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{{sideicon|FFXII}}
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{{sideicon|prime=FFXII}}
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{{DISPLAYTITLE:Uhlan (''Final Fantasy XII'')}}
{{Job
 
  +
{{infobox job
 
|name=Uhlan
 
|name=Uhlan
 
|release=FFXII
 
|release=FFXII
Line 6: Line 7:
 
|romaji=Uuran
 
|romaji=Uuran
 
|image=FFXII Complete Uhlan.png
 
|image=FFXII Complete Uhlan.png
|weapons=[[List of Final Fantasy XII weapons#Spear|Spears]]<br/>See [[#Equipment|Equipment]]
+
|weapons=[[Final Fantasy XII weapons#Spear|Spears]]<br/>See [[#Equipment|Equipment]]
|armor=[[List of Final Fantasy XII armor#Heavy armor|Heavy Armor]]<br/>See [[#Equipment|Equipment]]
+
|armor=[[Final Fantasy XII armor#Heavy armor|Heavy Armor]]<br/>See [[#Equipment|Equipment]]
 
|command abilities=Several [[Black Magicks (Final Fantasy XII)|Black Magicks]], many damaging [[Technicks]]<br/>See [[#Magicks|Magicks]], [[#Technicks|Technicks]]
 
|command abilities=Several [[Black Magicks (Final Fantasy XII)|Black Magicks]], many damaging [[Technicks]]<br/>See [[#Magicks|Magicks]], [[#Technicks|Technicks]]
 
|support abilities=Many various [[Augments (Final Fantasy XII)|Augments]]<br/>See [[#Augments|Augments]]
 
|support abilities=Many various [[Augments (Final Fantasy XII)|Augments]]<br/>See [[#Augments|Augments]]
 
}}
 
}}
{{Q|Warriors who wield spears to pierce enemy armor.|''Final Fantasy XII: The Zodiac Age'' description}}
+
{{Quote|Warriors who wield spears to pierce enemy armor.|''Final Fantasy XII: The Zodiac Age'' description}}
'''Uhlan''' is a [[License Board]] in the ''Zodiac'' versions of ''[[Final Fantasy XII]]'', represented by the [[Zodiac (term)|zodiac]] sign of [[Taurus (zodiac)|Taurus]].
+
'''Uhlan''' is a [[License Board]] in the ''Zodiac'' versions of ''[[Final Fantasy XII]]'', represented by the [[Zodiac (term)|zodiac]] sign of [[Taurus (zodiac)|Taurus]]. Uhlan is a powerful spear-wielding job who equips heavy armor.
 
They are like the classical [[Dragoon (job)|Dragoon]] job in their [[List of Final Fantasy XII armor#Heavy armor|Heavy Armor]] and use of [[List of Final Fantasy XII weapons#Spear|Spears]] as their main weapon. However, they cannot use the [[Jump (ability)|Jump]] command. The Uhlan also bears some similarity to the [[Dark Knight]] job thanks to their access to [[Black Magicks (Final Fantasy XII)|Black Magick]] and the [[Souleater]] command.
 
   
 
The Uhlan has access to 131 licenses, which require 7,431 [[Ability Points#Final Fantasy XII|LP]] to unlock, as well as up to 9 additional licenses through [[Esper (Final Fantasy XII)|summon]] licenses costing 530 LP, and 2 additional licenses costing 90 LP through [[Quickening (ability)|Quickening]] licenses.
 
The Uhlan has access to 131 licenses, which require 7,431 [[Ability Points#Final Fantasy XII|LP]] to unlock, as well as up to 9 additional licenses through [[Esper (Final Fantasy XII)|summon]] licenses costing 530 LP, and 2 additional licenses costing 90 LP through [[Quickening (ability)|Quickening]] licenses.
   
{{See Also|Dark Knight|Dragoon (job)}}
+
{{See|Dragoon (job)}}
  +
  +
==Profile==
 
Uhlan is similar to the classical [[Dragoon (job)|Dragoon]] job in its [[Final Fantasy XII armor#Heavy armor|heavy armor]] and use of [[Final Fantasy XII weapons#Spear|spears]] as its main weapon. However, it cannot use the [[Jump (ability)|Jump]] command. Spears and [[Final Fantasy XII weapons#Poles|pole]]s can hit [[flying]] opponents in the ''Zodiac'' versions. Uhlan also bears some similarity to the [[Dark Knight]] job due to its access to [[Black Magicks (Final Fantasy XII)|Black Magick]]s, all of which are locked behind [[Esper (Final Fantasy XII)|Espers]]. It is a well-rounded role that yet doesn't particularly shine in any department. Its main boon is that it can equip the [[Zodiac Spear (Final Fantasy XII)|Zodiac Spear]].
  +
  +
In ''The Zodiac Age'' version, the player can use two license boards for each party member. Uhlan works well alone as a dedicated damage dealer, but offers little to other boards, and benefits little from them in return. It has good HP and Battle Lores, but comes second to [[Monk (Final Fantasy XII)|Monk]] in this regard. It has two Swiftness licenses, which is below average; seven of the jobs get three Swiftness licenses and five get them without having to buy Espers or Quickenings.
  +
  +
One combination for Uhlan is to pair it with the [[Archer (Final Fantasy XII)|Archer]] to benefit from Archer's Swiftness licenses, while Archer benefits from Uhlan's high Strength. Combining Uhlan with [[Bushi]] would benefit katana damage from Uhlan's high Strength and heavy armor. This combination allows the character to equip both [[Holy Lance (Final Fantasy XII)|Holy Lance]] (Holy-elemental spear) with [[White Robes (Final Fantasy XII)|White Robes]] ([[Elemental Affinity|boosts]] Holy-elemental damage by 50%).
  +
  +
Pairing [[Shikari]] with Uhlan gives the former some heavy armor and ability to hit flying enemies with spears and covers every element in the game. Pairing Uhlan with a [[White Mage (Final Fantasy XII)|White Mage]] gives the latter offensive options in increased HP, using spears, and in Black Magick. Pairing Uhlan with [[Time Battlemage]] nets some extra Swiftness and [[Time Magicks (Final Fantasy XII)|Time Magicks]], [[Cura (Final Fantasy XII)|Cura]] (from [[Adrammelech (Final Fantasy XII)|Adrammelech]], which also gives +1 Battle Lore) and Ether Lore 2.
  +
  +
Pairing Uhlan with [[Machinist (Final Fantasy XII)|Machinist]] gives it access to weapons of all eight elements, and a way to damage high-defense enemies. The Uhlan also gains the ability to support the party with Hastega and Item Lores, while the Machinist benefits from the extra defense provided by the Uhlan's heavy armor.
   
