Hmm, guess I should archive this. Edit

Congratulations Edit

Necromancer M Brigade

I just uploaded the png version of Paladin Cecil, too. If you want to go ahead and replace the jpg one with that one, that'd help a bunch. There's quite a few pages that use the jpg version. Espritduo (talk) 17:25, April 23, 2013 (UTC)

Necromancer M Brigade
Yes, in every single page that uses the jpg version (which you can see a list of on the image's page), you gotta manually replace it with the png version. If the Rosa and Kain ones were already in png format, then the old image was just updated. but you can't update one format (jpg) with another format (png), so you have to make a whole new image and replace everything one by one. It's a pain in the ass, and I really wish there was some easier, automated way to do it, but eh. That's the price for perfection. Espritduo (talk) 17:30, April 23, 2013 (UTC)
Necromancer M Brigade

You have to replace all uses of an image. 17:42, April 23, 2013 (UTC)

Necromancer M Brigade

The replaced image is destined to be deleted. If you don't replace it then an admin will end up doing it, and sometimes they don't care to check, so the walkthrough will end up with a red link instead of an image. 17:55, April 23, 2013 (UTC)

Yeah, nobody is fussed about updating images if it makes the walkthrough look good (and if it needs doing anyway) Tia-LewiseRydia - Young battle 17:56, April 23, 2013 (UTC)
Necromancer M Brigade
Necromancer M Brigade
FFVII Cait Sith Battle
Everything means everything, even the talk bubbles. If there are 36 pages listed that use the image, the replacement better have 36 pages on it too. Also, make sure you put a Dup tag on the old image when you're done so an admin knows to delete it.
And what is this find and replace bot you speak of?! Do you mean Intangir Bot? Isn't that thing...unpredictable?Espritduo (talk) 22:09, April 23, 2013 (UTC)
Unpredictable? C A T U S E 23:04, April 23, 2013 (UTC)
I thought it had a habit of making edits you don't necessarily want it to make? Or am I thinking of some other bot thing? Espritduo (talk) 23:15, April 23, 2013 (UTC)
Oh yeah, when Drake and I were first learning how to use AWB that happened all the time. C A T U S E 23:16, April 23, 2013 (UTC)
So it works fine now? What's the magic spell that wakes it up, then? I have no idea how it works, but automating the replacing of images would be wonderful. Espritduo (talk) 23:43, April 23, 2013 (UTC)
Well, it's not automatic, so either Drake or I (or anyone with AWB downloaded) have to run it, so you'll need to learn AWB or ask either of us. People pretty much just put things that need relinking in here. C A T U S E 23:52, April 23, 2013 (UTC)


Necromancer M Brigade

Final Decision Edit

Hey there Esprit. I know you're already sick of talking to me and hearing me blabber, but I've decided. If we would take the enemy screenshots from something as humongous as the iPAD, the size would be excessively humongous. We don't need excessively humongous renders for something as unimportant as the enemy renders. The iPOD size does perfectly. Would it be easier for you if I paint out the background, or would it be easier if I upload the raw screenshot as it is, with battle backgrounds and all? (Please say the second one..) s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 09:39, April 24, 2013 (UTC)

I'm not sure what you mean by paint out the background. You said you don't have any kind of photoshop program. Do you mean actually painting the background...with paint...on paper? Please, for the love of god, don't do that. Getting rid of the background in general is simple in photoshop and only takes a couple seconds. It's getting rid of the outline of the background around the enemy that takes some time. If we're going to do this, just upload the screenshots as is. First, just upload one so we can see what we're dealing with and if we can use them. If that one is good, then we'll go ahead with the rest. Espritduo (talk) 16:48, April 24, 2013 (UTC)
ESPRITDUO, FOR THE LOVE OF GOD, DON'T TAKE ME TOO LITERALLY, I MAY HAVE A TWO-DIGIT I.Q. BUT I AM DEFINITELY NOT RETARDED. I paint out the background using an eraser in MS Paint. Ok, I'll test upload something...maybe a few more hours, I gotta sleep right now...zzz..s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 19:02, April 24, 2013 (UTC)

Sample.. Edit

Mist dragon ffiv ios render

I've cropped the shot so that the statistics won't be shown. Is this fine for you, or do I have to do more slaving in MS Paint to paint out the background? Do you have specific pose requests? If I click on the screen, they will attack. By the way, the iPOD size is fine, don't you think? The iPAD shots would be too humongous...they won't fit the tables..s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 12:04, April 25, 2013 (UTC)

If these are going in the enemy tables, then they should ideally be without a background. Of course, doing that is not so simple in MS Paint... - +DeadlySlashSword+ 12:12, April 25, 2013 (UTC)
Fear not, I can wrestle with MS Paint. I've done it before, many times, for some renders. It's not that much work, it's actually very easy and quite fun, but I don't know if it's just OCD helping me. Well then, I'm off to work..s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 15:14, April 25, 2013 (UTC)
You can just upload them without even cropping, really. Just the screenshot, straight from the game. You don't need to get rid of the background, either,since that's what I'll be doing as you upload them. I'll get to work on Misty here and see how long it takes me. Espritduo (talk) 17:47, April 25, 2013 (UTC)
I just slaved countless minutes for that! Why didn't you tell me sooner?!!! Damn it. But that's great, do you mind doing Paladin Cecil Battle Render iOS.PNG? And can you make a render out of Girl FFIV iOS Battle.PNG

and Bard Enemy FFIV IOS.PNG as well? s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 17:55, April 25, 2013 (UTC)

I added transparency to the Mist Dragon render just for the hell of it. - +DeadlySlashSword+ 18:19, April 25, 2013 (UTC)
Yeah...I think it's better to leave it with the background and let me do the transparency from the original image (sorry for the wasted effort, you two!). No offense, but it works better that way in the end. There were some parts of the dragon you painted out that shouldn't have been painted out. Every pixel counts you know! I've got a much more powerful program than MS Paint, so it's much easier for me and the end result is a bit better, so don't worry about trying to fix it up. All I need is a raw screenshot and I'm gold. Espritduo (talk) 18:34, April 25, 2013 (UTC)
So I guess the question is this: which is better? Heh, that DS one is really crappy, so this is a no brainer. I don't think they're all that tiny, though, are they? And what are we doing with these? A new iOS tab, overwrite the DS render? Toss it in the gallery? Espritduo (talk) 18:42, April 25, 2013 (UTC)
I'm sorry about the accidentally removed pixels. That's great news, I'm really happy that I have less slaving to do. So yes, I'll go with what you say, they're coming right up maybe this Sunday, it's weekend here so it means no heavy wiki-ing for me. About the templates, we've agreed to have a separate section for iOS and leave the DS renders as they are, right? Yea, Drake said we could have an iOS tab. :3 I don't want to worry about it for now, I just want to finish with the enemy images :3 and Esprit by the way, I meant by the Girl and Bard, please don't overwrite the battle image....we need the actual battle images. Could you revert your re-upload, and upload those renders separately? Please? :3 s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 13:37, April 26, 2013 (UTC)
To be honest, I'm not sure what the difference is. The original images of Girl and Bard was just the enemy, but with a background. Now that I have the render without the BG, the original would serve no purpose on the wiki. We don't need battle images that don't actually show anything battle-related happening. If they were doing an attack that would be different, but as is, there's no reason to keep both them and the isolated render. Espritduo (talk) 16:29, April 26, 2013 (UTC)
There's a difference, and it's the interface. Whether or not you see the difference, I believe the wiki needs the original battle images. We need the renders of the characters for the table. We need the original battle images for the gallery. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 17:05, April 26, 2013 (UTC)
We need, at most, one solid example image for the iOS interface on the wiki, to be put on whatever page we put battle interfaces on (Battle System? I dunno). We do not need images for the same interface seen in every battle in the game on every enemy page for the game. That's not the way it works. Espritduo (talk) 17:11, April 26, 2013 (UTC)

