Final Fantasy Wiki
m (edited)
No edit summary
Line 54: Line 54:
   
 
==Strategy==
 
==Strategy==
It is not recommended to face the Ultima Weapon until the party is at least between [[Level]] 55 during the [[Moon Phase|Waxing Moon Phase]]. A [[Black Mage (Job)|Black Mage]] should wear the Rapid Ring V2 to lower their casting time, while a [[White Mage]] should equip the [[Twin Stars]] to halve their MP usage. Begin the battle by casting [[Slow (Ability)|Slow]] or using a [[Spider's Silk]] on the Ultima Weapon. During the fight, a White Mage should use [[Arise]] whenever a character is hit with Crush, otherwise they should cast [[Curaga]] or [[Curaja]] nearly every turn. Should the White Mage fall, have someone quickly revive them using a [[Phoenix Down]] or [[Raise]]. Abilities such as Heal Pill [[Ninjutsu]] is a good course of action to speed up the healing a little. Using [[Curaja]] is another option; one should also caste [[Haste (Ability)|Haste]] on the party. In addition, [[X-Potion]]s can be used for quick healing.
+
It is not recommended to face the Ultima Weapon until the party is at least between [[Level]] 55 during [[Moon Phase|Waxing Moon Phase]], with above average equipment. A [[Black Mage (Job)|Black Mage]] should wear the Rapid Ring V2 to lower their casting time, while a [[White Mage]] should equip the [[Twin Stars]] to halve their MP usage (if you have enough gil for many dry ethers, that is not needed, but the battle will be long and 4-10 dry ethers will be used). Begin the battle by casting [[Slow (Ability)|Slow]] or using a [[Spider's Silk]] on the Ultima Weapon. During the fight, a White Mage should use [[Arise]] whenever a character is hit with Crush, otherwise they should cast [[Curaga]] or [[Curaja]] nearly every turn. Should the White Mage fall, have someone quickly revive them using a [[Phoenix Down]] or [[Raise]]. Abilities such as Heal Pill [[Ninjutsu]] is a good course of action to speed up the healing a little (if you can use only curaja, having the ultima slow and the white mage haste, so the rest of the fighters will only attack, it is the best choice. Also
  +
x-potions are preferred for a quick healing than cura of Kain, Cecil or Theodore for example). After casting meteor for first time, make sure to use Blink to your characters starting from the weakest ones, as Ultima's attack is making lot of damage.
   
Physical fighters should use abilities such as [[Jump (Ability)|Jump]] or attack with weapons like [[Excalibur (Weapon)|Excalibur]] or [[Ragnarok (Weapon)|Ragnarok]]. It is also effective to use [[Band (The After Years)|Band]]s that can potentially break the damage cap of 9,999, such as [[Band (The After Years)#Sky Grinder|Sky Grinder]]. A Black Mage's best spell to use on the Ultima Weapon is Flare with the Limit Ring. Meteor is also good, but it will take longer to cast. When Ultima Weapon strikes with Meteor, fallen party members should be revived and promptly healed; casting [[Blink (Ability)|Blink]] can protect the party from subsequent attacks. After his attack pattern changes, a White Mage must then heal twice as often, as he uses attacks like Tornado. The party should cast [[Slow (Ability)|Slow]] every time it casts [[Haste (Ability)|Haste]] on itself.
+
Physical fighters should use abilities such as [[Jump (Ability)|Jump]] or attack with weapons like [[Excalibur (Weapon)|Excalibur]] or [[Ragnarok (Weapon)|Ragnarok]]. It is also effective to use [[Band (The After Years)|Band]]s that can potentially break the damage cap of 9,999, such as [[Band (The After Years)#Sky Grinder|Sky Grinder]]. A Black Mage's best spell to use on the Ultima Weapon is Flare with the Limit Ring. Meteor is also good, but it will take longer to cast. When Ultima Weapon strikes with Meteor, fallen party members should be revived and promptly healed. After his attack pattern changes, a White Mage must then heal twice as often, as he uses attacks like Tornado (good thing is it misses many times). Do not forget to cast slow every time it hastes itself!
  +
 
Characters must also be prepared with items like [[Hi-Ether|Dry Ethers]] to restore their MP, especially after being hit with Magic Buster. If the player has [[Porom]] in their party with [[Dualcast]], she will be a better alternative to a character like [[Rosa Joanna Farrell|Rosa]], as she can use two [[White Magic]] spells in one turn. This will make healing more efficient.
   
