Final Fantasy Wiki
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{{infobox enemy
{{sideicon|FFVII}}
 
  +
| release = FFVII
{{FFVII Enemy
 
| name = Unknown 2
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|name = Unknown 2
 
| japanese = 正体不明2
 
| japanese = 正体不明2
 
| romaji = Shōtai Fumei 2
 
| romaji = Shōtai Fumei 2
| image = [[File:Unknown 2 FF7.png|200px]]
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| image = Unknown 2 FF7.png
| location = [[Gelnika]]
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|location = [[Sunken Gelnika (field)|Sunken Gelnika]]
  +
|formations = true
  +
|aiscript = true
  +
}}
 
The '''Unknown 2''' is an enemy from ''[[Final Fantasy VII]]''. It gives the most [[gil]], [[Experience Points|EXP]], and [[Ability Points|AP]] of the three enemies of its type.
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It appears to be a deformed biological experiment being transported in the [[Sunken Gelnika (field)|Sunken Gelnika]], and like all enemies in the sunken plane, can be [[Morph (Final Fantasy VII ability)|morphed]] into a [[stat growth|stat boost]] item that can be [[Item farming|farmed]] for [[min-maxing]] purposes.
  +
 
The Unknown monsters fought in Gelnika refer to the various enemies found in the [[Great Sea Trench]] in ''[[Final Fantasy V]]'', also called Unknown. Both locations are underwater.
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==Stats==
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{{infobox enemy stats FFVII
  +
| name = Unknown 2
  +
| location = [[Sunken Gelnika (field)|Sunken Gelnika]]
 
| level = 51
 
| level = 51
 
| hp = 13000
 
| hp = 13000
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| peerless = Immune
 
| peerless = Immune
 
| seizure = Immune
 
| seizure = Immune
| drop 1 = [[List of Final Fantasy VII items#Lunar Curtain|Lunar Curtain]]
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| drop 1 = [[Lunar Curtain (Final Fantasy VII)|Lunar Curtain]]
 
| drop 1 rate = 2
 
| drop 1 rate = 2
| steal 2 = [[List of Final Fantasy VII armor#Aurora Armlet|Aurora Armlet]]
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| steal 2 = [[Aurora Armlet (Final Fantasy VII)|Aurora Armlet]]
 
| steal 2 rate = 8
 
| steal 2 rate = 8
| morph = [[List of Final Fantasy VII items#Guard Source|Guard Source]]
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| morph = [[Guard Source]]
| abilities = [[List of Final Fantasy VII enemy abilities#Tentacle|Tentacle]], [[List of Final Fantasy VII enemy abilities#? Needle|? Needle]], [[List of Final Fantasy VII enemy abilities#Abnormal Breath|Abnormal Breath]]
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| abilities = [[Final Fantasy VII enemy abilities#Tentacle|Tentacle]], [[Final Fantasy VII enemy abilities#? Needle|? Needle]], [[Final Fantasy VII enemy abilities#Abnormal Breath|Abnormal Breath]]
 
}}
 
}}
The '''Unknown 2''' is an enemy from ''[[Final Fantasy VII]]''. It gives the most [[gil]], [[Experience Points|EXP]], and [[Ability Points|AP]] of the three enemies of its type.
 
 
It appears to be a deformed biological experiment being transported in the [[Gelnika]].
 
   
 
==Formations==
 
==Formations==
{|class="FFVII table" style="width:380px"
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{|class="FFVII article-table" style="width:380px"
  +
|-
|-class="a"
 
 
!style="width:10%"|#
 
!style="width:10%"|#
 
!style="width:90%"|Formation
 
!style="width:90%"|Formation
 
|-
 
|-
!class="b"|{{LA|List of Final Fantasy VII enemy formations#802|802}}
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!{{LA|Final Fantasy VII enemy formations#802|802}}
 
|Unknown 2
 
|Unknown 2
 
|}
 
|}
   
 
==Locations==
 
==Locations==
{|class="table" style="width:380px;text-align:left"
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{|class="article-table" style="width:380px;text-align:left"
 
|-
 
|-
!colspan="2" class="no-table"|[[Gelnika]]
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!colspan="2" class="no-table"|[[Sunken Gelnika (field)|Sunken Gelnika]]
 
|-
 
|-
 
|style="width:50%"|Research Room
 
|style="width:50%"|Research Room
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==Battle==
 
==Battle==
It uses Abnormal Breath either as first attack or as a counter-attack against physical attacks when its HP is between 25% and 50% of HP Max, inflicting [[Confuse (status)|Confuse]] on the party. Once its HP drops below 25%, it will start to counter physical attacks with ? Needle, which always inflicts [[Paralysis]].
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Unknown 2 uses Abnormal Breath either as first attack or as a counter-attack against physical attacks when its HP is between 25% and 50% of HP Max, inflicting [[Confusion (Final Fantasy VII)|Confuse]] on the party. Once its HP drops below 25%, it will start to counter physical attacks with ? Needle, which always inflicts [[Paralyzed (Final Fantasy VII)|Paralyzed]].
   
