FANDOM


HelpEdit

I'd like some help please. Vapor Rub (talk) 19:43, April 3, 2014 (UTC)

Coeur + Curl = Curious² Edit

Kokoriko, Keltainentoukokuu. I'm not an etymology expert. And definitely not a good English speaker (heh.) But I was thinking that if the words Coeur and Curl did have ties with DD's Voeurl —like you said was possible—, doesn't that make these terms terms relevant to FF's Coeurl etymology, too? I'm probably wrong, and this is surely not pertinent. But when I read Coeurl, these things just seem obvious to me. jeandevewewewewe (talk) 19:54, April 3, 2014 (UTC)

Looking at the coeurl article at wikipedia it doesn't have an etymology mentioned, so... it may just be a word the writer came up. It's impossible to know really. I suppose if a definitive etymology for the original source could be ascertained it could be mentioned, but then ... how many levels down is one supposed to go and still be relevant for the wiki...Keltainentoukokuu (talk) 00:25, April 4, 2014 (UTC)
What was I thinking? Of course. Sorry for the disturbance. /shot jeandevewewewewe (talk) 01:40, April 4, 2014 (UTC)

FFX Edit

That's the only one I'm aware of, at least off the top of my head. I believe there's a few dummied enemy attacks, but I'd have no idea off-hand what they are, I might try to dig the information up at some point. HayanNinja (talk) 15:18, April 6, 2014 (UTC)

ACRudeBox

Concept Art PagesEdit

ACRudeBox
PFF PuPu
ACRudeBox

I just want to say that I was planning on removing the tabber from here as soon as Kimlasca finished with the article. It means #Find and Ctrl+F doesn't work and is a nightmare.

It doesn't really serve any better purpose than TOC, except once you're at the bottom you have to scroll up to see the next section.

Also Oasis loads images after scrolling, unlike monobook, which helps loads with image-heavy pages. However images load on page-load regardless of skin if they in JS tabbers (<div class="tabber">). I'm not sure what is true for Wikia's tabbers (the <tabber> tag). JBed (talk) 03:07, April 8, 2014 (UTC)

PFF PuPu

I'm not sure on the origins of the term "special damage", to be honest. All overdrives are special damage (unless they don't deal damage), but not all special damage attacks are overdrives - for example, Lancet, Spare Change, Osmose, Meteor Strike and items are all considered special damage, as are numerous enemy attacks.

Basically, how it works is that there are two seperate aspects to an attack - what formula is used to calculate the damage, and whether the damage is classed as Physical, Magical, or neither (aka Special).

There are 21 different damage formulas (though most of them are just slight variants of each other) that FFX uses, plus at least 5 more that exist in the code but aren't used by any attack. Although certain combinations of formula and damage type tend to go hand in hand (for example, formula 15 is almost exclusively used for special damage, though Anima's Pain is one exception as it deals magical damage), there is no rule as to what formulas deal what type - you can use formula 1 (the basic physical attack formula) on an attack dealing Magical damage if you want. (Well obviously, such an attack doesn't exist, but if you were to hack the game's attack data - which isn't actually that complicated with a PS2 copy of the game and a cheat device - you could make such an attack.) Or indeed, Malboro Menace's Putrid Breath is an example of the reverse - it uses formula 3 (the basic magical damage formula), but deals physical damage.

It should be noted that if any formula mentions that it ignores defence or magic defence, what this means is that it treats the stat as if it were zero; not that it skips the defence portion of the calculation entirely.

Formulas 1, 3 and 7 are the "base" formulas; a lot of other formulas are variants of these three. I won't explain these three in detail; check the Stat Mechanics FAQ on GameFAQs if you're interested. Variants on formula 5 also exist, but that one's very simple (and I don't think it's explained in that FAQ) so I explained it here. And obviously, the references to "physical" and "magical" in here are based on what the formula is usually associated with; once again I stress that they're not *required* to be associated with those types of damage. However, the STATS are fixed - formula 1 always uses Strength and Defence, regardless of whether it's dealing physical, magical or special damage. To change the stat, a different formula has to be used.

I've tried to explicitly mention which ones *don't* have random variance, but I could be wrong on some of the more obscure ones as I'm going by the UCG for the more obscure ones and don't personally have information either way.

The formulas are:

  • 0 - Doesn't deal damage
  • 1 - Basic physical attack formula
  • 2 - Variant of formula 1; ignores defence
  • 3 - Basic magical attack formula
  • 4 - Variant of formula 3; ignores defence
  • 5 - Gravity formula (DC 1 = 1/16th of current HP (or MP), 2 = 2/16th, etc), no random variance
  • 6 - Fixed damage (DC * 50) without random variance
  • 7 - Basic healing magic formula
  • 8 - Variant of formula 5; works based on max HP (or MP) rather than current
  • 9 - Fixed damage (DC * 50)
  • 10 - Variant of formula 5; works based on Max MP (not current, and never HP) even if dealing HP damage; this one is dummied
  • 11 - This one inflicts CTB "damage", I'm not sure exactly how it's meant to work; at any rate it's dummied
  • 12 - Variant of formula 5; works based on MP (never HP) even if dealing HP damage; this one is dummied
  • 13 - This one also does CTB damage and again I'm not entirely sure how it works
  • 14 - Variant of formula 1; ignores defence and has no random variance; dummied
  • 15 - Variant of formula 1; uses Magic rather than Strength, and ignores Defence
  • 16 - (current HP / max HP) * (DC / 10)
  • 17 - Variant of formula 1; ignores defence, damage drops as user's HP drops (used by T/W/K/R's celestials)
  • 18 - Variant of formula 1; ignores defence, damage drops as user's MP drops (used by Y/L's celestials)
  • 19 - Variant of formula 1; ignores defence, damage increases as user's HP drops (used by Auron's celestial)
  • 20 - Same as 15, but without random variance; dummied
  • 21 - Spare Change's formula
  • 22 - Karma's formula
  • 23 - DC * 9999

These formulas determine what *stats* (and some other factors sometimes; such as number of kills for formula 22) affect the damage. However, what protections (such as Protect, Shell, etc) affect it is determined by the damage type - Physical, Magical or Special. There is ONE exception to this - Cheer and Focus's protective effects are not determined by Physical/Magical, but rather, by whether Defence or Magic Defence respectively have any impact on the damage.

Some other oddities about protective / boosting effects:

  • The "armored" status of some enemies actually reduces ALL damage, not just physical. However, there are no non-physical attacks that don't also have an innate Piercing ability.
  • Likewise, Beserk increase ALL damage, not just physical. Unlike the above, there is one case where this can be seen in game - when Guado Guardian casts Beserk on an Evil Eye, it increases the damage of their magical Stare attack.

And obviously, elemental properties, as well as Boost and Shield, apply to *ALL* damage, no matter what formula is used, no matter what stats are invoked, and no matter what classification (they even work on fixed Special damage - try using Shield against Cactuar or Cactuar King's 10000 Needles. However, it won't work on 99999 Needles, because that doesn't deal exactly 99999 damage; it actually inflicts about 500,000).

I tend to be very disorganised when writing things like this (hence why I don't do too much direct editing myself, but just provide the information to others), but feel free to ask me if you need me to further clarify anything.

HayanNinja (talk) 02:30, April 14, 2014 (UTC)

Yeah that's a lot of stuff. I don't really know what would be the best way to put the info on the wiki. Properties of individual abilities would go to that ability's page. Thanks for working on the wiki though!Keltainentoukokuu (talk) 17:49, April 14, 2014 (UTC)

Help with merging pages (If you do that sort of thing)Edit

Hi! I was wondering if you could help me with merging some articles. They've been sitting around waiting to be merged and I'd like to fix that :D First of all, there's Jimma, Bobba, and Zanar. These should all be merged somewhere within Blitzball (minigame). I was thinking about changing the "Teams and Players" header to "Characters" and adding "Blitzball Commentators" under that. The only thing is, I have no idea how to do that. I assume you don't just Copy-Paste everything, because that will leave the other pages empty. If that is what you do, how would you add a redirect so when someone goes to these pages (yeah, like that would even happen), they will be taken to the "Commentator" section of the Blitzball article? I'd also like to merge Artefact with Artifact, but if you tell me how to merge the stuff above, I'm sure I can figure it out ^_^

TL;DR How do I merge pages? How do I move pages within another page (if that's what I should do)

Thanks in advance! The Promised Imaginary Hero (talk) 01:16, April 15, 2014 (UTC)

Only admins can merge pages. We can't just copy-paste them, because that loses page history and the talk page. Mergers can be requested on the Staff Noticeboard. Write your request down to the merge section and someone should take care of it within couple days. :)Keltainentoukokuu (talk) 01:35, April 15, 2014 (UTC)

I'm quite curious... Edit

Tell me, do you happen to know how to insert a spoiler tag? I'm guessing you get the tag from the templates, yeah? Whirl Roller (talk) 20:17, April 16, 2014 (UTC)

