Oh, shut up and help me remodel the Unrevisitable locations page!
Unrevisitable locations are locations accessed automatically during the storyline that become inaccessible after a certain point in the game. Many unofficial guides and walkthroughs warn players of these locations beforehand, especially if they contain useful items.
- 1 Appearances
- 1.1 Final Fantasy II
- 1.2 Final Fantasy III
- 1.3 Final Fantasy IV
- 1.4 Final Fantasy V
- 1.5 Final Fantasy VI
- 1.6 Final Fantasy VII
- 1.7 Final Fantasy VIII
- 1.8 Final Fantasy IX
- 1.9 Final Fantasy X
- 1.10 Final Fantasy XII
- 1.11 Final Fantasy XIII
- 1.12 Final Fantasy XIV
- 1.13 Final Fantasy XV
- 1.14 Final Fantasy Type-0
- 1.15 Final Fantasy Tactics
- 1.16 Final Fantasy Mystic Quest
- 1.17 The Final Fantasy Legend
- 1.18 Final Fantasy Legend II
- 1.19 Final Fantasy Legend III
- 1.20 Dissidia 012 Final Fantasy
- 1.21 Final Fantasy Dimensions
- 1.22 World of Final Fantasy
The Dreadnought, the Palamecian Empire's airship, is destroyed by the player party. Leviathan, the sea monster from whose bowels the party must escape becomes inaccessible. The Cyclone is destroyed by the Wild Rose Rebellion, and Altair, Gatrea, Paloom and Poft are destroyed by the Cyclone. Palamecia is replaced by Pandaemonium after the party escapes from it.
There are some unrevisitable locations: the first being after the party leaves the Dragon's Peak by jumping off Bahamut's nest with Desch, Castle Hein which is restored as the party escapes it, Wrecked Ship after Kraken's defeat, Lake Dohr after Leviathan is defeated and after the player leaves the area. Doga's Grotto disappears once Doga and Unei are defeated. Also, the World of Darkness, the final area, has no exit other than the game's end.
There are four unrevisitable locations: the Tower of Zot, the two portions of the Tower of Babil, and the Giant of Babil. Due to a glitch Kain's Trial becomes unrevisitable if the player fights Dark Kain with Abel's Lance equipped.
The game is entirely linear—after being flown to a new location the previous region and nearby locations are inaccessible.
The player can revisit some areas in different Tales, but in some Tales they may be unrevisitable. Some locations become unrevisitable after the point of no return in a Tale, but reloading the player after completing the Tale may place them back at an earlier location, so areas that can be revisited upon reloading are not noted here.
In Ceodore's Tale, the player cannot reenter the Adamant Isle Grotto and Mythril after leaving the area. In Rydia's Tale, the Underworld and all locations within become inaccessible after traveling to Agart. In Edge's Tale, the player visits the Dwarven Castle, Tower of Trials, Mount Ordeals and the Impact Crater with the members of the Eblan Four, and can only visit them in Edge's Tale once.
In Porom's Tale, the locations visited in flashbacks—Kaipo, the Ancient Waterway, Mist and the Feymarch—cannot be revisited in the final part of the Tale. In Kain's Tale, the Mist Cliff, Kaipo, Ancient Waterway and Damcyan cannot be revisited.
In The Crystals, the final Tale, many cave areas are blocked off by meteor strikes or cave-ins or otherwise cannot be reentered. These locations are—Underground Waterway, Devil's Road, Mist Cave, Ancient Waterway, Antlion's Den, Impact Crater, Mt. Hobs, Mount Ordeals, Adamant Isles Forest, Agart Mine, and Tower of Babil. Additionally the Red Moon is inaccessible outside of The Lunarian's Tale.
Karnak Castle becomes unrevisitable after the destruction of the Fire Crystal. Torna Canal, Gohn, Ronka Ruins, Xezat's Fleet, Barrier Tower, and Fork Tower are also unrevisitable after being visited. Castle Exdeath, Gil Cave, and the Underground Waterway disappear permanently after the worlds merge. Big Bridge and Desert of Shifting Sands become inaccessible in the Merged World, though the player can still cross them in the world map.
