FANDOM


RK pages to makeEdit

  • Boss pages for Nightmare bosses
  • Boss pages for Magicite bosses
  • Boss pages for Nemesis and Ozma
  • Chain spell page
  • Quadstrike page

Defund ability table (used to store images)Edit

{{sideicon|FFRK}} {{Enemy | release = FFRK | japanese = デモンズウォール | romaji = Demonsu Wōru | name = Demon Wall | image = FFRK Abyss Demon Wall.png |location = [[Nightmare Dungeon]] - Crushdown Record |type = Nightmare boss |aiscript = true }} '''Demon Wall''' in a Nightmare-class boss in ''[[Final Fantasy Record Keeper]]''. It is the boss of the Crushdown Record in the [[Nightmare Dungeon]]s. To face it, the player must first defeat [[Behemoth (Final Fantasy II)|Behemoth]], [[Hilgigars|Hill Gigas]], [[Iguion]], and [[Motor Ball|Motor Ball]]. This version of Demon Wall is based on [[Demon Wall (Final Fantasy XII)|its incarnation]] in ''[[Final Fantasy XII]]''; it takes its appearance from ''XII'', its attacks are featured in ''XII'', and its signature attacks Dynast-King's Curse and Crushdown reference its role in ''XII''. ==Stats== {{FFRK Enemy Stats |medals= *Defeat the Demon Wall without using black magic. *Defeat the Demon Wall before it uses Gravija. *Defeat the Demon Wall before it uses Nightmare Crushdown. |lv=150 |hp=276,076 |atk=577 |def=883 |mag=603 |res=58937 |mnd=503 |spd=280 |acc=100 |eva=70 |blind=Immune |silence=Immune |poisonS=Immune |sleep=Immune |paralyze=Immune |confuse=Immune |slow=Immune |stop=Immune |sap=Immune |petrify=Immune |berserk=Immune |doom=Immune |death=Immune |power break=Immune |armor break=Immune |magic break=Immune |mental break=Immune |mind break=Immune |dungeon=[[Nightmare Dungeon]] - Crushdown Record |difficulty=??? |abilities=Eviscerator, Contempt, Smite of Rage, Sleep, Gravija, Death, Rage, Dynast-King's Curse, Nightmare Gravity, Wail, Nightmare Crushdown, Nightmare Contempt }} {{-}} ==AI script== Throughout the fight Demon Wall has a permanent Reflect status that cannot be dispelled, it will always counter all Summon, Black Magic, and White Magic damage with Death, and if it detects a party member with Retaliate status it will use Contempt, dealing heavy physical damage to them and removing Retaliate. A condition is in place that prevents Jump attacks from working, heavily limiting usage of Dragoon abilities. All of Demon Wall's abilities are instant-casting. In its first phase Demon Wall will use Smite of Rage and Eviscerator every turn, powerful physical attacks. On its fourth turn it casts Gravija, dealing damage to the entire party equal to 70% of their current HP. When Demon Wall uses Gravija, or when it falls to 70% HP (195,253 HP), it will shift to its second phase. The Demon Wall's arms awaken and targets in the second phase. Demon Wall will target three party members with Dynast-King's Curse, designated by a dark aura pointing towards the party members. Demon Wall will always target three party members who are next to each other, thus the top three, middle three, or bottom three. It will not target one of these groups if all three party members it would hypothetically target are KO'd. Over four turns the aura will intensify, visually represented by darkness creeping closer to the party; if it reaches them Demon Wall will cast Nightmare Gravija on them, dealing damage equal to 80% of their current HP and inflicting Sap status. As the three party members within the aura attack Demon Wall, the aura will recede, receding further the more damage they deal. When the Demon Wall takes its fourth turn after using Dynast-King's Curse, if the dark aura has not reached the party it will be dispelled, and Demon Wall will recast Dynast-King's Curse on new targets. The Demon Wall's arms do nothing on their own, but if attacked by a character marked by Dynast-King's Curse, they will counter with Annul, sapping their ability charges. Characters not targeted by Dynast-King's Curse can attack the arms safely, but if they attack the Demon Wall they will cause the dark aura to grow larger. In summary, Demon Wall can only be attacked safely by characters targeted by Dynast-King's Curse, and its arms can only be attacked safely by characters who are not. After recasting Dynast-King's Curse four times, regardless of if Nightmare Gravija was used, Demon Wall shifts to its third phase. In its third phase Demon Wall's arms are removed from the battle, and it will begin moving towards the party. Every turn it uses Nightmare Contempt, doing massive Defense-ignoring damage to one target. If any character has Retaliate status, Demon Wall will target them first. On its fifth turn, and every other turn afterward, it will use Nightmare Crushdown, dealing Defense-ignoring damage to the entire party. It will repeat this pattern until defeated.

AbilityEdit

Ability honing totalsEdit

The quantity of materials needed to increase an ability to the next level reuse some patterns.

  • 1 - 2 - 3 - 4 - 5 (total: 15)
  • 2 - 3 - 6 - 12 - 18 (total: 51)
  • 2 - 5 - 10 - 20 - 30 (total: 67)
  • 3 - 6 - 9 - 12 - 15 (total: 45)
  • 3 - 5 - 10 - 15 - 25 (total: 58)
  • 3 - 5 - 10 - 20 - 30 (total: 68)
  • 3 - 6 - 12 - 18 - 30 (total: 69)
  • 3 - 8 - 15 - 30 - 45 (total: 101)
  • 5 - 10 - 20 - 30 - 50 (total: 115)
  • 5 - 15 - 30 - 45 - 75 (total: 170)
  • 6 - 12 - 18 - 30 - 60 (total: 126)
  • 6 - 10 - 20 - 40 - 60 (total: 136)
  • 6 - 12 - 24 - 36 - 60 (total: 138)
  • 8 - 15 - 30 - 45 - 75 (total: 173)
  • 10 - 20 - 30 - 50 - 100 (total: 210)
  • 10 - 20 - 40 - 60 - 100 (total: 230)
  • 15 - 30 - 45 - 75 - 150 (total: 315)
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