It's just this thing we use:
Spoiler warning: Plot and/or ending details follow. (Skip section)
spoilers!
Spoilers end here.
Sometimes I wonder if a highlighter one would be handy, but that would not look too encyclopaedic. Some characters have the whole A & P section + Story section with spoiler warnings though, so that might work with Yunalesca too. Is the bit about her being able to grant the Final Aeon important to her personality though?Keltainentoukokuu (talk) 20:23, April 16, 2014 (UTC)

Well... I thought it was at the time. Also, to address the Dream Zanarkand thing... I've read some sites of people saying that because Dream Zanarkand was maintained by the hand of multiple Fayth, under orders of Yu Yevon.Whirl Roller (talk) 20:27, April 16, 2014 (UTC)

The aeons seem to be the fayth themselves in person in "fiend" form, whereas Dream Zanarkand is not exactly the fayth themselves, but literally projection of their dream, and people who live there develop "souls" of their own, whereas aeons don't. Everything in Spira is made out of pyreflies though, sorta in the same way the fayth's creations are...which could lead one to wonder why do the pyreflies form a world in the first place anyway. Maybe all of Spira is being summoned by some kind of deity, or I suppose since it's Final Fantasy it must be the Crystal!Keltainentoukokuu (talk) 23:30, April 16, 2014 (UTC)

Isn't Yu Yevon also made up of pyreflies?Whirl Roller (talk) 23:56, April 16, 2014 (UTC)

Well everyone and everything is. It's just a different states of matter, pyreflies being the "pure energy" form.Keltainentoukokuu (talk) 00:36, April 17, 2014 (UTC)

Hey, Kelt, indenting the spoiler template causes some display issues, so it's not a good idea to indent it even if you're replying to someone. Just a heads up. -- Some Color Mage ~ (Talk) 00:49, April 17, 2014 (UTC)

Okay good to know. I was wondering what that fuck up was there.Keltainentoukokuu (talk) 00:50, April 17, 2014 (UTC)

...Odd, I didn't see a problem with the Spoiler tag. What did I miss? You indented the Spoiler template, but what problem does that cause, per se?Whirl Roller (talk) 00:57, April 17, 2014 (UTC)

It just added something weird to the bottom of the page. I did see it but didn't think it could have had something to do with the spoiler template! So yeah don't indent it.Keltainentoukokuu (talk) 01:01, April 17, 2014 (UTC)
{{Spoiler}} displays wrong (the two horizontal lines get bunched up at the top) and it breaks some of the code on the skins which causes it to add some junk to the bottom of pages in Oasis and the side and top navs to shrink in Monobook. Not exactly sure why it happens, must be causing a div tag to be read incorrectly. -- Some Color Mage ~ (Talk) 01:30, April 17, 2014 (UTC)

In the case of FFX, have you noticed these three details with Zombies? Edit

1. If a character/enemy is Zombified on top of being poisoned, they do not regain health, but take damage? It's kind of like using Regen on that Zombified character.

2. If a Zombified character/enemy uses Lancet, they will regain HP and MP? Also, if you give them an "-Eater" armor, you can restore their HP using an Element(s) they absorb?

3. If a Zombified character uses Drain and/or Osmose (Doublecasting, don't forget) on a Zombie enemy, the zombified character regains HP/MP?

Just thought I'd shed some details on Zombie status for FFX. Whirl Roller (talk) 01:15, April 21, 2014 (UTC)

Okay. ?_? I think I saw you add those to the Zombie page, which was good. :)Keltainentoukokuu (talk) 01:55, April 21, 2014 (UTC)

Yeah, I did. But, isn't that contradictory of what Lancet does for Zombies? Healing instead of hurting? Nevertheless, that's actually helpful if one has no Holy Waters. Whirl Roller (talk) 03:10, April 21, 2014 (UTC)

Sorry to invade your page, Kelt. Whirl, I've searched the Zombie effects in-game about these three questions, and got some results:

  1. This one is right, if a character is poisoned and than is zombified, they take damage from the poison. Poisoned characters take damage regardless the character is under Zombie status or not.
  2. The Lancet thing is false. If a Zombified character uses Lancet, he will lose HP and MP, which will go to the enemy (Lancet will work on reverse, pretty much like Drain and Osmose). So it is not a good strategy to use Lancet when under Zombie. On the other hand, the "-Eater" strategy is very effective, and to me it seems the only way one can heal the Zombie character, as using magic of the element the character absorbs heals that character.
  3. If a Zombie character uses Drain/Osmose on a normal enemy, the effect of these magic will be reversed (character loses HP/MP, that goes to the enemy). If a Zombie character uses these magics on a Zombie enemy, though, the magic will work on a "reverse-reverse" state, going back to normal.

Hope this helps. JC Holy Knight (talk) 04:31, April 21, 2014 (UTC)

...Whoops, my bad about Lancet. Thanks, JC. But I swear I was told Lancet would not damage a Zombified character, but heal them. That correction has been made in the Zombie page.Whirl Roller (talk) 06:17, April 21, 2014 (UTC)

Np, I'm glad that I was able to help ^^. JC Holy Knight (talk) 02:00, April 22, 2014 (UTC)

Indeed, single-character challenges often take advantage of the elemental eater for healing zombies. However, I don't know why you'd expect poison to heal zombies? Has it worked this way in previous games or something?

The inversion of drain/osmose/lancet - and by extension, the double-inversion if *both* sides are zombied - was also like that in at least FF8. Not sure about any others, never really tried it in detail.

Also, why the doublecast? Does Osmose work differently when doublecasted? If so, that's something that's somehow skipped my attention until now. o_O

HayanNinja (talk) 06:49, April 21, 2014 (UTC)

1. I think I got that confused with the Undead status rather than Zombie. My bad again.

2. Fair enough.

3. Clarification is in order, I suppose. What's the function of Doublecast? To cast two Black Magic spells at once, right? So, what I mean is, you can use Doublecast to use Osmose and Drain on a zombified enemy if your character is a Zombie to heal. Whirl Roller (talk) 06:59, April 21, 2014 (UTC)

Ah, well you'd still need enough MP to cast Drain. Doublecast doesn't take into account that you gain MP from casting Osmose as your first spell. HayanNinja (talk) 07:22, April 21, 2014 (UTC)

I see. Not to mention a Two Stars/Three Stars item does render the need of MP irrelevant.Whirl Roller (talk) 07:35, April 21, 2014 (UTC)

It depends on the battle. In cases like Penance where you shoudln't ever die, those items work great, but not so well with enemies like Nemesis or Dark Anima where it's simpler to rely on Auto-Phoenix and/or Auto-Life than trying to survive specific attacks (Ultra Spark, I'm looking at you...). There again, Penance is generally the only battle that goes on long enough for MP to become a problem, unless you're doing a challenge run of some kind. (And the only case I can think of where they'd come in handy even there, is a battle before Rikku's available, in a challenge where using Twin/Three Stars wouldn't be allowed anyway - Sinspawn Gui in NSGNSNI).

HayanNinja (talk) 01:17, April 22, 2014 (UTC)

About the FFX-2's version of Karma, a study on the Creature Creator version of Tonberries. Edit

I've done some studying on these creatures, and have you noticed that Karma, the trademark move of the Tonberry family in FFX-2, seems to ignore Confusion immunity?

I don't think the Tonberry/Mega Tonberry that is in the Creature Creator can learn Karma.Whirl Roller (talk) 01:35, April 22, 2014 (UTC)

Well it would make sense if allies can't learn Karma if it is calculated by kill count, which enemies don't have.Keltainentoukokuu (talk) 12:06, April 22, 2014 (UTC)

Yes, but this version of Karma is quite different from the FFX one. How so? FFX-2's version of Karma inflicts damage equal to 1/2 of remaining HP and MP and inflicts Petrify, Confuse, and Poison, on top of being ignorant to a foe's Confusion immunity. That's not all, I'm talking about the Mega Tonberry's Karma.Whirl Roller (talk) 17:30, April 22, 2014 (UTC)

Did you know this about aeons of FFX, my lady? Edit

Have you noticed how Natus's/Flux's Banish causes not instant death to Aeons, but rather ejection? That's not all, research shows that Aeons are not immune to Ejection. If Banishment caused instant death, the Aeons' HP would have to be 0.Whirl Roller (talk) 02:47, April 26, 2014 (UTC)

I did not know that.Keltainentoukokuu (talk) 14:10, April 26, 2014 (UTC)

I'd assumed that you hadn't known. But, when it comes to attacks like Fangs of Hell from Fenrir that ignore Death protection, then the HP would drop to 0. Oh, and apparently, Aeons are not immune to Delay, either. Immune to everything under the sun except Positive status ailments, Curse, Delay, and Eject.Whirl Roller (talk) 14:47, April 26, 2014 (UTC)

These things are well-known. What exactly Banish does was strongly debated for a long time, but when the game was starting to be hacked, examining the data confirmed that Eject was the correct answer. Bit of a disappointment to be honest, I had been on the Death side of the argument. xD

Likewise, the aeon's immunities can be traced to an auto-ability on their weapons (yes, their weapons). This ability is simply titled -, and it gives them their status immunities - everything negative except Curse, Delay and Eject, as you noticed.