The Great Forest of Moore also disappears in the Merged World, having transformed into a desert. Ship Graveyard, Lix, Istory, Walse, and Moogle Village are destroyed soon after entering the third world, making them unrevisitable as well. The upper floors of Ghido's Cave are unrevisitable in the third world, due to the cave becoming above water level. Castle Tycoon and the Library of the Ancients become inaccessible after the player completes Pyramid of Moore. The meteorites are also unrevisitable once the party goes to Galuf's world.
Several locations are no longer accessible after a certain point. After the end of the world, Vector is replaced by Kefka's Tower, and Mt. Kolts, the Returner Hideout, Lethe River, Baren Falls, the Phantom Forest, the Serpent Trench, the Crescent Mountain Cave, and the Esper Caves can no longer be visited.
Many other locations are heavily altered after this point. There are, in fact, only three locations within the game that feature the same enemies in the World of Ruin as they do in the World of Balance: Zozo and the secret passageway beneath South Figaro. The Veldt's geography is greatly changed, but its general concept remains the same.
The Imperial Camp, Phantom Train, Magitek Research Facility, Cave to the Sealed Gate, Burning Home, Floating Continent, Crumbling House, and Dreamscape become inaccessible after they have been completed.
After completing the three scenarios, the player cannot return to the Scenario Selection location.
The Sector 1 Reactor and Sector 5 Reactor may not be revisited upon completion, nor can the area of Sector 8 where Cloud first meets Aeris. The trains cannot be re-boarded, and all areas of Sector 4 can only be visited during the storyline. After the plate is dropped on Sector 7, the area becomes unrevisitable. The upper sectors of Midgar are also unrevisitable locations.
The player may visit the Honey Bee Inn only once during Cloud's crossdressing efforts to disguise himself as a woman. After the events at Don Corneo's house he is no longer let in and on Discs 2 and 3 the Honey Bee Inn has been closed and taken over by Shinra Electric Power Company.
The first time the marsh between the Chocobo Farm and the Mythril Mine is crossed, the player will visit a one-time Marshes location. Nothing is found in the area, therefore nothing can be missed. Returning to the same area will not trigger anything and the player will remain on the world map.
After exiting Corel Prison, and following the disappearance of the buggy after obtaining the Highwind, Corel Prison is no longer visitable. Trying to will lead to a single screen in the desert where all directions take to the World Map. The jockeys' Waiting Room in Gold Saucer can also never be revisited, which means the player cannot get the unique Ramuh Materia if they missed it.
The Temple of the Ancients is visitable only once, which holds many strong weapons and the Bahamut Materia and the Ribbon accessory, which prevents all status aliments. Only two Ribbons can be obtained without morphing the Master Tonberry, which can only be done in the third disc. After leaving the Cave of the Gi, the player may not return through the door back to it in Cosmo Canyon.
After leaving Gaea's Cliff, Mr. Holzoff does not let the party back into the mountains, therefore not allowing the player to return to the Whirlwind Maze where the Neo Bahamut Materia is located (although the Materia appears in Bone Village if missed), or the parts of Northern Cave seen on the first visit. Gaea's cliff is the second and final location that contains a Ribbon.
The Shinra No. 26 cannot be revisited after escaping from it during its launch into space.
After the party parachutes into Sector 8, the Winding Tunnel areas become unrevisitable once left. This is also the player's second and last chance to enter the Shinra Bldg., and only chance to get Cait Sith's ultimate weapon, the HP Shout, from Floor 64. The weapon can be seen earlier, but the party at the time sees no use for it.
There are several unrevisitable locations, such as Junon, Modeoheim and Nibelheim. The village of Banora is also effectively unrevisitable: although the player returns there in the final chapter, only a small part of the ruined village remains explorable, and it only really serves the purpose of providing access to the Banora Underground.
Generally, since the game is largely linear, once a player completes a chapter, they can never return to that location, save for missions. Any sidequests, like those found in the non-linear areas of Midgar, are missed once the goal is completed.
