No userboxes this time! I am stuck at Garuda on my NES ROM of this game. It is just evil. Decent leveling system, although I heard the DS is worse. However, DS version is supposedly also easier and actually has characters with personalities, etc. I doubt I'll waste my money, though, since I don't trust Squeenix's remakes all too well (see: IV and VI)
A golden oldie surely. Well, most versions. I have for GBA and I've PLAYED it for DS (don't own). GBA version, which is similar to most versions of it, is great. Kinda hard, but not too bad, not much level grinding, funny characters, tough final boss & optional dungeon... and then the DS version has none of those perks, and you can't change characters, and the Augment system fails. I'm not even gonna say why. I also beat a fan-translation ROM from J2e for some reason (boredom?), and am now walkthroughing it.
This user is proud of their walkthrough for Final Fantasy V.
While the story makes no sense, it has good music and is humorous. Also enjoyable gameplay, and the second-best leveling system in the whole series after Tactics. It'll never be good as Fallout or DnD style character creation (see XIII for more ranting about my controlfreakiness), but I wasn't expecting that, because FF always imposes some limits. I walkthroughed the darn thing; of course I like it. Have for GBA.
Hardly a bad game. In fact I rather like it. But not the second coming of Cúchulainn's older brother that people make it out to be. I would ramble on and on about it, but lemme say this: it's fun, added more stuff to the FF series, was where gameplay started to become more strategic, and is all-around good, but what's so awesomely great about it? Other than jokes about the son of a submariner ... which they took out of the GBA version, which just happens to be the one I have? Lovely, no? >_>
"Wait a sec, Cat!", you're probably saying. "You're a fan, but you hate it? Whaaaaaat?" And then you proceed to faint from trying to use your brainpower to work out that paradox. But here goes: the original VII was good. Not excellent, but it was like VI with that annoying 100 AP Esper system replaced with Materia, which actually worked. The characters were still idiots, but at least Cloud got some character development and Tifa brought the game some popularity. It was in 3D, momma's boys beat God wannabes a million times over because they're more original and actually this one is willing to do stuff, and other awesome stuff happened. The translation was funny too, because of epic failures. Yeah.
Oh, and GarlandTheGreat people like him give this game more replay value than you can shake a stick at. Of course, that's not the original game's decision, and I'm a bit biased there since I know a lot of people hate playing games that way, but tough darts, this is Catuse167/FF Opinions, not User:Catuse167/Objective Reviews of FF.
But then fanboys took over and persuaded Square to make a bajillion mediocre sequels for marketing purposes, putting off the Chrono series to do so. And fanboys are fooling themselves by saying watching Advent Children and Crisis Core makes them a fan of the whole series, let alone the Compilation.
I would write a walkthrough of this game, except that the aforementioned fanboyism has lead there to be a bajillion of them already and I'd just be wasting time with it.
Squick. I finally gave into this game's boring Junction system around the end of Disc 3. This is also around the time the story stopped making sense. Maybe I'll finish it some day. P.S. Between Selphie and Rinoa, the hyperactive archetype finally got old around here.
I just don't know about this game. I've played it and beaten it a few times... but it feels long and drawn-out at times. I dunno, I like it, but don't ever feel much motivation to replay it. I really am not sure why. Freya is awesome though. And Quina is hilarious, I can't understand how anyone could diss him.
Too much talking, too little difficulty before the difficulty spike (or difficulty 7th-power function because it dips down so many times after the spike, but too many people hate math), too linear, and poor world-building. It could've been the next VII, but it wasn't. Not a bad game, just yawn-worthy at times.
Got this game for PS2, completed the main story, etc., just superbosses left. It's pretty good, though Gambit, Hunt, and Loot systems need a little work. They are an improvement on ATB and monster-dropping gil, or at least the idea is. Sadly it's got some flaws: for example, the constant interruption of actions when your HP drops to critical and your characters starts casting Cure/Cura/Curaga/Curaja is really annoying. Furthermore, you hardly have any cash until the end of the game, when you no longer need it. And Espers die too fast. Other than that, I'd like to see it used again. Vaan and Penelo are completely pointless.
Played up to Hecatoncheir. It's alright. Contrary to fan-opinions, it isn't as linear as X, and the world-building isn't as sloppy. But there are some things that blatantly make no sense. The fact that we can't move five steps without stopping to talk about stuff annoys me as well, because contrary to what Toriyama says, this is not a movie. At least the story's good and the characters are good, but if you want character development, that's what the thing at the bottom of the screen is for, yes? I like the music and graphics, but the battle system loses its appeal after the first few chapters. I am a control freak and proud of it, and letting the AI take over 2/3 of the party isn't something I'm willing to do. Oh, and difficulty is blah as well. Supreme dictator of the Sanctum and its fal'Cie, and he who wishes to call back God? Once you think of a strategy, he's dead. (Of course, the strategy has to take into account Destrudo, which I sort of forgot about because I am the king of derping). Some random robot blocking the road? Because of the leader kill = Game Over thing, can take countless attempts. And then I gave into my no-summons policy of FF games where summons are overpowered (*coughVIIandXcough*) and blasted them to death with Odin. Go figure.
This user is proud of their walkthrough for Final Fantasy Tactics.
Horribly underrated, in fact lots of people refuse to even consider it because it's not main series, if the DNC is any judge. Which is sad. Awesome music, awesome gameplay (and thus I became a great fan of TRPGs), half-decent characters (although the ending of the plot made no sense), and let's face it. Since when do stories deal with politics, corruption of the religious, and demons that look like Oogie-Boogie and apparently came straight out of Dante's Divine Comedy? I think that's 'nuff said right there. Have for PS1, read part of the script for War of the Lions. PS1 script is hilariously bad (see VII) and WotL script is impossible to decipher half the time because it's so faux-Shakespearian. Over the top much Square?
Meeeeeh. Don't much like the story or music and the gameplay seems downgraded from Tactics. It's not exactly bad, just dull. And the Judges don't help, telling you what to do and stuff makes it boring. As for the story, it can be best described as what happens when the theme is more important than the actual plot (*coughanything Ayn Rand wrotecough*), is full of mind-screws, and has "nobody can die" baloney. Which also affects the gameplay, because if nobody can die the game is pathetically easy. But it could be a million times worse.