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{{sideicon|prime=FFXII}}
 
{{sideicon|prime=FFXII}}
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{{DISPLAYTITLE:Uhlan (''Final Fantasy XII'')}}
 
{{infobox job
 
{{infobox job
 
|name=Uhlan
 
|name=Uhlan
Line 11: Line 12:
 
|support abilities=Many various [[Augments (Final Fantasy XII)|Augments]]<br/>See [[#Augments|Augments]]
 
|support abilities=Many various [[Augments (Final Fantasy XII)|Augments]]<br/>See [[#Augments|Augments]]
 
}}
 
}}
{{Q|Warriors who wield spears to pierce enemy armor.|''Final Fantasy XII: The Zodiac Age'' description}}
+
{{Quote|Warriors who wield spears to pierce enemy armor.|''Final Fantasy XII: The Zodiac Age'' description}}
'''Uhlan''' is a [[License Board]] in the ''Zodiac'' versions of ''[[Final Fantasy XII]]'', represented by the [[Zodiac (term)|zodiac]] sign of [[Taurus (zodiac)|Taurus]].
+
'''Uhlan''' is a [[License Board]] in the ''Zodiac'' versions of ''[[Final Fantasy XII]]'', represented by the [[Zodiac (term)|zodiac]] sign of [[Taurus (zodiac)|Taurus]]. Uhlan is a powerful spear-wielding job who equips heavy armor.
   
 
The Uhlan has access to 131 licenses, which require 7,431 [[Ability Points#Final Fantasy XII|LP]] to unlock, as well as up to 9 additional licenses through [[Esper (Final Fantasy XII)|summon]] licenses costing 530 LP, and 2 additional licenses costing 90 LP through [[Quickening (ability)|Quickening]] licenses.
 
The Uhlan has access to 131 licenses, which require 7,431 [[Ability Points#Final Fantasy XII|LP]] to unlock, as well as up to 9 additional licenses through [[Esper (Final Fantasy XII)|summon]] licenses costing 530 LP, and 2 additional licenses costing 90 LP through [[Quickening (ability)|Quickening]] licenses.
   
{{See Also|Dark Knight|Dragoon (job)}}
+
{{See|Dragoon (job)}}
   
 
==Profile==
 
==Profile==
Uhlan are similar to the classical [[Dragoon (job)|Dragoon]] job in their [[Final Fantasy XII armor#Heavy armor|heavy armor]] and use of [[Final Fantasy XII weapons#Spear|spears]] as their main weapon. However, they cannot use the [[Jump (ability)|Jump]] command. The Uhlan also bears some similarity to the [[Dark Knight]] job due to their access to [[Black Magicks (Final Fantasy XII)|black magick]] and the [[Souleater]] command.
+
Uhlan is similar to the classical [[Dragoon (job)|Dragoon]] job in its [[Final Fantasy XII armor#Heavy armor|heavy armor]] and use of [[Final Fantasy XII weapons#Spear|spears]] as its main weapon. However, it cannot use the [[Jump (ability)|Jump]] command. Spears and [[Final Fantasy XII weapons#Poles|pole]]s can hit [[flying]] opponents in the ''Zodiac'' versions. Uhlan also bears some similarity to the [[Dark Knight]] job due to its access to [[Black Magicks (Final Fantasy XII)|Black Magick]]s, all of which are locked behind [[Esper (Final Fantasy XII)|Espers]]. It is a well-rounded role that yet doesn't particularly shine in any department. Its main boon is that it can equip the [[Zodiac Spear (Final Fantasy XII)|Zodiac Spear]].
   
In ''The Zodiac Age'' version, the player can use two license boards for each party member. Uhlan works well alone as a dedicated damage dealer, but offers little to other boards, and benefits little from them in return. It has good HP and Battle Lores, but comes second to [[Monk (Final Fantasy XII)|Monk]] in this regard. It has two Swiftness licenses, which is good, but many players aim to pair up classes to get three Swiftness licenses for a party member.
+
In ''The Zodiac Age'' version, the player can use two license boards for each party member. Uhlan works well alone as a dedicated damage dealer, but offers little to other boards, and benefits little from them in return. It has good HP and Battle Lores, but comes second to [[Monk (Final Fantasy XII)|Monk]] in this regard. It has two Swiftness licenses, which is below average; seven of the jobs get three Swiftness licenses and five get them without having to buy Espers or Quickenings.
   
One combination for Uhlan is to pair it with the [[Archer (Final Fantasy XII)|Archer]] to benefit from Archer's Swiftness licenses and ranged weapons (although spears can hit flying opponents in the ''Zodiac'' versions), while Archer benefits from Uhlan's high Strength. Combining Uhlan with [[Bushi]] would benefit katana damage from Uhlan's high Strength and heavy armor. This combination allows the character to equip both [[Final Fantasy XII weapons#Holy Lance|Holy Lance]] (Holy-elemental spear) with [[Final Fantasy XII armor#White Robes|White Robes]] ([[Elemental Affinity|boosts]] Holy-elemental damage by 50%).
+
One combination for Uhlan is to pair it with the [[Archer (Final Fantasy XII)|Archer]] to benefit from Archer's Swiftness licenses, while Archer benefits from Uhlan's high Strength. Combining Uhlan with [[Bushi]] would benefit katana damage from Uhlan's high Strength and heavy armor. This combination allows the character to equip both [[Holy Lance (Final Fantasy XII)|Holy Lance]] (Holy-elemental spear) with [[White Robes (Final Fantasy XII)|White Robes]] ([[Elemental Affinity|boosts]] Holy-elemental damage by 50%).
   
Pairing [[Shikari]] with Uhlan can also be good, as it gives Shikari some heavy armor and ability to hit flying enemies with spears and covers every element in the game. Pairing Uhlan with a [[White Mage (Final Fantasy XII)|White Mage]] gives the latter offensive options in increased HP, using spears, and in [[Black Magicks (Final Fantasy XII)|Black Magick]].
+
Pairing [[Shikari]] with Uhlan gives the former some heavy armor and ability to hit flying enemies with spears and covers every element in the game. Pairing Uhlan with a [[White Mage (Final Fantasy XII)|White Mage]] gives the latter offensive options in increased HP, using spears, and in Black Magick. Pairing Uhlan with [[Time Battlemage]] nets some extra Swiftness and [[Time Magicks (Final Fantasy XII)|Time Magicks]], [[Cura (Final Fantasy XII)|Cura]] (from [[Adrammelech (Final Fantasy XII)|Adrammelech]], which also gives +1 Battle Lore) and Ether Lore 2.
  +
  +
Pairing Uhlan with [[Machinist (Final Fantasy XII)|Machinist]] gives it access to weapons of all eight elements, and a way to damage high-defense enemies. The Uhlan also gains the ability to support the party with Hastega and Item Lores, while the Machinist benefits from the extra defense provided by the Uhlan's heavy armor.
   