HayanNinja (talk) 16:55, April 27, 2014 (UTC)

Thanks. I was just under the impression Aeons couldn't be ejected, not to mention Banish looked like death rather than Ejection. After all, I've never seen Thrust Kick used against an Aeon (Not Kimahri's version).Whirl Roller (talk) 12:47, April 28, 2014 (UTC)

That would be because it never happens. The machina that use Thrust Kick only use their regular attack against aeons (and nothing at all against Valefor). HayanNinja (talk) 13:39, April 28, 2014 (UTC)

I think I know why the enemies that have Thrust Kick don't bother using it against Aeons. As noted before, it disables the Aeon until the end of the battle, right?Whirl Roller (talk) 06:10, April 29, 2014 (UTC)

Ultimately, short of asking the developers, there is no real way to know what the reason they don't use it on aeons is. They, like many (but not all) enemies, have entirely seperate AI scripts for characters than they do for aeons.

And yes. If an aeon is inflicted with Eject, it functions the same as if the aeon was inflicted with Death (be it due to 0 HP, or due to Pain / Fangs of Hell / Glyph Mine). On the other hand, inflicting an aeon with Petrify generally just results in the game crashing (at least on PS2; I haven't tried hacking the PS3 version to make them vunerable and see what happens, I'd need a modded PS3 or at least a way to load hacked saves in order to do that) - this *may* explain why the only immunity-bypassing Petrify attack in the game is exclusive to an underwater enemy. Of course, the reverse is equally possible (that they didn't bother making aeons handle petrify properly because it should never happen in the first place). HayanNinja (talk) 10:10, April 29, 2014 (UTC)

Did you know that Aeons would be immune to Thrust Kick ejection, if those machina that use the attack did use it on Aeons? Once again, hacking the game provided results. I say that because I tried Thrust Kick on a party member with the "-" (Aeon immunities) auto-ability, and they didn't go flying out the field. That old "immune" sign reared its' head.Whirl Roller (talk) 21:10, May 6, 2014 (UTC)

Can I ask first, what version of the game you're testing this on? That aside, it is not unheard of for characters/aeons in hacked saves to gain permanent immunity to Eject and a few other of the obscure statuses (sometimes even Curse); did you test the same Thrust Kick against that character *without* the - auto-ability? Did you test it against monsters you know to be vunerable? Did you try Banish against that same character? etc?

HayanNinja (talk) 03:29, May 7, 2014 (UTC)

1. I am testing this out on the PS3 HD Remastered version of FFX. 2. Yes, I am sure of testing Thrust Kick out on characters that had the hacked armor with "-", and then changing their armor and trying out Thrust Kick again. It's either Aeons are immune to Thrust Kick, or I might need to test it out again. 3. Yes, I tested it against Monsters that have don't have resistance of complete immunity of Ejection. Like Blue Flans, Bandersnatches, machina, etc. 4. Unfortunately, Banish is in in the Mix menu if the item is hacked in. Therefore, it cannot be used so I cannot confirm that for you. Whirl Roller (talk) 11:57, May 7, 2014 (UTC)

This is an odd thing to complain about, but... Edit

Have you ever noticed certain enemies within the series being immune to beneficial ailments like Protect/Shell/Regen? What's up with that?Whirl Roller (talk) 15:40, April 30, 2014 (UTC)

In some games if you're immune to Sap you're also immune to Regen.Keltainentoukokuu (talk) 17:05, April 30, 2014 (UTC)
I get it. Just never understood how that worked.Whirl Roller (talk) 17:39, April 30, 2014 (UTC)

I haven't yet seen any case where lack of Protect is beneficial to an enemy in Final Fantasy (now, if you look at my RPG, the boss "Returner" actually IS somewhat crippled by having the equivalent of Protect on him =P), but the others there can be valid reasons why those statuses may be a bad thing:

  • Shell halves healing spells
  • Reflect can reflect healing or positive status spells
  • Regen combined with Zombie is not nice, high HP enemies may also be at risk of causing overflow glitches or healing unreasonable amounts per turn
  • Even Haste can sometimes have negative impacts, Seymour Flux is the best example of where Haste on him can be used in your favor

HayanNinja (talk) 09:22, May 1, 2014 (UTC)

About Regen restoring gigantic loads of HP for monsters. I assume you talk of Monsters like Penance, the Dark Aeons, or those with an absurdly high HP count?

Also, I was thinking, if we had access to Ultima Buster's Contamination, which ignores Zombie/Poison immunity, and cast Regen on Penance... that would make the fight a heck of a lot easier.Whirl Roller (talk) 15:50, May 1, 2014 (UTC)

Indeed. You'd probably find Poison does no damage though; each enemy has a set value (not an absolute value, but rather a percentage of their max HP, for the characters it's 25%). Those that are immune to poison, I would guess, probably have a value of zero - can't say for sure as I don't know of any source that documents it in these cases (except the game data itself, of course). Heck, Tros isn't immune but takes no damage from it. Zombie+Regen, on the other hand, would work, and may even allow you to bypass the second phase. HayanNinja (talk) 05:07, May 2, 2014 (UTC)

Hey, remember my claim of Ultra Spark inflicting Power Break, ignoring immunity? Well, I just want to be sure my claim was correct. Is it or is that not so?Whirl Roller (talk) 07:02, May 4, 2014 (UTC)

No, it does not, unless both the UCG and my memory are wrong. If you want to test it to make sure, summon an aeon, get hit by Ultra Spark, and see what happens. (Don't use a Ribbon character for this; Ribbon does NOT protect against Power Break, or any of the breaks for that matter. Being an aeon, on the other hand, does.)

Off the top of my head, the only attack in the game that inflicts any breaks and ignores immunity is Neslug's Slime. This doesn't mean for sure there aren't others though, just that I can't think of any right now.

Ultra Spark's status infliction chances are 254% for all the statuses it inflicts (except Curse, because Curse doesn't have chances, it's just either "don't inflict" or "always inflict unless immune"), or as the UCG calls it, "Infinite". This means that it ignores partial protection (ie: the Ward abilities), but will still fail if the target is fully immune (ie: the Proof abilities or Ribbon). Immunity-ignoring abilities are 255%, or by the UCG's terminology, "Always". I reckon these names are kind of easy to mix up with each other which may lead to confusion for some people, I prefer the terms "perfect" and "ignores immunity", though when talking among the experts I more commonly I just refer to them as 254% or 255%.

HayanNinja (talk) 08:12, May 4, 2014 (UTC)

You know, I tried out an attack like Blitzball Rush on Neslug while it was inside its' shell, and it caused damage. Meaning, Blitzball Rush doesn't appear to be a physical attack. Before you ask, yes, Blitzball Rush was inputted as an item via hacking. That's how I found out about some Confusion/Berserk immunities of Seymour Omnis and a couple of others; hacking confuse/berserk inducing attacks as items.

Update: I tested out Ultra Spark, and apparently its' Power Break does not pierce immunity of Aeons.Whirl Roller (talk) 14:27, May 4, 2014 (UTC)

It's not. Blitzball Rush *does* work based on the normal physical damage formula, but it deals special damage. This is similar to Meteor Strike, and many overdrives. HayanNinja (talk) 15:23, May 4, 2014 (UTC)

I had a feeling because Neslug would be granted immunity to Physical damage, and because Blitzball Rush did not heed that, it was not physical.

Hey, remember when I said "if we had access to Ultima Buster's Contamination"? Well, through modification of items, yes, we do. Problem is, the game likes to freeze if the item that is changed into Contamination is used. As in, the camera gets stuck in this one spot, and when it's that frozen character's turn, the game is pretty much stuck.Whirl Roller (talk) 15:30, May 4, 2014 (UTC)

Sin's toxinEdit

So I looked for an article on Sin's toxin and couldn't find one. The article on Sin doesn't seem to be of much help. I don't know if there are any details on it, like whether it actually exists or anything.

I was going to go to articles to make topic, but I don't know if it deserves anything more than a section on Sin's page. So what do you think? I don't know enough to write anything about it (hence why I looked for the article). JBed (talk) 22:39, May 4, 2014 (UTC)

I don't think there is any toxin. I think Yevon just made it up so people wouldn't approach Sin (Sin tends to attack cities rather than people after all). You're right up and close to Sin many times, and then right inside it and never encounter anything to make you delirious.Keltainentoukokuu (talk) 22:56, May 4, 2014 (UTC)EDIT:Yevon doesn't want people to figure out that Sin is actually Yu Yevon + the previous Final Aeon, so maybe that's why they don't want anyone to approach it just to be sure. Obvs can't put guesses to articles though.Keltainentoukokuu (talk) 23:15, May 4, 2014 (UTC)

I remember hearing - and this is another one of those things I'm unsure of the source of, so take it with a grain of salt - that the toxin was not entirely fictional, but was grossly exaggerated by Yevon. Tidus is quite obviously just using it as an excuse for knowing nothing about Spira, so his personal case can't be considered evidence. However, aren't there odd NPCs in game that show toxin effects?

