Know pain... but not for long.
Ultima (アルテマ, Arutema?) is a recurring spell in the Final Fantasy series. It is almost always the most powerful spell, hitting all enemies for non-elemental damage, often ignoring defense, Reflect and any other protection. With the exception of its debut appearance in Final Fantasy II, Ultima is considered to be Black Magic. Ultima usually manifests as an explosive sphere of blue or green energy that consumes opponents.
In the games where Ultima is not available to the player, it is instead cast by some of the most powerful bosses, such as Trance Kuja in Final Fantasy IX and oretoises in Final Fantasy XIII. Ultima is a plot device in Final Fantasy II as the ultimate spell that was sealed away.
- 1 Appearances
- 1.1 Final Fantasy II
- 1.2 Final Fantasy IV
- 1.3 Final Fantasy VI
- 1.4 Final Fantasy VII
- 1.5 Final Fantasy VIII
- 1.6 Final Fantasy IX
- 1.7 Final Fantasy X
- 1.8 Final Fantasy XIII
- 1.9 Final Fantasy XIV
- 1.10 Final Fantasy Tactics
- 1.11 Final Fantasy Tactics A2: Grimoire of the Rift
- 1.12 Final Fantasy Type-0
- 1.13 Final Fantasy Crystal Chronicles: Ring of Fates
- 1.14 Final Fantasy Crystal Chronicles: Echoes of Time
- 1.15 Bravely Default
- 1.16 Final Fantasy Dimensions
- 1.17 Final Fantasy Dimensions II
- 1.18 Dissidia Final Fantasy (2008)
- 1.19 Theatrhythm Final Fantasy Curtain Call
- 1.20 Theatrhythm Final Fantasy All-Star Carnival
- 1.21 Pictlogica Final Fantasy
- 1.22 Final Fantasy Airborne Brigade
- 1.23 Final Fantasy Record Keeper
- 1.24 Final Fantasy Explorers
- 1.25 Final Fantasy Brave Exvius
- 1.26 Mobius Final Fantasy
- 1.27 World of Final Fantasy
- 1.28 Chocobo Racing
- 1.29 Chocobo no Fushigi na Dungeon
- 1.30 Final Fantasy Fables: Chocobo Tales
- 2 Non-Final Fantasy guest appearances
- 3 Gallery
- 4 Etymology
- 5 References
- 6 External links
The ultimate magic, sealed away by the ancients.
Ultima is found at the Mysidian Tower. Its offensive power depends on its current level, as well as the current level of all the other spells the caster knows. Ultima is considered a White Magic spell and draws its power from the Spirit stat and an algorithm based on the player's spell levels.
When Final Fantasy II was originally released on the Nintendo Entertainment System, the Ultima spell, which was difficult to acquire, was practically useless. It was meant to grow stronger relative to the level of other spells the caster had, but due to a bug, the spell did just around 500 damage at the most on a single target. Director Hironobu Sakaguchi has later told a humorous story relating to the bug: when Square tested the game and saw the bug, Sakaguchi asked for it to be fixed, but the person who programmed it replied that legendary stuff that dates back to an age before "proper techniques" would look inferior from present's point-of-view, explaining Ultima's weakness. He reasoned that the struggle to acquire it only to discover it's useless mirrors real life, and thus he was not going to fix the bug. Sakaguchi was irritated by the reply and tried to fix it himself, but the programmer had ciphered the source and Ultima was left the way it was.
Ultima is a spell accessed via the Twincast command through the Augment ability system for the 3D versions. Ultima can only be used through Twincast when used by Cecil and Rosa. It has a spell power of 999, and is more powerful than Meteor, but it costs 99 MP from both users and takes twice as long to cast. The spell is classified as a Black Magic spell.
Attacks all enemies with powerful, lost magic.
Ultima is an Attack spell learned at a x1 rate from the Ragnarok esper or the Paladin Shield. Terra learns it automatically at Level 99. Ultima has a Spell Power of 150 and costs 80 MP to cast. It does non-elemental damage to all enemies and ignores Magic Defense. It is vulnerable to Runic.
Ultima is cast by some of the most powerful enemies, including Brachiosaur, the final boss, Magic Master, Ultima Buster, Dark Behemoth, Kaiser Dragon, Red Dragon in the Dragons' Den, and Glutturn (Elixir).