 
==License Board==
 
==License Board==
{{FFXII License Board|suffix=-int|page=License Board
+
{{License board FFXII|suffix=-int|page=License Board
 
|C1 = Summon:Zeromus
 
|C1 = Summon:Zeromus
 
|J1 = Quickening:Quickening
 
|J1 = Quickening:Quickening
Line 171: Line 174:
 
!style="width:10%"|LP cost
 
!style="width:10%"|LP cost
 
|-
 
|-
!class="b"|Spears (1)
+
!class="b"|{{A|Spears (1)}}
 
|Allows character to equip [[Javelin (Final Fantasy XII)|Javelin]] and [[Spear (Final Fantasy XII)|Spear]].
 
|Allows character to equip [[Javelin (Final Fantasy XII)|Javelin]] and [[Spear (Final Fantasy XII)|Spear]].
 
|style="text-align:center"|20
 
|style="text-align:center"|20
 
|-
 
|-
!class="b"|Spears (2)
+
!class="b"|{{A|Spears (2)}}
 
|Allows character to equip [[Partisan (Final Fantasy XII)|Partisan]] and [[Heavy Lance (Final Fantasy XII)|Heavy Lance]].
 
|Allows character to equip [[Partisan (Final Fantasy XII)|Partisan]] and [[Heavy Lance (Final Fantasy XII)|Heavy Lance]].
 
|style="text-align:center"|25
 
|style="text-align:center"|25
 
|-
 
|-
!class="b"|Spears (3)
+
!class="b"|{{A|Spears (3)}}
 
|Allows character to equip [[Storm Spear (Final Fantasy XII)|Storm Spear]] and [[Obelisk (Final Fantasy XII)|Obelisk]].
 
|Allows character to equip [[Storm Spear (Final Fantasy XII)|Storm Spear]] and [[Obelisk (Final Fantasy XII)|Obelisk]].
 
|style="text-align:center"|35
 
|style="text-align:center"|35
 
|-
 
|-
!class="b"|Spears (4)
+
!class="b"|{{A|Spears (4)}}
 
|Allows character to equip [[Halberd (Final Fantasy XII)|Halberd]] and [[Trident (Final Fantasy XII)|Trident]].
 
|Allows character to equip [[Halberd (Final Fantasy XII)|Halberd]] and [[Trident (Final Fantasy XII)|Trident]].
 
|style="text-align:center"|60
 
|style="text-align:center"|60
 
|-
 
|-
!class="b"|Spears (5)
+
!class="b"|{{A|Spears (5)}}
 
|Allows character to equip [[Holy Lance (Final Fantasy XII)|Holy Lance]] and [[Gungnir (Final Fantasy XII)|Gungnir]].
 
|Allows character to equip [[Holy Lance (Final Fantasy XII)|Holy Lance]] and [[Gungnir (Final Fantasy XII)|Gungnir]].
 
|style="text-align:center"|50
 
|style="text-align:center"|50
 
|-
 
|-
!class="b"|Dragon Whisker
+
!class="b"|{{A|Dragon Whisker}}
 
|Allows character to equip [[Dragon Whisker (Final Fantasy XII)|Dragon Whisker]].
 
|Allows character to equip [[Dragon Whisker (Final Fantasy XII)|Dragon Whisker]].
 
|style="text-align:center"|70
 
|style="text-align:center"|70
 
|-
 
|-
!class="b"|Vrsabha
+
!class="b"|{{A|Vrsabha}}
 
|Allows character to equip [[Vrsabha]].
 
|Allows character to equip [[Vrsabha]].
 
|style="text-align:center"|100
 
|style="text-align:center"|100
 
|-
 
|-
!class="b"|Zodiac Spear
+
!class="b"|{{A|Zodiac Spear}}
 
|Allows character to equip [[Zodiac Spear (Final Fantasy XII)|Zodiac Spear]].
 
|Allows character to equip [[Zodiac Spear (Final Fantasy XII)|Zodiac Spear]].
 
|style="text-align:center"|240
 
|style="text-align:center"|240
 
|-
 
|-
!class="b"|Heavy Armor (1)
+
!class="b"|{{A|Heavy Armor (1)}}
|Allows character to equip [[Final Fantasy XII armor#Leather Helm|Leather Helm]], [[Final Fantasy XII armor#Bronze Helm|Bronze Helm]], [[Final Fantasy XII armor#Leather Armor|Leather Armor]], and [[Final Fantasy XII armor#Bronze Armor|Bronze Armor]].
+
|Allows character to equip [[Leather Helm (Final Fantasy XII)|Leather Helm]], [[Bronze Helm (Final Fantasy XII)|Bronze Helm]], [[Leather Armor (Final Fantasy XII)|Leather Armor]], and [[Bronze Armor (Final Fantasy XII)|Bronze Armor]].
 
|style="text-align:center"|25
 
|style="text-align:center"|25
 
|-
 
|-
!class="b"|Heavy Armor (2)
+
!class="b"|{{A|Heavy Armor (2)}}
|Allows character to equip [[Final Fantasy XII armor#Sallet|Sallet]], [[Final Fantasy XII armor#Iron Helm|Iron Helm]], [[Final Fantasy XII armor#Scale Armor|Scale Armor]], and [[Final Fantasy XII armor#Iron Armor|Iron Armor]].
+
|Allows character to equip [[Sallet (Final Fantasy XII)|Sallet]], [[Iron Helm (Final Fantasy XII)|Iron Helm]], [[Scale Armor (Final Fantasy XII)|Scale Armor]], and [[Iron Armor (Final Fantasy XII)|Iron Armor]].
 
|style="text-align:center"|30
 
|style="text-align:center"|30
 
|-
 
|-
!class="b"|Heavy Armor (3)
+
!class="b"|{{A|Heavy Armor (3)}}
|Allows character to equip [[Final Fantasy XII armor#Barbut|Barbut]], [[Final Fantasy XII armor#Winged Helm|Winged Helm]], [[Final Fantasy XII armor#Linen Cuirass|Linen Cuirass]], and [[Final Fantasy XII armor#Chainmail|Chainmail]].
+
|Allows character to equip [[Barbut (Final Fantasy XII)|Barbut]], [[Winged Helm (Final Fantasy XII)|Winged Helm]], [[Linen Cuirass (Final Fantasy XII)|Linen Cuirass]], and [[Chainmail (Final Fantasy XII)|Chainmail]].
 
|style="text-align:center"|35
 
|style="text-align:center"|35
 
|-
 
|-
!class="b"|Heavy Armor (4)
+
!class="b"|{{A|Heavy Armor (4)}}
|Allows character to equip [[Final Fantasy XII armor#Golden Helm|Golden Helm]], [[Final Fantasy XII armor#Burgonet|Burgonet]], [[Final Fantasy XII armor#Golden Armor|Golden Armor]], and [[Final Fantasy XII armor#Shielded Armor|Shielded Armor]].
+
|Allows character to equip [[Golden Helm (Final Fantasy XII)|Golden Helm]], [[Burgonet (Final Fantasy XII)|Burgonet]], [[Golden Armor (Final Fantasy XII)|Golden Armor]], and [[Shielded Armor (Final Fantasy XII)|Shielded Armor]].
 
|style="text-align:center"|40
 
|style="text-align:center"|40
 
|-
 
|-
!class="b"|Heavy Armor (5)
+
!class="b"|{{A|Heavy Armor (5)}}
|Allows character to equip [[Final Fantasy XII armor#Close Helm|Close Helm]], [[Final Fantasy XII armor#Bone Helm|Bone Helm]], [[Final Fantasy XII armor#Demon Mail|Demon Mail]], and [[Final Fantasy XII armor#Bone Mail|Bone Mail]].
+
|Allows character to equip [[Close Helm]], [[Bone Helm (Final Fantasy XII)|Bone Helm]], [[Demon Mail (Final Fantasy XII)|Demon Mail]], and [[Bone Mail (Final Fantasy XII)|Bone Mail]].
 
|style="text-align:center"|50
 
|style="text-align:center"|50
 
|-
 
|-
!class="b"|Heavy Armor (6)
+
!class="b"|{{A|Heavy Armor (6)}}
|Allows character to equip [[Final Fantasy XII armor#Diamond Helm|Diamond Helm]] and [[Final Fantasy XII armor#Diamond Armor|Diamond Armor]].
+
|Allows character to equip [[Diamond Helm (Final Fantasy XII)|Diamond Helm]] and [[Diamond Armor (Final Fantasy XII)|Diamond Armor]].
 