 
==License Board==
 
==License Board==
{{FFXII License Board|suffix=-int|page=License Board
+
{{License board FFXII|suffix=-int|page=License Board
 
|C1 = Summon:Zeromus
 
|C1 = Summon:Zeromus
 
|J1 = Quickening:Quickening
 
|J1 = Quickening:Quickening
Line 91: Line 101:
 
|D10 = Accessory:Accessories 3
 
|D10 = Accessory:Accessories 3
 
|F10 = Summon:Belias
 
|F10 = Summon:Belias
  +
|G10 = Second Board:Second Board
 
|J10 = Augment:Last Stand
 
|J10 = Augment:Last Stand
 
|K10 = Augment:Battle Lore
 
|K10 = Augment:Battle Lore
Line 102: Line 113:
 
|L11 = Accessory:Accessories 20
 
|L11 = Accessory:Accessories 20
 
|B12 = Weapon 1:Spears 1
 
|B12 = Weapon 1:Spears 1
|C12 = Command:Command
+
|C12 = Essentials:Essentials
 
|D12 = Accessory:Accessories 1
 
|D12 = Accessory:Accessories 1
 
|H12 = Technick:Bonecrusher
 
|H12 = Technick:Bonecrusher
Line 157: Line 168:
 
==License list==
 
==License list==
 
===Equipment===
 
===Equipment===
{|class="full-width FFXII table"
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{|class="full-width FFXII article-table"
 
|-class="a"
 
|-class="a"
 
!style="width:20%"|Name
 
!style="width:20%"|Name
Line 163: Line 174:
 
!style="width:10%"|LP cost
 
!style="width:10%"|LP cost
 
|-
 
|-
!class="b"|Spears (1)
+
!class="b"|{{A|Spears (1)}}
|Lets the character equip the Javelin and Spear.
+
|Allows character to equip [[Javelin (Final Fantasy XII)|Javelin]] and [[Spear (Final Fantasy XII)|Spear]].
|style="text-align: center"|20
+
|style="text-align:center"|20
 
|-
 
|-
!class="b"|Spears (2)
+
!class="b"|{{A|Spears (2)}}
|Lets the character equip the Partisan and Heavy Lance.
+
|Allows character to equip [[Partisan (Final Fantasy XII)|Partisan]] and [[Heavy Lance (Final Fantasy XII)|Heavy Lance]].
|style="text-align: center"|25
+
|style="text-align:center"|25
 
|-
 
|-
!class="b"|Spears (3)
+
!class="b"|{{A|Spears (3)}}
|Lets the character equip the Storm Spear and Obelisk.
+
|Allows character to equip [[Storm Spear (Final Fantasy XII)|Storm Spear]] and [[Obelisk (Final Fantasy XII)|Obelisk]].
|style="text-align: center"|35
+
|style="text-align:center"|35
 
|-
 
|-
!class="b"|Spears (4)
+
!class="b"|{{A|Spears (4)}}
|Lets the character equip the Halberd and Trident.
+
|Allows character to equip [[Halberd (Final Fantasy XII)|Halberd]] and [[Trident (Final Fantasy XII)|Trident]].
|style="text-align: center"|60
+
|style="text-align:center"|60
 
|-
 
|-
!class="b"|Spears (5)
+
!class="b"|{{A|Spears (5)}}
|Lets the character equip the Holy Lance and Gungnir.
+
|Allows character to equip [[Holy Lance (Final Fantasy XII)|Holy Lance]] and [[Gungnir (Final Fantasy XII)|Gungnir]].
|style="text-align: center"|50
+
|style="text-align:center"|50
 
|-
 
|-
!class="b"|Dragon Whisker
+
!class="b"|{{A|Dragon Whisker}}
|Lets the character equip the Dragon Whisker.
+
|Allows character to equip [[Dragon Whisker (Final Fantasy XII)|Dragon Whisker]].
|style="text-align: center"|70
+
|style="text-align:center"|70
 
|-
 
|-
!class="b"|Vrsahba
+
!class="b"|{{A|Vrsabha}}
|Lets the character equip the Vrsahba.
+
|Allows character to equip [[Vrsabha]].
|style="text-align: center"|100
+
|style="text-align:center"|100
 
|-
 
|-
!class="b"|Zodiac Spear
+
!class="b"|{{A|Zodiac Spear}}
|Lets the character equip the Zodiac Spear.
+
|Allows character to equip [[Zodiac Spear (Final Fantasy XII)|Zodiac Spear]].
|style="text-align: center"|240
+
|style="text-align:center"|240
 
|-
 
|-
!class="b"|Heavy Armor (1)
+
!class="b"|{{A|Heavy Armor (1)}}
|Lets the character equip the Leather Helm, Bronze Helm, Leather Armor and Bronze Armor.
+
|Allows character to equip [[Leather Helm (Final Fantasy XII)|Leather Helm]], [[Bronze Helm (Final Fantasy XII)|Bronze Helm]], [[Leather Armor (Final Fantasy XII)|Leather Armor]], and [[Bronze Armor (Final Fantasy XII)|Bronze Armor]].
|style="text-align: center"|25
+
|style="text-align:center"|25
 
|-
 
|-
!class="b"|Heavy Armor (2)
+
!class="b"|{{A|Heavy Armor (2)}}
|Lets the character equip the Sallet, Iron Helm, Scale Armor, and Iron Armor.
+
|Allows character to equip [[Sallet (Final Fantasy XII)|Sallet]], [[Iron Helm (Final Fantasy XII)|Iron Helm]], [[Scale Armor (Final Fantasy XII)|Scale Armor]], and [[Iron Armor (Final Fantasy XII)|Iron Armor]].
|style="text-align: center"|30
+
|style="text-align:center"|30
 
|-
 
|-
!class="b"|Heavy Armor (3)
+
!class="b"|{{A|Heavy Armor (3)}}
|Lets the character equip the Barbut, Winged Helm, Linen Cuirass and Chainmail.
+
|Allows character to equip [[Barbut (Final Fantasy XII)|Barbut]], [[Winged Helm (Final Fantasy XII)|Winged Helm]], [[Linen Cuirass (Final Fantasy XII)|Linen Cuirass]], and [[Chainmail (Final Fantasy XII)|Chainmail]].
|style="text-align: center"|35
+
|style="text-align:center"|35
 
|-
 
|-
!class="b"|Heavy Armor (4)
+
!class="b"|{{A|Heavy Armor (4)}}
|Lets the character equip the Golden Helm, Burgonet, Golden Armor, and Shielded Armor.
+
|Allows character to equip [[Golden Helm (Final Fantasy XII)|Golden Helm]], [[Burgonet (Final Fantasy XII)|Burgonet]], [[Golden Armor (Final Fantasy XII)|Golden Armor]], and [[Shielded Armor (Final Fantasy XII)|Shielded Armor]].
|style="text-align: center"|40
+
|style="text-align:center"|40
 
|-
 
|-
!class="b"|Heavy Armor (5)
+
!class="b"|{{A|Heavy Armor (5)}}
|Lets the character equip the Close Helm, Bone Helm, Demon Mail and Bone Mail.
+
|Allows character to equip [[Close Helm]], [[Bone Helm (Final Fantasy XII)|Bone Helm]], [[Demon Mail (Final Fantasy XII)|Demon Mail]], and [[Bone Mail (Final Fantasy XII)|Bone Mail]].
|style="text-align: center"|50
+
|style="text-align:center"|50
 
|-
 
|-
!class="b"|Heavy Armor (6)
+
!class="b"|{{A|Heavy Armor (6)}}
|Lets the character equip the Diamond Helm and Diamond Armor.
+
|Allows character to equip [[Diamond Helm (Final Fantasy XII)|Diamond Helm]] and [[Diamond Armor (Final Fantasy XII)|Diamond Armor]].
 