The Ultima Materia can be obtained in North Corel. If the player stops the coal train during the Huge Materia mission when playing as Cid Highwind, a villager gives it to the party as thanks. If the player fails to stop the train, they must buy the Materia for 50,000 gil. If the player fails to even catch up to the train during the mission, they can't get the Materia at all.
The Ultima spell can be cast once the player has leveled up the Ultima Materia once. It costs 130 MP to cast and has a spell power equal to 6.5625x the base magic damage. Ultima has somewhat of a dramatic cast as it is the only spell that switches between three camera angles.
The bosses Jenova∙SYNTHESIS and Ruby Weapon and the enemy Dark Dragon use the spell against the party. Dark Dragon counters once per battle with the spell when attacked by magic, while Ruby Weapon always counterattacks with the spell when hit by Knights of the Round, but can also use the spell freely. Jenova∙SYNTHESIS only uses the spell when its countdown reaches 0.
Ultima is the strongest non-elemental Magic Materia. It does heavy non-elemental damage and costs 200 MP to cast.
Ultima is the strongest spell. It lights up the screen in an explosion of green and blue light, dealing heavy damage to all enemies. Ultima cannot be doublecast and requires Zack to charge for several seconds before unleashing the spell. It costs 99 MP to cast.
The Ultima Materia can be stolen as a rare steal from Tycoon and obtained through missions 2-5-2, 3-5-4, 6-6-3, 6-6-5, 9-6-2 and 9-6-5. Ultima can also be made with Materia Fusion by fusing a mastered Energy Materia with a Libra Materia, or fusing any DMW Materia with an Ultimate Materia (Tri-Fire, Tri-Thundaga, Electrocute, Flare, Energy).
Ultima is one of the most powerful offensive spells second only to the Apocalypse. It is almost universally the best spell for junctioning to stats, with only Triple being more effective when junctioned to Hit Rate or Speed. The spell is the one most easily accessible from a draw point in Shumi Village (the player has to pay 5000 gil to a nearby Shumi to use the draw point, however). The Island Closest to Heaven and Island Closest to Hell are also good places for obtaining the spell, given that the player can find numerous hidden draw points with the most powerful magic, Ultima being among them.
Ultima can be refined from Ultima Stones, 100 of which drop from Ultima Weapon. Ultima can also be drawn from the optional superbosses, Ultima Weapon and Omega Weapon. Three Ultima Stones can be refined from one Energy Crystal with Siren's Tool-RF ability. The player can also get one Ultima spell from Zell's "love quest" if they give Fish & Pink as the answers to a "survey" held by girls at the library, and later return for the results.
Ultima is not a spell available to the player, unless by using cheat devices and hacking. Kuja uses Ultima on the party when defeated in battle both as himself and as Trance Kuja, both times signifying the end of the battle with the party's defeat for story purposes by instantly defeating them without displaying any damage taken. Kuja also uses Ultima to destroy Terra in a cutscene. If Ultima is obtained through cheating, the game crashes upon finishing the casting animation.
Ultima is the most powerful Black Magic spell. In the Standard Sphere Grid it is located in Kimahri's section of the Sphere Grid, at the very center of the grid surrounded by four Level 4 locks, though only three need to be unlocked to learn the ability. On the Expert Sphere Grid it can be found in the top right corner beside Doublecast, surrounded by four Level 4 locks.
Ultima is cast by Bomb King, Catoblepas, Greater Sphere, Jumbo Flan, Mindy, Nega Elemental, Omega Weapon, Seymour Omnis, Sleep Sprout, Ultima Buster, Vidatu, Nemesis and the final boss. Seymour Omnis's version is unique and inflicts special damage rather than magical damage, although it has a damage constant of 64. This means its damage cannot be reduced by Shell or Magic Defense.
Ultima is a Black Magic used by equipping the Megiddo Garment Grid and spherechanging through each colored gate. The spell will then appear in the Black Magic skillset and costs 90 MP to cast. Alternatively, it can be used by a character wearing the Lady Luck dressphere by lining up three 7s with Magic Reels. Ultima can also be used through Yuna's Festivalist ability Ultima Sandals.