I didn't say for every single battle. I took screenshots of the scripted battles and boss battles only, not for every random encounter or enemy or location or anything. For example, see the gallery of Dragoon (Boss). That's what I'm talking about. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 07:39, April 27, 2013 (UTC)

We don't need them for scripted or boss battles either. There's only one thing that makes them different in the way that you are talking about, and that's the way the camera zooms in on the boss at the start of a battle, which is the same for every boss-type battle in the game, and not anything particularly note-worthy. One example of that (if even) is all we need too. There has to be some real reason for the screenshot to exist, and if one example screenshot covers that purpose, we don't need a hundred more showing the same thing. Right now, the only thing an image like that shows is what the enemy looks like in the iOS version. Once we have nice, transparent renders of them, those types of images will be obsolete. We can use the battle intro images or we can use the transparent renders, but we don't need both. Espritduo (talk) 12:24, April 27, 2013 (UTC)

*sigh* At least spare the abilities images. You'll do that, won't you? All right then. I'll start uploading the shots you have to work on. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 12:31, April 27, 2013 (UTC)

There's nothing wrong with abilities images, nor is there anything wrong with images from scripted battles showing the scripted scenes. Those are the kind of images that should be in the gallery, because they are showing something about the enemy that can't be seen from the battle render in the infobox. Oh! and if you can, when you upload the screenshots, put them in the "Category:Final Fantasy IV iOS Enemy Images" category I made so they're all in one place.Espritduo (talk) 13:22, April 27, 2013 (UTC)
I DID mention that we need those then in the gallery, not in the tables!! Come on!! Yes, about those images, I've seen that category, leave it to me. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 14:16, April 27, 2013 (UTC)
Hm...seems we have a bit of a problem. Some of the enemies are cut off or obscured by the stats table in the bestiary screens. Is it possible to do something about that? Maybe take a screen shot of those enemies in battle instead of from the bestiary screen? Espritduo (talk) 18:56, April 27, 2013 (UTC)

No, I think it's fine even if some bits are covered...if I take shots in-battle, it will be too small and ugly, plus the view is best in the Bestiary. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 07:15, April 28, 2013 (UTC)

No, it's not really fine at all. If the image is cut off, it's no good as an infobox render. Any images I didn't change are images I feel need a better view for me to work with. I don't think the in-battle view is too much different from the bestiary view, and is definitely better than cut-off images, especially since it's only usually big enemies that suffer from the cut-off issue. Espritduo (talk) 14:12, April 28, 2013 (UTC)
The bestiary view is so different from the in-game ones. First of all, the bestiary allows you to view the said enemy from the front, unlike in-game when you can only view it from its side. The bestiary shots are loads bigger as well. If I were to give you in-battle shots of certain enemies, the resolution wouldn't have too much of a difference from the DS ones to add. know what? The bestiary shots are rather flexible..if I hit the screen, they will do their attacking pose. I can take shots of those. That way, I can guarantee the cut-off parts will then be shown. I think this is a solution. Sounds appealing to you? But tell me that not all enemies have cut-off areas! As for humongous enemies like the Sand Worms, I'll try to figure out a way...but trust me on this. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 15:27, April 28, 2013 (UTC)
If you are to do the attacking pose for enemies to fit them on screen, may I ask you only do it for those that would otherwise be off-screen.
You can look through here and identify which images go off screen. JBed (talk) 15:46, April 28, 2013 (UTC)
Yes, of course, exactly as I planned. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 16:10, April 28, 2013 (UTC)
Sounds good to me. Is it not possible to remove the stat portions and just have the enemy by itself in the bestiary screen, though? FF bestiaries typically do have this function, although who knows how iOS versions work. Espritduo (talk) 19:41, April 28, 2013 (UTC)
Hey, about the stat table that was what I told you ages ago! You said you wanted the original picture...well, anyways, doesn't matter now, forget it. As for the images that were already uploaded, I won't be able to do anything - I've deleted the already uploaded ones so that my computer will have some space. For the next batches, I'll definitely upload them without the stat portions. But I'm on a wiki-break this week, I need to catch up with my studies XD s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 05:37, April 29, 2013 (UTC)
No, I don't mean cropping the images or painting out the stat portions, which is what you were talking about. I mean, does the actual bestiary have an option to show the enemy image without the stats visible. Many of the remake bestiaries are set up so that you can view the enemy alone on the screen if you want. The DS version of FFIV used the bottom dualscreen for this purpose, so it didn't need that option. I don't know how the ioS version, works, though. Espritduo (talk) 14:59, April 29, 2013 (UTC)


Oh, too bad, half of the next batches are already cropped :/ No no, iOS is too lame to have that feature. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 18:43, April 29, 2013 (UTC)

Well, as long as you didn't crop off any parts of the enemy, it shouldn't matter. Espritduo (talk) 19:02, April 29, 2013 (UTC)
I'm not that bad of a cropper. *evil laugh* s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 04:59, April 30, 2013 (UTC)

Darkness iOS Sprite Edit

File:Darkness status render ffiv ios sprite.PNG Please pngify this? The wiki doesn't have the DS/iOS renders where Cecil has those purple aura thingies. I mean, renders while he's using Darkness. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 15:29, May 1, 2013 (UTC)

Would it be possible to get a screenshot of Darkness that isn't on a background that's almost the exact same color as the effect? I can't really do anything with that image that would be an improvement. Maybe do it on a grassy background? Espritduo (talk) 19:08, May 1, 2013 (UTC)
This is coming from the Dark Knight battle..this view is the best, if I do it on normal battles, it's going to be really small. I can't change the background but I can adjust the contrast if you want. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 06:09, May 2, 2013 (UTC)
Adjusting the phone's contrast won't help, I'm afraid. It's still going to be blue-black on blue-black, and that isn't going to change unless you change the background. Honestly, it looks fine the way it is, and I don't really see the necessity for making it a transparent png in the first place. Espritduo (talk) 08:50, May 2, 2013 (UTC)
It's easier to see without the background. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 11:35, May 2, 2013 (UTC)
Well yes, it's easier to see without the background when the background isn't the same color as the effect, but in general, something like this doesn't really scream out "I need transparency STAT" to me. Espritduo (talk) 19:28, May 2, 2013 (UTC)

