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{{IncompleteTable}}
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{{sideicon|IVTAY}}
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{{DISPLAYTITLE:Ultima Weapon (''The After Years'')}}
{{FFIV:TAY Enemies
 
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{{infobox enemy
| Wii = Ultima Weapon
 
| PSP = Ultima Weapon
+
| name = Ultima Weapon
  +
| release = IVTAY
| image = [[File:UltimaWeaponFF4TAY.png]]
 
  +
| image = <gallery>
| japan = アルテマウェポン
 
 
Ultima Weapon TAYPSP.png|PSP
 
UltimaWeaponFF4TAY.png|Wii
  +
</gallery>
 
| japanese = アルテマウェポン
 
| romaji = Arutema Wepon
 
| romaji = Arutema Wepon
 
|location = '''Crystals:''' [[Depths]] B15
| HP = 230,000
 
| Str = 255
+
|type = Boss
 
}}
| Def = 70
 
 
'''Ultima Weapon''' is a [[boss]] from ''[[Final Fantasy IV: The After Years]]'' fought in the [[Depths]] of the [[True Moon]]. It is derived from the [[Ultima Weapon (Final Fantasy VI boss)|Ultima Weapon]] from ''[[Final Fantasy VI]]''.
| Mag = 35
 
  +
| MagDef = 255
 
  +
==Stats==
| Location = [[Depths]] B15
 
  +
{{infobox enemy stats IVTAY
| Gil = None
 
| EXP = None
+
| wii = Ultima Weapon
| Items = None
+
| psp = Ultima Weapon
  +
| hp = 230000
| Abilities = [[Crush]], Laser Barrage, [[Flare (Ability)|Flare]], [[Bio (Ability)|Bio]], [[Meteor (Ability)|Meteor]], [[Tornado (Ability)|Tornado]], Magic Buster, [[Laser (Ability)|Laser]], [[Quake (Ability)|Quake]], [[Maelstrom]], [[Atomic Ray (Ability)|Thermal Rays]], [[Mind Blast]], [[Haste (Ability)|Haste]], [[Protect (Ability)|Protect]], [[Shell (Ability)|Shell]]
 
| Type = None
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| strength = 255
| Weak = None
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| defense = 70
 
| magic = 35
| Resist = All conditions
 
| Absorb = None
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| magic defense = 255
 
| location = [[Depths]] B15
 
| abilities = [[Crush (ability)|Crush]], Laser Barrage, [[Flare (ability)|Flare]], [[Bio (ability)|Bio]], [[Meteor (ability)|Meteor]], [[Tornado (ability)|Tornado]], Magic Buster, [[Laser (ability)|Laser]], [[Quake (ability)|Quake]], [[Maelstrom (ability)|Maelstrom]], [[Atomic Ray (ability)|Thermal Rays]], [[Mind Blast]], [[Haste (ability)|Haste]], [[Protect (ability)|Protect]], [[Shell (ability)|Shell]]
  +
| poison = Immune
  +
| blind = Immune
  +
| silence = Immune
  +
| pig = Immune
  +
| mini = Immune
  +
| toad = Immune
  +
| petrify = Immune
  +
| death = Immune
  +
| gradual petrify = Immune
  +
| berserk = Immune
  +
| confuse = Immune
  +
| sleep = Immune
  +
| paralyze = Immune
  +
| float = Immune
  +
| curse = Immune
  +
| libra = Immune
  +
| heavy = true
 
| absorb = None
 
| info =
 
| info =
 
| psp japanese = アルテマウェポン
| PSP image = [[File:Ultima Weapon TAYPSP.png]]
 
 
| psp romaji = Arutema Wepon
| PSP japan = アルテマウェポン
 
| PSP romaji = Arutema Wepon
 
 
| prev = Ghost Train (The After Years)
 
| prev = Ghost Train (The After Years)
 
| bestiary = 314
 
| bestiary = 314
   
 
| next = Deathgaze (The After Years)
 
| next = Deathgaze (The After Years)
  +
| psp location = '''Crystals:''' [[Depths]] B15
| PSP Level = N/A
 
 
| psp abilities = [[Crush (ability)|Crush]], Laser Barrage, [[Flare (ability)|Flare]], [[Bio (ability)|Bio]], [[Meteor (Final Fantasy IV)|Meteor]], [[Tornado (ability)|Tornado]], Magic Buster, [[Laser (ability)|Laser]], [[Haste (ability)|Haste]], [[Protect (ability)|Protect]], [[Shell (ability)|Shell]]
| PSP HP = 230,000
 