Characters must also be prepared with items like [[Hi-Ether|Dry Ethers]] to restore their MP, especially after being hit with Magic Buster. If the player has [[Porom]] in their party with [[Dualcast]], she will be a better alternative than a character like [[Rosa Joanna Farrell|Rosa]], as she can use two [[White Magic]] spells in one turn.
 
   
 
==Gallery==
 
==Gallery==

Revision as of 01:04, 9 November 2013

Template:IncompleteTable Template:FFIV:TAY Enemies Ultima Weapon is a boss from Final Fantasy IV: The After Years. It is in the Depths of the True Moon. It is derived from the Ultima Weapon from Final Fantasy VI.

Ultima Weapon attacks with Crush, which can instantly kill a character, Laser Barrage, which does minor damage to the party, plus Flare and Bio, which do heavy damage. When its HP falls to a certain point, Ultima Weapon will also take a turn to cast Haste, Shell, and Protect on itself. On its next turn the player will get a warning that Ultima Weapon is charging up a Meteor spell. The turn after, Ultima Weapon uses Meteor to do massive damage to the party.

After Meteor is cast, Ultima Weapon changes its attack patterns. It will use Tornado to inflict critical status on a party member, Magic Buster, which damages a character's MP, and Laser, which is virtually an instant kill. It will also use physical attacks during both phases, which do high damage.

When defeated, it drops the sword, Ultima Weapon.

Strategy

It is not recommended to face the Ultima Weapon until the party is at least between Level 55 during Waxing Moon Phase, with above average equipment. A Black Mage should wear the Rapid Ring V2 to lower their casting time, while a White Mage should equip the Twin Stars to halve their MP usage (if you have enough gil for many dry ethers, that is not needed, but the battle will be long and 4-10 dry ethers will be used). Begin the battle by casting Slow or using a Spider's Silk on the Ultima Weapon. During the fight, a White Mage should use Arise whenever a character is hit with Crush, otherwise they should cast Curaga or Curaja nearly every turn. Should the White Mage fall, have someone quickly revive them using a Phoenix Down or Raise. Abilities such as Heal Pill Ninjutsu is a good course of action to speed up the healing a little (if you can use only curaja, having the ultima slow and the white mage haste, so the rest of the fighters will only attack, it is the best choice. Also x-potions are preferred for a quick healing than cura of Kain, Cecil or Theodore for example). After casting meteor for first time, make sure to use Blink to your characters starting from the weakest ones, as Ultima's attack is making lot of damage.

Physical fighters should use abilities such as Jump or attack with weapons like Excalibur or Ragnarok. It is also effective to use Bands that can potentially break the damage cap of 9,999, such as Sky Grinder. A Black Mage's best spell to use on the Ultima Weapon is Flare with the Limit Ring. Meteor is also good, but it will take longer to cast. When Ultima Weapon strikes with Meteor, fallen party members should be revived and promptly healed. After his attack pattern changes, a White Mage must then heal twice as often, as he uses attacks like Tornado (good thing is it misses many times). Do not forget to cast slow every time it hastes itself!

Characters must also be prepared with items like Dry Ethers to restore their MP, especially after being hit with Magic Buster. If the player has Porom in their party with Dualcast, she will be a better alternative to a character like Rosa, as she can use two White Magic spells in one turn. This will make healing more efficient.


Gallery

Template:Gallery