He's not so great with words, but his strength'll blow you away!
Ultros about Typhon.
Stats[edit | edit source]
Battle[edit | edit source]
Typhon arrives as soon as Ultros's total HP is roughly halved. Typhon provides the main offense of the pair, with Ultros opting to buff Typhon with various status enhancements. Typhon is immune to all status ailments, including Dispel, making the use of a Saboteur obsolete. Should the player attack Ultros, Typhon will eventually cast Renew on him, restoring all of his HP. Therefore the player must focus on Typhon to win the battle.
Typhon has an array of powerful attacks, which inflict large amounts of damage even before taking the buffs Ultros bestows upon him into account. Gnash can hit nearby party members for moderate damage and Typhon's standard physical attack is powerful as well. Perhaps his most dangerous attack is his signature move Snort, which inflicts major wind-elemental damage, causes massive wound damage, removes all status enhancements and applies Daze to all affected by the attack. When Typhon's HP is low he may also use Fireball, which inflicts massive damage to all party members, even more than Snort. He can alternate between using Snort and Fireball.
Occasionally, Typhon will lose his motivation to fight and cease his attacks. During this state, no fewer than eight status ailments are applied on Typhon. Ultros also stops attacking, and starts to systematically remove these status ailments and restore some HP. Typhon rejoins the battle as soon as all status effects are removed.
Once Typhon has been defeated, the battle ends with a Cinematic Action sequence.
Strategy[edit | edit source]
- Delta Attack (RAV/COM/SEN) - default paradigm
- Solidarity (MED/COM/SEN)
- Tortoise (SEN/SEN/SEN)
- Decimation-W (RAV/COM/SYN) - Monster Synergist must know either Bravega or Faithga.
- Relentless Assault (RAV/RAV/COM)
- Cerberus-X (COM/COM/COM)
Having a Sentinel active throughout the fight is a good move. When the Snort or Fireball notification appears, it is wise to shift to an all-Sentinel paradigm (Tortoise) to mitigate damage. Typhon is capable of alternating between Snort and Fireball, so occasional healing between attacks, and using Remedies to remove Daze, is required.
When Typhon ceases his attack the player should use the breathing space to shift to an offensive paradigm like Relentless Assault (or Cerberus-X, if Typhon is Staggered), even if the party members are in need of healing. It may also be worth shifting to a paradigm with a monster Synergist that knows Bravega or Faithga.
Paradigm Pack[edit | edit source]
Typhon is recruitable as a Commando. His stat development is weighted towards HP initially, but his Magic is heavily boosted at Level 13, allowing him to have the highest Magic stat for a monster Commando. His passive abilities Auto Enaero, Auto Enfire and Weak Spot allow him to inflict even more damage against certain enemies. One large drawback is that he has a very long animation casting length, so he may not inflict as much damage as his stats and skillset suggest.
Monster stats[edit | edit source]
Abilities[edit | edit source]
Crystarium[edit | edit source]
- Green – HP
- Red – Strength
- Purple – Magic
Other appearances[edit | edit source]
Ultros and Typhon from Final Fantasy XIII-2 appear on Triple Triad cards in the version playable via Final Fantasy Portal App.