It can be cast by Adamantoise (Fiend Arena), Aeshma, Almighty Shinra, Baralai (Fiend Arena), Black Elemental (near the beginning of battle), Major Numerus's Duo and Quattour, Ironside (Oversoul), Lulu, Mushroom Cloud, Paragon (Oversoul), Violet Goon, Seymour, and Trema (once per battle, after his HP drops below 1/6 of his max HP).
Ultima can also be used by captured fiends: either by consuming 60 Supreme Gems to teach them Ultima or by equipping them with the Megiddo Garment Grid. Various creatures are capable of learning Ultima by being at a high-enough level and surviving powerful magic attacks: Flan Azabache, Black Elemental, Mushroom Cloud, Jumbo Cactuar, Trema, and Almighty Shinra.
Ultima is an enemy ability that conjures a sphere of green light to damage all party members. It is the most powerful spell, and can wipe out a high level party in full health if they are not using Sentinel roles. It is used by the penultimate boss, Long Gui, and Shaolong Gui.
Ultima is a non-elemental magic attack that hits all party members. It is used by Caius (third phase of final battle and "Requiem of the Goddess" downloadable episode), Proto fal'Cie Adam, Long Gui, and Valfodr Lv. 99.
Ultima is the locked ability of the Ultimatus garb, the reward for beating Ereshkigal in the Ultimate Lair. The higher the difference between Lightning's current and maximum HP, the more damage it does.
Ultima ignores all resistances, and can deal damage even if the enemy is completely immune to magic.
Though only available as a locked ability on a garb, Ultima was programmed as a regular spell. If one hacks the game to set Ultima to level 1, it requires stones to be upgraded, whereas all other garb exclusive abilities do not and cannot level up.
The final boss will use Ultima against Lightning.
Ultima appears as a plot device and as an enemy ability.
From the deepest pit of the seven hells to the very pinnacle of the heavens, the world shall tremble! Unleash Ultima!
Ultima is an ancient magic that lies dormant within the Heart of Sabik of the Ultima Weapon. During the events inside the Praetorium, Lahabrea activates Ultima, leaving the fortress in ruins, with the Warrior of Light only surviving due to Hydaelyn's protection.
During the final encounter with the Ultima Weapon in the Praetorium, the boss will attempt to cast Ultima when low on health, and the party must defeat it before the spell is completed, or they will be killed regardless of HP and the fight will be lost.
The enemy also has access to the spell in the Minstrel's Ballad and the Weapon's Refrain instances. The Minstrel's Ballad version of the ability functions as a hard enrage if the players do not defeat the boss within a certain time limit. The Weapon's Refrain version of the boss uses Ultima as its signature attack, instantly defeating the party if players did not use a tank Limit Break 3.
Four alternate versions of Ultima are used by certain bosses. Dark Ultima is a strong raid-wide damage attack that Argath Thadalfus uses during the final boss encounter with him inside the Royal City of Rabanastre. Demi-Ultima also appears as an attack used by the Ultima Beast boss inside the The Fractal Continuum (Hard). Kefka has access to Ultima Upsurge during both encounters with him inside the Sigmascape V4.0 raid. Both Demi-Ultima and Ultima Upsurge's animations are based on the Ultima magic from Final Fantasy VI. Finally, the Ruby Weapon uses Optimized Ultima as both its raid-wide attack and its first enrage.
Magick that inflicts damages with pure energy.
Brush off vanity and show reality! Ultima!
Ultima has two versions. The first is used by Celia, Lettie, and the Ultima Demons. Both Ramza Beoulve and his sister Alma (and Luso in The War of the Lions) can learn this version in Blue Mage-style in only a handful of battles, so it can easily be missed.
Since Alma's weapon, Healing Staff, can only heal its target when using the "Attack" command, the Ultima spell she can learn from her allies or Ultima Demons is her only means of offense during the final battle. The final boss uses a more powerful version of this Ultima spell.
Both Ultima spells deal non-elemental damage on all targets within its effect area. The Ultima usable by most units has the radius of two grids, which is that of a normal magick spell. The Ultima used by the final boss has radius of three and four respectively. Although the Ultima spell used by the final boss is reasonably powerful, it is slow to charge, buying the player time to engulf the boss in their own magick.