|style="text-align: center"|55
 
|style="text-align: center"|55
 
|-
 
|-
!class="b"|Heavy Armor (7)
+
!class="b"|{{A|Heavy Armor (7)}}
|Allows character to equip [[Final Fantasy XII armor#Steel Mask|Steel Mask]] and [[Final Fantasy XII armor#Mirror Mail|Mirror Mail]].
+
|Allows character to equip [[Steel Mask]] and [[Mirror Mail (Final Fantasy XII)|Mirror Mail]].
 
|style="text-align:center"|60
 
|style="text-align:center"|60
 
|-
 
|-
!class="b"|Heavy Armor (8)
+
!class="b"|{{A|Heavy Armor (8)}}
|Allows character to equip [[Final Fantasy XII armor#Platinum Helm|Platinum Helm]] and [[Final Fantasy XII armor#Platinum Armor|Platinum Armor]].
+
|Allows character to equip [[Platinum Helm (Final Fantasy XII)|Platinum Helm]] and [[Platinum Armor (Final Fantasy XII)|Platinum Armor]].
 
|style="text-align:center"|65
 
|style="text-align:center"|65
 
|-
 
|-
!class="b"|Heavy Armor (9)
+
!class="b"|{{A|Heavy Armor (9)}}
|Allows character to equip [[Final Fantasy XII armor#Giant's Helmet|Giant's Helmet]] and [[Final Fantasy XII armor#Carabineer Mail|Carabineer Mail]].
+
|Allows character to equip [[Giant's Helmet (Final Fantasy XII)|Giant's Helmet]] and [[Carabineer Mail (Final Fantasy XII)|Carabineer Mail]].
 
|style="text-align:center"|70
 
|style="text-align:center"|70
 
|-
 
|-
!class="b"|Heavy Armor (10)
+
!class="b"|{{A|Heavy Armor (10)}}
|Allows character to equip [[Final Fantasy XII armor#Dragon Helm|Dragon Helm]] and [[Final Fantasy XII armor#Dragon Mail|Dragon Mail]].
+
|Allows character to equip [[Dragon Helm (Final Fantasy XII)|Dragon Helm]] and [[Dragon Mail (Final Fantasy XII)|Dragon Mail]].
 
|style="text-align:center"|80
 
|style="text-align:center"|80
 
|-
 
|-
!class="b"|Heavy Armor (11)
+
!class="b"|{{A|Heavy Armor (11)}}
|Allows character to equip [[Final Fantasy XII armor#Magepower Shishak|Magepower Shishak]] and [[Final Fantasy XII armor#Maximillian|Maximillian]].
+
|Allows character to equip [[Magepower Shishak (Final Fantasy XII)|Magepower Shishak]] and [[Maximillian (Final Fantasy XII)|Maximillian]].
 
|style="text-align:center"|90
 
|style="text-align:center"|90
 
|-
 
|-
!class="b"|Heavy Armor (12)
+
!class="b"|{{A|Heavy Armor (12)}}
|Allows character to equip [[Final Fantasy XII armor#Grand Helm|Grand Helm]] and [[Final Fantasy XII armor#Grand Armor|Grand Armor]].
+
|Allows character to equip [[Grand Helm (Final Fantasy XII)|Grand Helm]] and [[Grand Armor (Final Fantasy XII)|Grand Armor]].
 
|style="text-align:center"|110
 
|style="text-align:center"|110
 
|-
 
|-
!class="b"|Accessories (1)
+
!class="b"|{{A|Accessories (1)}}
|Allows character to equip [[Final Fantasy XII accessories#Orrachea Armlet|Orrachea Armlet]].
+
|Allows character to equip [[Orrachea Armlet (Final Fantasy XII)|Orrachea Armlet]].
 
|style="text-align:center"|5
 
|style="text-align:center"|5
 
|-
 
|-
!class="b"|Accessories (2)
+
!class="b"|{{A|Accessories (2)}}
|Allows character to equip [[Final Fantasy XII accessories#Firefly|Firefly]] and [[Final Fantasy XII accessories#Bangle|Bangle]].
+
|Allows character to equip [[Firefly (Final Fantasy XII)|Firefly]] and [[Bangle (Final Fantasy XII)|Bangle]].
 
|style="text-align:center"|20
 
|style="text-align:center"|20
 
|-
 
|-
!class="b"|Accessories (3)
+
!class="b"|{{A|Accessories (3)}}
|Allows character to equip [[Final Fantasy XII accessories#Diamond Armlet|Diamond Armlet]] and [[Final Fantasy XII accessories#Argyle Armlet|Argyle Armlet]].
+
|Allows character to equip [[Diamond Armlet (Final Fantasy XII)|Diamond Armlet]] and [[Argyle Armlet (Final Fantasy XII)|Argyle Armlet]].
 
|style="text-align:center"|25
 
|style="text-align:center"|25
 
|-
 
|-
!class="b"|Accessories (4)
+
!class="b"|{{A|Accessories (4)}}
|Allows character to equip [[Final Fantasy XII accessories#Battle Harness|Battle Harness]] and [[Final Fantasy XII accessories#Steel Gorget|Steel Gorget]].
+
|Allows character to equip [[Battle Harness]] and [[Steel Gorget (Final Fantasy XII)|Steel Gorget]].
 
|style="text-align:center"|35
 
|style="text-align:center"|35
 
|-
 
|-
!class="b"|Accessories (5)
+
!class="b"|{{A|Accessories (5)}}
|Allows character to equip [[Final Fantasy XII accessories#Embroidered Tippet|Embroidered Tippet]] and [[Final Fantasy XII accessories#Tourmaline Ring|Tourmaline Ring]].
+
|Allows character to equip [[Embroidered Tippet (Final Fantasy XII)|Embroidered Tippet]] and [[Tourmaline Ring (Final Fantasy XII)|Tourmaline Ring]].
 
|style="text-align:center"|35
 
|style="text-align:center"|35
 
|-
 
|-
!class="b"|Accessories (6)
+
!class="b"|{{A|Accessories (6)}}
|Allows character to equip [[Final Fantasy XII accessories#Golden Amulet|Golden Amulet]] and [[Final Fantasy XII accessories#Leather Gorget|Leather Gorget]].
+
|Allows character to equip [[Golden Amulet (Final Fantasy XII)|Golden Amulet]] and [[Leather Gorget (Final Fantasy XII)|Leather Gorget]].
 
|style="text-align:center"|35
 
|style="text-align:center"|35
 
|-
 
|-
!class="b"|Accessories (7)
+
!class="b"|{{A|Accessories (7)}}
|Allows character to equip [[Final Fantasy XII accessories#Turtleshell Choker|Turtleshell Choker]] and [[Final Fantasy XII accessories#Rose Corsage|Rose Corsage]].
+
|Allows character to equip [[Turtleshell Choker]] and [[Rose Corsage (Final Fantasy XII)|Rose Corsage]].
 
|style="text-align:center"|40
 
|style="text-align:center"|40
 
|-
 
|-
!class="b"|Accessories (8)
+
!class="b"|{{A|Accessories (8)}}
|Allows character to equip [[Final Fantasy XII accessories#Thief's Cuffs|Thief's Cuffs]] and [[Final Fantasy XII accessories#Gauntlets|Gauntlets]].
+
|Allows character to equip [[Thief's Cuffs (Final Fantasy XII)|Thief's Cuffs]] and [[Gauntlets (Final Fantasy XII)|Gauntlets]].
 