| PSP Str = 255
 
| PSP Def = 70
 
| PSP Mag = 35
 
| PSP MagDef = 240
 
| PSP Location = '''Crystals:''' [[Depths]] B15
 
| PSP Gil = None
 
| PSP EXP = None
 
| PSP Items = None
 
| PSP Abilities = [[Crush]], Laser Barrage, [[Flare (Ability)|Flare]], [[Bio (Ability)|Bio]], [[Meteor (Final Fantasy IV)|Meteor]], [[Tornado (Ability)|Tornado]], Magic Buster, [[Laser (Ability)|Laser]], [[Haste (Ability)|Haste]], [[Protect (Ability)|Protect]], [[Shell (Ability)|Shell]]
 
| PSP Type = None
 
| PSP Weak = None
 
| PSP Resist = All conditions except [[Slow (Status)|Slow]]
 
| PSP Absorb = None
 
| PSP info =
 
 
}}
 
}}
'''Ultima Weapon''' is a boss from ''[[Final Fantasy IV: The After Years]]''. It is in the Depths of the True Moon. It is derived from the [[Ultima Weapon (Final Fantasy VI)|Ultima Weapon]] from ''[[Final Fantasy VI]]''.
 
   
  +
== Battle ==
Ultima Weapon attacks with [[Crush]], which can [[Instant Death|instantly kill]] a character, Laser Barrage, which does minor damage to the party, plus [[Flare (Ability)|Flare]] and [[Bio (Ability)|Bio]], which do heavy damage. When its HP falls to a certain point, Ultima Weapon will also take a turn to cast [[Haste (Ability)|Haste]], [[Shell (Ability)|Shell]], and [[Protect (Ability)|Protect]] on itself. On its next turn the player will get a warning that Ultima Weapon is charging up a [[Meteor (Final Fantasy IV)|Meteor]] spell. The turn after, Ultima Weapon uses Meteor to do massive damage to the party.
+
Ultima Weapon attacks with [[Crush (ability)|Crush]], which can [[Instant Death|instantly kill]] a character; Laser Barrage, which does minor damage to the party; plus [[Flare (ability)|Flare]] and [[Bio (ability)|Bio]], which do heavy damage. When its [[HP (stat)|HP]] falls to a certain point, Ultima Weapon will take a turn to cast [[Haste (ability)|Haste]], [[Shell (ability)|Shell]], and [[Protect (ability)|Protect]] on itself. On its next turn the player will get a warning that Ultima Weapon is charging up a [[Meteor (Final Fantasy IV)|Meteor]] spell. The turn after, Ultima Weapon uses Meteor to do massive damage to the party.
   
After Meteor is cast, Ultima Weapon changes its attack patterns. It will use [[Tornado (Ability)|Tornado]] to inflict critical status on a party member, Magic Buster, which damages a character's [[MP (Stat)|MP]], and [[Laser (Ability)|Laser]], which is virtually an instant kill. It will also use physical attacks during both phases, which do high damage.
+
After Meteor is cast, Ultima Weapon changes its attack pattern. It will use [[Tornado (ability)|Tornado]] to inflict [[HP Critical|critical]] status on a party member; Magic Buster, which damages a character's [[MP (stat)|MP]]; and [[Laser (ability)|Laser]], which is virtually an instant kill. It will also use physical attacks during both phases, which do high damage.
   
When defeated, it drops the sword, [[Ultima Weapon (Weapon)|Ultima Weapon]].
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When defeated, it [[Item drop|drops]] the sword, [[Final Fantasy IV: The After Years weapons#Ultima Weapon|Ultima Weapon]].
   
==Strategy==
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=== Strategy ===
It is not recommended to face the Ultima Weapon until the party is at least between [[Level]] 60 and 70, with above average equipment. A [[Black Mage (Job)|Black Mage]] should wear the Rapid Ring V2 to lower their casting time, while a [[White Mage]] should equip the [[Twin Stars]] to halve their MP usage. Begin the battle by casting [[Slow (Ability)|Slow]] or using a [[Spider's Silk]] on the Ultima Weapon. During the fight, a White Mage should use [[Arise]] whenever a character is hit with Crush, otherwise they should cast [[Curaga]] or [[Curaja]] nearly every turn. Should the White Mage fall, have someone quickly revive them using a [[Phoenix Down]] or [[Raise]]. Abilities such as Heal Pill [[Ninjutsu]] is a good course of action to speed up the healing a little.
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It is not recommended to face the Ultima Weapon until the party is at least [[Level]] 55 during the [[Moon Phase|Waxing Moon Phase]]. A [[Black Mage (job)|Black Mage]] should wear the [[Final Fantasy IV: The After Years armor#Rapid Ring V2|Rapid Ring V2]] to lower their [[Charge Time|casting time]], while a [[White Mage]] should equip the [[Final Fantasy IV: The After Years armor#Twin Stars|Twin Stars]] to [[Half MP|halve their MP use]].
   