The damage formula for Ultima is as follows:
Ultima engulfs a wide radius with powerful magical energy with the user as the epicenter. It can break the 9999 damage limit in a single hit, and is the only non-ultimate ability with this property. It can be learned by earning 150,000 SPP. It requires all magic stats to be at 100.
Ultima II is an upgraded form, additionally inflicting targets with stun. It can be learned by reaching the SP Class of "Wise". It requires all magic stats to be at 80.
Ultima III is an upgraded form of Ultima, additionally inflicting targets with stop. It can be learned by reaching the SP Class of "Wise" and SP Rank of "King" and above. It requires all magic stats to be at 120.
Ultima is a level 8 Black Magic spell and it is the strongest Black Magic. It is learned by reaching level 20 of the Magus job. The spell deals major non-elemental magic damage to all enemies and ignores the target's Reflect status. It costs 80 MP to cast.
The only enemy able to cast Ultima is the Ω Weapon superboss.
Ultima I-III are one of Aemo's strongest magic abilities, and is learned from the Ultima Weapon Eidolon. The ability deals massive non-elemental damage to all enemies and ignores enemy damage negate buffs. Each version of Ultima costs 130 MP for Aemo to cast. When combined with the Ultima Weapon signet's passive of increasing the chances of Aemo's magic attacks landing critical hits by 25%, it allows for the possibility of Ultima exceeding 100,000 points of damage.
The only enemy able to cast Ultima is the Ultimate Weapon superboss.
Dissidia Final Fantasy (2008)
Kefka has Ultima as a Bravery attack. He fires a small magical orb that explodes in a flash of blue energy a moment later. Kefka can cast the spell while on the ground or in the air and learns both versions at Level 28. It costs 30 CP to equip and 180 AP to master. When firing the spell, he mockingly warns the opponent of the oncoming attack, and when the orb detonates, Kefka will cackle. He uses a similar attack towards Terra in cutscenes for both Destiny Odyssey and Shade Impulse, the former when trying to get Terra to unleash her "cataclysmic power", and the latter when showing her "fate's footsteps" just prior to fighting her.
O perfect light, I want to end this!
Just go away!
Ultima is an HP attack for Terra and Kuja. Terra's version chains from Holy Combo, and creates a violet sphere of energy around the opponent that explodes. It costs 40 CP to equip and 300 AP to master. Kuja's version summons many magical orbs to fall on the opponent, stunning them if they are hit. Kuja learns to cast Ultima on the ground at Level 38 and in the air at Level 44. It costs 40 CP to equip and 300 AP to master.
Ultima returns as an attack usable by Kefka, Terra, and Kuja.
Kefka's Ultima now has Ranged Mid Damage Priority on explosion, causing opponents to stagger when they block it. It costs 30 CP to equip and 100 AP to master.
Kuja's Ultima and Terra's Ultima now both cost 30 CP to equip and 130 AP to master. Terra's Ultima causes downwards Wall Rush rather than backwards.
Ultima is a Bravery Attack for Ramza. It is also an HP Attack for Squall and Kuja, both learned at character level 10. Each character's Ultima has the appearance from their respective games. Kefka retains his use of Ultima, renamed to Boom Boom Ultima, drastically changed from its appearance in the PlayStation Portable games as an explosion of energy that draws in foes.
Ultima is a spell innately learnable by Chaos, Minwu, Terra, and Ramza. It can also be taught to other characters via an Ultima Scroll. The spell will activate once per Battle Music Sequence (BMS) at the appearance of a boss-type enemy.
Ultima is a Rank 6 Black Magic ability, obtained from the Ultima Nightmare Dungeon after beating Ultima Buster. The spell deals three hits of prismatic-elemental magic damage to all enemies. The player can only acquire one copy of Ultima, as the Record Crystal needed to craft it is a unique item won from the Nightmare Dungeon and used up in the crafting.
Ultima can be used in conjunction with most EX Mode follow-up commands triggered by elemental attacks and can be temporarily granted infinite casting usage with certain elemental-oriented Awakening modes, making it useful when handling magicite battles with multiple targets.