More on the bestiary Edit

Belphegor's flapping is too unbelievably fast for me to take a shot of it where no part's cut off. The Sand and Abyss and Gigas worm's ends are already far off and no matter what pose it does, the stats screen still covers it. As for the Red, Clockwork, and Blue, and Green dragons, it is impossible, just thinking of it makes my brain hurt. Dark and White Dragon's also covered no matter what I do, they're too long. I got a perfect shot of Asura, I think the hilt's not cut off. As for the Magma Tortoise, it looks unaesthetically pleasing in its attacking pose, but I'm still uploading it. The rest, I've managed. That's all I have to report. Wait, where did this wiki get the DS render of Dark Knight Cecil? DAMN THE STAT TABLES!!!!! I HATE THEM!!!! s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 12:06, May 2, 2013 (UTC)

If enemies are too big for the bestiary window then take a screenshot in a battle against them. Only big enemies are getting cropped in the bestiary so it shouldn't be that much of an issue. JBed (talk) 15:42, May 2, 2013 (UTC)
In-battle, they're too small. No difference with the DS version. It's too much work for very little (almost no) improvement. Not worth it. Unless someone here with FFIV on iPAD is willing to take in-battle shots, now that would be great news. P.S. The behemoth won't fit either. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 18:22, May 2, 2013 (UTC)
Just try and take a screenshot of them in battle. Yes it will be smaller, but it won't be worse than what we've already got. Espritduo (talk) 19:23, May 2, 2013 (UTC)
Well, if you insist. They're large enemies, anyway. The demon wall also counts, now this time, it's both too long, and too large. btw I've started uploading again. Those humongous enemies will have to come in last. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 12:51, May 3, 2013 (UTC)~
Take your time, I'm not in any hurry at the moment. There's a bunch of FFIII iOS enemy images to remove the background from now, too, and I'd really like to get all the artwork from FFIX scanned from the 25th Anniversary Ultimania this week, so don't be surprised if these images don't get taken care of right away. JBeb might do some of them if he gets a hankering for it, but I don't expect or want him to try and do them all! Espritduo (talk) 14:43, May 3, 2013 (UTC)
Look, I'm not hurrying anyone, I understand everyone has their own personal lives and things they want to do, and separate wiki stuff they want accomplish. I've read from your userpage that you have a mountainload of work to do as well, plus a fanfic. But as for me, I'm not sure if I can still wiki when May 31 ends. It's my school end date, and I'm afraid chances would be slim that I find an excuse to sit in front of the laptop nearly 24/7. My family would kick me out of the house and insist I spend less time studying and wiki-ing. Yea, I study stuff even on vacation. So that's why I want to get at least the enemy images done. Oh, btw, who's providing the wiki with FFIII iOS enemy images? s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 15:13, May 3, 2013 (UTC)
All you need to do is upload them (which you pretty much have already done for most enemies) and we'll do the rest after that, sooner or later. Kimlasca Warrior's uploading FFIII stuff at the moment. Same person that uploaded the FF Dimensions enemy images. Espritduo (talk) 18:11, May 3, 2013 (UTC)
Yep. About Kimlasca, yea, I just saw that. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 09:48, May 4, 2013 (UTC)

Need A Guide Check Edit

If you please. Drake Clawfang (talk) 17:28, May 2, 2013 (UTC)

Enemy Renders Edit

Excluding the special in-battle ones, I've got everything.....wait. Zeromus' two forms are too humongous, in-battle or in the bestiary, what do we do? I think the last enemy I can offer is Geryon. I couldn't steal Dark Matter from Zeromus in my previous playthrough to unlock Proto-Babil. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 10:26, May 5, 2013 (UTC) P.S. JBed is doing everything. Just an observation.

JBed's a machine, no doubt about that. As for Zeromus, just upload the in battle screenshots for both forms if they get cut off in the bestiary, and we'll see how it looks, like the other big enemies (you are still uploading in-battle screens for the big enemies that got cut-off, right?). We'll decide if they're any good or not. Same goes with Geryon.
And I'm not gonna lie, final bosses and super-bosses are, for me, the absolute top priority when it comes to getting good images of them. I know you'll hate me for this, but I strongly urge you to replay the final battle, steal the Dark Matter (you can steal it from his first form while it sits there and does nothing, so it should just be time-consuming, not dangerous), and get a good shot of Proto-Babil.
Looking at what you've uploaded, it would seem you're actually already a good way through your second playthrough, which means simply going back to the final battle on the first save and stealing the Dark Matter isn't an option. I didn't realize you had already started the next playthrough, and I'm not going to ask you to replay everything you've already done on your second playthrough. However! Keep in mind that in order to get perfect max stats you need to play through the game three times to make full use of the stat bonuses from augments. Heh, if you are intending for the true hardcore playthrough of this version of FFIV, you might want to steal the Dark Matter on this playthrough, so you can fight Proto-Babil on the next playthrough.Espritduo (talk) 19:26, May 5, 2013 (UTC)

I would also like to add that some monsters have alternate forms such as Barbariccia in her tornado and Cagnazzo hiding inside his shell. I don't know if you got those already. Just though I'll mention them here. There could be more. Fenrir9 (talk) 03:37, May 6, 2013 (UTC)

WALL OF TEXT o__o Okay, where should I begin. I have shots of Barbariccia and evil turtle's second forms. Same goes for Scarm. Esprit, the Barbariccia hair form is already uploaded if you'll take a look. Yes, it's my second playthrough. Btw I gotta ask you I got the Limit Break augment and it doesn't work! And what did you mean about max stats? Hmm...I haven't seen Geryon in the bestiary yet...I'll tell you about my findings when I reach there. My sis is also playing through (her first) so I can use that chance to steal the Dark Matter....then play through the game for the umpteenth time. (Damn, all for ONE superboss?!!) I have a shot of Zeromus' yarn-ball form...I think...or was it already deleted? BTW I told you, bestiary or in-battle, Zeromus' two forms are too huge/long. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 05:56, May 6, 2013 (UTC)
Just upload the screenshots of Zeromus in-battle, and let us decide if they any good or not. Since it's the final boss, just leaving the background might be fine, since many final bosses are really blended in with their background, and leaving them as such isn't always a bad thing (for example, Cloud of Darkness). Geryon can be fought by going back to Mt. Ordeals after the Giant of Babil and checking the grave where Cecil became a Paladin. You can also fight it in the Giant of Babil by checking the spot where you fought the four archfiends, but it's a lot harder at that point since you're not nearly as powerful as you are at the end of the game.
As for Limit Break, you have to equip it just like any other augment, and it should work just fine. While it's equipped, that character can break the 9999 damage barrier with their attacks. It's really only useful for certain super-powerful things like Ultima.
And all stats gained past level 70 are determined by which augments your character has equipped when they gain a level. Different augments give different stat boosts, and the only way to get 99 in all stats for all five final characters is extremely careful management of augment learning across three playthroughs so that on third playthrough (you're only allowed three playthroughs max from the same original file), each of the final five have the augments they need to max their stats. It's annoying as hell and practically requires a guide to do properly, so that's why I said it was only for hardcore playthroughs.Espritduo (talk) 06:10, May 6, 2013 (UTC)

