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Warriors who wield spears to pierce enemy armor.

Final Fantasy XII: The Zodiac Age description

Uhlan is a License Board in the Zodiac versions of Final Fantasy XII, represented by the zodiac sign of Taurus. Uhlan is a powerful spear-wielding job who equips heavy armor.

The Uhlan board has access to 131 licenses, which require 7,431 LP to unlock, as well as up to 9 additional licenses through summon licenses costing 530 LP, and 2 additional licenses costing 90 LP through Quickening licenses.

Profile[]

Uhlan is similar to the classical Dragoon job in its heavy armor and use of spears as its main weapon. However, it cannot use the Jump command. Spears and poles can hit flying opponents in the Zodiac versions. Uhlan also bears some similarity to the Dark Knight job due to its access to Black Magicks, all of which are locked behind Espers. It is a well-rounded role that yet does not particularly shine in any department. Its main boon is that it can equip the Zodiac Spear.

In The Zodiac Age version, the player can use two license boards for each party member. Uhlan works well alone as a dedicated damage dealer, but offers little to other boards, and benefits little from them in return. It has good HP and Battle Lores, but comes second to Monk in this regard. It has two Swiftness licenses, which is below average; seven of the jobs get three Swiftness licenses and five get them without having to buy Espers or Quickenings.

One combination for Uhlan is to pair it with the Archer to benefit from Archer's Swiftness licenses, while Archer benefits from Uhlan's high Strength. Combining Uhlan with Bushi would benefit katana damage from Uhlan's high Strength and heavy armor. This combination allows the character to equip both Holy Lance (holy-elemental spear) with White Robes (boosts holy-elemental damage by 50%).

Pairing Shikari with Uhlan gives the former some heavy armor and ability to hit flying enemies with spears and covers every element in the game. Pairing Uhlan with a White Mage gives the latter offensive options in increased HP, using spears, and in Black Magick. Pairing Uhlan with Time Battlemage nets some extra Swiftness and Time Magicks, Cura (from Adrammelech, which also gives +1 Battle Lore) and Ether Lore 2.

Pairing Uhlan with Machinist gives it access to weapons of all eight elements, and a way to damage high-defense enemies. The Uhlan also gains the ability to support the party with Hastega and Item Lores, while the Machinist benefits from the extra defense provided by the Uhlan's heavy armor.

License Board[]

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1 Smn Qck.
2 Arm. Tch. Aug. Mgk Aug. Acc. Acc.
3 Arm. Arm. Aug. Mgk Qck. Aug. Acc. Acc. Smn
4 Arm. Tch. Aug. Acc.
5 Arm. Aug. Smn Aug. Acc. Smn Tch.
6 Arm. Tch. Smn Aug. Acc.
7 Aug. Smn Arm. Aug. Aug. Acc.
8 Tch. Arm. Arm. Aug. Aug. Aug. Aug. Aug. Aug. Acc. Acc.
9 Qck. Aug. Arm. Acc. Acc. Acc. Acc. Acc. Acc. Acc. Aug. Acc. Smn Mgk
10 Aug. Arm. Acc. Smn 2nd Aug. Aug. Acc. Mgk
11 Aug. Arm. Acc. Aug. Aug. Acc.
12 Wp.1 Esn. Acc. Tch. Smn Tch. Aug. Aug.
13 Wp.1 Aug. Gmb. Aug. Aug. Aug. Smn Aug.
14 Wp.1 Tch. Gmb. Gmb. Gmb. Qck. Gmb. Gmb. Gmb. Aug. Aug.
15 Wp.1 Wp.1 Aug. Aug. Gmb. Gmb. Gmb. Aug. Aug. Aug. Aug.
16 Wp.1 Wp.1 Wp.1 Tch. Smn Aug. Aug. Aug. Tch.
17 Aug. Smn Smn Tch.
18 Aug.
19
Legend
Aug. Augment
Qck. Quickening
Smn Summon
Acc. Accessory
Arm. Armor
Wp.1 Weapons 1
Wp.2 Weapons 2
Wp.3 Weapons 3
Tch. Technick
Gmb. Gambit
Mgk Magick
Esn. Essentials
2nd Second Board