(It might've been from the Ultimania or one of the addon contents?) HayanNinja (talk) 06:35, May 5, 2014 (UTC)
There is an NPC sitting on top of boxes in Kilika dock who suffers from toxin related memory loss. If you revisit later on, he says that the memories eventually came back to him. ValkeaKuolema (talk) 09:23, May 7, 2014 (UTC)

A thought just came to me, and it's been bugging me for like, days. Edit

I'm sure everyone already knows that Auron is like that of the cat in the box paradox, the theory of being dead and alive at the same time? Because Auron's physical body had gone to meet its' maker years before Tidus and the team adventured through Spira, yet Auron had come back as an unsent to take care of Tidus, per Jecht's request.

So, wouldn't that mean that although his original body has long since moved on, he's alive in his undead (pyrefly) form? I think this is why he can feel pain, suffer status ailments, etc.

I also think these conditions, i.e. being dead in original body, yet alive in Unsent form, would have applied to Seymour.Whirl Roller (talk) 09:53, May 6, 2014 (UTC)

I think unsent are kinda like the aeons, just the person themselves is doing the "summoning". How one gains the power to command pyreflies to take on different forms is unclear, but perhaps dying and thus coming closer to the Farplane has something to do with it. (People need to basically die to become fayth as well.)Keltainentoukokuu (talk) 10:08, May 6, 2014 (UTC)
It also raises another question for me, why isn't Auron inherently immune to the Zombie status? Think about it, he's already dead and gone, and is technically an advanced form of a zombie.Whirl Roller (talk) 21:05, May 6, 2014 (UTC)

Being immune to it wouldn't make sense. If anything, he should be Auto-Zombie (see: Evrae Altana, Fallen Monk), though that may have been far too much of a spoiler, not to mention an awkward mechanic for the player to deal with.

Remember also that living bodies, including people, are made of pyreflies in Spira. The unsent are presented as being able to, even in death, control these pyreflies into maintaining their original body. I don't think it's ever explained why Auron still ages, though, though it could just be he's just *that* good at controlling them, he can create the illusion of aging. Either way, one thing that needs to be kept in mind is that the laws of physics and biology in Spira are not the same as they are on Earth; this is very easy to overlook since both races appear to be human. HayanNinja (talk) 03:45, May 7, 2014 (UTC)

Okay, then that begs the question of why Auron isn't an inherent Zombie like the monks who died protecting Zanarkand from Bevelle's attacks or the undead Evrae. Yeah, you couldn't heal the Samurai within the fight unless his armor had any "-Eater" on it, or unless his foe had become a Zombie via Zombie Attack, but you could still heal him out of battle. But then there's the question of trying to use bring Auron back with Life spells or Phoenix Down.Whirl Roller (talk) 12:07, May 7, 2014 (UTC)

One other thing to consider though - Seymour is unsent (excluding the first battle against him), but he isn't Zombie either... so perhaps the fallen monks and Evrae Altana are the result of a different phenomenon than unsents are? HayanNinja (talk) 03:30, May 8, 2014 (UTC)

4 Heroes of Light Edit

Just finished up the 4 Heroes concept art page, and I was wondering if you know who this guy is (I think only you and Zolo have played it, so yeah). Actually thinking about getting that game myself, been playing Bravely Default and it seems pretty similar. Oh, and one other thing: the whole idea of "concept art" might technically exclude artwork from promotions and things like that. Kind of a semantic thing, but maybe "artwork" is a better name for those concept art pages. What do you think? --Shockstorm 05:43, May 13, 2014 (UTC)

I think so too, especially when the line between what is concept art and what is promo art can be fuzzy. I'd call them just game/Artwork.
That dude with an axe...I have no idea! If it's called "uncle" then maybe it is the main character's uncle, although I don't remember anyone like that. :D It's no one important anyway.
I thought 4 Heroes was great when I played it, but it's very much like Dragon Quest, so depends if you like that kind of thing or not. And you can't target in battle!Keltainentoukokuu (talk) 12:13, May 13, 2014 (UTC)

Has anyone ever noticed something, about the enemies of FFX-2? Edit

I know it sounds a little ridiculous as you normally cannot cast the Itchy status ailment on foes yourself, but do take my word for it: enemies are immune to Itchy. I have yet to find a foe who isn't.Whirl Roller (talk) 13:18, May 17, 2014 (UTC)

Award Edit

sarah_palin_winking.jpg

This certifies that Keltainentoukokuu is a true Amurkan patriot and an asset to the Wiki, and a master of foreign-soundin' vidya games.

You betcha!


Makes sense if you know who Sarah Palin is, not sure how many people outside the US know about her. But yeah, you've done a lot of good work :p --Shockstorm 16:54, May 20, 2014 (UTC)

I am honoured. :D A true American patriot. Brings tears to my eyes.Keltainentoukokuu (talk) 17:09, May 20, 2014 (UTC)
As a citizen born in the USA... this pleases me. Keep up the good work, Sarah.Whirl Roller (talk) 20:39, May 21, 2014 (UTC)

ThanksEdit

Thanks for helping me with filling LRFFXIII location articles I make: I don't own the game but feel like they need to be their own articles, even if part of a continent. Also, regarding Aryas Village: isn't there a side quest regarding the chef and completing it rewards the player with insight into Light and Serah's life back to pre-FFXIII events? That would count as story progression in my book.—Kaimi (999,999 CP/5 TP) ∙ 15:55, May 25, 2014 (UTC)

Hmm I don't think so. You can reunite a family in a quest and then Lightning says something like this reminds me that Serah is my only family. It's in the quest section.Keltainentoukokuu (talk) 16:00, May 25, 2014 (UTC)

Me, Thanks and LR RefsEdit

I'm back (wow.... I've not said that before have I) and so my edits will need perhaps a quick 1-over just to make sure I haven't made any rookie mistakes (given that I'm re-learning the ropes), so thanks for having my back with some of my more recent edits.

Regarding LR articles, aren't we at a good enough stage to remove ref tags from the articles? It's been over 3 months and it doesn't look like there is any other thing coming out we need to worry about. I don't just wanna rush in and go all guns-blazing, so I wanted to double check. I won't remove any of the tags till I get an OK, just because it is a lot easier to get rid of them than to replace them.

Thanks in advance :) COOLAWITS ~TALK | YFC | XVI | DQFF~ 23:21, May 26, 2014 (UTC)

Wb. :) Things that are in the game in any form do not need references (because the game is the primary reference), but anything that is from somewhere else than the game should have a ref.Keltainentoukokuu (talk) 23:53, May 26, 2014 (UTC)
Thanks for the clarification :) COOLAWITS ~TALK | YFC | XVI | DQFF~ 00:48, May 27, 2014 (UTC)

Character PollEdit

I've created a character poll on my page, and they're based on Crystal Shard categories in Curtain Call. Cast your vote, and let as many users know about it. Looking forward to the results. Vapor Rub (talk) 15:27, May 29, 2014 (UTC)

Reminiscence Edit

So hi, haha. First off: I am a completely different person now than I was a year ago. No more depressive-emo rants from me! Second: How are you? It's been a long while. Third: I decided to Google my username, and I found one of the conversations we had back in 2011 (2011! I was 15 then) about my story, The Flashlight, and it was so weird, haha, both seeing my story in basically its 'prototype' stages as well as how I acted.

I also had really horrible grammar. Haha, well not my grammar per se, but I repeatedly misplaced letters. Anyways, so yeah, I thought it was neat. A.J. two (Smashboards)

2011 has it really been so long? :) Good to hear you are doing good. I was wondering about you the other day. Still writing? I'm good as ever. It's my wedding anniversary today actually!Keltainentoukokuu (talk) 18:08, June 16, 2014 (UTC)
Nah, I haven't really had much time and/or the motivation to write anything lately. Stories are still being worked on in my head, though, just not written down. And I find it hard to believe as well, especially as I thought we had that conversation much more recently, haha. And congratulations, happy anniversary! A.J. two (Smashboards) 18:18, June 16, 2014 (UTC)
Thanks. <3 My kid just learned to do sums just yesterday. Sooo proud. (She's five.) I hope you might pick writing up again some day. Creating stuff is (even if just for the wiki or in whatever capacity one wants to do) is one of the better things mentally I think.Keltainentoukokuu (talk) 18:22, June 16, 2014 (UTC)

ChemistEdit

Hello, I'd like to ask for an opinion. In the Chemist (Final Fantasy V) talk page, an anon user has brought a lot of information about the possible origins of the characters' clothes. Can we put these on the article (as trivia, maybe)? Thanks in advance. JC Holy Knight (talk) 02:28, June 19, 2014 (UTC)

Level Tricker Edit

Technobliterator
PFF PuPu

Hey, thanks on the follow up on the Meonekton article! m(_ _)m Hetalynx (talk) 16:39, June 24, 2014 (UTC)

