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Ultima from FFVI Pixel Remaster

Ultima in Final Fantasy VI (Pixel Remaster).

Ultima (アルテマ, Arutema?) is a recurring spell in the Final Fantasy series. It is almost always the most powerful spell, often surpassing the likes of Flare and Holy. In all titles featuring the spell, Ultima hits all enemies for massive non-elemental magic damage.

Since its original appearance, Ultima has appeared in almost every title as a powerful player- or enemy-exclusive spell. It is generally the final spell players gain access to, either as narrative device or doing late-game side quests. In titles featuring jobs, the Black Mage, White Mage, Magus, and Devout jobs can utilize Ultima.


Firion using Ultima X from FFII Pixel Remaster

Ultima in Final Fantasy II (Pixel Remaster).

Ultima often serves as the most powerful offensive spell in most later titles, appearing since Final Fantasy II. It is almost always the strongest spell, hitting all enemies for non-elemental damage, often ignoring defense, Reflect, and any other protection. In most appearances, the caster conjures an expanding dome of magical energy to explode on the battlefield. The spell's color often shifts between being blue and green, with the former being the most recurring appearance. Ultima's school of magic varies depending on the title, but it often is a Black Magic or White Magic spell.

At the time of its initial appearance in Final Fantasy II, Ultima was classified as a White Magic spell and an important plot device, serving as a lost legendary spell sealed within the top of the Mysidian Tower. It dealt non-elemental damage to targets, with its potency depending on the amount of magic mastered by the caster.

FFIX Ultima

Kuja using Ultima in Final Fantasy IX.

Following its initial appearance, Ultima remained largely absent from the series, with it not reappearing until Final Fantasy VI. Remaining its status as a lost magic, Ultima was the strongest spell available to players, but would be shifted to the "Attack Magic" class. This appearance would begin Ultima's status as a Black Magic spell, along with being the first title to feature the dome-like design that would become its recurring animation composition. Final Fantasy VII, Final Fantasy VIII, and Final Fantasy X would later feature Ultima as the strongest attack magic for players and later storyline bosses.

Final Fantasy IX debuted a new recurring trait for the spell as a powerful magic exclusive to powerful storyline-related bosses. Trance Kuja uses it to defeat the party with a single use, while also being capable of decimating a planet. Its status as an enemy-exclusive spell returned in the Final Fantasy XIII series, Final Fantasy XIV, and Final Fantasy XVI, being used by each title's main antagonists and oretoises in the Final Fantasy XIII series.

The recurring Ivalice entity, Ultima, the High Seraph, is named after the spell. In almost all appearances, Ultima has access to the recurring spell, often serving as one of her default magicks, or as her summon attack. When used by her, the Ultima ability is often holy-elemental.

In rare cases, some titles have included upgraded forms of Ultima, with their names deriving from the series's recurring magic tier system. The following are some of the recurring upgraded tiers:

FFXII Eschaton 2

Eschaton in Final Fantasy XII.

  • Ultima Lv 2 (アルテラ, Arutera?, lit. Ultira) - Serves as a rarely used second tier of Ultima, exclusively appearing in the original Chocobo Racing. It attacks all targets on the racing field.
  • Ultiga (アルテガ, Arutega?) - Serves as the more recurring upgraded tier of Ultima, inflicting heavy non-elemental damage to targets within an area of effect. It originates from Chocobo Racing as Ultima Lv 3, being the third tier of Ultima. Ultiga would later reemerge in Final Fantasy Crystal Chronicles: Ring of Fates as a combination spell, being a recurring attack in the subseries afterwards.
  • Eschaton (完全アルテマ, Kanzen Arutema?, lit. Perfect Ultima) - Serves as the strongest form of Ultima, dealing massive non-elemental or holy-elemental damage. It is a recurring ability for Ultima, the High Seraph from the Ivalice titles, originally appearing as the figure's strongest attack in Final Fantasy Tactics. Unlike previous tiers, Eschaton is a summon attack in most appearances. Some localizations have referred to this attack as All-ultima or Divine Ultima.

Several titles have featured unique or alternate upgraded forms of Ultima. These abilities have either physical or magic properties and are used by specific characters or jobs.

FFTA2 Ultima Sword

Ultima Sword in Final Fantasy Tactics A2: Grimoire of the Rift.