The game is entirely linear, so all locations are unrevisitable unless the storyline takes the player back there. Old battles can be replayed by simply returning to that chapter and selecting the point at which to start the game up again.
The Dollet Communications Tower cannot be revisited after confronting Biggs and Wedge and the consecutive boss fights. Though the path leading to it can still be accessed later on, the party will be blocked halfway by an X-ATM092, though they won't have to fight it.
Though technically not explorable, the ballroom and its balcony in Balamb Garden are only featured in one scene and two FMVs, the "Waltz for the Moon" and the ending. The secret area in the Training Center can only be visited once, and is inaccessible for the rest of the game (possibly due to the Garden becoming mobile).
The Forest Owls' Base becomes inaccessible after the train mission, so the player should win the Angelo card there and get the Pet Pals magazine before they leave. The TV Station in Timber can only be visited once. The forest background where the second Laguna dream sequence begins cannot be accessed again afterwards.
After the assassination attempt on Edea, the president's residence is closed, and there is no way to reach the section of the Deling City Sewers with the entrance behind the mansion. Once the party escapes from Galbadia's D-District Prison, it cannot be reentered, so the player should ensure to find all Triple Triad players within and upgrade the Battle Meter.
After Selphie's mission at the Missile Base, it is destroyed. The path to the Front Gate of Balamb Garden, as well its MD Level and the connecting corridors to each of the Garden's facilities, are inaccessible once the Garden morphs into its mobile state.
The White SeeD Ship disappears after it is visited in the storyline, so the player should give Zone the The Girl Next Door magazine when they can; giving it for free yields the Shiva card. The Horizon Bridge is only visited in a cutscene.
After entering Esthar City, the party cannot return to the interior of the Great Salt Lake. Esthar City changes permanently after the party heads to the space station, Lunar Base, itself an unrevisitable location. The player should get the Occult Fan IV from Esthar City before leaving.
After fighting Seifer at the end of Lunatic Pandora, the player can no longer return to the world map. Defeating the next boss, Adel, leads into the time compressed world, and while the player can still access the world map there, nearly all locations (particularly cities) are inaccessible, and the Lunatic Pandora and Balamb Garden have vanished.
All instances in which the player controls Laguna Loire are non-repeatable, including certain areas that cannot be revisited.
The scene where Zidane and Blank sword fight cannot be revisited, as well as many areas of the Prima Vista, when Queen Brahne launches chained harpoons at the airship. This results in the Prima Vista destroying the left tower of Alexandria Castle, so the part where Steiner climbs the stairs to rescue Garnet cannot be reentered.
Evil Forest cannot be accessed after leaving, as it is petrified. At the same time, one cannot revisit the Prima Vista again. After leaving the Ice Cavern one can immediately re-enter it, but after Mist disappears from the continent it cannot be re-entered as the ice starts melting.
The underground factory of Dali can only be visited once, as it is either blocked or sealed off later. There is only one chance to visit the Mayor's house. When Zidane and party decide to visit Treno for the Card Tournament after returning from the Outer Continent, Zidane can take a detour to the Mayor's house, but must be done before the tournament ends or this opportunity will be lost. All other times will result in the mayor ordering the party to leave.
Cleyra and Cleyra's Trunk is accessible only after the party is defeated by Beatrix in Burmecia and cannot be revisited once the party escape to the Red Rose as it is then destroyed by Queen Brahne's Odin.
The Red Rose cannot be returned to after the party teleports from it.
After the party enters the Black Mage Village, the Dead Forest Grove cannot be revisited.
Alexandria Castle (save the harbor) cannot be revisited after Bahamut attacks. The street which leads to the entrance/exit of Alexandria (where there is a statue) also disappears, and the main street becomes the entrance/exit.
