- For the recurring status effect, see Zombie (status).
The undead (アンデッド, Andeddo?), also called the living dead or zombies, is a recurring type of enemy from the Final Fantasy series. Undead enemies vary in appearance, abilities and strength, but share a few key characteristics: they resist Dark and Poison spells, but are vulnerable to healing magic, Fire and Holy.
They are immune to HP draining attacks (and some, perhaps all, are immune to MP drain), often employing such attacks themselves, and are often able to infect party members with debilitating status ailments. In most games, as they are vulnerable to healing spells and items, Undead can be killed simply by throwing a Phoenix Down at them, or by casting a Raise spell.
Recurring classes of undead creatures include ghosts, skeletons, mummies, vampires and liches, all of which change forms and have different variations throughout each game.
Undead enemies appear in many locations and areas in the world map. Easy damage is inflicted with Dia, a spell specifically for the White Mage job class. The Black Mage's Fire spells are also very useful.
The enemies in the Shadow family are cloaked skeletons that often appear in large groups and are very fragile. The Shadow and Wraith are very weak enemies, and the Specter and Ghost are like glass cannons: they hit multiple times for large damage, but can be felled quite easily.
Skeletons also appear in large hordes, but are similarly susceptible to weak Fire or Holy-based attacks. Other enemies in this group are the Skuldier, Bloodbones and the Dawn of Souls exclusive Bonesnatch, which is marginally more powerful.
Mummies are also present, but do not have any special abilities or characteristics. The King Mummy is just as weak as its common counterpart, but the Pharaoh has a large sum of HP and can often be found guarding treasure chests. All of these can inflict Sleep with their melee attacks.
Undead enemies appear and almost all of them are weak against Fire, resistant to the Poison and Matter elements, and absorb Death (converting it into a Cure effect of equivalent level). The Blood Sword, Drain, and Osmose have their effects reversed, deducting the attacker's HP or MP and giving it to the undead enemy.
Undead enemies can be harmed with Cure spells or instantly killed with Life for the first time. They are also the only enemies that suffer damage when the Garlic item is used. The Sun Blade inflicts extra damage to undead.
- Zombie (2D and 3D)
- Ghoul (2D and 3D)
- Revenant (2D and 3D)
- Skulnant (2D and 3D)
- Scarmiglione (2D and 3D) (Boss)
- Skeleton (2D and 3D)
- Bloodbones (2D and 3D)
- Skuldier (2D and 3D)
- Vampiress (2D and 3D)
- Succubus (2D and 3D)
- Lilith (2D and 3D)
- The effects of healing and life draining spells, items and effects (with the exception of Life Drain) are reversed in combat. The character can still be healed while out of combat.
- Undead characters are restored to full health by instant death effects.
- The character cannot be revived in combat (the character can still be revived outside of combat).
The Requiem song deals massive damage to the undead, but ignores all other opponents.
Undead are mainly found in the Phantom Forest and Darill's Tomb among other areas. Most Death attacks (excluding things that cut the enemy apart, like the Zantetsuken, or effects that remove the enemy out of the battle, like Banish or Snare) will allow the undead opponent to fully replenish the target's HP.
Playable characters can be made undead by equipping the Lich Ring. This will make Death effects and the Poison element heal the character, while Cure and Raise spells will harm them. The Healing Rod will heal undeads targets. It also makes the playable characters unable to be revived when they are knocked out. Undead status expires at the end of combat and has no effect outside of battle, so characters wearing Lich Rings can be healed and revived outside of combat without needing to unequip them first. Gau can also be made undead by performing the Rage of any of the enemies listed below. Unlike with the Lich Ring, Gau's Undead status wears off along with the Rage when he is KO'd, so he can still be revived with the Raise or Arise spells afterwards.
|List of undead monsters:|
There is no classification for undead, however those that are weak to Holy and absorb Restorative (and thus take damage) are considered to be undead enemies. A number of these undead enemies are also healed by the attacks that attempt to inflict instant death. Their aversion for Restorative means that Phoenix Down items will defeat them instantly.
The Ghost enemy's affinity with Holy is Death, which means that any attack of the Holy element will defeat it instantly. Despite this, by the time the player has means of inflicting the element they are no longer available to fight.
