The Unknown is an enemy from Final Fantasy VII. It appears to be a deformed biological experiment being transported in the Sunken Gelnika. It morphs into the valuable Power Source, and can thus be farmed for min-maxing.
The Unknown monsters fought in Gelnika refer to the various enemies found in the Great Sea Trench in Final Fantasy V, also called Unknown. Both locations are underwater.
Stats[]
Formations[]
# | Formation |
---|---|
800 | Unknown |
803 | Unknown (Back Attack) |
Locations[]
Sunken Gelnika | |
---|---|
Research Room | 800, 803 (Back Attack) |
Cargo Room | 800 |
Battle[]
The Unknown's Tongue attack has two different animations, but no difference in effect.
The Unknown can be morphed into a Power Source, used to upgrade a character's Strength stat. Fire Armlets and Light Curtains can also be obtained from them.
It mainly uses powerful physical attacks. Once the Unknown's HP drops below 50%, it will start to attack using Blaster, which inflicts magic damage to one party member. All Unknowns are vulnerable to Gravity.
Strategy[]
Staying in the back row or using Barrier or Big Guard is useful to avoid taking too much damage. It is ideal to inflict Sleep (Frog Song works well) and then attack it with spells such as Laser, Trine or Aqualung, rather than fight it physically. One should not use Beta or Magic Breath as it will absorb them.
If the player chooses to fight physically, a good strategy would be to have a character with both Cover and Counter Attack equipped, then have the character in the back row constantly defending while another party member attacks and another heals.
AI script[]
AI: Setup {
- Count = Rnd(0..1)
} AI: Main {
- If (TempVar:Blaster == 0) Then
- {
- } Else {
- If (Count == 0) Then
- {
- Choose Random Opponent
- Use Blaster on Target
- Choose Random Opponent
- Use Blaster on Target
- Choose Random Opponent
- Use Blaster on Target
- } Else If (Count == 1) Then {
- Choose Random Opponent
- Use Blaster on Target
- Choose Random Opponent
- Use Blaster on Target
- } Else If (Count == 2) Then {
- Choose Random Opponent
- Use Blaster on Target
- }
- }
} AI: Counter - Physical {
- If (TempVar:Blaster == 0) Then
- {
- If (Unknown's HP <= [Unknown's Max HP / 3]) Then
- {
- TempVar:Blaster = 1
- Count = 2
- }
- }
} AI: Counter - Magical {
- If (TempVar:Blaster == 1) Then
- {
- If (Count == 3) Then
- {
- Count = 0
- } Else {
- Count = Count + 1
- }
- }
}