Hey Edit

No, the limit break augment does nothing but shit. The damage isn't increased. I do not know why. Wait, about the evil turtle shell form, I have in-battle screenshots (it's not in the bestiary after all)..but the shell is partly covered by Yang and Tellah's head. Still up for it? About Zeromus' two forms, I just compared the bestiary and the in-battle shots. Of course the bestiary one has less parts covered than the in-battle ones. I'll upload the bestiary shots of the two forms maybe tomorrow..or later. Hahaha, no no no, I don't have that stats problem. It was omitted in the iOS version =P s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 06:24, May 6, 2013 (UTC)

Upload the shell and we'll see. As for Limit break, it doesn't increase damage at all. It simply makes it so that attacks that already do more than 9999 damage do their full damage instead of capping at 9999. There aren't many attacks in the game capable of doing more than 9999 damage to begin with, so no, you won't see it doing anything except when you do attacks that are powerful enough to hit for over 9999 damage. And are you sure they removed the stat thing? It's not like the post-70 stat boosts are mentioned anywhere in the game. I don't see why they would remove something like that, and if they did, how are stats past level 70 determined then? Espritduo (talk) 06:57, May 6, 2013 (UTC)
On my first playthrough, I got most of the party members up until 90, I think. Stats still increase like normal. Nothing decreases. Hmm, so like, say, I summon Bahamut and have Limit Break on Rydia, the damage will be something like 18,000 then? Okay, hang on for the shell....and here it is:
Cagnazzo shell ios
This is Tornado hair:
Valvalis FFIV iOs Battle
By the way Esprit I was wondering how we could get a full unobscured render of Shadow Dragon. I've noticed that in the DS battles, they give you a full view of the enemies, no matter how tall or humongous the enemies may be. Unfortunately, it's not the same for the iOS version. Take a look at this shot of Black Fang:
Black Fang Shadow Dragon IOS
The lovely dragon's head isn't shown fully. I saw the DS shot of Black Fang, Golbez' horns and the dragon's spiky head - they're on full-view. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 07:53, May 6, 2013 (UTC)
You can switch character positions, right? If Yang were in the back row, Tellah in the front, and both of them dead, you may get a better short of Cagnazzo. 10:49, May 6, 2013 (UTC)
I have a save in the Ancient Waterway. I might try it. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 10:56, May 6, 2013 (UTC)
Stats will still increase even if you don't do anything with augments, since the basic commands the character comes with, like Cover, White Magic, Jump, etc, still have stat boosts associated with them. Nothing is ever going to decrease stats as you level, like was possible in the normal versions of FFIV. I'm pretty sure augment-specific boosts past 70 still exist like normal in the iOS version, you're just not aware of it. Most people aren't. And from the battle screens you've posted, I can say we can definitely use enemy shots taken from in-battle. The enemies are only a little smaller than what we see in the bestiary and perfectly usable, and if the in-battle screen gives us a fuller view, then it is the screen to use. Espritduo (talk) 15:42, May 6, 2013 (UTC)

I didn't understand a single thing you just said, my brain hurts...s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 16:04, May 6, 2013 (UTC)

What's don't you understand? Each augment has stat boosts associated with it past level 70. For example, something like Black Magic might give +2 to your Magic stat every time you gain a level with that ability equipped. Limit Break might give +3 Strength every time you level with it equipped. Every ability/augment has some kind of stat boost associated with it for leveling past 70, and each one is different. Some are better than others, and these really good ones are the ones you want to have equipped while leveling past 70 to get the best stat gains. None of this is mentioned anywhere in the game, and the only way you're going to figure out what stats are boosted by which augments is to look it up in a guide. Espritduo (talk) 17:15, May 6, 2013 (UTC)
Augment (Final Fantasy IV)#Stat Bonuses. Fenrir9 (talk) 17:30, May 6, 2013 (UTC)
Hah, well duh! Silly me, of course we have a list right here. Forgot where I was! Espritduo (talk) 17:37, May 6, 2013 (UTC)

Stats Edit

I thought they were talking about HP and stuff. I'm starting to understand what you're talking about. So you're saying stats will start decreasing/stop increasing when you reach LVL 70, but if you have the right augments, they can increase? In the two times I have beaten the final boss, I wasn't any lower than the upper 70s. And by the way I didn't get a single thing you said about the battle shots. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 07:04, May 7, 2013 (UTC)

Look at the Augment List Fenrir9 posted. No stats will ever decrease. There are no -1's there. As for battle shots, I just said they're good enough, based on the screenshots you've already uploaded. You've been saying over and over they are too small, and from what I have seen, they are just fine, so upload them for the missing enemies if you can. Espritduo (talk) 18:04, May 7, 2013 (UTC)
Also, I would suggest holding off on uploading the iOS enemy images to the enemy pages (and when you do upload them, keep them small, like 150-200px. 250px is too big). I think the best thing to do is to take what we've done and update the DS images with them, like what is being done with the FFIII DS enemy images. This will require going back through and either re-uploading the new iOS images over the DS ones, or moving the iOS ones to the DS category, and deleting the DS images, though. I can do that once we actually have all the images. Espritduo (talk) 18:24, May 7, 2013 (UTC)
All right. I've given up on understanding that stats thing. Maybe when my brain is less preoccupied I will be able to get an A+ on understanding that. Yes, scratch what I said about "decrease", I meant just "stop". When I reach the final dungeon in this playthrough, I'll check things out. About posting the renders, I've just started on that, I kept them all at 250, but I've done for only a couple. Hmm...we can't re-upload the DS ones with the iOS ones - some DS renders come in gif. And why do we have to move the iOS ones to the DS category? iOS is iOS, DS is DS. We're also using these iOS ones for the iOS tabs, remember? s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 05:52, May 8, 2013 (UTC)
I went through and already decreased the size of the images you linked to enemy pages, and I would suggest not doing any more, since we'll just be updating images mostly, and the pages themselves won't even need to be changed. As for moving things, if the image is going to be the image for both the DS and iOS version of the enemy, then the old DS images we have will have to be replaced, and that entire category will be for the "DS" remake of the game as a whole, which includes every other port of the DS version, including the iOS version. All iOS images will be moved to that category to replace what's already there, exactly like what I'm doing right now with the FFIII DS enemy images. File type doesn't matter since we already have separate images for the iOS version to work with as needed. I can re-upload them over the DS images where they are png's, and simply delete the DS ones and use the iOS ones where they are gifs or anything else. I know you're not going to understand what I'm saying, so all I can say is - don't worry about it and let us do what we do. Just keep uploading the screenshots and we'll do all the sorting and linking and moving and deleting and all that jazz. Espritduo (talk) 06:08, May 8, 2013 (UTC)

Images Edit

Hi. I'll stop posting them. Don't worry, I understand what you said about the enemy renders. I won't touch the enemy renders anymore (save if I want to upload the rest), I get what you said. You do have a point, though I do not like your point. I mean, Kelt made an iOS category for the location/cutscene shots I was uploading, and I thought that having a separate category for iOS was a sound idea, with the improved resolution and all that.. After that, I've categorized everything (cutscenes and locations shots) in the iOS screenshots page. But I do have a question. Does this apply for the non-enemy images as well? Everything in Category:Final Fantasy IV iOS Screenshots ? Or just the enemy renders? And of course, the iOS battle images (or at least the shots with the iOS interface..) will be spared, won't they?