After entering the passage to Terra, South Gate, North Gate, Desert Palace, Esto Gaza, Mount Gulug, Conde Petie, Conde Petie Mountain Path, the Iifa Tree, Oeilvert, Pinnacle Rocks, Fossil Roo, and Observatory Mountain become inaccessible once the party returns to Gaia. All locations in Terra become unrevisitable when the player progresses to the end of Pandemonium, meaning that any treasures in there and Bran Bal and Terra wilderness are missed. The player also cannot return to the Hilda Garde III after they depart for Terra.
The dream Zanarkand at the beginning of the game is an unrevisitable location, as is the Al Bhed Salvage Ship and the Underwater Ruins beneath. The lagoon in Besaid, where Wakka pushed Tidus in, can only be swum through once. The Ridge and Beach areas of the Mushroom Rock Road are inaccessible after the events of Operation Mi'ihen and the player cannot travel underneath the lake ice of Lake Macalania after initially falling down there. Backtracking to Guadosalam and all locations before it is not possible after Yuna leaves the party with Tromell in Lake Macalania, until the party gains control of the airship.
The Al Bhed Home can only be visited once, as the Al Bhed destroyed it (however, it is possible to revisit Home again through the Home glitch or using a Spawn Modifier. If this happens, the game will then act as if Tidus and the party never went through Home at all). Bevelle, which includes the Via Purifico, cannot be reentered (except the Highbridge). The Garden of Pain area Inside Sin, where the player faces Seymour Omnis, cannot be revisited after defeating him.
The entirety of Kilika will be unrevisitable after the party takes the Awesome Sphere at the end of Chapter 1. The port can be revisited in Chapter 3, the woods and the temple can be revisited during and after the missions in Chapter 3.
The inside of Nalbina Fortress, Royal Palace of Rabanastre, the Nalbina Dungeons, Dreadnought Leviathan, and Draklor Laboratory are unrevisitable. There are also some sub-locations only seen in cutscenes and/or battles, that are unrevisitable; examples include the place where the Occuria reside above Giruvegan, and the Womb of the Sun-Cryst at the top of the Pharos.
All locations covered in chapters one through ten cannot be revisited. These locations are the Hanging Edge, the Pulse Vestige, Lake Bresha, the Vile Peaks, Bodhum, the Gapra Whitewood, the Sunleth Waterscape, Palumpolum, Nautilus, the Lindblum, the Palamecia, and the Fifth Ark. In addition, the Grand Prix Circuit of Eden cannot be revisited and earlier configurations of the Tesseracts of Orphan's Cradle cannot be revisited once the player either reaches one of Eden's minions to change the configuration, or the player advances to the Narthex.
Due to the events of the Calamity at the end of the 1.0 version of the game, some locations became inaccessible in the relaunch. Some examples are minor places like the old Gridanian Ampitheatre or the Milvaneth Sacrarium of Ul'dah, and entire areas like the West Shroud or Southern Mor Dhona.
In A Realm Reborn, some instanced places are unrevisitable after completing certain duties in the story. The majority of these are small places that stand before entering some trials, like Ifrit or Ravana. Some important places in sidequests also become unrevisitable after completing them, such as Bahamut's panel control, Alexander's cores, and the Interdimensional Rift's hub.
The first Niflheim facility cannot be returned to once left, so the items and photo ops there are missed until a replay if the player doesn't find them.
Iscah changes layout throughout the game as it is restored, and it is impossible to revert to an earlier layout.
The Silent Key cannot be accessed after activating the Setzer. As the Setzer carries over to the New Game Plus playthrough, the Silent Key is inaccessible during any playthrough in which the Setzer is available.
The point of no return is advancing to Mission Day for the Capturing the Imperial Capital mission in Chapter 7, after which most towns cannot be revisited, and nether most areas of Akademeia. In Chapter 8, once the party departs for the Pandæmonium they cannot return.
Brigands' Den, Ziekden Fortress, Fort Besselat, Mullonde Cathedral, Sand Rat Sietch, and Windflat Mill are all storyline battlefields that can only be accessed once. The first four become completely inaccessible, and the last two are replaced with different maps.