Thanks for adding info on it. :) Many Lightning Returns enemy articles are pretty sparse.Keltainentoukokuu (talk) 16:40, June 24, 2014 (UTC)

Oh my~Edit

ACRudeBox
PFF PuPu

Kudos to you Edit

...for having consistently language-checked every article I have created so far. English is not my mother tongue (as you might be able to tell), and although I'm an academic, my vocabulary can certainly be improved. Your efforts are deeply appreciated. --CrappyScrap (talk) 15:49, July 8, 2014 (UTC)

Haha np. Your language skills seem good to me. :)Keltainentoukokuu (talk) 15:51, July 8, 2014 (UTC)


Deletion request Edit

Hi. Would it constitute a breach of some sort of procedure if I humbly asked you to delete this article for me? It was stupid of me to create it in the first place, and as no one else has edited it yet, I don't think anyone will care. --CrappyScrap (talk) 18:05, July 10, 2014 (UTC)

I'm not an admin so I can't delete stuff. You'll find the staff noticeboard among the links on the topnav (Community --> Management) where you can request it. :)Keltainentoukokuu (talk) 18:10, July 10, 2014 (UTC)
Wut? I always thought you were. My mistake haha :P --CrappyScrap (talk) 18:20, July 10, 2014 (UTC)
To be fair, CrappyScrap it's an easy mistake to make, to be fair, considering she works as hard as one and is probably more than suited for the job :P Though I hear she's only not an admin because she doesn't want to be.--Magicite-ffvi-ios Technobliterator TC 19:33, July 10, 2014 (UTC)
I'm not really interested in management tasks. Editing is where it's at!Keltainentoukokuu (talk) 19:34, July 10, 2014 (UTC)
Heh, fair do's.--Magicite-ffvi-ios Technobliterator TC 19:36, July 10, 2014 (UTC)

Gallery collapse Edit

Technobliterator

It's probably better the fewer times a reader needs to click anything. :)Keltainentoukokuu (talk) 15:08, July 19, 2014 (UTC)

Re: Dot in "Dr"Edit

Well, in English I only encountered "Dr" with dot after "r". In my language there's no dot after "dr" unless there's a declination in the sentence so then the dot is applied. Neither you (or are you) or I are native English speakers, so we should ask someone who is native English speaker, preferably American since its the US English that is agreed in the mainspace.—Kaimi (999,999 CP/5 TP) ∙ 10:06, July 20, 2014 (UTC)

I'm not a native speaker, but not all natives know all grammar rules inherently either, especially if they're more obscure. I use Wikipedia usually for checking grammar. Should've done again because it's says it's the British that drop the dot in "Dr" not the Americans! http://en.wikipedia.org/wiki/Abbreviation#Periods_.28full_stops.29_and_spaces Keltainentoukokuu (talk) 13:40, July 20, 2014 (UTC)

FF X-glitch article thingy Edit

Hi, if you could answer here or at least somewhere I'd be grateful and stuff. Thanks. Mr. T (talk) 16:28, July 20, 2014 (UTC)

GalleryEdit

hi! In the Gallery template, particularly in Final Fantasy Dimensions, should I put the |class=FFDa next to it? (Like Gallery|Class=FFDa) Because I see some pages do and some don't.

The way I've been doing it is class=FFDa to normal galleries and class=FFD to collapsed galleries. There is no hard rule on their use though. :)Keltainentoukokuu (talk) 19:07, August 9, 2014 (UTC)

Ok, cool, thanks :D Ffleader1 (talk) 01:50, August 10, 2014 (UTC)

Timber War Edit

On the train to Timber, Zell specifically says the invasion took part 18 years ago, and the war is also said to have started sometime after the start of the Sorceress War. For these reasons I'm not so sure about the conclusion you just made, but I'm playing through the game for the first time and am no expert. What do you think? --CrappyScrap (talk) 20:34, September 6, 2014 (UTC)

Yeah Zell is wrong on these details. The Timber War is before/during the Sorceress War (as the term SW is used most of the game, although it appears there have been other wars also called Sorceress War that are never detailed in the game in any form) and the dream sequence you had there on the train must be at least 20 years ago or otherwise other story bits would not make sense. I can give full explanation why it cannot be 18 years but it contains spoilers so you probably don't want to hear it yet!Keltainentoukokuu (talk) 22:29, September 6, 2014 (UTC)
Thanks, I'll just trust you then :) --CrappyScrap (talk) 22:32, September 6, 2014 (UTC)
Hope you'll like the game! I'm all about FFVIII and it's the first FF where they tried to make a world rather than a world map so there is much more lore than in previous games so it can get a bit confusing.Keltainentoukokuu (talk) 22:38, September 6, 2014 (UTC)
I sure do! It was a bit slow in the beginning, but I quickly fell in love with Squall's character as he's such a contrast to Cloud, who I grew up with. I have a bizarre fascination for battles (which you've probably noticed...), but to me character development is the most important part of any FF game (which is why FFVII is my favorite as of right now) and FFVIII seems very promising so far. Thanks for once again language-checking my edits. Cheers! --CrappyScrap (talk) 22:52, September 6, 2014 (UTC)
FFVIII is unique in that you can see what the main character (Laguna or Squall, rarely someone else) is thinking, perfect for character development. What's interesting about Squall is that he has a bit of self denial going on, so if you take him at face value it may seem he acts "out of character" sometimes, but what he says he wants and what he actually wants are not always one and the same. I think he is one of the better-developed main characters in the series, maybe even the best! Glad to hear he's made a good first impression.^^ So cool, not many people are playing FFVIII for the first time anymore. :)Keltainentoukokuu (talk) 23:10, September 6, 2014 (UTC)
Yeah, I grew up with FFI, II and VII, and only lately I decided to "widen my perspective" :P I might not be able to finish it before January, as my semester kicks off in October and I've promised myself to keep my damn hands off computer games when I'm at college (FFVII really ruined my social life for a good month last semester...), but I'll sure complete it! Hopefully I'll be able to give you more articles to language-check in the near future :) --CrappyScrap (talk) 23:29, September 6, 2014 (UTC)
Well gosh I must look such a tightwad always editing everything right after it is posted. But I enjoy reading new wiki articles then might as well do it in edit mode in case...o_oKeltainentoukokuu (talk) 23:42, September 6, 2014 (UTC)

FFIV TAY stat tables Edit

So I saw that you've been doing some work on character stats for The After Years, specifically equipment tables and stat tables. Was just wondering where you got that from? I wanted to do some similar stuff for VII character pages.--Magicite-ffvi-ios Technobliterator TC 14:52, September 11, 2014 (UTC)

The info was already in the article, I just restructured them. I was the one who had messed them up the first place... They're probably still not all done correctly. In FFVII only weapons are character-specific though, so surely a list is unneeded? There's Minerva Bustier and Escort Guard but their use is pretty straight-forward.Keltainentoukokuu (talk) 14:58, September 11, 2014 (UTC)
Ah, I see. I'll have to find another place to look. It's true that only weapons and limits are really character specific, yeah, but there are different stats for characters in VII, and though they're probably negligible, they're still differences. Currently the battle sections for the characters give brief information, ie "Tifa's physical stats are high but magic stats are low", but doesn't give any illustration of that, like so. Also because I mentioned they were different in most recent LP episode without having any information on the wiki, kinda sucks :/ Thanks anyway, though ^.^--Magicite-ffvi-ios Technobliterator TC 15:04, September 11, 2014 (UTC)
Yeah stats tables would be cool. I believe we only have info on max stats (like see here) but not on the characters' own pages. Hasn't JBed been extracting FFVII data from the game for the wiki.Keltainentoukokuu (talk) 15:16, September 11, 2014 (UTC)
He has, I was just wondering if I could make his life easier and do stats myself :p--Magicite-ffvi-ios Technobliterator TC 15:23, September 11, 2014 (UTC)

Picture Edit

Hello, sorry to bother you, but may I know where you found this image[1] from? I can't seem to find it on the Famitsu or Dengeki website.