Enemies who are damaged by Restorative, weak to Holy, and absorb Death:
Enemies who are damaged by Restorative and weak to Holy:
Undead creatures appear sparingly in dungeons, fields and as bosses. They are damaged by curative abilities, instantly killed by reviving abilities, take half damage from physical attacks, and are resistant to the Doom and instant death attacks including Death and Selphie's Limit Break, The End.
Undead class includes all zombie type enemies. There is only one boss, the Soulcage. Undeads take damage from curatives and can be instantly killed by revival items and spells. Undead Killer makes the equipper's normal attacks deal x1.5 damage to undead targets.
While there is only one undead creature, there is a skill that can give Zombie status and there is also an undead boss.
It should be noted that undead is not a classification in and of itself; rather, the enemies considered "undead" simply have permanent Zombie status.
Undead are a genus in opposition to Arcana. They are characterized by immunity to drain/aspir/absorb spells, tendency to menace travelers at night and a habit of attacking players when they are at low health.
They encompass the following families:
The genus Undead includes a large number of undead creatures. The classifications of Ghosts, Skeletons, Zombies, Reapers, Plate Wyrms, Sleipnirs, Steelings, Malboros, Flans and Headless include undead creatures.
List of the Undead creatures:
Ashkin commonly appear near ruins or areas with high Voidsent activity. Varieties include skeletons, revenants, and ghosts.
Daemons are monsters that appear at night and in dark places, like caves and ruins. They deplete maximum HP and are weak to Holy, but not weak to curatives. Daemons are otherworldly in appearance, modeled after recurring monsters like Tonberries and Iron Giants. They take damage from sunlight if the battle draws until daylight hours.
Undead creatures have a chance of reviving 3 turns after they are KO'd. The Monk's Chakra skill will restore HP and MP to the undead.
In addition, there are several undead generic units that appear specifically in story related battles. They all have innate Beastmaster ability along with innate status of Undead and Float (except for the Undead Knight). These units also all have status immunity to Traitor, Blind, Vampire, Reraise, Invisible, Poison, Regen, Charm, and Doom.
- Undead Black Mage (Male)
- Undead Time Mage (Female)
- Undead Mystic (Male)
- Undead Archer (Male)
- Undead Summoner (Female)
- Undead Knight (Male)
Undead creatures will revive three turns after they are KO'd. However, several abilities are introduced that defeat the undead permanently, such as the Archer's Burial skill.
Undead monsters turn into tombstones when their HP reaches 0, and will be raised when three full turns have passed. They can be permanently removed from the field by either skills such as Burial or Exorcise (which have a low chance of working on an active undead, but 100% hit rate when the undead is in a tombstone form or under some status ailments).
Also by using a Phoenix Down or casting Raise (or most other revival skills, such as Phoenix) on the tombstone. Throwing a Phoenix Down only defeats the enemy if it is a tombstone, as when the undead is still on the field, it deals slightly less damage than a Hi-Potion. Undead can be removed from the battlefield without such holy banishment, such as by the Alchemist's Transmute ability.
Undead is an entire class of enemies.
List if undead enemies:
- Dark Skeleton
- Skeleton Knight
- Zombie Fighter
- Zombie Knight
- Zombie Mage
- Dragon Zombie
- Minotaur Zombie
- Ogre Zombie
- Undead Dummy
- Red Bone
- Minotaur Zombie
- Flamerus Rex (Boss)
- Skullrus Rex (Boss)
Undead is one of four monster types, the Sun will inflict critical-hits against them.
|List of undead:|
There are three types of undead monsters, the ghost-type, skeleton-type, and zombie-type. Undead monsters reverse absorption.
|List of undead:|
Undead is a type of enemy family.
List of undead enemies:
- Death Pirate
- Zombie Knight
- Samurai Zombie
- Bone Knight
- Bone Lancer
- Bone Hunter
- Skull Knight
- Skull Lancer
- Skull Hunter
These enemies do not appear under the undead category in D's Journal but are classified as undead as well:
Undead enemies are very typical and are vulnerable to healing spells. However, draining spells and abilities such as Drain, Osmose when cast on them will heal themselves and damage the casters instead. This also means that the Blood Lance, one of the best weapons, is useless against Undead.
Healing damages Undead Mirages only on the enemy side. If an Undead enemy is stacked with a regular one, the Undead status is negated and is healed by healing items and spells instead. Undead Mirages:
The term undead describes beings in mythology, legend or fiction that are deceased yet behave as if alive.