Unnamed cutscene is an unnamed enemy in Final Fantasy VI that seems to have been used as an alternative battle cutscene loader, but was dummied. It uses the Guard sprite probably because it is the first sprite in the list and the sprite wasn't changed. The enemies stats and AI script are simple.
When formation #508 is launched, a special event flag causes the game to load an alternative party composition for the battle. The composition consists of Terra, Locke, Cyan and Shadow placed hidden below the battle screen. Terra's sprite is changed to Kefka's sprite and the other members have been changed to use the soldier sprite. This is the starting position for the Kefka's dummied battle cutscene, but the monster doesn't load any other cutscene and the battle will commence with the party hidden outside battle-screen. The fight is easily won, but if the player wants to see the changed characters, Steal command can be used to make a character jump upwards towards the enemy and reveal the used sprite.
|Number||Enemies||Encounter flags||Introduction flag||Musical theme||Magic AP|
|Norm. Normal||Back||Surr. Surrounded||Side|
|508||— (Unnamed cutscene)||Sides, individual||Battle||0|
|Bridge part 5 special event flag (Cave to the Sealed Gate). Hide start messages.|
AI script Edit
1st Turn: Attack (100%)
End first wave of attack