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==Battle==
 
==Battle==
It uses Abnormal Breath either as first attack or as a counter-attack against physical attacks when its HP is between 25% and 50% of HP Max, inflicting [[Confuse (status)|Confuse]] on the party. Once its HP drops below 25%, it will start to counter physical attacks with ? Needle, which always inflicts [[Paralysis]].
+
It uses Abnormal Breath either as first attack or as a counter-attack against physical attacks when its HP is between 25% and 50% of HP Max, inflicting [[Confuse (status)|Confuse]] on the party. Once its HP drops below 25%, it will start to counter physical attacks with ? Needle, which always inflicts [[Paralysis]].
   
 
===Strategy===
 
===Strategy===
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==Gallery==
 
==Gallery==
{{Gallery
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<gallery>
|File:FFVII Tentacle1.png|Tentacle.
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FFVII Tentacle1.png|Tentacle.
|File:Unknown Needle.png|? Needle.
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Unknown Needle.png|? Needle.
|File:Abnormal Breath.png|Abnormal Breath.
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Abnormal Breath.png|Abnormal Breath.
}}
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</gallery>
   
 
==Trivia==
 
==Trivia==
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*[[Unknown (Final Fantasy VII)|Unknown]]
 
*[[Unknown (Final Fantasy VII)|Unknown]]
 
*[[Unknown 3]]
 
*[[Unknown 3]]
  +
 
[[Category:Final Fantasy VII Enemies]]
 
[[Category:Final Fantasy VII Enemies]]

Revision as of 03:19, June 5, 2016

FFVII wiki icon Template:FFVII Enemy The Unknown 2 is an enemy from Final Fantasy VII. It gives the most gil, EXP, and AP of the three enemies of its type.

It appears to be a deformed biological experiment being transported in the Gelnika.

Formations

# Formation
802 Unknown 2

Locations

Gelnika
Research Room 802
Cargo Room 802

Battle

It uses Abnormal Breath either as first attack or as a counter-attack against physical attacks when its HP is between 25% and 50% of HP Max, inflicting Confuse on the party. Once its HP drops below 25%, it will start to counter physical attacks with ? Needle, which always inflicts Paralysis.

Strategy

It is recommended to bring Ribbons. Big Guard and White Wind are good defensive measures to use when fighting this enemy, while for offensive purposes, Sleepel and/or Frog Song are useful in inflicting Sleep.

Once put to sleep, it is best to use magic-based attacks, such as Comet or Beta, to avoid waking it up. If the party is above level 60, they may wish to stay in the front row and use strong attacks before putting the enemy to sleep, such as 2x-Cut or 4x-Cut. All Unknowns are vulnerable to the Gravity element and thus can have a good portion of their HP removed via any spell from that Magic Materia.

AI script

AI: Main {

If (TempVar:OpeningAttack == 0) Then
{
If (At Least One Opponent doesn't have Confusion Status) Then
{
Choose Random Opponent without Confusion Status
} Else {
Choose Random Opponent
}
Use Abnormal Breath on Target
TempVar:OpeningAttack = 1
} Else {
If (At Least One Opponent doesn't have Confusion Status) Then
{
Choose Random Opponent without Confusion Status
} Else {
Choose Random Opponent
}
Use Tentacle on Target
}

} AI: Counter - Physical {

If (Unknown 2's HP <= 25% of Unknown 2's Max HP) Then
{
Choose Unknown 2's Last Attacker (Physical)
Use ? Needle on Target
} Else If (Unknown 2's HP <= 50% of Unknown 2's Max HP) Then {
Choose Unknown 2's Last Attacker (Physical)
Use Abnormal Breath on Target
}

}

Gallery

Trivia

  • The Unknown monsters fought in Gelnika refer to the various enemies found in the Great Sea Trench in Final Fantasy V, also called Unknown. Both locations are underwater.

Related enemies

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