Line 19: Line 19:
 
| Gil = 10,000
 
| Gil = 10,000
 
| Poison = Absorb
 
| Poison = Absorb
| Morph = [[Vit Up|Guard Source]]
+
| Morph = [[List of Final Fantasy VII Items#Guard Souce|Guard Source]]
 
| Steal = [[List of Final Fantasy VII Armor#Aurora Armlet|Aurora Armlet]]
 
| Steal = [[List of Final Fantasy VII Armor#Aurora Armlet|Aurora Armlet]]
| Drop = [[Lunar Curtain]] (4.69%)
+
| Drop = [[List of Final Fantasy VII Items#Lunar Curtain|Lunar Curtain]] (4.69%)
 
| Attacks = ? Needle, Abnormal Breath, [[Tentacle (Ability)|Tentacle]]
 
| Attacks = ? Needle, Abnormal Breath, [[Tentacle (Ability)|Tentacle]]
 
| Enemy Skill = N/A
 
| Enemy Skill = N/A
Line 32: Line 32:
   
 
==Battle==
 
==Battle==
It is highly recommended to bring [[Ribbon (Equipment)|Ribbons]] to this fight to avoid the [[Confuse (Status)|Confuse]] effect of its Abnormal Breath which always inflicted either as first attack or as a counter-attack against physical attacks when its HP is between 25% and 50% of HP Max. Once its HP drops below 25%, it will start to counter physical attacks with ? Needle, which always inflicts [[Paralysis]]. [[Mighty Guard|Big Guard]] and [[White Wind]] are good defensive measures to use when fighting this enemy, while for offensive purposes, [[Sleep (Ability)|Sleepel]] and/or [[Frog Song]] are useful in inflicting [[Sleep (Status)|Sleep]].
+
It uses Abnormal Breath either as first attack or as a counter-attack against physical attacks when its HP is between 25% and 50% of HP Max, inflicting [[Confuse (Status)|Confuse]] on the party. Once its HP drops below 25%, it will start to counter physical attacks with ? Needle, which always inflicts [[Paralysis]].
   
  +
===Strategy===
Once put to sleep, it is best to use magic based attacks such as [[Comet (Ability)|Comet]] or [[Beta]] to attack to avoid waking it up. If the party is above level 60, they may wish to stay in the front row and use strong attacks before putting the enemy to sleep, such as 2x-Cut or 4x-Cut. All Unknowns are vulnerable to the [[Gravity (Element)|Gravity element]] and thus can have a good portion of their HP removed via any spell from that [[Magic Materia]].
 
  +
It is recommended to bring [[List of Final Fantasy VII Items#Ribbon|Ribbons]]. [[Mighty Guard|Big Guard]] and [[White Wind]] are good defensive measures to use when fighting this enemy, while for offensive purposes, [[Sleep (Ability)|Sleepel]] and/or [[Frog Song]] are useful in inflicting [[Sleep (Status)|Sleep]].
  +
 
Once put to sleep, it is best to use magic-based attacks, such as [[Comet (Ability)|Comet]] or [[Beta]], to avoid waking it up. If the party is above [[level]] 60, they may wish to stay in the front [[row]] and use strong attacks before putting the enemy to sleep, such as 2x-Cut or 4x-Cut. All Unknowns are vulnerable to the [[Gravity (Element)|Gravity element]] and thus can have a good portion of their HP removed via any spell from that [[Magic Materia]].
   
 
==AI Script==
 
==AI Script==

Revision as of 21:02, 5 September 2014

Template:FFVII Enemies The Unknown 2 is an enemy from Final Fantasy VII. It gives the most gil, EXP, and AP of the three enemies of its type.

It appears to be a deformed biological experiment being transported in the Gelnika.

Battle

It uses Abnormal Breath either as first attack or as a counter-attack against physical attacks when its HP is between 25% and 50% of HP Max, inflicting Confuse on the party. Once its HP drops below 25%, it will start to counter physical attacks with ? Needle, which always inflicts Paralysis.

Strategy

It is recommended to bring Ribbons. Big Guard and White Wind are good defensive measures to use when fighting this enemy, while for offensive purposes, Sleepel and/or Frog Song are useful in inflicting Sleep.

Once put to sleep, it is best to use magic-based attacks, such as Comet or Beta, to avoid waking it up. If the party is above level 60, they may wish to stay in the front row and use strong attacks before putting the enemy to sleep, such as 2x-Cut or 4x-Cut. All Unknowns are vulnerable to the Gravity element and thus can have a good portion of their HP removed via any spell from that Magic Materia.

AI Script

AI: Main {

If (TempVar:OpeningAttack == 0) Then
{
If (At Least One Opponent doesn't have Confusion Status) Then
{
Choose Random Opponent without Confusion Status
} Else {
Choose Random Opponent
}
Use Abnormal Breath on Target
TempVar:OpeningAttack = 1
} Else {
If (At Least One Opponent doesn't have Confusion Status) Then
{
Choose Random Opponent without Confusion Status
} Else {
Choose Random Opponent
}
Use Tentacle on Target
}

} AI: Counter - Physical {

If (Unknown 2's HP <= 25% of Unknown 2's Max HP) Then
{
Choose Unknown 2's Last Attacker (Physical)
Use ? Needle on Target
} Else If (Unknown 2's HP <= 50% of Unknown 2's Max HP) Then {
Choose Unknown 2's Last Attacker (Physical)
Use Abnormal Breath on Target
}

}

Gallery

Template:Gallery

Related Enemies

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