|style="text-align:center"|45
 
|style="text-align:center"|45
 
|-
 
|-
!class="b"|Accessories (9)
+
!class="b"|{{A|Accessories (9)}}
|Allows character to equip [[Final Fantasy XII accessories#Amber Armlet|Amber Armlet]] and [[Final Fantasy XII accessories#Black Belt|Black Belt]].
+
|Allows character to equip [[Amber Armlet (Final Fantasy XII)|Amber Armlet]] and [[Black Belt (Final Fantasy XII)|Black Belt]].
 
|style="text-align:center"|30
 
|style="text-align:center"|30
 
|-
 
|-
!class="b"|Accessories (10)
+
!class="b"|{{A|Accessories (10)}}
|Allows character equip [[Final Fantasy XII accessories#Jade Collar|Jade Collar]] and [[Final Fantasy XII accessories#Nishijin Belt|Nishijin Belt]].
+
|Allows character equip [[Jade Collar (Final Fantasy XII)|Jade Collar]] and [[Nishijin Belt]].
 
|style="text-align:center"|40
 
|style="text-align:center"|40
 
|-
 
|-
!class="b"|Accessories (11)
+
!class="b"|{{A|Accessories (11)}}
|Allows character to equip [[Final Fantasy XII accessories#Pheasant Netsuke|Pheasant Netsuke]] and [[Final Fantasy XII accessories#Blazer Gloves|Blazer Gloves]].
+
|Allows character to equip [[Pheasant Netsuke (Final Fantasy XII)|Pheasant Netsuke]] and [[Blazer Gloves (Final Fantasy XII)|Blazer Gloves]].
 
|style="text-align:center"|45
 
|style="text-align:center"|45
 
|-
 
|-
!class="b"|Accessories (12)
+
!class="b"|{{A|Accessories (12)}}
|Allows character to equip [[Final Fantasy XII accessories#Gillie Boots|Gillie Boots]] and [[Final Fantasy XII accessories#Steel Poleyns|Steel Poleyns]].
+
|Allows character to equip [[Gillie Boots]] and [[Steel Poleyns]].
 
|style="text-align:center"|60
 
|style="text-align:center"|60
 
|-
 
|-
!class="b"|Accessories (13)
+
!class="b"|{{A|Accessories (13)}}
|Allows character to equip [[Final Fantasy XII accessories#Berserker Bracers|Berserker Bracers]]] and [[Final Fantasy XII accessories#Magick Gloves|Magick Gloves]].
+
|Allows character to equip [[Berserker Bracers]] and [[Magick Gloves (Final Fantasy XII)|Magick Gloves]].
 
|style="text-align:center"|60
 
|style="text-align:center"|60
 
|-
 
|-
!class="b"|Accessories (14)
+
!class="b"|{{A|Accessories (14)}}
|Allows character to equip [[Final Fantasy XII accessories#Sage's Ring|Sage's Ring]] and [[Final Fantasy XII accessories#Agate Ring|Agate Ring]].
+
|Allows character to equip [[Sage's Ring (Final Fantasy XII)|Sage's Ring]] and [[Agate Ring (Final Fantasy XII)|Agate Ring]].
 
|style="text-align:center"|70
 
|style="text-align:center"|70
 
|-
 
|-
!class="b"|Accessories (15)
+
!class="b"|{{A|Accessories (15)}}
|Allows character to equip [[Final Fantasy XII accessories#Ruby Ring|Ruby Ring]] and [[Final Fantasy XII accessories#Bowline Sash|Bowline Sash]].
+
|Allows character to equip [[Ruby Ring (Final Fantasy XII)|Ruby Ring]] and [[Bowline Sash]].
 
|style="text-align:center"|70
 
|style="text-align:center"|70
 
|-
 
|-
!class="b"|Accessories (16)
+
!class="b"|{{A|Accessories (16)}}
|Allows character to equip [[Final Fantasy XII accessories#Cameo Belt|Cameo Belt]] and [[Final Fantasy XII accessories#Cat-ear Hood|Cat-ear Hood]].
+
|Allows character to equip [[Cameo Belt (Final Fantasy XII)|Cameo Belt]] and [[Cat-ear Hood (Final Fantasy XII)|Cat-ear Hood]].
 
|style="text-align:center"|70
 
|style="text-align:center"|70
 
|-
 
|-
!class="b"|Accessories (17)
+
!class="b"|{{A|Accessories (17)}}
|Allows character to equip [[Final Fantasy XII accessories#Bubble Belt|Bubble Belt]] and [[Final Fantasy XII accessories#Fuzzy Miter|Fuzzy Miter]].
+
|Allows character to equip [[Bubble Belt]] and [[Fuzzy Miter]].
 
|style="text-align:center"|80
 
|style="text-align:center"|80
 
|-
 
|-
!class="b"|Accessories (18)
+
!class="b"|{{A|Accessories (18)}}
|Allows character to equip [[Final Fantasy XII accessories#Sash|Sash]] and [[Final Fantasy XII accessories#Power Armlet|Power Armlet]].
+
|Allows character to equip [[Sash (Final Fantasy XII)|Sash]] and [[Power Armlet (Final Fantasy XII)|Power Armlet]].
 
|style="text-align:center"|80
 
|style="text-align:center"|80
 
|-
 
|-
!class="b"|Accessories (19)
+
!class="b"|{{A|Accessories (19)}}
|Allows character to equip [[Final Fantasy XII accessories#Indigo Pendant|Indigo Pendant]] and [[Final Fantasy XII accessories#Winged Boots|Winged Boots]].
+
|Allows character to equip [[Indigo Pendant]] and [[Winged Boots (Final Fantasy XII)|Winged Boots]].
 
|style="text-align:center"|100
 
|style="text-align:center"|100
 
|-
 
|-
!class="b"|Accessories (20)
+
!class="b"|{{A|Accessories (20)}}
|Allows character to equip [[Final Fantasy XII accessories#Opal Ring|Opal Ring]] and [[Final Fantasy XII accessories#Hermes Sandals|Hermes Sandals]].
+
|Allows character to equip [[Opal Ring (Final Fantasy XII)|Opal Ring]] and [[Hermes Sandals (Final Fantasy XII)|Hermes Sandals]].
 
|style="text-align:center"|115
 
|style="text-align:center"|115
 
|-
 
|-
!class="b"|Accessories (21)
+
!class="b"|{{A|Accessories (21)}}
|Allows character to equip [[Final Fantasy XII accessories#Quasimodo Boots|Quasimodo Boots]] and [[Final Fantasy XII accessories#Nihopalaoa|Nihopalaoa]].
+
|Allows character to equip [[Quasimodo Boots]] and [[Nihopalaoa]].
 
|style="text-align:center"|130
 
|style="text-align:center"|130
 
|-
 
|-
!class="b"|Accessories (22)
+
!class="b"|{{A|Accessories (22)}}
|Allows character to equip [[Final Fantasy XII accessories#Germinas Boots|Germinas Boots]] and [[Final Fantasy XII accessories#Ring of Renewal|Ring of Renewal]].
+
|Allows character to equip [[Germinas Boots (Final Fantasy XII)|Germinas Boots]] and [[Ring of Renewal (Final Fantasy XII)|Ring of Renewal]].
 
|style="text-align:center"|160
 
|style="text-align:center"|160
 
|-
 
|-
!class="b"|Ribbon
+
!class="b"|{{A|Ribbon}}
|Allows character to equip [[Final Fantasy XII accessories#Ribbon|Ribbon]].
+
|Allows character to equip [[Ribbon (Final Fantasy XII)|Ribbon]].
 