License list[]

Equipment[]

Name Description LP cost
Spears (1) Allows character to equip Javelin and Spear. 20
Spears (2) Allows character to equip Partisan and Heavy Lance. 25
Spears (3) Allows character to equip Storm Spear and Obelisk. 35
Spears (4) Allows character to equip Halberd and Trident. 60
Spears (5) Allows character to equip Holy Lance and Gungnir. 50
Dragon Whisker Allows character to equip Dragon Whisker. 70
Vrsabha Allows character to equip Vrsabha. 100
Zodiac Spear Allows character to equip Zodiac Spear. 240
Heavy Armor (1) Allows character to equip Leather Helm, Bronze Helm, Leather Armor, and Bronze Armor. 25
Heavy Armor (2) Allows character to equip Sallet, Iron Helm, Scale Armor, and Iron Armor. 30
Heavy Armor (3) Allows character to equip Barbut, Winged Helm, Linen Cuirass, and Chainmail. 35
Heavy Armor (4) Allows character to equip Golden Helm, Burgonet, Golden Armor, and Shielded Armor. 40
Heavy Armor (5) Allows character to equip Close Helm, Bone Helm, Demon Mail, and Bone Mail. 50
Heavy Armor (6) Allows character to equip Diamond Helm and Diamond Armor. 55
Heavy Armor (7) Allows character to equip Steel Mask and Mirror Mail. 60
Heavy Armor (8) Allows character to equip Platinum Helm and Platinum Armor. 65
Heavy Armor (9) Allows character to equip Giant's Helmet and Carabineer Mail. 70
Heavy Armor (10) Allows character to equip Dragon Helm and Dragon Mail. 80
Heavy Armor (11) Allows character to equip Magepower Shishak and Maximillian. 90
Heavy Armor (12) Allows character to equip Grand Helm and Grand Armor. 110
Accessories (1) Allows character to equip Orrachea Armlet. 5
Accessories (2) Allows character to equip Firefly and Bangle. 20
Accessories (3) Allows character to equip Diamond Armlet and Argyle Armlet. 25
Accessories (4) Allows character to equip Battle Harness and Steel Gorget. 35
Accessories (5) Allows character to equip Embroidered Tippet and Tourmaline Ring. 35
Accessories (6) Allows character to equip Golden Amulet and Leather Gorget. 35
Accessories (7) Allows character to equip Turtleshell Choker and Rose Corsage. 40
Accessories (8) Allows character to equip Thief's Cuffs and Gauntlets. 45
Accessories (9) Allows character to equip Amber Armlet and Black Belt. 30
Accessories (10) Allows character equip Jade Collar and Nishijin Belt. 40
Accessories (11) Allows character to equip Pheasant Netsuke and Blazer Gloves. 45
Accessories (12) Allows character to equip Gillie Boots and Steel Poleyns. 60
Accessories (13) Allows character to equip Berserker Bracers and Magick Gloves. 60
Accessories (14) Allows character to equip Sage's Ring and Agate Ring. 70
Accessories (15) Allows character to equip Ruby Ring and Bowline Sash. 70
Accessories (16) Allows character to equip Cameo Belt and Cat-ear Hood. 70
Accessories (17) Allows character to equip Bubble Belt and Fuzzy Miter. 80
Accessories (18) Allows character to equip Sash and Power Armlet. 80
Accessories (19) Allows character to equip Indigo Pendant and Winged Boots. 100
Accessories (20) Allows character to equip Opal Ring and Hermes Sandals. 115
Accessories (21) Allows character to equip Quasimodo Boots and Nihopalaoa. 130
Accessories (22) Allows character to equip Germinas Boots and Ring of Renewal. 160
Ribbon Allows character to equip Ribbon. 215

Magick[]

Name Description LP cost
Black Magick 5 Allows character to cast Fira and Poison. 40
Black Magick 6 Allows character to cast Thundara and Blizzara. 50
Black Magick 7 Allows character to cast Bio and Blindga. 60
Black Magick 8 Allows character to cast Aeroga and Silencega. 70

Technicks[]