And what I wanted to say about the renders of Shadow Dragon: I never said anything about size (at least about this Shadow Dragon) - I'm saying that the upper part of its head is cut off!

P.S. I know this is a random question, but would you mind telling me your star sign/zodiac? If it doesn't hurt any confidentiality. Don't take anything the wrong way. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 07:19, May 8, 2013 (UTC)

No, I'm only talking about enemy renders, since the DS versions are utter crap and we have no use for them whatsoever once we get iOS versions to replace them. iOS screenshots in general are fine, since the DS screenshots are still useful.
As for Shadow Dragon, how much of its head is cut off? Can you get a screenshot while it is doing Black Fang that perhaps has its head lower?
And I'm a Leo. Espritduo (talk) 14:24, May 8, 2013 (UTC)
For the lovely Shadow Dragon, even if it's floating and its head bobs up and down in a rhythm, I've tried all I could - no avail. It's just too long. And because the new iOS interface pushes the battle image up - I've compared the DS version too. If Golbez' horns are always cut off (which appears to be the case) then Shadow Dragon will never give us a full view of its loveliness. Still, I wonder why it's not in the bestiary. I know the player didn't defeat it - Rydia did, but Rydia's in the party, so...

I agree, no offense to anyone but those DS enemy renders literally look like vomit. Fresh multicolored vomit. Ooh, I knew it! I knew you were a fire sign! s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 15:34, May 8, 2013 (UTC)

Ha,ha thanksEdit

Um, thanks for that correction in the Ichthon page! I'm so sharp pointed, so I can't simplify things enough with a complex description.

MarrylLuna(Zahasuki Harikuni) (talk) 06:06, May 10, 2013 (UTC)

Princess Flans and Demon WallEdit

What about the Princess Flans? I haven't encountered it yet. And about the Demon Wall. The bestiary view obstructs the whole thing, so I've taken 5 in-battle shots of it...which can be found on the iOS enemy category page. You and JBed should go see them...then judge which one you can use. As for the week-old thing about Zeromus' two forms...see the final boss article on it, I've took a shot of some of its attacks, that's the only view the final form can get (minus the effects). As for the first form, I'll upload the bestiary one, though I'm 100% sure we can't use it. Here it is:

Zeromus first form unusable ios

Hi Esprit and JBed, I'm unusable. Mwahahahaha.

Damn those stat tables. I'm on the Red Moon now, so Geryon should be in next week. Or the next. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 11:47, May 12, 2013 (UTC)

I would go for File:Demon wall ffivios4.PNG. I'll allow Esprit to share his thoughts before I (or he) bothers removing the background though. JBed (talk) 13:07, May 12, 2013 (UTC)
Use whatever pleases you guys. ..Where is Esprit?? And did you guys see the yellow dragon I uploaded? It's in-battle, my Bestiary didn't record it (I played with the Saves...sorry..). s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 13:34, May 12, 2013 (UTC)
I do sleep on occasion, you know.  :P Plus, today's Mother's Day, so I won't be doing anything today. As for Flan Princesses, you know about the Alert item, right? You can use them to get a guaranteed battle with the Flan Princess (Final Fantasy IV) in the room they're in (check the wiki to see which room). The Zeromus image you linked there is actually quite usable. I can deal with a tiny bit of his top being cropped off, and maybe I can even edit it in with a little editing magic. And the Demon Wall JBed linked looks good to me. We don't really need the whole big fat behind of the thing. Espritduo (talk) 16:22, May 12, 2013 (UTC)

Mother's Day Edit

Happy Mothers' Day, Esprit, though I don't think you're a mom. (I don't think you're female to add.) You think it's usable? That's great! Hmm, about sleeping. "On occasion"? You mean you don't sleep everyday? I don't know where you're currently living but there are time zones. Maybe I sleep when you're awake, maybe you're dreaming when I'm awake. I don't know. And can I ask a question? Is it just a coincidence or is your username actually based on the shop Esprit? :3 P.S. I think you're going to archive this page....again...soon s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 17:03, May 12, 2013 (UTC)

No, I'm a guy, and esprit is French for spirit, which is where my username take the word from. Way back in my good old FFO days I used Free Spirit (and I guess I still do on FFS), and then I left a trail of variants across the internet that eventually evolved into espritduo, which is pretty much what I use everywhere but FFO now. Espritduo (talk) 05:39, May 13, 2013 (UTC)
Duh. I knew you were a guy, it was pretty obvious. =P Ya should write up an Etymology section on your what Likeacupcake and Tia-Lewise did. You're French? :3 s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 06:52, May 13, 2013 (UTC)
Nope, I just liked the way the word sounded in French. Espritduo (talk) 07:07, May 13, 2013 (UTC)
Is it morning, afternoon, or evening there? :3 You I'll know whether you're sleeping or not so I won't rage at your talk page? s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 08:03, May 13, 2013 (UTC)

More Edit

I've re-uploaded hopefully usable shots of Clockwork Dragon and Abyss Worm. P.S. I'm on the Giant of Babil now, I'm going to get a shot of Geryon soon. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 08:15, May 13, 2013 (UTC)

Alright, those two are done. Looks like we still need renders for the following enemies:

  • Octomammoth (we have a screenshot of him that I should be able to use)
  • Golbez and Shadow Dragon (might have to just use the Black Fang screenshot for this.)
  • Dark Knight (can probably just use the Darkness status image for this)
  • Dark Dragon (need a better image)
  • Blue Dragon (need a better image)
  • Behemoth (need a better image)
  • Zeromus (final form)
  • Flan Princess
  • Geryon
  • Proto-Babil
  • Mopingway
  • White Dragon
  • Ogopogo
  • King of Eblan
  • Bahamut
  • Dark Bahamut
  • Leviathan
  • Odin
  • Flood Worm
  • Yang

And all the characters from the Developer's room -

  • Sho Takeuchi
  • Shirma
  • Dancer
  • Sable
  • Asano
  • Ito
  • Game Designer
  • Yasuhiro Kanda
  • Sound Manager (Udatsu)
  • Sound Manager (Kitayan)

