Ruler of the skies, protector of the stars, the Ultima Weapon will appear and destroy any threat it perceives. It has shot down countless airships, man's means to reach the heavens. The stars align against us...
Theatrhythm Final Fantasy CollectaCard description.
The Ultimate Weapon of Final Fantasy VII is one of the five Weapons created by the Planet as a defense mechanism and released from its slumber in the North Crater. Ultimate Weapon was the only Weapon that could be fought in the first Japanese version of Final Fantasy VII.
Ultimate Weapon first appears in a FMV where it and the other Weapons escape the crater. Later, it is fought as a boss battle,[note 1] first in a mandatory Mideel battle during "Struggle for the Huge Materia", and later can be encountered in optional battles. The player can find it roaming the skies and ram it with their airship and chase it when it settles on a location where it can be fought. It is worth fighting for the prizes it holds, and defeating it yields Cloud's ultimate weapon and makes Ruby Weapon available for a battle.
Defeating Ultimate Weapon in the PC version re-release unlocks the Ultimate Weapon achievement.
Stats[]
Story
Normal
Formations[]
# | Formation |
---|---|
280 | Ultimate Weapon (story) |
281 | Out of reach: Ultimate Weapon (aerial) |
282 | Out of reach: Ultimate Weapon (aerial) |
283 | Ultimate Weapon (ground) |
284 | Out of reach: Ultimate Weapon (aerial) |
285 | Ultimate Weapon (ground) |
286 | Ultimate Weapon (ground) |
287 | Out of reach: Ultimate Weapon (last) |
294 | Ultimate Weapon (ground) |
988 | Out of reach: Ultimate Weapon (aerial) |
Locations[]
Mideel | |
---|---|
Town | 280 (event) |
Junon Area | |
Above Junon crater | 281 (event) |
Above Fort Condor | 283 (event) |
Nibel Area | |
Above Mt. Nibel | 282 (event) |
Mideel Area | |
Above Mideel | 282 (event) |
Gold Saucer Area | |
Above North Corel | 284 (event) |
Gongaga Area | |
Above Gongaga | 285 (event) |
Icicle Area | |
Above North Crater | 286 (event) |
Midgar Area | |
Above Midgar | 294 (event) |
Cosmo Area | |
Above the canyon | 287 (event) |
Storyline battle in Mideel[]
Ultimate Weapon attacks the village of Mideel while Cloud is recovering in the clinic and Cid's party is forced to fight it.
Ultimate Weapon has a fixed attack pattern: Quake2 to all characters, Claw, Ultima Beam, and then flee and fly away. If the party is fast, they can steal a Curse Ring from it before it flees.
Optional boss[]
Finding Ultimate Weapon[]
After Diamond Weapon's defeat, and with the party in control of the Highwind, Ultimate Weapon can be found above the water-filled crater near Junon. After the initial optional battle above Junon crater, it will fly away and the party is forced to chase it across the globe with the airship. Depending on where the player fights it, the battle will either be a ground battle or an aerial battle. Every time Ultimate Weapon runs away, it respawns above the Junon crater. This is most noticeable when the player fights it at Midgar and Fort Condor.
Ramming into it with the Highwind will eventually cause it to fly straight toward a particular location and stop—it takes four or five hits to get it to settle at a location. Although, one hit with Knights of the Round will cause Ultimate Weapon to lose enough HP to settle in Cosmo Area, saving the player trouble of chasing it around the map. Ultimate Weapon can only be defeated in Cosmo Area; it will flee from every other battle after three, four or five turns from it, although if the player deals more than 20,000 damage to Ultimate Weapon at one of the random locations, it will run away immediately. It is possible to steal a new item from it in every encounter: Reflect Ring in the ground battles, and Circlet in the aerial battles. However, in the aerial battles, a party member with Steal must also be wearing a Long Range Materia to get it.
The initial optional battle result in a aerial battle:
- Junon Area (The lake) [one-time battle]
The following random locations result in a ground battle:
The following random locations result in an aerial battle:
The final battle result in a aerial battle:
When Ultimate Weapon escapes, its HP does not recover, and when it falls to 20,000 or less, it will head to Cosmo Canyon where it can be defeated. If the player has reduced its HP to 0 in the previous battle, it will be restored to 20,000 for the last fight, but as long as Ultimate Weapon was defeated with more than 0 HP, it will have the same amount of HP as what it had at the end of the last battle. Even the initial battle in Mideel counts towards its total and, due to this, it is possible to make Ultimate Weapon head straight for Cosmo Canyon after the first battle, if the party hits it with Knights of the Round. Doing so is not necessarily desirable, since it will deprive the player of the opportunity to steal Reflect Rings.
After defeating Diamond Weapon, to continue the story the player must go to North Crater. If Ultimate Weapon appears over North Crater, the player cannot avoid triggering the cutscene when trying to initiate battle with the Weapon. To continue the story after watching the cutscene triggered over North Crater, the player must fly over Midgar. If Ultimate Weapon appears over Midgar at this time, the player cannot avoid triggering the cutscene if trying to initiate battle with it, and they will not be able to fight it again until Part 3, after the Raid on Midgar events have finished. If one wants to defeat Ultimate Weapon before entering Midgar, it is advised they load their save file if Ultimate Weapon settles on these areas at those times.
