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Calls upon the power of darkness to attack enemies.


Twilight Requiem, also known as Dusk Requiem,[1][2] is a Dance option for Mog in Final Fantasy VI. It grants the abilities Cave In, Snare, Will o' the Wisp, and Poisonous Frog. These abilities mostly focus on inflicting negative status effects on enemies, with a small chance to deal damage. Twilight Requiem is learned from battling in a cave locations.


Twilight Requiem is learned by battling on one of the following locations: Narshe Mines, South Figaro Cave, Mt. Kolts, Cave to the Sealed Gate, Esper Caves, Mt. Zozo, Cave on the Veldt, Phoenix Cave, Yeti's Cave, Ancient Castle, Darill's Tomb, Doma Castle, Kefka's Tower, Magitek Research Facility, and Statue of the Gods.

Gogo can also use any Dance that Mog has learned by equipping Dance in Gogo's ability menu.


Name Description Chance Image
Cave In Reduces one target's HP by 3/4 of its current amount and causes sap. It is unblockable, but it will fail on targets immune to death. 7 in 16 Cave In
Snare Causes death to one opponent. Its Hit Rate is 100, and it will fail on targets immune to death. It works against the undead, and stalls final attacks for one turn. 6 in 16 Twilight Requiem
Will o' the Wisp
(Elf Fire)
Deals fire-elemental damage to one opponent. Its spell power is 72 and it is unblockable. 2 in 16 Will o' the Wisp
Poisonous Frog
(Pois. Frog)
Deals poison-elemental damage and inflicts poison on one opponent. Its spell power is 56 and it is unblockable. 1 in 16 Poisonous Frog


Twilight Requiem is a potentially strong but unreliable Dance option. Its two main abilities, Cave In and Snare, can both deal heavy damage to enemies, but are ineffective against those immune to death. Its rarer abilities both deal strong damage, but are elemental, meaning they can be used to target weaknesses but that enemies can also resist them. Because these are the rarest abilities, it should typically not be part of the decision behind using this Dance.

As with Dance in general, using Twilight Requiem will make Mog uncontrollable for the rest of the fight. As such, players should be certain that they will only want Mog for these abilities for the rest of the battle, and should be prepared for a degree of randomness. Because Dance's damage is magic based, if players wish to use Mog this way, leveling him up with magicite that boosts his Magic stat is ideal; alternatively, players may prefer to use Dragoon Boots and rely on his physical damage from spears, meaning Strength should be used instead.