I think that covers every missing iOS render. Espritduo (talk) 18:02, May 13, 2013 (UTC)

I have Behemoth in-battle, I'll upload it tomorrow. As for K. of Eblan, the Bestiary shot cuts off 1/24th of his left wing, so I think you just gotta use the battle screenshot on their pages. As for Bahamut and Dark Bahamut, there's no hope, in-battle or not, their wings are humongous. Yep, use the Black Fang shot for Golbez. As for the Shadow Dragon, I'm not sure if I'm still willing to play through a third time. As for the rest, I'm sorry, they're either too long or humongous. The Flood Worm, I can do. As for Yang, there are renders during the credits, I'll upload them soon. As for Mopingway....I didn't really fight him yet in any playthrough. But maybe I'll get to it. Flan Princesses, I'll fight them soon. I have to tell you though that the sprites of the DS developers are different from the iOS ones. The forms they take, I mean. If you're talking about when you engage them in battle...they take the forms of standard enemies (e.g. Soul, Baron Soldier). I also have to inform you about Geryon. Nearly one-half of the whole thing is cut off in the battle shot. I haven't beaten it yet, but I know neither the Bestiary one or a battle shot will be usable. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 18:13, May 13, 2013 (UTC)
The Develop's Room enemies always take the form of regular enemies, that's the way it was in the DS version too. But if they take the form of different regular enemies than they did in the DS version, that's all the more reason to get them. Also Sho, Shirma, Dancer, and Sable are all unique. Sho's a regular-looking human, Shirma's a white mage, Dancer is, well, a dancer, and Sable is a Black Chocobo.
As for King Eblan, his entire right leg is obscured, and it's the off-colored version of him anyways, so there's no way I can use that image. There's two colors for the King and Queen, one while they're hostile, and one while they have control of their minds, which is their true color. For the rest, I'll repeat myself for the umpteenth time - take the screenshot of either the bestiary or in-battle and upload it, and let us decide whether it is any good or not. Very worst case scenario, we still want some image of their iOS improved appearance, even if it's just a screenshot that goes in the gallery. Espritduo (talk) 19:54, May 13, 2013 (UTC)


Ima a head off now. Nice pics! There's a ton.Keltainentoukokuu (talk) 04:37, May 14, 2013 (UTC)

Sure are! I actually only have Treno left if you wanna stick around for a couple more minutes, heh. Thanks a ton! Espritduo (talk) 04:39, May 14, 2013 (UTC)

More more Edit

About the Developers' Office. Look at the two versions of this file: File:FFIVDS_Developer's_Office.png and compare them. And also this: File:Debuggingway_Typo.png . In the iOS version, that bomb is a Baron Soldier. That was what I was talking about. Hey, I got an idea, maybe I should video myself talking to everyone in the office and fighting everyone. There are a lot of differences between the DS and iOS ones and I've already volunteered to write a separate article for the iOS office. As for K. Eblan, all right, I'll get to it. Q. Eblan doesn't have a problem, right? I have an in-battle screenshot of their lucid forms, but it vanished into thin air. I'm still digging through my files though. Damn. As for Proto-Babil, I can't be bothered to play through a third time. Sasukekunai1 is on the New Game Plus too, and he got Dark Matter, so he said he could take some shots of its abilities, but the bestiary shot will take longer. P.S. I CAN'T DEFEAT GERYON!!! (I'll upload an in-battle shot in a jiffy, to show you. Behemoth's coming right up too.) s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 08:03, May 14, 2013 (UTC)

EDIT: Behemoth's re-uploaded. Geryon's there too. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 08:19, May 14, 2013 (UTC)

I know this looks like utter crap and that vomit is more presentable, but here, take a look. There are two enemies that're unshown - two staff members: one who takes the form of a Soul, and one who takes the form of a Tiny Mage. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 09:23, May 14, 2013 (UTC)

Oh yeah, that's totally different from the DS version, which is weird, but cool. I don't think we need a new article for the iOS's developer's room, just a new section on the FFIV Developer's Room page. Also, besides Sho Takeuchi and his crew (if they are in the iOS version), I don't think we actually need you to take screenshots of the developer's room enemies. As long as the enemy render is the same thing as some previous enemy, we can just use the image of the other enemy. I just need to know what enemies they take the form of, and we're set.
And I was figuring you wouldn't have been able to beat Geryon, hah. Fighting it in the Giant of Babil is a suicide mission. Without Adamant Armors and Cursed rings equipped to absorb all that elemental mayhem, you're gonna get stomped. It's much more viable to fight it at the Mt. Ordeals tomb after the Giant of Babil and after getting at least one Adamant Armor and Cursed Ring. Espritduo (talk) 19:18, May 14, 2013 (UTC)
About the office, this wiki mentioned something about fighting three staff members all at once? What is that? Whatever it is, it wasn't in the iOS version. Okay, I'll go through it again and report back..later. You saw the Behemoth and Geryon I uploaded? Yep, when I faced that humongous thing in the Giant of Babil, two turns, and it was game over. I've attempted in Mt. Ordeals too, but...didn't make a difference. I was reading that strategy on the wiki...sadly I've sold all my Cursed Rings..and I don't have a Pink Tail...because the sirens are so ineffective. And hey, I've uploaded K. of Eblan's Bestiary shot. There's also the lucid forms of them, it's in the category page too, but I bet only the Queen would be usable. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 07:45, May 15, 2013 (UTC)
King Eblan's bestiary shot looks fine, just missing the tip of his wing, not a huge deal. I should be able to use both the Eblan pics, although I may take the bestiary one's right leg and photoshop it onto the in-battle lucid one, since Rosa's fat head is in the way, and both legs are more or less blueish. And I never noticed King Eblan's head was on upside down before.... Espritduo (talk) 14:15, May 15, 2013 (UTC)


You're right....the head's upside down (I had to twist my head to notice). Freaky. Okay, that's great, it's usable. Or at least you got to do some work. Okay now, I'm going to list everything so I won't get confused:

  • Rinri Terada will transform you into something, but change you back. He's wearing the Blue monster cloak. No battle.
  • Mu is drinking something. He's a Tiny Mage in-battle and demands something to drink. He says he wants to try Dwarven Brew when his HP is critical. He's a Mini-ed human in his normal form and is sitting on the bottom right corner of that table.
  • The shelf on the left corner of the room, if you hit it, the credits will appear.
  • Niiyama is just beside that shelf, and is a normal human. No battle.
  • Riezo is a Dancer Girl, who transforms into an Alraune you have to fight if you hit "No" when she asks if she's pretty or not.
  • On the hall is Yoneji, who takes the form of a Baron soldier (the purple uniform NPCs wear, the one the castle guards wear). In-battle, he's a Baron Marine. Or whatever the blue one is.
  • At the end of the hall is Sousui, a Fat Chocobo. No battle.
  • Kunisan is a monk. No battle.
  • Cacci is an over-sized pig. No battle.
  • Wanchin is a red-cloak eidolon. No battle.
  • Mamoru is a toad. No battle.
  • Kogureani is a white chocobo. No battle.
  • Noma is a goblin captain. No battle.
  • Fujimo takes the form of Scarm's first form, both in-battle and normal. He can even use Gas and Curse. And counters with Thundaga.
  • Hikaru is a White Mage. No battle.
  • Haunted House (wth) is a Black Mage. No battle.
  • Makoto is a Hummingway. No battle.
  • Noda is a fat inkeeper. No battle.
  • I noticed that your HP isn't refilled if you win a battle.