|style="text-align: center"|55
 
|style="text-align: center"|55
 
|-
 
|-
!class="b"|Heavy Armor (7)
+
!class="b"|{{A|Heavy Armor (7)}}
|Lets the character equip the Steel Mask and Mirror Mail.
+
|Allows character to equip [[Steel Mask]] and [[Mirror Mail (Final Fantasy XII)|Mirror Mail]].
|style="text-align: center"|60
+
|style="text-align:center"|60
 
|-
 
|-
!class="b"|Heavy Armor (8)
+
!class="b"|{{A|Heavy Armor (8)}}
|Lets the character equip the Platinum Helm and Platinum Armor.
+
|Allows character to equip [[Platinum Helm (Final Fantasy XII)|Platinum Helm]] and [[Platinum Armor (Final Fantasy XII)|Platinum Armor]].
|style="text-align: center"|65
+
|style="text-align:center"|65
 
|-
 
|-
!class="b"|Heavy Armor (9)
+
!class="b"|{{A|Heavy Armor (9)}}
|Lets the character equip the Giant's Helmet and Carabineer Mail.
+
|Allows character to equip [[Giant's Helmet (Final Fantasy XII)|Giant's Helmet]] and [[Carabineer Mail (Final Fantasy XII)|Carabineer Mail]].
|style="text-align: center"|70
+
|style="text-align:center"|70
 
|-
 
|-
!class="b"|Heavy Armor (10)
+
!class="b"|{{A|Heavy Armor (10)}}
|Lets the character equip the Dragon Helm and Dragon Mail.
+
|Allows character to equip [[Dragon Helm (Final Fantasy XII)|Dragon Helm]] and [[Dragon Mail (Final Fantasy XII)|Dragon Mail]].
|style="text-align: center"|80
+
|style="text-align:center"|80
 
|-
 
|-
!class="b"|Heavy Armor (11)
+
!class="b"|{{A|Heavy Armor (11)}}
|Lets the character equip the Magepower Shishak and Maximillian.
+
|Allows character to equip [[Magepower Shishak (Final Fantasy XII)|Magepower Shishak]] and [[Maximillian (Final Fantasy XII)|Maximillian]].
|style="text-align: center"|90
+
|style="text-align:center"|90
 
|-
 
|-
!class="b"|Heavy Armor (12)
+
!class="b"|{{A|Heavy Armor (12)}}
|Lets the character equip the Grand Helm and Grand Armor.
+
|Allows character to equip [[Grand Helm (Final Fantasy XII)|Grand Helm]] and [[Grand Armor (Final Fantasy XII)|Grand Armor]].
|style="text-align: center"|110
+
|style="text-align:center"|110
 
|-
 
|-
!class="b"|Accessories (1)
+
!class="b"|{{A|Accessories (1)}}
|Lets the character equip Orrachea Armlet.
+
|Allows character to equip [[Orrachea Armlet (Final Fantasy XII)|Orrachea Armlet]].
|style="text-align: center"|5
+
|style="text-align:center"|5
 
|-
 
|-
!class="b"|Accessories (2)
+
!class="b"|{{A|Accessories (2)}}
|Lets the character equip Firefly and Bangle.
+
|Allows character to equip [[Firefly (Final Fantasy XII)|Firefly]] and [[Bangle (Final Fantasy XII)|Bangle]].
|style="text-align: center"|20
+
|style="text-align:center"|20
 
|-
 
|-
!class="b"|Accessories (3)
+
!class="b"|{{A|Accessories (3)}}
|Lets the character equip Diamond Armlet and Argyle Armlet.
+
|Allows character to equip [[Diamond Armlet (Final Fantasy XII)|Diamond Armlet]] and [[Argyle Armlet (Final Fantasy XII)|Argyle Armlet]].
|style="text-align: center"|25
+
|style="text-align:center"|25
 
|-
 
|-
!class="b"|Accessories (4)
+
!class="b"|{{A|Accessories (4)}}
|Lets the character equip Battle Harness and Steel Gorget.
+
|Allows character to equip [[Battle Harness]] and [[Steel Gorget (Final Fantasy XII)|Steel Gorget]].
|style="text-align: center"|35
+
|style="text-align:center"|35
 
|-
 
|-
!class="b"|Accessories (5)
+
!class="b"|{{A|Accessories (5)}}
|Lets the character equip Embroidered Tippet and Tourmaline Ring .
+
|Allows character to equip [[Embroidered Tippet (Final Fantasy XII)|Embroidered Tippet]] and [[Tourmaline Ring (Final Fantasy XII)|Tourmaline Ring]].
|style="text-align: center"|35
+
|style="text-align:center"|35
 
|-
 
|-
!class="b"|Accessories (6)
+
!class="b"|{{A|Accessories (6)}}
|Lets the character equip Golden Amulet and Leather Gorget.
+
|Allows character to equip [[Golden Amulet (Final Fantasy XII)|Golden Amulet]] and [[Leather Gorget (Final Fantasy XII)|Leather Gorget]].
|style="text-align: center"|35
+
|style="text-align:center"|35
 
|-
 
|-
!class="b"|Accessories (7)
+
!class="b"|{{A|Accessories (7)}}
|Lets the character equip Turtleshell Choker and Rose Corsage.
+
|Allows character to equip [[Turtleshell Choker]] and [[Rose Corsage (Final Fantasy XII)|Rose Corsage]].
|style="text-align: center"|40
+
|style="text-align:center"|40
 
|-
 
|-
!class="b"|Accessories (8)
+
!class="b"|{{A|Accessories (8)}}
|Lets the character equip Thief's Cuffs and Gauntlets.
+
|Allows character to equip [[Thief's Cuffs (Final Fantasy XII)|Thief's Cuffs]] and [[Gauntlets (Final Fantasy XII)|Gauntlets]].
|style="text-align: center"|45
+
|style="text-align:center"|45
 
|-
 
|-
!class="b"|Accessories (9)
+
!class="b"|{{A|Accessories (9)}}
|Lets the character equip Amber Armlet and Black Belt.
+
|Allows character to equip [[Amber Armlet (Final Fantasy XII)|Amber Armlet]] and [[Black Belt (Final Fantasy XII)|Black Belt]].
|style="text-align: center"|30
+
|style="text-align:center"|30
 
|-
 
|-
!class="b"|Accessories (10)
+
!class="b"|{{A|Accessories (10)}}
|Lets the character equip Jade Collar and Nishijin Belt.
+
|Allows character equip [[Jade Collar (Final Fantasy XII)|Jade Collar]] and [[Nishijin Belt]].
|style="text-align: center"|40
+
|style="text-align:center"|40
 
|-
 
|-
!class="b"|Accessories (11)
+
!class="b"|{{A|Accessories (11)}}
|Lets the character equip Pheasant Netsuke and Blazer Gloves.
+
|Allows character to equip [[Pheasant Netsuke (Final Fantasy XII)|Pheasant Netsuke]] and [[Blazer Gloves (Final Fantasy XII)|Blazer Gloves]].
|style="text-align: center"|45
+
|style="text-align:center"|45
 
|-
 
|-
!class="b"|Accessories (12)
+
!class="b"|{{A|Accessories (12)}}
|Lets the character equip Gillie Boots and Steel Poleyns.
+
|Allows character to equip [[Gillie Boots]] and [[Steel Poleyns]].
|style="text-align: center"|60
+
|style="text-align:center"|60
 