|style="text-align:center"|215
 
|style="text-align:center"|215
 
|}
 
|}
Line 351: Line 354:
 
!style="width:10%"|LP cost
 
!style="width:10%"|LP cost
 
|-
 
|-
!class="b"|Black Magick 5
+
!class="b"|{{A|Black Magick 5}}
|Allows character to cast Fira and Poison.
+
|Allows character to cast [[Fira (Final Fantasy XII)|Fira]] and [[Poison (Final Fantasy XII)|Poison]].
 
|style="text-align:center"|40
 
|style="text-align:center"|40
 
|-
 
|-
!class="b"|Black Magick 6
+
!class="b"|{{A|Black Magick 6}}
|Allows character to cast Thundara and Blizzara.
+
|Allows character to cast [[Thundara (Final Fantasy XII)|Thundara]] and [[Blizzara (Final Fantasy XII)|Blizzara]].
 
|style="text-align:center"|50
 
|style="text-align:center"|50
 
|-
 
|-
!class="b"|Black Magick 7
+
!class="b"|{{A|Black Magick 7}}
|Allows character to cast Bio and Blindga.
+
|Allows character to cast [[Bio (Final Fantasy XII)|Bio]] and [[Blindga (Final Fantasy XII)|Blindga]].
 
|style="text-align:center"|60
 
|style="text-align:center"|60
 
|-
 
|-
!class="b"|Black Magick 8
+
!class="b"|{{A|Black Magick 8}}
|Allows character to cast Aeroga and Silencega.
+
|Allows character to cast [[Aeroga (Final Fantasy XII)|Aeroga]] and [[Silencega (Final Fantasy XII)|Silencega]].
 
|style="text-align:center"|70
 
|style="text-align:center"|70
 
|}
 
|}
Line 375: Line 378:
 
!style="width:10%"|LP cost
 
!style="width:10%"|LP cost
 
|-
 
|-
!class="b"|[[Achilles]]
+
!class="b"|{{LA|Achilles (Final Fantasy XII)|Achilles}}
 
|Render one foe vulnerable to an additional element.
 
|Render one foe vulnerable to an additional element.
 
|style="text-align:center"|40
 
|style="text-align:center"|40
 
|-
 
|-
!class="b"|[[Bonecrusher]]
+
!class="b"|{{LA|Bonecrusher (Final Fantasy XII)|Bonecrusher}}
 
|Consumes HP to reduce the HP of one foe to 0.
 
|Consumes HP to reduce the HP of one foe to 0.
 
|style="text-align:center"|30
 
|style="text-align:center"|30
 
|-
 
|-
!class="b"|[[Power Break (ability)|Wither]]
+
!class="b"|{{LA|Wither (Final Fantasy XII)|Wither}}
 
|Lower one foe's strength.
 
|Lower one foe's strength.
 
|style="text-align:center"|50
 
|style="text-align:center"|50
 
|-
 
|-
!class="b"|[[Expose]]
+
!class="b"|{{LA|Expose (Final Fantasy XII)|Expose}}
 
|Lower one foe's defense.
 
|Lower one foe's defense.
 
|style="text-align:center"|50
 
|style="text-align:center"|50
 
|-
 
|-
!class="b"|[[Entice|Charm]]
+
!class="b"|{{LA|Charm (Final Fantasy XII)|Charm}}
 
|Cause one foe to [[Confuse (status)|confuse]] friend with foe.
 
|Cause one foe to [[Confuse (status)|confuse]] friend with foe.
 
|style="text-align:center"|30
 
|style="text-align:center"|30
 
|-
 
|-
!class="b"|[[Souleater]]
+
!class="b"|{{LA|Souleater (Final Fantasy XII)|Souleater}}
 
|Consume HP to deal damage to one foe.
 
|Consume HP to deal damage to one foe.
 
|style="text-align:center"|35
 
|style="text-align:center"|35
 
|-
 
|-
!class="b"|[[First Aid (ability)|First Aid]]
+
!class="b"|{{LA|First Aid (Final Fantasy XII)|First Aid}}
 
|Restore HP to one HP Critical ally.
 
|Restore HP to one HP Critical ally.
 
|style="text-align:center"|20
 
|style="text-align:center"|20
 
|-
 
|-
!class="b"|[[Technicks#Infuse|Infuse]]
+
!class="b"|{{LA|Infuse (Final Fantasy XII)|Infuse}}
 
|Fully consume user's MP, changing one ally's HP to 10 times that amount.
 
|Fully consume user's MP, changing one ally's HP to 10 times that amount.
 
|style="text-align:center"|30
 
|style="text-align:center"|30
 
|-
 
|-
!class="b"|[[Poach]]
+
!class="b"|{{LA|Poach (Final Fantasy XII)|Poach}}
 
|Capture [[HP Critical]] foes to obtain loot.
 
|Capture [[HP Critical]] foes to obtain loot.
 
|style="text-align:center"|30
 
|style="text-align:center"|30
 
|-
 
|-
!class="b"|[[Shades of Black]]
+
!class="b"|{{LA|Shades of Black}}
 
|Cast a random black magick on one foe.
 
|Cast a random black magick on one foe.
 
|style="text-align:center"|70
 
|style="text-align:center"|70
 
|-
 
|-
!class="b"|[[Revive (ability)|Revive]]
+
!class="b"|{{LA|Revive (Final Fantasy XII)|Revive}}
 
|Fully consume user's HP, reviving and fully restoring HP of one KO'd ally.
 
|Fully consume user's HP, reviving and fully restoring HP of one KO'd ally.
 
|style="text-align:center"|40
 
|style="text-align:center"|40
Line 428: Line 431:
 
!style="width:10%"|LP cost
 
!style="width:10%"|LP cost
 
|-
 
|-
!class="b"|Phoenix Lore
+
!class="b"|{{A|Phoenix Lore}}
|style="text-align:left"|Phoenix Down restore more HP.
+
|style="text-align:left"|[[Phoenix Down (Final Fantasy XII)|Phoenix Down]] restore more HP.{{note|reference=Base=20% of Max HP<br/> 1 Phoenix Lore=30% Max HP<br/>2 Phoenix Lores=40% Max HP<br/>3 Phoenix Lores=50% Max HP|name=phoenixdown}}
 
|2
 
|2
 
|30/50
 
|30/50
 
|-
 
|-
!class="b"|Swiftness
+
!class="b"|{{A|Swiftness}}
 
|style="text-align:left"|Reduces action time by 10%.
 
|style="text-align:left"|Reduces action time by 10%.
 
|2
 
|2
Line 443: Line 446:
 
|20/30/40/50/60/70/80/90/100
 
|20/30/40/50/60/70/80/90/100
 
|-
 
|-
!class="b"|Headsman
+
!class="b"|{{A|Headsman}}
|style="text-align:left"|Gain MP after defeating a foe.
+
|style="text-align:left"|Gain MP after defeating a foe.{{note|<nowiki>MP recovery = Enemy's level / 4</nowiki>}}
 
|1
 
|1
 
|30
 
|30
 
|-
 
|-
!class="b"|Battle Lore
+
!class="b"|{{A|Battle Lore}}
 
|style="text-align:left"|Increases physical attack damage.
 
|style="text-align:left"|Increases physical attack damage.
 