  • Ultima I - XVI (アルテマLv.1 - アルテマLv.16, Arutema Lv.1 - Arutema Lv.16?, lit. Ultima Lv.1 - Ultima Lv.16) - Due to the unique progression system of Final Fantasy II, there are sixteen levels of Ultima. Each has increased potency, while also having unique animations every four levels. Ultima I would later appear in World of Final Fantasy Maxima as the exclusive ability for the Firion Champion Jewel.
  • Ultima Spark (アルテマスパーク, Arutema Supāku?) - A weaker version of the Ultima spell used by Cecil Harvey and Golbez in Final Fantasy IV: The After Years. Like the Ultima spell in the 3D remakes of Final Fantasy IV, it combines the power of White and Black Magic to unleash a massive explosion that deals non-elemental damage to all foes.
  • Ultima Fury (T・アルテマ, T Arutema?, lit. T. Ultima) - A recurring special attack originally used by Lulu in Final Fantasy X as one of her Fury Overdrives. It sees the caster using a unique version of the spell that damages enemies multiple times.
  • Ultima Sword (アルテマソード, Arutema Sōdo?) - A recurring physical variant of Ultima used by the Gladiator job in the Ivalice titles, dealing heavy physical non-elemental damage. It originally appeared Final Fantasy Tactics Advance as the job's strongest ability. Outside of Ivalice, Ultima Sword served as the summon attack of Bahamut in Final Fantasy XV.
  • Ultima Charge (アルテマチャージ, Arutema Chāji?) - A recurring physical variant of Ultima used by the Moogle Knight job in the Ivalice titles, dealing heavy physical non-elemental damage. It originally appeared Final Fantasy Tactics Advance as the job's strongest ability.


Final Fantasy II[]

FFII PSP Ultima1

Ultima1 cast on the enemy party in Final Fantasy II (PSP).

Ultima is found at the Mysidian Tower. It is considered a White Magic spell, but for most characters, does not use the Spirit stat for damage calculation. Its offensive power depends on its current level, as well as the current level of all the other spells the caster knows and their weapon skill levels.

In the Soul of Rebirth sidequest, Ultima can be re-obtained if the player defeats Ultima Weapon. This Ultima Tome can only be taught to Minwu. Minwu's version does not rely on his weapon skill and other spell levels, but instead on his Spirit.

Final Fantasy IV[]

Ultima FFIV iOS

Ultima in the iOS version.

Ultima is a spell accessed via the Twincast command through the Augment ability system for the 3D versions. Ultima is used through Twincast by Cecil and Rosa. It has a spell power of 999, and is more powerful than Meteor, but it costs 99 MP from both users and takes twice as long to cast. The spell is classified as a Black Magic spell.

Final Fantasy VI[]

Ultima FFVI

Ultima spell in the SNES version.

Ultima is an Attack spell learned at a x1 rate from the Ragnarok esper or the Paladin Shield. Terra learns it automatically at Level 99. Ultima has a Spell Power of 150 and costs 80 MP to cast. It does non-elemental damage to all enemies and ignores Magic Defense. It is vulnerable to Runic.

Ultima is cast by some of the most powerful enemies, including Brachiosaur, the final boss, Magic Master, Ultima Buster, Dark Behemoth, Kaiser Dragon, Red Dragon in the Dragons' Den, and Glutturn (Elixir).

Final Fantasy VII[]

FFVII Ultima

Ultima spell from the Ultima Materia.

The Ultima Materia can be obtained in North Corel. If the player stops the coal train during the "Struggle for the Huge Materia", a villager gives an Ultima Materia to the party as thanks. If the player fails to stop the train, they can buy the Materia for 50,000 gil. If the player fails to even catch up to the train during the mission, they cannot get the Materia at all.

The Ultima spell can be cast once the player has leveled up the Ultima Materia once. It costs 130 MP to cast and has a spell power equal to 6.5625x the base magic damage. Ultima has somewhat of a dramatic cast as it is the only spell that switches between three camera angles.

The bosses Jenova∙SYNTHESIS and Ruby Weapon, and the enemy Dark Dragon, use the spell against the party. Dark Dragon counters once per battle with the spell when attacked by magic, while Ruby Weapon always counterattacks with the spell when hit by Knights of the Round, but can also use the spell freely. Jenova∙SYNTHESIS only uses the spell when its countdown reaches 0. Ultima can be affected by the Quadra Magic Ultima glitch.