|-
 
|-
!class="b"|Accessories (13)
+
!class="b"|{{A|Accessories (13)}}
|Lets the character equip Berserker Bracers and Magick Gloves.
+
|Allows character to equip [[Berserker Bracers]] and [[Magick Gloves (Final Fantasy XII)|Magick Gloves]].
|style="text-align: center"|60
+
|style="text-align:center"|60
 
|-
 
|-
!class="b"|Accessories (14)
+
!class="b"|{{A|Accessories (14)}}
|Lets the character equip Sage's Ring and Agate Ring.
+
|Allows character to equip [[Sage's Ring (Final Fantasy XII)|Sage's Ring]] and [[Agate Ring (Final Fantasy XII)|Agate Ring]].
|style="text-align: center"|70
+
|style="text-align:center"|70
 
|-
 
|-
!class="b"|Accessories (15)
+
!class="b"|{{A|Accessories (15)}}
|Lets the character equip Ruby Ring and Bowline Sash.
+
|Allows character to equip [[Ruby Ring (Final Fantasy XII)|Ruby Ring]] and [[Bowline Sash]].
|style="text-align: center"|70
+
|style="text-align:center"|70
 
|-
 
|-
!class="b"|Accessories (16)
+
!class="b"|{{A|Accessories (16)}}
|Lets the character equip Cameo Belt and Cat-ear Hood.
+
|Allows character to equip [[Cameo Belt (Final Fantasy XII)|Cameo Belt]] and [[Cat-ear Hood (Final Fantasy XII)|Cat-ear Hood]].
|style="text-align: center"|70
+
|style="text-align:center"|70
 
|-
 
|-
!class="b"|Accessories (17)
+
!class="b"|{{A|Accessories (17)}}
|Lets the character equip Bubble Belt and Fuzzy Miter.
+
|Allows character to equip [[Bubble Belt]] and [[Fuzzy Miter]].
|style="text-align: center"|80
+
|style="text-align:center"|80
 
|-
 
|-
!class="b"|Accessories (18)
+
!class="b"|{{A|Accessories (18)}}
|Lets the character equip Sash and Power Armlet.
+
|Allows character to equip [[Sash (Final Fantasy XII)|Sash]] and [[Power Armlet (Final Fantasy XII)|Power Armlet]].
|style="text-align: center"|80
+
|style="text-align:center"|80
 
|-
 
|-
!class="b"|Accessories (19)
+
!class="b"|{{A|Accessories (19)}}
|Lets the character equip Indigo Pendant and Winged Boots.
+
|Allows character to equip [[Indigo Pendant]] and [[Winged Boots (Final Fantasy XII)|Winged Boots]].
|style="text-align: center"|100
+
|style="text-align:center"|100
 
|-
 
|-
!class="b"|Accessories (20)
+
!class="b"|{{A|Accessories (20)}}
|Lets the character equip Opal Ring and Hermes Sandals.
+
|Allows character to equip [[Opal Ring (Final Fantasy XII)|Opal Ring]] and [[Hermes Sandals (Final Fantasy XII)|Hermes Sandals]].
|style="text-align: center"|115
+
|style="text-align:center"|115
 
|-
 
|-
!class="b"|Accessories (21)
+
!class="b"|{{A|Accessories (21)}}
|Lets the character equip Quasimodo Boots and Nihopalaoa.
+
|Allows character to equip [[Quasimodo Boots]] and [[Nihopalaoa]].
|style="text-align: center"|130
+
|style="text-align:center"|130
 
|-
 
|-
!class="b"|Accessories (22)
+
!class="b"|{{A|Accessories (22)}}
|Lets the character equip Germinas Boots and Ring of Renewal.
+
|Allows character to equip [[Germinas Boots (Final Fantasy XII)|Germinas Boots]] and [[Ring of Renewal (Final Fantasy XII)|Ring of Renewal]].
|style="text-align: center"|160
+
|style="text-align:center"|160
 
|-
 
|-
!class="b"|Ribbon
+
!class="b"|{{A|Ribbon}}
|Lets the character equip Ribbon.
+
|Allows character to equip [[Ribbon (Final Fantasy XII)|Ribbon]].
|style="text-align: center"|215
+
|style="text-align:center"|215
 
|}
 
|}
   
 
===[[Magick (ability type)|Magick]]===
 
===[[Magick (ability type)|Magick]]===
{|class="full-width FFXII table"
+
{|class="full-width FFXII article-table"
 
|-class="a"
 
|-class="a"
 
!style="width:20%"|Name
 
!style="width:20%"|Name
Line 343: Line 354:
 
!style="width:10%"|LP cost
 
!style="width:10%"|LP cost
 
|-
 
|-
!class="b"|Black Magick 5
+
!class="b"|{{A|Black Magick 5}}
|Lets the character cast Fira and Poison.
+
|Allows character to cast [[Fira (Final Fantasy XII)|Fira]] and [[Poison (Final Fantasy XII)|Poison]].
|style="text-align: center"|40
+
|style="text-align:center"|40
 
|-
 
|-
!class="b"|Black Magick 6
+
!class="b"|{{A|Black Magick 6}}
|Lets the character cast Thundara and Blizzara.
+
|Allows character to cast [[Thundara (Final Fantasy XII)|Thundara]] and [[Blizzara (Final Fantasy XII)|Blizzara]].
|style="text-align: center"|50
+
|style="text-align:center"|50
 
|-
 
|-
!class="b"|Black Magick 7
+
!class="b"|{{A|Black Magick 7}}
|Lets the character cast Bio and Blindga.
+
|Allows character to cast [[Bio (Final Fantasy XII)|Bio]] and [[Blindga (Final Fantasy XII)|Blindga]].
|style="text-align: center"|60
+
|style="text-align:center"|60
 
|-
 
|-
!class="b"|Black Magick 8
+
!class="b"|{{A|Black Magick 8}}
|Lets the character cast Aeroga and Silencega.
+
|Allows character to cast [[Aeroga (Final Fantasy XII)|Aeroga]] and [[Silencega (Final Fantasy XII)|Silencega]].
|style="text-align: center"|70
+
|style="text-align:center"|70
 
|}
 
|}
   
 
===[[Technicks]]===
 
===[[Technicks]]===
{|class="full-width FFXII table"
+
{|class="full-width FFXII article-table"
 
|-class="a"
 
|-class="a"
 
!style="width:20%"|Name
 
!style="width:20%"|Name
Line 367: Line 378:
 
!style="width:10%"|LP cost
 
!style="width:10%"|LP cost
 
|-
 
|-
!class="b"|[[Achilles]]
+
!class="b"|{{LA|Achilles (Final Fantasy XII)|Achilles}}
  +
|Render one foe vulnerable to an additional element.
|Adds one additional elemental weakness to one enemy.
 
|style="text-align: center"|40
+
|style="text-align:center"|40
 
|-
 
|-
!class="b"|[[Bonecrusher]]
+
!class="b"|{{LA|Bonecrusher (Final Fantasy XII)|Bonecrusher}}
|Consumes HP to reduce the HP of one enemy to 0.
+
|Consumes HP to reduce the HP of one foe to 0.
|style="text-align: center"|30
+
|style="text-align:center"|30
 
|-
 
|-
!class="b"|[[Power Break (ability)|Wither]]
+
!class="b"|{{LA|Wither (Final Fantasy XII)|Wither}}
  +
|Lower one foe's strength.
|Reduce a target's physical attack damage.
 