Oh that's from the game. I screwed up in labelling it. Better change it. :)Keltainentoukokuu (talk) 00:02, September 14, 2014 (UTC)

Gestahlian Empire Edit

I don't know if you're a fan of FFVI, but here we go: I want to write an article about the Second Gestahlian Campaign (found in this timeline), but unlike the first and third we get to know very little about it and the details are very obscure. The only battle I can think of is the raid on Kohlingen, which is part of the Kingdom of Figaro, making me wonder if the war was really between Figaro and the Empire. We know based on the timeline that Figaro allied with the Empire after the conclusion of hostilities, so do you think it's possible that the Empire forced Figaro into an alliance? I know this is very speculative, so I wanna hear your thoughts (if you have any; sorry if you're not exactly a huge fan of the game). --CrappyScrap (talk) 20:24, September 15, 2014 (UTC)

Yeah I don't really like FFVI much. Not so knowledgeable on its lore. Sorry. :)Keltainentoukokuu (talk) 00:20, September 16, 2014 (UTC)
No problem. Turns out I was a bit hasty with one of my articles, so I had it deleted. We'll see if I rename the remaining article in the future. --CrappyScrap (talk) 14:45, September 16, 2014 (UTC)

Dissidia footnotes Edit

Nice touch. :D I'm gonna see if this can be done for some Allusions. Drake Clawfang (talk) 20:26, September 18, 2014 (UTC)

JBed pioneered that images in footnotes thing. I think it works well. :)Keltainentoukokuu (talk) 08:58, September 19, 2014 (UTC)

FavorEdit

ACRudeBox

Well, if I go over the new files I try categorise images and put the ones that are not in articles somewhere, but I haven't done that for a while.Keltainentoukokuu (talk) 08:28, September 24, 2014 (UTC)

SendingEdit

Do you really think that the Catholic use of funeral rites don't have a place on the Sending page? I'd have thought that considering Yevon being very similar to Catholicism that, barring the dancing imagery, this would be right at the top of the list of influences and inspiration and thus pertinent to provide to give a more impartial perspective? Not just a long prose about shintoism and dancing as one aspect and blanket "many religions have funerals" in the other. Accordingly from the MoS it doesn't include speculation and is backed up with evidence..? AdeusValcross (talk) 11:21, September 29, 2014 (UTC)

We could remove that whole section if you don't think that applies. I don't see much relating to catholicism in sending at all. Farplane specifically doesn't have any purgatory-like qualities, it seems to be made after the eastern/Shinto idea of afterlife. FFX is specifically made to incorporate eastern influences so the Shinto funeral rites seemed relevant, seeing that the afterlife, pyreflies, the unsent, and the fayth, all relate to eastern philosophies and legends etc.Keltainentoukokuu (talk) 11:52, September 29, 2014 (UTC)
To be more specific, the only bit of that text that to me seemed to apply specifically to catholicism instead of just to religion in general was the puragtory bit, but that doesn't apply to FFX. Don't most religions dicatate that their rites are for their followers, and not just for whoever, and that doesn't seem to apply to FFX either, seeing that sending does seem to be for everyone, or at least it is never shown anyone would ever have been denied one. Whether everyone wants a sending is another thing of course, because some people, like Seymore and Auron, want to be unsent.Keltainentoukokuu (talk) 12:21, September 29, 2014 (UTC)
Well about Purgatory and sins: Purgatory is where people face proportional punishment for their sins, but in Lulu's words "Sin is the punishment for, and incarnation of sins we have committed" so that reflects that the people of Spira are in a state of perpetual punishment, as stated in Yevon doctrine. This is also reflected in Roman Catholicism where humans are inherently bad and sinful because of original sin. The people of Spira are constantly seeking to atone for this apparent "original sin" which in Catholicism is the eating of the tree of knowledge and in Yevon is the use of Machina and in both cases, Sin is their recompense, which will one day supposedly be gone when they completely atone for obscure past transgressions that physically don't have anything to do with them. I'm not sure about eastern philosophies but I am aware that some inspiration was derived from them. The sending is a way of helping dead souls to pass to the afterlife. in RC a funeral sends a soul to purgatory but only because the soul in question would not be pure enough to enter the true afterlife (Farplane) so it toils in purgatory until it atones for its sins. Fundamentally you could argue that Spira's spiral of death is analogous to purgatory; without death there would be no purgatory or Spira and without Sin there would be no spiral of death/purgatory and nothing to atone for to be able to reach the afterlife. I could go on for a very long time about this but I have the feeling I won't sell you on this and it will have to remain my personal interpretation. :) AdeusValcross (talk) 17:26, September 29, 2014 (UTC)
That might be better placed in the Religious Allusions in Final Fantasy, or Yevon articles.Keltainentoukokuu (talk) 17:37, September 29, 2014 (UTC)
EDIT:I'm thinking maybe the FFX section of religious allusions in FF could be made into its own article. That's just the kind of thing that could incite edit warring over interpretations. Things like these are mainly meant for be for "fun" though, as devs don't even want to give definite answers anyway tp stuff like this.Keltainentoukokuu (talk) 17:42, September 29, 2014 (UTC)
Okay thanks :) Yeah maybe its time FFX religious allusions could have its own page. There's enough notable influences for it.... AdeusValcross (talk) 19:29, September 29, 2014 (UTC)

CroppingEdit

File talk:Yuna Floral Fallal PT.png JBed (talk) 18:24, October 7, 2014 (UTC)

Oh...Um...ThanksEdit

ACRudeBox
PFF PuPu
ACRudeBox
PFF PuPu
ACRudeBox
PFF PuPu
ACRudeBox
PFF PuPu
ACRudeBox

Oh damn Edit

Technobliterator
PFF PuPu
Technobliterator
PFF PuPu
Technobliterator
PFF PuPu
Technobliterator
PFF PuPu
Technobliterator
PFF PuPu
Technobliterator

GrammarEdit

Hey :) I didn't know who to message about this but since we've talked I figured why not...But what is the stance on editing grammar on pages? Because I could probably go to any random page and there would probably be at least one misuse of a comma or semicolon. It seems a bit petty, but then again, I believe a lot of people who edit here have English as a second language and aren't so familiar with P+G (I mark undergrad papers and it seems clear that if people don't understand grammar they just cram as much punctuation into a sentence as possible). Thanks AdeusValcross (talk) 10:07, October 28, 2014 (UTC)

If it's in a content namespace (Main, File, Template, Etymology, Final Fantasy Wiki namespace pages that are related to policy) fix it and please make sure it's marked as minor so that people looking at the Recent Changes can filter it out. In other namespaces please don't. I get that seeing bad usage of punctuation or grammar can irritate people but it doesn't justify altering other people's comments on talk pages and such, OK? -- Some Color Mage ~ (Talk) 10:51, October 28, 2014 (UTC)

Oh God no I'm not talking about editing people's comments on talk pages! Casual/colloquial language and grammar is perfectly acceptable in comments but even contractions in main articles in a lot of circumstances aren't necessary or correct. There must be some strange people on the wiki if they are editing talk pages. AdeusValcross (talk) 11:03, October 28, 2014 (UTC)

Grammar edits are not frivolous. The wiki in general follows US grammar rules, but not any specific manual of style for grammar. The games may have their own nomenclature that would be bad grammar in the real world but if it is from the game use it like it is there. Like said above you can mark grammar edits as minor edits.Keltainentoukokuu (talk) 19:04, October 28, 2014 (UTC)
No problem. I have had people trying to enforce US spelling standards in my comments in the past so I know some people really would go to that level. >_> Also, what Kelt said about in-game quotes. Thankfully we make those obvious in most cases so you should be able to tell the difference between stuff written by us and translation weirdness easily. -- Some Color Mage ~ (Talk) 00:38, October 29, 2014 (UTC)

Guard (Final Fantasy VI) Edit

I think it should be mentioned that they are only enemies when the player is on the "wrong" side, and that they later become allies of the Returners when the Elder agrees to assist them to take on the Empire. Since you reverted my edit, I was wondering if you have any opinion on how this can best be done (if you think it should be done at all). --CrappyScrap (talk) 15:29, November 1, 2014 (UTC)

Since there probably isn't enough info to create a "Narshe Guard" article for Narshe's armed forces, then it would probably fall under Narshe's article. Is there any info on Narshe's armed forces there currently, I don't know. o_o I wouldn't put it on the enemy article though, those are just for the enemy that appears in battle.Keltainentoukokuu (talk) 15:34, November 1, 2014 (UTC)
Ok. I'm playing through the game again now, and I'll see if enough information pops up to create an article. Thanks. --CrappyScrap (talk) 15:56, November 1, 2014 (UTC)

Arvis Edit

...I wouldn't call that speculation. It's more a discussion of possible fates based on the game's storyline. I think discussions and analyses are an important part of this wiki since much content in the series are open to interpretation. --CrappyScrap (talk) 16:51, November 1, 2014 (UTC)

The reader must make their own interpretation based on what info is available. We can't just put guesses in articles. If there is some NPC somewhere that speculates on Arvis's fate or something that could be added.Keltainentoukokuu (talk) 16:55, November 1, 2014 (UTC)
All I did was to add a context to Arvis' uncertain fate. I agree that the readers should draw their own conclusions, but I also think speculations are fine as long as it's made clear that it is speculation. At least the article should mention the end of the world and the Imperial ruse. --CrappyScrap (talk) 17:04, November 1, 2014 (UTC)
Well I think speculation can be okay if it is identified as speculation especially if the game itself is inviting the player to speculate on the aspect (like what the white brand means in FFXIII, or what the Promised Land or Gift of the Goddess are in FFVII universe). I'm not sure there is any relevance of Arvis not being seen again though, lots of characters are not seen again after that point (Banon, elder of Narshe, and whoever else there was that was involved).Keltainentoukokuu (talk) 19:00, November 1, 2014 (UTC)

RequestEdit

ACRudeBox
PFF PuPu
ACRudeBox
PFF PuPu
ACRudeBox
ACRudeBox
PFF PuPu
ACRudeBox
PFF PuPu

Ultimecia's Power Edit

I am trying to list all of Ultimecia's powers.