  +
The party should begin by casting [[Black Magic (The After Years)#Slow|Slow]] or using a [[Final Fantasy IV: The After Years items#Spider's Silk|Spider's Silk]] on the Ultima Weapon. A White Mage should use [[White Magic (The After Years)#Arise|Arise]] whenever someone is hit with Crush, and otherwise cast [[White Magic (The After Years)#Curaga|Curaga]] or [[White Magic (The After Years)#Curaja|Curaja]]. Should the White Mage fall, someone should quickly revive them using a [[Final Fantasy IV: The After Years items#Phoenix Down|Phoenix Down]] or [[White Magic (The After Years)#Raise|Raise]]. Abilities such as the [[Heal Pill]] [[Ninjutsu (The After Years)|Ninjutsu]] are useful to speed up the healing. One should also cast Haste on the party. [[Final Fantasy IV: The After Years items#X-Potion|X-Potions]] can also be used for quick healing.
Physical fighters should use abilities such as [[Jump (Ability)|Jump]] or attack with weapons like [[Excalibur (Weapon)|Excalibur]] or [[Ragnarok (Weapon)|Ragnarok]]. It is also effective to use [[Band (The After Years)|Band]]s that can potentially break the damage cap of 9,999, such as [[Band (The After Years)#Sky Grinder|Sky Grinder]]. A Black Mage's best spell to use on the Ultima Weapon is Flare with the Limit Ring. Meteor is also good, but it will take longer to cast. When Ultima Weapon strikes with Meteor, fallen party members should be revived and promptly healed. After his attack pattern changes, a White Mage must then heal twice as often, as he uses attacks like Tornado.
 
   
 
Physical fighters should use abilities such as [[Jump (ability)|Jump]] or attack with weapons like the [[Final Fantasy IV: The After Years weapons#Excalibur|Excalibur]] or the [[Final Fantasy IV: The After Years weapons#Ragnarok|Ragnarok]]. It is also effective to use [[Band (The After Years)|Bands]] that can potentially [[Break Damage Limit|break the damage cap]] of 9,999, such as [[Band (The After Years)#Sky Grinder|Sky Grinder]]. A Black Mage's best spell to use on the Ultima Weapon is Flare with the [[Final Fantasy IV: The After Years armor#Limit Ring|Limit Ring]]. Meteor is also good, but it will take longer to cast.
Characters must also be prepared with items like [[Hi-Ether|Dry Ethers]] to restore their MP, especially after being hit with Magic Buster. If the player has [[Porom]] in their party with [[Dualcast]], she will be a better alternative to a character like [[Rosa Joanna Farrell|Rosa]], as she can use two [[White Magic]] spells in one turn. This will make healing more efficient.
 
  +
  +
When Ultima Weapon strikes with Meteor, fallen party members should be revived and promptly healed; casting [[Blink (ability)|Blink]] can protect the party from subsequent attacks. After the Ultima Weapon's attack pattern changes, a White Mage must heal twice as often. The party should cast Slow every time Ultima Weapon casts Haste on itself. Ultima Weapon will now use Meteor randomly.
  +
 
Characters must be prepared with items like [[List of Final Fantasy IV: After Years items#Dry Ether|Dry Ethers]] to restore their [[MP (stat)|MP]], especially after being hit with Magic Buster. If the player has [[Porom/Gameplay|Porom]] with [[Dualcast]], she surpasses [[Rosa Joanna Farrell/Gameplay|Rosa]], as she can use two [[White Magic (The After Years)|White Magic]] spells in one turn.
  +
 
== Gallery ==
  +
<gallery>
 
FFIV TAY Crush.png|Crush (Wii).
 
FFIV TAY Flare EA.png|Flare (Wii).
 
TAY Wii Laser.jpg|Laser (Wii).
 
TAY Wii Magic Buster.jpg|Magic Buster (Wii).
 