Before Crisis -Final Fantasy VII-[]

Ultima is the strongest non-elemental Magic Materia. It does heavy non-elemental damage and costs 200 MP to cast.

Crisis Core -Final Fantasy VII-[]

VIICC Ultima

Ultima spell in Crisis Core.

Ultima is the strongest spell, costing 99 MP to cast. It lights up the screen in an explosion of green and blue light, dealing heavy damage to all enemies. Ultima cannot be doublecast and requires Zack to charge for several seconds before unleashing the spell. The spell ignores MBarrier, and Zack cannot guard against it in Reunion.

The Ultima Materia can be stolen as a rare steal from Tycoon and obtained through missions 2-5-2, 3-5-4, 6-6-3, 6-6-5, 9-6-2 and 9-6-5. Ultima can also be made with Materia Fusion by fusing a mastered Energy Materia with a Libra Materia, or fusing any DMW Materia with an Ultimate Materia (Tri-Fire, Tri-Thundaga, Electrocute, Flare, Energy).

Final Fantasy VIII[]


Ultima spell in Final Fantasy VIII.

Ultima is one of the most powerful offensive spells, second only to the Apocalypse. It is almost universally the best spell for junctioning to stats, with only Triple being more effective when junctioned to Hit Rate or Speed. The spell is the one most easily accessible from a draw point in Shumi Village (the player has to pay 5000 gil to a nearby Shumi to use the draw point). The Island Closest to Heaven and Island Closest to Hell are also good places for obtaining the spell, given that the player can find numerous hidden draw points with the most powerful magic, Ultima, being among them.

Ultima can be refined from Ultima Stones, 100 of which drop from Ultima Weapon. Ultima can also be drawn from the optional superbosses, Ultima Weapon and Omega Weapon. Three Ultima Stones can be refined from one Energy Crystal with Siren's Tool-RF ability. The player can also get one Ultima spell from Zell's "love quest" if they give Fish & Pink as the answers to a "survey" held by girls at the library, and later return for the results.

Final Fantasy IX[]

Ultima is Kuja's most powerful ability, which he uses when in Trance. He uses it when fought against as a boss in his Trance Kuja form (first time being a cinematic enemy). It instantly defeats the party and ends the battle, moving the story along. Kuja also uses Ultima in an FMV cutscene.

Kuja's Ultima differs from typical Final Fantasy iterations on the spell in being an erratic rain of pink-purple energy.

Final Fantasy X[]


Ultima spell in Final Fantasy X.

Ultima is the most powerful Black Magic spell. In the Standard Sphere Grid it is located in Kimahri's section, at the very center surrounded by four Level 4 locks, though only three need to be unlocked to learn the ability. On the Expert Sphere Grid it can be found in the top right corner beside Doublecast, surrounded by four Level 4 locks.

Ultima can be doublecast, as well as used with Lulu's Fury Overdrive. Since Doublecast has a fixed rank of 3, unlike Ultima's rank of 6, casting this spell once will delay the user twice as much as using it on a doublecast. It has a spell power of 70 and costs 90 MP to cast. It cannot be reflected since it is a multi-target spell.

Ultima is cast by Bomb King, Catoblepas, Greater Sphere, Jumbo Flan, Mindy, Nega Elemental, Omega Weapon, Seymour Omnis, Sleep Sprout, Ultima Buster, Vidatu, Nemesis, and the final boss. Seymour Omnis's version is unique and inflicts special damage rather than magical damage, although it has a damage constant of 64. This means its damage cannot be reduced by Shell or Magic Defense.

Final Fantasy X-2[]

Ultima is a Black Magic used by equipping the Megiddo Garment Grid and spherechanging through each colored gate. The spell will then appear in the Black Magic skillset and costs 90 MP to cast. Alternatively, it can be used by a character wearing the Lady Luck dressphere by lining up three 7s with Magic Reels. Ultima can also be used through Yuna's Festivalist ability Ultima Sandals.

It can be cast by Adamantoise (Fiend Arena), Aeshma, Almighty Shinra, Baralai (Fiend Arena), Black Elemental (near the beginning of battle), Major Numerus's Duo and Quattour, Ironside (Oversoul), Lulu, Mushroom Cloud, Paragon (Oversoul), Violet Goon, Seymour, and Trema (once per battle, after his HP drops below 1/6 of his max HP).