|style="text-align: center"|50
+
|style="text-align:center"|50
 
|-
 
|-
!class="b"|[[Expose]]
+
!class="b"|{{LA|Expose (Final Fantasy XII)|Expose}}
|Reduce a target's Defense.
+
|Lower one foe's defense.
|style="text-align: center"|50
+
|style="text-align:center"|50
 
|-
 
|-
!class="b"|[[Entice|Charm]]
+
!class="b"|{{LA|Charm (Final Fantasy XII)|Charm}}
|Causes [[Confuse (status)|Confuse]] to one enemy.
+
|Cause one foe to [[Confuse (status)|confuse]] friend with foe.
|style="text-align: center"|30
+
|style="text-align:center"|30
 
|-
 
|-
!class="b"|[[Souleater]]
+
!class="b"|{{LA|Souleater (Final Fantasy XII)|Souleater}}
|Consume HP to deal damage to one enemy.
+
|Consume HP to deal damage to one foe.
|style="text-align: center"|35
+
|style="text-align:center"|35
 
|-
 
|-
!class="b"|[[First Aid (ability)|First Aid]]
+
!class="b"|{{LA|First Aid (Final Fantasy XII)|First Aid}}
  +
|Restore HP to one HP Critical ally.
|Heals an ally with critical health.
 
|style="text-align: center"|20
+
|style="text-align:center"|20
 
|-
 
|-
!class="b"|[[Technicks#Infuse|Infuse]]
+
!class="b"|{{LA|Infuse (Final Fantasy XII)|Infuse}}
|Fully consume user's MP, changing one ally's HP to 10 times of that amount.
+
|Fully consume user's MP, changing one ally's HP to 10 times that amount.
|style="text-align: center"|30
+
|style="text-align:center"|30
 
|-
 
|-
!class="b"|[[Poach]]
+
!class="b"|{{LA|Poach (Final Fantasy XII)|Poach}}
|Captures a [[HP Critical|HP critical]] foe to obtain loot.
+
|Capture [[HP Critical]] foes to obtain loot.
|style="text-align: center"|30
+
|style="text-align:center"|30
 
|-
 
|-
!class="b"|[[Shades of Black]]
+
!class="b"|{{LA|Shades of Black}}
|Cast random Black Magick.
+
|Cast a random black magick on one foe.
|style="text-align: center"|70
+
|style="text-align:center"|70
 
|-
 
|-
!class="b"|[[Revive (ability)|Revive]]
+
!class="b"|{{LA|Revive (Final Fantasy XII)|Revive}}
|Consume user's all HP to revive and fully restore HP of a KO'd ally.
+
|Fully consume user's HP, reviving and fully restoring HP of one KO'd ally.
|style="text-align: center"|40
+
|style="text-align:center"|40
 
|}
 
|}
   
 
===[[Augment (Final Fantasy XII)|Augments]]===
 
===[[Augment (Final Fantasy XII)|Augments]]===
{|class="full-width FFXII table"
+
{|class="full-width FFXII article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!style="width:20%"|Name
 
!style="width:20%"|Name
Line 420: Line 431:
 
!style="width:10%"|LP cost
 
!style="width:10%"|LP cost
 
|-
 
|-
!class="b"|Phoenix Lore
+
!class="b"|{{A|Phoenix Lore}}
  +
|style="text-align:left"|[[Phoenix Down (Final Fantasy XII)|Phoenix Down]] restore more HP.{{note|reference=Base=20% of Max HP<br/> 1 Phoenix Lore=30% Max HP<br/>2 Phoenix Lores=40% Max HP<br/>3 Phoenix Lores=50% Max HP|name=phoenixdown}}
|Phoenix Down restore more HP.
 
  +
|2
|style="text-align:center"|2
 
  +
|30/50
|style="text-align:center"|30/50
 
 
|-
 
|-
!class="b"|Swiftness
+
!class="b"|{{A|Swiftness}}
|Reduces action time by 10%.
+
|style="text-align:left"|Reduces action time by 10%.
  +
|2
|style="text-align:center"|2
 
  +
|30/50
|style="text-align:center"|30/50
 
 
|-
 
|-
 
!class="b"|+30/70/110/150/190/230/270/310/350 HP
 
!class="b"|+30/70/110/150/190/230/270/310/350 HP
|Increases HP by 30/70/110/150/190/230/270/310/350.
+
|style="text-align:left"|Increases max HP by 30/70/110/150/190/230/270/310/350.
  +
|9
|style="text-align:center"|9
 
|style="text-align:center"|20/30/40/50/60/70/80/90/100
+
|20/30/40/50/60/70/80/90/100
 
|-
 
|-
!class="b"|Headsman
+
!class="b"|{{A|Headsman}}
|gain MP after defeating a foe.
+
|style="text-align:left"|Gain MP after defeating a foe.{{note|<nowiki>MP recovery = Enemy's level / 4</nowiki>}}
  +
|1
|style="text-align:center"|1
 
  +
|30
|style="text-align:center"|30
 
 
|-
 
|-
!class="b"|Battle Lore
+
!class="b"|{{A|Battle Lore}}
|Increases physical attack damage.
+
|style="text-align:left"|Increases physical attack damage.
  +
|14
|style="text-align:center"|14
 
|style="text-align:center"|30/30/30/30/50/50/50/70/70/70/70/100/100
+
|30/30/30/30/50/50/50/50/70/70/70/70/100/100
 
|-
 
|-
!class="b"|Focus
+
!class="b"|{{A|Focus}}
|Increases strength when HP is full.
+
|style="text-align:left"|Increases strength when HP is full.
  +
|1
|style="text-align:center"|1
 
  +
|70
|style="text-align:center"|70
 
 
|-
 
|-
!class="b"|Remedy Lore 1
+
!class="b"|{{A|Remedy Lore 1}}
|Remedies remove Sleep, Sap, Immobilize, and Disable.
+
|style="text-align:left"|[[Remedy (Final Fantasy XII)|Remedies]] remove [[Sleep (Final Fantasy XII status effect)|Sleep]], [[Sap (Final Fantasy XII)|Sap]], [[Immobilize (Final Fantasy XII status effect)|Immobilize]], and [[Disable (Final Fantasy XII)|Disable]].
  +
|1
|style="text-align:center"|2
 
  +
|20
|style="text-align:center"|20
 
 
|-
 
|-
!class="b"|Remedy Lore 2
+
!class="b"|{{A|Remedy Lore 2}}
  +
|style="text-align:left"|[[Remedy (Final Fantasy XII)|Remedies]] remove [[Petrify (Final Fantasy XII)|Petrify]], [[Confuse (Final Fantasy XII status effect)|Confuse]], and [[Oil (Final Fantasy XII status effect)|Oil]].
|Remedies remove Petrify, Confuse, and Oil.
 
  +
|1
|style="text-align:center"|2
 
  +
|30
|style="text-align:center"|30
 
 
|-
 
|-
!class="b"|Martyr
+
!class="b"|{{A|Martyr}}
  +
|style="text-align:left"|Gain MP after taking damage.{{note|reference= Damage 1–499=1 MP<br/>Damage 500–1499=2 MP<br/>Damage 1500–2599=3 MP<br/>Damage 3000–4999=4 MP<br/>Damage 5000–5999=5 MP<br/>Damage 6000–6999=7 MP<br/>Damage 7000-7999=10 MP<br/>Damage 8000–8999=15 MP<br/>Damage 9000–9998=20 MP<br/>Damage 9999+ =30 MP|name=MPgain}}
|Gain MP after taking damage.
 