Random Encounters in the officeEdit

  • Wait, Nakahara is a Clockwork Fiend or something.
  • Takashi Tokita is a Soul you have to fight, who was saying "Please..take me with you."

That's all, I guess.

Interesting. As for the Soul, it's probably a random dev battle. You can get into random battles in the dev room too. There's usually two or three different randoms floating around the different rooms. Espritduo (talk) 14:56, May 15, 2013 (UTC)
I got only two so far. And they're both in the entrance. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 14:59, May 15, 2013 (UTC)

Etymology Edit

Etymology goes at the bottom of an article, generally between Gallery and Trivia :) Tia-LewiseRydia - Young battle 20:21, May 15, 2013 (UTC)

It's the Other Appearance section that's throwing me off. Is that part of the Related Enemies section, which always goes last, or is something else? Also, putting the Etym under the Other Appearances looked really fugly when I did it, so I decided to put it above it. :? Espritduo (talk) 20:33, May 15, 2013 (UTC)
Other Appearances is always above Related Enemies. The reason it's looking silly is because there's next to no info on the article and the infobox takes up a lot of room, hence the massive gap between the lower sections. Nothing we can really do about that :/ if in doubt, look at a few other articles for reference, some that you know have multiple appearances, that'll give you a clue as to the article layout. Tia-LewiseRydia - Young battle 21:03, May 15, 2013 (UTC)
If Other Appearances is always above Related Enemies, then shouldn't Etymology be above Other Appearance, like I had it??? Espritduo (talk) 21:24, May 15, 2013 (UTC)
No, because related enemies is always at the very bottom, with Trivia above that, Etymology above that, and Other Appearances above that. Other Appearances directly follows the first game the enemy appears in. Then we talk about where the name came from. Then we have the interesting trivia. Then the related enemies. If you see here you'll notice Other Appearances is above Etymology; this one doesn't have Related Enemies but if I give you this one you can see Related Enemies below Etymology. I'm not trying to be condescending or anything, just pointing it all out :) Tia-LewiseRydia - Young battle 21:37, May 15, 2013 (UTC)

FF6 NameEdit

I wonder if you could read the article of Hill of Despair (絶望の丘) on the Japanese wiki for the FFVI entry and tell me if this is a fan-named area in FFVI or the real name of the location. Drake ask me if this was named with the game (English version), but its merely called Solitary Island. Link: Fenrir9 (talk) 18:20, May 16, 2013 (UTC)

It's not the official name. I'm not sure why they're calling it the Hill of Despiar there, since they don't mention any sources as far as I can see. They just seem to think the name fits. In the FFVI Advance Japanese guide, it is referred to simply as the "North Cliffs" (北の崖). The Japanese FF wiki mentions this, too. I've looked in every book I own and booted up the Advance version to make sure, and I don't see any real official name for the place. Perhaps the actual Japanese script of the game has Cid calling it a hill of despair or something, but that would be the one thing I don't really have access to. Espritduo (talk) 18:57, May 16, 2013 (UTC)
Okay, I actually tracked down a Japanese video of the Solitary Island portion of the game with Cid dying. -
He never calls the cliffs anything, but simply refers to them while talking as the cliffs in the north.
One last possibility is that the name of the cliff on the menu screen in Japanese says Hill of Despair, but this was not carried over the the English version. I really have no way of checking this, unfortunately. Espritduo (talk) 19:17, May 16, 2013 (UTC)
Given everything else, it would seem it's a fan name. Thanks for your help Esprit. Drake Clawfang (talk) 19:46, May 16, 2013 (UTC)

Stats and More Edit

Compare File:Status menu ffiv ios 1.PNG with File:Status menu ffiv ios 2.PNG . And please, I really think it's about time you archive this page. Aaaand I've also re-uploaded Blue Dragon. I can't get a shot of its wings when they're spread out, even in-battle it's too long and wide, so there. Aaand I also have to tell you about the DS weapon renders. They're not from the game, right? And they're really blurry...remember when Kain Jumps, the screen zooms in and you can see him holding his weapon? I can take shots of those. This only applies for swords he can equip, anyway. I won't be able to do it for axes and lances. As for Rydia's whips, the view in the victory screen is pretty decent too, the same goes with Rosa's bows (but her hand may obscure some tiny parts). As for Cecil's Holy and Dark Swords, I'm still thinking of a way. Staffs, Rods, Hammers, Claws, Knives, Boomerangs also have decent views in the victory screen. As for Edge's katanas...they're too thin, they're barely visible. So...are you up for it? Oh, I can also offer the shields. And you have a good number of petrified renders to do, if JBed doesn't do them. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 19:15, May 16, 2013 (UTC)

I scanned the DS weapon renders from the DS guide (one of them, anyways) of the Japanese version of the game. If you can get better in-game equivalents, then go for it. It has to be the whole thing though, not just the blade or the tip or what have you. The characters are holding these things, which means their hands are covering up the bottom of the weapons, so I don't see how an in-game screenshot is ever going to get you the "whole" weapon. EDIT: Although, Edge can throw a lot of weapons, so that might be an option. Espritduo (talk) 19:20, May 16, 2013 (UTC)
As for the shields and Claws, I will be able to give you full views. This is a sample for swords when Kain uses Jump...File:Mythril_Sword_ffiv_ios.PNG Hmm, when you use Throw and the screen zooms in, it doesn't really show anything. The two shots I gave you in the previous message was about the stats, I mean you mentioned about them stopping to increase, and I promised you I'd take a look, so there. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 20:05, May 16, 2013 (UTC)
I already explained that after 70, it's your augments that determine stat increases. Unless Cecil has absolutely no abilities whatsoever on him, then he will still gain some kind of stat when he gains a level after 70. Even things like Attack have stat boosts associated with them. If you really want to try and see this, take everything but Item off a character and see what happens when they gain a level. Espritduo (talk) 00:28, May 17, 2013 (UTC)
Well in the page Final Fantasy IV/Version Differences, in the DS section, it says "Stat increases decrease sharply after Level 70 for all characters. Augments blah blah blah." Oh well, never mind, like I actually give a flying rat's ass. What do you think of the Jump shot I gave you? Is it worth it or not? s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 13:08, May 17, 2013 (UTC)
I went and fixed that typo on the differences page. Also, I don't know if the weapons are worth going through all the hassle over. The image you have still has obscured parts on the tip and where Kain's holding it, and the DS versions we have now are not in as dire a need of being replaced as the DS enemy images were. It took a lot more work than I was expecting to remove the background for all those enemy images, even with JBed's help, and I really don't want to do that again for images that aren't really all that necessary to begin with. I went through and cleaned up the Mythril Sword just to see how it would look and even edited in the obscured parts as best I could, and it's not really *that* much better that I feel we need to replace the old images, which work reasonably well. If your images were perfect, whole images, and you could get them for every weapon in the game, and it took no more than five minutes per weapon to remove the background, I would say go for it without hesitation. Unfortunately, that is not the case on any of those points. Espritduo (talk) 19:10, May 17, 2013 (UTC)