Battle[]
Ultimate Weapon uses Quake2 to all characters at once, and its Claw attack in ground battles. Ultima Beam is Ultimate Weapon's strongest attack apart from the Shadow Flare it uses as a final attack. The Ultima Beam is the only offensive attack of the Hidden element; by placing a Lv2+ Elemental Materia in a character's armor, and linking it with certain non-elemental Materia, one can nullify/absorb the damage.
Ultimate's other attacks include Thunderball, which, despite its name, is a Fire-elemental attack. During aerial battles Ultimate Weapon can only be attacked via long range attacks, so the player can equip the Long Range Materia to anyone not wielding a ranged weapon. If they do not have a long ranged weapon, or a Long Range Materia, they can use magic, summons and Limit Breaks.
Defeat[]
Upon death, Ultimate Weapon will cast Shadow Flare on the character who dealt the killing blow, making this boss one of the few sources of the Shadow Flare enemy skill. The Shadow Flare does about 7,546 damage before taking damage randomization and character magical defense into account. Shadow Flare is fairly strong, and if the character dies when it hits, the enemy skill will still be learned. However, if the spell is reflected, it can be learned without taking damage.
When defeated, Ultimate Weapon crashes to the ground creating a crater that allows the party access to the Ancient Forest without the aid of a Chocobo.
Following defeat, Cloud receives his strongest sword, the Ultima Weapon, and the party can encounter Ruby Weapon in the sands surrounding the Gold Saucer in the Gold Saucer Area.
AI script[]
- Mideel
AI: Setup {
- Turn off Death Handling for Ultimate Weapon
- GlobalVar:UltimateWeaponHP = Ultimate Weapon's HP
- If (Ultimate Weapon's HP <= 20000) Then
- {
- GlobalVar:UWFinalBattle = 1
- }
- TempVar:LastHP = Ultimate Weapon's HP
} AI: Main {
- GlobalVar:UltimateWeaponHP = Ultimate Weapon's HP
- If (Ultimate Weapon's HP <= 20000) Then
- {
- GlobalVar:UWFinalBattle = 1
- }
- Count = Count + 1
- If (Count == 1) Then
- {
- Choose All Opponents
- Use Quake2 on Target
- } Else If (Count == 2) Then {
- Choose Random Opponent
- Use <Claw> on Target
- } Else If (Count == 3) Then {
- Choose All Opponents
- Use Ultima Beam on Target
- } Else {
- Choose Self
- Use <(Report)> on Target
- RunCmd 0x22/0x0F
- }
} AI: Counter - General {
- TempVar:DmgCounter = TempVar:DmgCount +
- (TempVar:LastHP - Ultimate Weapon's HP)
- TempVar:LastHP = Ultimate Weapon's HP
- If ((Ultimate Weapon's HP < 20000) OR (TempVar:DmgCounter > 20000)) Then
- {
- GlobalVar:UltimateWeaponHP = Ultimate Weapon's HP
- If (Ultimate Weapon's HP <= 20000) Then
- {
- GlobalVar:UWFinalBattle = 1
- }
- Choose Self
- Use <(Report)> on Target
- RunCmd 0x22/0x0F
- }
} AI: Counter - Death {
- Ultimate Weapon's HP = 20000
- GlobalVar:UltimateWeaponHP = Ultimate Weapon's HP
- If (Ultimate Weapon's HP <= 20000) Then
- {
- GlobalVar:UWFinalBattle = 1
- }
- Choose Self
- Use <(Report)> on Target
- RunCmd 0x22/0x0F
} AI: Counter - 13 {
- Remove Self
}
- Land
AI: Setup {
- Ultimate Weapon's HP = GlobalVar:UltimateWeaponHP
- Turn off Death Handling for Ultimate Weapon
- TempVar:TurnsLeft = Rnd(3..5)
- TempVar:LastHP = Ultimate Weapon's HP
} AI: Main {
- GlobalVar:UltimateWeaponHP = Ultimate Weapon's HP
- If (Ultimate Weapon's HP <= 20000) Then
- {
- GlobalVar:UWFinalBattle = 1
- }
- TempVar:TurnsLeft = TempVar:TurnsLeft - 1
- If (TempVar:TurnsLeft == 0) Then
- {
- Choose Self
- Use <(Report)> on Target
- RunCmd 0x22/0x0F
- } Else If (TempVar:TurnsLeft == 1) Then {
- Choose All Opponents
- Use Quake2 on Target
- } Else If (TempVar:TurnsLeft == 2) Then {
- Choose Random Opponent
- Use <Claw> on Target
- } Else If (TempVar:TurnsLeft == 3) Then {
- Choose All Opponents