  +
|1
|style="text-align:center"|1
 
  +
|30
|style="text-align:center"|30
 
 
|-
 
|-
!class="b"|Inquisitor
+
!class="b"|{{A|Inquisitor}}
|Gain MP after dealing damage.
+
|style="text-align:left"|Gain MP after dealing physical damage.{{note|name=MPgain}}
  +
|1
|style="text-align:center"|1
 
  +
|30
|style="text-align:center"|30
 
 
|-
 
|-
!class="b"|Adrenaline
+
!class="b"|{{A|Adrenaline}}
|Increases strength when HP Critical.
+
|style="text-align:left"|Increases strength when HP critical.
  +
|1
|style="text-align:center"|1
 
  +
|65
|style="text-align:center"|65
 
 
|-
 
|-
!class="b"|Last Stand
+
!class="b"|{{A|Last Stand}}
|Increases defense when HP critical.
+
|style="text-align:left"|Increases defense when HP critical.
  +
|1
|style="text-align:center"|1
 
  +
|70
|style="text-align:center"|70
 
 
|-
 
|-
!class="b"|Potion Lore 1-2-3
+
!class="b"|{{A|Potion Lore}} 1-2-3
|Potions restore more HP.
+
|style="text-align:left"|[[Final Fantasy XII items|Potions]] restore 10%/15%/25% more HP.
  +
|3
|style="text-align:center"|3
 
|style="text-align:center"|20/35/70
+
|20/35/70
 
|-
 
|-
!class="b"|Magick Lore
+
!class="b"|{{A|Magick Lore}}
|Increases magick potency.
+
|style="text-align:left"|Increases magick potency.
  +
|6
|style="text-align:center"|6
 
|style="text-align:center"|30/30/30/30/50/50
+
|30/30/30/30/50/50
 
|-
 
|-
!class="b"|Spellbound
+
!class="b"|{{A|Spellbound}}
|Increases duration of status effects.
+
|style="text-align:left"|Increases duration of status effects.
  +
|1
|style="text-align:center"|1
 
  +
|30
|style="text-align:center"|30
 
 
|-
 
|-
!class="b"|Gambit Slot
+
!class="b"|{{A|Gambit Slot}}
|Adds an additional gambit slot.
+
|style="text-align:left"|Adds an additional [[gambits|gambit]] slot.
  +
|10
|style="text-align:center"|10
 
|style="text-align:center"|15/20/25/30/35/40/45/50/70/100
+
|15/20/25/30/35/40/45/50/70/100
 
|}
 
|}
   
 
===[[Esper (Final Fantasy XII)|Espers]] and [[Quickening (ability)|Quickenings]]===
 
===[[Esper (Final Fantasy XII)|Espers]] and [[Quickening (ability)|Quickenings]]===
{|class="full-width FFXII table"
+
{|class="full-width FFXII article-table"
 
|-class="a"
 
|-class="a"
 
!style="width:20%"|Name
 
!style="width:20%"|Name
Line 510: Line 521:
 
!class="b"|Quickening
 
!class="b"|Quickening
 
|None
 
|None
|style="text-align: center"|50
+
|style="text-align:center"|50
 
|-
 
|-
 
!class="b"|Quickening
 
!class="b"|Quickening
 
|None
 
|None
|style="text-align: center"|75
+
|style="text-align:center"|75
 
|-
 
|-
 
!class="b"|Quickening
 
!class="b"|Quickening
|'''Black Magick 5''' and '''Black Magick 6'''
+
|[[#Black Magick 5|Black Magick 5]] and [[#Black Magick 6|Black Magick 6]]
|style="text-align: center"|100
+
|style="text-align:center"|100
 
|-
 
|-
 
!class="b"|Quickening
 
!class="b"|Quickening
 
|None
 
|None
|style="text-align: center"|125
+
|style="text-align:center"|125
 
|-
 
|-
!class="b"|[[Belias (Final Fantasy XII)|Belias]]
+
!class="b"|{{LA|Belias (Final Fantasy XII)|Belias}}
 
|None
 
|None
|style="text-align: center"|20
+
|style="text-align:center"|20
 
|-
 
|-
!class="b"|[[Mateus (Final Fantasy XII)|Mateus]]
+
!class="b"|{{LA|Mateus (Final Fantasy XII)|Mateus}}
|'''Magick Lore''' and '''Magick Lore'''
+
|[[#Magick Lore|Magick Lore]] and [[#Magick Lore|Magick Lore]]
|style="text-align: center"|30
+
|style="text-align:center"|30
 
|-
 
|-
!class="b"|[[Zalera (Final Fantasy XII)|Zalera]]
+
!class="b"|{{LA|Zalera (Final Fantasy XII)|Zalera}}
 
|None
 
|None
|style="text-align: center"|30
+
|style="text-align:center"|30
 
|-
 
|-
!class="b"|[[Adrammelech (Final Fantasy XII)|Adrammelech]]
+
!class="b"|{{LA|Adrammelech (Final Fantasy XII)|Adrammelech}}
|'''Battle Lore'''
+
|[[#Battle Lore|Battle Lore]]
|style="text-align: center"|35
+
|style="text-align:center"|35
 
|-
 
|-
!class="b"|[[Shemhazai (Final Fantasy XII)|Shamhazai]]
+
!class="b"|{{LA|Shemhazai (Final Fantasy XII)|Shemhazai}}
 
|None
 
|None
|style="text-align: center"|50
+
|style="text-align:center"|50
 
|-
 
|-
!class="b"|[[Hashmal (Final Fantasy XII)|Hashmal]]
+
!class="b"|{{LA|Hashmal (Final Fantasy XII)|Hashmal}}
|'''Bonecrusher'''
+
|[[#Bonecrusher|Bonecrusher]]
|style="text-align: center"|50
+
|style="text-align:center"|50
 
|-
 
|-
!class="b"|[[Cúchulainn (Final Fantasy XII)|Cúchulainn]]
+
!class="b"|{{LA|Cúchulainn (Final Fantasy XII)|Cúchulainn}}
|'''Wither'''
+
|[[#Wither|Wither]]
|style="text-align: center"|50
+
|style="text-align:center"|50
 
|-
 
|-
!class="b"|[[Zeromus (Final Fantasy XII)|Zeromus]]
+
!class="b"|{{LA|Zeromus (Final Fantasy XII)|Zeromus}}
 
|None
 
|None
|style="text-align: center"|65
+
|style="text-align:center"|65
 
|-
 
|-
!class="b"|[[Exodus (Final Fantasy XII)|Exodus]]
+
!class="b"|{{LA|Exodus (Final Fantasy XII)|Exodus}}
 
|None
 
|None
|style="text-align: center"|65
+
|style="text-align:center"|65
 
|-
 
|-
!class="b"|[[Famfrit (Final Fantasy XII)|Famfrit]]
+
!class="b"|{{LA|Famfrit (Final Fantasy XII)|Famfrit}}
  +
|[[#Potion Lore|Potion Lore 3]]
|'''Battle Lore'''
 
