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+ | {{DISPLAYTITLE:Ultimate (''Final Fantasy XIV'')}} |
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+ | {{delete|merged with [[Raid (Final Fantasy XIV)]]}} |
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'''Ultimate''' duties are a type of duty found in ''[[Final Fantasy XIV]]''. The Ultimate-level duties are high-end raid duties that host a gauntlet of bosses from previous raids or trials, and are intended to be of even higher difficulty levels then the Extreme or Savage levels that previously represented the game's hardest content. These fights require players to have completed the Savage difficulty-level of the previous raid section to even unlock. Due to its high difficulty, Ultimate content is not intended to be "progression" content for the majority of the player base, and is designed solely for those seeking a challenge. |
'''Ultimate''' duties are a type of duty found in ''[[Final Fantasy XIV]]''. The Ultimate-level duties are high-end raid duties that host a gauntlet of bosses from previous raids or trials, and are intended to be of even higher difficulty levels then the Extreme or Savage levels that previously represented the game's hardest content. These fights require players to have completed the Savage difficulty-level of the previous raid section to even unlock. Due to its high difficulty, Ultimate content is not intended to be "progression" content for the majority of the player base, and is designed solely for those seeking a challenge. |
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⚫ | Ultimate content has thus far been strictly recreations of older content, with the [[Unending Coil of Bahamut]] being based on the [[Binding Coil of Bahamut]] raid series, [[The Weapon's Refrain]] being based on the climactic battles of the ''A Realm Reborn'' main storyline, and [[The Epic of Alexander]] being based on the [[Alexander (Final Fantasy XIV)|Alexander]] raid series. |
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⚫ | Unlike other content, the development team |
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+ | ==Development== |
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⚫ | Unlike other content, the development team currently has no plans to increase the Level or Item Level syncs on Ultimate content, or allow the older duties to be run unsynced. This is in order to preserve the difficulty level as it was when initially released, even as players become more powerful as the game progresses, and ensures that all Ultimate content, both existing and forthcoming, will remain the hardest content for the remainder of the game's lifespan. |
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{{navbox activities FFXIV}} |
{{navbox activities FFXIV}} |
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− | [[Category:Final Fantasy XIV |
+ | [[Category:Section needed (Final Fantasy XIV)]] |
[[Category:Final Fantasy XIV]] |
[[Category:Final Fantasy XIV]] |
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− | [[Category:Duties]] |
+ | [[Category:Duties in Final Fantasy XIV]] |
Revision as of 18:34, 15 July 2020
Template:Sideicon
Oh, shut up and help me remodel the Ultimate (Final Fantasy XIV) page!
Where did these things come from? And where are they going? These things, I am going to destroy!!
merged with Raid (Final Fantasy XIV)
If you disagree with its deletion, participate in the page discussion. You may continue to edit this page, however, do not remove the deletion application unless it obviously should not be deleted.
Ultimate duties are a type of duty found in Final Fantasy XIV. The Ultimate-level duties are high-end raid duties that host a gauntlet of bosses from previous raids or trials, and are intended to be of even higher difficulty levels then the Extreme or Savage levels that previously represented the game's hardest content. These fights require players to have completed the Savage difficulty-level of the previous raid section to even unlock. Due to its high difficulty, Ultimate content is not intended to be "progression" content for the majority of the player base, and is designed solely for those seeking a challenge.
Ultimate content has thus far been strictly recreations of older content, with the Unending Coil of Bahamut being based on the Binding Coil of Bahamut raid series, The Weapon's Refrain being based on the climactic battles of the A Realm Reborn main storyline, and The Epic of Alexander being based on the Alexander raid series.
Development
Unlike other content, the development team currently has no plans to increase the Level or Item Level syncs on Ultimate content, or allow the older duties to be run unsynced. This is in order to preserve the difficulty level as it was when initially released, even as players become more powerful as the game progresses, and ensures that all Ultimate content, both existing and forthcoming, will remain the hardest content for the remainder of the game's lifespan.