This is the power she used in the story : - Teleportation. - Passing through matter (door and floor). - Possessing someone. - Giving Life to objects (Trauma,Krysta). - Change a GF into a monster (Tiamat). - Read someone's mind. - She can junction herself physically with GF. - Good at technology/science (unlocking Adel's Seal from space station and Adel's Tomb). - telekinesis (lifting Rinoa into air). - She casts a fascination spell to the people on the parade - Filled with anger and hate. Those emotions must be the source of her power too like love for other people. - She has the true knowledge of certain events. - And ultimately cast Time Compression Magic.

Do you have something to add?

Well, she can conjure barriers to repel bullets, draw magic like the party does, and blow away entire stocks of magic in the final battle. And probably levitated her castle with magic. But what skills originate from Ultimecia and what from Edea/Adel/Rinoa when possessed is unknown, like she used Edea's limit break and not her own during the parade.Keltainentoukokuu (talk) 09:17, November 13, 2014 (UTC)

Ultimecia's True/Original Power must be Time and Space Magic. She can use various powers beside her own must have something to do with Time Compression Magic. What if there's many other effect of Time Compression Magic beside compressing all time together?

"Sorceress' power from many generations may cross over to give 1 sorceress great strength." FFVIII Info Corner

Ultimecia must use her original magic/time and space magic to absorb the rest of Sorceress' Powers. It allows her to use many abilities beside her own.

FFVII character images Edit

Technobliterator

Happy birthday! Edit

Technobliterator
PFF PuPu

I know I'm late, but happy birthday anyway! JC Holy Knight (talk) 01:46, November 27, 2014 (UTC)

Story sectionsEdit

Story sections aren't like Appearances sections, they need only tell the story in a chronological way.

We usually header by game because they're clear and convenient divider, but that's not possible in VII. Last Order, Before Crisis, and Crisis Core all cover the Nibelheim Incident, and even FFVII has its say; and Before Crisis tells events from very early up until the end of VII's story. Lucrecia's story doesn't need to clarify whether it's talking about an event specified in DoC or VII.

We'd only need to mention a specific game or novella if (A) there are contradictory tellings of an event, or (B) in a game there are multiple paths for the story. JBed (talk) 02:45, December 4, 2014 (UTC)

But why is the sideicon for the hotomo..mo..whatever there in the middle of the storysection. ?_? That is the real mystery here.Keltainentoukokuu (talk) 03:30, December 4, 2014 (UTC)

Thanks! Edit

I didn't realize you actually moved the images I renamed. Kudos to you :) --CrappyScrap (talk) 19:14, December 9, 2014 (UTC)

It's too bad you need to be a mod to move files. Would be useful for everyone really!Keltainentoukokuu (talk) 19:17, December 9, 2014 (UTC)

question Edit

hi there i'm Pikachu700 and i would like to know what it takes to becomes a staff member

Hi there, I believe you want Project:Requests for Promotion. We don't have any strict rules or requirements for it, though usually people with more contributions get promotions. But if you impress a few members of staff with contributions, then who knows? :)--Magicite-ffvi-ios Technobliterator TC 19:57, December 28, 2014 (UTC)

Could I write at least one thing in this WIKIA??? Edit

Hey, I would like to know what the hell is the purpose of the Admins deleting everything I share in the Wiki. I red all the Policy and I'm pretty sure I'm not doing wrong. I'm not here to write whatever my imagination desires or to make-up spam and pointless things. I'm here to CONTRIBUTE information for the fans, as well fans did for me with their knowledge, teaching me everything I know from FFI to the sequels of FFVII. I know I'm new here, but why EVERYTHING but A SINGLE parragraph I made was deleted? What I'm suppose to do? Sit here and watch how you change everything? I'm in agreement with the fact that Administrators have to summarize things if they are very extensive and to control if someone does what he pleases... and well... to administrate, no? But it can't be that every move I make here is not accepted.

First of all, I even don't know why you are casually the only Admin that changes everything I write. Listen, you said it was too irrelevant the Trivia about the bug in Cloud's Subconsious, but I saw a lot of data about bugs in the previews games... so... Why don't you delete them? Second, I don't know if you Admins are pissed of users that edit something, copy it and paste it in another page where the information could be well recieved too. I understand that my post about Aerith and Zack talking on the cell-phone in Nebielhiem would be spam in some of the three different places I wrote it, but, you know, seeing how you delete everything I post, I put it in three different places hoping it could remain at least in ONE. BUT YOU DELETED THEM ALL. Isn't the purpose of any Wiki to have more and more information to make the database better and better? Don't you see the promise between Zack and Aerith mirrors the scene between Cloud and Tifa... Guess where, in the well. "Bit far reaching"? "Find that unlikely"? Why? It isn't about the promise itself (Cloud promised to rescue Tifa and Zack to come visit Aerith), but the thing is there IS a promise in both situations, and they are made in the SAME PLACE. If you think of "bit far reaching", then delete the contribution about the Gondola with the "We/I should get going", because if the well scene is "found unlikely", so as the other.

I won't complain about the Gondola scene summarized, even about the facts you changed me the place where I moved Zack's letter (so it would be shown NEXT TO the text trivia and not above, what's logical), and the comment about Cloud being depicted in the clouds of the Crisis Core logo (...which I wrote by saying "COULD represent" and not taking it for granted. That's the other reason I wrote it after the dot and the reference, because it's very logical to come up with that idea). However, I felt like I cannot contribute anything because everything would be deleted (what an irony talking about 2.0 Webpages like Wikis, no? it's certainly the heigh, If I have the right to publish this at least...). Then, my situation could end in two different ways: not writing any of the four things I've discovered while reading The Maiden Who Travels The Planet or sitting back and watch how you monopolize this Wikia.


"The Final Fantasy Wikia is a database that anyone can edit" ---says the introduction of the page, so...


At least I have the righ to publish my signature without being later deleted. 03:28, January 14, 2015 (UTC)EuitutoC

Frankly, looking at your edits, they're superfluous and pointless and I would delete them myself if I saw them. Don't complain about being reverted when you make such edits, it makes you look petty and childish and won't get you any respect or friends. It is not personal, it has nothing to do with you being new, and it has nothing to do with you copying and pasting. It has to do with your edits simply being poor and not needed. Edits get reverted every day, and often by users who have been here for years. If that bugs you, too bad. Get over it. Drake Clawfang (talk) 04:43, January 14, 2015 (UTC)
Anyone can edit the wiki but that's not the same as anything can be added. To best ensure your contribution is not reverted you should aim for best grammar and you can also bring things you want to add up to discussion on the article talk page first. We used to have a problem (perhaps still do) on the wiki that the article trivia sections were bloated because people just kept adding more and more tidbits and they started to get increasingly irrelevant, so we decided to be a bit harsher regarding trivia. Things that are subjective will probably be removed from trivia sections for this reason. You can bring the logo thing or any other thing up on the article talk page if you want to start a longer discussion on it. Articles are supposed to correspond to each other so if something is deemed dodgy it shouldn't be on any article.Keltainentoukokuu (talk) 09:29, January 14, 2015 (UTC)

Works 100% ...If successfulEdit

I didn't add that part...just preserved it from the previous version. I think they meant that if you were successful entering Auron's overdrive sequence. Personally, I thought that was obvious, so was glad you removed it. Jaguara333 (talk) 16:16, January 14, 2015 (UTC)

Haha yeah. Doesn't everything work 100% of the time if successful.Keltainentoukokuu (talk) 16:20, January 14, 2015 (UTC)

PlagiarismEdit

Hey :) I was wondering what the plagiarism policy was for the wiki. In the Stagger page there is a paragraph or two from this website below about how tier two magics are the best for staggering etc. It could be the same person wrote both, it's just in science you're not even allowed to plagiarise yourself - unless you reference it as such. It's kinda sloppy practise to not even bother rewording from the source material. http://www.trueachievements.com/lightning-returns-final-fantasy-xiii-walkthrough.htm?page=3 AdeusValcross (talk) 09:12, January 15, 2015 (UTC)

I don't think we have a specific policy page for it but obviously that is a pretty sloppy thing to do.Keltainentoukokuu (talk) 09:26, January 15, 2015 (UTC)
It is admittedly bad practise and I don't know how I feel about you doing it on the stagger and weapons pages without citing but I guess if there's no policy it's carte blanche.

AdeusValcross (talk) 11:14, January 15, 2015 (UTC)

FFX Pictures Edit

Can you help with the pictures? When I place them on the character's profile, the pictures show up looking very large. What should I do (74.61.42.106 20:41, January 24, 2015 (UTC))?

