This page lists terms that could potentially cause confusion. If you're looking up an abbreviation, check the Shorthand.
- See also: Free Air Dash
If the relevant ability is equipped, pressing while Quickmoving causes your character to dash towards the target. Reverse Air Dash causes the user to dash away from opponents, but if the target is an EX Core, the direction of the dash is still towards it. Air Dash is faster than Free Air Dash.
In the context of strategy guides, this is generally a synonym for "shit". The antonym is Piggyback Interactive.
The amount of Bravery you have when you land an HP Attack is exactly how much damage that HP Attack will deal.
Attacks which drain opponents' Bravery. Performed using the button.
BRV Attack Lock
A term I invented to refer to hitting an enemy with an almost inescapable barrage of BRV Attacks – usually projectile ones – with the result that the enemy's position is effectively "locked", leaving them at your mercy. Some BRV Attacks are practically designed for this, such as Cecil's Searchlight or Squall's Beat Fang.
Needless to say, enemies can do it to you as well. Especially CPU Squall, the cunning bastard.
Derogatory nickname for Cecil
Refers to the piece which, when engaged, concludes the level. Normally, this is a Stigma of Chaos, but it is occasionally a Chaos or Cosmos Piece (i.e. a boss battle). Not all Chaos/Cosmos Pieces are necessarily exit pieces, whereas Stigmata of Chaos, if present at all, are always exit pieces.
Free Air Dash
- See also: Air Dash
If the relevant ability is equipped, pressing R + causes your character to dash towards the target. Reverse Free Air Dash causes the user to dash away from opponents, but if the target is an EX Core, the direction of the dash is still towards it. Free Air Dash is slower than Air Dash.
A term I use in Story Mode to refer to consecutively (but manually) engaging multiple pieces around the square your character is on. It's called pseudo-chaining because the outcome is analogous to that of an actual chain. Compare this to a true chain, which occurs automatically when at least one of the pieces around you – other than the one engaged first – is a Battle Piece which will go berserk after the first engagement.
Refers to travelling on any surface which isn't the floor, generally walls, pillars or grind rails. Initiated by pressing when next to a suitable surface or rail. You can also do a funky sort of corkscrew jump between two platforms that are at the same height as one another.
Writer of this guide, and your ultimate lord and master.
The term used in my enemy tables simply because the proper term, "Behaviour", is much too wide to fit in the cell!
Derogatory nickname for Tidus.