Ultima can also be used by captured fiends: either by consuming 60 Supreme Gems to teach them Ultima or by equipping them with the Megiddo Garment Grid. Various creatures are capable of learning Ultima by being at a high-enough level and surviving powerful magic attacks: Flan Azabache, Black Elemental, Mushroom Cloud, Jumbo Cactuar, Trema, and Almighty Shinra.

Final Fantasy X-2: Last Mission[]

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Final Fantasy XIII[]

Ultima from FFXIII

Ultima in Final Fantasy XIII.

Ultima is an enemy ability that conjures a sphere of green light to damage all party members. It is the most powerful spell, and can wipe out a high level party in full health if they are not using Sentinel roles. It is used by the Barthandelus, Long Gui, and Shaolong Gui.

Final Fantasy XIII-2[]

Ultima is a non-elemental magic attack that hits all party members. It is used by Caius (third phase of final battle and "Requiem of the Goddess" downloadable episode), Proto fal'Cie Adam, Long Gui, and Valfodr Lv. 99.

Lightning Returns: Final Fantasy XIII[]

Ultima Pt1 from LRFFXIII
Ultima Pt2 from LRFFXIII

Lightning unleashing Ultima on a target.

Ultima is the locked ability of the Ultimatus garb, the reward for beating Ereshkigal in the Ultimate Lair. The higher the difference between Lightning's current and maximum HP, the more damage it does.

Ultima ignores all resistances, and can deal damage even if the enemy is immune to magic.

The final boss will use Ultima against Lightning.

Final Fantasy XIV[]

Ultima Cutscene FFXIV

Ultima Weapon casting Ultima.

Ultima is a recurring enemy ability and story element. It first appears as an ancient magick that lies dormant within the Heart of Sabik of the Ultima Weapon. During Operation Archon, as the Eorzean Alliance strikes back at the Garlean Empire after its ultimatum of surrender or defeat at the hands of the Ultima Weapon, a party of adventurers led by the Warrior of Light strikes directly into Castrum Meridianum to disable the Weapon. After the Weapon loses its captured primal essences, Lahabrea activates Ultima, leaving the fortress in ruins, with the Warrior of Light only surviving due to Hydaelyn's protection.

During the final encounter with the Ultima Weapon in The Porta Decumana The Porta Decumana, the boss will attempt to cast Ultima when low on health, and the party must defeat with a DPS Limit Break before the cast is finished or the party will be defeated regardless of HP and damage mitigation, functioning as an enrage.

The enemy also has access to the spell in The Minstrel's Ballad: Ultima's Bane The Minstrel's Ballad: Ultima's Bane and The Weapon's Refrain (Ultimate) The Weapon's Refrain (Ultimate) instances. The Minstrel's Ballad version of the ability functions as a hard enrage if the players do not defeat the boss within a certain time limit. The Weapon's Refrain version of the boss uses Ultima as its signature attack, instantly defeating the party if players did not use a tank Limit Break 3.

The origins of the spell are unclear, but it has been linked to Ultima, the High Seraph, the origin of auracite, which the Heart of Sabik is.

Various alternate versions of Ultima are used by certain bosses, generally acting as raid-wide damage that requires heavy mitigation and healing to sustain, and is used by bosses either associated with Ultima, the High Seraph, or the Ultima Weapon, with the sole exception being Kefka's Ultima Upsurge in Sigmascape V4 Sigmascape V4.0, which is a reference to its appearance in Final Fantasy VI.

Final Fantasy XVI[]

Ultima Pt1 from FFXVI
Ultima Pt2 from FFXVI

Ultima in Final Fantasy XVI.

Ultima is used by the first and third forms of the game's final boss. When initiated, it will attempt to draw in Clive, which will then explode dealing several hits of moderate damage. It appears as a powerful burst of aether.

Final Fantasy Tactics[]

FFT Ultima

Ramza casts the first version of Ultima.

Magick that inflicts damages with pure energy.


Brush off vanity and show reality! Ultima!

Upon casting

Ultima has two versions. The first is used by Celia, Lettie, and the Ultima Demons. Both Ramza Beoulve and his sister Alma (and Luso in The War of the Lions) can learn this version in Blue Mage-style in only a handful of battles, so it is easily missed.