FFIV TAY Meteor EA.png|Meteor (Wii).
 
TAY Wii Mind Blast.jpg|Mind Blast (Wii).
 
FFIV TAY Thermal Rays.png|Thermal Rays (Wii).
 
FF4PSP TAY Enemy Ability Laser.png|Laser (PSP).
 
FF4PSP TAY Enemy Ability Magic Buster.png|Magic Buster (PSP).
  +
</gallery>
  +
  +
== Etymology ==
  +
{{Etym|Ultima}}
   
==Gallery==
 
{{Gallery
 
|File:FFIV TAY Crush.png|Crush (Wii).
 
|File:FFIV TAY Flare EA.png|Flare (Wii).
 
|File:TAY Wii Laser.jpg|Laser (Wii).
 
|File:TAY Wii Magic Buster.jpg|Magic Buster (Wii).
 
|File:FFIV TAY Meteor EA.png|Meteor (Wii).
 
|File:TAY Wii Mind Blast.jpg|Mind Blast (Wii).
 
|File:FFIV TAY Thermal Rays.png|Thermal Rays (Wii).
 
|File:FF4PSP TAY Enemy Ability Laser.png|Laser (PSP).
 
|File:FF4PSP TAY Enemy Ability Magic Buster.png|Magic Buster (PSP).
 
}}
 
   
 
[[it:Ultima Weapon (The After Years)]]
 
[[it:Ultima Weapon (The After Years)]]
[[Category:Final Fantasy IV: The After Years Bosses]]
+
[[Category:Bosses in Final Fantasy IV: The After Years]]
 
[[Category:Superbosses]]
 
[[Category:Superbosses]]

Revision as of 20:57, 12 November 2019

Template:Sideicon

Ultima Weapon is a boss from Final Fantasy IV: The After Years fought in the Depths of the True Moon. It is derived from the Ultima Weapon from Final Fantasy VI.

Stats

Battle

Ultima Weapon attacks with Crush, which can instantly kill a character; Laser Barrage, which does minor damage to the party; plus Flare and Bio, which do heavy damage. When its HP falls to a certain point, Ultima Weapon will take a turn to cast Haste, Shell, and Protect on itself. On its next turn the player will get a warning that Ultima Weapon is charging up a Meteor spell. The turn after, Ultima Weapon uses Meteor to do massive damage to the party.

After Meteor is cast, Ultima Weapon changes its attack pattern. It will use Tornado to inflict critical status on a party member; Magic Buster, which damages a character's MP; and Laser, which is virtually an instant kill. It will also use physical attacks during both phases, which do high damage.

When defeated, it drops the sword, Ultima Weapon.

Strategy

It is not recommended to face the Ultima Weapon until the party is at least Level 55 during the Waxing Moon Phase. A Black Mage should wear the Rapid Ring V2 to lower their casting time, while a White Mage should equip the Twin Stars to halve their MP use.

The party should begin by casting Slow or using a Spider's Silk on the Ultima Weapon. A White Mage should use Arise whenever someone is hit with Crush, and otherwise cast Curaga or Curaja. Should the White Mage fall, someone should quickly revive them using a Phoenix Down or Raise. Abilities such as the Heal Pill Ninjutsu are useful to speed up the healing. One should also cast Haste on the party. X-Potions can also be used for quick healing.

Physical fighters should use abilities such as Jump or attack with weapons like the Excalibur or the Ragnarok. It is also effective to use Bands that can potentially break the damage cap of 9,999, such as Sky Grinder. A Black Mage's best spell to use on the Ultima Weapon is Flare with the Limit Ring. Meteor is also good, but it will take longer to cast.

When Ultima Weapon strikes with Meteor, fallen party members should be revived and promptly healed; casting Blink can protect the party from subsequent attacks. After the Ultima Weapon's attack pattern changes, a White Mage must heal twice as often. The party should cast Slow every time Ultima Weapon casts Haste on itself. Ultima Weapon will now use Meteor randomly.

Characters must be prepared with items like Dry Ethers to restore their MP, especially after being hit with Magic Buster. If the player has Porom with Dualcast, she surpasses Rosa, as she can use two White Magic spells in one turn.

Gallery

Etymology

Ultima means "the last" in Latin and many Latin-based languages. The word is an inflection of ultimus which is the superlative of ulter, which means "that is beyond". In the Spanish versions of many Final Fantasy games, the spell Ultima's name is written as "Artema", a close transliteration of the Japanese katakana.