|style="text-align: center"|100
+
|style="text-align:center"|100
 
|-
 
|-
!class="b"|[[Chaos (Final Fantasy XII)|Chaos]]
+
!class="b"|{{LA|Chaos (Final Fantasy XII)|Chaos}}
|'''Black Magick 7''' and '''Black Magick 8'''
+
|[[#Black Magick 7|Black Magick 7]] and [[#Black Magick 8|Black Magick 8]]
|style="text-align: center"|100
+
|style="text-align:center"|100
 
|-
 
|-
!class="b"|[[Ultima (Final Fantasy XII)|Ultima]]
+
!class="b"|{{LA|Ultima (Final Fantasy XII)|Ultima}}
|'''Expose'''
+
|[[#Expose|Expose]]
|style="text-align: center"|115
+
|style="text-align:center"|115
 
|-
 
|-
!class="b"|[[Zodiark (Final Fantasy XII)|Zodiark]]
+
!class="b"|{{LA|Zodiark (Final Fantasy XII)|Zodiark}}
 
|None
 
|None
|style="text-align: center"|200
+
|style="text-align:center"|200
 
|}
 
|}
   
Line 580: Line 591:
 
{{Etym|Uhlan}} The name of Uhlan instead of "dragoon", a traditional ''[[Final Fantasy series|Final Fantasy]]'' job, was chosen because the game has no [[Jump (ability)|Jump]] command available to the player.
 
{{Etym|Uhlan}} The name of Uhlan instead of "dragoon", a traditional ''[[Final Fantasy series|Final Fantasy]]'' job, was chosen because the game has no [[Jump (ability)|Jump]] command available to the player.
   
{{q|Traditionally in FF games it's a ryûkishi (dragoon/lancer) who carries a spear, but in this game there's no jumping, so that didn't really fit. I began to research what else might go with a spear, and discovered that there were soldiers called Uhlan in Poland who carried them, so that decided that.|Hiroyuki Itō, director of ''Final Fantasy XII International Zodiac Job System}}<ref>[http://boards.ign.com/final_fantasy/b5026/190722331/p1/ English translation of Hiroyuki Ito interview from the FFXII: International Ultimania]</ref>
+
{{Quote|Traditionally in FF games it's a ''ryûkishi'' (dragoon/lancer) who carries a spear, but in this game there's no jumping, so that didn't really fit. I began to research what else might go with a spear, and discovered that there were soldiers called Uhlan in Poland who carried them, so that decided that.|Hiroyuki Ito, director of ''Final Fantasy XII International Zodiac Job System}}<ref>Hiroyuki Ito interview from the ''Final Fantasy XII International Ultimania ([https://www.ign.com/boards/threads/english-translation-of-hiroyuki-ito-interview-from-the-ffxii-international-ultimania.190722331/ Translation])</ref>
  +
  +
==Notes==
  +
{{Notelist}}
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
   
{{FFXII}}
+
{{navbox FFXII}}
[[Category:Final Fantasy XII jobs]]
+
[[Category:Jobs in Final Fantasy XII]]

Revision as of 16:57, 1 August 2020

Template:Sideicon

Warriors who wield spears to pierce enemy armor.

Final Fantasy XII: The Zodiac Age description

Uhlan is a License Board in the Zodiac versions of Final Fantasy XII, represented by the zodiac sign of Taurus. Uhlan is a powerful spear-wielding job who equips heavy armor.

The Uhlan has access to 131 licenses, which require 7,431 LP to unlock, as well as up to 9 additional licenses through summon licenses costing 530 LP, and 2 additional licenses costing 90 LP through Quickening licenses.

Profile

Uhlan is similar to the classical Dragoon job in its heavy armor and use of spears as its main weapon. However, it cannot use the Jump command. Spears and poles can hit flying opponents in the Zodiac versions. Uhlan also bears some similarity to the Dark Knight job due to its access to Black Magicks, all of which are locked behind Espers. It is a well-rounded role that yet doesn't particularly shine in any department. Its main boon is that it can equip the Zodiac Spear.

In The Zodiac Age version, the player can use two license boards for each party member. Uhlan works well alone as a dedicated damage dealer, but offers little to other boards, and benefits little from them in return. It has good HP and Battle Lores, but comes second to Monk in this regard. It has two Swiftness licenses, which is below average; seven of the jobs get three Swiftness licenses and five get them without having to buy Espers or Quickenings.

One combination for Uhlan is to pair it with the Archer to benefit from Archer's Swiftness licenses, while Archer benefits from Uhlan's high Strength. Combining Uhlan with Bushi would benefit katana damage from Uhlan's high Strength and heavy armor. This combination allows the character to equip both Holy Lance (Holy-elemental spear) with White Robes (boosts Holy-elemental damage by 50%).

Pairing Shikari with Uhlan gives the former some heavy armor and ability to hit flying enemies with spears and covers every element in the game. Pairing Uhlan with a White Mage gives the latter offensive options in increased HP, using spears, and in Black Magick. Pairing Uhlan with Time Battlemage nets some extra Swiftness and Time Magicks, Cura (from Adrammelech, which also gives +1 Battle Lore) and Ether Lore 2.

Pairing Uhlan with Machinist gives it access to weapons of all eight elements, and a way to damage high-defense enemies. The Uhlan also gains the ability to support the party with Hastega and Item Lores, while the Machinist benefits from the extra defense provided by the Uhlan's heavy armor.

License Board

ABCDEFGHIJKLMNOPQR
1 Smn Qck.
2 Arm. Tch. Aug. Mgk Aug. Acc. Acc.
3 Arm. Arm. Aug. Mgk Qck. Aug. Acc. Acc. Smn
4 Arm. Tch. Aug. Acc.
5 Arm. Aug. Smn Aug. Acc. Smn Tch.
6 Arm. Tch. Smn Aug. Acc.
7 Aug. Smn Arm. Aug. Aug. Acc.
8 Tch. Arm. Arm. Aug. Aug. Aug. Aug. Aug. Aug. Acc. Acc.
9 Qck. Aug. Arm. Acc. Acc. Acc. Acc. Acc. Acc. Acc. Aug. Acc. Smn Mgk
10 Aug. Arm. Acc. Smn 2nd Aug. Aug. Acc. Mgk
11 Aug. Arm. Acc. Aug. Aug. Acc.
12 Wp.1 Esn. Acc. Tch. Smn Tch. Aug. Aug.
13 Wp.1 Aug. Gmb. Aug. Aug. Aug. Smn Aug.
14 Wp.1 Tch. Gmb. Gmb. Gmb. Qck. Gmb. Gmb. Gmb. Aug. Aug.
15 Wp.1 Wp.1 Aug. Aug. Gmb. Gmb. Gmb. Aug. Aug. Aug. Aug.
16 Wp.1 Wp.1 Wp.1 Tch. Smn Aug. Aug. Aug. Tch.
17 Aug. Smn Smn Tch.
18 Aug.
19
Legend
Aug. Augment
Qck. Quickening
Smn Summon
Acc. Accessory
Arm. Armor
Wp.1 Weapons 1
Wp.2 Weapons 2
Wp.3 Weapons 3
Tch. Technick
Gmb. Gambit
Mgk Magick
Esn. Essentials
2nd Second Board