Since Alma's weapon, Healing Staff, can only heal its target when using the "Attack" command, the Ultima spell she can learn from her allies or Ultima Demons is her only means of offense during the final battle. The final boss uses a more powerful version of this Ultima spell.

Both Ultima spells deal non-elemental damage on all targets within its effect area. The Ultima usable by most units has the radius of two grids, which is that of a normal magick spell. The Ultima used by the final boss has radius of three and four respectively. Although the Ultima spell used by the final boss is reasonably powerful, it is slow to charge, buying the player time to engulf the boss in their own magick.

The damage formula for Ultima is as follows:

Final Fantasy Tactics A2: Grimoire of the Rift[]

Ultima is cast from the summoning of the Scion, Ultima. It fully heals all party members and deals moderate holy-elemental damage to all foes.

Final Fantasy Type-0[]

Ultima engulfs a wide radius with powerful magical energy with the user as the epicenter. It can break the 9999 damage limit in a single hit, and is the only non-ultimate ability with this property. It can be learned by earning 150,000 SPP. It requires all magic stats to be at 100.

Ultima II is an upgraded form, additionally inflicting targets with stun. It can be learned by reaching the SP Class of "Wise". It requires all magic stats to be at 80.

Ultima III is an upgraded form of Ultima, additionally inflicting targets with stop. It can be learned by reaching the SP Class of "Wise" and SP Rank of "King" and above. It requires all magic stats to be at 120.

Final Fantasy Agito[]

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Final Fantasy Crystal Chronicles: Ring of Fates[]

Ultima deals massive damage to nearby enemies and stuns them. It is cast by piling Fire, Blizzard, Thunder, Cure, and Clear.

Final Fantasy Crystal Chronicles: Echoes of Time[]

Ultima deals massive damage to nearby enemies and stuns them. It is cast by piling Fire, Blizzard, Thunder, Cure, and Clear.

Final Fantasy Dimensions[]

FFD Ultima

Ultima in Final Fantasy Dimensions.

Ultima is a level 8 Black Magic spell and it is the strongest Black Magic. It is learned by reaching level 20 of the Magus job. The spell deals major non-elemental magic damage to all enemies and ignores the target's Reflect status. It costs 80 MP to cast.

The only enemy able to cast Ultima is the Ω Weapon superboss.

Final Fantasy Dimensions II[]

Ultima I-III are one of Aemo's strongest magic abilities, and is learned from the Ultima Weapon Eidolon. The ability deals massive non-elemental damage to all enemies and ignores enemy damage negate buffs. Each version of Ultima costs 130 MP for Aemo to cast. When combined with the Ultima Weapon signet's passive of increasing the chances of Aemo's magic attacks landing critical hits by 25%, it allows for the possibility of Ultima exceeding 100,000 points of damage.

The only enemy able to cast Ultima is the Ultimate Weapon superboss.

Dissidia Final Fantasy (2008)[]

Be careful!

Kefka Palazzo
Ultima Kefka

Ultima used by Kefka in Dissidia and Dissidia 012.

Kefka has Ultima as a Bravery attack. He fires a small magical orb that explodes in a flash of blue energy a moment later. Kefka can cast the spell while on the ground or in the air and learns both versions at Level 28. It costs 30 CP to equip and 180 AP to master. When firing the spell, he mockingly warns the opponent of the oncoming attack, and when the orb detonates, Kefka will cackle. He uses a similar attack towards Terra in cutscenes for both Destiny Odyssey and Shade Impulse, the former when trying to get Terra to unleash her "cataclysmic power", and the latter when showing her "fate's footsteps" just prior to fighting her.

O perfect light, I want to end this!

Terra Branford

Just go away!


Ultima is an HP attack for Terra and Kuja. Terra's version chains from Holy Combo, and creates a violet sphere of energy around the opponent that explodes. It costs 40 CP to equip and 300 AP to master. Kuja's version summons many magical orbs to fall on the opponent, stunning them if they are hit. Kuja learns to cast Ultima on the ground at Level 38 and in the air at Level 44. It costs 40 CP to equip and 300 AP to master.

Dissidia 012 Final Fantasy[]

Ultima returns as an attack usable by Kefka, Terra, and Kuja.