You need to set the width of a pic you want to include. :) By adding |thumb| to it makes it a thumbnail whose default size is 180px. Type it like this: [[File:Image.png|thumb|Caption.]] To make a different size thumbnail determine the pixel width. [[File:Image.png|thumb|250px|Caption.]] would be slightly larger (often used for the intro pic at the top of the page). Images that don't have thumbnails (icons and images with transparent/white background) just determine the pixel width or they show up in their native size. [[File:Image.png|180px|Caption.]] If the pic is not in a thumbnail the caption only shows up when you hover mouse over it, or in smartphone view. Thumbnails go to the right side on default, but if you want them on the left just add |left| to the code. Images not in a thumbnail just add either |right| or |left| to align it. We don't really do centred images but that |center| would work as well.
There is no policy on image sizes, but just try make it look nice so it doesn't clash with any other content (there are different preview options when you click Preview), and that image sizes don't vary wildly within the same article/section.
You can use the Project:Sandsea page for experimenting. :)Keltainentoukokuu (talk) 20:24, January 24, 2015 (UTC)

How does this work if I include pictures with their web address and just paste them over from the internet (74.61.42.106 20:41, January 24, 2015 (UTC))?

I am struggling with this. Is there a place where I can place the links to these pictures and hope that someone will put them in their proper places (74.61.42.106 21:16, January 24, 2015 (UTC))?

You need an account to use Special:Upload to add images.--Magicite-ffvi-ios Technobliterator TC 21:20, January 24, 2015 (UTC)

Oh, okay. Just one last question. May I leave a link and a description so that someone could upload the FFX character sphere grid sections and place them in (74.61.42.106 21:42, January 24, 2015 (UTC))?

Create an account it'll only take a second. Then you need to be a member for three days to get the rights to upload images (this is to deter people from uploading all kinds of spam on the wiki).Keltainentoukokuu (talk) 02:37, January 25, 2015 (UTC)

Redditor? :O Edit

Your recent upload, current front page image on r/FinalFantasy. Coincidence? :D--Magicite-ffvi-ios Technobliterator TC 16:31, January 30, 2015 (UTC)

/u/satsumaclementine. Check out my amazing karma. ;) /r/finalfantasy is awful but is where I get all the news for the Shinra News. Eff checking more than one source right.Keltainentoukokuu (talk) 16:47, January 30, 2015 (UTC)
Ahhh, sweet! That makes sense. You trump me in karma, but BH destroys us both D: Yeah, I'm not a massive fan, but it's alright. And it's also one of the only subs I actually comment on instead of just lurk. My reddit username...well, guess what it is :p--Magicite-ffvi-ios Technobliterator TC 16:55, January 30, 2015 (UTC)
Original. ;) Same, only really comment at FF, occasionally elsewhere. If you go from the front page or from the big subs all the topics at the top already have a million comments so... Submit links sometimes to subs I like reading.Keltainentoukokuu (talk) 17:22, January 30, 2015 (UTC)
Yup. For me, commenting on other subs would be a waste and it'd get buried in millions of more upvoted comments. I think the most upvoted comment I got was 280 or so, and that was in a thread with posts that had like karma in the thousands.--Magicite-ffvi-ios Technobliterator TC 17:26, January 30, 2015 (UTC)

Willing to help on major project?Edit

ACRudeBox

No. :( The reason I am able to edit so consistently is that I don't take on any responsibilities around here...Keltainentoukokuu (talk) 02:57, February 3, 2015 (UTC)

Tetra Master Edit

Hi, I appreciate it may have looked I was adding min values since I had only added the early cards. At the time I was also unable to find a complete list of cards so I was using the max values found from in game. I'm currently on disc 2.

Having found a more complete list and maxed out more in game cards I've added all the known max values and the original card type. I'm not 100% sure its complete but its pretty close.

Regards BigMonD (Bigmonmulgrew (talk) 15:33, February 3, 2015 (UTC))

Okay, sorry about that. :) Thanks for adding them on the wiki! Wow is Fang & Goblin really 0 on max stats, that's rubbish. Somehow I remembered it was just Frog with the zero stats.Keltainentoukokuu (talk) 15:51, February 3, 2015 (UTC)

Yeah I spent ages playing those cards just to make sure. Then I Googled for a while to make sure they seriously suck. They can be good to setup combos though (Bigmonmulgrew (talk) 21:35, February 3, 2015 (UTC))

My husband maxed out Tetra Master to get the infamous glitched top rank, and he was playing Mog and Frog off each other forever to try get them to go to A rank. XP Frog has 2 attack or something pathetic. It mustn't have been intended for anyone to actually reach top rank, seeing the top rank is glitched even.Keltainentoukokuu (talk) 10:25, February 4, 2015 (UTC)

FFX - Cavern of the Stolen Fayth map Edit

Yes, I contacted the author of that image (pbirdman) and authorized me to place it on the wikia, provided it is mentioned that he is author of that imagen. User:NeoCrimson/Talk

Recategorizing Edit

ACRudeBox
PFF PuPu

Hi! Edit

Unfortunately for my grades this semester, I am back. The Elder of Narshe has such sentimental value to me, so thanks for the language-check, and cheers! :) --CrappyScrap (talk) 16:49, March 5, 2015 (UTC)

Welcome back. :) Did you make any headway with FFVIII (I think you said you were gonna play it)?Keltainentoukokuu (talk) 17:58, March 5, 2015 (UTC)
Got to Galbadia Garden, then work, school and hobbies came in the way. But I haven't given it up, so sometime...! --CrappyScrap (talk) 18:17, March 5, 2015 (UTC)
FFVI is still my favorite though, closely followed by VII (out of the ones I've played). --CrappyScrap (talk) 19:55, March 5, 2015 (UTC)
Slightly predictable by your edit history. ;)Keltainentoukokuu (talk) 21:16, March 5, 2015 (UTC)

http://oi59.tinypic.com/2ugykg1.jpg --CrappyScrap (talk) 13:53, March 6, 2015 (UTC)

Nice. 8) Now I wonder how many of those were just fixing my own cock-ups...Keltainentoukokuu (talk) 15:19, March 6, 2015 (UTC)
Not to mention mine :) --CrappyScrap (talk) 00:16, March 7, 2015 (UTC)

100k Edit

Congratulations to you and Xenomic for reaching 100k edits :). JC Holy Knight (talk) 00:42, March 7, 2015 (UTC)

Thanks. Life's goal accomplished. 8)Keltainentoukokuu (talk) 17:36, March 7, 2015 (UTC)

FFVEdit

Scott_victory-1-.gif
PFF PuPu

Type-0 Items Edit

Technobliterator

I don't have a guide, I just have the game.Keltainentoukokuu (talk) 00:09, March 23, 2015 (UTC)

Ah, all right. I'll fill out any info that the guide has starting tomorrow.--Magicite-ffvi-ios Technobliterator TC 00:13, March 23, 2015 (UTC)
Cool. We should get plenty info from there then. Quite a lot needs doing currently.Keltainentoukokuu (talk) 00:15, March 23, 2015 (UTC)

Still about Type-0, so I hope you don't mind me using the same header :p but anyway, I got the bot to replace literally every instance of "Milites Empire" with "Militesi Empire", not just links, because I figured that Militesi was the correct translation here...was that correct?--Magicite-ffvi-ios Technobliterator TC 16:49, March 25, 2015 (UTC)

That's the way I seen it used in the game. I think that's correct. Maybe check it when it comes up in your game too though to be sure. o_o;;Keltainentoukokuu (talk) 16:55, March 25, 2015 (UTC)

OpinionsEdit

ACRudeBox

I'll check the recent changes tomorrow. Been just playing Type-0 and and updating some stuff as I go.Keltainentoukokuu (talk) 03:19, March 28, 2015 (UTC)

ACRudeBox

It's okay. It's not really PS4 quality. a big departure from the main series though, which I like. All playable characters are different but it seems to be the "dodge-dodge-dodge-hit-killsight" strategy works anyway no matter who you play as (haven't tried everyone though). Because you can just dodge infinitely why not just basically do that all the time if not attacking... Now I get why FFXV dodging uses MP. XPKeltainentoukokuu (talk) 03:40, March 28, 2015 (UTC)

ACRudeBox

For slow-running characters it seems that dodging even on the field when just travelling normally is faster if you just dodge-roll along the ground. It looks ridiculous and breaks immersion but is tempting to do if you get frustrated with the speed. Some of the characters I like best so far run pretty slow... I don't think this aspect is that great but then it was handheld game. It's quite like Crisis Core actually, that I played by dodge-rolling around and then hitting enemies from behind, every normal battle. Button mashing yay. Maybe I'm just a bit crap in these games and lack finesse. ;)Keltainentoukokuu (talk) 03:58, March 28, 2015 (UTC)

ACRudeBox

Re: FFV iOS spritesEdit

I think FFV Mobile is the peak of good-looking enemy sprites for mobile ports of FF games, so yeah, I agree. ;) —Kaimi (999,999 CP/5 TP) ∙ 18:03, March 31, 2015 (UTC)

I hope that we'll also get some Dimensions rips from the game since I think they are the same style-wise.—Kaimi (999,999 CP/5 TP) ∙ 18:13, March 31, 2015 (UTC)
Community content is available under CC-BY-SA unless otherwise noted.