|14
 
|14
 
|30/30/30/30/50/50/50/50/70/70/70/70/100/100
 
|30/30/30/30/50/50/50/50/70/70/70/70/100/100
 
|-
 
|-
!class="b"|Focus
+
!class="b"|{{A|Focus}}
 
|style="text-align:left"|Increases strength when HP is full.
 
|style="text-align:left"|Increases strength when HP is full.
 
|1
 
|1
 
|70
 
|70
 
|-
 
|-
!class="b"|Remedy Lore 1
+
!class="b"|{{A|Remedy Lore 1}}
|style="text-align:left"|Remedies remove Sleep, Sap, Immobilize, and Disable.
+
|style="text-align:left"|[[Remedy (Final Fantasy XII)|Remedies]] remove [[Sleep (Final Fantasy XII status effect)|Sleep]], [[Sap (Final Fantasy XII)|Sap]], [[Immobilize (Final Fantasy XII status effect)|Immobilize]], and [[Disable (Final Fantasy XII)|Disable]].
 
|1
 
|1
 
|20
 
|20
 
|-
 
|-
!class="b"|Remedy Lore 2
+
!class="b"|{{A|Remedy Lore 2}}
|style="text-align:left"|Remedies remove Petrify, Confuse, and Oil.
+
|style="text-align:left"|[[Remedy (Final Fantasy XII)|Remedies]] remove [[Petrify (Final Fantasy XII)|Petrify]], [[Confuse (Final Fantasy XII status effect)|Confuse]], and [[Oil (Final Fantasy XII status effect)|Oil]].
 
|1
 
|1
 
|30
 
|30
 
|-
 
|-
!class="b"|Martyr
+
!class="b"|{{A|Martyr}}
  +
|style="text-align:left"|Gain MP after taking damage.{{note|reference= Damage 1–499=1 MP<br/>Damage 500–1499=2 MP<br/>Damage 1500–2599=3 MP<br/>Damage 3000–4999=4 MP<br/>Damage 5000–5999=5 MP<br/>Damage 6000–6999=7 MP<br/>Damage 7000-7999=10 MP<br/>Damage 8000–8999=15 MP<br/>Damage 9000–9998=20 MP<br/>Damage 9999+ =30 MP|name=MPgain}}
|style="text-align:left"|Gain MP after taking damage.
 
 
|1
 
|1
 
|30
 
|30
 
|-
 
|-
!class="b"|Inquisitor
+
!class="b"|{{A|Inquisitor}}
|style="text-align:left"|Gain MP after dealing damage.
+
|style="text-align:left"|Gain MP after dealing physical damage.{{note|name=MPgain}}
 
|1
 
|1
 
|30
 
|30
 
|-
 
|-
!class="b"|Adrenaline
+
!class="b"|{{A|Adrenaline}}
 
|style="text-align:left"|Increases strength when HP critical.
 
|style="text-align:left"|Increases strength when HP critical.
 
|1
 
|1
 
|65
 
|65
 
|-
 
|-
!class="b"|Last Stand
+
!class="b"|{{A|Last Stand}}
 
|style="text-align:left"|Increases defense when HP critical.
 
|style="text-align:left"|Increases defense when HP critical.
 
|1
 
|1
 
|70
 
|70
 
|-
 
|-
!class="b"|Potion Lore 1-2-3
+
!class="b"|{{A|Potion Lore}} 1-2-3
|style="text-align:left"|Potions restore more HP.
+
|style="text-align:left"|[[Final Fantasy XII items|Potions]] restore 10%/15%/25% more HP.
 
|3
 
|3
 
|20/35/70
 
|20/35/70
 
|-
 
|-
!class="b"|Magick Lore
+
!class="b"|{{A|Magick Lore}}
 
|style="text-align:left"|Increases magick potency.
 
|style="text-align:left"|Increases magick potency.
 
|6
 
|6
 
|30/30/30/30/50/50
 
|30/30/30/30/50/50
 
|-
 
|-
!class="b"|Spellbound
+
!class="b"|{{A|Spellbound}}
 
|style="text-align:left"|Increases duration of status effects.
 
|style="text-align:left"|Increases duration of status effects.
 
|1
 
|1
 
|30
 
|30
 
|-
 
|-
!class="b"|Gambit Slot
+
!class="b"|{{A|Gambit Slot}}
|style="text-align:left"|Adds an additional gambit slot.
+
|style="text-align:left"|Adds an additional [[gambits|gambit]] slot.
 
|10
 
|10
 
|15/20/25/30/35/40/45/50/70/100
 
|15/20/25/30/35/40/45/50/70/100
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|-
 
|-
 
!class="b"|Quickening
 
!class="b"|Quickening
|Black Magick 5 and Black Magick 6
+
|[[#Black Magick 5|Black Magick 5]] and [[#Black Magick 6|Black Magick 6]]
 
|style="text-align:center"|100
 
|style="text-align:center"|100
 
|-
 
|-
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|style="text-align:center"|125
 
|style="text-align:center"|125
 
|-
 
|-
!class="b"|[[Belias (Final Fantasy XII)|Belias]]
+
!class="b"|{{LA|Belias (Final Fantasy XII)|Belias}}
 
|None
 
|None
 
|style="text-align:center"|20
 
|style="text-align:center"|20
 
|-
 
|-
!class="b"|[[Mateus (Final Fantasy XII)|Mateus]]
+
!class="b"|{{LA|Mateus (Final Fantasy XII)|Mateus}}
|Magick Lore and Magick Lore
+
|[[#Magick Lore|Magick Lore]] and [[#Magick Lore|Magick Lore]]
 
|style="text-align:center"|30
 
|style="text-align:center"|30
 
|-
 
|-
!class="b"|[[Zalera (Final Fantasy XII)|Zalera]]
+
!class="b"|{{LA|Zalera (Final Fantasy XII)|Zalera}}
 
|None
 
|None
 
|style="text-align:center"|30
 
|style="text-align:center"|30
 
|-
 
|-
!class="b"|[[Adrammelech (Final Fantasy XII)|Adrammelech]]
+
!class="b"|{{LA|Adrammelech (Final Fantasy XII)|Adrammelech}}
|Battle Lore
+
|[[#Battle Lore|Battle Lore]]
 
|style="text-align:center"|35
 
|style="text-align:center"|35
 
|-
 
|-
!class="b"|[[Shemhazai (Final Fantasy XII)|Shamhazai]]
+
!class="b"|{{LA|Shemhazai (Final Fantasy XII)|Shemhazai}}
 
|None
 
|None
 
|style="text-align:center"|50
 
|style="text-align:center"|50
 
|-
 
|-
!class="b"|[[Hashmal (Final Fantasy XII)|Hashmal]]
+
!class="b"|{{LA|Hashmal (Final Fantasy XII)|Hashmal}}
|Bonecrusher
+
|[[#Bonecrusher|Bonecrusher]]
 
|style="text-align:center"|50
 
|style="text-align:center"|50
 
|-
 
|-
!class="b"|[[Cúchulainn (Final Fantasy XII)|Cúchulainn]]
+
!class="b"|{{LA|Cúchulainn (Final Fantasy XII)|Cúchulainn}}
|Wither
+
|[[#Wither|Wither]]
 
|style="text-align:center"|50
 
|style="text-align:center"|50
 
|-
 
|-
!class="b"|[[Zeromus (Final Fantasy XII)|Zeromus]]
+
!class="b"|{{LA|Zeromus (Final Fantasy XII)|Zeromus}}
 
|None
 
|None
 
|style="text-align:center"|65
 
|style="text-align:center"|65
 
|-
 
|-
!class="b"|[[Exodus (Final Fantasy XII)|Exodus]]
+
!class="b"|{{LA|Exodus (Final Fantasy XII)|Exodus}}
 