- Use Ultima Beam on Target
- } Else {
- Choose Random Opponent
- Use <Claw> on Target
- }
} AI: Counter - General {
- TempVar:DmgCounter = TempVar:DmgCount +
- (TempVar:LastHP - Ultimate Weapon's HP)
- TempVar:LastHP = Ultimate Weapon's HP
- If ((Ultimate Weapon's HP < 20000) OR (TempVar:DmgCounter > 20000)) Then
- {
- GlobalVar:UltimateWeaponHP = Ultimate Weapon's HP
- If (Ultimate Weapon's HP <= 20000) Then
- {
- GlobalVar:UWFinalBattle = 1
- }
- Choose Self
- Use <(Report)> on Target
- RunCmd 0x22/0x0F
- }
} AI: Counter - Death {
- Ultimate Weapon's HP = 20000
- GlobalVar:UltimateWeaponHP = Ultimate Weapon's HP
- If (Ultimate Weapon's HP <= 20000) Then
- {
- GlobalVar:UWFinalBattle = 1
- }
- Choose Self
- Use <(Report)> on Target
- RunCmd 0x22/0x0F
} AI: Counter - 13 {
- Remove Self
}
- Highwind
AI: Setup {
- Ultimate Weapon's HP = GlobalVar:UltimateWeaponHP
- Turn off Death Handling for Ultimate Weapon
- TempVar:TurnsLeft = Rnd(3..5)
- TempVar:LastHP = Ultimate Weapon's HP
} AI: Main {
- GlobalVar:UltimateWeaponHP = Ultimate Weapon's HP
- If (Ultimate Weapon's HP <= 20000) Then
- {
- GlobalVar:UWFinalBattle = 1
- }
- TempVar:TurnsLeft = TempVar:TurnsLeft - 1
- If (TempVar:TurnsLeft == 0) Then
- {
- Choose Self
- Use <(Report)> on Target
- RunCmd 0x22/0x0F
- } Else If (TempVar:TurnsLeft == 1) Then {
- Choose Random Opponent
- Use <Thunderball> on Target
- } Else If (TempVar:TurnsLeft == 2) Then {
- Choose All Opponents
- Use Ultima Beam on Target
- } Else If (TempVar:TurnsLeft == 3) Then {
- Choose Random Opponent
- Use <Thunderball> on Target
- } Else {
- Choose All Opponents
- Use Ultima Beam on Target
- }
} AI: Counter - General {
- TempVar:DmgCounter = TempVar:DmgCount +
- (TempVar:LastHP - Ultimate Weapon's HP)
- TempVar:LastHP = Ultimate Weapon's HP
- If ((Ultimate Weapon's HP < 20000) OR (TempVar:DmgCounter > 20000)) Then
- {
- GlobalVar:UltimateWeaponHP = Ultimate Weapon's HP
- If (Ultimate Weapon's HP <= 20000) Then
- {
- GlobalVar:UWFinalBattle = 1
- }
- Choose Self
- Use <(Report)> on Target
- RunCmd 0x22/0x0F
- }
} AI: Counter - Death {
- Ultimate Weapon's HP = 20000
- GlobalVar:UltimateWeaponHP = Ultimate Weapon's HP
- If (Ultimate Weapon's HP <= 20000) Then
- {
- GlobalVar:UWFinalBattle = 1
- }
- Choose Self
- Use <(Report)> on Target
- RunCmd 0x22/0x0F
} AI: Counter - 13 {
- Remove Self
}
- Cosmo Canyon
AI: Setup {
- Ultimate Weapon's HP = GlobalVar:UltimateWeaponHP
} AI: Main {
- GlobalVar:UltimateWeaponHP = Ultimate Weapon's HP
- If (Ultimate Weapon's HP <= 20000) Then
- {
- GlobalVar:UWFinalBattle = 1
- }
- If (1/2 Chance) Then
- {
- Choose Random Opponent
- Use <Thunderball> on Target
- } Else {
- Choose All Opponents
- Use Ultima Beam on Target
- }
} AI: Counter - Death {
- Choose Ultimate Weapon's Last Attacker (General)
- Use Shadow Flare on Target
- GlobalVar:UWDead = 1
}
Other appearances[]
Theatrhythm Final Fantasy[]
Ultimate Weapon appears as a superboss under the name "Ultima Weapon".
Pictlogica Final Fantasy[]
Final Fantasy Airborne Brigade[]
Final Fantasy Record Keeper[]
Ultimate Weapon from Final Fantasy VII appears as an enemy in Final Fantasy Record Keeper.
Mobius Final Fantasy[]
Merchandise[]
Ultima Weapon is part of Final Fantasy Creatures Vol 1 released in 2001 in Japan. The Final Fantasy Creatures collection figurines require minimal assembly and there are three types of every character: full-color, crystal, and chrome.
Gallery[]
Etymology[]
Ultima means "the last" in Latin and many Latin-based languages. The word is an inflection of ultimus which is the superlative of ulter, which means "that is beyond". In the Spanish versions of many Final Fantasy games, the spell Ultima's name is written as "Artema", a close transliteration of the Japanese katakana.