Weapons Edit

I understand if it's too much hassle. That's great too, means less work for the both of us. Oh, I knew it, we were fighting over a typo. I knew that we weren't really understanding each other. Anyways. Espritduo, please, please please please, KILL ME, I'm already on the Lunar Subterrane in the New Game Plus, BUT I LOST THE FUCKING SAVE!!!! I OVERWROTE MY SISTER'S DATA ON IT!!! ...My last New Game Plus save is on the Baron Castle, before you face Cagnazzo. I think this is ok too, I missed a lot of enemy abilities anyway to begin with.. don't worry, I'll get there in no time. (NO!!! I HAVE TO REPLAY THE SYLPH CAVE ALL OVER AGAIN!!) s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 16:06, May 18, 2013 (UTC)

Hiroyuki Ito apparently wrote a short story about FFXII on the official website of the International version. Edit

Hello. I saw your contribution on the Hiroyuki Ito talk page where you made an epic discovery about how the entire FFVI team sang on a song he wrote the lyrics for. That was a great find. Kudos! :-)

Anyway, I read your profile and you said that you'd be willing to do small scale translating. I hoe you can fulfil my request. Let me break it down:

On the Japanese Wikipedia page for Hiroyuki Ito, it says in his credits for Final Fantasy XII International that he wrote a short story for the game on the Japanese official website for the game. I have since visited the official website and have not been able to find the short story as I can't read Japanese and some of the characters are illegible. Can you please take a look at the website and if you can find the short story, can you please translate it? It would be greatly appreciated.

Warm regards. 00:38, May 19, 2013 (UTC)

I'm afraid most of the site is, in fact, illegible. The Japanese characters aren't showing up correctly in the text, and it's total gobbledygook. Also, by small scale translation, I mean very small scale, heh. I wouldn't want to attempt the translation of an entire story. That would take me years. I'm talking simple translations of words and phrases, and sentences. I wouldn't want to try any more than a small paragraph of text. My Japanese is workable for little things, but far from proficient. Sorry I can't help you out more, but if you do find the short story in a readable format somewhere, you may want to try for more professional-level translating jobs. They've got some good people over there. Espritduo (talk) 01:27, May 19, 2013 (UTC)
No problem, bro. It's a shame that the website is illegible in its current state. I really wanted to read through the Diary section via Google Translate. Ah well. Thanks for the assistance and advice, anyway. 01:35, May 19, 2013 (UTC)

Shell Form Edit

At last, here it is, the promised shell form of the evil turtle:
Cagnazzo shell ios

Shouldn't have any problems now, right?

I've encountered the Flood Worm, forgot to take an in-battle shot of it. I do have an in-battle shot, but when it's Poisoned, so it's not usable, you won't like it. I'm going to get a normal one soon. s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 06:47, May 19, 2013 (UTC)
Hey, you saw Geryon, right? What's the plan? :3 And what are you gonna do if I don't encounter those Princess Flans? s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 09:03, May 19, 2013 (UTC)
If you can't get a better shot than that, then we'll just use it, but put it in the gallery instead of using it for the infobox. Same goes for all the other enemies we still need that you say you can't get a good shot of. Get something of them, upload it, and we'll throw it in the gallery section of the page. As for Princess Flan, just use an Alert (buy them in the Hummingway cave) in the room where they're located and you'll get them every time. There shouldn't be any problem with encountering them as long as you know what room they're in. The wiki should have the exact room somewhere, but if it doesn't, then it's the first little room on the right when you backtrack a screen or two from the large room right before the crystal floors. Espritduo (talk) 09:08, May 19, 2013 (UTC)
All right. Hmm, about those stupid flans, the wiki said it's the room with the Red Fang. My sister's data's just before the Sylph Cave, I will be able to reach the final dungeon soon. Also, I just uploaded two pictures of the FFIV dancing girls. Do you think they need transparency? (I do..) s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 09:39, May 19, 2013 (UTC)
Eh, I'm sure transparency wouldn't hurt. And that Bahamut image you just uploaded for Megaflare - that's perfect for an enemy image if you can get Bahamut in that same position without Megaflare in the way. His entire body and wings are in the screen and nobody's obscuring him. Espritduo (talk) 09:47, May 19, 2013 (UTC)
I'm glad you saw it, I was gonna tell you about that but edit conflict came. Yes, I will try, when I get around the Lair of the Father..s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 09:49, May 19, 2013 (UTC)

Odin Edit

Esprit, I've uploaded three in-battle shots of Odin. I know they're small, but the bestiary one is too big, his cape is blocked. You guys choose what you want to use. I've re-uploaded Yellow Dragon, it's the bestiary shot. If you guys can't use it, just revert it and forget it. And I forgot that Octomammoth is missing. The bestiary shot blocks too much of its tentacles. I believe you can use Octomammoth Battle FFIV iOS.PNG . (I'm on the first part of the Red Moon now. My sis' party is overleveled so I may survive Lair of the Father and give us a decent shot of Bahamut.) s̅̅s̅̅o̅̅r̅̅c̅̅̅̅e̅̅n̅̅i̅̅v̅̅i̅̅d̅̅ 11:34, May 20, 2013 (UTC)

Yeah, I'll see what I can do with Octomammoth. Odin should be fine, and the bigger Yellow Dragon should be fine, too. I'll get those three when I have a chance. Don't forget about the Flood Worm! Espritduo (talk) 17:39, May 20, 2013 (UTC)

Thanks again! Edit

Just droping by to thank you again for the FFIX art! Never saw lots of them, and the quality id great, too! Thanks a lot for you effort purchasing all those books and sharing with us! :D

I dunno if somebody asked you this before, but do you think you have some FFT art that is not in the wikia? I love that game, but the lack of images online is weird, and I saw nothing more than some new art for wallpapers with WotL! Bye!——Preceding unsigned comment was added by (talkcontribs). Please sign your posts with ~~~~.

There's maybe one or two things from Tactics that might not be on the wikia that I've seen among my Tactics books. It seems there just plain isn't much released artwork for the game. I feel there must be artwork for all the monsters, or else what did they base their portraits off of? Yet, what the wiki has is pretty much all there is. Maybe Square's waiting for a 25th Anniversary Tactics Ultimania to pimp all the unreleased Tactics artwork. Espritduo (talk) 17:33, May 20, 2013 (UTC)
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