|None
 
|None
 
|style="text-align:center"|65
 
|style="text-align:center"|65
 
|-
 
|-
!class="b"|[[Famfrit (Final Fantasy XII)|Famfrit]]
+
!class="b"|{{LA|Famfrit (Final Fantasy XII)|Famfrit}}
|Potion Lore 3
+
|[[#Potion Lore|Potion Lore 3]]
 
|style="text-align:center"|100
 
|style="text-align:center"|100
 
|-
 
|-
!class="b"|[[Chaos (Final Fantasy XII)|Chaos]]
+
!class="b"|{{LA|Chaos (Final Fantasy XII)|Chaos}}
|Black Magick 7 and Black Magick 8
+
|[[#Black Magick 7|Black Magick 7]] and [[#Black Magick 8|Black Magick 8]]
 
|style="text-align:center"|100
 
|style="text-align:center"|100
 
|-
 
|-
!class="b"|[[Ultima (Final Fantasy XII)|Ultima]]
+
!class="b"|{{LA|Ultima (Final Fantasy XII)|Ultima}}
|Expose
+
|[[#Expose|Expose]]
 
|style="text-align:center"|115
 
|style="text-align:center"|115
 
|-
 
|-
!class="b"|[[Zodiark (Final Fantasy XII)|Zodiark]]
+
!class="b"|{{LA|Zodiark (Final Fantasy XII)|Zodiark}}
 
|None
 
|None
 
|style="text-align:center"|200
 
|style="text-align:center"|200
Line 588: Line 591:
 
{{Etym|Uhlan}} The name of Uhlan instead of "dragoon", a traditional ''[[Final Fantasy series|Final Fantasy]]'' job, was chosen because the game has no [[Jump (ability)|Jump]] command available to the player.
 
{{Etym|Uhlan}} The name of Uhlan instead of "dragoon", a traditional ''[[Final Fantasy series|Final Fantasy]]'' job, was chosen because the game has no [[Jump (ability)|Jump]] command available to the player.
   
{{q|Traditionally in FF games it's a ryûkishi (dragoon/lancer) who carries a spear, but in this game there's no jumping, so that didn't really fit. I began to research what else might go with a spear, and discovered that there were soldiers called Uhlan in Poland who carried them, so that decided that.|Hiroyuki Itō, director of ''Final Fantasy XII International Zodiac Job System}}<ref>[http://boards.ign.com/final_fantasy/b5026/190722331/p1/ English translation of Hiroyuki Ito interview from the FFXII: International Ultimania]</ref>
+
{{Quote|Traditionally in FF games it's a ''ryûkishi'' (dragoon/lancer) who carries a spear, but in this game there's no jumping, so that didn't really fit. I began to research what else might go with a spear, and discovered that there were soldiers called Uhlan in Poland who carried them, so that decided that.|Hiroyuki Ito, director of ''Final Fantasy XII International Zodiac Job System}}<ref>Hiroyuki Ito interview from the ''Final Fantasy XII International Ultimania ([https://www.ign.com/boards/threads/english-translation-of-hiroyuki-ito-interview-from-the-ffxii-international-ultimania.190722331/ Translation])</ref>
  +
  +
==Notes==
  +
{{Notelist}}
   
 
==References==
 
==References==
Line 594: Line 600:
   
 
{{navbox FFXII}}
 
{{navbox FFXII}}
[[Category:Final Fantasy XII jobs]]
+
[[Category:Jobs in Final Fantasy XII]]

Revision as of 16:57, 1 August 2020

Template:Sideicon

Warriors who wield spears to pierce enemy armor.

Final Fantasy XII: The Zodiac Age description

Uhlan is a License Board in the Zodiac versions of Final Fantasy XII, represented by the zodiac sign of Taurus. Uhlan is a powerful spear-wielding job who equips heavy armor.

The Uhlan has access to 131 licenses, which require 7,431 LP to unlock, as well as up to 9 additional licenses through summon licenses costing 530 LP, and 2 additional licenses costing 90 LP through Quickening licenses.

Profile

Uhlan is similar to the classical Dragoon job in its heavy armor and use of spears as its main weapon. However, it cannot use the Jump command. Spears and poles can hit flying opponents in the Zodiac versions. Uhlan also bears some similarity to the Dark Knight job due to its access to Black Magicks, all of which are locked behind Espers. It is a well-rounded role that yet doesn't particularly shine in any department. Its main boon is that it can equip the Zodiac Spear.

In The Zodiac Age version, the player can use two license boards for each party member. Uhlan works well alone as a dedicated damage dealer, but offers little to other boards, and benefits little from them in return. It has good HP and Battle Lores, but comes second to Monk in this regard. It has two Swiftness licenses, which is below average; seven of the jobs get three Swiftness licenses and five get them without having to buy Espers or Quickenings.

One combination for Uhlan is to pair it with the Archer to benefit from Archer's Swiftness licenses, while Archer benefits from Uhlan's high Strength. Combining Uhlan with Bushi would benefit katana damage from Uhlan's high Strength and heavy armor. This combination allows the character to equip both Holy Lance (Holy-elemental spear) with White Robes (boosts Holy-elemental damage by 50%).

Pairing Shikari with Uhlan gives the former some heavy armor and ability to hit flying enemies with spears and covers every element in the game. Pairing Uhlan with a White Mage gives the latter offensive options in increased HP, using spears, and in Black Magick. Pairing Uhlan with Time Battlemage nets some extra Swiftness and Time Magicks, Cura (from Adrammelech, which also gives +1 Battle Lore) and Ether Lore 2.

Pairing Uhlan with Machinist gives it access to weapons of all eight elements, and a way to damage high-defense enemies. The Uhlan also gains the ability to support the party with Hastega and Item Lores, while the Machinist benefits from the extra defense provided by the Uhlan's heavy armor.

License Board

ABCDEFGHIJKLMNOPQR
1 Smn Qck.
2 Arm. Tch. Aug. Mgk Aug. Acc. Acc.
3 Arm. Arm. Aug. Mgk Qck. Aug. Acc. Acc. Smn
4 Arm. Tch. Aug. Acc.
5 Arm. Aug. Smn Aug. Acc. Smn Tch.
6 Arm. Tch. Smn Aug. Acc.
7 Aug. Smn Arm. Aug. Aug. Acc.
8 Tch. Arm. Arm. Aug. Aug. Aug. Aug. Aug. Aug. Acc. Acc.
9 Qck. Aug. Arm. Acc. Acc. Acc. Acc. Acc. Acc. Acc. Aug. Acc. Smn Mgk
10 Aug. Arm. Acc. Smn 2nd Aug. Aug. Acc. Mgk
11 Aug. Arm. Acc. Aug. Aug. Acc.
12 Wp.1 Esn. Acc. Tch. Smn Tch. Aug. Aug.
13 Wp.1 Aug. Gmb. Aug. Aug. Aug. Smn Aug.
14 Wp.1 Tch. Gmb. Gmb. Gmb. Qck. Gmb. Gmb. Gmb. Aug. Aug.
15 Wp.1 Wp.1 Aug. Aug. Gmb. Gmb. Gmb. Aug. Aug. Aug. Aug.
16 Wp.1 Wp.1 Wp.1 Tch. Smn Aug. Aug. Aug. Tch.
17 Aug. Smn Smn Tch.
18 Aug.
19
Legend
Aug. Augment
Qck. Quickening
Smn Summon
Acc. Accessory
Arm. Armor
Wp.1 Weapons 1
Wp.2 Weapons 2
Wp.3 Weapons 3
Tch. Technick
Gmb. Gambit
Mgk Magick
Esn. Essentials
2nd Second Board

