
Unicorn is summoned into battle.
This healing Esper casts Remedy on the party with its single magic horn.
Final Fantasy VI PlayStation esper section
Unicorn (ユニコーン, Yunikōn?) is a recurring summoned monster in the Final Fantasy series. It is a healing summon.
Contents
- 1 Appearances
- 2 Non-Final Fantasy guest appearances
- 3 Gallery
- 4 Etymology
Appearances[edit | edit source]
Final Fantasy V[edit | edit source]
Unicorn makes an appearance as one of the Animals in the Ranger job class's skillset. It fully restores the HP and MP of the entire party. The character's minimum level when it's possible to call for the Unicorn is on level 60. The chance of getting the Unicorn becomes very high if the character using the command is at level 99, as any random number between 60 and 99 would call the Unicorn.
Final Fantasy VI[edit | edit source]
Unicorn is an esper, obtained automatically in the Magitek Research Facility. Healing Horn, called Heal Horn in the SNES and PSX versions, costs 30 MP to summon, and removes many status effects on the entire player party. As a magicite, Unicorn teaches Cura (x4), Esuna (x3), Dispel (x2), Protect (x1) and Shell (x1).
Final Fantasy Tactics Advance[edit | edit source]
Summons Unicorn to heal HP and status ailments. Deals damage to zombies.
Description
Summoned by the Summoner job class, and learned from the Pure Staff for 200 AP, Unicorn will restore HP and cure any status ailments in an area two outwards and one diagonally from the center of origin at the cost of 12 MP. Unicorn has a spell power of 40 and is considered Holy elemental, and is stealable through the ability Steal: Ability.
Final Fantasy Tactics A2: Grimoire of the Rift[edit | edit source]
Unicorn is again summoned by the Summoner job class for 16 MP, with the same effects from Final Fantasy Tactics Advance. It is learned for 250 AP through the Cleansing Staff, costing 16 MP to use and having a range of 4.
Final Fantasy Tactics S[edit | edit source]
Unicorn appears as a boss.

Crystal Defenders[edit | edit source]
Unicorn is an esper in Crystal Defenders W3 that increases the attack power and speed of the party during one wave.
Final Fantasy Dimensions[edit | edit source]
Thy gentle spirit may yet lift the tenebrous veil that shrouds this land. So be it. I will lend thee my power!
Unicorn
Unicorn appears as a summon. He is found in the Divine Forest during the Chapter: Pride Regained, the Warriors of Light must talk to him to retrieve the summon.
Healing Horn is capable of restoring a major amount of HP for the party, which is about as much as Curaja, and removing Sleep, Confuse, Paralysis, Berserk and Curse. It requires 42 MP to use.
Final Fantasy Dimensions II[edit | edit source]

Artwork of Unicorn.
Unicorn appears as a light-elemental summon. The Unicorn's special attack Healing Horn restores HP and removes poison, blind, and silence to all allies. Summoning Unicorn costs 2 points from the Consumption Gauge.
Depending on Unicorn's type and rank, it can teach the user abilities that support the party in battle:
Final Fantasy Record Keeper[edit | edit source]

World of Final Fantasy[edit | edit source]

Chocobo series[edit | edit source]
Unicorn appears in Chocobo no Fushigi na Dungeon, as well as Chocobo's Dungeon 2. In Chocobo Racing, Unicorn appears as a scenery element in Fantasia, with the same look as in the Chocobo's Mysterious Dungeon series.
In Final Fantasy Fables: Chocobo Tales, Unicorn is a wood element card, and has six cards under his name. He is also the guardian of the Earth Crystal. Unicorn is also a main character in the Unicorn and the Town Musicians story book.
Cards[edit | edit source]
Unicorn | |||
---|---|---|---|
#037 | ★ | Green | |
None | Attack | None | None |
Rush | |||
Deal 3 damage and causes Silence. |
Unicorn | |||
---|---|---|---|
#038 | ★ | Green | |
None | Attack | None | Defend |
Healing Kick | |||
Deal 2 damage and recover all status ailments. |
Unicorn | |||
---|---|---|---|
#039 | ★★ | Green | |
None | Defend | Defend | None |
Fountainhead | |||
Crystal Ability (**)
CP Boost All crystals in your CP gauge become *. |
Unicorn | |||
---|---|---|---|
![]() | |||
#040 | ★★★ | Green | |
None | Defend | Defend | None |
Fountainhead+ | |||
Crystal Ability (***)
CP Boost All crystals in your opponent's CP gauge become *. |
Unicorn | |||
---|---|---|---|
#041 | ★★ | Green | |
None | Attack | Defend | None |
Gale Strike | |||
Zone Boost
Deal 2 damage for each unmarked zone on opponent's card. |
Unicorn | |||
---|---|---|---|
#042 | ★★★ | Green | |
None | Attack | None | None |
Gale Strike+ | |||
Zone Boost
Deal 4 damage for each guard zone on opponent's card. |
Non-Final Fantasy guest appearances[edit | edit source]
Itadaki Street[edit | edit source]
Unicorn is a chance card in Dragon Quest & Final Fantasy in Itadaki Street Portable, the card's ability: Random pick, increase/decrease house value (10%, 15%, 20%).
Gallery[edit | edit source]
Etymology[edit | edit source]
unicorn is a legendary animal from European folklore that resembles a white horse with a large, pointed, spiraling horn projecting from its forehead, and sometimes a goat's beard and cloven hooves.
The