Originally Ultima dealt three non-elemental magic hits to all targets, making the spell one of the least used rank 6 black magic abilities due to its lack of utility in most end-game content. Due to the spell becoming underused in end-game activities that required exploiting enemy elemental weaknesses and elemental chaining, Ultima was buffed during the March 2020 maintenance update for the game's Japanese client. This update caused the spell to deal prismatic-elemental damage, causing the spell to deal damage of all the game's nine elements.
|Rank||Uses||Material 1||Material 2||Material 3|
|1||2||Black Crystal x10||Non-Elemental Crystal x6||Fire Crystal x6|
|2||4||Black Crystal x20||Non-Elemental Crystal x12||Fire Crystal x12|
|3||6||Black Crystal x30||Non-Elemental Crystal x18||Fire Crystal x18|
|4||8||Black Crystal x40||Non-Elemental Crystal x24||Fire Crystal x24|
|5||10||Black Crystal x50||Non-Elemental Crystal x30||Fire Crystal x30|
Ultima Buster will cast Nightmare Ultima after the second phase of its battle; its potency depends on how many times it used Charge. Kaiser Dragon also casts Nightmare Ultima on death, though this is meant to be avoided with the barrier generated by the crystal.
Additionally, enemies who cast Ultima in their game of origin will do so in Record Keeper; however, it only deals one hit of non-elemental magic damage.
Expel neutral energy outward in a radiant explosion, bypassing reflect and dealing multiple hits.
Deals magic damage partially unaffected by magic defense to all enemies.
Ultima is a Lv. 8 Black Magic spell that costs 60 MP to use and deals a large amount of non-elemental magic damage to all enemies. Currently, four characters learn Ultima (Alma, Dark Fina, Trance Terra, and Ramza), but the ability can also be obtained as a Trust Master Reward from Terra and equipped on anyone with the sufficient Black Magic level. Dark Fina can "awaken" Ultima up to "Ultima +2," which boosts its damage, reduces its cost to 45 MP, and spreads the damage out between 7 hits instead of a single hit.
Ultima is a light-elemental mage-class Supreme ability attached to the Minwu: FFII card. It deals heavy damage to all enemies and also inflicts an enhanced version of the Unguard ailment upon the primary target.
Ultima is an active magic ability that inflicts neutral magical damage on all enemies for 12 AP.
Ultima 1 is an active magic ability that inflicts neutral magical damage on a single enemy for 1 AP. It can be used by Lann (Firion's Champion Jewel).
Ultima is also an enemy ability used by Ultima Weapon.
Ultima is the last and most powerful of the eight abilities. Ultima Lv 1 forces racers to spin out, Ultima Lv 2 forces racers to crash and Ultima Lv 3 forces racers to suffer a cataclysmic crash.
In the story, the magic of Ultima was sealed away within realm of Fantasia by the sorcerer Ming-wu due to misuse. It was under the protection of Lord Bahamut, who was guarded by Behemoth. However, after Chocobo, Mog, Chubby Chocobo, White Mage, Black Mage, Golem and Goblin brought together their Magicite stones did the world of Fantasia reopen and the magic of Ultima be rediscovered. After a race with Bahamut himself, the truth was revealed and, awed by the fact that the young members of the various races were working in harmony, Bahamut allowed the magic to be freed once more and doing away with the Magicite crystal, much to Mog's dismay.
Non-Final Fantasy guest appearances
Ultima is a magic spell within the Forsaken Dungeon. The Basic Magic version attempts to destroy enemies inside the energy field and consume one Magic Stone. The Ultra Magic version creates an energy field in the middle of the room and attempts to destroy all enemies, consuming three Magic Stones.
Kingdom Hearts series
In Kingdom Hearts II, one of Donald's moves during Trinity Limit is Ultima. It draws the enemies in and hits them to increase the amount of combos. Although the spell is named Ultima in the English localization, the name of the spell in the Japanese version is Lastga (ラストガ, Rasutoga?).
An optional superboss in Kingdom Hearts II Final Mix called Lingering Will has an attack known as Ultima Cannon. When used its Keyblade transforms into a massive cannon that shoots a giant sphere of energy. The Ultima Cannon also reappears in Kingdom Hearts Birth by Sleep as the ultimate Shotlock for Terra.
Ultima means "the last" in Latin and many Latin-based languages. In the Spanish versions of many Final Fantasy games, it is written as "Artema," a close transliteration of the Japanese katakana.