What will you fight for?
A warm welcome to all entities, and a welcome devoid of any sensation to my fellow nonentities!
You seem to have found your way to something created by Sorceror Nobody. This may or may not be a cause
for concern, but since you're here you might as well have a look around before fleeing this fragment of the void.


This is a guide to the PlayStation Portable game Dissidia Final Fantasy. In the unlikely event that there is any difference between the EU and US versions of the game, please note that since I'm English, this guide is based on the former.


Feel free to correct any SPG errors, though I don't usually make many. Don't attempt to change English spellings to American.


There's a good chance that you may not have encountered my style of writing before. If so, heed these seven warnings:

  • Humour: You may find my sense of humour odd or just plain unfunny. Expect frequent sarcasm
  • Randomness: Non-sequiturs are rather probable. They can occur at any time, so be prepared
  • Profanity: I will almost certainly use mild profanity frequently, and strong profanity occasionally
  • Sexual Refs: The intermittent occurrence of sexual references (usually mild) is entirely possible
  • "Pet Hates": I will frequently make jokes at the expense of things that I don't hold in high regard
  • "Pet Likes": I will occasionally make jokes at the expense of things that I do hold in high regard
  • Offensive: Any offence I may cause is entirely unintentional (unless stated otherwise, but that's very rare)


How to Play Dissidia[edit | edit source]

  1. Is the UMD game disc for Dissidia Final Fantasy in the PSP already? If so, skip to step 4.
  2. If the PSP is not already switched off, ensure it's not processing anything, and turn it off.
  3. Open the PSP's disc cover and insert the Dissidia Final Fantasy disc. Close the disc cover.
  4. Switch on the PSP, and navigate the XMB to select the option to run the inserted disc.

Basic Controls[edit | edit source]

Since this game is on PSP, you'll be using the following parts of the handheld device:

Power Switch: Required in order to play the game, since you shouldn't be inserting or removing the UMD game disc while the PSP is switched on, and it can't be played if the PSP is switched off. Also, sleep mode is far more convenient when you aren't playing than turning the PSP off and having to reload the game when you switch it back on
Volume Controls: Not strictly required, but you'll probably be wanting to use them at some point
Touch Screen: Wait, sorry... this is a PSP game, not a DS game.
Microphone: Should be functional, if only because a fully functioning PSP is preferable to one with any defects. You don't actually need it for Dissidia
Analog stick: In-battle character control
D-pad: Menu navigation, and camera control in battle
X Button: General selection in menus and interactions, used in the field to jump
Circle Button: General cancellation in menus and interactions, used in battle to perform Bravery attacks
Square Button: Various functions in menus, while it performs HP attacks in battle
Triangle Button: Various functions in menus, used to Air Dash in battle
L Button: Cycles through submenus, and switches targets in battle
R Button: Cycles through submenus, and used for secondary actions in combination with other buttons in battle
Start Button: Opens in-game manuals in menus, and pauses the game elsewhere
Select Button: Does very little, except in the Battle Replay feature. Oh, and swaps equipment sets
Home Button: Gives the option to quit the game and return to the XMB. Also gives you a visual on the volume, which is nice


Battle System[edit | edit source]

Although you can eventually unlock the option to use a nostalgic command-style system, the Dissidia battle engine is, in my opinion, best enjoyed raw. You control the character's movement, and perform Bravery attacks to drain Bravery from your opponents. The purpose of Bravery is that it determines the damage dealt by HP attacks. Since the maximum Bravery you canhave at one time is 9999, the familiar damage cap makes a return. The in-game tutorials and manuals describe the system in more detail, but basically the main thing to know is that you perform Bravery attacks until you have enough Bravery to 1-hit KO the opponent, then spam HP attacks until you land one.

Growth System[edit | edit source]

Character growth is governed by the good old level up system. Characters learn most of their abilities at certain experience levels, although some are learned by mastering other abilities. The latter are usually either branch attacks (HP and Bravery attacks) or upgraded versions (support abilities).


Before we begin, you may want to read the Guide Help for information about the design of this guide.


Cosmos
Dissidia Final Fantasy guide by Sorceror Nobody
Guide Hub Guide Help · Glossary · Shorthand
Gameplay · Characters · Tips
Prologue
Prologue – Destiny Odyssey I · II · III · IV · V · VI · VII · VIII · IX · X
Shade Impulse 1 · 2 · 3 · 4 – Distant Glory XI · XII – Inward Chaos
Arcade Mode · Duel Colosseum · Communications Mode
Chaos





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