Name Description LP cost
Achilles Render one foe vulnerable to an additional element. 40
Bonecrusher Consumes HP to reduce the HP of one foe to 0. 30
Wither Lower one foe's strength. 50
Expose Lower one foe's defense. 50
Charm Cause one foe to confuse friend with foe. 30
Souleater Consume HP to deal damage to one foe. 35
First Aid Restore HP to one HP Critical ally. 20
Infuse Fully consume user's MP, changing one ally's HP to 10 times that amount. 30
Poach Capture HP Critical foes to obtain loot. 30
Shades of Black Cast a random black magick on one foe. 70
Revive Fully consume user's HP, reviving and fully restoring HP of one KO'd ally. 40

Augments[]

Name Description Amount LP cost
Phoenix Lore Phoenix Down restore more HP.[note 1] 2 30/50
Swiftness Reduces action time by 10%. 2 30/50
+30/70/110/150/190/230/270/310/350 HP Increases max HP by 30/70/110/150/190/230/270/310/350. 9 20/30/40/50/60/70/80/90/100
Headsman Gain MP after defeating a foe.[note 2] 1 30
Battle Lore Increases physical attack damage. 14 30/30/30/30/50/50/50/50/70/70/70/70/100/100
Focus Increases strength when HP is full. 1 70
Remedy Lore 1 Remedies remove Sleep, Sap, Immobilize, and Disable. 1 20
Remedy Lore 2 Remedies remove Petrify, Confuse, and Oil. 1 30
Martyr Gain MP after taking damage.[note 3] 1 30
Inquisitor Gain MP after dealing physical damage.[note 3] 1 30
Adrenaline Increases strength when HP critical. 1 65
Last Stand Increases defense when HP critical. 1 70
Potion Lore 1-2-3 Potions restore 10%/15%/25% more HP. 3 20/35/70
Magick Lore Increases magick potency. 6 30/30/30/30/50/50
Spellbound Increases duration of status effects. 1 30
Gambit Slot Adds an additional gambit slot. 10 15/20/25/30/35/40/45/50/70/100

Espers and Quickenings[]

Name Licenses unlocked LP cost
Quickening None 50
Quickening None 75
Quickening Black Magick 5 and Black Magick 6 100
Quickening None 125
Belias None 20
Mateus Magick Lore and Magick Lore 30
Zalera None 30
Adrammelech Battle Lore 35
Shemhazai None 50
Hashmal Bonecrusher 50
Cúchulainn Wither 50
Zeromus None 65
Exodus None 65
Famfrit Potion Lore 3 100
Chaos Black Magick 7 and Black Magick 8 100
Ultima Expose 115
Zodiark None 200

Etymology[]

Uhlan were originally Polish light cavalry soldiers armed with lances, sabres, pistols, and rifles. Later they also served in the Prussian and Austrian armies. Similar troops also existed in other European armies, where they were instead known as "lancers" or "dragoons." The name of Uhlan instead of "dragoon", a traditional Final Fantasy job, was chosen because the game has no Jump command available to the player.

Traditionally in FF games it's a ryûkishi (dragoon/lancer) who carries a spear, but in this game there's no jumping, so that didn't really fit. I began to research what else might go with a spear, and discovered that there were soldiers called Uhlan in Poland who carried them, so that decided that.

Hiroyuki Ito, director of Final Fantasy XII International Zodiac Job System
[1]

Notes[]

  1. Base=20% of Max HP
    1 Phoenix Lore=30% Max HP
    2 Phoenix Lores=40% Max HP
    3 Phoenix Lores=50% Max HP
  2. MP recovery = Enemy's level / 4
  3. 3.0 3.1 Damage 1–499=1 MP
    Damage 500–1499=2 MP
    Damage 1500–2599=3 MP
    Damage 3000–4999=4 MP
    Damage 5000–5999=5 MP
    Damage 6000–6999=7 MP
    Damage 7000-7999=10 MP
    Damage 8000–8999=15 MP
    Damage 9000–9998=20 MP
    Damage 9999+ =30 MP

References[]

  1. Hiroyuki Ito interview from the Final Fantasy XII International Ultimania (Translation)
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