Kefka's Ultima now has Ranged Mid Damage Priority on explosion, causing opponents to stagger when they block it. It costs 30 CP to equip and 100 AP to master.

Kuja's Ultima and Terra's Ultima now both cost 30 CP to equip and 130 AP to master. Terra's Ultima causes downwards Wall Rush rather than backwards.

Dissidia Final Fantasy NT[]

DFF2015 Squall Ultima

Ultima used by Squall.

Ultima is a Bravery Attack for Ramza. It is also an HP Attack for Squall and Kuja, both learned at character level 10. Each character's Ultima has the appearance from their respective games. Kefka retains his use of Ultima, renamed to Boom Boom Ultima, drastically changed from its appearance in the PlayStation Portable games as an explosion of energy that draws in foes.

Dissidia Final Fantasy Opera Omnia[]

Ultima takes a variety of forms, depending on the user and their home world:

  • Minwu casts the Final Fantasy II version as his Finishing Burst, dubbed "Mightiest of Spells".
  • Terra casts the Final Fantasy VI iteration as the final move in her Finishing Burst.
  • Rinoa can draw the Final Fantasy VIII iteration after using her Finishing Burst.
  • Kuja uses a variation of the Final Fantasy IX move as his secondary ability (S2), learned at STR 20.
  • Braska can cast the Final Fantasy X iteration as his S2, as he has already learnt it when he is recruited with STR 70.
  • Ramza uses the Final Fantasy Tactics iteration as his Finishing Burst.
  • Amidatelion's EX Ability has been dubbed "Yukish Ultima".
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Theatrhythm Final Fantasy Curtain Call[]

Ultima is a spell innately learnable by Chaos, Minwu, Terra, and Ramza. It can also be taught to other characters via an Ultima Scroll. The spell will activate once per Battle Music Sequence (BMS) at the appearance of a boss-type enemy.

Theatrhythm Final Fantasy All-Star Carnival[]

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Pictlogica Final Fantasy[]

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Pictlogica Final Fantasy ≒[]

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Final Fantasy Airborne Brigade[]

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Final Fantasy Record Keeper[]

Ultima is a Rank 6 Black Magic ability, obtained from the Ultima Nightmare Dungeon after beating Ultima Buster. The spell deals three hits of prismatic-elemental magic damage to all enemies. The player can only acquire one copy of Ultima, as the Record Crystal needed to craft it is a unique item won from the Nightmare Dungeon and used up in the crafting.

Ultima can be used in conjunction with most EX Mode follow-up commands triggered by elemental attacks and can be temporarily granted infinite casting usage with certain elemental-oriented Awakening modes, making it useful when handling magicite battles with multiple targets.

Originally Ultima dealt three non-elemental magic hits to all targets, making the spell one of the least used rank 6 black magic abilities due to its lack of utility in most end-game content. Due to the spell becoming underused in end-game activities that required exploiting enemy elemental weaknesses and elemental chaining, Ultima was buffed during the March 2020 maintenance update for the game's Japanese client. This update caused the spell to deal prismatic-elemental damage, causing the spell to deal damage of all the game's nine elements.

Rank Uses Material 1 Material 2 Material 3
1 2 Black Crystal x10 Non-Elemental Crystal x6 Fire Crystal x6
2 4 Black Crystal x20 Non-Elemental Crystal x12 Fire Crystal x12
3 6 Black Crystal x30 Non-Elemental Crystal x18 Fire Crystal x18
4 8 Black Crystal x40 Non-Elemental Crystal x24 Fire Crystal x24
5 10 Black Crystal x50 Non-Elemental Crystal x30 Fire Crystal x30

Ultima Buster will cast Nightmare Ultima after the second phase of its battle; its potency depends on how many times it used Charge. Kaiser Dragon also casts Nightmare Ultima on death, though this is meant to be avoided with the barrier generated by the crystal.

Additionally, enemies who cast Ultima in their game of origin will do so in Record Keeper; however, it only deals one hit of non-elemental magic damage.

Final Fantasy Explorers[]

Expel neutral energy outward in a radiant explosion, bypassing reflect and dealing multiple hits.

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Final Fantasy Brave Exvius[]

Deals magic damage partially unaffected by magic defense to all enemies.