The Hill of Destiny that appears at the very beginning is removed from the World Map as soon as Benjamin leaves it. Falls Basin is the second area that becomes inaccessible once the Crystal of Water is restored. The player should not forget to take the Heal spell located here, it being the only valuable treasure in the area. The last area is Rope Bridge, once the player leaves Rope Bridge, they can never return.
- In the World of Sky located on the Tower's tenth floor:
- The Resistance Base cannot be revisited after the sisters are reunited for the first time.
- Similarly, the Floating Castle and its Jail cannot be re-entered once Byak-ko falls; therefore, if the Revenge weapon is missed, there is no other way to acquire it.
- In the Future World on the sixteenth floor:
- The nuclear reactor becomes inaccessible after the first visit. Its meltdown triggers a sequence in which all underground tunnels become sealed off as the party leaves the reactor, and nearly all inhabitants of the world collapse from radiation poisoning. The towns revive after Su-zaku's defeat, but other locales do not return.
- After Su-zaku is defeated, the train at the top of the Skyscraper cannot be boarded.
- Once the player reaches Final Base Town, the Tower becomes inaccessible without a Door or the Telepor skill, as it is "replaced" with the road to Paradise.
After the player exits the Cave of North, Mr. S stays behind to guard Home Town. But he stands in the cave for the rest of the game, preventing the player from returning to their native town. The player cannot warp with the use of the Pegasus MAGI, the Door item, or the Teleport ability.
After leaving Floatland, the player will be unable to return to the 4 locations found on it which includes; Floatland Town, Northern Ruins, Mountain, and Maitreya's Tower. Once the player warps to Pureland, all of the Talon's units malfunction, preventing the player from returning to the "original" world making all those location inaccessible.
Red gateways in the story-modes Treachery of the Gods and Light to All cannot be reentered once the player clears them, and the player must replay the storyline to access them again and claim anything missed. In Confessions of the Creator the Southern Lufenia Gateway, where the manikin of Feral Chaos is fought, cannot be reentered at all once he is defeated, as unlike other story-modes Confessions of the Creator cannot be restarted from the beginning.
Most of the locations from the Prologue and Chapter 1 become unrevisitable afterwards. Mt. Gulg, the ship in Fabrica Cave, and the Heliogabalus in Chapter 4, become unrevisitable after they are completed. In the World of Twilight, after the second Dimensional Shift, many towns from the World of Light and World of Darkness are unrevisitable.
The pirate ship the player visits in the Saronia Docks in Chapter 8 cannot be revisited once they progress through the story by traveling on the fastcraft to the Low Seas. The Gate that connects from Nine Wood Hills to this area also disappears.
At the beginning of Chapter 9, the player travels down a river on the fastcraft to the Low Seas, and the player can take control of the lead character for a short time. Once the following cutscenes play, the player cannot revisit this area or the fastcraft as the latter gets destroyed going down a waterfall to the Nibelheim continent below.
In Chapter 19, the player swims underwater in a fixed path on the way to The Sunken Temple. Once the player reaches The Sunken Temple itself, the player cannot swim through the ocean again.
At the beginning of Chapter 20, the Gate area of the Crystal Tower becomes unrevisitable when the player defeats Brandelis, and the area becomes inaccessible if attempting to reach it from the tower's seventh floor. While the player returns to the Crystal Tower's highest floor at the end of the Postscript, the player faces a boss gauntlet there and therefore cannot be explored. Two simulacrums for the Gate area exist, however: as the final room of EX Dungeon Z, and as a separate area in the Maxima version.
The Saronia Harbor becomes temporarily unrevisitable during the Cogna invasion in Chapter 20. If the player tries to enter from the Saronia Docks, they still will not be able to do so. Only after clearing the Postscript can this area be revisited again.
The Cathedral in Agarthir, a building normally blocked off by two NPCs, can be entered starting from Chapter 21, and is used to access the Chainroad and Castle Exnine, the final two dungeons in the game's story. After clearing the Postscript, this building cannot be reentered again.
After Chapter 21, Castle Exnine becomes temporarily unvrevisitable until the player clears the Postscript.