License list

Equipment

Name Description LP cost
Spears (1) Allows character to equip Javelin and Spear. 20
Spears (2) Allows character to equip Partisan and Heavy Lance. 25
Spears (3) Allows character to equip Storm Spear and Obelisk. 35
Spears (4) Allows character to equip Halberd and Trident. 60
Spears (5) Allows character to equip Holy Lance and Gungnir. 50
Dragon Whisker Allows character to equip Dragon Whisker. 70
Vrsabha Allows character to equip Vrsabha. 100
Zodiac Spear Allows character to equip Zodiac Spear. 240
Heavy Armor (1) Allows character to equip Leather Helm, Bronze Helm, Leather Armor, and Bronze Armor. 25
Heavy Armor (2) Allows character to equip Sallet, Iron Helm, Scale Armor, and Iron Armor. 30
Heavy Armor (3) Allows character to equip Barbut, Winged Helm, Linen Cuirass, and Chainmail. 35
Heavy Armor (4) Allows character to equip Golden Helm, Burgonet, Golden Armor, and Shielded Armor. 40
Heavy Armor (5) Allows character to equip Close Helm, Bone Helm, Demon Mail, and Bone Mail. 50
Heavy Armor (6) Allows character to equip Diamond Helm and Diamond Armor. 55
Heavy Armor (7) Allows character to equip Steel Mask and Mirror Mail. 60
Heavy Armor (8) Allows character to equip Platinum Helm and Platinum Armor. 65
Heavy Armor (9) Allows character to equip Giant's Helmet and Carabineer Mail. 70
Heavy Armor (10) Allows character to equip Dragon Helm and Dragon Mail. 80
Heavy Armor (11) Allows character to equip Magepower Shishak and Maximillian. 90
Heavy Armor (12) Allows character to equip Grand Helm and Grand Armor. 110
Accessories (1) Allows character to equip Orrachea Armlet. 5
Accessories (2) Allows character to equip Firefly and Bangle. 20
Accessories (3) Allows character to equip Diamond Armlet and Argyle Armlet. 25
Accessories (4) Allows character to equip Battle Harness and Steel Gorget. 35
Accessories (5) Allows character to equip Embroidered Tippet and Tourmaline Ring. 35
Accessories (6) Allows character to equip Golden Amulet and Leather Gorget. 35
Accessories (7) Allows character to equip Turtleshell Choker and Rose Corsage. 40
Accessories (8) Allows character to equip Thief's Cuffs and Gauntlets. 45
Accessories (9) Allows character to equip Amber Armlet and Black Belt. 30
Accessories (10) Allows character equip Jade Collar and Nishijin Belt. 40
Accessories (11) Allows character to equip Pheasant Netsuke and Blazer Gloves. 45
Accessories (12) Allows character to equip Gillie Boots and Steel Poleyns. 60
Accessories (13) Allows character to equip Berserker Bracers and Magick Gloves. 60
Accessories (14) Allows character to equip Sage's Ring and Agate Ring. 70
Accessories (15) Allows character to equip Ruby Ring and Bowline Sash. 70
Accessories (16) Allows character to equip Cameo Belt and Cat-ear Hood. 70
Accessories (17) Allows character to equip Bubble Belt and Fuzzy Miter. 80
Accessories (18) Allows character to equip Sash and Power Armlet. 80
Accessories (19) Allows character to equip Indigo Pendant and Winged Boots. 100
Accessories (20) Allows character to equip Opal Ring and Hermes Sandals. 115
Accessories (21) Allows character to equip Quasimodo Boots and Nihopalaoa. 130
Accessories (22) Allows character to equip Germinas Boots and Ring of Renewal. 160
Ribbon Allows character to equip Ribbon. 215

Magick

Name Description LP cost
Black Magick 5 Allows character to cast Fira and Poison. 40
Black Magick 6 Allows character to cast Thundara and Blizzara. 50
Black Magick 7 Allows character to cast Bio and Blindga. 60
Black Magick 8 Allows character to cast Aeroga and Silencega. 70

Technicks

Name Description LP cost
Achilles Render one foe vulnerable to an additional element. 40
Bonecrusher Consumes HP to reduce the HP of one foe to 0. 30
Wither Lower one foe's strength. 50
Expose Lower one foe's defense. 50
Charm Cause one foe to confuse friend with foe. 30
Souleater Consume HP to deal damage to one foe. 35
First Aid Restore HP to one HP Critical ally. 20
Infuse Fully consume user's MP, changing one ally's HP to 10 times that amount. 30
Poach Capture HP Critical foes to obtain loot. 30
Shades of Black Cast a random black magick on one foe. 70
Revive Fully consume user's HP, reviving and fully restoring HP of one KO'd ally. 40

Augments

Name Description Amount LP cost
Phoenix Lore Phoenix Down restore more HP.[note 1] 2 30/50
Swiftness Reduces action time by 10%. 2 30/50
+30/70/110/150/190/230/270/310/350 HP Increases max HP by 30/70/110/150/190/230/270/310/350. 9 20/30/40/50/60/70/80/90/100
Headsman Gain MP after defeating a foe.[note 2] 1 30
Battle Lore Increases physical attack damage. 14 30/30/30/30/50/50/50/50/70/70/70/70/100/100
Focus Increases strength when HP is full. 1 70
Remedy Lore 1 Remedies remove Sleep, Sap, Immobilize, and Disable. 1 20
Remedy Lore 2 Remedies remove Petrify, Confuse, and Oil. 1 30
Martyr Gain MP after taking damage.[note 3] 1 30
Inquisitor Gain MP after dealing physical damage.[note 3] 1 30
Adrenaline Increases strength when HP critical. 1 65
Last Stand Increases defense when HP critical. 1 70
Potion Lore 1-2-3 Potions restore 10%/15%/25% more HP. 3 20/35/70
Magick Lore Increases magick potency. 6 30/30/30/30/50/50
Spellbound Increases duration of status effects. 1 30
Gambit Slot Adds an additional gambit slot. 10 15/20/25/30/35/40/45/50/70/100

Espers and Quickenings

Name Licenses unlocked LP cost
Quickening None 50
Quickening None 75
Quickening Black Magick 5 and Black Magick 6 100
Quickening None 125
Belias None 20
Mateus Magick Lore and Magick Lore 30
Zalera None 30
Adrammelech Battle Lore 35
Shemhazai None 50
Hashmal Bonecrusher 50
Cúchulainn Wither 50
Zeromus None 65
Exodus None 65
Famfrit Potion Lore 3 100
Chaos Black Magick 7 and Black Magick 8 100
Ultima Expose 115
Zodiark None 200

Etymology

Uhlan were originally Polish light cavalry soldiers armed with lances, sabres, pistols, and rifles. Later they also served in the Prussian and Austrian armies. Similar troops also existed in other European armies, where they were instead known as "lancers" or "dragoons." The name of Uhlan instead of "dragoon", a traditional Final Fantasy job, was chosen because the game has no Jump command available to the player.

Traditionally in FF games it's a ryûkishi (dragoon/lancer) who carries a spear, but in this game there's no jumping, so that didn't really fit. I began to research what else might go with a spear, and discovered that there were soldiers called Uhlan in Poland who carried them, so that decided that.

Hiroyuki Ito, director of Final Fantasy XII International Zodiac Job System
[1]

Notes

Template:Notelist

References

  1. Hiroyuki Ito interview from the Final Fantasy XII International Ultimania (Translation)


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