keltainentoukokuu (talk) 08:56, September 13, 2017 (UTC)
King's Knight topics[edit source]
Hey, thanks for helping out with building the King's Knight space.
Just so you know, I do a lot of this stuff from memory. I see you've got a link in the navbox for statuses. There are at least six that I've seen in action, and so you should be able to construct the Statuses page from what I've added to the appropriate status pages. There's one more, Near KO, that I may add, but I'm not sure if the following also qualify:
- "Pinch"/"Overscroll": The active unit can lose quite a chunk of HP if trapped behind an obstacle and scrolled offscreen, but the damage is usually non-fatal.
- "Fast Forward": Triggered by moving over "Fast Forward" tiles (two red-orange arrows pointing up). Scroll speed and jump distance are increased for a few seconds. The player needs to use this with a jump tile to wrap up a late Khalam Medal in the core game.
- Float: Triggered by moving over winged tiles, the unit can fly over most obstacles, including mountains. Lands after a time. Enemies can still be shot.
- Sounds to me that they are traps which we have an article for on the wikia, is there any way to check the character's status in the menu to see if they are afflicted with it? I've never played the game, so I can't check it out myself. Fenrir9 (talk) 13:28, January 29, 2018 (UTC)
Nintendo legacy services EOL[edit source]
Was wondering if you could help edit in EoS/EOL dates based on a story out of SiliconEra that I randomly clicked through. This is also on the official NoA web site, if you want to see the full spiel. But it goes like this: in Sept. '17, Nintendo announced that the Wii Shop Channel would discontinue purchases March 27, 2018. The company is making the service available until January 31, 2019 for those who have Nintendo Points queued up. So the former date is a de facto EoS, while the latter is to be de jure. This is known to affect:
- Final Fantasy IV: The After Years
- Final Fantasy Crystal Chronicles: My Life as a Darklord
- Final Fantasy Crystal Chronicles: My Life as a King
- All titles ported to Virtual Console for Wii (including Wii U in legacy mode)
- Maybe these titles should have an extra section in their infobox, something along the lines of "Start Service" and "End Service" for their online support. Dealing of DLCs and online features. For example, Lightning Returns ended its support of one of its features that made used of online. Best thing to do is ask Technobliterator about infobox, but we should cover these one way or another. Fenrir9 (talk) 15:30, April 21, 2018 (UTC)
Minecraft skins[edit source]
This collab seems so weird! Starting from the beginning, the skins are:
- Gentiana (Shiva's human form so Gentiana and Shiva share an article)
- Magitek trooper
- Imperial rifleman
- Shiva (Astral form)
- Leviathan (lol looks nothing like it)
- Iron Giant
- Red Giant
- Daemon Ravus
- Chocobo Mascot from Moogle Chocobo Carnival
- Kenny Crow
- Moogle Plushie
- I've upload them all, but don't have the time to put them on the articles. Don't know when I will have time for it sadly. Fenrir9 (talk) 20:14, May 22, 2018 (UTC)
FFVI enemies[edit source]
Hey Fenrir, just a couple things I would like your opinion on:
- Right now I'm making categories for all abilities, and for the Rages in FFVI, I figured it would be more helpful to just categorize all the enemies that appear as Rages than make separate redirects like "Stray Cat (Final Fantasy VI rage)" instead. So I added a thing to the infobox that links directly to that enemies' section on the Rage page below. But then I was thinking, wouldn't it make more sense to cover the rages on the enemies' page a little better? If so, what form do you think this should take? Just including more parameters in the infobox (for the attack, ability, innate weaknesses/statuses granted, and status immunities while raging), or a "Rage" header on the page and writing it down as prose?
- On the infobox, when steals/drop slots are empty, nothing shows. This makes a lot of space if a rare steal shows but not a common one (Stray Cat (Final Fantasy VI) is actually a good example again). But I was wondering, would it make more sense to just instead show all the slots, like we do for Morphs, in all cases (or maybe all cases when the slots aren't all "None")? That way it would be more accurate for people, like "87.5% chance to drop Potion, 12.5% chance to drop nothing". And it also shows the game logic a little better.
- Finally, the way the infobox works means that it ends up showing "SNES" by default, followed by GBA and Mobile/PC. Should we reverse this to show the latest release? As in, "Mobile/PC | GBA | SNES" as the order?
- Hello Technobliterator, sorry for the late reply. Let's start shall we.
- A header for sure, with a table of some sort and a basic paragraph. Hmm... I'll play with this idea and get back to you on it. I'll try making something out to show you later this week.
- I entirely agree with you, all steal slots should be shown.
- The latest release should be first.