License list

Equipment

Name Description LP cost
Spears (1) Allows character to equip Javelin and Spear. 20
Spears (2) Allows character to equip Partisan and Heavy Lance. 25
Spears (3) Allows character to equip Storm Spear and Obelisk. 35
Spears (4) Allows character to equip Halberd and Trident. 60
Spears (5) Allows character to equip Holy Lance and Gungnir. 50
Dragon Whisker Allows character to equip Dragon Whisker. 70
Vrsabha Allows character to equip Vrsabha. 100
Zodiac Spear Allows character to equip Zodiac Spear. 240
Heavy Armor (1) Allows character to equip Leather Helm, Bronze Helm, Leather Armor, and Bronze Armor. 25
Heavy Armor (2) Allows character to equip Sallet, Iron Helm, Scale Armor, and Iron Armor. 30
Heavy Armor (3) Allows character to equip Barbut, Winged Helm, Linen Cuirass, and Chainmail. 35
Heavy Armor (4) Allows character to equip Golden Helm, Burgonet, Golden Armor, and Shielded Armor. 40
Heavy Armor (5) Allows character to equip Close Helm, Bone Helm, Demon Mail, and Bone Mail. 50
Heavy Armor (6) Allows character to equip Diamond Helm and Diamond Armor. 55
Heavy Armor (7) Allows character to equip Steel Mask and Mirror Mail. 60
Heavy Armor (8) Allows character to equip Platinum Helm and Platinum Armor. 65
Heavy Armor (9) Allows character to equip Giant's Helmet and Carabineer Mail. 70
Heavy Armor (10) Allows character to equip Dragon Helm and Dragon Mail. 80
Heavy Armor (11) Allows character to equip Magepower Shishak and Maximillian. 90
Heavy Armor (12) Allows character to equip Grand Helm and Grand Armor. 110
Accessories (1) Allows character to equip Orrachea Armlet. 5
Accessories (2) Allows character to equip Firefly and Bangle. 20
Accessories (3) Allows character to equip Diamond Armlet and Argyle Armlet. 25
Accessories (4) Allows character to equip Battle Harness and Steel Gorget. 35
Accessories (5) Allows character to equip Embroidered Tippet and Tourmaline Ring. 35
Accessories (6) Allows character to equip Golden Amulet and Leather Gorget. 35
Accessories (7) Allows character to equip Turtleshell Choker and Rose Corsage. 40
Accessories (8) Allows character to equip Thief's Cuffs and Gauntlets. 45
Accessories (9) Allows character to equip Amber Armlet and Black Belt. 30
Accessories (10) Allows character equip Jade Collar and Nishijin Belt. 40
Accessories (11) Allows character to equip Pheasant Netsuke and Blazer Gloves. 45
Accessories (12) Allows character to equip Gillie Boots and Steel Poleyns. 60
Accessories (13) Allows character to equip Berserker Bracers and Magick Gloves. 60
Accessories (14) Allows character to equip Sage's Ring and Agate Ring. 70
Accessories (15) Allows character to equip Ruby Ring and Bowline Sash. 70
Accessories (16) Allows character to equip Cameo Belt and Cat-ear Hood. 70
Accessories (17) Allows character to equip Bubble Belt and Fuzzy Miter. 80
Accessories (18) Allows character to equip Sash and Power Armlet. 80
Accessories (19) Allows character to equip Indigo Pendant and Winged Boots. 100
Accessories (20) Allows character to equip Opal Ring and Hermes Sandals. 115
Accessories (21) Allows character to equip Quasimodo Boots and Nihopalaoa. 130
Accessories (22) Allows character to equip Germinas Boots and Ring of Renewal. 160
Ribbon Allows character to equip Ribbon. 215

Magick

Name Description LP cost
Black Magick 5 Allows character to cast Fira and Poison. 40
Black Magick 6 Allows character to cast Thundara and Blizzara. 50
Black Magick 7 Allows character to cast Bio and Blindga. 60
Black Magick 8 Allows character to cast Aeroga and Silencega. 70

Technicks

Name Description LP cost
Achilles Render one foe vulnerable to an additional element. 40
Bonecrusher Consumes HP to reduce the HP of one foe to 0. 30
Wither Lower one foe's strength. 50
Expose Lower one foe's defense. 50
Charm Cause one foe to confuse friend with foe. 30
Souleater Consume HP to deal damage to one foe. 35
First Aid Restore HP to one HP Critical ally. 20
Infuse Fully consume user's MP, changing one ally's HP to 10 times that amount. 30
Poach Capture HP Critical foes to obtain loot. 30
Shades of Black Cast a random black magick on one foe. 70
Revive Fully consume user's HP, reviving and fully restoring HP of one KO'd ally. 40

Augments

Name Description Amount LP cost
Phoenix Lore Phoenix Down restore more HP.[note 1] 2 30/50
Swiftness Reduces action time by 10%. 2 30/50
+30/70/110/150/190/230/270/310/350 HP Increases max HP by 30/70/110/150/190/230/270/310/350. 9 20/30/40/50/60/70/80/90/100
Headsman Gain MP after defeating a foe.[note 2] 1 30
Battle Lore Increases physical attack damage. 14 30/30/30/30/50/50/50/50/70/70/70/70/100/100
Focus Increases strength when HP is full. 1 70
Remedy Lore 1 Remedies remove Sleep, Sap, Immobilize, and Disable. 1 20
Remedy Lore 2 Remedies remove Petrify, Confuse, and Oil. 1 30
Martyr Gain MP after taking damage.[note 3] 1 30
Inquisitor Gain MP after dealing physical damage.[note 3] 1 30
Adrenaline Increases strength when HP critical. 1 65
Last Stand Increases defense when HP critical. 1 70
Potion Lore 1-2-3 Potions restore 10%/15%/25% more HP. 3 20/35/70
Magick Lore Increases magick potency. 6 30/30/30/30/50/50
Spellbound Increases duration of status effects. 1 30
Gambit Slot Adds an additional gambit slot. 10 15/20/25/30/35/40/45/50/70/100

Espers and Quickenings

Name Licenses unlocked LP cost
Quickening None 50
Quickening None 75
Quickening Black Magick 5 and Black Magick 6 100
Quickening None 125
Belias None 20
Mateus Magick Lore and Magick Lore 30
Zalera None 30
Adrammelech Battle Lore 35
Shemhazai None 50
Hashmal Bonecrusher 50
Cúchulainn Wither 50
Zeromus None 65
Exodus None 65
Famfrit Potion Lore 3 100
Chaos Black Magick 7 and Black Magick 8 100
Ultima Expose 115
Zodiark None 200

Etymology

Uhlan were originally Polish light cavalry soldiers armed with lances, sabres, pistols, and rifles. Later they also served in the Prussian and Austrian armies. Similar troops also existed in other European armies, where they were instead known as "lancers" or "dragoons." The name of Uhlan instead of "dragoon", a traditional Final Fantasy job, was chosen because the game has no Jump command available to the player.

Traditionally in FF games it's a ryûkishi (dragoon/lancer) who carries a spear, but in this game there's no jumping, so that didn't really fit. I began to research what else might go with a spear, and discovered that there were soldiers called Uhlan in Poland who carried them, so that decided that.

Hiroyuki Ito, director of Final Fantasy XII International Zodiac Job System
[1]

Notes

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References

  1. Hiroyuki Ito interview from the Final Fantasy XII International Ultimania (Translation)


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