 
===Strategy===
 
===Strategy===
It is recommended to bring [[List of Final Fantasy VII items#Ribbon|Ribbons]]. [[Mighty Guard|Big Guard]] and [[White Wind]] are good defensive measures to use when fighting this enemy, while for offensive purposes, [[Sleep (ability)|Sleepel]] and/or [[Frog Song]] are useful in inflicting [[Sleep (status)|Sleep]].
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It is recommended to bring [[Ribbon (Final Fantasy VII)|Ribbons]], [[Big Guard (Final Fantasy VII)|Big Guard]] and [[White Wind (Final Fantasy VII)|White Wind]], as they are good defensive measures to use when fighting this enemy. For offensive purposes, [[Sleepel (Final Fantasy VII)|Sleepel]] and/or [[Frog Song (Final Fantasy VII)|Frog Song]] are useful in inflicting [[Sleep (Final Fantasy VII)|Sleep]] on it.
   
Once put to sleep, it is best to use magic-based attacks, such as [[Comet (ability)|Comet]] or [[Beta]], to avoid waking it up. If the party is above [[level]] 60, they may wish to stay in the front [[row]] and use strong attacks before putting the enemy to sleep, such as 2x-Cut or 4x-Cut. All Unknowns are vulnerable to the [[Gravity (element)|Gravity element]] and thus can have a good portion of their HP removed via any spell from that [[Magic Materia (Final Fantasy VII)|Magic Materia]].
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Once put to sleep, it is best to use magic-based attacks, such as [[Laser (Final Fantasy VII)|Laser]], [[Comet (Final Fantasy VII)|Comet]] or [[Beta (Final Fantasy VII)|Beta]], to avoid waking it up. If any party member is above [[level]] 60, they may wish to stay in the front [[row]] and use strong attacks before putting the enemy to sleep, such as [[2x-Cut (Final Fantasy VII)|2x-Cut]] or [[4x-Cut (Final Fantasy VII)|4x-Cut]]. All Unknowns are vulnerable to the [[Gravity (Final Fantasy VII element)|Gravity element]], and thus can have a good portion of their HP removed via any spell from the [[Gravity (Final Fantasy VII)|Gravity Materia]]; the player can link it with [[Quadra Magic]] for multiple castings.
   
 
==AI script==
 
==AI script==
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Abnormal Breath.png|Abnormal Breath.
 
Abnormal Breath.png|Abnormal Breath.
 
</gallery>
 
</gallery>
 
==Trivia==
 
*The Unknown monsters fought in Gelnika refer to the various enemies found in the [[Great Sea Trench]] in ''[[Final Fantasy V]]'', also called Unknown. Both locations are underwater.
 
   
 
==Related enemies==
 
==Related enemies==
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*[[Unknown 3]]
 
*[[Unknown 3]]
   
[[Category:Final Fantasy VII Enemies]]
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[[Category:Enemies in Final Fantasy VII]]

Latest revision as of 17:40, 21 January 2023

The Unknown 2 is an enemy from Final Fantasy VII. It gives the most gil, EXP, and AP of the three enemies of its type.

It appears to be a deformed biological experiment being transported in the Sunken Gelnika, and like all enemies in the sunken plane, can be morphed into a stat boost item that can be farmed for min-maxing purposes.

The Unknown monsters fought in Gelnika refer to the various enemies found in the Great Sea Trench in Final Fantasy V, also called Unknown. Both locations are underwater.

Stats[]

Formations[]

# Formation
802 Unknown 2

Locations[]

Sunken Gelnika
Research Room 802
Cargo Room 802

Battle[]

Unknown 2 uses Abnormal Breath either as first attack or as a counter-attack against physical attacks when its HP is between 25% and 50% of HP Max, inflicting Confuse on the party. Once its HP drops below 25%, it will start to counter physical attacks with ? Needle, which always inflicts Paralyzed.

Strategy[]

It is recommended to bring Ribbons, Big Guard and White Wind, as they are good defensive measures to use when fighting this enemy. For offensive purposes, Sleepel and/or Frog Song are useful in inflicting Sleep on it.

Once put to sleep, it is best to use magic-based attacks, such as Laser, Comet or Beta, to avoid waking it up. If any party member is above level 60, they may wish to stay in the front row and use strong attacks before putting the enemy to sleep, such as 2x-Cut or 4x-Cut. All Unknowns are vulnerable to the Gravity element, and thus can have a good portion of their HP removed via any spell from the Gravity Materia; the player can link it with Quadra Magic for multiple castings.

AI script[]

AI: Main {

If (TempVar:OpeningAttack == 0) Then
{
If (At Least One Opponent doesn't have Confusion Status) Then
{
Choose Random Opponent without Confusion Status
} Else {
Choose Random Opponent
}
Use Abnormal Breath on Target
TempVar:OpeningAttack = 1
} Else {
If (At Least One Opponent doesn't have Confusion Status) Then
{
Choose Random Opponent without Confusion Status
} Else {
Choose Random Opponent
}
Use Tentacle on Target
}

} AI: Counter - Physical {

If (Unknown 2's HP <= 25% of Unknown 2's Max HP) Then
{
Choose Unknown 2's Last Attacker (Physical)
Use ? Needle on Target
} Else If (Unknown 2's HP <= 50% of Unknown 2's Max HP) Then {
Choose Unknown 2's Last Attacker (Physical)
Use Abnormal Breath on Target
}

}

Gallery[]

Related enemies[]