Ultima is a Lv. 8 Black Magic spell that costs 60 MP to use and deals a large amount of non-elemental magic damage to all enemies. Currently, four characters learn Ultima (Alma, Dark Fina, Trance Terra, and Ramza), but the ability can also be obtained as a Trust Master Reward from Terra and equipped on anyone with the sufficient Black Magic level. Dark Fina can "awaken" Ultima up to "Ultima +2," which boosts its damage, reduces its cost to 45 MP, and spreads the damage out between 7 hits instead of a single hit.

War of the Visions: Final Fantasy Brave Exvius[]

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Mobius Final Fantasy[]

Ultima is a light-elemental mage-class Supreme ability attached to the Minwu: FFII card. It deals heavy damage to all enemies and also inflicts an enhanced version of the Unguard ailment upon the primary target.

World of Final Fantasy[]

Ultima is an active magic ability that inflicts neutral magical damage on all enemies for 12 AP.

Ultima 1 is an active magic ability that inflicts neutral magical damage on a single enemy for 1 AP. It can be used by Lann (Firion's Champion Jewel).

Ultima is also an enemy ability used by Ultima Weapon.

Stranger of Paradise Final Fantasy Origin[]

SOP Ultima


Ultima is a spell for Sage.

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Chocobo Racing[]


Ultima spell in Chocobo Racing.

Ultima is the last and most powerful of the eight abilities. Ultima Lv 1 forces racers to spin out, Ultima Lv 2 forces racers to crash and Ultima Lv 3 forces racers to suffer a cataclysmic crash.

In the story, the magic of Ultima was sealed away within realm of Fantasia by the sorcerer Ming-wu due to misuse. It was under the protection of Lord Bahamut, who was guarded by Behemoth. However, after Chocobo, Mog, Chubby Chocobo, White Mage, Black Mage, Golem and Goblin brought together their Magicite stones did the world of Fantasia reopen and the magic of Ultima be rediscovered. After a race with Bahamut himself, the truth was revealed and, awed by the fact that the young members of the various races were working in harmony, Bahamut allowed the magic to be freed once more and doing away with the Magicite crystal, much to Mog's dismay.

Chocobo no Fushigina Dungeon[]

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Chocobo's Dungeon 2[]

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Final Fantasy Fables: Chocobo Tales[]

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Non-Final Fantasy guest appearances[]

Other Square Enix titles[]

Ultima from KHIII

Mickey Mouse attempting to use Ultima in Kingdom Hearts III.

Ultima has appeared in other Square Enix titles as an ability, referencing the Final Fantasy version of the spell.

It appeared as a magic spell within the Forsaken Dungeon in Ehrgeiz: God Bless the Ring. The Basic version attempts to destroy enemies inside the energy field and consumes one Magic Stone when used. The Ultra Magic version creates an energy field in the middle of the room and attempts to destroy all enemies, it consumes three Magic Stones when used.

Ultima makes a minor appearance in Kingdom Hearts III, being a powerful spell that King Mickey attempts to cast against Master Xehanort, who counters it with Stopza. Despite not appearing until Kingdom Hearts III, Ultima has been a recurring reference in the Kingdom Hearts series. Some titles featured the Ultima-G (アルテマグミ, Arutema Gumi?, lit. Ultima Gummi) Gummi Block as part of the series' recurring Gummi Ship editor, often being the strongest Weapon Gummi available to players. Terra and the Lingering Will have the Ultima Cannon (アルテマキャノン, Arutema Kyanon?) ability in several titles, which has the user's Keyblade transform into a massive cannon that shoots a giant sphere of energy. In Kingdom Hearts II, one of Donald's moves during Trinity Limit is a variant of Ultima (ラストガ, Rasutoga?, lit. lit. "Lastga"), which involves him casting a burst of fireworks that draws in enemies towards the party.

The Bravely series also references the spell in Bravely Default II with the Ultima Sword (アルテマ剣, Arutema Ken?) ability for the Hell Blade asterisk. The attack involves the user sacrificing all of their MP in order to inflict damage on a target proportional to the amount of MP expended. Its animation has the player release a small dome of energy on the target.


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Ultima means "the last" in Latin and many Latin-based languages. The word is an inflection of ultimus which is the superlative of ulter, which means "that is beyond". In the Spanish versions of many Final Fantasy games, the spell Ultima's name is written as "Artema", a close transliteration of the Japanese katakana.